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I think if you want to get the highest reward, you would choose relatively passionate options.
Personally, I have quite a strong image of the protagonist from manga ingrained in me.
It’s not just a facade; it’s really a player’s avatar, so the character’s unique personality is deliberately omitted as much as possible.
Even so, there is personality in the voice and negotiation commands.
>>3
Well, it seems like I’m just a foolish guy who gave weird answers and confirmed a bad ending route, doesn’t it?
I’m technically set up as the leader, but it doesn’t feel that way.
>>4
Especially in the Snow Queen arc, it’s clear that Yukino is the leader, and Pias has a vibe like “Ukkari Hachibei No. 1 and No. 2” with Brown.
>>4
In reality, it’s Nanjou-kun, but when Nanjou-kun is the leader, Mark gets bitey and it’s troublesome.
By using piercings as a leader, I think I’m maintaining balance between the Mark and Jō-kun…
>>4
The wild juniors often elevate me as the leader whenever the actual members are talking about something.
Piercings don’t really have much of that sort of thing.
It’s not like I’m being neglected or anything.
Someone who wants to sing despite being bad at it.
Those who live to seek that answer.
With Sebek, it’s like Leader Nanjo-kun is the coordinator and the protagonist.
>>7
The mediator is Mark, actually.
>>10
It may seem like he’s a boar disrupting the circle, but he’s actually the one keeping the balance within the team.
>>10
There are aspects that you only understand once you grow up and start playing.
The character design and roles appear to be reversed at first glance.
The protagonist in the manga version is cool, so that’s fine.
>>9
The awakening of Agartlam → Marduk was thrilling.
That said, I think it’s amazing that none of the kids dislike her; she has great communication skills.
Even though Nanjou-kun grumbles about why he’s letting us decide our destination when he goes off track, he still trusts us to do so.
It’s a bit late, but I really love the summoning scenes in the alternate story.
This guy has a strange charisma, doesn’t he?
I’m popular.
The voice is just too cool.
Actually, it’s Nanjo-kun who is more of a reckless warrior.
In 2, it’s said that Kido is smart but also prone to getting flustered.
The voice calling the persona is acting as the protagonist.
Even though it’s a fixed character and there are meta circumstances, it’s understandable that Pias acts as the mediator and leader since Mark Nanjou often gets into arguments.
>>22
I’m not really mediating.
Basically, Nanjo-kun will finish off the mark.
If you change your perspective, Mark is accepting and handling Nanjo-kun’s argument.
>>34
That’s why the phrase “grit your teeth!” resonates, right?
The emotional monkey has snapped again.
The guy who has acknowledged our correctness until now has seriously snapped.
1 and 3 have a silent image.
The piercings had a quite bold design for the time.
Since 3 is voiced by Ishida, the image is already set in my mind.
>>27
Actually, in the drama CD, this guy is also voiced by Ishida-san.
The best at lateral jumps among all the main characters in history.
>>23
It’s a line that’s too impactful.
Gōketsu-ji Clan Player
I think Kazuya in the manga version tried to express the personality of the protagonist in each route.
Tacchan seems to be using quite a bit of gestures and motions, and judging by the punishments, he probably talks quite a lot.
>>23
You think that by saying that, everything will be okay, don’t you!
>>35
I feel like I was saying this even during negotiations with the devil.
Tachiyan and Maya-nee are both showing their character traits, after all…
Ear piercings are quite a mystery.
>>38
Those two are independent characters rather than avatars of players officially.
The quirky feeling increases due to the flags from the Snow Queen arc.
I broke the curse of the Snow Queen’s mask!
I have a strong image of Nanjo-kun and Mark as part of the group 1.
The scene where Nanjo-kun persuades Maki is really great.
Persuade (not that one can persuade)
>>42
I guess there’s no helping it… I’ll let you hear my song…
>>43
Anger↑ Fear↑
I don’t really remember the details of this guy anymore.
The impression of the manga version that I’ve re-read several times is almost everything.
The journey through the dungeon and the return are long, so now I want a port with a mid-game save feature.
I like the sound of battle, like gako gako gako.
For now, I’ll be holed up in the arcade.
I was playing under the name of the comic adaptation.
It feels incredibly right.
It’s more like having the authority to make choices, which is fundamentally unrelated to the story.
>>52
In a game-like sense, it is true that the story changes based on the protagonist’s choices.
The flow of the conversation is such that everyone shares their opinions and impressions, and at the end, the main character who has been silent is made to give their opinion as well.
