
GAME BOY COLOR Game Boy & Color Common Cartridge SUN VERSION *This game is GBKiss compatible GAME BOY Common Generation RPG Robot Ponkotsu Robot Ponkotsu HUDSON ®
The time synchronization and remote control shower were challenging too.
The design was just too much like a potato.
When I look at the list of game version designs, I go “hmm…”
I think the elements that tried to showcase individuality were all at a subtle level.
Was it really okay to change the design so much in the manga version…?
Well, I wonder how it compares to the heroic Medalbot… The direction is different after all.
I like Pegasions?
I haven’t used it yet, but Hao as well.
If they had let a bizarrely endowed manga artist do the mecha design from the start, it might have been somewhat better.
The bulletin board is the world’s number one Frank fan site.
What about the anime adaptation? Were there plenty of plastic models and figures that children could play with?
The mecha arrangement of the bizarre breast manga artist is genuinely cool…
>>11
By the way, I will also turn the female-type robot into a big-breasted one.
I think 2 was really good.
Well, actually, the design from the manga version has been adopted from 2 onwards.
>>14
I love the 4v4 system, balance, and reel system in battles!
I like the system where stepping on grass and flowers lowers your luck, but it would have been even better if there was a way to recover from it.
What do you mean by fishing with sukiyaki…?
I was quite shocked when I looked up the developer, Red Company, and saw their background…
The character design in the manga is too creepy.
>>18
Tamori thought that those who didn’t understand the charm of Taru’s female character were just kids.
It’s overwhelmingly childish to read comics and say silly words like “poop” and “penis.”
Sawamurā (Hitmonlee) and Ebiwalar (Hitmonchan) from Pokémon.
Sawamura in Medabot
The final boss is the butcher in the thread image.
Kids don’t understand back then!!
I thought it was just nonsensical talk.
I like platinum.
>>21
I don’t dislike the plane tree, but the design of platinum is just too good.
Also, the manga version is way too cute.
There are too many suggestive themes and inappropriate humor in the motifs and designs of Robopon.
I was still able to enjoy 1 though.
2 had too strong of a scenario quirk…
It might depend on the age when I played it.
>>24
Looking at the big picture, number 1 makes it easy to understand that in order to become the greatest, you have to defeat the lower-level greatests one by one!
We need to think deeply about the events to fight each Greatest.
It had the clear advantage of being much faster in movement speed compared to Pokémon and Medabots.
Beetles and stag beetles!
Do you think “AA batteries and Robocon!” is catchier?
I have a memory of getting lost and not knowing where to go halfway through.
When I was little, I played without knowing what a lantern was.
I also bought the bonbon version.
Wasn’t the thread image using some Pokémon map chips as they are…?
2 gives me a headache with scenarios that seem to go diagonally downwards rather than being straightforward.
Overall, the quality of the BGM is high.
Namie Amuro appears.
The manga version has a pretty intense story, which is nice.
Is Taru okay after the stroke or whatever happened?
>>37
Memories of working on SD Gundam.
Thanks to manga, there’s a game that is barely talked about…
Akira and Yoshinobu Hachina!
>>39
The bad is better!
It’s convenient and nice to be able to use a Pokémon box-like feature anywhere.
I was waiting for the Star version.
Couldn’t someone stop the scenario writer’s wild ideas in 2…?
What I’m saying in this thread is that I’ve been waiting for a collaboration in Medarot S for a long time.
>>44
By the way, is it alright with Konami’s copyright now?
It’s surprising that Quintet made 2.
The systems of Robomaru are too different between the manga version and the game version.
It is not an exaggeration to say that it is essentially Pikachu.
>>46
When doing a comic adaptation, the original is too much like Robocon, so I have to break away from that! That’s why it has become Robo Maru in the manga version…
The content that made me crazy about big breasts.
I was doing it in the Star version, so what’s Robo-Maru? What is that?
Cyborg Kuro-chan also makes an appearance.
If I’m not mistaken, there was also something like a character design version by Tamori, right?
>>50
It’s the bonbon version.
Was the early Robopon Kojiro?
>>50
The bonbon version was great, wasn’t it?
I remember when I opened the treasure chest and a guy who looked like an angel came out.
