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An unfamiliar uncle is getting along well with multiple people.
If the deadly poison increases more,
It’s nice that it can handle 10 Cosmos weakness and 4 Abidame hits.
The skill rotation becomes incredible when focused on the secret technique…
The damage source has unexpectedly become the top.
If you’re going to include Snake-chan, what kind of formation will it be?
>>5
If you’re going to Cosmos, it’s Megadeth and Roger.
>>8
What is Megadeth!?
>>10
It’s a rock band!
I was a bit unsure during the implementation, but it was the right choice to keep it.
I somehow feel like lining it up with Friday.
I want you to get involved in the scenario…
It was said that it could only excel in ancient battlefield assaults, but the snake could also be used in other ways.
But I think I don’t need to sleep…
I’m struggling to decide whether to choose Roger or Fediel for the last spot in Megas Indara…
Even now, in V2, Fediel is strong…
>>14
When dealing with Cosmos, having two special moves is convenient.
>>16
When it comes to Cosmos, nothing seems to have an effect on Fediel.
When you put in Cosmos, it makes battles really easy.
I just can’t tell if I have the buff that allows me to use Abi twice or not…
I think it’s pretty impressive that Abi can hit like crazy, as they are quite the hard worker.
Even the strangers ask for the secret technique 5 times, so Fedi’s 2 times is quietly helpful…
What kind of formation does an unknown old man have?
Right now, I’m in Rysaterusnia.
>>19
The lineup for uncles is quite flexible, you know…
I have structured it as Magus Indarafedi.
I don’t know if it’s fast, but it should probably be stable.
In Cosmos, I was torn between Eva and Indra, but in the end, I chose Indra for the difference in milk.
No one can blame me.
If it’s compatible with Cosmos, it would hit hard with Evangelion instead of this kid.
>>21
It’s similar to the operation, so I prefer that aspect.
I’m doing it in Orcis Hall Satyrinda, but since it’s not extreme, it’s not even a mimicry of the video.
It’s strange for all characters to be able to re-trigger their ultimate just by pressing one button…
>>25
It’s convenient to activate the auto second ability with a regular punch.
I really want to avoid going to sleep without doing the secret technique loop.
Well, when actually operating, we make them use their ultimate skills repeatedly, so they don’t sleep, but nobody is looking for such a picky restriction in a game.
>>27
If you remove it when you finalize, you’ll be able to use one enhancement point, right?
I think pressing FC brings back 10,000 barriers, mounts, dispel, and exhilaration quite a bit.
Are you listening, Ruou-kun?
I’m forcing a loop formation by setting the Omen sword to gauge increase, but it’s slow yet fun…
I’m sliding to the uncle who doesn’t know the organization of the Aga as it is.
Sometimes everyone gets wiped out.
I heard that it can be used with Cosmos Fluor, but I don’t know what kind of performance it has.
It’s fun to team up with Old Man Lucius for a sword and dagger combination.
I sleep sometimes, but…
For some reason, the one that was significantly lowered during implementation.
In the end, it turned out that Full Auto is strong.
>>35
As usual
>>35
Well, I really don’t want to use a character if I can get by without it, since using skill moves and abilities creates a lot of delay.
>>35
In the end, I think everyone already understood from the beginning that Full Auto is strong.
Unlike last year’s Hira, this year’s high difficulty level doesn’t get any easier even if it’s weak in the short term, so it’s been considered a disappointing category.
With the secret art, the first and second abilities return and can be used twice with a deadly poison of 7 or higher.
The highly toxic substance is a shared debuff, so it quickly reaches level 7 when everyone brings it.
>>36
I remember the ancient Clarisse…
Damage Abilities, Damage Weakening, Ultimate Skill Hit Count
Because it can accommodate various conditions.
Well, I think the bar was raised a bit too high in Hira.
There are those who will relentlessly lower it unless it’s completely broken to the point that you can tell just by touching it for a few minutes.
It’s a sight often seen not only in Granblue Fantasy but also in social games.
Hylra has been around for a year since its implementation, and it still participates in daily full auto from the full auto to the Luci Zero Tengen, and it’s a crazy character that fully supports Hell in the old battlefield from 90 to 250 with both full auto and manual.
Is it occasionally?
Thank you for teaching me about the swordsman formation, Anonymous.
That unknown older man deals a lot of damage and doesn’t die at all.
It would be nice if the 2nd ability’s performance could be a bit simpler.
Compared to Haila, there are hardly any gacha characters that can compete, except for limited characters.
I think Indara is indeed strong, even though it still has room for improvement.
