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[Monster Hunter Wilds] Did you defeat Archibald?

Alシュベルト

1: Japan Otaku Reviews

It seems like the attack has a wide range, but in reality, the range is narrower than it looks, yet it still feels wide!

It’s quick, but it has its openings; it’s strong, but I don’t really feel it’s unreasonable.

Compared to Albedo, Redau was really weak…

2: Japan Otaku Reviews

Well, it’s obviously the flying dragon in the early stages, Redau.

4: Japan Otaku Reviews

>>2

I thought it would be at least on par with a Rathalos since it was said to be the pinnacle of the desert area’s ecosystem, but it’s probably more like an Anjanath.

3: Japan Otaku Reviews

I was running out of time forever, but once I activated my perseverance, I managed to win with 4 minutes left.

It’s like saying, “You’re such a bad player, you can just wear these geta (wooden sandals) instead.”

5: Japan Otaku Reviews

Redau-kun is probably at the top of the food chain as a carnivore.

However, there are creatures in the desert that eat cacti.

6: Japan Otaku Reviews

It seems like it might do unexpected moves in the final version, just like Nergigante.

7: Japan Otaku Reviews

It’s about 20 minutes for solo capture, but if you have the right skills, 50 minutes is definitely not a difficult level at all.

It seems that stamina is adjusted to a lower level for beta.

8: Japan Otaku ReviewsYeahx4

>>7

It’s becoming a tradition that the difficulty level of the demo version is tougher than the end of the main game, and many people feel that way.

9: Japan Otaku Reviews

Compared to the thread image, Redaw is too much of a punching bag…!

I thought to myself, “Maybe I’m good at Wilds since I easily took him down…” but that version of me was a joke.

10: Japan Otaku ReviewsYeahx2

Well, the lack of time is the toughest part, isn’t it?

11: Japan Otaku Reviews

It’s 20 minutes instead of 15, which is quite nice.

12: Japan Otaku Reviews

>>11

It’s nice that it’s been done five times, but is the high difficulty of the trial version always like this?

13: Japan Otaku Reviews

But shooting 1000 beams at Albedo is reliable.

17: Japan Otaku Reviews

>>13

I did it about ten times until I defeated it, but I’ve only seen Redow win in the territory battle once…

18: Japan Otaku Reviews

>>17

Even if we don’t win, can’t we just take some damage?

20: Japan Otaku Reviews

>>18

I’m not really observing closely, but doesn’t it only output around 300 with just a little bit of electric beam?

I was amazed because it deals over 700 damage when it wins.

I wonder if there are any conditions for winning.

14: Japan Otaku Reviews

I would like to report that it took 16 minutes to defeat the Doshaguma.

15: Japan Otaku Reviews

I can’t make heads or tails of the movement, I’m completely at a loss.

19: Japan Otaku Reviews

>>15

It depends on the type of weapon, but combining Dodogama armor with fast eating armor to get fast eating and resilience was the easiest to do.

Once the indomitable spirit is activated, you can take quite a bit of damage and sudden deaths will decrease.

16: Japan Otaku Reviews

It’s tough to do it normally, but if you can adapt to things like the necessity of expanding the camp, falling rocks, or using sub-weapons to scatter heavy god-like bullets in Wilds’ Monster Hunter, then I actually think it’s not that strong and is in a good balance.

21: Japan Otaku Reviews

I’ve been killed many times, and I thought maybe this guy has the worst compatibility with the hammer?

22: Japan Otaku Reviews

If we don’t make a strong effort with our firepower, we won’t make it in time, right?

Thanks to that, my proficiency with my weapon has increased.

23: Japan Otaku Reviews

Character creation is such a wall in the early stages that I can’t reach the monsters.

24: Japan Otaku Reviews

I was able to defeat Redau even while being a bit absent-minded, but I need to think carefully to defeat this one.

25: Japan Otaku Reviews

When fighting with the light, it often happens that the two-handed chain slam is thrown at a position that hits no matter how you dodge, which is troublesome.

I wonder if I can avoid that with frame dodging.

26: Japan Otaku Reviews

Since Nata was teasing me to not come to the full version until I can defeat Albedo, I want to do something about it.

