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©SOTSU・SUNRISE
The radio is dead due to Minovsky particles, so that gives us an advantage.
In the Universal Century, missiles have a loose tracking capability that can only perform heat detection.
>>2
Watching the end of ZZ, it was not just slow, but incredibly high-performance tracking.
The walls were effectively avoided, and it was cornering at right angles while following, so the only option was to shoot it down with a spread beam.
>>110
In the Dobenwolf battle, ZZ is firing its spray missiles and they are tracking exceptionally well.
Because it’s a heat source tracking type of thruster, Rakan is intermittently cutting the thruster and pulling it off partway.
A regular funnel won’t do.
>>3
Can’t be used on the ground.
>>5
Do not disregard the depictions from past Gundam series.
Will heat source detection die, I wonder, Minoko?
>>4
It should also die.
The depiction of equipping missile bits, also known as funnel missiles, on a main character-level Gundam is only seen in “Gundam: The Witch from Mercury.”
It seems that Tomino considered beam rifle bits and missile bits to exist concurrently.
>>7
I feel like in the novel it was treated like a missile without any explanation.
It’s amazing that you can use a disposable psychommu system that can fly on the ground.
Anything goes with mino powder.
>>10
It’s insane that someone would spread something that could kill all kinds of facilities, both on the ground and in space… it’s an unbelievable level of madness.
This might also be amazing like Minoflight, but I don’t feel it at all.
Well, if you spread that a bit, it could become a diplomatic issue.
If it becomes denser, it’s not just a matter of wireless communication; it’s a dangerous particle that can cause electronic devices to malfunction.
Ah, a sample in the colony could completely halt urban functions, huh?
Wasn’t the bazooka somewhat tracking?
Isn’t it a punishment game to use it in the MS battle if it’s unassisted?
I’ve always thought that because mino powder is made of particles, if you inhale it or it gets into air fans, it would cause different problems. I understand that this is just a setting necessary for the work to exist.
>>18
Is the particle inside you some kind of flour or something?
>>20
It didn’t work.
>>18
Because it’s a type of elementary particle, problems like that don’t occur.
I personally think that they switched to missiles because beam weapons, like funnels, stopped being effective against armor.
According to the bald man’s assumption, funnels seemed to be almost disposable anyway.
It’s just my personal imagination, but I think regular funnels might be too slow to be used as weapons for an aircraft that exceeds the speed of sound within the atmosphere.
In other words, if we put humans on missiles, we can use long-range guided missiles even in the Cosmic Era…
>>24
About public
It’s only after reaching G-Reco and equipping Photon I with Minovsky particles and AI that guided missiles can finally be usable.
In other words, the original purpose of Mafty is to attack the parliament.
It’s probably because it aligns better with the purpose to use something other than funnels, since we can just use supersonic MS to bomb.
Aren’t the funnels being operated wirelessly?
>>29
I’m moving it wirelessly with brainwaves from NT.
In the Universal Century, only this kind of psycomu can be operated wirelessly.
>>29
There are also those kinds of things.
There’s no time to recharge, and it’s like a one-way ticket.
Even if it’s said that the advantage is being able to launch guided missiles under Minosfuke, if they can’t be fired from extremely long distances, then…
I feel like even if I can fire guided missiles within the range of the enemy’s beam rifle, it’s still not great.
>>31
What is it? It seems like Lane-kun is weak if he can dodge beams but not missiles.
>>36
Rather, by that time, there are areas where both the aircraft and the personnel are not equipped to handle guided missile countermeasures.
>>31
In that regard, it depends on how the pilot uses it, as Lane-kun is shooting wildly almost indiscriminately.
Hathaway mentioned in an interview that he is carefully mixing regular missiles and launching them all at once.
Even at the first episode of the original Gundam, the missiles are thoroughly wired.
It’s a powder that’s mixed with aconite, isn’t it?
I feel like the ability to freely transport and disperse things at the level of elementary particles is an incredible technology…
>>39
It’s the one that creates a psycho frame by sandwiching a microchip of that size between atoms.
Science and technology are advancing more than I expected.
I think instead of packing the tank with powder, they have a generation device installed.
In a Gundam that loves settings and add-ons so much, there’s still no depiction at all of how Minovsky particles are transported and dispersed.
>>41
From the capabilities of the psychommu receiver + beam cannon.
So it’s cheaper to fill the receiver with explosives.
>>44
That’s just a statement saying it’s cheaper than a funnel, and it doesn’t answer the question from the thread at all.
>>148
That said, considering the objective, funnel missiles are better than supersonic unguided missiles in a state where chaff is being scattered.
It should be cheap and suitable.
Are they really scattering Minov powder so frequently in ground battles?
