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It’s amazing that it’s not just 2.9 million but 3.4 million!
Everyone is seriously strong, so I’m amazed.
Emergency defense measures have increased, making it more suitable for higher difficulty, leader.
Kuu~ this is it! The Ten Heavenly Spirits are the strongest!!
I might as well level up the remaining Uno and Fünf to 150, whether I use them or not…
Mr. Thorn has turned into a monster.
>>5
It’s not just limited to one use per turn; the more you hit, the more your eye power increases, which is quite nice.
>>9
I burst out laughing because I suddenly went up about halfway in one turn.
If you really try, you could max out the Mystic Eyes in 2 or 3 turns.
>>5
I’ll turn everyone into monsters!
The opening groom 6 of the sis is simply outrageous.
It feels like we’ve finally reached the point where TA90 increases are coming since the start of the sys opening.
>>7
Well, TA is still necessary for Shindara…
>>32
Since there’s no Cinderella, I’m relieved and it’s an advantage!
>>32
So it doesn’t change that much, really.
I’m very happy because I worked hard to reach 150. I’m so happy…
With the Negima! collaboration, I finally got Shiete to level 150, so I’m looking forward to what’s next.
I can’t go for high difficulty yet since Remi isn’t here…
I’m glad that Thorn, which was already feeling good after the previous adjustments, has been further enhanced.
Gathering reincarnation fragments is such a hassle~
Everyone is really strong, and it’s exciting.
Sis being equipped with Dispel is quietly impressive.
Now I’ve started to worry about formation again, darkness.
>>15
Even if I say that, doing it once every 6 turns is really dull.
This is a power adhesion.
This is it, this!
This kind of reinforcement is fine.
Isn’t it about time we abolished the use of stones in washbasins?
>>18
Because of this, there are still only five members.
Honestly, I don’t feel like I can catch up now.
>>58
If you could just hold on a little…
For now, let’s aim for 150 for Thorn-san.
Regardless of whether we actually use it or not, I’m glad everyone is at 150.
Saarasa doing a total attack with three follow-ups and reaching 3 million is really cool.
Since Thorn levels up every 20 turns, you can really increase it quickly in one turn.
What should I aim for with the Sith’s ring?
Did you see my Octo unleashing three 20 million ultimate strikes? This is what the Swords of the Ten Celestials are capable of.
God Wolf 6
Groom 6
Mental distress 6
Looking at just the text, the adjustments that make you think “this guy seems hit-or-miss?” are almost non-existent, which doesn’t feel like character adjustments in Granblue Fantasy.
Has everyone already been able to obtain the blue paper?
>>28
If you weren’t prioritizing the end times, it would probably be enough.
Once the engine is warmed up, it’s against the rules for a strong character to go full throttle from the first turn, right?
Despite being subtle, Sarasa wasn’t adjusted and ended up becoming absurdly strong as a reaction.
>>31
At that time, it was just barely under the fifth lowest performance.
Let’s go have fun with Tefnut right away.
I was stuck deciding whether to transcend Thorn due to the connection with the materials and the feeling of stopping at 140, but I went ahead and advanced the transcendence.
I want the Room of Spirit and Time now.
So, you’re being chased by the damanife… I see…
I couldn’t help but laugh at Thorn-san, who came out of Makora, being a real monster.
There’s an excitement similar to when I finished for the first time.
Considering the effort, I can forgive something this strong.
Everyone is happy.
This is amazing… it’s a god of firepower.
Battle Results: Chevalier Cretodmagna HL
Battle Ended: 02/20 14:18
Number of Participants: 1
Items Obtained: x2
Rank Points: 19,924
EXP: 8,849
Damage Dealt: 1,068,516,237
Turns Taken: 12
Slaying Time: 05:53
Summon Stone Usage: 2
Elixir Usage: 0
Damage Dealt: Total Damage
330,157,095
338,031,137
195,300,717
134,824,182
18,743,106
Hehe… Are all the Ten Strong practicing for 4 Ability reduction together?
Sis is still a divine wolf 6.
For now, I decided to level Thorn and Funf, which I had left at a low level instead of raising them to 150, and also the grave to 150.
It has become reusable, but I cannot reduce the CT on my own except for the initial use.
