
Does it feel like the fixes will be done after the maintenance?
>>1
It’s usually like that.
Captain-chan, Captain-chan?
I’m going to strengthen my 10 main characters! There’s no way anyone wouldn’t be excited about that!
It’s fine for the ultimate technique types of the Ten Divine to have no upper limit on ultimate technique damage.
Is that tomorrow already?
I’ll visit Jouten in the morning and Anseria in the evening.
We are supposed to come together at the end of maintenance, right?
I hope the 4th ability gets strengthened, but I wonder if it will…
I have no motivation to surpass anything other than Sis, and I find it bothersome and annoying, so I wouldn’t be happy at all even if I were strengthened. Just die…
>>9
If you get stronger, then you can do it happily, right?
>>9
I’m so happy because I’m transcending everyone!!
Everyone has transcended in anticipation.
I don’t have high expectations for the remaining “funfu” by myself, but…
I have a desire for Fuhnfu to be usable in full auto, but I absolutely do not want a scenario in the old battlefield that assumes Fuhnfu.
150 is for 8 people, but I’m really looking forward to it!
I’m missing a piece, and I still can’t surpass two more people.
Is it heavy, or is it just my environment?
The most annoying thing about transcending is leveling up…
I don’t want to do it anymore because there’s nothing left to do…
>>17
Just raise it little by little like a pro!
>>17
If you are not in a hurry
I left it unattended in the search for sand.
Mix into the daily routine of skip formation.
It’s stress-free.
I want to be motivated to transcend.
The light of water is completely ignored.
>>20
So you haven’t transcended the thorn…
Since it’s the next Ancient Battlefield, I leveled up Thorn to 150, but I’m not sure if I’ll use her.
I was seriously getting angry yesterday because I was ignoring it so much, and if a few people can use it, I’m really going to lose it, you know?
There was a nameless one like that… I can only say I don’t know.
>>22
Seriously, it’s only characters like Essel, Funf, and Salassa where you wonder where you’re actually supposed to use them, so I don’t know when I’ll be able to use them.
I read the onsen scenario now, and the part about becoming like a cursed child seems usable as a template or something.
A sudden power-up is coming.
I thought it would naturally take time and be done individually.
The most unknown one is wasabi.
“Fuhnfuh has adapted to full auto and has been strengthened to the level where he won’t die as long as this guy is around.”
>>29
I have a trauma from being invulnerable and destroying mackerel.
…It’s been almost 10 years, so you should finally let it go.
>>29
Depending on whether the multiplayer is created with the assumption of having funfu or if it is made so that you can die even with funfu, either way, it would be hell.
It’s already an era where leveling up is quickly coming to an end.
>>30
No… I don’t think transcendence will end…
>>32
Even if I say it, it’s not like you need to spend hours every day grinding for experience points to finish it…
If we’re doing something in the sandbox, it will end quickly, but during normal times, it doesn’t end so easily.
Well, if it’s a high difficulty level, isn’t it fine to assume that you have Funfun…?
>>35
I don’t want it to become like that up to the range of the fluoro.
From now on, only crappy bosses will come in the light multi.
>>42
What’s different from before?!
>>42
Hmm… maybe that’s how it is originally…
>>35
The belongings inspection is a source of dissatisfaction on its own…
Funfu was active before the modifications in Aga.
Conversely, it means that unless you’re facing a boss that terrible, you won’t shine.
If Funfu can be used with Frule, it might surpass everything.
If it doesn’t change, I can recommend Thorn’s transcendence.
Considering the hassle of transcendence, it’s good if the increase is large, but I hope they can still be strong even at 80 or 100.
>>40
The adjustment the other day was quite
Thorncattle has a performance that is somewhat usable at the final point.
In the Reiwa era of Granblue Fantasy, manual play is only used for high difficulty levels, and full auto or semi-full auto is basically the norm…
Compared to the sage who has no place to discard weapon character stones, the ten heavens…
>>46
Characters like Cattler were strong back in the day, both in terms of abilities and weapons.
