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I get it, but I can’t play a proper match at all!?
Hungry Wolf FATAL FURY: Legend of the Hungry Wolf City of the Wolves
Garoo Densetsu
>>1
City of the Wolf
>>3
Beep beep!
It’s not a hungry wolf, but I heard that Tenjishi Ryuko is going to be digitized as an e-book.
I always end up laughing at the title call.
The title call doesn’t make me feel anything in particular, but Cain’s voice is oddly erotic and makes me laugh.
>>5
It’s CV Yuichi Nakamura, you know?
Let’s give up on ranked matches and just have fun!
Isn’t the sound when pressing the button on the title screen reused from KOF15?
>>7
If you say that the sound is reused, it means it’s been reused since the Neo Geo era, so it’s more like a traditional art form.
If the opponent enters SPG, I guess I can only wait for them to overheat and self-destruct.
If I’m just being repeatedly hit, I don’t have any techniques to win.
Using Kain seems to lead to wins!
But I think the other person is probably bored.
I’m doing lateral jumps with Rookie T and C-V.
Everyone but me is doing the combos perfectly.
I wish I could have some time to move freely, even if it’s just during the limited matching search time…
I was thinking Terry is weak, but then I realized that if I do big P big P dunk breaking, it’s good…!
Well, I guess it’s not really that strong, huh!?
“It’s too short, so where is it hitting with that appearance?!”
The only combo you can do is the down BA special move!
Is there nothing strong that I can produce without practicing, especially?
>>15
Why not turn that special move into a REV art?
After playing ranked matches three times, I suddenly stopped matching with anyone…
Isn’t Yokohama Tires pretty strong?
It’s not a hyperbolic kick.
It’s the hyper rip-off kick!
Rock can cancel from far Weak Kick, but Terry, you…
The apprentice is doing well, and you were able to cancel with weak kick in Street Fighter 6 too, right…?
Why can’t the strong Burn Knuckle even connect from a strong attack…?
It’s absolutely strange that they have the useless dual P and dual K set up, but there’s no dodge button or feint button.
>>20
I also do weak and strong simultaneous presses myself, so I will request the option for feints and the drink button.
Terry has been doing weak cracks quite a bit.
>>23
Is something strong?
What about Terry’s weak kick and strong kick combo? Is that it? Is it meant to be used for zoning?
Originally, strong burn is not a very useful move.
Humanity has begun to notice the subtlety of Cain.
>>25
A frame that has a buff applied with the image of mow.
Isn’t Priča strong?
I used REV blow and canceled to get to B-3.
It’s tough that the guard cancel also raises the heat.
I have no idea about the invincibility or lack thereof for the strong and weak OD of Rising Dragon…
>>30
It’s all in weakness.
>>30
Weakness is invincible all over the body, but it doesn’t handle braking.
Strong has braking capabilities, but only has aerial invincibility.
EX supports both.
Like this.
I gave up because I didn’t get a match even after waiting for 30 minutes.
Whether it’s a bug or the absence of appropriately ranked players, either way, I can’t even practice in training mode while waiting for a match, so I have no way to send my feedback.
If I put on the training mode, I’ll only do the training mode, you know.
I don’t think it’s good to throw someone into PvP without any training.
>>33
I don’t even have the chance to check what techniques come out by pressing anything other than the lock in actual matches, since I didn’t confirm it beforehand…
Isn’t Jenny’s jagaki way too weak?!
It’s even difficult to make them guard!
>>36
That’s intended for a surprise attack by using BR this time.
Are you going to buy the retail version?
It seems that the reason for not matching is that the ranking classification is incredibly detailed and it prevents mismatch matches from being established.
A system that works if there are people.
>>38
After that, it just doesn’t work out casually…
Does that mean there are no people in casual either?
>>38
Right now, after waiting for a few seconds in the matching queue, I, who am B-1, got matched with someone who is A-2 and got crushed, so I think disparity matches can normally occur.
The statement said that while the matching issue is under investigation, it seems they won’t be able to address it in time during testing.
I might do it a second time.
Isn’t it the case that EX doesn’t have full-body invulnerability? It seems like it could vary by character.
There are no tremors, and the CPU for rank judgment is ridiculously strong, so I’m lightly traumatized.
>>44
If anything, there’s no training mode or CPU battles, so I’ll be able to practice my moves in a place where I can try them out, making it even more likely that I’ll get taken out.
>>44
The CPU battles started off with a remarkable three consecutive losses at the bottom.
It turned out to be the right choice in the end because it was just right for calmly observing the techniques.
>>49
I don’t even know how to use any techniques, but I somehow won 2 matches just by using basic attacks and throws, so I’m really struggling in ranked matches.