If you use CT reduction, some will turn out pretty well.
I want the reuse turn for the 4th ability to be shortened because it won’t be used for bad things.
>>50
You’ll probably only use it for bad things.
>>50
The Siss becomes invincible for 4 out of 5 turns!
>>55
If you combine the secret arts, you’ll be invincible forever…
In this adjustment, Salah’s TA hit count, weakening frequency, ability usage count, and action count are being addressed.
I’ve been able to contribute to troublesome signs, but the catch is that I have to be on the brink of death.
I wonder how it feels to use at a high difficulty.
>>51
In the first place, I’ve never had trouble with TA hit predictions on the ground, and the debuffs have just increased with Makora, so using abilities is fine with Kaim.
I laughed at the message that said “I’ll take Uno in the Mugen Battle Justice.”
It’s stuck at 130…
Please let me do it more casually at the end!
Isn’t the final one not that difficult now?
>>56
It’s just a matter of collecting and strengthening celestial devices, collecting decayed weapons, changing their colors, dismantling them, gathering silver shards, and creating substitutes.
>>69
If you don’t think of it as 10 characters…
It’s revolutionary that Sis can act twice with her second ability right from the start.
>>57
Well, I’ll just act twice anyway with Elesh…
>>114
It’s impressive that it’s adapted to moss, including Abidame.
If you prioritize firepower, you will become more noticeable at all ranges.
For now, I’ve surpassed Thorn-san and Octo, who were both stuck at 100.
The stones disappear together with a bray…
Give me lots of blue papers, Babu-san!!
I wonder if Thorn’s magic eye level is like Relink’s.
>>61
It has a maximum of 10, and the additional damage effect is similar to that homing, so I think it’s a reverse import.
It’s not 100% certain with Thorn, but it seems almost guaranteed that I can do solo full auto with Tyobaha, so I’m going to go without support starting tomorrow.
I want to increase the blue box drop rate a little, even if it’s just through self-initiated actions.
It’s hard that Thorn can’t fully demonstrate their power because of Light Magna.
If you don’t raise the HELL150 treasure hunt and drop the extreme star, it’s just void.
>>66
HELL keeps insisting to drop action points…
I don’t want to hear about Funfu and Pringles.
Sarasa deals an incredible amount of damage, I’m grateful.
Everyone is strong without any consideration.
I’m considering whether to level up Funfun-chan to 150 for the old battlefield.
I wonder what the probability is that they will use the second skill.
>>73
I think it’s similar because Doreena has a similar support ability that activates when there are 5 or more in total.
>>73
It’s just hearsay, but each debuff is 20%.
Judgment is based on the overall weakening of the entire party, rather than on each individual.
Well, I guess that’s how it is…
>>86
So much
>>86
If about two debuffs are spread overall, it’s already a guaranteed activation!
>>73
It seems that it’s 20% per debuff.
It’s fun with a full crowd at the Celia.
Fuhunf doesn’t have any form left at all.
I am short on Shards of Star Crystals.
>>77
I use it a lot…
You don’t need to hurry with leveling up since there will be an experience points 11x campaign for the anniversary anyway.
You should use the Black Kirin!
At first glance, it doesn’t seem to have changed much, maybe because it was already strong from the start…
I thought so, but is it actually strong when used?
>>81
The new debuff is crazy.
>>81
It says something about incapacitating the opponent for one turn with the 4th ability, so isn’t that quite different?
>>81
Unique debuff has a dispel effect every turn.
>>101
So strong…
>>108
It looks strong, but the activation timing is weak.
It’s often meaningless at the end of the turn.
>>120
In an ancient battlefield, dispelling at the end of the turn is the strongest, right?
>>81
It’s a matter of how you view the ability to effectively dispel every turn with the 1st skill and being able to reduce damage to zero with the 4th skill.
Also, the power of the secret arts has greatly increased.
Okto may be dull, but that guy has already won the moment he received the grand prize.
>>83
I’ve always wondered what would happen if this were the maximum, so this is a relief.
I’m not getting enough hell150, and I want some tasty flavor.
But if Sis uses Eresh, the opening double action overlaps, you know.
There are ways to use it if you make it full-off and cut it, but…
>>88
Isn’t it just a choice between auto attacking immediately without full Eresh or manually attacking?
