Home » Game » Street Fighter » [Street Fighter 6] A face that seems to think it can casually reach Diamond 3 in dance.

[Street Fighter 6] A face that seems to think it can casually reach Diamond 3 in dance.

Japan Otaku Reviews+

I thought everyone would be less caught off guard by the weak flower butterfly fan after charging the big P, but they actually fall for it more than expected.

I learned that there are quite a few important people who press buttons in a fuzzy way, but without a certain level of audacity, it’s hard to assert strength.

Whether to save or not is a game of reading the other side, and it’s fun.

1: Japan Otaku Reviews

When you hook a small flower on a branch, the damage is low, but it makes a bad face.

2: Japan Otaku Reviews

Unexpectedly, if you throw away the ordinary flowers and butterflies you don’t accumulate, good things will happen.

3: Japan Otaku Reviews

But when I shoot just one bullet and it goes through for a guaranteed hit, reducing my health by about 40%, I start to wonder if I did something wrong.

4: Japan Otaku ReviewsYeahx21

>>3

I’m doing it.

10: Japan Otaku Reviews

>>4

Oh no~

5: Japan Otaku ReviewsYeahx1

Fighting games are all about doing bad things or getting done bad to.

6: Japan Otaku ReviewsYeahx1

You can make the opponent guard the second hit after using a fan guard, but before that, you can’t.

If you stack after a guard, the timing is quite strict and you can’t throw.

It’ll end up being like you sandwich a small bread.

7: Japan Otaku Reviews

Well, it’s a rip-off period right now, isn’t it?

The measures have come out, and the counterattacks have increased considerably.

Using SA1 to dry fire, then performing a D Reversal to go for a rush, is a luxurious way to use OD, but I can feel the intention to strike no matter how you do it.

8: Japan Otaku Reviews

I’m using it without really understanding it, but don’t people usually not use “Kachou”?

I didn’t even think about using a slight pause, but does it change performance?

9: Japan Otaku Reviews

>>8

Generally, it’s strong to shoot characters that don’t have bullets.

For opponents with good ammo, charging or OD is the safe play, so there are times when you can shoot normally instead.

If you have a slight charge, you can win against aggressive attacks.

13: Japan Otaku Reviews

>>9

I see, a slight accumulation can win against a strike.

I’m at the stage where I’m just repeating the same combo and shooting birds and flowers based on my mood, so it was helpful.

11: Japan Otaku Reviews

What makes you feel exhausted when using a dance?

15: Japan Otaku Reviews

>>11

When a bullet curtain is set up, it just becomes annoying.

16: Japan Otaku Reviews

>>11

OD bullets, impact, and flight.

20: Japan Otaku Reviews

>>11

Little Dabney

25: Japan Otaku Reviews

>>11

Honda

42: Japan Otaku Reviews

>>11

When you mix Hachou while firing wave attacks with Ryu, it becomes overwhelming.

12: Japan Otaku Reviews

Headbutt

14: Japan Otaku Reviews

The big P manager battle is undoubtedly strong, but if he can’t come, he might end up being a character that’s not much use…

19: Japan Otaku Reviews

>>14

So after landing OD butterfly or the big P charge butterfly, I’m having fun making my opponent choose between a throw and a shimmy during the recovery time after jumping in with a big kick.

Other than that, dilute the situation and replace it with a mid kick and a heavy kick to suppress the opponent, and if you can land the heavy kick Panic Cancel, go for the rush combo with heavy punch and the Dragon Flame Dance.

17: Japan Otaku Reviews

There are still those who are not used to getting hit by regular bullets penetrating the section chief, even though the section chief is used to being penetrated by regular bullets.

18: Japan Otaku Reviews

When I’m aware of being just outside the strong punch range, they come at me hard with a strong kick, and it’s annoying!

21: Japan Otaku Reviews

Speaking of which, it’s impossible to check the standing small P counter, but is it okay to input up to medium kick?

23: Japan Otaku Reviews

>>21

Any collaboration is mostly free for up to one time.

24: Japan Otaku Reviews

>>21

Isn’t that something you do when a standing small punch is guaranteed to hit back?

I think it’s more stable to use a weak ninja wasp with rapid small punches since middle kicks can be easily guarded.

22: Japan Otaku Reviews

Momochi is saying that Mai can go to Vega! So I think I’ll try a little harder.

26: Japan Otaku Reviews

Isn’t Honda the strongest character after all?

27: Japan Otaku Reviews

Originally, throws are a part of breaking in fighting games, and I always think that Honda, Lily, and Zangief should disappear.

28: Japan Otaku Reviews

OD bullet > OD flower butterfly > regular bullet = charged flower butterfly > regular flower butterfly

The complex bullet damage settings add depth to the gunfights with bullet characters, making it interesting.

