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Musou ABYSS Abyss TM
What I’ve noticed recently is that when you defeat an enemy with a Musou Rampage, the experience points increase, and if you finish off a boss with a Musou Rampage, you can level up about 2 levels all at once.
>>1
But you see… I’m so overwhelmed that I don’t have that kind of leeway…
Moreover, depending on the attributes, they can die on their own, and if a binary star appears, they can die there too, so there were few opportunities to aim for.
I saw the response saying that the motion continues even if you keep the button pressed, and it’s true!
You could have taught me this in the tutorial…
You can just hold down the button for attacks, and for evasion, it’s set up either to avoid accidental triggers or to press it multiple times.
I felt that the summoning and other features were concentrated on the right and that the controls were thoughtfully designed with a minimal number of buttons.
A chef who makes dishes with ingredients from the refrigerator is good.
I made the dodge button ZR so that it wouldn’t get mixed up with Origins and the controls.
A game that makes me nostalgic with various character motions, while also making me think, “What was I supposed to do with this guy back then…”
Kanpei, it’s you.
Standing leisurely and charging in the abyss is like coming to die.
A character that can unleash a high-performance charge attack to scatter the surroundings from the beginning…
Indeed, Nobunaga…
Hey!
It’s too hard when the relic’s distortion increases if it doesn’t receive an attack!
Thanks to the affiliation buff, it’s a chaotic world, so why not change your lord to someone like Takatora?
That is about this contradictory strong character who is unaffiliated with the Toyotomi.
>>13
It’s outrageous how much stronger it becomes when you put on a cross-country.
When the ice reaches its peak, everyone feels the path of domination becoming like a puppet.
It’s not that I’m happy to belong to various places unless I’m affiliated with Oda or Toyotomi.
Despite being non-affiliated, I can receive the synergy of the Toyotomi.
Because it’s a fierce general, it is likely to receive synergy on that side as well.
In the first place, the action is strong.
The operational characteristics are focused on attack power, making it easier to deal damage.
Usability 2
I was relying on automatic configuration, but if you carefully select summon generals with a wide attack range, they are strong.
The initial formation isn’t suited for boss battles because the 5th and 6th positions are attacking backwards.
When I reduced the cooldown and took Akai Tofumaki, I found it funny that the cooldown itself disappeared.
When I understand it, it’s amazing that Guan Yu’s older brother, a Shu general with fire attributes, is so contrarian.
>>21
I only think that having a sibling is enough.
>>24
It’s malicious that everything would be resolved if the siblings were all together!
Kanpei, doesn’t he feel ashamed calling himself the son of a war god with that?
On the contrary, Wei is amazing for being so dominated by ice.
In the Sengoku family, the charge type that could repeatedly execute charged attacks with enhanced attributes was strong.
In this game, the regular type that can be summoned easily is more user-friendly…
Kuan Yu and Zhang Fei are saying, “I don’t know about Shu or anything…” just from their passive.
As for Guan Yu, that’s one thing, but when it comes to Zhao Yun, I can only say that you really should become like the wind, which is troubling.
Sun Ce, who is of the lightning attribute, is not blending in at all in Wu…
>>30
The unique part about electric shock makes me go hmmm.
It’s quite difficult because, unlike Sonichi, the action isn’t as outrageous, even though there’s an increase in attack power without any damage.
Big brother Saku just wants a cute little wife…
>>31
But even if I get a defense buff from the summoning skill…
During the operation, my eldest brother is making a face like he is the ruler of Shu.
It’s bad that all they think about on the summoning side is the peach garden.
I think I’m going to use Sun Ce.
I wish this guy was strong if he were Nioh instead of being overpowering.
Hum, in Shu there are 6 fierce generals including myself… In Wei, there are 7 fierce generals, huh… I’m thinking while stroking my beard, Mr. Seki.
It is becoming clear, though faintly, what is lacking in our build…
>>38
In this case, I’m not thinking of a strategist…
I’ve reached the second form of the Gouma, but I got one-shotted and lost about 90 health and died.
Does the attack power increase from the warrior with the mark of 〇〇 also apply to the character being controlled?