>>107
If I’m just going to hit Ru’o normally, I’ll just smash him with Eresh.
I have only been playing Granblue Fantasy for a little over a year.
There are only three Ten Heavenly Officials so far.
Is there still a benefit?
>>90
There is/are.
I thought about it, but transcending is not easy in war chronicles.
Nio has somehow started to have dispel every turn.
I think Nio’s first and fourth abilities have become really impressive and flashy.
Huh? I kicked out 150 with Sarasa and put in Valemacola, but…
Is this an enhancement that can be reverted?
Are you going to use it together?
I want the monthly stock of shop star shards to increase by at least one digit for star shard fragments (5 pieces).
When I added additional ability damage to the follow-up attack and unleashed an ultra ultimate skill, I received 6 million * 2 ability damage back, and while occasionally dealing 35 million ability damage and extending paralysis, what the heck kind of Ten Wonders is Thorne?
The marksman is crying.
Isn’t Essel strong?
Is it possible to shorten the 4th ability and make it reusable?
I feel like it has become less frustrating that I have to go through the hassle of adding characters that can’t be used for Quartz.
I have become able to use it properly.
Is it Shindarabo Mansis if it’s Ereshwanpan?
If Nio-chan’s dispel mark is resisted by the battlefield boss every turn, I won’t forgive it.
>>109
Was there anything like a character-specific debuff resistance?
>>125
Of course, whether it’s a unique debuff or something else, you’ll be countered if you have a mount.
>>131
Just include other dispel characters.
It’s really cool to see one person dealing 18 to 20 million damage with their ultimate skill while everyone else is using their abilities to rack up damage.
Are there any weak ones this time?
The world’s strongest buff of Funf’s third ability has become stronger and is now easier to use repeatedly…
>>112
It’s outrageous that individual specification is necessary like this…
I reached NiO 150 and thought, “Well… is this all there is?” but since I quickly became a storage character, I would be happy if I could return to being a starter.
Does that mean Nio-chan just standing there and dispelling every turn is already Disgaea? Isn’t that crazy?
>>115
Anyway, it’s better to have all the Ten Divine Generals at level 150!
I thought they weren’t going to include a dispel, but it turns out they do, and it’s quite impressive.
The strongest group of masters in the entire sky has returned.
This is selfish, but I was just wondering if there could be a TA without special enhancement for Qualia or something that doesn’t use follow-up attacks.
If we don’t hype it up like this, the people who will transcend from now on won’t feel motivated…
You should crush the SR stones accumulated in Island Pro or Magna Pro.
It’s accumulating more than I thought.
Then let’s spin the war chronicle… like a demon dragon…
Should we have a second one…?
I might just give it my all~
>>128
Put in more effort.
Qualia seems to have a slightly modest effect size when looking at it now, right?
On the first turn, even with zero button presses, it dealt damage comparable to a bare-shindara.
>>130
This enhancement and the light trails are meshing well together, aren’t they?
That funfun is really amazing because it completely shut down that Arteru with a Fluoro.
>>132
Is this real?
Octo has never had a super ultimate move until now…? It feels incredible.
I have to actually participate in the war chronicle because I can get aphrodisiac chocolate…
It’s tough because it’s an era where only DA gets strengthened, not Anira.
Can it be used with Funfu Luci Zero or something?
>>141
The solo report has already been submitted.
>>141
I saw that they’ve already used the Krizoi slot and are doing solo.
>>141
There is a report of a solo clear.
It seems that since Funf is a recovery demon, it’s okay to remove Lushi and put in a hit stone.
Being able to ignore apple undead is also a strength.
>>141
According to someone who soloed Luci Zero, while the speed of Kurizoi is higher, the difficulty of Hunfu might be lower.
I’m glad I made star crystal exchanges a daily routine for no particular reason…
It was good, but annoying.
I’ll give you the materials, so I want you to automatically make all the shards and everything.
How many times do I have to click this?
I wonder if using this Siegte will make my Furuo faster.
Alright, I’ve completed 10 runs of the 10 Ten Event, so let’s strengthen Sis.
I only have 2 Osiris Magna Anima… Should I convert them?
→I only have 11 Osiris Anima…
>>151
FP exchange!
