Home » Game » Street Fighter » [Street Fighter 6] I’m trapped in a dance, help me.

[Street Fighter 6] I’m trapped in a dance, help me.

Japan Otaku Reviews+

1: Japan Otaku Reviews

If you use Guile

2: Japan Otaku Reviews

From the perspective of someone using the dance

The return on wake-up pressure is too low, and it’s troubling.

3: Japan Otaku Reviews

Sumo is a national sport, so I want to promote it.

It’s over.

4: Japan Otaku Reviews

Here it is ❤

5: Japan Otaku Reviews

Isn’t it possible to manage with a character that has better projectiles since Mai’s projectiles are weak?

6: Japan Otaku Reviews

The world changes too much depending on whether it’s a bullet character or not.

7: Japan Otaku Reviews

It’s nice to hold a fan in your mouth when both hands are occupied.

8: Japan Otaku ReviewsYeahx15

I want to be trapped too.

9: Japan Otaku Reviews

People whose enhanced edges look like a gruesome video.

10: Japan Otaku Reviews

It seems that Mai finds Guile to be tough, but Guile also finds Mai to be tough.

11: Japan Otaku Reviews

It’s so tight!

12: Japan Otaku ReviewsYeahx18

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13: Japan Otaku Reviews

A daughter who is a tough match for Honda and Guile.

14: Japan Otaku Reviews

Honda seems to be no good.

It’s not zangy.

15: Japan Otaku ReviewsYeahx2

A story about futanari?

16: Japan Otaku ReviewsYeahx1

It’s a metaphor for an erection, right?

17: Japan Otaku Reviews

Isn’t the zangi that intense?

18: Japan Otaku Reviews

Sometimes I encounter situations where I wonder how you managed to come up to the master from underground.

Is it that I’m running out of things to do because I’m the one holding the bullets?

19: Japan Otaku Reviews

Even if the weak K-target combo is guarded, there is almost no confirmation.

If I hit it, I’m trying to get into SA2 from OD Musasabi.

Since everyone isn’t doing it, it probably has no expected value.

54: Japan Otaku Reviews

>>19

If it’s lethal, aim for it.

Isn’t it better with SA1 otherwise?

20: Japan Otaku Reviews

The lower tier is fast, but since it’s normal, I think the armor of Zangief is a bit unpleasant.

21: Japan Otaku Reviews

Naughty

22: Japan Otaku Reviews

Whether Zangi is really advantageous is quite questionable.

Well, the edge wake-up pressure with flower butterfly fan might be tough, but I guess it’s still manageable.

23: Japan Otaku Reviews

It was you who set it up, right?

24: Japan Otaku Reviews

Zangi is strong against bullets.

25: Japan Otaku Reviews

Andy, give up and get trapped.

26: Japan Otaku Reviews

The aerial K of Zangi and the body press almost certainly crush the regular anti-air, leading to a full combo hit.

It might be tough for those who debuted as a character in their training outfit just because of the breasts.

35: Japan Otaku Reviews

>>26

I’m Zangief, but I’ve only ever been taken out by regular Shoryuken attacks…

Next time you fight me, no Shoryuken allowed.

Because there’s something else being prohibited here too.

27: Japan Otaku Reviews

It’s amazing how taking a Jasper reduces the gauge due to the design of the bullets.

28: Japan Otaku Reviews

When I was taken to the edge and tried to do something with an OD headbutt, I got thrown.

I don’t know if the OD headbutt hasn’t come out or if that’s just how it is.

31: Japan Otaku ReviewsYeahx2

>>28

It’s not an invincible move; it just has armor, so it’s naturally throw-able.

34: Japan Otaku Reviews

>>31

I see… I wish they would add invincibility too.

37: Japan Otaku Reviews

>>34

If Honda becomes invincible, he’ll probably be the strongest character.

29: Japan Otaku Reviews

Skilled people throw their fans at you at the most frustrating moments, don’t they?

Once you guard, the fan hell begins and drags on endlessly.

30: Japan Otaku Reviews

When you use the DJ, this guy becomes just a flying squirrel.

42: Japan Otaku Reviews

>>30

The big Air Slash is piercing through the OD Hana-Tori fan, so isn’t it really tedious to exchange blows?

32: Japan Otaku Reviews

For now, I hate Mai who rushes, throws, and raises the line!

33: Japan Otaku ReviewsYeahx1

What the hell is that guy named Andy? Damn it, damn it, damn it, damn it, don’t call my name, damn it!

36: Japan Otaku Reviews

I wish the wake-up pressure would connect with the lingering heavy kick, but if it’s blocked, then even if I try to layer on another attack, I won’t get any advantage, and even if it hits, it doesn’t do much damage, which is sad.

I want techniques that give an advantage at mid-range like other characters.

38: Japan Otaku Reviews

If you’re going to practice Tremor every day, it’s probably about the sustain of the big K.

39: Japan Otaku ReviewsYeahx2

I should be able to unleash the Rising Dragon in Mai, but instead, an ultra-cool charging attack comes out!

40: Japan Otaku Reviews

What does it mean when someone does 2→1 tightening instead of SA3 when there are three?

41: Japan Otaku ReviewsYeahx1

>>40

If you can’t defeat it, it’s better to strengthen yourself.

43: Japan Otaku Reviews

If you can’t win without using OD, then that’s strong, right?

44: Japan Otaku Reviews

Just by using the OD round on the bullet, it can bring it over to our choice, which is too strong…

45: Japan Otaku Reviews

If we say that about being shot by an OD bullet, then that applies to other characters too, right?

46: Japan Otaku Reviews

The BO state is seriously strong.

A character that is easy to understand how to use and simply strong.

And yet, it can also do complicated things.