Afterwards, the stinky-chan from the neighborhood too.
Can Sis make a comeback again?
>>47
In other words, it’s already enhanced with battle records.
Avidame upper limit + normal damage × 2 + 1 turn opening follow-up attack
Isn’t it beyond the current short-term character?
If it’s really strong manually, I’m happy to use it as is.
Isn’t it easy to get 150 if you just drop a lot of them in the radio money?
Is it true that I can’t finish this damn event EX until I defeat it 400 times?
You’re completely lacking in sense…
>>51
Just don’t do it.
To be honest, I probably can’t do it…
It’s a damn delicious event, so 400 times will come around quickly.
Even now, I’m still using it for a short period, so there’s nothing to come back to.
The alchemy is also running in parallel, so it’s even more delicious.
The value of the event changes depending on whether or not you select the ring.
Once you understand the meaning of carefully selecting a ring…
With alchemy and the double rewards in multiplayer, it feels like if I’m not playing this battle record, then what am I doing?
Uno… I got hospitalization insurance.
I can’t shake the feeling that the Sis axis, or rather the normal axis, has entered a dead end in evolution.
Sis doesn’t really need to make a comeback since she’s already on par with those around her.
It was a mediocre statue back in the 80s…
Speaking of which, it seems that the pursuit of the polar star’s Sis is at 60%, but it would have been better if it was one turn instead.
>>69
It’s the opposite; it’s a big odds because it’s only once.
>>72
Is it not okay to greedily want a 60% pursuit for one turn?!!
>>73
Let’s be more greedy.
>>69
Think in reverse.
It was raised to 60% because it’s only once.
I suddenly started playing Super Mario in the mini-game, and it made me laugh.
Is this safe?
Essel may not be in combat, but she is the character that is with everyone the most.
>>70
It’s fine to say that the old formation we used is no longer in use.
The six dragons are unnecessary even before Baramokora arrives.
There are those who support a 30% pursuit and those who support a 60% pursuit, but which one is it?
Was Essel a bride?
It’s been 5 years since they implemented a character that can chase down 80% of the other characters, so that’s fine!
>>79
If it can be activated with 0 clicks, then yes…
In the first place, among the Enia, the innkeeper has an unusually low murderous intent.
While ignoring the others, they will wipe us out.
>>81
I wonder why it’s not a forced total annihilation move even though it’s a 99-hit premonition.
Some unknown golden turtle appeared as an enemy, but is this new from now on?
>>82
Raremon starts from this time.
Is Par-san going to have his nipples rubbed again?
Thorn is not weak, but it’s being left behind in the environment, so I’m looking forward to the enhancements.
>>85
Last time, it was shining just before the battlefield adjustments.
I would be happy if the balance adjustments for the Ten Heavenly Ones included not only transcendence but also enhancements at the final unlock and joining stages.
“I’m totally slacking off.”
I’m seeking adjustments that make you want to do them impulsively.
Uno did well enough in Arubah.
Noooooo!
I don’t want to spend 400 stones on system enhancement!
The turtle isn’t coming out at all…
This is the first time we’re doing this event, but is it true that you couldn’t save mini-games last time?
Hurry up and make it so that we can use quick mode in regular auto already.
>>94
Shut up!
This time I can relax a bit since it was an EX one-hit without having to modify anything.
This event is the first time, but is it good to just mindlessly keep doing EX routes?
If you’re going to use stones anyway, it feels more natural to use them gradually rather than all at once.
Oh, that’s true.
The alchemy event overlaps, so farming is really profitable this time.
Is it true that a follow-up attack like Sis only applies to the first attack when using something like Electric?
>>100
Well, it’s only once.
That’s one time, after all.
This event really has rings dropping everywhere.
It’s nice and easy with Eresh…
The old battlefield preliminary round is a training event that continues throughout the event period.
>>107
I think it’s an event that tests one’s suitability for Granblue Fantasy, for better or worse.