>>46
If I don’t spread it, I can just use guided missiles…
I understand that it seems strong in terms of setting, but can’t it be indistinguishable from regular missiles in the animation’s direction?
>>47
There is no need to distinguish it particularly in the visuals…
>>49
Even if considered as a weapon, using a similar form by mixing them would be effective in the Universal Century, where relying on optical recognition is common…
Honestly, I can’t understand it unless I go frame by frame.
The funnel missiles are the only ones that are curved.
(I feel like there was something that comes out as a by-product from an Ionesco-type fusion reactor, but I’m not sure if that’s correct.)
>>50
It is generated as a side effect, but in the first place, Minovsky particles are necessary when creating a Yonesco type…
The final night battle is extremely detailed, but because of that, it’s hard to say whether the lack of impact is good or bad.
The logic behind operating a psycommu also involves Minovsky particles, and it wouldn’t be an exaggeration to say that every element of the Universal Century is made of Minovsky particles.
Compared to the transmitter, the receiver is really cheap, isn’t it? Saikyomyū.
The animator said that while they can bend things, they set limits so they don’t go overboard.
>>55
The standard Itano Circus for guided missiles is prohibited!
Itano was taking out Kiciria’s arms and legs at first.
If the Minovsky particles are scattered and optical targeting can still be used, does that mean that guided missiles can’t be used either?
>>56
The optical sight will no longer be usable.
>>62
Are you saying that the camera on the MS is not an optical observation device?
>>56
That’s why we scatter dummy balloons during combat.
They say Minofsky found it, but how did he come across something this useful?
>>59
It seems like there might be some areas where communication is difficult, and when I looked into why, it seemed to exist.
In Macross, the differentiation in the presentation of micro missiles and high-maneuver missiles is done, so if you put in the effort, it should be possible, right?
The speed is so fast that your eyes can’t keep up, right?
I always worry that the wire will get tangled and cause a big problem with the income.
>>61
I’ve always thought that since the main body moves, the Incom part will be left behind.
In traditional game works, they are distinguished by the fact that missiles do not emit smoke and fly away, but that changed in the anime version, well, that can’t be the case, right?
It was an ordinary missile.
Considering the hassle of collection, it’s more efficient to just send missiles.
The funnel missiles in the movie version are depicted with a more intense exhaust flame than standard missiles.
Since I’m including a depiction of a right angle turn, if there’s something that turns at a right angle, it’s a funnel missile.
If Minovsky particles are elementary particles, isn’t that impossible for Minovsky crafts?
>>68
The technology related to the I field is somehow working on that.
When a certain amount of electric charge is applied, various convenient things happen for humans!
>>73
What is this particle…?
Since we can’t use optical sights, it’s basically visual range combat.
And the monitor is basically corrected with CG because it is actually not visible at all.
So I think scattering dummy balloons will get caught up in CG corrections significantly.
Shall we say that the grenade fired by Z, which curved and followed, was a bit of a community moment?
>>70
That is infrared guidance.
>>85
In combat concentration, infrared guidance should also be cut off.
So it’s simply that Camille is hitting it.
Like a cloud.
Hathaway usually showers Lane-kun with a mix of missiles and funnel missiles.
If it’s only one side, Lane-kun should be able to handle it.
If you can use optical lenses, you can do long-range sniping as well.
To enable ultra-long-range shooting, we must wait until Zanneck.
On the contrary, it seems that while it has such effects, it doesn’t particularly affect the human body.
It feels like grenades are hitting normally, and the inability to use radio guidance is really just an issue for long distances; for medium to short ranges, it seems usable.
If it’s a robot anime, then it has to look good defeating enemies by shooting them from outside their range.
Mino powder also has adverse effects on optical sensors.
When Miharu took a picture of WB with a digital camera in the first generation, it didn’t turn out.
Was the missile on the Core Fighter just a setting?
There must be absolutely some negative effects on the human body…
>>86
The number of radio wave humans is definitely increasing, right?
>>86
Awakening theory with Newtype Minoko powder
If it’s dense enough to affect optical lenses, it might also influence beam weapons.
Penelope is equipped with 34 funnel missiles, but…
Since I started shooting from the first move, the Qsiy started to accelerate and got away, so I began firing regular missiles from the shield.
So if you look closely, the cameras in the Universal Century are basically film or Polaroid, right?
It’s depicted that there are many means of communication in visible areas.
>>92
It’s like a skin contact communication; direct contact is possible, you know.
>>92
Even with a high concentration of Minovsky particles, communication is possible at close range.
>>118
It’s just full of communication delays and noisy garbles.
The previous one felt like a regular funnel rushing towards the enemy, without any flashy combustion, so it didn’t feel like a missile.
It seems that funnel missiles would be costly for a tight-budget terrorist to use.
Do you have a fair amount of money?
