
In terms of influence
Nintendo GAME BOY Pocket Monsters Red Pocket Monsters Green POCKET MONSTER GAME BOY Nintendo GAME BOY 646-01488 646-01488
If Pokémon didn’t exist, the entire history including the Game Boy onward would change.
>>1
First of all, it’s questionable whether the GBC ever hit the market…
There has been an increase in games that are forcefully divided into versions.
Without Pokémon, Sanrio Time Net would not have been born.
Due to its involvement in the very history of mobile devices, there’s a possibility that not only the DS but even the Advance may never be born.
It may have had some influence on the history of anime.
Pokémon Medabots Devil Chul Yokai Watch
>>6
Far from being slight, the economic impact at that time was no joke.
>>6
Polygon Flash
The development of mobile devices seems to be about 10 years behind.
>>9
A world where DS, PSP, and even Vita were never released…
I don’t think there are many subcultures that have not been influenced by Pokémon since its release.
First of all, it seems like the Switch wasn’t born yet, and I wonder if a new version of the Game Gear or WonderSwan would have become mainstream.
>>11
Hey, Neo Geo Pocket…
>>11
There may be no Pokémon in the world of Ex-Aid…
I wonder who would be the first to invent something like Pokémon in a world without Pokémon.
I guess it’s Game Freak after all.
>>12
Just to note, there was something called Linda Cube before Pokémon.
If it weren’t for Pokémon, Digimon might have grown more.
This might be the most significant point in that it has also affected real business.
There will likely be no impact on the evolution of communication technology.
I think game-to-game data exchange will come someday.
You were quick to do that on the Game Boy.
>>20
It’s a little different there.
Since you can connect GB with a communication cable, think of a game that uses that.
The order comes first.
>>32
Is that so?
I heard that the communication function was a bonus.
>>34
The online battle was decided about a week before the master-up.
It was just a single-player RPG that had a trading feature added to it.
>>40
Moreover, when they decided to include versus mode, it was supposed that players would not be able to control it and would just watch the random selection of moves.
From there, we were able to build a foundational part that is still often carried on in a short time.
>>110
I think it was good that the self and the enemy were interacting with the same status as mentioned above.
Because there is no discrepancy between CPU battles and player versus player.
>>40
After rereading multiple interviews, it seems that regarding online battles, it was not one week before the final master-up (December 1995).
In November 1995, Pokémon was first exhibited at Space World ’95, and at that time, a ROM capable of communication battles was playable despite being full of bugs (if it crashed, nearby staff would reset it).
Initially, the master was completed in October 1995, and the release date was scheduled for December 21, 1995, with flyers circulating, but due to various circumstances, it was further postponed, so it seems like an additional decision was made around October.
>>32
At first, it was a project similar to Wizardry where you could catch monsters, right?
It feels like you can exchange the monsters (≒ items) you’ve obtained!
For the time being, it seems to have contributed immensely to the spread of the Game Boy, or rather, handheld gaming devices.
If it were related to the concept of mobile games, the existence of smartphone games would have changed as well…
Monster-raising games will likely decrease significantly.
>>24
At least the Dragon Quest Monsters series won’t be born.
The absence of version sales might have been peaceful.
Well, it seems that the Game Boy was on its last legs until Pokémon actually came along.
Could it have an impact on TCG culture as well?
>>27
The flow from MTG to Yu-Gi-Oh is unrelated, so there won’t be a huge impact…
There is a possibility that there was no character TCG boom in the 2000s…
>>27
The introduction of different illustrations and rarity variations in TCGs was largely due to Yu-Gi-Oh, so there aren’t that many.
What was the most popular game on the GB before Pokémon came out?
>>28
Tetris
>>30
Even now, if we convert Pokémon by version, the best-selling game on GB should be Tetris.
>>28
For now, Super Mario Land and Tetris.
However, there are numerous examples where the Game Boy market exploded due to Pokémon, leading to a sudden spike in sales of games released before it, so the sales figures without Pokémon, even for games released before Pokémon, remain uncertain.
In the first place, both the WonderSwan and Game Gear were created as competing consoles because the Game Boy was selling well with Pokémon, and if things had gone poorly, the development of handheld games after the Game Boy might have been significantly delayed…?
I see, Digimon was a descendant of Tamagotchi.
>>35
Digimon is heavily influenced by Tamagotchi and Pokémon, so without Pokémon, I wonder how Digimon would be…
I think if it weren’t for Pokémon, the spread of mobile devices might not have happened, which is quite a significant impact…
The idea that there should be one home console per household has given rise to the thought that there should be one handheld device per person.
It seems like the completion of the sprouted buds will take quite a while, maybe until around the DS.
So the bonus is over there, huh?
The GB Tamagotchi is found in the sea and in the mountains, but it’s packed with both male and female characters in one package.