27: Japan Otaku Reviews

I understand, but when I get hit by the chain that comes late, it’s like whoaaaaaa!!!

28: Japan Otaku Reviews

Somehow, I managed to reach the rock-free hunt with Lance.

Thanks to the TA video.

29: Japan Otaku Reviews

I’m dying infinitely from failing the katana drawing technique.

30: Japan Otaku Reviews

>>29

That’s something that really experienced people do, so for monsters that aren’t used to it, just do it moderately.

Even if you say it’s close to the time limit, I can normally catch it in about 15 minutes.

31: Japan Otaku Reviews

With the help of a friend, we barely caught it in the last minute and a half.

After it was over, when I watched videos on YouTube, I thought, “Wasn’t there a lot of wasted time in our hunting…?”

32: Japan Otaku Reviews

I often die from a two-chain aimed at cats.

So, if you ask if I don’t need a cat, it’s impossible without that healing.

33: Japan Otaku Reviews

It was easy to defeat with a gun.

34: Japan Otaku Reviews

I was satisfied because I was able to capture it with the main light using one stone.

35: Japan Otaku Reviews

The journey is long!

36: Japan Otaku ReviewsYeahx1

I’m starting to understand the tail thrusting to the back gradually.

38: Japan Otaku Reviews

>>36

If you brace yourself for it, the Grim Reaper won’t come, as there’s a good chance it will happen.

37: Japan Otaku Reviews

I’m still getting beaten up in the wild, but I wonder if my movements will get faster when I reach a higher level.

40: Japan Otaku ReviewsYeahx2

>>37

Isn’t it something that only appears at a higher level?

39: Japan Otaku ReviewsYeahx1

Is it true that the guy who uses iai has invincibility at △?

41: Japan Otaku Reviews

Sometimes after one side of the chain goes thud, the other side goes thud too, but I don’t really understand the conditions under which it happens and doesn’t happen.

44: Japan Otaku Reviews

>>41

There are just two patterns, whether to do it or not, regardless of the conditions.

103: Japan Otaku Reviews

>>41

When gliding, it becomes tiring with both single shots and chain shots, resulting in it being a single shot.

42: Japan Otaku Reviews

I managed to defeat it.

Burned out.

The trial version is enough for me.

43: Japan Otaku ReviewsYeahx1

I had plenty of time to dodge the frame after seeing it.

46: Japan Otaku Reviews

I think using a guard weapon will significantly increase stability.

47: Japan Otaku Reviews

I have something that I honed in Street Fighter 6.

48: Japan Otaku Reviews

I was able to get to the point of going to sleep.

49: Japan Otaku Reviews

Isn’t it the case that with the summer move chaining, you can confirm with a single side of the chain?

56: Japan Otaku Reviews

>>49

When you pull it out from around, it’s only once.

57: Japan Otaku Reviews

>>49

Thank you.

Just knowing that makes a big difference.

50: Japan Otaku Reviews

There are support hunters, and they’re kinder than they look.

51: Japan Otaku Reviews

Is it a rock prerequisite for solo?

If it were multiplayer, I could have beaten it up thoroughly.

52: Japan Otaku ReviewsYeahx1

It’s a gun lance, but the clutch claw standoffs are fun.

53: Japan Otaku Reviews

If it’s not a switch axe or a hammer, you can manage without using rocks.

54: Japan Otaku Reviews

What happened to the teachings? What happened to the teachings?

55: Japan Otaku Reviews

Honestly, it’s a hassle to challenge with low-performance gear! It’s a hunter’s job to torment monsters with high-performance gear and stacked skills!

58: Japan Otaku Reviews

While I was firing guided missiles and guiding them, I got hungry and ran off in the wrong direction, which made me extremely frustrated!

59: Japan Otaku Reviews

Redau’s wrestling power is too high.

If you stick your head out like that, you’ll make me think I’m a pro hunter.

60: Japan Otaku Reviews

I hate getting my guard taken behind in a summer salt.

62: Japan Otaku Reviews

It’s multi, so I guess it’s okay to be a little spoiled here… Just as I confidently used a wide-opening move, I felt like exploding when I got poked with a tail.

63: Japan Otaku Reviews

I only use Datezuki because jasuga is fun.

Is there a Just Guard element for one-handed swords too?

