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Weak in the thumbnail.
Cute
The lineage of cute and fragile female sword fighters.
I have no choice but to make Jafar have pink hair…
The guy who comes out with him is a superior version.
It’s the dark age of swordsmen, so it’s unavoidable, but Joshua is just too ambiguous…
Over there, there are delicious roles in the main event, but…
>>6
That person is royalty, so they could have had better performance!
>>6
I like talking with Keselda, but…
If you’re going to have such a long conversation, you might as well incorporate it into the main story.
>>9
If Joshua dies, he’s lost, so he can’t be incorporated much into the conversations in the main story.
Unlike Zet or Hinias, I didn’t earn the privilege of being treated as a retreat even after dying, so I couldn’t intervene in the story.
Well, the kill assassin is strong…
In Ephraim’s route, the story of the royal family and the revenge plot doesn’t come up at all; it’s completely crazy.
Since it’s an advanced join, it can’t be helped. Putting that aside, Joshua could have been a bit more exaggerated, maybe.
Comma is strong too.
Wayu from GBA
>>12
So, is the GBA Mist also needed?
You you you
When searching for a way to be a starter, one tends to give up on Sodomas.
I have a feeling that the man I fell for is likely to be taken by the dancer…
>>15
It’s more like they’re already stuck together over there!
I love the support conversations with Joshua.
Those two have already been together for a long time.
The thread image is just infatuated.
>>19
There could have been a kinder way to say that to MariCar-chan…
When I took them to the arena on the stage where I had made them my allies, they fell silent.
Zeto and Gisto are too strong, it’s blurring in Mario Kart.
…if you could do it for me
is lewd.
>>23
I’m really grateful to be able to hear it in Heroes.
It’s true that the image in the thread is weak, but it’s the first time I’ve heard that holy magic is a swordsman from the dark age.
I think the dark swordsman is Aoen.
I mean, Radiant Dawn is just too much of a horse and gorilla game.
>>25
Throw the lance, escape, a horse comes to the empty space, throw the lance again…
The loop is agonizing.
>>31
You really get to experience the unpleasantness of the enemy’s re-move in the early stages of the Blue Flame Mania.
The true dark ages are about to come soon.
Even without advancing support, there’s already a good atmosphere between that mercenary and the dancer…
Is it performance based on free maps…?
Wayu has a higher growth rate than Rutger, you know…
I think the fact that most holy demons are strong is a headwind.
Isn’t it just Renack and the guy whose name I forgot, the Falcon Knight, who are clearly worse than the thread image?
The growth rate itself is the same as Fil’s, right, Marika?
>>33
It’s quite tough without a hard boost at Phil’s point, but in Mario Kart, there are fewer level-up occurrences and CC bonuses.
Sirene is cute for targeting Gilliam.
Why hasn’t the flame bomb bug been fixed?
The blue flame has a slightly enhanced hit calculation formula, along with an execution hit.
To be precise, I think it’s more accurate to say that it’s the class that has been surviving through evasion until now that is taking a hit, rather than just saying swordsman.
That aside, the spear and horse are strong.
>>38
That’s fine as the swordsman is already eating up… including the removal of the special move UP and the weak ultimate technique.
The long-awaited meteor, and so is the blue flame.
Clearly, this work has the strongest headwind for swordsmanship characters.
The support attribute for Marika has a bit of an attack power adjustment with ice.
Wayu’s growth rate itself isn’t bad, so she would have been strong in a different class, but that’s not Wayu.
What Wayuu needs is not a shooting star, but moonlight…
Rutger is bad.
>>44
The specification is bad in that it makes many mistakes even with 60 devices, despite having an execution judgment.
So I will gradually increase the accuracy of my weapons and kill the evasion classes.
Hmm…
>>54
The adjusted person should suffer and die.
Scarlet Flash
I heard that FE is a game with strong beautiful characters, but…
Rutger just happened to have all the elements work in his favor…
A child whose strength and physique are finished.