It has a sort of silly game vibe, doesn’t it?
There was a village or dungeon that only appears during certain time periods, right?
When I was a child, I didn’t understand the strength of anyone other than the Arm tribe, but I wonder how it really was.
When comparing the list of mechas from the first Medarot and the list of mechas from the first Robopon, you can definitely sense the difference in their level of completion.
I understand that RoboPon is more pop-oriented and on a different route.
Boot types are boring because they lack customization options and their strength ceiling is just not that impressive…
>>59
Well, the Draco you get at the beginning of the monthly version is strong.
Energy Ball
The tragedy of the evolving boot type.
Is the main character the company president?
The alarm in the software is loud.
>>63
First, the software is large.
Isn’t it the biggest among all GB games?
>>68
When you plug it into the GBA, it sticks out a lot!
Those that evolve from ARM to boot are impressive.
As expected, the battle screens change too much between 1 and 2.
I think the most moving thing in the game was when you would be called out for rummaging through someone else’s dresser.
I can never go to Maboroshi Village again…
Before gold and silver, there are clock functions.
There are things like diving too.
I seem to remember that the lightning attribute had excellent resistance.
The fact that without manga it would just be a cross hunter reflects the evaluation.
>>74
Cross Hunter is music garbage and simply boring.
>>76
Since the thread image is the same…
>>84
Is it someone who has never even seen the title screen…?
>>84
Both games are too airheaded…
>>74
You’re overestimating Cross Hunter too much.
>>74
As expected?
>>74
Someone who wants to say that the RoboPon that came out was a terrible game.
Return to your own time and space.
>>87
Since both the time and space aspects were terrible, it’s probably treated as a work whose only value lies in its manga.
>>102
Could you refrain from extending your personal perception to the whole?
If you want to treat it as a crappy game, that’s fine, but…
>>111
On the contrary, I don’t know of a world where it isn’t considered a terrible game…
In the first place, there’s no way anyone picked this up with such a terrible design, even without the manga bias.
>>123
Were you a resident of another world…?
Hurry up and go home.
>>102
Your way of thinking is different from the people here, so for now, don’t join the conversation here.
Because I had already set the clock in Tengai Makyou ZERO.
It’s tough that the skills don’t change much.
I wonder if it has been improved in the sequel.
Crosshunter is trash.
It’s incredible in a way that everyone involved, except for Mr. Taru, is useless.
The achievement of Mr. Taro, who turned such a thing into a masterpiece manga, is outrageous.
The smallness of the first breasts.
Yusuke! From today, you are the president of Spolobotech!!! Huh!? …Alright! I’ve decided! I’ll leave the presidency to my grandson Yusuke and return as a mere engineer! It was unreasonable to try to do both the president’s job and the engineer’s job anyway… But Grandpa, even if you say president, Yusuke is only fourteen. Yusuke? You know what they say, right? “You are the driver, and I am the conductor.” Para! Para! Hey! Mama, hey! Mama, hey! Mama, hey! Mama, hey! Mama, it doesn’t seem like something to do in front of your parents… Hehe… You’re saying something good, Grandpa… Are you crying!!?
>>82
No, it’s plenty big…
>>82
It’s super amazing how it looks small even though it’s really big!
Medabots 1 has a lot of differences from the illustrations! While there were many that were really cool, Robot Pons often had a lot of things that make you wonder who would even use them, even from a kid’s perspective.
I quite like the stupidity of the story, though.
The combat system is difficult to understand, but even though it’s not like Pokémon where you can learn new moves by training, it’s also understated.
>>83
Robopon’s design alone is enough to pay for itself.
Medabots always give you change.
Rather, I feel that Cross Hunter became what it is because there was a manga version.
There was a robot with a penis and poop, right?
>>86
Frank and Zerikson
The female character’s eyes are incredibly unique.
>>89
I think it’s more about the outline than the eyes…
It’s undeniable that their skills were finished when they didn’t fire the incompetent designer for both characters and robots in 2 and decided to do everything in Tard design.
>>90
Well, doing character design while serializing is a bit too much of a burden for Mr. Taru…
>>99
However, because it wasn’t done, Robopon died.
>>99
Isn’t Horumarine-sensei something else…?
I love the BGM of Tsukigaoka.