It’s a bit different from the protagonist making the party’s decisions.
There are also people who were doing it as Ryuseiya!
If we’re going to remake it now, wouldn’t it be okay to turn it into a completely different game…?
It’s tough if it’s only half-heartedly recreated.
>>54
I have a feeling that it will end up being content that further highlights Nyar’s covert activities, which I don’t like.
>>59
I wonder if the current Atlas can portray the wickedness and unpleasantness of Nyarlathotep from 1 or 2?
>>129
I think it would be fine to just call Satomi-san normally, right?
>>129
PQ is as villainous as the first generation.
>>129
If I call Satomi, it seems like they’ll write something brutal…
>>129
I think it’s more about whether the customers will accept it or not, rather than whether it can be produced or not.
>>129
It’s difficult because it’s not just a matter of simply making it an exhibition of bad behavior.
>>129
Looking at Shin V, I feel like it might actually work out surprisingly well.
It’s not just the lewdness of Nyarl, or the brutality of sin, but rather a simple heap of suffering and a heavy, depressing development.
It’s the part where they make the protagonists into the perpetrators and impose the burden of their mistakes on them.
>>143
I see.
If we’re talking about the main characters’ pitiful victim appeals, numbers 3 and 5, and even 4, have quite a bit of that.
There may indeed be a harshness that comes from being in the position of the perpetrator or taking self-responsibility.
It’s way too much of a first-time kill to have a guaranteed bad ending just from the choices.
>>56
It doesn’t even feel like it’s okay unless I act seriously, given that a very specific answer is being requested.
>>56
During the first week, I naturally got hit by a roadside teddy bear…
Incorporate the best aspects of the PS version into the Persona-based production.
If I could switch the BGM based on the original work/arrangement, it would be almost perfect.
It’s said that I set out on a journey in search of my dreams, but what happened…?
>>60
There are depictions of casually coming back.
>>60
Since I came back at the end of 2, maybe something was found… or maybe not.
>>60
Since it’s your avatar, you should think about what happened yourself.
Everyone is friendly enough to play with Persona together.
>>61
It’s often said, but it’s not that we did it because we were close friends.
By the way, Nanjou-kun and Yukino-san were just watching.
>>73
It’s been such a long time since I played that I’ve forgotten.
Sorry.
>>73
There are surprisingly many people who don’t know that this nameless member was assigned to the preparation of the cultural festival and took a break to refresh themselves while doing it.
In terms of 2, that guy is amazing… that’s how he’s treated.
It seems they were also referred to as someone who goes to the casino, ignoring the crisis.
Mark is putting in quite a bit of effort, but it feels like he’s being seen as meddlesome by Maki, and instead of being appreciated, he’s being resented.
I feel like I’m not being rewarded…
Let’s go!!
>>66
Haaahhh!!
>>89
Persona!!
Aobamen Kongo is cool, right?
I have a memory of spending a lot of time in the early stages looking for a strong sword, like a plasma sword.
It’s too difficult to respond to the future, so the character Ayase is not depicted at all in the sequel.
Enomura said Mark is better than me!
Judo!?
I was surprised that the battle cries in the image were so passionate and over-the-top for a hot-blooded character.
Despite having a cool image due to their appearance and being quiet (though it’s understandable because they’re the protagonist)…
A man with too many names because of various media.
Suzakuin Jihei, what an amazing name…
Since everyone is in the same class in 1, the sense of distance in PT is unique compared to other series.
>>79
It must be tough for the homeroom teacher of that class with those students.
>>79
It’s just Maki floating and Beltman around the neck.
In terms of options, Makun’s is correct.
Before the battle with Mother Sonamura.
Was the negotiation commands for the piercings recruitment, persuasion, provocation, and singing?
I have a memory of it being made fun of in a four-panel anthology for not being very useful.
Mark is really a nice guy, though…
I was told by my classmates that I have a strong presence in manga, and I thought, “Yeah.”
>>83
In the anthology, the store is so densely populated with eccentric characters that it suffers from a reputation for being a gathering place for weirdos.
I like protagonists with a balance like this guy or Surf.
It’s surprising that Moe Yamaguchi, who debuted in this commercial, is still active in the entertainment industry now.
>>86
If I were a devil, would you still tell me you love me?
Isn’t the only truly downer protagonist in the Persona series the one from P3?
(Stop)
You can just leave negotiations to the reverse side of a 10-yen coin.
