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Kaiten!!! The more I move my arms, the more powerful the punches become.
It looks stronger than the Jajanken rock.
>>1
It’s much more user-friendly than that.
The Jajanken technique has too much risk and too much wasted aura.
It’s a simple enhancement type, so it shouldn’t be a bad thing.
That’s usually how it is with enhancement types, right?
Where did the Egyptian elements go?
I feel like it depends on how much the power increases.
It’s better than the Jajanken punch.
>>6
The risk is just too big…
>>6
The risk is just too great…
Since the chairman also performs praying actions during battle, incorporating actions unrelated to combat during the fight is…
The enhancement type seems quite standard, doesn’t it?
>>7
That’s a manifestation, isn’t it?
>>7
That’s manifestation, isn’t it?
>>168
What they’re doing is simple, just hitting and kicking, and the movements change their attack patterns based on the form of prayer.
It’s a manual from Netero, after all…
>>168
Wasn’t it okay to not even be able to defeat the gorilla in the image and just focus on taking down the stronger ones?
>>168
It’s a strengthening type.
Isn’t the ability of Jajan-ken to slash from above the guard pretty amazing?
>>8
The Jajanken (Rock-Paper-Scissors) has three variations that can be used depending on the situation, so it’s well-balanced, right?
>>32
It’s a capability that relies on the support of companions.
>>38
Jajanken is suited for one-on-one battles because the strategies of rock-paper-scissors begin once the opponent discovers your abilities.
>>38
The Jajanken game starts its psychological battle after the opponent finds out about your abilities, so it’s suited for one-on-one matches.
>>32
It’s a capability supported by friends, isn’t it?
>>32
It’s the ability that comes with support from friends.
Certainly, there is a limit to the power increase, right?
It’s convenient because you can hit and run and also apply pressure.
Big impact is more challenging to manage.
If I were to team up with Mererun to take down the king, I thought this would be it.
It seems practical, but it gives the impression that it was thought of in about 15 seconds.
A simple Ubo-Punch. It’s not good that I can’t imagine winning.
With about seven spins, I have enough power to defeat a Chimera Ant soldier.
I think the enhancement type is generally more advantageous in one-on-one battles.
I’m ranked second in arm wrestling within the brigade…
The power is definitely strong, but…
It’s silly that they don’t understand how many times they need to turn it to achieve how much power.
If you keep some distance and spin it around a bit, the power increases, so isn’t that a pretty low hurdle constraint in relation to the effect?
>>20
The hurdle is low, so the increase might not be significant.
When I think of Donkey Kong in Smash Bros, he seems strong.
A reinforcement type that can win in output against a higher rank should be strong.
The ability name is cool, isn’t it?
I’m not well-versed in nen combat, but it worked against sturdy ants. However, if it were a human nen user skilled enough in hardness to require a punch like this, this technique wouldn’t just miss; it would create too many openings for me and be far too dangerous.
Since it becomes stronger when you spin it, the opponent will have a hard time stopping it. If the opponent doesn’t have any ranged attacks, they have no choice but to get close, and forcing them to approach a reinforcement-type opponent seems quite strong.
It’s not a Ripper Cyclone… that’s what I think every time.
I think the aim is to create pressure that increases in intensity the more it’s avoided.
Even if I determine that I will be overpowered in a fistfight with my body techniques, I think I will fail my ability unless I secretly have another way to hold my opponent down, because this technique won’t help me break the stalemate.
There’s no need to stop and spin it; you can just use it normally.
The real crisis begins after getting a frozen shoulder.
Netero’s Kannon punches are sent flying in a fixed form with the act of prayer.
The ability itself is simple, and the person has perfected it.
If the dodge showdown with Razor had happened, it would have been quite useful.
>>87
The Jajanken punch is strong because it overwhelms with simple physicality, sending opponents flying and making them go on the defense. At that moment, you start with a fist and trap them in a terrible choice.
>>113
Who in the brigade is going to operate the artillery?
To be honest, for enhancement techniques, it seems better to increase leg strength rather than punch power.
It’s dangerous to do radio exercises.
>>128
Stretching increases leg strength.
What about fuel efficiency? Setting that question aside, if the aura increases…
Just like rock-paper-scissors, it itself becomes a huge barrier.
It’s quite user-friendly, don’t you think?
If you can’t exceed the total amount of your own aura, does that mean you can’t achieve a giant killing?
>>44
You might be able to borrow from your future self, just like Gon.
>>44
If you can use everything in one go, isn’t it quite possible?
The more you turn it, the more…
The judge becomes stronger.
It’s talent, isn’t it?
I thought this would be it if we teamed up with Melioron to take down the king.
I was hoping that the leader would use it in the Hisoka battle.
It’s not like I have to stop and rotate it anyway, I can just use it normally.
What they are doing is simply hitting and kicking.
Did I use it?
>>52
I was deflected by a knuckle with one arm.
Is it for the sake of the tanp?
Emotions and constraints can change quite a bit… I resent the target, and this is the only one I need.
If I can just kill this guy, it seems like my performance would skyrocket to a level where I’d be okay with dying.
