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Alシュベルト
It seems like the attack has a wide range, but in reality, the range is narrower than it looks, yet it still feels wide!
It’s quick, but it has its openings; it’s strong, but I don’t really feel it’s unreasonable.
Compared to Albedo, Redau was really weak…
Well, it’s obviously the flying dragon in the early stages, Redau.
>>2
I thought it would be at least on par with a Rathalos since it was said to be the pinnacle of the desert area’s ecosystem, but it’s probably more like an Anjanath.
I was running out of time forever, but once I activated my perseverance, I managed to win with 4 minutes left.
It’s like saying, “You’re such a bad player, you can just wear these geta (wooden sandals) instead.”
Redau-kun is probably at the top of the food chain as a carnivore.
However, there are creatures in the desert that eat cacti.
It seems like it might do unexpected moves in the final version, just like Nergigante.
It’s about 20 minutes for solo capture, but if you have the right skills, 50 minutes is definitely not a difficult level at all.
It seems that stamina is adjusted to a lower level for beta.
>>7
It’s becoming a tradition that the difficulty level of the demo version is tougher than the end of the main game, and many people feel that way.
Compared to the thread image, Redaw is too much of a punching bag…!
I thought to myself, “Maybe I’m good at Wilds since I easily took him down…” but that version of me was a joke.
Well, the lack of time is the toughest part, isn’t it?
It’s 20 minutes instead of 15, which is quite nice.
>>11
It’s nice that it’s been done five times, but is the high difficulty of the trial version always like this?
But shooting 1000 beams at Albedo is reliable.
>>13
I did it about ten times until I defeated it, but I’ve only seen Redow win in the territory battle once…
>>17
Even if we don’t win, can’t we just take some damage?
>>18
I’m not really observing closely, but doesn’t it only output around 300 with just a little bit of electric beam?
I was amazed because it deals over 700 damage when it wins.
I wonder if there are any conditions for winning.
I would like to report that it took 16 minutes to defeat the Doshaguma.
I can’t make heads or tails of the movement, I’m completely at a loss.
>>15
It depends on the type of weapon, but combining Dodogama armor with fast eating armor to get fast eating and resilience was the easiest to do.
Once the indomitable spirit is activated, you can take quite a bit of damage and sudden deaths will decrease.
It’s tough to do it normally, but if you can adapt to things like the necessity of expanding the camp, falling rocks, or using sub-weapons to scatter heavy god-like bullets in Wilds’ Monster Hunter, then I actually think it’s not that strong and is in a good balance.
I’ve been killed many times, and I thought maybe this guy has the worst compatibility with the hammer?
If we don’t make a strong effort with our firepower, we won’t make it in time, right?
Thanks to that, my proficiency with my weapon has increased.
Character creation is such a wall in the early stages that I can’t reach the monsters.
I was able to defeat Redau even while being a bit absent-minded, but I need to think carefully to defeat this one.
When fighting with the light, it often happens that the two-handed chain slam is thrown at a position that hits no matter how you dodge, which is troublesome.
I wonder if I can avoid that with frame dodging.
Since Nata was teasing me to not come to the full version until I can defeat Albedo, I want to do something about it.
I understand, but when I get hit by the chain that comes late, it’s like whoaaaaaa!!!
Somehow, I managed to reach the rock-free hunt with Lance.
Thanks to the TA video.
I’m dying infinitely from failing the katana drawing technique.
>>29
That’s something that really experienced people do, so for monsters that aren’t used to it, just do it moderately.
Even if you say it’s close to the time limit, I can normally catch it in about 15 minutes.
With the help of a friend, we barely caught it in the last minute and a half.
After it was over, when I watched videos on YouTube, I thought, “Wasn’t there a lot of wasted time in our hunting…?”
I often die from a two-chain aimed at cats.
So, if you ask if I don’t need a cat, it’s impossible without that healing.
It was easy to defeat with a gun.
I was satisfied because I was able to capture it with the main light using one stone.
The journey is long!
I’m starting to understand the tail thrusting to the back gradually.
>>36
If you brace yourself for it, the Grim Reaper won’t come, as there’s a good chance it will happen.
I’m still getting beaten up in the wild, but I wonder if my movements will get faster when I reach a higher level.
>>37
Isn’t it something that only appears at a higher level?
Is it true that the guy who uses iai has invincibility at △?
Sometimes after one side of the chain goes thud, the other side goes thud too, but I don’t really understand the conditions under which it happens and doesn’t happen.
