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What are you talking about?
>>1
I was playing exactly in that kind of mood.
I think it’s about my impressions of Pidona.
It’s too disturbing that a hole to hell is open deep inside a huge ruin on the outskirts of the world’s largest city…
>>4
“Uh, tourist resources… (acquisition)”
I thought it was about the Yellow Capital.
I understand that it’s natural to feel like, “What is this?” when you go deeper while looking for Gon.
The Abyss Gate of Arakes is not in the meadows outside of Zweik.
It’s somewhat mysterious that it is located right in the city of Pidona.
If it’s between Pidona and the Demon Lord’s Castle, the Demon Lord’s Castle should have been there first, right?
Did they make Pidna for seal monitoring?
I think it would have been good to have more notes or precautions.
Did it exist?
>>9
After all, it feels like a decent person wouldn’t go near the old town slums in the first place.
I’m going to get a ring to open the door that was sealed along the way, so it’s unlikely that it will suddenly be the Abyss.
If there’s a seal, then of course you’d want to open it.
I thought it was from Huangjing.
It has become a routine to quickly go check the gate entrance during the rescue of Gon for the sake of ring financing.
Personally, I think that part is the climax of the beginning.
>>14
And if things seem possible, I want to unlock the warp device as well.
>>14
Finish off the snake woman at Daybreak on the way home and reach the goal.
It seems that although it’s referred to as the God King Church, it is probably under the command of Maximus. They seem to have been disturbing the Demon Lord’s domain, so there might have been relics in the shallower levels before the Seal Department.
It seems there is only the corresponding axe.
The countries of that world completely collapsed after the Demon Lord disappeared during the Holy King era, thanks to the Four Demon Nobles.
Most of the states that were later rebuilt can be found (with the exception of the East).
Both Pidona and Roaanu, as well as Mouzes, were places established by the subordinates of the Holy King after the expulsion of the Four Demon Nobles.
While monitoring the Abyss Gate, we were also rebuilding a new world, so that’s why there’s an Abyss Gate so close by.
You can quickly reach the depths of the Demon King’s castle if you just know the way.
I really got lost for the first time.
The others are being watched closely by the holy king’s subordinates.
What about Aunas?
>>20
Maybe it was thought that building a country here would be impossible because it’s probably in the jungle…
Why do the Four Demon Nobles come out of the Abyss and attack the surface?
What do you want to do?
>>21
Because this world is prettier and more enjoyable than the Abyss.
The Abyss feels like a hometown to the Four Demon Nobles, but it also feels boring.
>>27
Are you a newcomer coming to Tokyo from around Niigata?
Was there a reason that Roanne is close to Mount Taffturn?
I understand that you’re going to defeat Forneus and Bune who are causing trouble and harm with their henchmen.
The feeling of bursting in on Aunas and Arakes, who haven’t done anything yet, and beating them up is somehow unique.
It would be good to establish a setting where the fairies were asked to monitor the Holy King in the past.
The first one was Forneus, so I was excited about the tumultuous story development.
From the second body onward…
>>26
That’s good, the Guwain battle!
I don’t care about Byunei himself, but…
This guy is a snake woman, so don’t use lifesteal, you mass-produced trash!!
I thought so, but unlike in 2, you just need to sleep at an inn to recover all your LP…
It’s interesting how the final dungeon in a typical RPG is located on the outskirts of town, right? The Demon King’s Castle.
I was the first to defeat Arakes when it was SFC.
It’s probably because it’s casual and nearby.
The Forneus chapter has a strangely solid story, doesn’t it?
If I made her an Undine friend, she has proper event lines.
>>32
There’s even Herman, who has the biggest connection.
It’s great to have an amazing underground from a dilapidated ruin that doesn’t live up to its name.
>>34
I was quite surprised when it suddenly stopped being a ruin and the background music changed.
Suddenly, the siblings start explaining the Abyss Gate in a rapid-fire manner.
The descendant of the holy king who gives the ring honestly without making me run errands.
It feels like something was really skipped in the events of Tokyo Mirage Sessions, doesn’t it?
Even though there is dedicated BGM in the city.
>>35
I like the entrance’s production at the Holy King’s Temple.
It’s paired with that of the Demon Lord’s castle, isn’t it?
The dungeon became much larger from 2 to 3, which is definitely an evolution.
It’s nice that enemy symbols are relatively easy to avoid.
The Four Demon Nobles all have thin characterizations in the game’s portrayal…
>>37
That aspect is somewhat intentional, though.
So it seems like there won’t be much increase in conversations with the main characters even in the remake.
There aren’t many memorable bosses, huh?
>>41
What stands out to me the most is personally “Flowers for Algernon.”
>>43
In the first match, I was defeated in an environment filled only with the sound of mice squeaking.
→Finally, the boss battle BGM in the second match where I brought countermeasures.
I like that flow.
People often talk about 3, but honestly, 1 and 2 are just like that.
2 has a strong impression because of its connection to Kujinshi.
I think the conversation scenes with succubi during battles leave quite an impression.
The design with fewer clear pathways that allows for various directions may have a sense of anticipating an open-world atmosphere.
>>45
It’s fun to keep going by boat in 3.
The problem is that there aren’t many interesting events…
Well, it’s impressive that pioneers are kicking the Abyss people around without any significant motivation.