It’s at the level of being able to use assumptions layered upon assumptions…
>>55
If it’s paired with abilities like Meleoron or Goreinu, it can perform combo attacks, making it strong.
>>55
That is, you know.
After all, it’s the ability supported by friends, isn’t it?
While it’s necessary to increase the overall amount of aura through training, if you can make the opponent think “Oh no, I’m in trouble!” just by showing a single powerful move like Goku’s, then I believe it’s not a bad thing because it allows you to draw them into a strategic battle.
The increase in value each week must be different every time…
There are certain constraints like needing to be in front of the opponent or having to be a few seconds before the punch, I wonder if that’s the case.
>>61
Since I often show my appearance before engaging, I make it a premise to encounter.
It didn’t work unless I also passed it to the gorilla in the thread, and I think it’s suitable for defeating stronger opponents, right?
>>186
When I think of Donkey Kong in Smash Bros., it’s strong.
Honestly, it’s really scary that someone at this level could start spinning around to boost their aura if they get the chance.
Do I need to show the other person the spiral?
I thought this would be what it would take to team up with Melioron to defeat the king.
It seems to have practicality.
It will probably increase in power, but I think it’s not an economical technique since it will use more aura.
In the first place, if pure enhancement is a big hit in this world, there’s no way it’s weak because of the power boost.
It is said that the enhancement type is too strong among the normal types.
It seems that Uvo’s right straight punch, charged with his aura, looks stronger.
If you think about it, Donkey Kong from Smash Bros, who can move normally while charging, is actually quite usable.
Unlike the Jajanken, you can shoot immediately as long as you’ve charged it.
You might also be able to do hit and away.
What they are doing is simply hitting and kicking.
I think it ultimately depends on the user.
Gon is killing Pitou with his Jajanken.
While it’s necessary to increase the overall amount of aura through training, if you can show your opponent that you have it all at once, it can make them think, “Oh no, I might be in trouble!” If that happens, you could draw them into the negotiation arena, so I don’t think it’s a bad thing.
>>78
This technique has no meaning if you can’t defeat your opponent when you demonstrate it.
>>78
This technique has no meaning if you can’t defeat your opponent by the time you show it.
I feel like the strange special moves of the Sentai are influenced by the fact that it originated from a theater troupe.
Isn’t Feitan’s outfit somewhat like that of a hero or something?
It might be because the hurdle is low, so the increase isn’t significant.
In the end, if the total amount of my aura cannot be surpassed, then it cannot be achieved with a giant killing.
I’m the online manager, the shadow beast.
>>84
Netero’s Kannon is definitely launching punches in a fixed style with each prayer action.
The ability itself is simple, but the person has mastered it.
>>84
Netero’s Kannon is clearly throwing punches in a predetermined form of prayer.
It’s hard to believe that the ability itself is simple, but the person has mastered it.
>>182
With about 7 spins, I have enough power to defeat Chimera Ant’s soldiers.
>>187
The enhancement of the enhancement-type punch is straightforward but too powerful under certain conditions, making it hard to say much about it.
What happens if you do a spinning punch?
I thought this would be it if I teamed up with Melioron to defeat the king.
It’s scary to be hated by a psychic user… they might unleash a targeted attack based on their resentment…
It seems like it would be tough if you get stiff shoulders.
>>89
Rather, it seems less likely to get stiff shoulders because I do it regularly.
>>89
Rather, it seems less likely to get shoulder stiffness because I do it regularly.
To be honest, it seems better to improve leg strength than to enhance punching power in the strengthening system.
If you have abilities like Meloetta or Goleinu set up, you can use a combo move, making you strong.
The increase in value every week must be different each time…
Strengthening punch-type abilities conditionally is simplistic, but it’s honestly too powerful, so there’s really not much to say about it.
That’s talent, isn’t it?
I thought this would be it if I were teaming up with Meleoron to take down the king.
They might be connected to the mafia…
Isn’t there an order to not touch that?
It seems there was a rumor that I would be killed by Hisoka after being unable to move my arm because of gum.
>>113
Who in the brigade is going to man the artillery?
>>104
Is it for storing sperm?
I wonder if there’s any time to be twisting my arms when fighting someone who’s stronger.
I still have abilities that I’m hiding, so until then, I’m invincible.
The increase in power will probably happen, but since Aura will be used accordingly, I don’t think it will be fuel-efficient.
Like meleoron and gone.
Still saying I don’t know how to gauge things.
I wonder if the increase per rotation is random.
>>110
Isn’t it because the opponent was much harder than a human?
>>123
The possibility of hitting with a punch was shown to us by Gon-san…
>>130
I’m the second in arm wrestling within the group…
>>123
Because I’m saying “as usual,” I think people might assume that every time it’s like, “Huh? That was surprisingly strong?” or “Huh? That was surprisingly weak?”
>>128
Stretching improves leg strength.
The possibility of hitting with a fist was shown to us by Gon.
If the dodgeball match with Razor had taken place, it would have been quite useful.
>>113
No way any of the brigade members would be the artillery role.
