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That’s sudden.
Urushi is honestly happy.
The event seems to have the wrong digits until we receive the LR materials.
To be honest, I don’t understand the worldview, and it feels strange that Uruchi is in charge of this format of one-on-many robot battles. Uruchi hasn’t been involved in cluster robot battles or dark robot battles, so it’s even more unusual.
Well, it probably isn’t anything more than just fan service.
>>3
Wasn’t it something like a simulation created by a doctor?
I’ll interpret it as a version recreated with data.
A new Medarot game has come out… Both of them look super handsome.
It’s an event item, but you can buy it…
I’m struggling just with the main robot battle, can I really complete the event?
>>7
How far are we assuming the event has progressed in the main storyline?
I think only a small number of people in their 20s to 30s are doing well.
I heard that there’s Shadow Armor on the S side, so I started, but it’s been implemented a long time ago and it’s not particularly being pulled now!
Since the chushupopp appeared in Survivor, I’ll continue…
>>8
Well, they will probably do a revival when they implement Elephas Blaris.
It’s so strong that there’s nowhere to throw it away except for the left arm, so it’s better to wait.
>>8
The release date was quite recent, so it will probably be re-released eventually…
In other games, it feels like you need to be extremely lucky to obtain the main rewards in such events.
Well, the first event of a social game is usually terrible, so it really depends on whether they can make proper adjustments from there…
I hope there is an understanding that breaking through Beast Master is one hurdle.
It seems they will also adjust the balance, so hopefully they will slow down Hiri’s speed a bit more…
Bismuth is honestly the hardest for me.
I kept dying in the mid-boss 2 even at level 30.
There is also a theory that area bosses were actually easier.
I want adjustments to be made regarding the teams that have a negative movement speed, as it’s not worthwhile to form teams that take a negative impact besides Sekizō… preferably not in the direction of a nerf.
Currently, I feel that one play is a bit longer than I expected, which is somewhat tiring.
I can somewhat understand that challenges are often baited with rewards.
It might be more about whether there is a pleasure in forgetting time rather than the issue of restraint time.
The pain from around the 21st is really intense.
When I died during the boss battle and tried to revive, an ad that looks like it’s from an 18+ game popped up.
There’s no back button and I can’t go back to the game, and I’m like… what the heck?
Fix it in the update.
I miss Uruchi.
Maybe you are a famous voice actor.
I want you to stop adjusting the difficulty with the super fast and hard-to-handle spawns of the enemies.
I don’t know if my level is not enough or if I’m just unlucky.
The burst of the shadow armor is really reliable.
Relying on Shadow Armor in times of trouble.
If you run around the stage without looking at the enemies with only enough strength to clear it, like Burst ×6, you’re definitely going to die…
Even when maximizing the reinforcement within the stage, there is a sense of tightness.
With what I have on hand, the Rokushou Burst is my only hope.
Bralis and others must be working hard, but it doesn’t feel very powerful somehow!
I finally realized that the six weapons I’m organizing are definitely usable, and everything else is just random.
>>26
You can generally identify the burst candidates for the enhancement items in that round.
I don’t want to see ads, so I subscribed to a 1500 yen pass as a donation instead.
Since I no longer receive gacha tickets after clearing stages, there are almost no elements to enhance, and I can’t clear new challenges.
Thanks to the pass, the number of quick searches has increased significantly.
It is gradually becoming a game that only consumes stamina through quick searches.
Without Sekizō, the firepower is lacking, and even when he’s there, it’s still somewhat insufficient.
If I’m going to use Metabee, I want Sekizo’s MR.
I want it, but it’s tough to cultivate it to UR and then evolve it to LR.
The only way to actively strengthen is to repeat stages and collect N Medarots…
I want a high rarity Sekizo or Yuichitan… I want to set them up and draw them consistently…
I guess it’s okay if I remember it, but can’t we see the burst in the formation screen or something?
>>33
It can be seen on the gacha screen, but it seems there might not be other places to see it.
>>33
I can’t see.
The jerrycan knows that no matter how long it waits, Sekizo will not come to this robot battle.
It seems like I’m playing based on the atmosphere, but I wonder if there are any medals that should be prioritized in the team composition if I have them.
>>35
Shadow Armor
>>35
The Marine Killer feels good in the early stages, but gradually becomes less powerful.
In the early stages of the game, the priority is shooting > melee > placement.
Having gravity attributes for boss battles and penetration attributes for mob rushes makes things much easier.
>>35
Sekizō
I realize that the four updates after the rearrangement were thanks to the cat.
I’m struggling with the initial firepower, so I started using Shushu and Shinseibar for their passives.
I feel like Pom Pom Mates are quite strong.
>>41
You can deal damage, and with penetration, it can become half a setup with a burst, allowing you to send out multiple at once.
Randomness is a drawback, but in boss battles, it all flies to the boss.
>>41
I kind of want it as a burst item… the temptation is pretty strong.
Even if it bursts, the range isn’t as impressive as you’d think, and the fact that it’s short makes me go, “Huh…!?”
Well, it’s the type that leaves some bullets for a while, so maybe a shorter range is better…
>>50
I’ve been using Noir Katze and magnet together a lot lately since they’re both magnets…
Yui Chitanda is great, isn’t she…?
The attack methods in the direction of movement are a bit questionable…
>>45
The Shiandog is better than the new Cub, but the passive power increase is 5% different…
>>45
Therefore, the image on the left is already wanting to somehow be removed from the composition.
I don’t know how to say it, but Beetle is always like this…
It’s a game that fundamentally wants you to evade and attack from behind, but there are so many attacks that go in the direction of movement…
If you could shoot from the back like Elephas-kun, it would be great for chipping away at the boss, in terms of direction.
The Shandog has been strong from the beginning, but the wave of weak enemies is just too tough…
I feel like Metabee is really easy to use.
In the direction of progression, the only things that can be tolerated are the attack range and large projectiles of close-range and shooting.
There are level restrictions for each rank, but…
The original basic values are higher when the rank is higher.
Isn’t there no value in using low rarity?
>>55
Sometimes I do mix and use them in challenges.
Well, even without it, things manage to work out somehow.
>>55
Using low-rarity characters is only when you don’t have a strong team, right?
>>55
I don’t have it, but even with no spending, I can dye it UR just by playing for one day.
There’s no problem since it will be combined into a material later.
Elephas-kun is strong among the forward-facing types because he has a butt bounce.
In other words, I felt that the direction of progression was adjusted to have higher power due to the significant disadvantages.
It was incredibly strong when I used Gokudo’s Burst.
There is Metabee in MR, but actually, the effects of MR aren’t that great.
It only increases from 2 missiles to 3, with 1 target penetration per 5 shots.
It’s good as a passive factor, though.
There is no value in using low rarity, but there are times when you want to make sure to get Sekizo even with low rarity.
I think Sekizo could also have an SR formation.
I think the low-rarity slots are randomly selected, and it’s still better to build a team that increases overall combat power.
Depending on the content, the circumstances may change.
Sekizō is worth bearing the burden of moving reduction.
The new KBT is subtle.