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I heard it was a canceled ending, but I was more satisfied than I expected.
Honestly, I knew that I wasn’t BIGBOSS, but I was completely unprepared for Quiet’s absence, and it has left me in a serious state of distress.
This is my diary.
Well then, let’s get into the Quiet recovery run…
Quiet becoming chatty for our BOSS… it’s nice, isn’t it?
>>2
Isn’t the quality of that episode over the top?
Quiet, who had a sense of revenge against the Boss, uses words that throughout the work have depicted her as a threat, to save the Boss and then leaves, singularly relativizing the theme of V.
It’s even better because they initially came to kill… right?
>>4
All I can do is imagine the changes in feelings towards the boss.
It’s too painful to think that once you’ve spoken and conveyed your feelings, you can no longer be together.
Chapter 2 seems to be the only one that couldn’t be done, but it looks like Chapter 1 was completed properly.
>>6
At least I’ve settled things with Skull Face.
>>8
I did it! I avenged my foe!
>>9
There’s nothing to do here, but I guess I’ll just do something to feel like I’ve achieved something, and I have too much experience being looked at with disdain for unnecessary actions, which made me feel doubly unpleasant.
Kuwa-chan’s last episode, there are too many tanks coming…
The truth of the man who sold the world.
You mentioned OKB Zero, but in the end, Sahelanthropus was developed in its original location. Can the intelligence team please do a better job!
>>12
It was awkward on the way back to the original place because we ran out of things to talk about; Snake, you should say something too.
>>19
I was listening to the tape the whole time.
It was tough to have no choice but to kill the infected.
Uncle Poison has no future but ruin now that he’s been forced into this role.
So I took a pinch of Kuwachan who had withdrawn.
Build a boss room in the mother base! The helicopter has taken over the usual waiting space!
>>15
Because it’s a portable shrine called BIGBOSS…
>>15
At the very least, make sure to set up a command room in the mother base…
>>37
It must be Kaz and Ocelot’s room.
For some reason, I always hang around the unfinished area, and wouldn’t it be good if that place became the boss’s room once it’s completed?
With this, the real Big Boss and Ocelot can breathe in plenty of good air and die, which is really infuriating…
>>17
It’s just the two of us, BIG BOSS! I was smirking when I was told that too…
I wonder if there were any plots considered after the movie “Lord of the Flies,” which was revealed to be in production.
You’re acting like you’re about to die just from being bitten by a venomous snake…
Not as evil as it sounds.
>>24
The side of the patriots, represented by XOF, is also quite unscrupulous.
>>24
Strictly speaking, I am being carried away by my fallen comrades on a hellish palanquin.
>>24
Wait, isn’t it evil to invade conflict zones around the world, take people hostage, and possess nuclear weapons?
>>24
If anything, it’s already quite a shady situation by the time of Peace Walker.
In Costa Rica, I have done good deeds, but I’m a war contractor in the mercenary business and even possess nuclear weapons.
Spreading the flames of war and increasing war orphans, while training them to become good soldiers! That just looks pretty bad, and it’s others who are to blame.
Kaz’s jobs he takes on are, after all, dirty jobs.
An SS soldier dies while gathering medicinal herbs.
Are you weeding next to a conflict zone?
>>30
Other PFs are probably here for herbal hunting too.
It’s just like a good yakuza, so it’s hypocrisy.
Basically, the end result is that everything is a mess, and while saying “what the hell, Solid…”, I end up cleaning up and dying young.
There is also the part where Naked was made too much of a nice guy in MGS3.
>>34
For that, I properly went through the process of falling into a shitty nickname in the password… I wonder if that was okay…?
>>34
His behavior is actually quite nice.
There are clearly parts that do not understand people’s feelings and parts that are literally immature.
Both Pass and Huey said it, but it’s true that we shouldn’t have nuclear weapons.
Perhaps it’s because The Boss spoiled him too much, but Naked seems somewhat childish.
PW Last is also in its first rebellious phase, right?
>>40
I was told to find out what I’m fighting for, but I couldn’t find it until the moment I killed the boss…
After that, knowing the true intentions of the CIA or The Boss, who are trying to raise a new portable shrine, my mental state is a mess.
I’m glad the pass helped you.
>>41
(That boss is in a place like that again…)
The boss betraying me doesn’t mean it in the literal sense…
Cremation diamonds are a nice scene, but
I was shocked when I learned that you can’t make diamonds using that scam technique…
>>44
It should be possible in the Metal Gear world… probably…
Since it’s a world with super technology, it should be possible to do at least that…
>>47
If the power of the cremation furnace gets too high, then nothing can be done about carbon extraction or anything else.