The braking-equipped Rising Dragon is invincible.
I heard that it doesn’t work if you set it up on the PC version either.
It feels like the Strong Shoryuken has some kind of invincibility against anti-air attacks.
That CPU is quite ridiculous, its anti-air is perfect, and its counter-attacks remind me of the past SNK CPUs…
Why do you follow a weak attack whiff with a strong attack that leads to a ridiculously painful full combo?
Hey, hey, hey! I want you to turn Secret Mademoiselle into a rock technique!!
>>53
You should be grateful that that character has a comeback.
I thought something was missing, and it turns out there’s no stop motion during the super KO and the “dededede-dedede” BGM.
Invincible techniques are indicated with an invincibility display, making it easy to understand.
Is that infinite armor thing that can be produced in SPG state?
Even if I guard, there’s no counterattack and it hurts like hell; I wonder if there are some countermeasures I don’t know about.
>>57
Crush the opponent’s SPG state with firepower.
>>57
Upper section avoidance
>>57
Throw
>>57
If it’s SPG over here, you can do something like a counter impact by revealing SPG later.
Isn’t this game really good for throwing?
Well, training mode leads to isolation, so it’s a bit of a test, but it might have been nice to have combo collections or something official like that.
>>64
Where will you practice that…?
>>68
Match
The way things actually connect is still in a trial-and-error state, and whether or not you know the collection recipes makes a huge difference…
>>68
Isn’t it better to create a room and invite friends?
The way the avoidance attack against the blow is crushed feels like it’s being completely shut down by the system.
Be careful as there are characters like this one who have moves that can lock or are invincible against throws.
Do you have any chance of getting along with people?
It feels like a serious game where the difference in skill is clearly evident, and it’s almost impossible for the weaker side to defeat the stronger side.
I was using Hotaru in Mow!
Can you enjoy it!? Thank you very much!!
>>69
When it comes to mowing, it’s incredibly comfortable and fun compared to anything else.
>>69
Be careful because the braking techniques have changed!
>>69
The afterglow after the climax has disappeared, so it has become less enjoyable.
>>69
Be careful because Tensei Sho has become a producer.
Now small kicks and small punches can connect normally.
The tiger’s tail does not connect weakly.
>>69
Some commands and breaking response techniques have changed, so it’s a good idea to check the command list.
It’s probably from MOW, but if we can both do instant blocks, it’ll lead to strange mind games in anti-air situations…
I thought characters that can perform a super finish by floating with REV Axel were unfair, but could it be that characters that can’t do it are actually the rare ones?
Is our Cain acting strange?
Isn’t it difficult to deal with things like reversals and the finer details? Are you perhaps a oil tycoon?
>>76
I think reversals are quite easy to pull off.
It’s fine to keep the button pressed.
>>79
Shiraso…
>>81
Let’s do it! Tutorial!
It wasn’t a game that simply relied on Shoryuken for anti-air from the previous installment…
I think that the difficulty in executing a reversal is just a matter of not understanding the timing to get up.
There were voices saying that even when they entered the ID on yesterday’s app, they couldn’t find the room.
When I tried it myself, I found that even if the numbers are correct, it’s quite difficult to find.
I thought Hotaru didn’t have a Tiger Tail BR, but other than that, it’s quite stress-free.
Or rather, it might have been strange that there weren’t any proper opportunities to combo back in the days of mow…
Make sure to listen carefully to Teacher Terry’s story in the tutorial!
Hey… why is the CPU doing things I haven’t been taught?
I’m surprised that Terry is too weak.
Does this guy have any good points…?
>>88
At the moment, it feels like EX Burn is doing quite a bit.
>>88
Cool
The character command list also mentioned move wake-ups, but it’s only for punches.
Isn’t it crazy that you can reduce it from the firefly throw?
It’s strange that I have to guard after leaps like a golden heel in a match.
>>91
Isn’t Puri-chan actually quite strong aside from her ridiculously short crouching weak punch?
Thank you!
It looks fun! I will enjoy it!
The tornado command, which had a success rate of around 97% on the street, is only coming out at 80%!
The button-holding reversal was taught to me by Terry.
And the down movement that was not told to me.
That kid crouching and flipping it over is amazing.
I think the feeling of “come on, come on” when Terry makes his opponent guard is pretty amazing.
There are quite a few REV techniques that can be used effectively in gameplay, so they are easy to use.
I thought I was done with it yesterday, but by the time I was about to go home, I felt like doing it again.
Aren’t there many simultaneous presses?
I’ve been feeling proud for a long time.
>>101
A is a 5-button controller compared to Capcom’s 6-button, so get used to it.
