Home » Game » Medabots » [Medarot: Survivor] The event and Mr. Uruchi’s voice will be implemented starting tomorrow!

[Medarot: Survivor] The event and Mr. Uruchi’s voice will be implemented starting tomorrow!

1: Japan Otaku ReviewsYeahx3

That’s sudden.

2: Japan Otaku ReviewsYeahx2

Urushi is honestly happy.

The event seems to have the wrong digits until we receive the LR materials.

3: Japan Otaku Reviews

To be honest, I don’t understand the worldview, and it feels strange that Uruchi is in charge of this format of one-on-many robot battles. Uruchi hasn’t been involved in cluster robot battles or dark robot battles, so it’s even more unusual.

Well, it probably isn’t anything more than just fan service.

6: Japan Otaku ReviewsYeahx1

>>3

Wasn’t it something like a simulation created by a doctor?

I’ll interpret it as a version recreated with data.

4: Japan Otaku Reviews

A new Medarot game has come out… Both of them look super handsome.

5: Japan Otaku Reviews

It’s an event item, but you can buy it…

7: Japan Otaku Reviews

I’m struggling just with the main robot battle, can I really complete the event?

9: Japan Otaku Reviews

>>7

How far are we assuming the event has progressed in the main storyline?

I think only a small number of people in their 20s to 30s are doing well.

8: Japan Otaku Reviews

I heard that there’s Shadow Armor on the S side, so I started, but it’s been implemented a long time ago and it’s not particularly being pulled now!

Since the chushupopp appeared in Survivor, I’ll continue…

17: Japan Otaku Reviews

>>8

Well, they will probably do a revival when they implement Elephas Blaris.

It’s so strong that there’s nowhere to throw it away except for the left arm, so it’s better to wait.

24: Japan Otaku Reviews

>>8

The release date was quite recent, so it will probably be re-released eventually…

10: Japan Otaku Reviews

In other games, it feels like you need to be extremely lucky to obtain the main rewards in such events.

11: Japan Otaku Reviews

Well, the first event of a social game is usually terrible, so it really depends on whether they can make proper adjustments from there…

12: Japan Otaku ReviewsYeahx2

I hope there is an understanding that breaking through Beast Master is one hurdle.

13: Japan Otaku Reviews

It seems they will also adjust the balance, so hopefully they will slow down Hiri’s speed a bit more…

14: Japan Otaku Reviews

Bismuth is honestly the hardest for me.

I kept dying in the mid-boss 2 even at level 30.

There is also a theory that area bosses were actually easier.

15: Japan Otaku Reviews

I want adjustments to be made regarding the teams that have a negative movement speed, as it’s not worthwhile to form teams that take a negative impact besides Sekizō… preferably not in the direction of a nerf.

16: Japan Otaku ReviewsYeahx1

Currently, I feel that one play is a bit longer than I expected, which is somewhat tiring.

I can somewhat understand that challenges are often baited with rewards.

It might be more about whether there is a pleasure in forgetting time rather than the issue of restraint time.

18: Japan Otaku Reviews

The pain from around the 21st is really intense.

19: Japan Otaku Reviews

When I died during the boss battle and tried to revive, an ad that looks like it’s from an 18+ game popped up.

There’s no back button and I can’t go back to the game, and I’m like… what the heck?

Fix it in the update.

20: Japan Otaku Reviews

I miss Uruchi.

Maybe you are a famous voice actor.

21: Japan Otaku Reviews

I want you to stop adjusting the difficulty with the super fast and hard-to-handle spawns of the enemies.

I don’t know if my level is not enough or if I’m just unlucky.

22: Japan Otaku Reviews

The burst of the shadow armor is really reliable.

Relying on Shadow Armor in times of trouble.

23: Japan Otaku Reviews

If you run around the stage without looking at the enemies with only enough strength to clear it, like Burst ×6, you’re definitely going to die…

Even when maximizing the reinforcement within the stage, there is a sense of tightness.

25: Japan Otaku Reviews

With what I have on hand, the Rokushou Burst is my only hope.

Bralis and others must be working hard, but it doesn’t feel very powerful somehow!

26: Japan Otaku Reviews

I finally realized that the six weapons I’m organizing are definitely usable, and everything else is just random.

31: Japan Otaku ReviewsYeahx2

>>26

You can generally identify the burst candidates for the enhancement items in that round.

27: Japan Otaku Reviews

I don’t want to see ads, so I subscribed to a 1500 yen pass as a donation instead.

Since I no longer receive gacha tickets after clearing stages, there are almost no elements to enhance, and I can’t clear new challenges.

Thanks to the pass, the number of quick searches has increased significantly.

It is gradually becoming a game that only consumes stamina through quick searches.

28: Japan Otaku Reviews

Without Sekizō, the firepower is lacking, and even when he’s there, it’s still somewhat insufficient.

29: Japan Otaku Reviews

If I’m going to use Metabee, I want Sekizo’s MR.