The GBA was a time when even muscular older men had their moment in the spotlight.
I feel like Yossha should have a unique job like a dessert road.
Well, since I don’t have Hiniasu, I feel even more like I don’t need Yosshaa.
If you’re seeking strength, there’s no problem choosing an assassin.
The growth limit between men and women…
The limit of the swordsman’s strength is…
Even if I play as an assassin, Joshua, who can stack his special skills, is stronger.
Considering the growth rates, the swordsman is good with Eirika.
In terms of growth rates, Ephraim and Eirika really stand out.
>>55
With those two and Zeto, we can take down almost all of our enemies…
Well, that’s somewhat of a Levin, Joshua…
The difference in impressions between Joshua and Rutger teaches us that various factors, aside from growth rates, influence their characteristics.
Well, it’s better for the protagonist to be strong.
The enemy is weak because of the Sacred Demon.
The well-balanced Keselda player was around all 15s, right?
Hmm… it’s the enemy’s top executive, you know…?
Well, there is one old man glowing green…
>>61
The only monster with lower stats that makes it difficult in the late game is the Dragon Zombie.
It’s not often mentioned, but the awakening of Sodomas is pretty tough too.
Ronku is first of all subtle, and more importantly, since it’s high difficulty, skills other than Ambush are not necessary (to be honest, Ambush is not even needed), so it seems unnecessary as a trait to pass on to children, and he doesn’t even become a Swordmaster in the first place.
I don’t need meteors or extermination, just send me the sun or moonlight.
Fe fe fe…
Oops, it’s the thread about Shamsir-chan and the Eight Dog Chronicles.
Since it’s a game where you can level up as much as you want, the balance doesn’t really matter in Holy Magic.
/
All the holy demons are strong, but I feel like Marika, Kyle, and Fort are not that impressive.
Even within the same type of special move class, there’s a big range in power between Swordmasters and generally strong Berserkers.
I mean, why does Berserker have such a high speed limit…
>>69
Since the Flame of Azure, the skills in Sotomas mostly give a meteor, but I don’t like relying on probability-based skills because they’re not dependable.
It gives the impression that Berserkers generally provide skills that enhance firepower.
There are definitely some people who say things like “this design is a joke” on GBA.
>>71
If the son has a special job as a family member, I think that’s stronger…
>>101
This guy has a lot of growth opportunities, so I might lower it a bit… only one person is affected, Senshi Gal Siano Musco.
As a sword user, not only is Eirika present, but there is also the culmination of the mercenary role, Jeusuto.
To think that the enemy is weak and can dope as much as they want, yet they still make a sour face…
You are stronger than Wayu, Sre-gra.
Monsters are weak to light attributes, so that was Asley’s snack.
Swordsman Growth Rate
Eiriku HP 70% Power 40% Skill 60% Speed 60% Luck 60% Defense 30% Resistance 30%
Joshua HP 80% Power 30% Skill 55% Speed 55% Luck 30% Defense 20% Magic Defense 20%
Marika HP 75% Power 25% Technique 50% Speed 55% Luck 50% Defense 15% Magic Defense 20%
This overwhelming disparity.
When joining, Joshua and Korma are generally growing up together.
What are you going to do by releasing a completely inferior version?
A job that can only use swords that cannot perform indirect attacks, regardless of status, is questionable.
>>79
Even Rutger couldn’t take down enemies indirectly with a counterattack, so it was difficult to reduce the number of enemies if you wanted to do it through a counterattack…
A sword is just a distraction while horseback riding; even a Neimi holding an iron sword is stronger.
Since Koma is practically like a swordsman, the competition for slots is really tough.
I feel like it was balanced enough that anyone could use it.
>>82
Actually, that’s true.
Even the initial paladin, Zeto, is extremely strong.
Isn’t this starting Paladin a bit too strong?
>>82
Everyone grows up, you know.
I’m a bit concerned that Pegasus’s HP is really low compared to when she joined.
The enemy is weak, and there aren’t that many spears.