>>41
So it’s like how Cao Cao and Zhang Liao would be happy if they were fierce generals of Wei.
Well, if they were a fierce general of Wei, I think their final build would be frozen…
In other words, what kind of historical gorilla is Uesugi Kenshin, who possesses 1.5 times the power that no other strong gorilla has?
There are a few business trip characters that seem to have little synergy with their original affiliations.
For now, I’ve built a simple and easy-to-understand setup with Sagami’s lion, which increases attack by 40 if I can pick up Kaihime.
There are times when having too much synergy can be problematic if you’re the controlling character.
>>46
Liu Bei: “…”
>>46
Kan’u… Yukimura… Vamoki…
There are still about 50 generals that haven’t been unlocked.
I was able to run up to level 5.
The left stick must die.
Result CLEAR Achieved Level 33, Abyss Level 38 200 2041 137 1190 Acquired Flame 35525 K.O. Count 14362 Total Combat Power 5,271,563 Total Summoning Damage 876,778 Acquired Heroes 2025 Koei Tecmo Games All rights reserved. Level 38 200 2041 137 1190 Owned Seals 14 11 10 8 9 4 7 2 15 6 8 Kanginpei 関銀屏
Gimpei is nice, isn’t he…?
>>49
Because of that, I broke my heart and my fingers after about three laps.
>>53
I realized while using it that once it starts, it keeps going even if I hold the stick down continuously.
Isn’t it Xiliang without Ma Dai and Pang De? Where…?
>>51
Ouyi, Kaku, Dong Zhuo, and Jiang Wei!
>>56
I see… they are all guys that would be annoying to Ma Chao!
I was amazed that I could achieve a one-hit kill with Michi Build Gouma.
Is there no one else besides Jin? There are quite a few characters like that.
I want the seal of VANSABA…
>>55
First, I want to seal the treasure.
…Also, Zhao Yun is excluded from the Five Tiger Generals.
It might be subtle, but I really like Ginpei-chan…
Whoa… C5 operation is too long…
Well, in Tohra 5, the clear icon is just like a regular one like the silver cup.
There will probably be various updates like clearing Stage 10, excluding certain generals, and increasing the number of rerolls… maybe.
Isn’t it reasonable for both of the two military gods present from the beginning to require unlocking because they are so strong?
>>63
But without these guys, encountering Onigashira for the first time is really bad.
Since there are about 140 playable characters in Samurai Warriors 7 and Sengoku Warriors 4, it seems around 40 characters have not been implemented yet.
The Five Tiger Generals should match their attributes a bit more…
>>65
The starter is Fire Guan Yu, but the others are Wind, Wind, Wind, Thunder, so Zhao Yun can be removed.
In the midst of the wind, with a wind power of 100% and attack power of 100% in strong winds, the synergy is perfect.
I think Ginpei-chan can be classified as a character who can use unique weapons…
If you don’t have a unique, you’ll be wondering what this passive is all about!
Ginpei-chan is too strong with C3, so it’s like this is all I need.
Because it was Origins, it’s really sad that Mr. Kan is not here.
>>68
But Mr. Kan from 7 is a charging character…
Since unique weapons are expensive, it would be nice if they could show their effects.
No good?
>>71
I’ve released everything, so if there’s anything you’re curious about, just let me know and I’ll explain.
Not everyone from Sengoku Basara 7 and Sengoku Basara 4 is present, huh?
I think it’s a blind spot that experienced players tend to overlook that Kenshin is strong.
When I was playing a build with Nobunaga, Kanpei was quite good.
Speaking of which, were you involved with Orochi?
>>76
One of the original members of the first OROCHI Sengoku scenario is Pei.
>>76
It’s the first generation, right?
I don’t remember the details, but I have a memory of being a main character in the Sengoku route.
Nüwa-sama can endure, but I’m a bit shocked that my top picks from both brands, Cai Wenji and Aya-sama, are not here.
If it’s unique, this guy is strong, or well, maybe he’s not impossible to fight.
Even if it’s not unique, it’s just really strong… that guy.