Maybe something Pokémon-like could have been born from here.
>>44
Certainly, if there are no Pokémon but there are Tamagotchis, it seems like it would derive from around here.
It’s only in recent years that entertainers who can talk about Pokémon have started to appear.
I realize that it was popular among children.
Thinking that Medarot, Debichiru, and even DQM might not have come out is quite chilling…
>>47
In the first place, it’s possible that anything after Advance may be inferior or may not have come out at all compared to the current form.
>>53
First, the pocket looks suspicious.
Kobayashi Sachiko is also affected…
So, you mean that Ikue Ohtani is no longer a world-famous voice actor…
In terms of influence, I think it’s actually quite at the bottom among the same level of sales and recognition…
>>51
If we include the influence of media mixes as well as the impact on handheld hardware, isn’t it quite significant?
It seems that there won’t be any impact beyond the release of games imitating Pokémon.
It seems amazing that a full-fledged RPG was released on the Game Boy.
>>52
I see, so SaGa is…
>>54
There were various things before Pokémon.
I just found out.
The Game Boy is amazing!
I can’t think of any previous examples structured like this where players bring together elements gathered in the game for a battle.
There’s no doubt that the spread of mobile devices and the character business has been greatly influenced, so I really want to see a world line where Pokémon does not exist.
>>58
The spread of mobile devices is understandable, but the character business was really terrible for about 10 years, seriously.
It can be said that it is a work that evolved by finding the unique advantages of handheld game consoles, moving away from the inferior simplified versions of home consoles.
Well, the advantages have diminished with the evolution of the internet…
A title that forcibly resurrected GB, which was about to pass away after completing its role.
If it weren’t for this, there would probably have been no hardware until the GBC.
If an influential series keeps releasing such low-quality content, it would have been replaced by a copycat a long time ago, so it really has no impact as a game.
>>62
What do you want to say…
Is Shin Megami Tensei the origin of games where you can recruit a bunch of monsters like this?
It’s someone who truly hates Pokémon!
When watching anime from before the 90s on Abema, I can’t help but think how brutal the flickering is…
I can’t help but think that their ability to promote characters everywhere and their speed is far from being poor at the character business.
>>67
If they were really bad at character business, the sales of Nagatanien’s furikake wouldn’t skyrocket, and the number of people flying on the Pokémon Jet wouldn’t increase dramatically…
Wireless adapter → DS main unit equipped with wireless communication → DS software equipped with IR communication → 3DS main unit equipped with IR communication; this history might roughly change around here as well.
I sometimes think it’s amazing that FRLG comes with a wireless adapter and is priced under 5000 yen.
There is probably no other game that revived hardware that was on the verge of extinction.
>>69
If I had to say, it would be Monster Hunter on the PSP.
It might be questionable whether to add this or not, but there is quite a difference before and after Monster Hunter.
If this game hadn’t been released, the communication cable might have ended up as just one of the niche peripherals…
I think what’s unique about Pokémon is that you and your opponent fight with the same abilities.
In RPGs where you can turn enemies into allies, most of them have their status change once they become allies.
>>72
The fact that the status varies with levels and skills rather than being a fixed value makes it easier to encounter the same enemies in different progression areas, which I think is well done.
It’s been about 7 years from the release of Game Boy to the release of Pokémon.
What seriously was the communication cable used for before Pokémon came out?
>>75
For Tetris competition…?
>>75
Well, that’s a match.
One of the reasons Tetris sold well was the ability to play against each other using communication cables.
>>75
Versus or cooperative play
In short, it was doing nothing more than what a home console does.
It feels like the game console I’ve been selling for nearly 10 years is still around this level.
The Demon World Tower Warrior SaGa is the inspiration for Pokémon.
You said it was a work anyone could create, didn’t you?
People who hate Pokémon tend to talk about graphics and quality.
>>79
The shortcomings of the original Pokémon lie in more fundamental aspects.
That being said, it was interesting.
The LCD is also weak.
Wasn’t the Game Boy’s communication feature added somewhat on a whim?
>>86
Since adding it didn’t significantly change the cost, it was attached for the time being.
Thanks to that decision, Pokémon was born.
If we think about it, games like Monster Hunter and DQ9 might also fall under the category of bringing people together for social interaction since they were mega hits.
I have a feeling that I understand… which makes me somewhat irritated, but I can’t really argue against it.
I wonder what would have been popular if there were no Pokémon.
Isn’t there no other example where a game originated and is sustained through successful media mix like anime and card games?
Version marketing is a bit off, isn’t it?
I think it’s quite a revolution that you can play a multiplayer game with your own dedicated screen outside of arcades.
I’ve just always somewhat disliked having matches that split the screen in half since long ago.
There are some terminals on the Famicom that you don’t really know what they’re for.