The 25% power is the value after being divided into strength and magic power.
The seal was initially adopted for execution accuracy without much thought, so allies started hitting and dodging a lot midway through.
That’s why it’s understandable that the hit rate of weapons has been universally adjusted upwards since the Fierce Fire.
Wayu is difficult to use.
>>91
Carrying a bug sword is really pushing it, isn’t it?
>>94
The bug sword is lacking in power since its body is slim.
Ultimately, it becomes a doping game, so in extreme terms, anyone can be strong even beyond clearing.
The throwable sword didn’t come out until much later…
Some kind of versatile sword that could fly was in “Akatsuki,” but it didn’t catch on.
If I’m told to use Sirene even in the holy magic, to be honest, I dislike it.
>>95
But he’s the only pair-end partner for Gilliam…
Honestly, I don’t really need a sword user, and since Koma is strong, even Joshua would seem unnecessary.
The blue flame can’t do anything against the enemy’s high defense and the abundance of spears.
>>97
It would have been better if at least a special attack weapon like Armor Killer was easy to use, but it’s a rare item and the special attack multiplier is only double, which is excessively harsh.
>>115
Even when using Gatrie, Elthunder is scarier than Armor Killer…
When they say that doping makes you strong, it’s kind of obvious, so it’s hard to say anything about it.
The severe fluctuations are the fate of the Navarre system.
The bug sword is originally slender, so that’s how it is…
When the base firepower is low, damage that looks like garbage increases threefold, which doesn’t really make much sense.
No matter how many special attacks come out, multiplying by 0 is still 0…
How reliable is Morda, the fastest wizard, who is firm and can come out in front!
Because my luck is low, I’m only afraid of the special moves.
I don’t think a 30% critical hit in Sodomas will bring any bad luck.
>>106
I wish you’d stop bringing out those things that make you wonder how to use them after completely stripping away their strengths.
I think it all comes down to the fact that if Marika could become an assassin, I wanted the graphics to be changed rather than just focusing on strength.
>>107
The pink Jafar, you know…
If there isn’t a category for hidden weapons or daggers in the work, I feel like throwing knives could be treated as swords.
I have a memory of it being tough like Renac.
I also like supporting the thread images.
>>109
It’s convenient to have a job, so it’s somewhat forgivable.
Also, the motion is really cool, isn’t it, Rogue?
>>130
If you turn Koema into an assassin, the job of unlocking for free will be entrusted to Renak.
Transmutation is used on Bug Thunder…
The dividing line is whether Muscoros can become faster than Muscoros’ parents.
Honestly, it’s a bit of a handful, the Audomura.
>>112
It’s the magic defense that rises…
The representative of bug synthesis is Thunder, and that has something to do with the circumstances around it.
The blue flame meteor is weak to the point of making you look twice.
>>114
Stop badmouthing Sensei Sonker, who melts unique swords at an amazing pace.
>>114
A skill that only exists to break weapons with half the firepower multiplied by five.
I wonder if Wayu became that way out of malice.
The only fortunate element is my face.
The Azure Flame Sword is incredibly strong, both in its ultimate skill and as a dedicated weapon, but when it comes to Ike, he is in a separate category.
Makarov can be said to be top class.
>>119
I feel bad that the mercenary type is exclusive to Ike.
Did I get multiple body rings?
Anyone who says they dislike Sirene should use Yuno onee-sama.
Having a weak sword and a weak Sodomass are slightly different, right?
The sword itself is not that weak.
Renak is actually pretty weak, but it’s fine since they’re only expected to do things that a thief class can do.
If you had come earlier, I might have used it, but it’s a problem if you come around the middle.
I wonder if indirect-use magic swords are still valuable.
>>128
If it’s something like “if” or “engage,” then it becomes essential for a physical/magical dual-wielding character since it has infinite durability.
The blue flames are not effective, so the general is really strong.
Even if you have an armor killer, it still only deals single-digit damage.
It’s incredibly important to cover up because there are many enemies.