>>96
You’re probably using cheap funnel missiles because you don’t have any money.
>>100
The federation is using it too.
>>96
There may be people using terrorists with no money to conduct technological tests.
If optical lenses are affected, then human vision would also be impacted, so shouldn’t we just say that the internal mechanisms of the camera have been damaged by the powder?
>>97
It is a mysterious particle that affects only optical lenses without impacting human vision.
Since there are no health hazards, just think of it that way.
A mobile suit that comes rushing in at supersonic speed, fires missiles that can be guided even under Minovsky particle interference, bombs until it’s satisfied, and then escapes at supersonic speed again.
It’s completely a different type of weapon, regardless of being strong or weak…
>>98
It feels like we’ve finally reached the level of a modern standard combat bomber.
>>108
When it comes to this point, you might wonder if you need arms and legs, but since it can be made with MS parts, it’s probably cheaper this way…
>>119
In the end, MS battles turn into close combat, so arms and legs are essential.
The Newtype may not have been humanity adapted to space, but rather humanity adapted to Minovsky particles.
The Blue Destiny was equipped with wired-guided missiles, but it seems it didn’t catch on, probably due to its lack of visual appeal.
>>101
It probably won’t be a decisive blow against MS.
It’s more effective to shoot a machine gun than that.
The situation has become one where we are forced into visual range combat at the level of World War II due to Minovsky particles.
It seems better to have a pilot and funnel missile guidance personnel on the plane.
>>104
Fighter jets can easily be knocked down by an MS jumping up and hitting them.
The funnel can only be used by Newtypes.
Hathaway doesn’t feel like a Newtype.
>>106
It doesn’t mean that it is inherited by the child.
I think it’s a lie if Bright and Mirai’s child isn’t a Newtype.
The bits equipped with generators are too large to operate with MS.
The funnel has been downsized, but it has a short operating time and needs to be returned for charging.
Disposable funnels, with their charging function removed, become popular in the era of Char’s Counterattack, featuring thrust and power as strong as bits.
If it’s going to be disposable anyway, then funnel missiles are just fine.
>>41
I’m not very familiar with it, but does the minnow powder that was spread become harmless after a certain amount of time?
Will it just thin out and continue to drift?
>>113
It will gradually fade over time.
In games, Penelope’s funnel missiles were the strongest guided ones compared to Ξ.
There are probably various settings, but I wonder if the reason enemies and allies start launching missiles from ZZ is because they really wanted to draw missiles!
>>122
That’s a type of missile for area suppression, not a guided missile…
>>125
You’re leading me on completely, aren’t you?
FAZZ’s missile or something like that.
>>122
It’s mostly because of Macross…
If it can disable infrared guidance with powder, will longer wavelength electromagnetic waves be scattered?
Well, I feel like thermal induction might be possible.
>>124
Heat induction will also be cut off.
Such mysterious particles.
>>128
First, electronic devices that are not shielded go crazy.
Next, the electromagnetic waves are hindered, making it difficult for them to pass through.
When spread at an extremely high concentration that can fly through the air, it starts to distort even visible light.
The missiles themselves seem expensive, but is there a mechanism that allows for cost reduction when integrating with psycho-communication?
>>130
The beam is probably more expensive than the missile.
>>130
Compared to missiles that consider Minovsky particles, I think using psychoframe technology is a low-cost option.
In a world where supersonic flight is possible with MS.
There is no point in creating an aircraft that explodes just from being hit by an MS.
Of course, even Quattro can miss a shot.
I want to see a scene where funnel missiles are canceled out by funnel missiles, but it’s not in the original work or anything.
>>135
Rather, it is the original work.
During the Gryps War, if too much Minovsky particle was scattered, it would have a significant negative impact on both enemies and allies.
Dispersion is regulated.
That’s why short-range guided weapons are making a comeback.
Even though I’m locking on and shooting with Mega Buzz, if my target isn’t taking evasive actions and I’m still missing, isn’t it that the lock-on function is just terrible, regardless of Char’s skills?
>>137
The sniping of Dogos gear in Mega Buzz is explained in the work.
At the limit of range, extremely long distance; the opponent is also moving at high speed alongside; the Dogos Gear is also large and sturdy, so even if you hit it 1 to 2 times, it won’t sink.
But my sponsor, Mr. Wong, said we should sink it now! So I did it even though it was reckless.
>>137
If you’re covered in Min Powder, the lock-on function is useless.
>>144
That doesn’t have any Minos powder sprinkled on it.
In the first place, Dogos Gear is being targeted, but they are not even aware of it, so naturally, they are not disseminating anything.
Gato, who is not even an NT, was doing his best to operate the wired claw arm.
In the Gundam universe, beam weapons are generally made up of a storage device called an energy CAP.