>>113
It’s not like the ranking rewards are super great like a battlefield, so isn’t the idea that people who want rewards will endlessly farm events essentially the same…?
>>130
For those in the layer where it’s common to rank around 90,000, the difference made by carefully selecting the rings and earrings here is so significant that it can be more important than the actual battle in the ancient battlefield.
>>141
That’s an exaggeration.
>>141
I can get around 90,000th place without even trying though…
>>141
If it’s around 90,000th place, there’s no need for any special selection.
>>107
Unlike the old battlefields, the fact that the feed is rings and earrings really feels like it requires careful selection.
What “significant” means according to the management.
>>108
To be honest, the previous Catlesorn was already quite significantly enhanced, so I wonder why they added this one on purpose.
Even if we put strength aside, I wonder if they will enhance the entire abilities to such a wide range.
Isn’t this boss kind of heavy…?
My PC is lagging.
I’m used to it, but it’s really a bad habit that this game tends to make it seem normal to include missions like defeating EX 100 times. I wonder if there’s any way to change that.
I have to do my best to complete 5 laps.
Eresh may be regarded with less seriousness due to the increase in short-term methods, but it’s still incredibly convenient.
>>112
I think I could have said that without hesitation if it weren’t being held at the same time as the fire event.
I opened all the Sith’s poles, praise me.
I remember the mini-game being pretty awful last time, how is it this time?
>>117
It got more messed up.
If the mouse cursor deviates from the jump, you can’t jump and will die.
I thought fire purple would be good, but this guy takes advantageous damage from fire, yet doesn’t get increased damage from the sunstone.
>>118
Even considering that, fire is fine.
Originally, the fire is so powerful that it can easily reach 90 just with purple.
>>118
Isn’t that going up normally?
>>123
I tried pulling it in and out, but I don’t think it has changed.
As for the problem with the Ten Demons, overall, the foundation of the abilities is outdated, so since it’s a great opportunity, I want them to change it significantly.
It’s amazing that with 35 million, you can reach it with just a one-sided Kaguya without needing to ride on the Sun.
It’s a hassle to form a team, so I’ll go with Ereshkigal!
I’m worried about the stiffness even in Eresh.
>>127
Rather, the appearance effect with a “whoosh” is making Purple’s advantages disappear.
Tap the AUTO button twice!
Alright!!!
Kuriwa is really strong, after all.
Can you dig for “hihi” with 150?
I want something to be done about the teams where the 4th ability is almost dead.
I have to see this OP again…
>>133
The members are a bit different.
>>133
The Ten Heavenly Spirits that appear have been replaced with the ones in charge at that time, so compared to something like a complete reuse, it’s more elaborately done.
Everyone has already surpassed 150, so I’m excited!
I knew it, we don’t need mini-games for this…
I want a feature that allows me to set auto as the default without having to tap during screen transitions.
What’s up with the speed of Eresh’s rapid reload that makes the rigidity so noticeable?
I wonder if you will come out in the Golden Land this time…
You can hit with Eresh at 35 million and trample HELL with fire.
Since I still haven’t obtained the Ouroboros, the extra allure is amazing, so I have to do endless runs…
Selected items can be obtained in abundance, making it suitable for addicts.
I couldn’t use a single one of the highest quality rings from the last time.
Isn’t it a bit surprising that it’s a modest chocolate event target?
>>150
The consumption of half soup has decreased, which is a relief.
It depends on the equipment, but the TA stagger is quite significant, so this level of effect might get caught up.
It’s impressive that you’re thinking about being selective at around 90,000 rank.
>>152
It’s like, I feel that the capacity is bad or that it’s just really clumsy.
The Arcana Stones are effective against enemies of the × element with characters of the ◯ element.
It shouldn’t be checking whether it’s an advantageous attribute or not.
The mini-game was relatively easy, which was a relief…
Receiving chocolate is pretty big.
I think I’ll try my best to aim for Kuon.
If it feels quite rare compared to the Golden Tyrant, it’s the golden turtle…
Even after defeating the rare monster, it only gives 50 points?