A free scenario game is pretty much like this…
Maybe
I have a strong impression of Unko and Brother Vulcano.
I feel like the wall boss in 3 can change quite a bit depending on how you approach it.
I was casually exploring a sandy area when suddenly I couldn’t backtrack and had to fight something that looked like a demon lord’s armor, which really left an impression on me.
I still didn’t really understand the Four Demon Nobles even with the additional conversations in the remaster.
Compared to 1 or 2, the scenario itself feels somewhat lacking, although in reality, it might not be the case.
It’s a story about fighting against a chosen fate, and I think it’s fine to keep it as vague as this, which is a very generous interpretation.
Should I go for the Abyss or Air instead of taking the royal family’s ring?
Whoa, a map is to the west!!!!
The feeling of my excitement, which had risen up and up, gradually deflating is irresistible.
Huh, already the Four Demon Nobles…?
Boys can be found in any town you go to.
I thought it was more of a species rather than a personal character…
Since they were playing blindly without knowing anything, the snowman and the elephant ended up going all the way without knowing that the whole town existed.
The underground of the Demon King’s castle suddenly has a sci-fi look and there are several meteorite fragments, making it seem like a spaceship.
>>61
The BGM also sounds a bit mechanical.
(Why is a boy I don’t know well here…?)
(Why is Sara here…?)
It is an adventure based on the principle of defeating the Seven Heroes to save the people and expand the empire’s territory.
The purpose of the journey in 3, such as the battle with the Four Demon Lords and the gathering of the Holy King’s legacy, is scattered and the story is disjointed.
The activation conditions for the cooperative technique are too difficult to understand…
The ending will be a complete parade of techniques that I don’t know at all.
The information in the game alone makes both the story and the characters really hard to understand.
Depending on the chosen protagonist, it can become unclear what the journey is for.
I remember being surprised later when I realized that during my first playthrough, I thought all the events involving the Demon King, the Holy King, and other things in the Demon King’s castle and Lance were just side events, and that the main story was actually this way!
Algernon was remembered solely for the bad impression of the village chief.
It’s so like Mikhael to go all the way to the Abyss Gate for a little girl who has nothing to do with him.
Mikael can’t just ignore the Abyss, regardless of that Sara relationship, right?
Mikael is directly affected by the damage from Bune, so he would rather go.
The Forneus and Maximus arcs are relatively well-structured in terms of drama.
However, the way to progress in the game is really difficult to understand…
Herman, it’s your fault.
Mikael tends to act playfully when he is the protagonist.
The hyper gold luxury full automatic true final virtual romantic thrilling dragon machine left the strongest impression on me.
People from the Saga series dislike unreasonable higher beings, so they will go even if the connections are weak.
It’s the saga of humanity.
If it’s remade, the professor (20) and Vulcano will join the party, right?
>>77
The unique graph NPC was originally supposed to become more like a companion, right?
The fake Michael from the Katarina chapter must definitely be a decoy… There’s nothing else?!
It feels like there are a lot of scenes in 3 where you charge into boss battles without being prepared on our end.
Demon King… where have you been in the East…?
>>81
Didn’t you die where the armor fell?
I think it would be easier to understand the story of the Four Demon Nobles and Abyss if the narrative connections were strengthened from the beginning.
It’s not something so mission-driven, and if you say that, it becomes that way.
It’s stronger to say “I’m going to save Sara and the boy” rather than “I’m going to go beat up the true one.”
For example, people talk about things like Halid and gold, but in reality, it’s quite natural to be searching for a place to die and actively throwing oneself into dangerous abysses.
>>86
The words when facing the final boss are so cool, right?
I love it because Mikael plays Tatyana.
The “sense of unfolding” in the Saga series is nice, isn’t it?
I love that when you enter the underground of Leonid Castle, where there’s no BGM, it starts playing cool music.
I’m really curious about what will happen to the “Yari-nige Dynamic” if it gets remade.
It’s a masterpiece, but I think it’s a really strange game.
When I first started, I really didn’t know what to do.
If this is the first gaming experience, I can imagine it would be like, what the heck is this?
I think that compared to 12, 3 feels overall thinner because there are hardly any events or incidents that happened in the places we’ve been to before.
Basically, once you go somewhere and hold an event, that’s the end.
Professor and Gwain, about that much.
If we don’t intentionally take off early, it will be our first time after all four gates are closed.
Although there will be many crises for the Empire and Kishidan in 1, there are few crossover events in 3, right?
It really feels like events are rolling around somewhere as I travel around the world.
When I was a child, the CRT TV made it so I couldn’t see the Dark Lord’s castle because it was too dark…
Since the purpose of 2 was clear, it was easy to understand.
>>99
At first, the empire’s objective is world domination! By presenting this and introducing Ku jinshee, it makes it easy to understand that defeating the Seven Heroes is also part of that.
It’s skillfully bringing out the two axes.
Since there were time constraints in 2, it was easier to decide on the play strategy.
The thinness of the connection with the boss is on par with 1.
The fact that the individual performance levels have increased in the third installment might make the suddenness feel stronger, as in, “Why am I fighting against the Abyss characters?”
The Demon King’s castle isn’t a dungeon that can be accessed right at the beginning; it’s not a good length for that.
Not noticing that Gon is ahead in a dash jump, he dives into the deepest part.
I thought it was strange given the strength of the demon along the way.