However, if we just dive into the ancient battlefield like this, it will be tough, so I want additional parts focused on dark skills.
If anything, this year’s Valentine couple was also said to be weak at first!
>>50
It’s a character that was said to be strong the moment they debuted, isn’t it?
>>51
Is it Hylia…?
>>52
I remember that even Hyra was said to be weak in the beginning.
>>53
…Right after implementation, I don’t need to look at character evaluations here or on social media!
>>52
That was also lowered at the start.
You turned your palm right away.
Not just characters, even things like Babus stones were said to be weak and unnecessary.
From the moment it was unanimously printed, it became a strong series, like Limipar.
>>56
At first, the weapons were strong but difficult to handle.
At that time, even when the flames of the limit breaker came, it still wasn’t enough.
>>56
I feel like it was said that it’s impossible to take someone with just strong purple to high difficulty levels.
Honestly, a monster as strong as Hyra.
When this implementation looked weak, there were only crazy people around.
At first, I feel like I saw something saying that Hira was too soft and not good…
The image in the thread is a bit too strong…
Mr. Paa is the only one who can push with a buffed two-player from the very beginning, even ignoring all the other long sentences.
Even if the actual values of buffs and debuffs are revealed, it won’t matter if there are people who just throw around random comments without reading them…
Even after two years since the patch, characters that can normally use a two-hit opener aren’t being released. What’s going on?
Thanks to Limiter Party, fire has become extremely strong in the short term, but it feels like the power of high difficulty and ultimate skills is being suppressed because of Limiter Party.
>>66
Different.
Originally, there were no characters designed for high difficulty, but they have gradually started to increase since the release of Limipar.
>>70
The high difficulty before Limiter Break was more terrible, wasn’t it?
In the early days of Super Battle Heroes, I was crying while using Essel with an Indian player.
Both Tengen and Ruzhzero are really good at fire.
>>67
For that reason, I’m waiting for @Hiyami…
Honestly, I don’t really understand it well.
Long-term characters generally see a drop in evaluation when they are first released.
Short-term characters will have their evaluation drop if they cannot compete on the first day of implementation.
That kind of feeling.
Everyone calls me Par-san, but isn’t Remizeta also doing a lot?
The fire secret technique has no ability to distribute the gauge at all.
Because of the late cicadas, it is no longer necessary to full chain every turn.
>>73
Luffy! Shinsengumi! You two…
>>81
Seriously… what a lineup.
>>81
You guys aren’t distributing the gauge either, are you…?
Katen Gen has not been updated from the late cicada Nataku.
Haila seems to have a hard time being criticized for its performance, so it feels like the illustrations are being nitpicked and attacked instead.
Macola and Lobelia were both lowered.
It’s better not to get involved.
The opening two-player is undeniably strong…
Limipar having ridiculous buffs and granting follow-up attacks to the entire team is even more absurd.
I use the thread image for everyday use because it’s cute.
In the end, the moment you implement it, sour grapes will come out all at once, so it’s better not to look.
>>79
Even Baremakora was once criticized as being exclusively for short-term use until people started saying it’s strong in LuciZero.
It seems that I can solo Cosmos, but maybe because I don’t have the Fedie spear, it’s not going well.
>>80
After looking it up, I could assemble this equipment… but it was impossible because there was no super lewd Kyonshi.
>>88
It can be prone to accidents, but the final Orcis Evandara is relatively easy to assemble.
>>93
Is that still acceptable?
Let’s give it a try.
The flames of Tengen and Rushi Zero can be said to be both advantageous and troublesome.
The speed is good (so the treasure gathering in the ranking box is nice), but it’s quite busy, especially with Luci Zero.
Darkness is the opposite; the controls are really easy, but you can’t gain speed, so gathering treasures isn’t good, and once you’re used to it, you don’t want to use it.
>>82
Although it is theoretically simple, the more accustomed people are, the less they want to use it, leading to an accumulating image of not working at all.
>>90
I want to do it in the dark, but there aren’t many videos because it isn’t popular to begin with, so it’s difficult for newcomers to enter.
>>90
The darkness is great just for canceling the ominous signs.
>>82
Isn’t it tough for Tengoku to gain speed too?
If I stop using eggplant and put in zeta, will it be better?
>>96
It seems that Tengen can also be used with fire mana.
>>130
I don’t want to use Mana Diver with a fire that already has a terrible omen for its ultimate ability.
It’s clear that a weak person is really weak, to the extent that everyone just stays quiet and doesn’t even want to touch it.