>>113
Who in the party is going to serve as the artillery?
>>113
Who in the party is going to be the cannonade role?
Since the hurdle is low, the increase may not be significant.
After all, if I can’t exceed my own aura’s total amount, then I can’t do giant killing either.
Isn’t it fine to face the strong ones even if it didn’t work on the gorilla in the thread?
>>159
I thought that if we’re teaming up with Meruoron to defeat the king, this would be it.
Turning it makes it stronger.
I think the aim is to apply pressure that increases the more you try to avoid it.
>>186
When I think of Donkey Kong in Smash Bros, he feels strong.
Even if I judge that I will be overwhelmed like this, I think this technique won’t allow for a breakthrough, so I’ll need to secretly have another way to immobilize the opponent; otherwise, it will turn into a failed ability.
To be honest, it seems like it’s better to increase leg power rather than punch power for enhancement-type abilities.
Can be used normally while charging.
It’s not that I’m moving the offensive and defensive power, but it’s an ability that adds AOP, which is common in enhancement types, so naturally, the power will be high.
At least this crazy person is interested in hunters.
I’ll remember it.
It’s seriously manual.
When I think of Donkey Kong from Smash Bros, it feels strong.
A power-up type that can win against higher ranks should be strong.
There is a limit to the power that can rise to the surface, isn’t there?
I may be inexperienced in mental combat, but since I’m up against a physically tough ant, it was effective. However, if I were facing a human psychic who was adept at hardening like this, not only would such a technique not land, but I would also create too many openings and put myself in great danger.
>>186
When I think of Donkey Kong in Smash Bros, he feels strong.
If you have abilities like Melioron or the Greeinu, you can use combination techniques, making you strong.
The increase in value every week must be different each time…
Doesn’t that mean you don’t use your own aura because the aura increases as a result of the rotation?
Otherwise, the maximum power limit would be one shot that ends with the total amount of your aura.
>>139
Spinning Makes You Stronger
The more you try to avoid it, the more powerful the pressure becomes; I think that’s the intention behind it.
>>166
I’m not well-versed in nen combat, but it worked against a sturdy ant. However, if it were a human nen user who was so skilled that they needed a punch like this, this move wouldn’t just miss; it would create too many openings for me and be extremely dangerous.
It seems like it’s manual, and it probably means it’s getting all rough and aggressive about something.
Forcing someone to get close to a reinforcement-type opponent seems quite powerful.
Rather, it seems less likely to get stiff shoulders because I do it regularly.
Hisoka is sticking on textures, right?
A clown covered in defects…
The Jajanken technique is a simple ability to see Gon, and the person has mastered it, but…
If a laser dodge match had been realized, it would have been quite useful.
Just because you’re mocked for your Nen ability, you go and spoil things like an idiot.
>>153
Do you really have time to spin your arms when fighting someone superior?
Can be used normally while charging.
Unlike Jajanken, you can shoot immediately as long as you’ve charged it.
What about fuel efficiency? Let’s set aside the questions, if the aura is increasing.
Just like rock-paper-scissors, it can become a huge barrier itself.
Isn’t it quite user-friendly?
>>166
I’m not very familiar with nen combat, but since it’s against a sturdy ant, it was effective. However, if it were a human nen user who was adept enough to require a punch like this, not only would such a technique not land, but it would also create too many openings and be far too dangerous.
Judgment becomes stronger.
The more you try to avoid it, the stronger the pressure becomes, I think that is the intention.
It’s not impressive, but they’re much stronger than the ordinary nen users, so this is more than enough.
>>186
When I think of Donkey Kong in Smash Bros, he feels strong.
I was struck by a knuckle with one arm.
Aren’t you in front of your opponent?
>>170
It’s weak, but since the person is much stronger than those psychics, this is more than enough.
You might be able to borrow from your future self, like Mr. Gon.
The risk is just too big, you know…
It’s the ability supported by my friends, isn’t it?
I thought if I were to team up with Melioron to defeat the king, this would be it.
I can’t tell whether it’s a cyclone, a cyclotron, or a cyclotron.
>>179
It’s not a lip service… it happens every time.
Even if I judge that I will be overpowered in the exchange of strikes, I will use this technique to stop the opponent’s feet as there is no other way to break through.
Clapika-chan
That’s ability, isn’t it?
The increase each week is probably different every time…
Ability like Donkey Kong
The power will likely increase, but since it will use Aura to that extent, I don’t think it will be fuel-efficient.
Like Melolon and Goreinu.
Life was supposed to be a whirlwind punch… has someone already said that?
I thought that if we’re going to team up with Mereloron to defeat the king, this would be it.
>>191
The power is really strong, but…
It’s kind of stupid that I don’t know how many times I should spin it to achieve how much power.
Janken-gu is stronger, but it’s six of one, half a dozen of the other.
It’s barely useful in rare cases like an ant, but the risks are high and the firepower is excessive.
It’s not because the opponent was much harder than a human.
Even if I judge that I will be overwhelmed as it is, I can’t find a solution with this technique, so I’ll try to stop the opponent’s movement in another way.