I feel like I can win by using Terry’s OD Power Chaga guard and hitting with a heavy punch, so I might be at an advantage.
Purichar’s REV blow motion is extremely excellent.
The fact that A’s small technique hits with the third strike and that the Shoryuken BR consistently connects from there is too impressive.
When I get hit by the Irresponsible EX Burn, I feel like I’m going to get overwhelmed by a combo.
The technique to get someone involved is sneaky.
I feel like when Terry smoothly executes mix-ups using feints and BR, and gets used to that mind game, he might feel strong.
>>105
If you can do it smoothly, wouldn’t other characters be able to do even more?
>>106
I think there are many strong special moves and the options are not bad either.
Well, it’s true that characters with command throws or other such moves are stronger at breaking defenses.
AkiraGO1 was having consecutive matches with Terry Kane, so I thought I’d use that as a reference.
EX Burn is a technique that is too irresponsible since it is a REV combo if it hits, despite having a strong sustained distance.
I quite like β’s rough balance.
I also like the teamwork that can win tonight.
If you were using fireflies, I want you to remember this at least.
If you win, close your eyes and keep hitting the decision button.
Is this from the Cain Subtle Committee? Has public opinion finally escaped from the illusion of Mow by now?
>>113
Everyone is still dreaming of Rance Break.
I laughed when I saw that the top rankings are almost locked in.
>>114
It’s the only character I can practice with…
>>114
There’s only one person who has a pseudo tremor, so it can’t be helped.
The win rate in the qualifying matches seems completely different from the start.
I wonder if Deadly Rave and Ennuye Mademoiselle are enjoying the final version.
The firefly’s dash and quick spinning are so fast it makes me laugh.
I thought it was some kind of moving piece throwing at first.
Watching Lord Cain, a fighting game pro, makes me realize how strong he is.
Does the gauge-used Shoryuken have no invincibility?
I think it’s really great that it’s easy to understand just guard and counter; whether you’re playing or watching, you can see that they’re doing it well and it makes you think they’re skilled.
I can’t help but think that it might have been better to have 6 buttons instead of 5, plus simultaneous presses.
>>124
If you’re going to stop using 4 buttons and increase the number of buttons, I wish it could have been done in a more convenient way.
>>124
If you are going to promote it this much, I can’t help but think it would have been better if they had concentrated more functions on the REV button to make it easier to understand.
Well, if you ask whether people who intentionally play Garou in the Reiwa era are looking for simplicity, that’s a bit of a stretch.
>>143
The sense of creating an independent button for that plain barrier is too mysterious.
>>143
Well, this is already the case, so it can’t be helped.
It’s a bit of a waste that it’s being released in collaboration with ST.
Cain thinks that Lanze BR is indeed strong, but it feels like there’s too much emphasis being placed on this.
>>126
It’s a fairly long guard that serves as both a poke and a solid stabilizing part (it might even have upper body invincibility).
It’s strong, but it feels like I can’t make a living on just this one thing.
I need to research setups that can be thrown after an offensive wake-up that can’t be countered… After a throw at the corner, it’s definitely a stable setup.
By the way, since it basically has 5 buttons, I can play with the 8BitDo Neo Geo CD pad.
Shall we give it a try?
When I enter a room match, the UI suddenly switches and it’s starting to become funny.
I haven’t played SNK fighting games for about 20 years, so I don’t know, but the command inputs are difficult.
I’m exploring possibilities, so wait.
Aha! So in this game, if I move around strangely or thrash about and counter, I’ll die, huh?
Is there an RB technique that connects from a small trick like Hotaru?
Hotaru has been able to do more things, and it feels like there’s a lot to remember from the past! It’s a lot!
>>136
Big P feint big P > EX Hadou > EX Tornado > EX Tiger Tail > Big Shoryuken Breaking > EX Shoryuken > Delay EX Chain Kick > Landing Mounted Position
It seems like you can do things like that, it’s amazing.
I’m currently playing casually and not taking it seriously, but please at least promise to improve the UI in the developers’ backyard after the beta ends.
If that’s not the case, I can’t make a reservation.
Is it at a stage where we can take the test multiple times now?
It’s a test to improve, so wait.
>>140
Maybe we should have reduced the playable content in beta and done it two months earlier.
>>140
Considering the days until the release, there are only limited improvements that can be made.
>>154
It’s been proven that you can change the gameplay in two months…
It’s sad that they’re getting criticized a lot overseas.
– Advantageous with a feint from near CorD.
“Used 40 percent of my stamina in one hit at Doko Camp.”
– Five minutes of wild smashing during braking.
It seems that everyone currently has the standard features, so from now on, those that stand out will become the unique traits.
From charge breaking to throwing, etc.