>>84
I had been using Chanoir for a long time, so I kept saying it was strong, but here no one was listening, and then when the ancient battlefield came around, it became the topic of conversation, so I was like, what the heck.
>>108
Well, that’s how it is.
>>108
The reason it was brought up in the first place is that Harze has become more susceptible to dying.
Do you need to sleep?
It feels like there was a time when fire was the ultimate attribute!
It seems like maintaining it would be troublesome with the skill lock, but what do you think?
Since the Limpa era, hasn’t the age of fire begun?
>>95
Honestly, I think we can say the age of fire has come a year after that.
Even if Par-san comes, all I did was hit them with a favorable attribute.
How about adjusting Fai’s Anira towards the axis of ultimate techniques?
Even the evening cicadas distribute the secret skill gauge.
>>100
It’s being distributed, right?
>>100
They are being distributed, but it’s just a different timing than Kaneshige.
The fact that the name Eva comes up quite a bit is amazing.
>>101
Unexpectedly, the Cosmos suitability with red ability level 4 and the number of debuffs will solve the problem.
It is not an exaggeration to say that there was no concept of high-difficulty characters until Krynua arrived.
In the end, I have turned off the Abilities 3, but I don’t know if that’s the right choice.
I’ve been thinking about what to do with the Fire Ancient Battlefield 250 for a long time.
I somehow understand the darkness.
The fire of Lush Zero is seriously fast.
However, if you miscalculate the number of turns, Fenny can suddenly die from the undead Behoima, so it requires a lot more nerves compared to water or light.
>>109
I’m such an idiot that I always set Fenni to fixed based on the ultimate move’s prediction every time it drops.
When Wā was implemented, people were saying it was broken and a necessity, and that you should pull for it since the stones would come back anyway.
Even if I try to explain the strengths of a minor character, there are hardly any people who actually give it a try…
It seems like it’s a long-term character that would do well in a battlefield reminiscent of Chanoir or Gobro.
>>115
Who was the last light in recent times?
Isn’t Lucio the last one?
>>117
I wonder if Jeanne or Noah will finally arrive.
>>115
I think Light An seems strong in terms of durability.
Vira’s overall protection might also be countered.
>>115
Ilnote
Each technique returns two mounts and dispels.
Evangeline will be able to provide guidance around the 6th turn, but after that, she will unconditionally deal damage 4 times and apply debuffs 4 times every turn, so her suitability for V2 is extremely high.
Once you get used to it, there are many things to be careful about with fire, but once you’re accustomed, you can easily eliminate the undead yellow apples with Feni, making it quite stable.
It’s easier than the water before Yachima came.
>>122
I think it’s too deceptive that block (100% activation rate, 100% reduction rate) is like this when using it.
The undead really make me feel the malice of the creators, and it’s infuriating.
This undead is practically non-existent.
>>123
It feels more like a business motive, saying “Get me a weak and short character rather than malice!”
The final light is strong, but it doesn’t seem to come that much.
Well, if you say that Limivira can still be used, then yes, that’s true.
It’s a pity that if Agagoto had the maximum limit for Abyss techniques, it would have been truly the best.
Well, distributing 15% gauge is already strong enough.
Who was Eva again? Oh, is she the one from the collaboration?
I wonder if you could scatter the Eva markings for me.
I want a character that can distribute enough gauge to loop the ultimate move every turn with Ilunote.
>>133
Why not just use a swimwear prince or something?
When Chanoir was finally implemented, it was unanimously treated with the question, “Where would you use this?” So it’s rare for something to be flipped around like that.
>>134
There were voices saying that this might be quite strong, but it hardly came up at all until the ancient battlefield.
>>134
That strange woman had a unique buff that wasn’t that strong and a cooldown technique that was incredibly powerful, so the slow effect was really effective, which made for a curious design.
>>140
Recently, the old battlefields are generally quite painful, so having Slow is probably a common strength, isn’t it?
>>154
But the Descomar 250 really just ended up looping through completely…
>>159
That was because the unique buff forced a full chain, so it’s easier to go along with that.
>>159
That’s because it can suppress unique debuffs with Full Chain, and if it’s not focused on the ultimate, you’re probably including Riccho.
>>134
There was a feeling that we should consider using the Tetragod 250 for the ultimate skills, but I think there are many players who believed that existing water wands could do the job.
The case of the phantom thief shining was not sarcastic, but really interesting in a good way.
Maybe it’s been the most talked-about since it was implemented.
I don’t usually think about whether something is strong or weak with a boss that pathetic.
