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If you use Guile
From the perspective of someone using the dance
The return on wake-up pressure is too low, and it’s troubling.
Sumo is a national sport, so I want to promote it.
It’s over.
Here it is ❤
Isn’t it possible to manage with a character that has better projectiles since Mai’s projectiles are weak?
The world changes too much depending on whether it’s a bullet character or not.
It’s nice to hold a fan in your mouth when both hands are occupied.
I want to be trapped too.
People whose enhanced edges look like a gruesome video.
It seems that Mai finds Guile to be tough, but Guile also finds Mai to be tough.
It’s so tight!
A daughter who is a tough match for Honda and Guile.
Honda seems to be no good.
It’s not zangy.
A story about futanari?
It’s a metaphor for an erection, right?
Isn’t the zangi that intense?
Sometimes I encounter situations where I wonder how you managed to come up to the master from underground.
Is it that I’m running out of things to do because I’m the one holding the bullets?
Even if the weak K-target combo is guarded, there is almost no confirmation.
If I hit it, I’m trying to get into SA2 from OD Musasabi.
Since everyone isn’t doing it, it probably has no expected value.
>>19
If it’s lethal, aim for it.
Isn’t it better with SA1 otherwise?
The lower tier is fast, but since it’s normal, I think the armor of Zangief is a bit unpleasant.
Naughty
Whether Zangi is really advantageous is quite questionable.
Well, the edge wake-up pressure with flower butterfly fan might be tough, but I guess it’s still manageable.
It was you who set it up, right?
Zangi is strong against bullets.
Andy, give up and get trapped.
The aerial K of Zangi and the body press almost certainly crush the regular anti-air, leading to a full combo hit.
It might be tough for those who debuted as a character in their training outfit just because of the breasts.
>>26
I’m Zangief, but I’ve only ever been taken out by regular Shoryuken attacks…
Next time you fight me, no Shoryuken allowed.
Because there’s something else being prohibited here too.
It’s amazing how taking a Jasper reduces the gauge due to the design of the bullets.
When I was taken to the edge and tried to do something with an OD headbutt, I got thrown.
I don’t know if the OD headbutt hasn’t come out or if that’s just how it is.
>>28
It’s not an invincible move; it just has armor, so it’s naturally throw-able.
>>31
I see… I wish they would add invincibility too.
>>34
If Honda becomes invincible, he’ll probably be the strongest character.
Skilled people throw their fans at you at the most frustrating moments, don’t they?
Once you guard, the fan hell begins and drags on endlessly.
When you use the DJ, this guy becomes just a flying squirrel.
>>30
The big Air Slash is piercing through the OD Hana-Tori fan, so isn’t it really tedious to exchange blows?
For now, I hate Mai who rushes, throws, and raises the line!
What the hell is that guy named Andy? Damn it, damn it, damn it, damn it, don’t call my name, damn it!
I wish the wake-up pressure would connect with the lingering heavy kick, but if it’s blocked, then even if I try to layer on another attack, I won’t get any advantage, and even if it hits, it doesn’t do much damage, which is sad.
I want techniques that give an advantage at mid-range like other characters.
If you’re going to practice Tremor every day, it’s probably about the sustain of the big K.
I should be able to unleash the Rising Dragon in Mai, but instead, an ultra-cool charging attack comes out!
What does it mean when someone does 2→1 tightening instead of SA3 when there are three?
>>40
If you can’t defeat it, it’s better to strengthen yourself.
If you can’t win without using OD, then that’s strong, right?
Just by using the OD round on the bullet, it can bring it over to our choice, which is too strong…
If we say that about being shot by an OD bullet, then that applies to other characters too, right?
The BO state is seriously strong.
A character that is easy to understand how to use and simply strong.
And yet, it can also do complicated things.
You have to go to connect SA1 in the center early.
If it’s 2, you can start with Dragon Flame Dance and enhance it with 1, but the wake-up pressure doesn’t follow.
2 is strong in mix-ups and wake-up pressure, you know.
Number 2 can chase and simply has too much damage.