>>151
FP is there for times like that.
It’s going fast this time, so it’s okay to go in and hit.
It’s super crowded at Osiris right now!
Throw the baby!
Katoru has become the true and actual “Bubukusurupompoman.”
Does “4 Ability shortening” mean it can only be used on the first turn?
>>156
Yes
Will weak weapons become popular for the sake of decay?
At a time like this, I don’t have you…
>>158
Anyway, there’s going to be the strongest Suna event during the anniversary period next month…
It feels like even if the blue-haired character comes, it would be a strengthening that would at least be for the anniversary in the year after next.
>>161
At least it will be after going through the war stories once.
It seems that domain liberation will become a prerequisite.
I’ve heard that Katrasarasani Offunfsonsis is strong.
Uno si è teocottó, strong right? No, I heard more stirred up debates.
What’s wrong, Essel?
>>162
Essel is from the lower side, but I feel something is off since the 4th ability Essel cannon received the initial cooldown reduction and is compatible with Black Kirin, so I can’t say for sure yet.
Even if I throw a Bab, I’m still far from nearly 400 Anima.
The leader fundamentally has low personal firepower.
I don’t want to do it, but I guess I have to fully unlock everyone…
If you don’t regularly hit the weak points, surprisingly, they can run out.
>>167
I prioritize attacking spontaneous treasure because it’s a hassle.
Due to its weakness and high demand, it often happens that even a single punch is not enough.
I was thinking of taking it seriously, but let’s just transcend.
I’m glad I went all out in the Enniad during the half-price event because of my “waste-not” mentality.
>>170
They are annoying, but it’s better to make them a daily routine.
Come to PRO quickly.
Ah, I still have a lot of gacha SR stones in my present box.
If you break that, you can get a piece of star crystal, right?
Is there a chance that a mount will be applied at the timing of Nioh’s fourth ability?
The Magna Anima from Ennead and Magna III sometimes doesn’t have any stock unless you have been saving in advance.
There were times when I was completely immersed in alchemy, as if in a state of brain death… there were.
Anyway, everyone is spinning the war chronicles.
If it coincides with the alchemy event, the deliciousness is at the highest level.
>>176
I won’t be greedy, so please increase the experience points for ex.
The drop rate for Maguni in Magna 3 is too bad.
There is a limit to how much white scale is lacking.
I guess I have no choice but to collect them steadily during this event.
It’s good to feel good with big numbers, but when it comes to testing, the numbers get artificially large and it’s hard to understand Ennead.
That said, it’s definitely not acceptable to completely ignore the gimmicks in Magna 3.
Even Lacam, no matter how extensively modified,
Even though I didn’t discard the duration.
The anniversary pre-festival will come soon.
Shall I test it out on the fragile six dragons with Rin-chan…?
>>185
Just perfect for the punching bag.
Just hold something like a Drebara and quickly give me the materials.
I don’t think there will be any additional Ennead Pro.
There’s sand.
>>187
First of all, even if a professional comes, it is relatively too new.
In order, it should be the Six Dragons.
I don’t understand the meaning of being stingy with Drebara.
>>191
The feeling of an event that ended without participating even once.
Is Mugen okay with Lopehazuno?
>>192
I’m only feeling anxiety about pulling it out.
>>197
When you summon Justice, you can recover based on the Uno standard, so you can cheat recovery!
>>197
If I were to include characters like Tehunut, Yachima, or a thief, Ann would be the first one to be excluded.
>>192
It’s fine to just take Uno out and go with An.
There’s no point in just pressuring one person.
At this point, I understand that the direction of Thor’s Polaris is to increase the number of moves.
What will happen to Fünf?
>>193
It seems like it will head towards distributing mounts at the start of battle or with special abilities.
Anyone who thinks they can just add standard post-attack damage when it comes to reinforcement is not trustworthy.
There’s no Osiris Pro material at all…
I’m stuck at the transcendent first wall with my extremity device!
It’s unfair that the counter starts at 6 instead of 3 when the battle begins.
If it’s the Ten Heavenly Officials, there’s no helping it.
With this enhancement, one person is dealing 2.6 million damage with just a single hit, which is crazy…
When Osiris was summoned, 15 people joined in.
Too popular.