It was too difficult, so I gave up midway.
It’s someone who seriously hates the game version!
>>98
The game version is not interesting enough to be hated.
When you open the lid, it’s just stuffed with crude jokes and nonsense.
>>98
The face looks like a more extreme version of the 90s style, so not that much.
Medarot is so different that it’s a mystery how it gets categorized as Pokémon-like.
>>103
Pokémon-like refers to the Pokédex elements and the two-pattern sales strategy that was popular at the time.
There feels like a different aspect from the similarity in game mechanics.
>>117
No one is looking at the encyclopedia elements either.
Many people just lump together games that are called Pokémon-like without looking at the content.
For children, the content of the game doesn’t really matter; what matters is the Pokémon merchandising and the gameplay that makes it impossible to complete without friends, so it all looks the same.
There were several games released simultaneously in two versions, just for the bonbons.
>>104
I think Devi-Chan is overrated.
I couldn’t make Marshall for 2…
Telefang is great, isn’t it?
Devil Chaser is part of the Shin Megami Tensei series, right?
Sanrio Time Network is great, isn’t it?
There were some people who hated Robopon, and that was no good.
It was tough to find out which combinations added which moves because the software was too overwhelming…
>>115
There were many little tidbits, so it felt like it would have been better if the internet had been more widespread for this game.
I liked Metal Walker.
Aren’t there two versions? Yeah.
Honestly, I think the majority of it was either uncool, creepy, or inappropriate, which is what made it bad.
I was basically getting laid off at 2.
>>118
The original designer was too incompetent.
It was probably a hiring through some kind of connection.
The game of King Thief JING is surprisingly well-made.
The system was unique and the character designs were cute and cool, making it diverse, yet Bistro Recipe didn’t sell well… Please, just release a sequel…
They distributed hidden characters at the game event, but I wonder if the nameless one who was seeking them was able to get them.
>>125
I wonder how many people are currently able to maintain the Platinum entry in the ROM properly using the correct procedures…
For some reason, there are always people here who lift up the bonbon version and criticize the game version, so it’s fine to ignore them.
>>126
It’s not like I’m trying to flatter him or anything.
I just keep repeating, like a fool, that there is only value in manga.
>>126
Wait a minute! Isn’t that normal!?
Is there really anyone who seriously hates the Robopon game…?
>>130
It seems there are people who hate those who have done character design for games.
>>140
It may be unavoidable to be hated for that.
>>147
I wonder why they were using something like that instead of Teacher Taru, seriously.
Whenever I open a thread, there’s always someone who says the same thing every time.
Among the many Pokémon followers, I think Terawon and Medalot, as well as Monster Star Race, showed a lot of personality.
The last one is dead, though.
>>135
The monster race was interesting, wasn’t it?
I saw something similar on the DS, but I didn’t buy it.
>>151
Since the old Mon is coming out, should I buy it…? It was nice to do that, but I was sad about the removal of evolution.
Both Shadow and Topcha are just the way they are.
>>168
I thought it might be a spiritual sequel just because I saw an advertisement somewhere, but it turns out it was connected more deeply than that.
It was an era where one-hit wonder Pokémon-like ideas appeared and disappeared like bamboo shoots, so it can be said that RoboPon struggled simply by being developed as a series.
There was a rival to Robo Zero, right?
I have a faint memory of battling on a game screen in a magazine project.
Is it true that Kuro-chan needs a specific remote control?
I miss it so much that I can hardly remember it anymore.
>>139
I feel like I could find it just by searching around the house for the remote controls.
I wonder if the current remote controls emit infrared light.
I understand that the disparity between manga and games is severe.
I definitely remember it being serious in part 2.
It’s garbage that you can’t complete it if you only have one side.
I’ve never seen anyone use a response cheat in Robopon before…
I read the manga version without doing 2, but I didn’t really understand it.
Looking at it now, it’s so deformed, but back then I liked this character so much more than Horu Marin, and I don’t know why.
For some reason, I remember Rintaro more.
>>149
I have been completely destroyed by my fetishes by Taru and Fujioka Kenki.
>>149
In terms of the scenario, I remember the Horumarine version of Medarot being more child-oriented and having a somewhat ambitious story that left an impression on me.