No matter how hard I try, the Snow Queen will be resurrected, and it’s painful to think that it will be because of the pierce in the Snow Queen arc.
I didn’t really pursue accountability too much, though.
>>94
I quite liked being poked fun at in that area in gag anthologies.
It’s strange to make a time-limited ending with the tempo of this weak battle…
Yukino is a bit outdated even in that era.
>>96
I honestly thought it would be bad if it was considered a visual type slip.
>>96
The era of kogals and long skirts is a ten-year difference…
Speaking of which, there’s a hamburger shop, but I can’t eat hamburgers.
I wonder what Nobufune Ueda is doing now…
>>99
I’m drawing Saint Seiya Dark Wing.
It’s interesting to have the Specter side as the main focus.
>>99
I’m depicting a Saint Seiya spin-off in Champion RED.
I don’t know because it was around the time when PlayStation 4 came out.
The kogal vibe of Ayase managed to reflect the trends of that time, didn’t it?
>>103
I felt that the design seemed a bit outdated even for that time.
I feel like I did it on purpose.
But it’s unreasonable to fall in love with Mark based on his usual combat behavior.
Well, if that’s the case, it’s strange that Sonohira wouldn’t fall in love with Brown.
>>104
It’s Naito since it’s Maki-chan’s preference…
Ayase still seems like quite a brat even now.
I remember it was a class intentionally filled with colorful troublemakers.
>>109
It seemed like it was Hannya’s harassment…
Our mark was Gozu Tennou and was using Megidolaon…
As long as I avoid looking at Maki-chan’s face, it doesn’t matter what it is.
I wonder if somewhere would get crazy and turn sin and punishment into a comic…
It might be that the story is more hazy than the first one.
>>116
Only the second installment in the series doesn’t have a comic adaptation of the main story…
Unlike other series, this one has fully adapted the entire main story into a manga, which is rare for a comic adaptation.
You’re a face-lover, aren’t you, Maki-chan?
Ayase has been bad at liking characters with that kind of design until now, but strangely, I really like it.
I don’t know why, but…
I think it’s a waste that Yukino-san drops out early and is a character limited to the Snow Queen arc.
I wanted to do it with all nine people.
Most high school girls are like that, if you say so > they have specific tastes in looks.
Sonmura feels like an ordinary girl, for better or worse.
In the Snow Queen arc, it was a bit hard to see Hannya show off a little, only to definitely die from two penalties.
You have a daughter, right…?
>>126
Well, I guess that’s how it turned out because humans can’t easily change…
Ayase may look that way, but she’s strong because she doesn’t waver.
>>127
It’s the initial equipment Tokarev.
Too strong.
But Mark is a really good guy, so he must definitely be meeting great women overseas.
Number 1 has an overall strange atmosphere.
The closed-off town and the zombies that resemble the townspeople often appear in the early stages and are eerie.
Conversations with friends have a rather comical and subtly upbeat atmosphere that doesn’t get too dark.
The most handsome protagonist in the series.
It’s nice to see Brown gradually showing a different side of himself.
>>134
The confession about the origin of “Brown” is nice, isn’t it…?
Isn’t it unnecessary to divide the Snow Queen section in the first place?
>>140
I wonder why they divided it…
The main route is also really tedious, but if you reduce the encounters, it’ll finish pretty quickly.
Speaking of starting equipment, what is the mark that has an axe from the beginning?
>>141
Shopping ax
>>148
Could it be that Mark is nameless…?
In anniversary illustrations, they tend to become incredibly handsome.
To be honest, I think it’s a type of work where the first-mover advantage and nostalgia are significant, so no matter how it’s remade, dissatisfaction is bound to come out.
>>144
My brother denied the PSP.
While getting hit by the bad luck hula dance three times on PS3
I completely broke down after seeing that I’ve finished 10 battles on the PSP.
Well, it’s quite a tall order to expect it to go beyond what was done in a similar way…
Since there’s almost no individuality, I was surprised when another version of myself appeared in the later dungeon.
The members of the group, of course, include Toro, Kuro-Uri-kun, and the NPCs are also quite interesting, Elmin.
>>149
Children of black performers or rich kids from poor backgrounds don’t become topics of conversation…
If we shorten the tedious parts of battles and dungeons, both the main story and the Snow Queen arc will be shorter.
Nanjo-kun, Mark, Brown, and Ellie are expected to be popular even in the Reiwa era!