Don’t be stingy, give me about 500 points.
Last time I procrastinated a lot and even though I got the ring and earrings without using them, I still easily got around 90,000 points.
The ring is going to become something incredible, it’s definitely at least in the three-digit range of a hero, don’t you think?
When using two windows for the fastest reload with Gyueen, it should just barely hit the cooldown of 3 minutes for TA.
Almost none.
The darkness is easy without any pressure, which is a relief…
It’s simply a matter of how many rings and earrings you’d like to have!
The people who are seriously grinding were playing this event until they were completely drained last time.
In reality, regardless of ranking, a carefully selected TA is often required, so having more rings is definitely better.
The next carefully selected one is going to sprout soon.
I think it’s nice that darkness only needs electric attacks.
Wow, the revival event ends so quickly! I lost 100 stones!
>>170
Just by throwing a Bab, it ends, so get in the habit of doing it 5 times right when you wake up, Fenny.
There are quite a few people who take what the delusional say seriously and unnecessarily raise the bar.
>>171
Even a wreck wouldn’t say something like this, so it’s an exaggeration by the anonymous.
>>176
In other words, are you just talking nonsense?
I feel that ring selection is more important at the highest difficulty than at the ancient battlefield.
Especially light
Gabriel’s TA Abida damage refinement was a tough opponent.
Please go to the Nameless Enny thread.
I got the hero in the last Chao battlefield, but I hardly did any optimization.
In the end, it’s about how much time you have to use freely.
It’s better to collect them, but it’s not a big deal if you don’t; in the range of 90,000 in the old battlefield, it’s more like an insignificant difference.
It’s not about this kind of thing; it’s all about fundamental weapons and characters.
>>178
As a free-to-play or light spender player, it’s better to focus on completing the event boxes and participating in daily co-op rather than anything else from here.
The fact that the timing for events ends at 9 PM or 5 PM is always unsettling.
>>179
The revival event and the four symbols end early at 5 PM.
Regular events and collaboration events are long, lasting until 9 PM.
Sometimes, even in old battlefields, you may need to aim for refinement with 0 clicks.
The most troublesome thing is when the difficulty level is high and the types of rings cannot be changed… that’s when it happens.
Rings and earrings tend to go missing as soon as you start seriously aiming for them.
I’ve gotten all the Ten Ten members to join.
It’s not just a hobby for rings; it’s a good idea to have a lot saved up for when a character with drastically different utility, like Gab, comes along.
Is it okay if I don’t have to carry Kaguya?
>>187
The 35 million drop itself isn’t really worth it, so I don’t need it.
Wasn’t this EX enemy here earlier?
>>188
I don’t like him because his entry animation is long, like a boss in the old battlefield.
Aren’t you going to swing once against the OD attack?
>>190
Was there an OD in Luzzero?
>>190
Since it’s for the far and the top, I’ll swing it when OD is needed.
In my environment, even Ereshkigal doesn’t seem stiff…
I wonder if it’s better to have a double-sided Kaguya for the darkness side.
This is my first challenge, but what on earth is this mini-game thinking…?
>>193
I felt that the previous one was much more difficult.
>>202
The mini-game that was like the previous Kirby was really difficult.
The scroll that drops light is surprisingly appreciated…
I don’t think there was one last time, but maybe it’s because it’s a light boss.
I’ll do it loosely once a day.
>>196
(You’re really going for it…)
I thought so, but in a fire formation, Stone-san is not on this.
I don’t really care, but Terachan, haven’t you crushed the afterlife? Are you okay?
>>201
Is there a problem?
>>204
Is this the theory of the strong?
Without a mode gauge, it’s meaningless, but it’s quite effective against OD, isn’t it?
Isn’t it the same specification as some random guy you don’t know?
It seems that he could only improve one of his A-ranks.
As an apology for not riding the Sun Stone, I will request action points and adamantite.
It was a hassle that Katoru required a keyboard.
The previous one definitely had a relaxation in the middle, right?
Rather, the Kirby one was easier…