I now realize how incredibly stupid it is to have put Mew in the available space just before the release.
It felt like a pretty exciting story to a child’s heart.
>>94
If adults don’t have to take responsibility, it sounds exciting.
It might be a bit off, but I remember that StreetPass communication was amazing during the heyday of the 3DS.
It seems that Puyo Puyo or Compile had already died before the GBA came out.
It’s surprisingly fast.
Devichiru will probably be born as long as Megaten exists.
>>98
What do you think? While Devil Children is aiming for a kid-friendly MegaTen and referencing Pokémon, if the Game Boy had not been influenced by Pokémon and did not make a comeback, would the idea of creating a kid-friendly Devil Children not have emerged at all, or if it did, wouldn’t the design be quite different from what it is now?
>>98
Has the character’s appearance become that light?
>>98
Actually, Last Bible was released a few years before Pokémon.
>>111
In online battles, the allies you get after clearing with Lucifer and others are so strong that the team composition was almost fixed.
When I was a child, everyone around me had Pokémon as a matter of course, but I wonder how it is for kids today.
The range of play has likely expanded, and I don’t understand the trends.
>>100
It’s the strongest creature championship!
The most amazing Pokémon merchandise might be the plush toys.
A truly diverse variety has been sold and has been sold.
It might be the best in the entire game.
>>102
I forgot which series it was, but apparently, it follows all Pokémon.
I feel that games in general have changed a lot since entering the 21st century.
It’s not a communication cable, but just an infrared terminal; however, its use gives a strong impression of a small alien.
There might be a collection battle element at the root of social games.
Is Jack Frost taking Pikachu’s spot?
It may not be nonexistent.
It is a game that extends from DQ5, and I think DQM itself would have been created even without Pokémon.
It seems to have quite an impact on the system.
The Pokémon franchise has inherited significant elements from Dragon Quest and Mother…
>>113
It’s not that it was born from nothing; it has a proper lineage.
Just considering the social influence that connects from here, along with the history of mobile devices, makes it impossible to imagine a world without Pokémon.
>>113
They’re the type of people who only talk about yes or no seriously!
The success of Digimon and Tamagotchi might have been the starting point for portable games.
>>114
In other words, the WonderSwan was dominating the market…!!
>>118
I felt like Ken Shimura was promoting the WonderSwan.
That was the page of Hajime Hanyu.
>>118
Since there are no Tamagotchis at the Swan, it’s impossible…
I think if Mr. Yokoi were alive, the flow of the Swan would have changed as well.
>>121
They probably didn’t release it because by the time Swan came out, it was already losing popularity.
The energetic Digimon was released with an adapter that could communicate with the main unit.
Influence tends to increase as you get closer to the source, so does that mean D&D will be the number one?
DQM is more like a breeding simulator, isn’t it? Birth is important.
>>120
Combining and inheriting the good traits of parents and repeating that… it’s exactly that.
The special edition of FF1 for WS, which included color, was quite scarce, and I had a hard time buying it back then.
Adding Mew without permission → Resulting in distribution through an official real-life event outside of the game.
It’s even creating a business like that.
>>123
It seems that they went around explaining to movie theaters nationwide in order to distribute Pokémon at the theaters…
>>130
Goods and toys distributed at movies have been around since a long time ago for children’s films.
When it comes to Pokémon, the purpose has completely reversed from being just a bonus to the movie.
There is an appeal to the mysterious old man in Pokémon GO.
It’s likely a rehashed game from Niantic, but the strength of the content is really impressive for it to jump that high.
I’ve heard discussions about how collecting and trading monsters is the novelty of Pokémon.
There have been plenty of companion monsters appearing before this as well…
In that case, I guess Saga was on my mind after all.
Even if there aren’t any Pokémon, Pokémon will still be born, but where does competitive battling grow from?
Will Tamagotchi and Digimon be the focus?
The original Pokémon has many blatant parodies of Ultraman.
Red’s lines when bringing out Pokémon are just like Moroboshi Dan’s when using capsule monsters.
>>128
I think the flashing of the red HP could easily be seen as a reason to get yelled at.
>>131
Oh, that’s a bit interesting.
That beeping sound is tense and it’s good, but now that you mention it, it’s like Ultraman.
>>147
Also, the starfish man in the anime is just too much like Ultraman.
>>156
Laughing at the cries or calls.
>>161
Hah!! (handsome voice)
The balance of that match is nothing short of rough.
If you can make monsters your allies, there was also Dark Half for the SFC.
If there was no revival of the Game Boy market by Pokémon, it’s possible that Mr. Yokoi’s interest in handheld gaming devices diminished, leading him to lose the motivation to create the WonderSwan.
>>133
In other words, Neo Pokémon was popular, huh?
>>139
Wasn’t that really expensive…?