These are just the ones that were popular back then.
The first installment continues to expand to this extent, and it’s so simple that if one person solves it, it’s almost over. So if you’ve played 4 or 5, you can grasp it quickly.
Punishments are still at the top of the scale, so they are exceptionally different.
And 3 feels very much like a spin-off.
I don’t want to see Nameless munching on candy on the bulletin board…
I have a memory that creating a persona was difficult to use.
I didn’t even use the special persona that I finally got.
It’s a game that I could play because I was a high school student.
I really like the story, but there are a lot of complaints I want to make about the gameplay.
As for Toro, it even makes an appearance in punishment and reward…
>>162
By the time Tamaki-chan and Tadashi appear…
>>162
It’s nice that at the end of the punishment, Maia and the others are supported because they know what they’re doing through the resonance of the Persona.
It’s like they’re using their Persona with such mastery, as if they weren’t rampaging before.
Finally able to equip the Amatsu Miakaboshi, but what a disappointment…
Amatsukamiboshi Level 88
There are different scenarios in the predecessor IF as well…
The darkest one in the series is normally just the third one…
>>166
I was surprised that 2 was just normally bright.
The development is hard, but the depiction progresses quickly, for better or for worse.
To be blunt, 3 to 5 definitely have a much higher humidity of serious scenes, for better or worse.
I believe there are nutrients that can only be gained from high school students who fight with real guns, seemingly plausible weapons, and makeshift armor, beginning from the extension of reality into the non-real.
I can’t imagine Mark fitting in here, so it must not be a nameless Mark.
I gave up because “Rasudan” is too long and too difficult.
>>171
Avoiding all combat and easily surpassing one hour is crazy…
Maki-chan is a good girl, but her character itself isn’t very strong.
>>172
The character’s thinness is outstanding.
>>172
Rather, it’s like we’re shown a lot of the unpleasant parts of Maki-chan in the second half…
>>178
In a way, it can be said that this character is typical of Persona.
>>178
This is your spiritual world! And then you run away and sulk deep in the forest.
It seems like this development would get quite a bit of backlash if it happened now…
>>191
A choice that leads to an irreversible, time-limited bad ending is a guaranteed instant game over!
>>172
According to the additional scenario written by Tadashi-kun, the setting for the persona user is amazing.
If they told me to master it using the latent resurrection or to play it in that original gameplay style, I would go insane.
Mail-order
In the end, it’s a two-handed axe.
Mail order
It’s a mail-order axe.
>>176
Isn’t it a double meaning?
>>176
In combat graphics, I think it’s a one-handed axe.
The gameplay isn’t worth praising…
>>180
It has enough charm to make up for it… but there are definitely a lot of complaints…
It’s cruel that Rage and Toro’s positions have reversed since their school days, but I like it.
This is what Atlas can do, making it catchy with the light.
>>186
Even just with the weapons and armor I picked up, I can manage somehow, and there are various healing methods and relief measures like Personas and weapons.
I was conscious of the light route! It’s not a lie to say so… I think.
The character in the thread is a protagonist that follows the Megaten series, so of course they lack individuality…
I didn’t understand much about Katori back then.
Maki-chan will be adjusted to the level of piercings at Araya’s rock density.
As an experience points thief, this is incredibly dangerous.
I don’t know that if the healer is marked and always defends, it’s completely a waste.
I think it’s partly because Atlas was like that, but also because the PS1 era was the peak of strategy guides.
Huh! Can we add as many attributes and status ailments as we want in the next-generation PlayStation?
Ah! That’s great!
Yay!!
I can only think that it has increased significantly.
I wonder how much of Nyarlathotep’s setting was thought out back in the first game.
I wonder if it was simply that Kandori’s persona had gone out of control.
Facing the shadow alone with my current persona.
It’s quite a situation to think that guy just keeps running away endlessly…
I didn’t think much of it since I got a good result in one shot, but are the conditions really that strict?
>>199
If you make one mistake after 4 or 5 correct choices, it’s over.
>>199
I’ve heard that if you’re a Megaten player, it’s easier to make skewed choices.
Did we really need both Gal and Zan?
If you’re going to dig it up and sell it, it would be tough unless you completely rebuild at least the game part from scratch.
>>201
I’ve already made some minor adjustments.
Amen-Ra and Vishnu both love design.
The image of G Fantasy is strong.
If we’re going to do a remake, I’d like something that feels like a community, or rather, I want sub-stories for each character.