>>41
There are just two patterns, whether to do it or not, regardless of the conditions.
>>41
When gliding, it becomes tiring with both single shots and chain shots, resulting in it being a single shot.
I managed to defeat it.
Burned out.
The trial version is enough for me.
I had plenty of time to dodge the frame after seeing it.
I think using a guard weapon will significantly increase stability.
I have something that I honed in Street Fighter 6.
I was able to get to the point of going to sleep.
Isn’t it the case that with the summer move chaining, you can confirm with a single side of the chain?
>>49
When you pull it out from around, it’s only once.
>>49
Thank you.
Just knowing that makes a big difference.
There are support hunters, and they’re kinder than they look.
Is it a rock prerequisite for solo?
If it were multiplayer, I could have beaten it up thoroughly.
It’s a gun lance, but the clutch claw standoffs are fun.
If it’s not a switch axe or a hammer, you can manage without using rocks.
What happened to the teachings? What happened to the teachings?
Honestly, it’s a hassle to challenge with low-performance gear! It’s a hunter’s job to torment monsters with high-performance gear and stacked skills!
While I was firing guided missiles and guiding them, I got hungry and ran off in the wrong direction, which made me extremely frustrated!
Redau’s wrestling power is too high.
If you stick your head out like that, you’ll make me think I’m a pro hunter.
I hate getting my guard taken behind in a summer salt.
It’s multi, so I guess it’s okay to be a little spoiled here… Just as I confidently used a wide-opening move, I felt like exploding when I got poked with a tail.
I only use Datezuki because jasuga is fun.
Is there a Just Guard element for one-handed swords too?
>>63
I have it.
>>67
It seems like there is basically a shield…
Redau’s judgment is too weak, so I’m constantly getting perfect guards…
At first, I thought Garfu’s grab actions were stupid, but once I understood the cues, they became a significant bonus action that I like.
I like opponents that are suitable for Charge Axes like this.
Is the chain swing attack multi-hit? It triggers two counter hits and it’s painful.
Even with a great sword, I tend to rely on just guarding rather than countering.
There are also moments of blade interference, so I wonder if it’s better to incorporate some guard with one hand every now and then.
>>71
Isn’t it frustrating when you miss a just guard?
I was practicing my Just Guard in training mode while thinking about using the Charge Axe, but my success rate was so low that I just got beaten to a pulp.
Since Zeke Ax is coming, it seems like Chuck’s will be popular.
I’m complicated and it’s impossible.
When it comes to the timing of the spin cut, I’d like to use the just guard.
The timing for that tremolo is surprisingly difficult, you know…
It was fun to use the one-handed sword with the Ga-spec stacking in Sunrise, but I’m looking forward to being able to specialize in counters this time.
I couldn’t defeat it during the first OBT period, but I easily defeated it yesterday.
Once you defeat it the first time, it’s somehow easier to win in the following attempts…
>>78
It’s all about the accumulation, after all.
Experience has come to life.
Since the accumulation value is quite necessary after the second time for tsubazeriai and cancellation, skills like those of Doshaguma might become weak in multiplayer.
>>79
I don’t know about the blade clash, but doesn’t the countering happen at most twice without causing a flinch?
Isn’t it that the great sword won’t have enough firepower unless you successfully cancel attacks?
I’m trying to defeat it with a switch axe, but the damage output is too low, and I can’t make it in 20 minutes…
>>81
Let’s use falling rocks.
Or thorns
>>81
I touched the β slashing axe because it came up in conversation, but it really can’t deal damage…
>>87
Yeah, that’s right…
I can’t deal enough damage without rapidly using full release slashes, but unlike the product version, I don’t have hyper armor, so I can’t afford to shoot normally.
It’s a heavy weapon with NPC support that hit the rock three times in 19 minutes.
I’ll just keep riding the Sekreto and play with the Doshaguma until it’s over; soloing is scary.
It’s close, but we were able to defeat it, so it’s okay to say it’s the final version, right? Nata-kun?
I’ve only done it with a bow, but I can consistently cut it in 15 minutes.
I want to defeat Redau before he appears, but it’s quite difficult.
If we don’t have enough firepower, let’s have it chipped away with thorns.
I wonder where in the story we will end up fighting.
Is it the higher-ranking gatekeeper?
I defeated it with a Charge Axe.
It’s complicated that I managed to win by not using ultra high.
In the final version, can’t we make it so that skills can deal even more powerful damage?
As usual, the skills of the armor in the trial version are weak.