I think that in terms of character design and the coolness of the machines, Medarotter Rintarou was way cooler.
By the time it became Medarot R, it seems like the manga got simplified quite a bit, possibly due to fatigue or getting used to it…
I thought that, but Medarot Navi was released in September 2001.
Medarot R was serialized until the July 2000 issue.
I wonder if during that time, Fujisaka Kenki-sensei was writing manga while doing various things related to games…
If it were a bad game, it wouldn’t sell 500,000 copies.
>>150
The comic effect was really amazing, seriously.
Then everyone gets disappointed with the game.
I heard that you can get a Level 1 software for Omega or Alpha, but I’ve never been able to get it.
>>154
Even in the Reiwa era, the Robot Ponkotsu stickiness…
At the time, I think it was a well-made game based on a manga, RoboPon…
But it seems like it was a collaboration project between the manga and the game…
It was good to be able to use Cyborg Kuro-chan.
There were two types: normal form and inner form.
Since you weren’t playing back then, don’t worry about it.
I’m not playing in real time either, but…
What kind of life have you been living to still be stuck on RoboPon in the Reiwa era?
It’s like something out of Kaima Koto.
>>167
Did you switch to adult manga after Cross Hunter?
It’s quite something to direct hatred towards old games.
It’s not something an old man should be doing.
Designs like Denchan and Doramudon are charming and nice, aren’t they?
Robot Punchoon?
In the first place, was there any game with more potential than Medabots other than Pokémon?
Do it in the bonbon version, old man.
The story is good, but the fun of collecting and the development is too rough.
The compatibility is not actually functioning.
I liked names like Goldon and Silbadon because I was an elementary school student.
There are people who can’t seem to progress in time and end up going a bit crazy…
The yellow robot is too strong.
At the time, I played it normally, but looking back now, the design of the characters and robotpons, the background music, and the battle balance all seem a bit off…
It was fun to grow the company and play mini-games.
>>191
I’m not just being treated as a cross hunter because the manga is well-made.
Did the Custom Robo have any potential at all?
The rest is Monster Farm.
But I feel like the only game that was released at the time and has outlived Medarot and succeeded is genuinely Pokémon.
Poyon’s Dungeon Master is dead, so is DQM still continuing for now?
It was fun to look for combinations of software.
I remember it was rust imparted with water and thunder or something like that.
>>188
You’re the only one talking about the game in delusion.
I remember that a few years ago, an anonymous user often started threads about new ideas, but I don’t think I saw any persistent trolls at that time.
It is incredibly shocking that a sticky substance is appearing in Robopon now that we are in the Reiwa era…
It’s quite questionable whether it’s a follower along with Medarot, but Dragon Quest Monsters has also had a long life.
RoboPon has released two titles, so it seems to be relatively successful, right?
At least there shouldn’t be anyone who read Bom Bom at that time and has forgotten this.
>>198
No one can deny that the fact that it was able to achieve that is entirely due to the power of manga.
The 64 version was fun, but because it was built around the Game Boy, I couldn’t enjoy it to the fullest.
Don’t imitate Pokémon to that extent.
I didn’t really understand the options and time relations, even as a child.
I was wandering for almost a year without realizing that I was talking to the principal of the first school and trying to conquer the underground.
It had grown to about 50, like a tanichi?
I really liked the techniques of the four sacred beasts that didn’t have a software name.
>>201
There was.
I remember using Suzaku, but I’ve forgotten the combination.
I always think, it’s good to give examples of Cross Hunter, but have you ever played it?
It might be a bit questionable that they only talk about Cross Hunter, suggesting they might be from a specific generation.
It seems like you are talking based on knowledge you picked up from somewhere like YouTube.
It was interesting how the skills changed depending on the combination of equipped software.
Before 2, 64 has already come out, you know.
It seems like you really know nothing about Robopon since the only conversation topics you have are “Amazing manga,” “The game is trash,” and “Cross Hunter.”
The BGM of Zero Castle is cool.
Manga features prominent breasts, but I think the most distinctive aspect is the way the eyes are drawn, which would surprise even Saber Marionette.
I think the pixel art of Cross Hunter is terrible, but when I wrote that, I was told the graphics are actually good, and I can’t accept that…