A guy who has uniqueness but solves nothing.
>>78
I want to know this much in advance…
I don’t want to be disappointed.
I just found out about this game, but it looks pretty interesting.
What does it actually feel like?
>>81
It feels like Musou in a Hades style.
The flashiness of the screen is like a Vengaboys.
>>81
It’s a low-cost ambitious work that Koetek occasionally puts out, but the roguelite part is really well made.
I haven’t played the recent Musou games, but the outfit and motions look familiar, so it’s probably from Samurai Warriors 7.
Zan and Kanpei are happy about Wei Yan and Xu Shu, right?
At this point, it’s already floating away from Shu, right…?
I forced myself to defeat him because if it dragged on, I would run out of resources, and then I went straight into the fight with the demon! And just when I barely managed to defeat him, he transformed into his second form and I lost.
They say Enma-kun is not holding back, but I’ve already got 6 stamina.
It seems that such a Xu Shu is out of place in both Shu and Wei…
Gan Ning, essential for a cutting build at 100% slashing.
It might be better than the fire needed to activate the Ryou Token…
I wonder if we’ll get more from Orochi soon.
The only thing that feels like VanSab is the overwhelming effect like a pachinko machine in the latter part.
It’s actually one of the most important parts of the VANSABA.
Isn’t Garasha-chan’s unique too disappointing? No matter how many red tears you collect…
>>92
A unique character that increases attack power by 5% with 1000 red tears, so you need the unique to make it work.
Someone create a full-attribute bounce build.
I like how Wei stubbornly survives with Cao Cao’s absorption and Cao Ren’s barrier.
There are quite a few people who are disappointingly unique, so it’s hard to say anything definitive…
Even if characters like Yuan Shao are unique, there are issues related to their basic character as well.
Even if they say that things like Xu Shu or Shu becoming easier to appear, or that the Musou gauge fills with wounds, it’s still a unique weapon.
I haven’t fully explored it yet, but I liked it enough that I would like them to release a properly evolved sequel soon.
Next, please include characters from Atelier and DOA too!
>>96
I would be happy if a DLC with seals or character additions or a minor change version came out.
I hadn’t played Musou recently, so I was surprised to see that Kōgai’s weapon is a ship.
Is that really your character?!
>>98
Because it’s a weapon that first appeared in the DLC.
In a way, it’s a weapon crazier than any out-of-place artifact or beam.
I think it’s fine not to release the unique traits related to the Musou gauge for the basic strategist type, even if you don’t expend souls.
Garasha-chan can fight quite powerfully with her uniqueness.
I’m not really good at noticing combinations that seem to have synergy in games like this.
I wonder if that is made easy to understand around there.
As long as it has uniqueness, a passive that gives 500 gold on one map can quickly transform into a modest growth passive that guarantees a 5% attack power increase on two maps.
The models and motions are reused to cut costs, but the original quality and implementation are well done.
It perfectly combines with a Hades-like gameplay.
>>104
It’s fun how the motions are just like in Musou, but here they can become advantageous motions.
The ones with long charging distances or the swift movements of the Sengoku forces are convenient.
Please stop moving automatically left and right in Yellow Cap Charge 3.
Cao Cao is unique because the number of Wei increases defense.
I was able to consistently clear up to level 5.
Let’s pray that the unique character of the crimson tears is strong enough to draw Sun Tzu!
The review that it was deliciously made with whatever was in the refrigerator is just so fitting.
>>109
There are still ingredients, right? I’ll have a refill.
>>109
Mayonnaise and eggs are definitely included.
>>109
It’s just as stated, and it’s surprisingly delicious and feels like a good deal.
The motion of the Musou Rumble is quite important as it relates to the character’s strength and comfort.
It makes me feel like I have to use my brain when I write it like a build…
It’s a game where you play with a strong brain like that of Wei Yan while collecting those same marks, so let’s buy it casually!
>>113
Wei Yan is as strong as two marks!
Actually impressive.
Regarding character differences, they’ve always existed, so I don’t really mind.
I only want to do something about those who are too weak.