I want it, but it’s tough to cultivate it to UR and then evolve it to LR.

30: Japan Otaku Reviews

The only way to actively strengthen is to repeat stages and collect N Medarots…

32: Japan Otaku Reviews

I want a high rarity Sekizo or Yuichitan… I want to set them up and draw them consistently…

33: Japan Otaku Reviews

I guess it’s okay if I remember it, but can’t we see the burst in the formation screen or something?

37: Japan Otaku Reviews

>>33

It can be seen on the gacha screen, but it seems there might not be other places to see it.

38: Japan Otaku Reviews

>>33

I can’t see.

34: Japan Otaku ReviewsYeahx2

The jerrycan knows that no matter how long it waits, Sekizo will not come to this robot battle.

35: Japan Otaku Reviews

It seems like I’m playing based on the atmosphere, but I wonder if there are any medals that should be prioritized in the team composition if I have them.

39: Japan Otaku Reviews

>>35

Shadow Armor

43: Japan Otaku Reviews

>>35

The Marine Killer feels good in the early stages, but gradually becomes less powerful.

In the early stages of the game, the priority is shooting > melee > placement.

Having gravity attributes for boss battles and penetration attributes for mob rushes makes things much easier.

44: Japan Otaku Reviews

>>35

Sekizō

36: Japan Otaku Reviews

I realize that the four updates after the rearrangement were thanks to the cat.

40: Japan Otaku Reviews

I’m struggling with the initial firepower, so I started using Shushu and Shinseibar for their passives.

41: Japan Otaku Reviews

I feel like Pom Pom Mates are quite strong.

46: Japan Otaku Reviews

>>41

You can deal damage, and with penetration, it can become half a setup with a burst, allowing you to send out multiple at once.

Randomness is a drawback, but in boss battles, it all flies to the boss.

50: Japan Otaku Reviews

>>41

I kind of want it as a burst item… the temptation is pretty strong.

Even if it bursts, the range isn’t as impressive as you’d think, and the fact that it’s short makes me go, “Huh…!?”

Well, it’s the type that leaves some bullets for a while, so maybe a shorter range is better…

60: Japan Otaku Reviews

>>50

I’ve been using Noir Katze and magnet together a lot lately since they’re both magnets…

42: Japan Otaku Reviews

Yui Chitanda is great, isn’t she…?

45: Japan Otaku Reviews

The attack methods in the direction of movement are a bit questionable…

49: Japan Otaku Reviews

>>45

The Shiandog is better than the new Cub, but the passive power increase is 5% different…

52: Japan Otaku Reviews

>>45

Therefore, the image on the left is already wanting to somehow be removed from the composition.

I don’t know how to say it, but Beetle is always like this…

47: Japan Otaku Reviews

It’s a game that fundamentally wants you to evade and attack from behind, but there are so many attacks that go in the direction of movement…

48: Japan Otaku Reviews

If you could shoot from the back like Elephas-kun, it would be great for chipping away at the boss, in terms of direction.

51: Japan Otaku Reviews

The Shandog has been strong from the beginning, but the wave of weak enemies is just too tough…

53: Japan Otaku Reviews

I feel like Metabee is really easy to use.

54: Japan Otaku Reviews

In the direction of progression, the only things that can be tolerated are the attack range and large projectiles of close-range and shooting.

55: Japan Otaku Reviews

There are level restrictions for each rank, but…

The original basic values are higher when the rank is higher.

Isn’t there no value in using low rarity?

59: Japan Otaku Reviews

>>55

Sometimes I do mix and use them in challenges.

Well, even without it, things manage to work out somehow.

61: Japan Otaku Reviews

>>55

Using low-rarity characters is only when you don’t have a strong team, right?

64: Japan Otaku Reviews

>>55

I don’t have it, but even with no spending, I can dye it UR just by playing for one day.

There’s no problem since it will be combined into a material later.

56: Japan Otaku Reviews

Elephas-kun is strong among the forward-facing types because he has a butt bounce.

In other words, I felt that the direction of progression was adjusted to have higher power due to the significant disadvantages.

It was incredibly strong when I used Gokudo’s Burst.

57: Japan Otaku Reviews

There is Metabee in MR, but actually, the effects of MR aren’t that great.

It only increases from 2 missiles to 3, with 1 target penetration per 5 shots.

It’s good as a passive factor, though.

58: Japan Otaku ReviewsYeahx1

There is no value in using low rarity, but there are times when you want to make sure to get Sekizo even with low rarity.

62: Japan Otaku Reviews

I think Sekizo could also have an SR formation.

63: Japan Otaku Reviews

I think the low-rarity slots are randomly selected, and it’s still better to build a team that increases overall combat power.

Depending on the content, the circumstances may change.

65: Japan Otaku Reviews

Sekizō is worth bearing the burden of moving reduction.

The new KBT is subtle.

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