>>150
The Neo Geo is one thing, but the Neo Pocket shouldn’t be that expensive.
Dragon Quest is a pioneer of RPGs and had a significant influence as it sparked the idea of exchanging rare items with friends.
The economic impact is astounding.
>>136
1st place: Pokémon: Total revenue of $92.1 billion (approximately 13 trillion 5 hundred billion yen) The number one in the sales ranking of popular IP content is Pokémon, boasting a total revenue of $92.1 billion (approximately 13 trillion 5 hundred billion yen).
That’s an unbelievable number, it’s laughable.
Recently, Gardevoir has been really popular, and surprisingly, everyone loves stuffed animals.
The red and green teams had almost the same members for the match.
In the Pokémon battle corner of the Super Mario Club, the same lineup always appeared.
I have a memory that I didn’t quite understand at the time.
>>142
It was Marumine and Kentaros, wasn’t it?
The Pokémon content in the gaming field has now become more like a showcase for new monsters for apparel sales, don’t you think?
I think it was the trigger for Nintendo to start expanding their merchandise.
I feel like there aren’t that many Nintendo character goods before Pokémon.
>>146
Surprisingly, there is!
Mario’s ice cream, plastic models, and erasers.
>>154
Back in the Super Famicom days, there were things like Mario furikake and ochazuke.
>>146
Is this unrelated to Shogakukan? It feels like you were the one promoting it.
>>146
There have been food toys like Kirby, Yoshi’s Island, and Donkey…
At that time, Nintendo was being pushed by the latest models from other manufacturers, so without Pokémon, Nintendo itself might have been a bit precarious…?
It’s amazing that they stuck with it and turned such a childish character, which was said to not be popular in America, into a globally recognized title.
In the past, Pokémon were somewhat used as materials for human experimentation with new technologies by Nintendo.
Whether it actually bore fruit in historical fact is beside the point; I feel that the experience being blown away is quite significant.
Even without Pokémon, the mobile gaming market would just lose momentum, and I don’t think that would change the fact that Nintendo would still dominate.
For now, Mario and so on will appear.
>>158
The market is falling, or rather, the mobile game market might have collapsed in the first place.
>>177
That’s going a bit too far.
I thought the communication cable was dead.
If GBC stops being released, there’s a possibility that Capcom will stop saying they will release Zelda, and we may not reach Breath of the Wild.
A world line where the Game Gear becomes the standard…!
>>160
Anana
It’s because I had it that I think that way.
>>169
At the time I held it, I thought it was a completely futuristic item, but it’s been over five years fighting in the mobile gaming market without Pokémon, and look at where we are now.
The Pokémon that exploded the mobile game market is indeed amazing.
The removal of Poké Balls from Smash Bros. would significantly reduce the volume of Pokémon appearances.
I feel like Kirby has really taken off in the last 10 years.
There are just too many merchandise and collaboration events; I can’t keep up!!!!
Neo-Poke has a mysterious strategy of releasing a color version a few months after the black-and-white version…
>>166
If anything, I’m saying that I’ll release the color before the launch.
>>172
Was there any point in releasing a monochrome version of that?
Saying it’s the deepest is definitely an exaggeration.
I found Terranigma more interesting than Pokémon back then, and I was really into that.
>>170
Back then, when it came to RPGs, it was the era of Dragon Quest where anything released would sell.
>>178
You don’t need to say it as if even such terrible things sold… they were all good things.
>>170
Number of skills learned
Character and Strategies by AI
Resistances set for each monster, not just simple attribute compatibility.
It was complicated, but the competition was more interesting on this side.
I was surprised that recently, even people who have never played Pikmin were buying Pikmin chocolate.
Even if you don’t know the game, there are many friendly characters, which is a strong point.
Why is Game Freak making such rough games… and they just insert Mew’s data on their own…
>>175
Well, I had some extra space…
>>175
Well, at the time the first one was made, it was a company that was just like a slightly larger doujin circle…
>>175
It’s a doujin circle, after all…
I sometimes forget that Kirby originally came from the Game Boy.
At that time, neither Game Freak nor Nintendo nor CoroCoro probably thought that Pokémon would become such a huge content; they likely underestimated it.
The limited sale of blue is amazing.
At that time, there wasn’t much technical reference for making an RPG on the GB, especially for those coming from indie backgrounds.
So that’s why I secretly train Mew like this.
In the past, games had lower specs and fewer people were involved in their creation, which allowed for such reckless freedom.
That’s why Hidemushi is being trained for such things.
It’s only natural that the game gets broken with Select BB…
The Game Gear was from Sega and still had potential, but how was it with things like Lynx domestically?
I didn’t just train Mew.
I prepared it after the master up.
If there were plans for a global launch, they probably wouldn’t have names like Lizard or Dugong Ghost…