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The opinions vary among people, and it’s intriguing.
Musou Abyss TM
Vansaba leaning towards Hades
It’s fun to search for builds with my favorite character.
Since it’s 3,000 yen, let’s try buying it casually.
It gets interesting a little late, but…
>>2
This is a bit scary, but how long does it take to start having fun once you begin playing?
>>3
Since we can defeat the first boss, it will take about an hour, right?
>>4
I bought it yesterday, but after seeing the Steam reviews, I thought “I see, this is a bit tedious,” for about 30 minutes.
I realized after clearing it for the first time with Cao Ren that There’s no Yu Jin among the five generals of Wei.
It’s super fun because I’m dominating like crazy. Please keep adding character DLCs!
The evaluation has been steadily rising since the release, and it’s a game that becomes more interesting the more you play it.
>>5
Roguelites generally have that kind of chewable game quality, don’t they?
>>6
If there are too many options from the beginning, users will get confused.
The catharsis when the strong element is released is nice, isn’t it…
Well, it’s only been a week since it was released…
This build is strong! Or isn’t this warrior a bit strange…? That’ll be for later.
>>7
Even now, I still see some pretty strong builds, which gets me excited.
It’s interesting, but I get bored after a few rounds…
I think I’ll want to do it again in a few months.
Isn’t it fine to come after the sale?
By that time, there will probably be updates and adjustments made.
I bought it with high hopes because I’ve heard that characters that are not currently available will be added in the updates.
Simply accumulating points to unlock characters and strengthen the base stats makes it difficult to break through the first boss.
I think it’s hard to understand the fun because unless you break through that, the character’s strength becomes absurd.
I think it’s a game that truly embodies the blend of Musou and rogue-lite.
A game that is exactly as you would imagine if you were doing both genres.
If you think it sounds interesting, you can go ahead and buy it.
Is it tough without someone like Lu Bu?
>>15
Lü Bu isn’t that strong, really.
It becomes enjoyable to build starting from the second stage as the markers start to gather, so the boss in the first stage is really a wall.
At first, the Momozono trio is strong, so they will probably manage somehow.
When you take a unique, Dian Wei becomes rock hard.
I generally heard about Musou HADES.
The treasure should be more extravagant, right?
The difference in game experience between when I can pull a Red Hare and when I can’t is too extreme, so please increase the chances of getting it.
>>21
A game that’s so affected by drop luck.
In terms of operational performance, the initial Kenshin can generally cover it.
If you pull this, it’s like you cleared it, something like three treasures.
There are about five relics that are pretty nice to have.
The rest is… yeah…
>>24
What does winning mean?
The two types of horses are easy to understand and strong, but…
I think it’s faster compared to Hades, which became interesting only after I understood the build.
It took some time for Hades to gather weapons, and I remember that it also took a considerable amount of time for the gods to assemble.
Whether you have played Sengoku 4 and Three Kingdoms 7 might change things a bit.
Eh, was Kenshin this strong…?
Kenshin doesn’t use it much, but is it really that strong?
>>29
When it becomes gigantic, charge attacks nearly become unregulated.
The range of Shinsoku 5 is abnormal, and even Charge 2 has a wide range and multi-hit capabilities.
About three more hours.
I feel like I can finally see the game’s mechanics.
A strength that makes you wonder, “Why is it so strong?”
I was using Guan Yu, and Liu Bei couldn’t pull in at all, so I died on the third level.
I think it’s great that they show an easy-to-understand number like total combat power for those who find building character builds tedious, even though the essence of roguelikes is in thinking about builds!
It’s quite difficult to pull Liu Bei because of Mimi, isn’t it…?
>>35
With Charm 12 and a CT reduction of 50%, I’m happy to draw in the latter half.
The fully unleashed formation of Sun Tzu.
Just by switching to the highest tier formation, you won’t have any trouble with firepower at all.
A bow that only kills Noroi Baki isn’t strong, but it feels good to have.
I remember that Kenshin had quite a questionable performance as the main branch.
I’m surprised at how generously it has been piled up this time.
What’s with Liu Bei? He seems like a man who’s just all charm.
>>41
I don’t think he’s only thinking about his sworn brothers.
It’s interesting enough that I played all day long.
It’s properly dominating and playing an action game.
The one that continuously summons all the daimyo seen in the メ.
When I tried it, it was ridiculously strong.
Personally, I am the happiest with Sun Tzu.
The formation has a significant impact on firepower, so it’s tough when you can’t pull it off.
Due to the lack of acquisition methods other than the shop, it’s common not to be able to form a powerful formation…
That’s why Sun Tzu is so strong, right?
It’s great to have five additional generals added within two weeks of the release.
It’s already a matter of luck to find the formations you want in the shop, and on higher difficulties, the distortions decrease and there are even fewer items available.
When Sun Tzu is invoked, stability is achieved.
“With the formation, the red tears float and the warlord can be bought.”
All good things.
I really wanted more types of bosses.
Formation is important, isn’t it?
I got the relic that prevents the shop from appearing while maintaining the initial formation.
>>53
The combat power values change drastically between the initial and advanced formations.
Wait, are you saying that not only do you remove the peach tree, but you also increase the musou gauge?!
If you don’t go to the shop, your formations won’t increase, so the fact that the shop is completely random is a bit of a downside.
In this type of roguelike, there are usually fixed shops right before the boss, but there is none of that here.
The peach tree surprisingly doesn’t recover well and its maximum health doesn’t increase much either.
I hope you recover fully.
I wish there were a few more formations available to buy in the shop.
I often feel like nothing I want is coming out at all!
It seems like Orochi is in hell, so wake up as the boss character.
It would be nice if there were more treasures.
I wonder if it’s like, “It’s okay because there are a lot of characters.”
Let Orochi-sama rest already.
But come as playable.
The hero is essentially a Mitama, so Tokiden 3.
>>63
This feeling gave me a sense of déjà vu, but now that you mention it, it definitely looks like Mitama.
There’s no shop reroll, right?
I often see systems like that where you pay to reroll.
It seems that the increased appearance rate of peach trees could be a disadvantage.
They might eventually do a rapid-fire correction like in Waianae…