>>93
Having firepower skills makes it somewhat better.
The Doshaguma armor is awesome!
Why was I struggling so much in Hope…?
>>95
Huh!? You can make armor!???
It’s fine to say that calling an NPC for rescue means you defeated it solo!
It’s like using environmental biology.
Those who bring up restrictions like sub-weapon limitations, falling rock limitations, or party limitations should just die!
If it’s a TA video, there’s no helping it.
To challenge a dragon with such inadequate equipment.
I have a feeling that using the Lance Gun will make me end up cursed with the lower-tier Doshaguma equipment.
The solo clear on the bulletin board is a capture with support hunters.
The appearance of the Doguguma armor looks barbaric.
The one that scratches with a folded chain right in front of me and the one that spins with its tail has no openings at all.
I might hate spinning attacks the most.
It’s not that it leads to delicious actions.
It seems like if you have weapons with either mutual cancellation or grappling, it’s fine to just wear the Doshaguma gear.
You can wear whatever you like if you don’t have either weapon… like a katana, for example.
Cutting with weak damage until axe enhancement is done.
I remember cutting through the places where extreme individuals passed with 4G.
I’m tired of playing solo, so I’m doing Albedo in multiplayer.
Not capturing anything is quite tough.
I liked Hope’s appearance and have always used Hope.
It’s really cute and motivating, and simply put, it helps me survive in the end.
It was only after this guy appeared that I realized Wiles’ bow is interesting.
If you don’t have many opportunities to dodge just right, that weapon only deals pitiful damage.
I want to play the full version soon!
Capcom has become really good at making games.
>>113
I think Arshuberd should get a perfect score of 100 points.
It took 19 minutes to capture at the rock festival.
A win is a win, hahaha!
It seems that I’m used to multiplayer now, and I usually succeed.
>>115
There are increasingly skilled players who effectively set up vine traps and falling rocks.
It’s scary that the Gunlance time attack is under 5 minutes…
I’m just avoiding the ones that come in aggressively with a vibe.
I remember everything else.
The bow is really strong, but it’s a bit lacking in multiplayer.
If you don’t evade, the gauge won’t fill up.
The attack patterns are easy to understand, so it’s easy to get used to.
I haven’t defeated it to enjoy the main story.
It’s not that I got scared and ran away.
As you get used to it, you’ll start to see it! I can see the movements too!
It’s difficult to synchronize the timing of the roar.
I haven’t done it because I also want to fight in multiplayer.
I’m not scared, I promise you that’s the truth.
It ends with the skull appearing in about exactly 20 minutes.
It seems like it could work normally if you use environmental traps and various things.
I have no complaints about the thread image itself, but it’s annoying that there are multi-hit attacks with guard weapons occurring frequently. It’s tiring that I often get hit while summoning a Secreto for evasion purposes.
>>127
I hope we can avoid having Secreto rush in attacking like that…
I’m climaxing with multi-part counterattacks and sword clashes, but I’m wondering if I’m not being a bother.
It seems like using a falling rock would reduce HP by more than half.
Even though it’s a sword, I don’t have the skill to counter everything, so wearing the Dashaguma gear made it a lot easier.
The feeling of satisfaction is incredible.
I laughed when I saw someone using fast travel to get ahead while watching the Albedo tribe extermination time attack.
Is that really a thing?
One of the three falling stones makes it much easier just to put a big barrel of sleep in it.
Cleared it in multiplayer.
Since there are proper gaps, you can hit quite freely in multiplayer.
It seems that I can manage to capture with a great sword, but with a katana, the firepower seems completely insufficient, so of course, my main weapon, the switch axe, seems impossible to clear.
There are many intense attacks at the front, so in multiplayer, those who are not targeted can attack freely and are weak.
>>136
The tail poke is unusually strong.
Watching videos that cut under 10 minutes without rock captures, the movement really feels like it’s from another dimension.
You keep attacking stylishly with dual swords forever; it’s a different game from mine.
It’s a katana, but right now you won’t make it in time for the capture unless you land 2 or 3 falling rocks.
Aiming for extermination tomorrow.
But even in multiplayer, failures happen quite often…
>>139
The firepower is incredible, so there are many accidental deaths.
>>139
Isn’t multiplayer more difficult?
>>167
In multiplayer, newcomers keep dying endlessly.
I don’t think it would be easy unless it’s been 10 minutes since the rescue began.
I was able to solo capture with a lance.
I thought it would be a pretty easy opponent even in the beta balance.