High-performance CAPs can store a lot of energy in smaller devices, but since funnels are small, it is inevitably necessary to use a lot of expensive CAPs.
I think the world of napalm explosive devices is much cheaper than CAP.
Minoko’s excessive spreading will lead to disaster.
>>142
First, just a little sprinkle will damage smartphones, communication devices, and cameras.
That’s already a disaster.
Zanneck is the strongest.
Other than fin funnels, the funnels are generally supposed to be lasers.
>>147
There was such a setting, but now it has become a beam.
When Minovsky particles are scattered in an area where there are none around, it creates a zone that does not respond to radar only in that area.
If there are enemy forces at the source, they can be discovered through reverse tracing, so it’s not just a matter of scattering them.
On the contrary, by intentionally not using the radar, it allows for escaping from the encirclement and luring them into an area with traps, just like Makube did in the first.
Are you just a bystander when guided missiles are usually discussed?
>>153
Actually, guided missiles are mostly wired in Gundam.
>>155
(I knew you weren’t watching…)
Funnel missiles don’t move like regular funnels, do they?
I feel like the trajectory resembles that of a missile around there.
>>154
The mobile artillery needs to be positioned firmly; there’s a clear difference in behavior between the standard funnel and the funnel missile that charges in and explodes.
>>154
Regular funnels are mostly used in space.
Using funnels on the ground is generally something from games or another world.
It has never been depicted what happens when using a space century funnel on the ground.
It’s usually depicted like a reflector bit and shouldn’t be usable on the ground, but that part is always blurred out.
>>162
Let’s watch! ZZ!!
>>166
Everyone is having trouble because of that.
>>167
It can be used against gravity to some extent, but it feels like you can’t move as freely as you’d like.
It’s one thing if it’s a beam, but hitting a distant moving target with a slow, unguided piece of junk weapon is impossible without precognition.
If it’s just flying toward the enemy at close range, a regular missile is sufficient.
Regarding the equipment in the thread image, isn’t it more about the intention of AE in equipping it rather than the price?
So, I’ll prepare a lot of balls and public relations materials and make them shoot a lot.
Are you going home? Do you need it?
Basically, it’s not a missile but a grenade, that’s what it means.
There are some anonymous people here who are randomly spreading original Minovsky settings, but the long-wavelength radio waves affected by Minovsky dispersion become ineffective, causing communication and radar to fail, along with the malfunction of integrated circuits.
So laser communication can be done normally.
It’s a pretty normal setting that you could implement Minovsky countermeasures on missiles if you wanted to, but you don’t because it’s expensive.
>>164
In this laser communication, when the minofun powder is dispersed to the maximum, there is so much noise that it is almost inaudible.
It’s just a rocket launcher in name only, isn’t it, Universal Century?
>>165
Missiles, rockets, and bazookas are all basically the same thing in reality, you know…
You say it’s within sight, but can’t you see a huge structure that is 18 meters tall from quite a distance?
>>169
The range that can be seen with that massive body is already within a distance that can be approached by boosting.
>>169
Just standing there, I experienced that it’s quite difficult to see, which I learned from the life-sized unicorn.
>>174
The ν Gundam in Hakata really blends in when it’s in the city.
>>169
If it’s an optical lens, in space, you can see as far as your vision allows.
>>175
Well, I can’t use optical lenses, so the range is narrow…
I can’t see ultra-long distances.
If you’re using it at low altitude or close to the ground within the colony, it’s similar to what UC is doing.
Over here, it’s depicted that a lot of effort is being put into the launch to keep it airborne, making it difficult to aim accurately.
It’s not like I’m flying using the funnel itself; if there’s propulsion, I think it could probably be used on the ground too…
The effectiveness of the mino powder is somewhat vague, and there’s talk about its concentration… and countermeasures… and later adjustments to the settings, so it’s better for us to think about it in a vague way too.
The ground funnel is just that you can watch all episodes of ZZ from episode 17 onwards for free on Abema, so let’s go watch it…
They’re normally guiding missiles in the play…
>>180
It only looks wavy, but in reality, there is no induction happening.
>>180
Can it be guided hundreds or thousands of kilometers like a real missile?
>>185
In the end, it seems that only close distances are possible, even if you can guide them.
I realized that tricolor colors are quite a form of urban camouflage.
Since you could use bits in the colony with Zeke Axes, you should be able to use them on the surface too.
Pur’s funnel was responding with a reflector bit, so it’s moving very quickly.
That’s why there are infrared-guided missiles after Zeta due to the Mino powder regulations.
On top of that, crouching down, lying down, hiding, and draping camouflage sheets makes it so that you can’t be found easily.
In other words, battleships are equipped with missiles, so they are effective for attacks on fixed coordinates and should not be classified together with close combat.