If you had started with the assumption of diamonds and kept the heat on low, then well…
It’s always like this, the beginning is just tough.
When allies come together, they become too strong…
>>46
I love pretending to play Armored Core only with D-WALKER.
>>46
DD is too convenient.
If it’s a prosthetic limb, Jeffy is just too convenient.
Rather than wondering what Chico’s death was about,
I wanted to fight because the unreleased part of Chico is cool.
There were hardly anyone who would engage in close combat without teleportation, like a white mamba.
Not as fallen into evil as it may seem.
The BIGBOSS move gives off a feeling of doing something good, creating an illusion of performing good deeds rather than falling into evil (of course, it’s extremely on the evil side).
Seeing the clumsiness of Sahelanthropus, I simply think that the idea for MGS series V probably reached its limit.
Slowly roasted, huh?
It feels like I want to see just a little bit more since I can finally understand what I wanted to do until the very end.
It’s interesting as a game.
>>55
I think it would have been better to build Outer Heaven instead of an offshore plant.
Since this was my first MGS, I was like, “What am I? Who am I…?”
>>56
Let’s do other series too.
>>56
I had the same experience as Venom!
That’s great, Big Boss!
Isn’t the combination of a dog and a rocket punch too strong…?
>>58
It’s fun to shoot rocket punches from an unbelievable distance.
I’ve erased the hero several times with this.
To be honest, what I was doing was already messed up… so I couldn’t really get into the vibe of “I’ll take revenge!” and instead, it felt like “I was making money by killing people, so isn’t anything that happens to me just a natural consequence?”
Honestly, the story is complete with just Chapter 1, and Chapter 2 feels more like additional individual episodes that depict what happens to each character afterward.
The only part that was clearly cut is the Eli arc, so while it’s unfinished, it doesn’t feel like it was canceled.
>>61
I want to see the details, but I have a general understanding of it.
>>61
Well, I think that part is more about wanting to fight in an action-oriented way rather than following the script.
I wanted to fight hand-to-hand with the XOF’s serious squad.
Well, there’s also the problem of how soldiers are suddenly told they’re unnecessary and how they are supposed to live…
Am I the only sane one?
>>64
Here comes the source of chaos, harassment, and disruption…
Well, putting that aside, I really think you should have a sense of conclusion in the main story instead of just showing off what you were actually making!
>>66
It’s been a while, so it’s a bit vague, but I feel like I answered that it wasn’t good to show that document to the players…
That said, Eli knows the player’s final fate well.
How do you get into the SIS from here?
Eli was seriously a source of confusion all the time… but now that I think about it, Liquid has never been anything but a source of confusion for even a moment.
In the end, the only ones I can trust are Quiet and Pequot…
>>73
What the hell!?
Skulls…!
I’m not particularly interested in adding to the story.
I want to do unlimited missions, even if they’re automatically generated.
>>76
I want a tough map like OKB Zero.
I have a feeling that there were fewer unusually strong-equipped units.
I found Matt’s character in Death Stranding to be scarier.
I was quite satisfied until the point where they did something about Sahelanthropus, and just when the trailer came in and my expectations skyrocketed, it felt like it just stopped, so I get a simultaneous feeling of satisfaction and disappointment.
But it’s really strong, but if you set a C4, move away, and detonate it immediately, it makes a good feeling of approaching wobbly and getting caught. Seriously.
Complete stealth and extreme challenges are quite tough even when you have the right gear, right?
Processing enemy soldiers in an open world isn’t boring, but…
I wanted to infiltrate in a map that’s a little smaller, like usual.
I’m playing it continuously because I like the controls.
>>83
Zusa is off-limits!
>>90
When you find it, you’ll panic to the point of dying.
I was wondering why this interesting game had such a mediocre reputation until I got to Chapter 2.
>>84
I wonder if I could have somehow made it a two-part series… but since TPP has already been released, it’s probably impossible.
I think the scene where Kaz shoots Skull Face together is really good.
I like it when cars pass by while I’m being laid-back.
As your equipment becomes more advanced, the enemies around you also start to don armor, so it doesn’t just get easier, which is a good thing.
Damn it, there wasn’t a landmine in a place like this, you bastard!
>>88
I enjoy luring someone out and causing their own destruction.
I no longer understand the feelings of the past.
With the current feeling, even if it’s called an open world, it’s just connected by wide corridors, which really makes no sense! A divided, wide map would be fine! Also, it’s way too slow!
>>89
If it’s a metropolis on the level of Night City…
Sensory-wise, 4 had a sense of boundless freedom.
>>89
I have a memory of it being said quite a bit back then.