If the side with the bullets can combine the dance with jumping or OD flower butterflies, it can be tough, so it’s not just about shooting randomly.

32: Japan Otaku Reviews

>>28

So, Dalsim Yoga.

OD flower bird is a float!

33: Japan Otaku Reviews

>>32

Flying squirrel dance! Flying squirrel dance! Flying squirrel dance!

29: Japan Otaku Reviews

Please give Lily a target combo that allows her to distance with her standing weak kick.

It’s the same knee kick, so it’s fine, right?

31: Japan Otaku Reviews

>>29

Say that after you abandon the trajectory change from Pokamogan and the vertical.

34: Japan Otaku ReviewsYeahx1

>>29

I wish they would at least make the small kick and crouching low kick 4 frames!

30: Japan Otaku Reviews

When there’s extra line, I’m getting hit by the rebounds of the OD butterfly.

“Is it that showing it multiple times seems like a waste of the gauge?”

You won’t come running to match the fan much anymore.

35: Japan Otaku Reviews

The fan’s judgment is not strong.

36: Japan Otaku Reviews

>>35

What are you talking about?

37: Japan Otaku Reviews

It’s understandable that the flying squirrel doesn’t fall in front, but if it’s going to have the same strength, I wish it would have pushed forward unnecessarily into the back.

38: Japan Otaku Reviews

I’m not using it, but it really looks tough against characters with projectiles, right, Mai?

39: Japan Otaku Reviews

>>38

As expected, Honda… Mai is Honda…

40: Japan Otaku Reviews

I often get hit by big P and wondered why, then realized it was because my low stance is short, so I’m being pushed back more.

I see, a shorter midfoot comes into play here… Is reason kicking in?

41: Japan Otaku Reviews

Since the forward hitbox of Rising Dragon is short, I want to jump in a way that just barely misses so I can land a painful hit.

43: Japan Otaku Reviews

When M Lily comes, you just know you’ve lost.

44: Japan Otaku Reviews

Isn’t the dance from Rashid’s perspective a bit intense?

Even though it’s a war.

45: Japan Otaku Reviews

Thinking about being attacked with a sudden motion in a dance is hard for anyone…

46: Japan Otaku Reviews

It’s my fault for getting hit, but when I get carried away by the big P’s strong Dragon Flame Dance and the weak Ninja Bee, it really pisses me off!!

47: Japan Otaku Reviews

Mai is incredible for being able to trample on Zangie.

48: Japan Otaku Reviews

>>47

I can’t do it…

49: Japan Otaku Reviews

It’s unfortunate that you’re being hit by the startup move.

In which situation did you get hit…?

50: Japan Otaku Reviews

I could concede that Zangi has a lot of health, but he should get rid of his armor on the heavy punch.

It’s effectively increasing my stamina even more because of that.

51: Japan Otaku Reviews

I wish the big characters would either stop rampaging on the 4th floor or be weak at long range.

  • Related Posts

    [Uma Musume: Pretty Derby] While I was looking outside from the car window, leaning against it on the seaside road, the trainer in the driver’s seat called my name. Just as I warped from the back seat to the front passenger seat…

    A dream of love and reality unfolds as the narrator wishes to appear in the trainer’s dreams, yearning for connection.

    Read more

    [Garou: Mark of the Wolves] I’ve come to understand the fun!

    The blog discusses various gaming experiences and frustrations, including character strengths and nostalgic sound designs.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Uma Musume: Pretty Derby] While I was looking outside from the car window, leaning against it on the seaside road, the trainer in the driver’s seat called my name. Just as I warped from the back seat to the front passenger seat…

    • February 22, 2025
    [Uma Musume: Pretty Derby] While I was looking outside from the car window, leaning against it on the seaside road, the trainer in the driver’s seat called my name. Just as I warped from the back seat to the front passenger seat…

    [Case Closed] Is there a theory that tequila is alive?

    • February 22, 2025
    [Case Closed] Is there a theory that tequila is alive?

    [Garou: Mark of the Wolves] I’ve come to understand the fun!

    • February 22, 2025
    [Garou: Mark of the Wolves] I’ve come to understand the fun!

    [Mobile Suit Gundam SEED] I’ll go in! No, will I go in…?

    • February 22, 2025
    [Mobile Suit Gundam SEED] I’ll go in! No, will I go in…?

    [Granting Intelligence] I’m rereading it for free, but isn’t it kind of weak?

    • February 22, 2025
    [Granting Intelligence] I’m rereading it for free, but isn’t it kind of weak?

    [Yakuza] Post a light to encourage the nameless one who has worked hard until Happy Friday.

    • February 22, 2025
    [Yakuza] Post a light to encourage the nameless one who has worked hard until Happy Friday.