67: Japan Otaku Reviews

>>63

I have it.

68: Japan Otaku ReviewsYeahx1

>>67

It seems like there is basically a shield…

64: Japan Otaku Reviews

Redau’s judgment is too weak, so I’m constantly getting perfect guards…

65: Japan Otaku Reviews

At first, I thought Garfu’s grab actions were stupid, but once I understood the cues, they became a significant bonus action that I like.

66: Japan Otaku Reviews

I like opponents that are suitable for Charge Axes like this.

69: Japan Otaku Reviews

Is the chain swing attack multi-hit? It triggers two counter hits and it’s painful.

70: Japan Otaku Reviews

Even with a great sword, I tend to rely on just guarding rather than countering.

71: Japan Otaku Reviews

There are also moments of blade interference, so I wonder if it’s better to incorporate some guard with one hand every now and then.

73: Japan Otaku Reviews

>>71

Isn’t it frustrating when you miss a just guard?

72: Japan Otaku Reviews

I was practicing my Just Guard in training mode while thinking about using the Charge Axe, but my success rate was so low that I just got beaten to a pulp.

74: Japan Otaku Reviews

Since Zeke Ax is coming, it seems like Chuck’s will be popular.

I’m complicated and it’s impossible.

75: Japan Otaku Reviews

When it comes to the timing of the spin cut, I’d like to use the just guard.

76: Japan Otaku ReviewsYeahx3

The timing for that tremolo is surprisingly difficult, you know…

77: Japan Otaku Reviews

It was fun to use the one-handed sword with the Ga-spec stacking in Sunrise, but I’m looking forward to being able to specialize in counters this time.

78: Japan Otaku Reviews

I couldn’t defeat it during the first OBT period, but I easily defeated it yesterday.

Once you defeat it the first time, it’s somehow easier to win in the following attempts…

83: Japan Otaku Reviews

>>78

It’s all about the accumulation, after all.

Experience has come to life.

79: Japan Otaku Reviews

Since the accumulation value is quite necessary after the second time for tsubazeriai and cancellation, skills like those of Doshaguma might become weak in multiplayer.

82: Japan Otaku Reviews

>>79

I don’t know about the blade clash, but doesn’t the countering happen at most twice without causing a flinch?

80: Japan Otaku Reviews

Isn’t it that the great sword won’t have enough firepower unless you successfully cancel attacks?

81: Japan Otaku Reviews

I’m trying to defeat it with a switch axe, but the damage output is too low, and I can’t make it in 20 minutes…

84: Japan Otaku Reviews

>>81

Let’s use falling rocks.

Or thorns

87: Japan Otaku ReviewsYeahx3

>>81

I touched the β slashing axe because it came up in conversation, but it really can’t deal damage…

91: Japan Otaku Reviews

>>87

Yeah, that’s right…

I can’t deal enough damage without rapidly using full release slashes, but unlike the product version, I don’t have hyper armor, so I can’t afford to shoot normally.

85: Japan Otaku Reviews

It’s a heavy weapon with NPC support that hit the rock three times in 19 minutes.

I’ll just keep riding the Sekreto and play with the Doshaguma until it’s over; soloing is scary.

86: Japan Otaku Reviews

It’s close, but we were able to defeat it, so it’s okay to say it’s the final version, right? Nata-kun?

88: Japan Otaku Reviews

I’ve only done it with a bow, but I can consistently cut it in 15 minutes.

I want to defeat Redau before he appears, but it’s quite difficult.

89: Japan Otaku Reviews

If we don’t have enough firepower, let’s have it chipped away with thorns.

90: Japan Otaku Reviews

I wonder where in the story we will end up fighting.

Is it the higher-ranking gatekeeper?

92: Japan Otaku Reviews

I defeated it with a Charge Axe.

It’s complicated that I managed to win by not using ultra high.

In the final version, can’t we make it so that skills can deal even more powerful damage?

93: Japan Otaku Reviews

As usual, the skills of the armor in the trial version are weak.

94: Japan Otaku Reviews

>>93

Having firepower skills makes it somewhat better.

95: Japan Otaku Reviews

The Doshaguma armor is awesome!

Why was I struggling so much in Hope…?