Is there any advantage to steps?
>>144
It seems that I can’t even set up a guard, so right now I’m just weak.
I have a feeling this will be quite a hard-boiled battle.
>>148
Is that so?
It feels like SPG is going too crazy, and at this rate, it seems like it will turn into a pachinko.
I feel like there is not a single benefit to shooting bullets.
GO1 is really using REV Guard a lot now.
>>152
Are you playing with a Melty Blood shield vibe?
>>157
Isn’t it more like GGST’s barrier?
>>158
First of all, GO1 is known as the king of Melty Blood…
Usually, when we throw, we miss each other’s hands too much…
The REV button is a bit noisy, but yeah.
It’s a bit annoying that those who press REV get mixed in with the simultaneous pressing actions done with MOW.
It’s so ridiculous that I’m getting cut off by streamers constantly because there’s no waiting screen for Tremor matching.
The person who decided on the specifications for the open beta should seriously be fired.
I think it’s quite useful to use the FD called REV Guard.
It is strong to be able to maintain distance without relying on solid strength or technical skills.
>>162
I want to use it, but it’s strange that putting in four with that appearance and role turns into a backstep.
Whether it’s the old Melty Blood or TL, it’s not similar to a shield at all, so I don’t think they’re using it with a shield mindset.
For now, there’s no way I can make a reservation with this UI, so I’m counting on you, oil king.
If I can use dodging and braking at the same time without any problems, then all I need is a feint button.
Simultaneous feints are really tough.
>>166
The command input requiring simultaneous pressing with offset pressing is really a bad aspect of Heisei fighting games.
I was wondering if we could do fuzzy back steps in 4REV’s backstep.
I don’t even know if the invincibility of the backstep is strong to begin with.
>>167
I’m a bit concerned that since the REV guard is visible for a moment, it might not become fuzzy with just 4 REVs.
Aren’t we going to eliminate feints in the first place?
>>169
I was really shocked that I left this system that just keeps me busy with input as it is.
Right now, it’s like “I’m barely putting up with this, but this is definitely not okay, so you should fix it,” and it’s sprouting up around two hundred million times.
>>170
You shouldn’t hold back any longer, it’s about time you did.
It’s fine that it’s a simultaneous press for the feint like before, but seriously, stop making us use the REV button.
It’s hard to press because it’s too difficult, even though I need to use it during hard hits or combos.
Well, there are some techniques that don’t work with simultaneous pressing…
Seriously, this is too much of a trap. Why isn’t this specification unified?
>>172
Is there really something like that, where it’s not just a simultaneous press mistake or being slow…?
>>174
For now, it seems that Cain’s Panzer is not unified even though it’s the same technique.
B can be activated by pressing simultaneously, but D has to be pressed with REV not aligned.
What techniques won’t result in braking when pressed simultaneously…?
Let’s stop with the big P feints, okay? Only old-timers will be happy about this, seriously.
I like feints because they feel like mowing, but maybe it’s because I’m old…
>>180
I understand that without the line system, there’s a desire to preserve the essence of the Wolf from MOW, but…
Is it not that D has a late braking timing?
Thanks to REV, it’s easier to do small jumps, which is helpful.
I think it’s the right decision not to include a training mode this time, as it seems like having one would lead to a lot of players refusing to battle.
After finding an opponent, I wish they would stop showing a yellow (5 bars) signal.
>>184
I want this to be color-coded.
I can’t tell how many there are at a glance.
Go1 is the boss character and is beating the opponent badly, is this okay?
>>185
Other people are getting beaten up by different characters, so I don’t care.
>>185
It’s better than just matching.
>>185
I’m really not good at dealing with responses from this type of fanboy.
ACR
BD
I have the button layout set up like that, so if I can place the feint button next to D, it should be okay overall…
I saw it yesterday too, but braking is something that is established by specific timing inputs, after all.
Isn’t it just a matter that the simultaneous pressing occurs right after it happens?
I want to take Terry’s skills with me…
At this stage, it’s not about the characters in fighting games; it’s a matter of the players, and I think whoever starts with whatever will get crushed.
I mean, Cain isn’t really a boss or anything anymore.
Even if you bait a jump with a feint, in the end, you’ll just have to read each other again with an air just or a blow, so it might not even be necessary.
The reason people often say Cain is strong is probably because many professionals use him.
Without feints, how does it feel? It seems like it would be unbalanced, so I want feints themselves.
As long as it alleviates the difficulty.
I wonder who the boss is.
I feel like it’s impossible to confirm hits without a feint.
>>199
I understand.
I feel like this allows me to handle both solid play and combos, so if they could prepare buttons for simultaneous pressing, I think it would be good for the system.