I want to touch the finished version of Lance soon~~
A wonderful monster that shows signs of growth.
I did it solo with the bug stick!
It’s faster to do a slash on the ground, but using the surprise thrust is enjoyable.
I realized while playing as Albedo that NPCs are much more reliable than the constantly dying random hunters.
As expected, I think Rei-kun is adjusted for beta, making it easy to fight.
Is this guy getting hit by lightning and nothing’s happening?
I regret it and ended up overdoing it many times, wasting my time.
Well, I defeated you, so I win! Stupid, stupid!
We could defeat it if we teamed up together.
I haven’t done solo yet.
Can I call myself a pro hunter since I was able to defeat it with a bug stick?
>>150
Sure.
>>150
Can you say that to a real pro-han?
I was thinking of practicing with weapons, but it’s different from the final version…
>>151
I’m really glad that I was able to get used to handling the focus mode.
If you use guard weapons, it will become an easy game all at once.
I want to try the finished version of Lance soon.
Why do I have to use a different weapon?
It’s a really straightforward enemy that targets solo machines, so it’s a good opponent.
Multis are relatively lynched.
After doing this one, I feel so weak that I feel sorry for Redau-san.
The pros in this game are really tough, you know…
The people in the comments section of Pro Han, or rather the real Pro Han, are excessively strict.
Reda-woo seems to be in a position similar to Anjanath if it’s a humble version.
It was pretty tough with the hammer, but I managed to defeat it… The firepower is too low…
When playing Heavy, you inevitably have to borrow damage from rocks or spikes; otherwise, there’s not enough time…
Should I collect the materials for the slicing shell and then craft and shoot it?
The pocket is surprisingly safe, so I’ll recklessly poke from above with an insect stick and cause a ruckus! Wound creation! Essence collection! This might be a good match, it’s fun!
Is it better to turn off focus mode when avoiding?
The thorn fruit is that powerful, huh?
The evasion in focus mode is completely different from normal evasion, isn’t it?
Distance and gap are almost different things.
As Alma-san mentioned, if we can defeat it under these conditions, it would be so tough that we might not struggle at all in the main story.
The technique of just touching Albedo-kun to apply continuous damage and then easily hunting while in stealth is terrible.
>>170
But as a real hunter, this is the right answer.
There’s no need to challenge head-on.
>>192
Why does the hunter carry weapons?
Uh…
I can’t win.
Since my weapon is a lance gun, I’ve been in focus mode the whole time while fighting.
>>172
I thought that wouldn’t be the case because I’m a sword master, but once I got used to it, being constantly focused was actually good…
>>172
I can’t change direction unless I’m focused on sweeping, so I’m just staying focused all the time.
Without rocks, the capture is just barely possible.
The main story has plenty of time, so there’s no rush.
20 minutes is too short.
Even if there are falling rocks, it’s tough if you don’t first learn the monster’s movements and also how to unleash our firepower.
The main story has an anomaly in time where we are stronger than now, right?
I’ve already taken down 300 enemies with my bare hands.
It’s rare to fight under such bad conditions.
I was surprised when we were able to defeat it with just 8 minutes left in multiplayer earlier.
I think we can defeat it even if everyone only understands it to a certain extent.
First of all, the sharpness is completely different.
Why am I fighting with a weapon like this…?
I’ve stopped being so obedient, but time is tight.
Even if four people gather for multiplayer, time will normally run out.
I’m a weak hunter…
It’s okay to gather people here.
More and more people understand multi-player, and we’re starting to be able to clear it in about 10 minutes.
Thanks to having a margin in the even numbers, the difficulty of the multi has greatly decreased.
Well, if you can defeat a star 5-6 monster in 20 minutes with gear around star 1-2, then the main story must be really easy, right?
This is ultimately a challenge, isn’t it?
So give me some kind of reward that I can bring into the main story.
It’s easier to go into focus mode with things like sword and helmet breaking.
Avoidance is death.
It’s frustrating that it’s not that they’re strong, but that we are too weak.
Don’t waste time moving around when there’s not much left!
>>195
Set up the camp.
The most dangerous part is its tail.
Even though it’s β, it’s easier if you prepare extensively in advance.
The ultra-reactive tail stab can quickly take you out if you let your guard down, whether it’s against Kanna or Malzeno, so it’s pretty troublesome, isn’t it?
The tail attachment is seriously annoying, both monsters are like that.
I dislike the guard breaking.
If it weren’t for that, I would almost never die in an accident.