Since it’s basically reused, I don’t think me or Liza will appear.
If it were to come from outside the main series, it would be the Stars characters.
I want to play on more various stages, but since it’s a low-priced game, there’s nothing I can do about it.
I’m looking forward to 2.
>>120
It’s a bit surprising that the price and the gameplay of repeatedly playing one game mode have followed the indie roguelike style.
If it’s going to be full price anyway, I’d appreciate this one more.
>>128
According to the interview, it seems they had a desire to sell it as a mid-priced game because it’s a roguelite from the very beginning.
>>131
I’m grateful…
Roguelikes have many options, and having an accessible price is important.
I also want 8 characters.
Neither 7 nor the Warring States are lined up.
>>121
Character 8 doesn’t have any motions, so it’s more of a hassle than the OROCHI group…
>>167
Shukura should be able to come in the Stars configuration.
For now, it’s best to unlock Gan Ning, Cao Pi, and Vamoki early, as they give a 100 boost to attribute attacks regardless of who you use.
I’ll take action when the Orochi group arrives.
The scenario is quite simplistic, only cute thanks to Enma-kun, and the effects are modest until you defeat Onigashira, giving a strong sense of disappointment, but I hope you can endure until then.
At first, I’ll earn some money with Kenshin and then Liu Bei.
Next, it might be good to earn with the Brothers of the Peach Garden and go to liberate Vamoqi or Cao Cao’s side since Nobunaga and others are strong.
An hero skilled at wiping out weaklings and an hero skilled at beating and killing bosses.
I feel like there are skilled heroes on both sides.
The Tokugawa general is suffering.
The area attack only has a 90-degree front angle, so its annihilation power is…
It was the same in Musou, but having guys with bows and guns is really convenient.
The frontal attack type may suffer quite a bit, right, Abyss?
I feel like it wouldn’t be unreasonable for there to be around two patterns for the tier boss, inspired by Hades.
Reusing the same stage has been done for a long time…
It’s super fun to unleash endless combos with my team.
I can’t help but smirk every time the sound effect when entering the stage is from Sangokushi 2.
Kenshin’s massive aura suits this perspective better.
>>136
It’s a familiar sight, but it’s funny how it feels like a common scene you see in other overhead games…
It’s hard to understand that the knob is also being strengthened, so make it bigger.
The quarter-view musou itself is quite fresh and feels perfectly natural.
Birds are kind of easy to fit into patterns, right?
Certainly… it seems that there was a past instance of overwhelming superiority.
Hiri feels soft, or rather, the oni-gashira is too hard.
>>142
Is it because the other side is soft or because we’ve gotten muscular?
I like it because it feels like an exaggerated peak of being unmatched.
The image of everyone being summoned and having a powerful explosion is especially good.
Birds are straightforward in their behavior.
I want to play a hack and slash like Diablo with this kind of gameplay feel…
The ultimate mode of OROCHI2 was quite an exploration game with a pulled-back camera, wasn’t it?
The ghost is so annoying!
Once you get used to it, you’ll realize that Onigashira has almost no tricky attacks, so it’ll become smooth sailing!
>>150
In the first place, bosses can be defeated with a single hit by breaking through barriers and summoning all at once!
>>180
(Insufficient Firepower)
After all, the 5th mighty general, Mori, is better than Yan Mori…
The GBA Dynasty Warriors was top-down perspective.
>>152
When you win overwhelmingly, the font explodes, right?
Unrestricted was a lawless zone due to the removal of restrictions.
If it’s the Oda clan, you can get a 70% buff.
As long as the affiliated buffs are not placed on the formation, their effects won’t activate, but is it correct to understand that the souls not placed in the formation are still subject to the effect calculations?
Since I’m already using Hades, I wish I could steal attack markers or enemy markers… It’s hard to see!
That’s correct.
It’s too hard to tell where the Kagemusha is!
I want the mission target to have a marker or something attached, even if it’s nearby.
>>159
Just go wild with the atmosphere.
As I get used to it, I want to earn experience points, so I want Kagemusha to go far away.
Please give me a collaboration group.