Of all things, it’s the knight’s protective equipment target, so it can also boost speed.
It deals 2.5 times the damage with a special move and a different activation, but the reason it is weak is simply that its base is weak.
Due to the environment that allows for endless growth of holy demons, it seems they’ve started to seriously consider the number of level-ups. The initial advanced ones, aside from Zeto, are also putting in a fair amount of effort. Even so, those with relatively high initial levels tend to end up being somewhat disappointing in terms of their final state.
The only thing that couldn’t be helped, Lenak resolved it with a brute force method by boosting the initial values in the overseas version.
The meteor sword was too unruly in its first appearance.
The successors are becoming increasingly weakened.
>>139
It’s strange that other moonlights and things appear while I’m hitting five times with a meteor.
>>151
In a holy war, the moonlight does not appear during a meteor shower, but it does in Thracia.
The combination of holy war and meteor strike is really insane.
>>139
But isn’t the moonlight getting worse and worse?
The street name is cool, isn’t it?
Most of the road is swords, so it doesn’t give a very weak impression.
The magic sword and magic axe are strong, but the magic spear is lost in confusion.
The evasion is excessively high, so the image in the thread is relatively better.
The weakening of Sodomas is one thing, but the assassin’s night vision and the thief’s key are really convenient.
The biggest problem with Kazahana Sodomas is that it stops there and the movement is somewhat low.
>>132
But when the enemy’s mob Sodomus uses it, it somehow becomes strong!
What the heck, Ryoma, even the shooting stars are intense?
>>147
If you can wield a weapon stronger than silver without any drawbacks, that would definitely be strong since the strength of weapons is quite important in this scenario.
>>155
The increase in the number of attacks and the defensive formation are also a terrible match.
Is there a high-level thief in Sacred Magic that can unlock without a key?
Implement it since the time of the seal.
It’s a shame that even though I can finally become a female assassin, the graphics reuse is terrible.
Why is there a dedicated graph for the Women’s Social Night?
>>150
On the other hand, even though it was also reused, the strength combined with it gave a special feeling, and General Amelia was good.
If Audomura could at least perform indirect attacks or counterattacks, I think it would still be useful.
A sword that only increases magic defense by 5 doesn’t have much demand, does it, Jahana royal family…?
>>152
It has a subtle use in the battle arena, so it’s exquisite.
It really troubles me when I don’t know the intended use of something created by someone else and can’t figure out what they were imagining.
In terms of armor, it was already strong in the Famicom spin-off, as there were no specific weaknesses and at base values, it only took negligible damage from the Paladin.
Even though Phil and I have the same growth rate and are in the same class as Sodomus, I have the ice attribute.
The stocks of Sodomas Ryuusei, which was reinstated after a long time due to if, are now on the decline.
And finally, the shooting star that disappeared into a secret technique unknown to Rin-chan.
I laugh every time I’m called “Pink Jafar.”
There’s no other way to put it, so it can’t be helped…
It’s an important work where whether you can chase at the speed limit matters, so Sodomas is strong.
Recently, it’s become difficult to differentiate since the speed maximum is now the same as that of an assassin.
>>161
The speed of the new emblem going to 30 is too important.
I often see people who are stacking Luna Dash using a highly powered-up Maricia to do a Swordmaster and swing a Thunder Sword for a low-turn clear.
That character being fairly strong is definitely a trap, isn’t it, Makarov?
The starting values and the sword are subtle, so it takes love to start using them, and that’s not the type of character that gets embraced by that love.
>>162
I dislike him as a character, but his skills are impeccable, so I like him…
I really don’t like it, I just hate it.
Kazahana is instead one of the stronger Assassins in history…
What the heck is evasion 160 when Petra and Manuela have mastered it?
Even I, during my childhood when I was just casually playing at the lowest difficulty and only relying on memories from the seals to raise Wayu, could instantly tell how trash the Azure Flame Meteor was, so that’s impressive.
It won’t be born unless it’s made as a trap…
Zisto is strong enough in both initial stats and growth rate that they could be considered to join as a hero.
