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Muso Abyss TM
Since no one else is talking at all, Enma is doing all the talking.
It was released suddenly, but what is it like?
As a roguelite, it’s generally Hades.
The first half seems to be a plain Musou (warrior) style.
It becomes impossible from the mid-game without the invincibility gauge.
Kwan Yu is an early character, and among the Shu generals, Zhuge Liang, who is placed the furthest back, is not available for unlock at the beginning.
Isn’t Magohachi strong?
I don’t think it’s at least usability level 2.
>>6
I think you are confusing it with the Sōichi up to the production side 3.
There is ease of use in charge attacks and ease of use in terms of attack power!
I have unlocked all the characters, but Garasha is pretty fun.
Since it earns money, you can stop by shops early on, making it easier to build freely.
It feels like they’re saying to quickly gather the Shu forces and just use either Guan Yu or Zhang Fei for now.
>>9
The Oath of the Peach Garden has such a rough buff…
It’s better to take at least one that I haven’t taken yet rather than stacking abilities, as it will raise the power gauge.
It’s tough to decide whether to focus on unlocking skills repeatedly or to spread them out evenly!
>>11
It’s definitely better to accumulate knowledge, but I think other things can be based on personal preference.
It’s great that Liu Bei has a +1 gacha slot and an increased probability for Shu officers…
I wonder how I should differentiate the use of rapid attacks.
>>14
When you’re far from the stage where the summon appears during a charge attack.
Action release is a must, and you can focus on just one attribute.
The easier it is to fill the Musou gauge in the later stages, the better.
At first, I thought it was lame, but the summoning keeps getting more and more flashy, and it makes me laugh.
Zhao Yun’s unique has appeared, but during an electric shock attack, attack power increases by 50%.
It’s a unique one that’s better just because it boosts firepower!
The first clear was with Wang Yi’s Wei Ice Dye.
I mistakenly thought that Ranmaru’s effect would appear on the Oda family without permission.
When someone comes to summon the associated generals, it instantly becomes extravagant!
The lord of war building is flashy and can apply multiple attributes to the boss, so it’s fun.
A gorilla called Kenshin that you can use from the start.
>>22
Perfect except for maintaining a spirit behind and being slow on foot.
I want to use my favorite character, but I’m crying because my favorite character is a 1-star.
The charge system in Sengoku Warriors is really hard to get used to…
Make the dark pot more playable in the next update.
I wonder if I’ll be able to play multiplayer.
I’m unsure whether I should just focus on strong charges or evenly distribute my efforts to summon.
>>28
Basically, it’s fine to just use a strong, easy-to-handle charge, and once the super meter is filled, go all out.
In both the Three Kingdoms and the Warring States periods, there are many people with a high number of charges…
I thought a new release was announced, but it’s already on sale…?
>>31
It was released immediately after the announcement.
When I used Guo Jia, the balls he produced were really far away and didn’t hit the boss at all, so it was no good.
I’m interested in this, but I haven’t been able to buy Origins yet, so it’s a problem… I have so many games it’s bothering me.
The stars are fairly random, like at least around 3 stars.
I want Enma-chan to be added in the end.
Stars and performance don’t really have much to do with each other, do they?
Some, like Nobunaga, take a long time to strengthen.
That’s right, it was Ryoutou’s nunchaku from after 6…
I’m already looking forward to what the additional characters will be like.
I ended up defeating the first Gouma with Dong Zhuo, and now I have a mixed feeling.
Well, it might be better not to send this Dong Zhuo back to the present world…
For now, the Shin Group has clearly stated that they will add it in the update.
I feel like there might be something with Ninja Ga and maybe someone like Busa-san or Ayane.
I was able to reach level 3 earlier.
I was hit and died right after the formation technique ended.
I’m glad we were able to turn this into Musou Stars.
I can only think of it as a type of restricted playstyle regarding the difference in character performance.
In the final stage, the invincibility gauge fills up quickly, quickly.
It’s exciting that more characters will increase the builds, so I’m glad about the upcoming additions.
It’s tough for characters that are hard to increase their attack power.
Also, the barriers are too annoying!
It’s not that I got better, but rather that I’ve been liberated and my foundational values have just increased.
I don’t want to go to the higher difficulty.
That’s why you don’t get better if you give up.