Don’t carelessly reduce by 5000.
In the end, it’s a struggle to take the drive gauge back with OD returning it with OD.
>>49
Meaningless exchange…
>>50
Huh?
>>50
I didn’t feel like I could win against Guile at that time when my understanding was shallow.
I understand now that this is what kind of game it is.
I wish I could fly.
The performance of the technique connected from weak points is good, so as long as you can fit that in, you can start over.
When you’re caught up in the movement, it’s really hard to get a grip on the turn.
I feel like if we seriously competed in D-gauge cuts, when the Hanachou-sen activates, it would just take everything away and turn into a terrible game.
I hope the no-charge shot doesn’t end up losing unilaterally to the charged shot.
Since JP’s feint shots are being negated, please make Mai’s the same.
>>56
Instead, you’re holding on strong.
Akuma has 9000 health, so it’s good.
>>56
Well then, shall we make it only a counter judgment like a feint…?
Isn’t it the case that what works or doesn’t works could also be said about the characters I’m using?
Is it relatively okay to get caught and escape during the fan-related combo jump on the second tier?
>>59
I think it would be acceptable if you can deduct the D gauge from the OD fan.
It seems that even doing it in a normal way doesn’t improve the situation much.
>>59
Go ahead and do it.
I’ll pick it up from the rush and bring it to the end.
JP is a character that lacks OD invincibility or is weak, so please forgive me.
>>60
I’ve been watching your OD Amnesia all along.
Did you really do a great job?
Having too many dances is the most annoying.
I don’t want to deal with someone like that repeatedly because they have a nature like Guile.
Isn’t it better to accumulate experience points now?
I understand that handling it is a hassle, but…
Ed is way more boring, and it’s not like it matters now anyway.
The precision of Mai’s attacks in ranked matches is getting better and better, and it’s becoming less funny.
I’m heavily reliant on my super strong OD fan, which has resulted in a low D gauge, making it really difficult to shoot OD. It’s tough even against Ryu, which is a big problem.
Dancing can be difficult to be assertive against someone strong.
I used to think that, but recently I’ve started to feel that Ken is actually more of a hassle to deal with than Akuma.
It’s annoying that despite having a relatively long normal reach, it somehow doesn’t leave much of a hitbox, making it difficult to counter.
>>72
Standing P is seriously crazy.
I don’t feel like I can win if I just keep getting hit repeatedly; I can’t counter at all.
In terms of gameplay, it’s tough in the order of Ryu > Ken > Akuma.
It’s tough without any ammo characters…
It’s not related to the dance, but…
I really dislike facing strong characters like Guile and DJ, so what should I use to have fun playing?
>>76
y1 Cammy… Right now, should I go with Ed or just choose Zangief?
>>76
I got angry at Guile and started using him, but I seriously think that’s a valid choice.
Ken is very good at grinding D gauge, and if he touches that, it means the number of OD flower birds will decrease…
I have invincibility while dodging bullets, so isn’t it easier to deal with in a dance match?
It’s Mai, and I don’t know what to do once the attack goes through after I’ve fortified with the folding fan…
I dislike the coarse feeling of having to focus on how to execute my jumps with a performance partner.
It’s impressive, but I think it’s about this level.
Depending on the character you’re using, it might be gruesome.
I got mad at Guile, used him, and then got angry at how unnecessarily difficult his combos are.
I’m starting to have the same impression as Ken, thinking that this character’s matchup is not disadvantageous at all since harassment can begin from any hit, whether it’s a cop or whatever.
I’ll have the folding fan guard up and wait around to counterattack.
If it hardens, throw it away.
This means we can also go for the diamond rank.
An easy fan for gathering dust might be punished with Jasper, while the OD fan could be won through sheer determination.
I think Tobi is definitely a character that sticks out quite a bit.
I got angry at Guile, and after playing in training mode my fingers started to hurt, so I can’t use charge characters.
If it had come out at the end of the season or just after the season started, it seems like many professionals would have used it.
It seems like there aren’t many people who will use this this time.