Zusaa is something you kind of get used to…
I like how it feels when I run, even though the operation is comfortable.
Nameless! Duck down!
>>93
Honestly, this always helps me.
It’s noisy, but…
Helicopters and snipers are tough opponents, right?
>>94
The red tank is tough too!
>>97
Such a paint job has no tactical advantage… or does it?
>>101
I can’t win by fighting head-on, so I’ll steal!
If the map is connected, it doesn’t have the fun of changing terrain like in 3…
When playing normally, you don’t have to worry about transporting weapons, but I might have wanted some battle elements that could take advantage of this area.
It seems that they were thinking about walker battles during development, so that’s probably why it remains.
It has become wild and unnamed due to the residents moving out.
Sahelanthropus is too big! There’s no way to win against this!
When you’re in an armored vehicle or a tank, you can’t see inside, so it’s really terrible that you won’t get caught at all.
It wasToo funny that I could destroy the turret right next to me without being noticed.
At least be a little cautious with a silver-painted armored vehicle!
I wish I could have infiltrated indoors, but I understand that the appeal of being able to enter from all directions in this game can’t be fully utilized indoors.
>>105
It seems like I could try various ways to invade instead…
There are also fun things like Assassin’s Creed.
What’s up with battle gear and stuff…?
What was the death of Chico and the battle gear all about…?
I like to walk leisurely after bombing.
At FOB, there are still bosses coming to intercept, and the equipment is top-ranked; it’s truly a hellish place…
It’s so enjoyable to eliminate valuable talent by any means, so I am making use of the high degree of freedom.
>>113
I wonder how many times that hero has been killed in total.
>>113
I was stunned when I saw a video where someone suddenly died after being shot from a distance that was completely out of sight.
I still can’t forget the excitement I felt when I realized that I could fly the armored vehicle, which was a strong enemy, with a balloon.
The red helicopter can’t even recover, it’s tough, and even when I lie down, it sometimes finds me, and its blind shots are too accurate. Seriously, just…
When I was playing, it suddenly ended and the feeling of loss was overwhelming during my student days.
Isn’t being a code talker difficult?
FOB is basically a wasteland where materials are plentiful, but very rarely a war starts with a seasoned boss…
>>120
Years after its release, I started doing it and was just enjoying breaking in as a thief.
I remembered being provoked by the foreigners who came to defend, only to be killed and even have screenshots sent to me.
The dog has quite lawless behavior.
In the super play category, there was a mission where a VIP gets dropped off from a helicopter, and I had a truck waiting directly below to catch them, then just drove off with them in the back. It was hilarious!
Even though it’s a story from the past where the future is already decided, it’s tough to see the joyful companions turn into a mess every time after 3.
>>123
Major Zero is paradoxically protected by being brain damaged.
I definitely can’t cover it as much as I want to.
>>130
First of all, it’s a no-go already at the point where you’re making a clone of the boss.
No matter how much I apologize for the rudeness, reconciliation is impossible.
>>136
On tape
“I made another one of that guy.”
“Major! 💢”
“No, it’s not a clone.”
I quite like it.
If it’s a super play, I also like the one where a car crashes into a helicopter.
I think the freedom is really high because, despite my lack of creativity, I’m seeing all sorts of strange things being done in various plays.
Trying out various approaches to clear a mission is incredibly fun.
Horses are fine since they’re clearly a means of transportation, but D-Walker feels a bit off.
>>129
It’s a full plate, but it’s a jack of all trades, master of none.
The skull’s machete can be used, missiles can be used, and reconnaissance can be done, but…
Horses are items that can stop or slide a vehicle.
Here we go… 💩
The paramedic is way too psycho.
Well, the behavior and statements from Dr. Clark’s time don’t come up…
>>133
It’s said that I originally had a mad side and liked B-movies.
Even so, it just won’t connect…
>>133
There was a feeling of being at a breaking point as Snake was persistently pressed by someone who seemed to be harassing him in a bizarre, otherworldly way, like creating his own clone.
It’s a bit interesting how Foxhound was such a disorganized group with internal conflicts when the real boss was at the top.
And the rookie teammate Solid Snake, who knows nothing.
I think there could have been more characters with names in XOF, don’t you?
I had a ton of fun playing GZ.
I didn’t really use the D-Walker during the story mode, but once I started playing for fun, its crazy landing performance made it enjoyable.
It would have been nice if Skulls had a bit more personality…
I think the movement when carrying prisoners with the D-Walker is definitely insane.
Wildcat: “I’ve created another boss.”
Boss: “Hey!”