Specifically, Busasan, Ayane, Sterk, Jeanne, Nemea, Achilles, Sakura-san, Hollow, Tokitsugu, and William.
When I use Da Qiao, I really rely on the summoning technique, “Help me, Lord Sun Ce!!” rather than her personal abilities, and this is enjoyable in its own way.
The mission was the blind spot of earning through delays.
Because I was always trying to achieve it quickly.
Uniqueness doesn’t align even a millimeter; it’s you, Zhuge, what will gathering Shu achieve? Tell me.
The attack is intense, so let’s briefly summon all at once to scatter the weaklings! → Whoa, I can’t see where the attack is coming from!
Is it okay for the playable character to be treated as unique?
Add 100 more people.
I can do it, right?
Heihachi, you’re difficult to use.
Can we change the final slip through to have a slightly better effect?
>>173
Isn’t everyone except for Mii 18?
>>177
Binary star with attribute 18 is strong.
>>179
It’s sad to see the boss getting worn down while we’re just cutting in lazily…
Even so, Zhang Fei can bring 50% with strong winds, so he’s impressive in terms of control.
The development is clearly understandable and strong.
What are the daimyos that aren’t daimyos?
Bring me the stamped seal, you lord!!
Tadakatsu becomes strong if he goes up to attack 16…
The location is somewhat far, the conditions are troublesome, and I can’t enjoy the benefits if I use it myself, so Ma Chao has a high level of unpleasantness.
Please stop making puns, Tadakatsu-san.
Before I knew it, the doujin warrior had turned into an ogre warrior.
What?
No other Seiryou is the wind, it’s 100% the wind of Vamoqui.
No other Sanada can match the 100% fire of Yukimura.
“Fire’s Ling Tong specifically names Gan Ning’s cut 100%”
Ice Cao Pi is demanding Ice Sima Yi, which is magnificent!
>>185
Isn’t it like everyone except Cao Pi is fighting with loneliness or one-sided emotions?!
Ishida-kun, couldn’t you have done a little more with the Western army’s Genasi?
>>187
If we could create synergy, we would have won at Sekigahara.
>>191
Stop telling the truth!
The announcement of additional characters for Jin has been made, but it’s sad that Zhuge Dan is not included.
I want the Range Expansion 3 for Strength 16 because it’s fun like a monster, but it’s tough.
Unique skill that sets abnormal status to 100% + learns ice, thunder, and wind attributes.
This alone is incredibly strong.
Surely, Matabei will become the wind… I hope.
Bring Kojiro with you.
Date is relatively spicy.
>>194
Because it’s strong in the context of summoning daimyos…
Thunder build is Ginchiyo town.
The greatest ally in controlling Shu generals is Kongming, and the greatest enemy is Yueying.
It’s not like StS where you can plan your journey, nor is it like Hades where the number of shops and upgrades is fixed.
I don’t know if it’s because they wanted to avoid clashing with others, but the branching being completely random is quite disappointing.
I certainly wanted the store to be fixed on the 7th floor.
Mitsunari is… a civil official of Wei and a friend of Cao Pi, right!?
The peach tree is only useful for a short time at the beginning, so I wish for some more benefits.
>>202
Isn’t it a failure from start to finish?
>>202
It’s mildly annoying that it’s related to song releases.
This is made from ingredients that were in the freezer.
Both ORIGINS, made with the latest materials and a lot of effort, are interesting.
If the peach tree disappears, there will be a ridiculous disadvantage, but the ease of filling the invincibility gauge will increase by 100%!
>>205
The divine treasure has arrived… I like it nearly as much as Sun Tzu.
Looks like we will be playing this for years.
The genre of roguelite itself is like that, but
It’s nice to be able to play casually at unexpected moments.
After clearing the initial condition of the mission, it started with a repeat and I thought a mini-boss would appear, but then the rewards turned out to be meat and fireflies.
However, each play is quite long.
>>211
It’s scary to think that if I play and clear it smoothly, it’ll be like an hour has passed…
I want to look forward to future updates, but I wonder how much they will expand it.
Koe Tech completely cuts off updates after a few years, right?