97: Japan Otaku Reviews

>>95

Huh!? You can make armor!???

96: Japan Otaku Reviews

It’s fine to say that calling an NPC for rescue means you defeated it solo!

98: Japan Otaku Reviews

It’s like using environmental biology.

99: Japan Otaku Reviews

Those who bring up restrictions like sub-weapon limitations, falling rock limitations, or party limitations should just die!

If it’s a TA video, there’s no helping it.

100: Japan Otaku Reviews

To challenge a dragon with such inadequate equipment.

101: Japan Otaku Reviews

I have a feeling that using the Lance Gun will make me end up cursed with the lower-tier Doshaguma equipment.

102: Japan Otaku Reviews

The solo clear on the bulletin board is a capture with support hunters.

104: Japan Otaku Reviews

The appearance of the Doguguma armor looks barbaric.

105: Japan Otaku Reviews

The one that scratches with a folded chain right in front of me and the one that spins with its tail has no openings at all.

106: Japan Otaku Reviews

I might hate spinning attacks the most.

It’s not that it leads to delicious actions.

107: Japan Otaku Reviews

It seems like if you have weapons with either mutual cancellation or grappling, it’s fine to just wear the Doshaguma gear.

You can wear whatever you like if you don’t have either weapon… like a katana, for example.

108: Japan Otaku Reviews

Cutting with weak damage until axe enhancement is done.

I remember cutting through the places where extreme individuals passed with 4G.

109: Japan Otaku Reviews

I’m tired of playing solo, so I’m doing Albedo in multiplayer.

Not capturing anything is quite tough.

110: Japan Otaku Reviews

I liked Hope’s appearance and have always used Hope.

It’s really cute and motivating, and simply put, it helps me survive in the end.

111: Japan Otaku Reviews

It was only after this guy appeared that I realized Wiles’ bow is interesting.

If you don’t have many opportunities to dodge just right, that weapon only deals pitiful damage.

112: Japan Otaku Reviews

I want to play the full version soon!

113: Japan Otaku Reviews

Capcom has become really good at making games.

116: Japan Otaku ReviewsYeahx1

>>113

I think Arshuberd should get a perfect score of 100 points.

114: Japan Otaku Reviews

It took 19 minutes to capture at the rock festival.

A win is a win, hahaha!

115: Japan Otaku ReviewsYeahx1

It seems that I’m used to multiplayer now, and I usually succeed.

118: Japan Otaku Reviews

>>115

There are increasingly skilled players who effectively set up vine traps and falling rocks.

117: Japan Otaku Reviews

It’s scary that the Gunlance time attack is under 5 minutes…

119: Japan Otaku Reviews

I’m just avoiding the ones that come in aggressively with a vibe.

I remember everything else.

120: Japan Otaku Reviews

The bow is really strong, but it’s a bit lacking in multiplayer.

If you don’t evade, the gauge won’t fill up.

121: Japan Otaku Reviews

The attack patterns are easy to understand, so it’s easy to get used to.

122: Japan Otaku Reviews

I haven’t defeated it to enjoy the main story.

It’s not that I got scared and ran away.

123: Japan Otaku Reviews

As you get used to it, you’ll start to see it! I can see the movements too!

124: Japan Otaku Reviews

It’s difficult to synchronize the timing of the roar.

125: Japan Otaku Reviews

I haven’t done it because I also want to fight in multiplayer.

I’m not scared, I promise you that’s the truth.

126: Japan Otaku Reviews

It ends with the skull appearing in about exactly 20 minutes.

It seems like it could work normally if you use environmental traps and various things.

127: Japan Otaku Reviews

I have no complaints about the thread image itself, but it’s annoying that there are multi-hit attacks with guard weapons occurring frequently. It’s tiring that I often get hit while summoning a Secreto for evasion purposes.

135: Japan Otaku Reviews

>>127

I hope we can avoid having Secreto rush in attacking like that…

128: Japan Otaku Reviews

I’m climaxing with multi-part counterattacks and sword clashes, but I’m wondering if I’m not being a bother.

129: Japan Otaku Reviews

It seems like using a falling rock would reduce HP by more than half.

130: Japan Otaku Reviews

Even though it’s a sword, I don’t have the skill to counter everything, so wearing the Dashaguma gear made it a lot easier.