Lynx: “It’s okay, I’m not a clone. I’m just convinced I’m the boss through plastic surgery and suggestion. The person themselves has agreed to it.”
Boss: “Well then…”
When you dig deeper into various things, it starts to feel like the CIA director is the worst.
>>147
Because we don’t shake hands…
>>150
I like the ones who come chasing after me and pin me down with CQC.
>>147
Both the CIA and the Department of Defense are worthless.
The Africa edition had quite a horror feel to it, and the tension was really intense.
I wanted to use a captured mass-produced model for the waist destruction mechanism.
One-off is high in operational costs.
Since when did the Ocelot have Foxhound in it?
I guess DD’s search capability would be like that if they made the soliton radar 3D.
There’s no such thing as privacy, right?
I’m annoyed by the real deal wearing a leather jacket and revving a motorcycle.
>>154
In the shadow warrior operation, the reaction was like, “Is that really okay?…” but then Ocelot easily overpowered him, showing that this old man is fundamentally very easily swayed.
>>160
Since my boss told me to just go with the flow, I’ve been swept along by others until death…
As long as it’s not a clone, is that okay…? No, is it okay…?
>>155
🐱 “The person is motivated too (Even though they are unconscious, the fact that they protected the boss means they don’t care what happens).”
Thinking back, both Ocelot and Eva, who were said to be on the boss’s side and were actually acting for Big Boss, don’t really show any behavior that rejects the clones themselves…
>>156
Everyone is doing it with good intentions.
I think the worst thing about that was proceeding with the plan without telling the boss.
If you can make Big Boss without a clone, then fighting was a waste!
>>158
What actually appeared was an old man who was much quieter than Big Boss, had strange horns growing out of his head, and possessed an amazing technology called rocket punch.
“This is the outside of heaven in PW! It’s a bit funny to think that after doing that, I got completely destroyed quite easily.”
The lack of purpose in Big Boss has been relatively evident since around the time of Metal Gear Solid 3.
Well, after all, he’s an elite operative and not really the leader type to begin with…
>>165
So I just need to make a replacement for you! Got it!
>>167
A clone capable of becoming president has been created!
>>165
But there is an incredible amount of strength and charisma!
It was mostly Kaz who was saying let’s make the MSF bigger in PW, and the boss wasn’t really interested in it from the start.
The boss said we don’t need two, and since I’m going through a rebellious phase, if there’s someone who can take on the role of big boss themselves, then we are comrades, double big boss ✌️.
Oh, I think the clone overdid it a little bit.
It was honestly good, the saga of the two of us.
Solid shines too brightly in the lineage of snakes.
>>175
I believe it’s not about birth, but rather about the environment.
It’s more about memes than genes.
>>175
The friends I meet are generally too good.
At the time of PW, there’s no need to have a large group, and since everyone is doing as they please, it’s understandable that you’d get fed up.
What’s up with the guy whose brain was fried by the boss, running wild and ignoring the boss’s wishes…?
>>177
If you’ve worked with him before, you probably know that he’s the kind of guy who can be persuaded.
The contrast between Solid having fun with Otacon might be a bit cruel.
>>178
I wish I could play the game from the time when we were hunting Metal Gear together!
>>178
The SE operation seemed like everyone was having fun.
It was a mission to kill the mentor who bore the sins of the nation, but…
Solid, who always manages to control me in a really great way even though I don’t fully understand it.
The rebellious spirit felt really good, so the mind was reproduced and thoroughly utilized as liquid.
The Solidus, which has already been thoroughly exhausted in its physical form, also reuses the boy soldier training program leftovers.
It’s good how a completely unrelated venomous snake inherits the will of The Boss.
Solidus is a terrible guy, but it seems like he was always destined to be used as a tool from birth to death, so it’s kind of pitiful.
>>186
Well, even after death, the corpse is being played with, you know, hehehe.
The design is so cool that it’s a waste for adult Chiko to discard it.
It’s understood that a scoped handgun with armor-piercing rounds can’t exist… right?
In the ending of 4, there’s a grandfather who died contentedly, and when I think about it, about 80% of it is Solidus.
What is this thread!?
Am I the only one who is normal?!
Isn’t it terrible that the big boss of Venom has been working almost from here?
>>192
The real one was also secretly active…
Solidas is doing quite bad things, but since he doesn’t appear much, the negative impression isn’t that strong.
That corpse? When I was told it was Solidus, I was like, huh!?
I don’t want to become an intron in history.
I want to always be the Exon in my memories.
This is all there is, right? Solidus.
It’s a good idea to leave a traitor on a horse and abandon them!
After that, I returned to the military and became the commander of FOXHOUND…