47: Japan Otaku Reviews

You have to go to connect SA1 in the center early.

If it’s 2, you can start with Dragon Flame Dance and enhance it with 1, but the wake-up pressure doesn’t follow.

2 is strong in mix-ups and wake-up pressure, you know.

48: Japan Otaku Reviews

Number 2 can chase and simply has too much damage.

Don’t carelessly reduce by 5000.

49: Japan Otaku Reviews

In the end, it’s a struggle to take the drive gauge back with OD returning it with OD.

50: Japan Otaku Reviews

>>49

Meaningless exchange…

51: Japan Otaku Reviews

>>50

Huh?

61: Japan Otaku Reviews

>>50

I didn’t feel like I could win against Guile at that time when my understanding was shallow.

I understand now that this is what kind of game it is.

52: Japan Otaku Reviews

I wish I could fly.

53: Japan Otaku Reviews

The performance of the technique connected from weak points is good, so as long as you can fit that in, you can start over.

When you’re caught up in the movement, it’s really hard to get a grip on the turn.

55: Japan Otaku Reviews

I feel like if we seriously competed in D-gauge cuts, when the Hanachou-sen activates, it would just take everything away and turn into a terrible game.

56: Japan Otaku ReviewsYeahx1

I hope the no-charge shot doesn’t end up losing unilaterally to the charged shot.

Since JP’s feint shots are being negated, please make Mai’s the same.

58: Japan Otaku Reviews

>>56

Instead, you’re holding on strong.

Akuma has 9000 health, so it’s good.

62: Japan Otaku Reviews

>>56

Well then, shall we make it only a counter judgment like a feint…?

57: Japan Otaku Reviews

Isn’t it the case that what works or doesn’t works could also be said about the characters I’m using?

59: Japan Otaku ReviewsYeahx1

Is it relatively okay to get caught and escape during the fan-related combo jump on the second tier?

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>>59

I think it would be acceptable if you can deduct the D gauge from the OD fan.

It seems that even doing it in a normal way doesn’t improve the situation much.

65: Japan Otaku Reviews

>>59

Go ahead and do it.

I’ll pick it up from the rush and bring it to the end.

60: Japan Otaku Reviews

JP is a character that lacks OD invincibility or is weak, so please forgive me.

64: Japan Otaku Reviews

>>60

I’ve been watching your OD Amnesia all along.

Did you really do a great job?

66: Japan Otaku ReviewsYeahx4

Having too many dances is the most annoying.

I don’t want to deal with someone like that repeatedly because they have a nature like Guile.

67: Japan Otaku ReviewsYeahx1

Isn’t it better to accumulate experience points now?

I understand that handling it is a hassle, but…

68: Japan Otaku Reviews

Ed is way more boring, and it’s not like it matters now anyway.

69: Japan Otaku Reviews

The precision of Mai’s attacks in ranked matches is getting better and better, and it’s becoming less funny.

70: Japan Otaku Reviews

I’m heavily reliant on my super strong OD fan, which has resulted in a low D gauge, making it really difficult to shoot OD. It’s tough even against Ryu, which is a big problem.

71: Japan Otaku Reviews

Dancing can be difficult to be assertive against someone strong.

I used to think that, but recently I’ve started to feel that Ken is actually more of a hassle to deal with than Akuma.

72: Japan Otaku ReviewsYeahx1

It’s annoying that despite having a relatively long normal reach, it somehow doesn’t leave much of a hitbox, making it difficult to counter.

73: Japan Otaku Reviews

>>72

Standing P is seriously crazy.

I don’t feel like I can win if I just keep getting hit repeatedly; I can’t counter at all.

74: Japan Otaku Reviews

In terms of gameplay, it’s tough in the order of Ryu > Ken > Akuma.

75: Japan Otaku Reviews

It’s tough without any ammo characters…

76: Japan Otaku Reviews

It’s not related to the dance, but…

I really dislike facing strong characters like Guile and DJ, so what should I use to have fun playing?

79: Japan Otaku Reviews

>>76

y1 Cammy… Right now, should I go with Ed or just choose Zangief?

80: Japan Otaku Reviews

>>76

I got angry at Guile and started using him, but I seriously think that’s a valid choice.

77: Japan Otaku Reviews

Ken is very good at grinding D gauge, and if he touches that, it means the number of OD flower birds will decrease…

I have invincibility while dodging bullets, so isn’t it easier to deal with in a dance match?

78: Japan Otaku Reviews

It’s Mai, and I don’t know what to do once the attack goes through after I’ve fortified with the folding fan…

81: Japan Otaku Reviews

I dislike the coarse feeling of having to focus on how to execute my jumps with a performance partner.

82: Japan Otaku Reviews

It’s impressive, but I think it’s about this level.

Depending on the character you’re using, it might be gruesome.

83: Japan Otaku Reviews

I got mad at Guile, used him, and then got angry at how unnecessarily difficult his combos are.

84: Japan Otaku ReviewsYeahx2

I’m starting to have the same impression as Ken, thinking that this character’s matchup is not disadvantageous at all since harassment can begin from any hit, whether it’s a cop or whatever.

85: Japan Otaku Reviews

I’ll have the folding fan guard up and wait around to counterattack.

If it hardens, throw it away.

This means we can also go for the diamond rank.

86: Japan Otaku Reviews

An easy fan for gathering dust might be punished with Jasper, while the OD fan could be won through sheer determination.

I think Tobi is definitely a character that sticks out quite a bit.

87: Japan Otaku Reviews

I got angry at Guile, and after playing in training mode my fingers started to hurt, so I can’t use charge characters.

88: Japan Otaku Reviews

If it had come out at the end of the season or just after the season started, it seems like many professionals would have used it.

It seems like there aren’t many people who will use this this time.

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