By the way, Rute-san is great, isn’t she…?
>>167
Oboko henjo is good…
As a unit, I can’t help but give it a harsh review, but I quite like Mario Kart itself.
>>168
I think all the female characters in Sacred Stones were great.
When asked who I like the most, personally, it’s still Eirika.
Even the fiery thief Leila supposedly had specific motions for the inside or not.
Yuushuu-san is really excellent, you know…
>>171
I’m surprised by the stature that’s even lower than that of a kid.
>>176
Too erotic…
I think quite a few people have realized that since Oscar, Kevin, and Stella are exceptionally strong, Makarov is probably strong too…
I won’t raise (it), but…
In the early game, even if you use the Regal Sword, damage doesn’t really get through to armored units or cavalry, so it’s tough in Path of Radiance.
The Meteor Sword was only strong because it was a holy war where you could repair weapons as much as you wanted.
If anything, even Thracia has become a questionable skill, hasn’t it?
>>179
Infinite weapons + defense gauge was doing its best.
>>179
Isn’t that pretty messed up for Thracia?
Both Marita and Garzas are crazy, and they also ride the moonlight.
>>179
What are you talking about? The shooting stars of Thracia are the strongest!
If you’re using moonlight or a manual, you can activate it simultaneously with the sun, and on top of that, the ultimate move is the strongest specification where you can slash five times while being calculated each time.
>>179
Strong is strong, you know.
The holder is so strong that it’s unnecessary to say it’s an overwhelming overkill, so it doesn’t matter at all if it’s absent.
There’s no one who can’t be defeated by my relentless deadly moonlight.
According to the walking guide I found, it was noted that for the magic-type bosses led by Rion, using Holy Water + Audomura to boost magic defense would allow for favorable battles.
>>181
The importance of magic defense is such that even Zeto soloing was recommended for earning magic protection.
However, the Holy Demon is the strongest because of Priest Morda…
The shooting star seems to have become exclusive to swordsmen, so let’s do something like a bad shooting star axe.
The moonlight and sunlight can shine easily without needing to be swords.
I think Lute has a growth rate that perfectly matches the image expected of a female magician.
Rute gives the impression of being a Lilina who is easy to make faster.
If we’re talking about secret arts, the moonlight has been causing trouble for a longer time, right?
It’s cute how Yushu gets flustered and bugs out just from being boldly confessed to.
I think it’s not that the meteor is strong, but that the individual of that royal family is just strong.
Thanks to the uniform cap on the level, adjustments are easy, but there are still disparities that cannot be erased.
Chasing coefficient and re-action rate.
There is a woman who blindly loves someone like Makarov.
>>197
A man who doesn’t please me in anything other than combat power…!
>>197
Please provide the Japanese text you would like me to translate.
…growing up like that,
I guess they won’t develop an eye for men either.
Poor thing…
When you become a Margenight, you’ll also increase your physique by 3!
It was a really good book with a strong sense of “fe”…
Kagetsu is strong, but the Swordmaster isn’t that strong; such an engage.
>>202
You were aiming to quit Sodomas soon, right?
I betrayed for the woman I fell in love with, but the woman I fell in love with was thrown aside!
It’s Carlisle!
He is a tragic good-looking boss!
>>204
Noisy.
Die.
The class skills feel somewhat lacking because there are basically no enemies of equal rank in Sacred Magic.
Because the people who do it are less than 0.1% of the users, it is not appreciated.
If it’s a rule that you have to attack absolutely at the same speed and level, it’s quite strong.
Makarov’s face, upon closer inspection, has the traditional FE style, which is unfair.
The idea that in theory, if I raise Thracia to maximize the activation of Rade’s great shield while not increasing Marita’s power, I could theoretically attack over 40 times with things like follow-up Hero Meteor Assault is confusing but appealing.
Joshua doesn’t have any decent acquaintances.
Only the holy magic might be strong with old men.
Zeto is also an older man with a small power voice.