>>139
But the last Mawa was like that, and usually Mugen and Colossus that Water is hitting are pretty awful as well, right?
The water had high character power from the start, so the thief didn’t stand out much.
In reality, if you don’t hit around 250 in the old battlefield, it would be better to use a different character, right?
>>132
At least it’s Dispel.
Rank Points 19,930 EXP 8,997 Damage Dealt 1,709,188,160 Turns Passed 24 Defeat Time 14:16 Summoning Stone Usage Count 13 Elixir Usage Count 0 Damage Dealt Total Damage 407,560,083 11 27 502,351,842 36 15 290,213,427 17 30 437,564,141 50 11 62,548,121 1 4 4,696,106 3 0
It’s not fully automatic, but it feels like this with a stranger uncle in multiplayer.
When Indara dropped to 20%, the movements of the ultimate technique suddenly became worse and it got shaky!
The Magus stabs me.
I have seen opinions like “I don’t want to participate in this strong battlefield.”
>>147
It’s actually troubling because they came.
>>150
If you hadn’t come, the attention on the phantom thief and the girl of Sunata probably wouldn’t have happened.
>>147
It actually happened, you know…
I need to secure Meigas and Rajiel in the next swimsuit gacha.
>>148
Is there a pick-up for that during the anniversary?
>>158
The swimsuit should have been fully reissued.
Who are you going to replace as the phantom thief? It’s not something I think about much, but the usual suspects are pretty reliable…
I remember that although Shanowar is a double dispel, there was some debate about whether to use him over other characters in the old battlefield.
It feels like I became the MVP of the old battlefield due to a combination of various factors like the actions of the opposing team and the regular member meta.
There are some finals that disappeared without anything special happening, even though I thought maybe it could be something like Marquiales or Euisis…
If you use a fully automated weapon system, it’s more stable to fully chain every turn with a combination of Crucia, Yuri, and Yggindal.
Well, in the end, by adjusting HP based on the opponent’s action patterns for 250, the King self-destructing Hāze Gabutefunuth Hailar became stable enough to work, so it shouldn’t be the worst… I hope.
It’s said that it was adjusted for the ancient battlefield, but there are many who are not, so it’s hard to make a judgment until the ancient battlefield comes.
>>160
I vividly remember the tragedy of Halezena.
There are characters that were unanimously judged as weak and actually turned out to be weak.
>>164
What on earth is Mr. Mooto?
During the time of Wamamutsu, it was said that Halorozetta didn’t want to stand out in the old battlefield, but she shone brightly.
Well, during times like when there are special tickets, this one has come up a few times as a character to include in the regular pool for an ultimate skill, like this one, Shanouar.
The Destroyers 250 is just too weak as it is.
Starting with one click on Kaguya and then just doing a full reload to finish in under 4 minutes is, to say the least, lacking in dignity.
>>167
It was at a level where the name didn’t stick in my memory.
It felt like it would be fine if we had the Schiete sword as a weapon.
Even so, it’s all jumbled up with things like the level of lewd markings and the level of calamities.
I say the third ability is crap.
>>168
I really wonder what this is all about.
Aside from other things, I really don’t understand the meaning of “insomnia and short breaks,” and on top of that, it’s not like I can cheat with any excess.
Well, the Water Ancient Battlefield was tough, but it was more enjoyable than the Over Chain requirements.
>>169
Obache is basically like a damage requirement.
It was pretty disappointing because the formation was restricted more than the damage.
The innkeeper wants last year’s swimsuit that was missed.
To be honest, I was really jealous of the people who had it in the old battlefield…
That’s right, Maria really made a huge impact, didn’t she…?
I was about to forget it from my memory.
Maria is strong, but if an opponent with such performance shows up, it’s just a direct path to becoming a terrible boss, according to the evaluation.
Every time I see the main end of the progression in high-difficulty darkness or full auto.
“I don’t want to advance towards the end times.”
Everyone is putting in a lot of poison, so it tends to work out one way or another.
Finally coming… the mandatory shitty boss!
I have the most fun with a formation where an unknown old man just keeps moving the gladiators.
It was a frustrating boss that was just as bad as Wama.
But I feel that the impact was greater with Wama.
>>180
Appearance
Unpleasant appearance.
>>181
I really can’t stand tardigrades, so I was playing while hiding.
When I searched for arrangements for Wamamutsu, I was troubled to find even real images appearing.
>>180
Yo, I’m a Volker, but in the end, it’s just a strengthened Wama.
I think it’s really good that they adjusted Indara’s third ability normally.
I think it would be nice if the third ability could reactivate the ultimate.