The feeling of satisfaction is incredible.

131: Japan Otaku Reviews

I laughed when I saw someone using fast travel to get ahead while watching the Albedo tribe extermination time attack.

Is that really a thing?

132: Japan Otaku Reviews

One of the three falling stones makes it much easier just to put a big barrel of sleep in it.

133: Japan Otaku Reviews

Cleared it in multiplayer.

Since there are proper gaps, you can hit quite freely in multiplayer.

134: Japan Otaku Reviews

It seems that I can manage to capture with a great sword, but with a katana, the firepower seems completely insufficient, so of course, my main weapon, the switch axe, seems impossible to clear.

136: Japan Otaku Reviews

There are many intense attacks at the front, so in multiplayer, those who are not targeted can attack freely and are weak.

149: Japan Otaku Reviews

>>136

The tail poke is unusually strong.

137: Japan Otaku Reviews

Watching videos that cut under 10 minutes without rock captures, the movement really feels like it’s from another dimension.

You keep attacking stylishly with dual swords forever; it’s a different game from mine.

138: Japan Otaku Reviews

It’s a katana, but right now you won’t make it in time for the capture unless you land 2 or 3 falling rocks.

Aiming for extermination tomorrow.

139: Japan Otaku Reviews

But even in multiplayer, failures happen quite often…

145: Japan Otaku Reviews

>>139

The firepower is incredible, so there are many accidental deaths.

167: Japan Otaku Reviews

>>139

Isn’t multiplayer more difficult?

176: Japan Otaku Reviews

>>167

In multiplayer, newcomers keep dying endlessly.

I don’t think it would be easy unless it’s been 10 minutes since the rescue began.

140: Japan Otaku Reviews

I was able to solo capture with a lance.

I thought it would be a pretty easy opponent even in the beta balance.

I want to touch the finished version of Lance soon~~

141: Japan Otaku Reviews

A wonderful monster that shows signs of growth.

142: Japan Otaku Reviews

I did it solo with the bug stick!

It’s faster to do a slash on the ground, but using the surprise thrust is enjoyable.

143: Japan Otaku Reviews

I realized while playing as Albedo that NPCs are much more reliable than the constantly dying random hunters.

144: Japan Otaku Reviews

As expected, I think Rei-kun is adjusted for beta, making it easy to fight.

146: Japan Otaku Reviews

Is this guy getting hit by lightning and nothing’s happening?

147: Japan Otaku Reviews

I regret it and ended up overdoing it many times, wasting my time.

Well, I defeated you, so I win! Stupid, stupid!

148: Japan Otaku Reviews

We could defeat it if we teamed up together.

I haven’t done solo yet.

150: Japan Otaku Reviews

Can I call myself a pro hunter since I was able to defeat it with a bug stick?

152: Japan Otaku Reviews

>>150

Sure.

155: Japan Otaku ReviewsYeahx1

>>150

Can you say that to a real pro-han?

151: Japan Otaku Reviews

I was thinking of practicing with weapons, but it’s different from the final version…

159: Japan Otaku ReviewsYeahx1

>>151

I’m really glad that I was able to get used to handling the focus mode.

153: Japan Otaku Reviews

If you use guard weapons, it will become an easy game all at once.

154: Japan Otaku Reviews

I want to try the finished version of Lance soon.

Why do I have to use a different weapon?

156: Japan Otaku Reviews

It’s a really straightforward enemy that targets solo machines, so it’s a good opponent.

Multis are relatively lynched.

157: Japan Otaku Reviews

After doing this one, I feel so weak that I feel sorry for Redau-san.

158: Japan Otaku Reviews

The pros in this game are really tough, you know…

160: Japan Otaku ReviewsYeahx6

The people in the comments section of Pro Han, or rather the real Pro Han, are excessively strict.

161: Japan Otaku Reviews

Reda-woo seems to be in a position similar to Anjanath if it’s a humble version.

162: Japan Otaku Reviews

It was pretty tough with the hammer, but I managed to defeat it… The firepower is too low…

163: Japan Otaku Reviews

When playing Heavy, you inevitably have to borrow damage from rocks or spikes; otherwise, there’s not enough time…

Should I collect the materials for the slicing shell and then craft and shoot it?

164: Japan Otaku Reviews

The pocket is surprisingly safe, so I’ll recklessly poke from above with an insect stick and cause a ruckus! Wound creation! Essence collection! This might be a good match, it’s fun!

165: Japan Otaku Reviews

Is it better to turn off focus mode when avoiding?

166: Japan Otaku Reviews

The thorn fruit is that powerful, huh?

168: Japan Otaku Reviews

The evasion in focus mode is completely different from normal evasion, isn’t it?

Distance and gap are almost different things.

169: Japan Otaku Reviews

As Alma-san mentioned, if we can defeat it under these conditions, it would be so tough that we might not struggle at all in the main story.

170: Japan Otaku ReviewsYeahx1

The technique of just touching Albedo-kun to apply continuous damage and then easily hunting while in stealth is terrible.

192: Japan Otaku Reviews

>>170

But as a real hunter, this is the right answer.

There’s no need to challenge head-on.

194: Japan Otaku ReviewsYeahx1

>>192

Why does the hunter carry weapons?

171: Japan Otaku Reviews

Uh…

I can’t win.

172: Japan Otaku Reviews

Since my weapon is a lance gun, I’ve been in focus mode the whole time while fighting.

177: Japan Otaku Reviews

>>172

I thought that wouldn’t be the case because I’m a sword master, but once I got used to it, being constantly focused was actually good…

189: Japan Otaku Reviews

>>172

I can’t change direction unless I’m focused on sweeping, so I’m just staying focused all the time.

173: Japan Otaku Reviews

Without rocks, the capture is just barely possible.

174: Japan Otaku Reviews

The main story has plenty of time, so there’s no rush.

20 minutes is too short.

175: Japan Otaku Reviews

Even if there are falling rocks, it’s tough if you don’t first learn the monster’s movements and also how to unleash our firepower.

178: Japan Otaku Reviews

The main story has an anomaly in time where we are stronger than now, right?

179: Japan Otaku Reviews

I’ve already taken down 300 enemies with my bare hands.

180: Japan Otaku Reviews

It’s rare to fight under such bad conditions.

181: Japan Otaku Reviews

I was surprised when we were able to defeat it with just 8 minutes left in multiplayer earlier.

182: Japan Otaku ReviewsYeahx1

I think we can defeat it even if everyone only understands it to a certain extent.

183: Japan Otaku Reviews

First of all, the sharpness is completely different.

Why am I fighting with a weapon like this…?

184: Japan Otaku Reviews

I’ve stopped being so obedient, but time is tight.

185: Japan Otaku Reviews

Even if four people gather for multiplayer, time will normally run out.

I’m a weak hunter…

186: Japan Otaku Reviews

It’s okay to gather people here.

187: Japan Otaku Reviews

More and more people understand multi-player, and we’re starting to be able to clear it in about 10 minutes.

188: Japan Otaku Reviews

Thanks to having a margin in the even numbers, the difficulty of the multi has greatly decreased.

190: Japan Otaku Reviews

Well, if you can defeat a star 5-6 monster in 20 minutes with gear around star 1-2, then the main story must be really easy, right?

191: Japan Otaku Reviews

This is ultimately a challenge, isn’t it?

So give me some kind of reward that I can bring into the main story.

193: Japan Otaku Reviews

It’s easier to go into focus mode with things like sword and helmet breaking.

Avoidance is death.

195: Japan Otaku Reviews

It’s frustrating that it’s not that they’re strong, but that we are too weak.

Don’t waste time moving around when there’s not much left!

197: Japan Otaku Reviews

>>195

Set up the camp.

196: Japan Otaku Reviews

The most dangerous part is its tail.

198: Japan Otaku Reviews

Even though it’s β, it’s easier if you prepare extensively in advance.

199: Japan Otaku Reviews

The ultra-reactive tail stab can quickly take you out if you let your guard down, whether it’s against Kanna or Malzeno, so it’s pretty troublesome, isn’t it?

200: Japan Otaku Reviews

The tail attachment is seriously annoying, both monsters are like that.

201: Japan Otaku Reviews

I dislike the guard breaking.

If it weren’t for that, I would almost never die in an accident.

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