
A strong character with the ability to fly in the sky while having two passengers, which is not in the original work.
Super Gundam
Is this the Re-GZ Amuro?
The peak might be around Alpha.
Super Robot Gundam
It is illegal for three people’s spirits to ride on a lie.
With F, the timing of the appearance of the super type and the real type is too different, and it’s no good.
Let me use it in the early stages, even in the realistic type!
>>7
Because it’s a supermarket…
There are times when the long rifle is unlawfully strong.
>>8
In the anime, while the beam rifles in Z are usually ineffective, this one can casually fire and pierce through an entire asteroid, or even penetrate and take down two at once, displaying power reminiscent of the beam rifles from the original series.
The peak is when two people can separate and ride.
I honestly think that the α side story was stronger than the Gunblaster.
>>10
That is for sure.
A person with a grand name, but always in the eternal second or third place.
>>12
Huh!? Isn’t it rather quite convenient in various ways!?
Thanks to having a high modification stage and plenty of enhancement part slots, I somehow become stronger.
It’s also strong in Super Robot Wars Z, quietly.
>>14
After all, Mark II is among the best in history.
I used to think that Gundam wasn’t very strong even though it was a super robot.
If it’s F, you can use the super type from early on, right?
It uses 2 deployment slots, so it’s a hobby.
>>18
It’s not bad as a development position.
>>18
No, no.
It’s the ace machine from the early stages.
>>22
Rather, it will be used until the end of the final chapter.
This one is irreplaceable.
They’re not in ZZ, right?
>>19
In episode 1.
Can the G-Flyer fly? Only in space?
>>23
Even though I just want to lie down, thinking only about space makes me feel like I want to be able to fly.
If I make good use of the separation support, it looks like I’ll run out of ammo in two turns.
If you can combine into one unit and ride two people, it’s worth it.
It’s a class 64 super strong MS.
You can use it until the end even if it’s F complete.
The α side story is also strong.
Two riders are strong.
It is not that there are two people riding.
If you’re going to give the Mark II a long rifle, then you should also bring out the Super Gundam.
The advantage of being able to force two people to ride is too big.
You can combine them freely.
You can have two support slots, or you can include effort and luck as well.
This guy is strong in the SFC third round, but it’s a choice between him and Quattro…
Depending on the branch, it’s too extreme for Quattro not to appear at all in the scenario.
I remember it was a one-seater, but it was convenient.
A valuable Land A MS that can use sub spirits starting from 4th generation.
It’s a waste not to use it!
>>36
It’s limited to routes, huh…
F-completion can be used normally, but it can do various things…
Is this based on the Super Valkyrie?
In the newer Super Robot Wars, only long rifles tend to appear.
Sometimes there are works that can transform…
He’s a darling of Winkyism.
Even with low numbers, it’s a balance that can be managed with determination.
Thanks to the mental command game, it’s more useful than it looks.
Rather, it would be good to take on roles like air traffic control without skipping the cockpit even in a super.
>>42
If you were to directly take charge of the weapon control on the G Defender side, it would end up being a handheld long rifle.
It can only end up in a state where the escape pod is attached to the outside of the MS, so it might be too dangerous after all.
Why is the Hyaku Shiki’s turn coming later than this guy and Z, F?!!
>>43
The Mega Buzz of the Hyaku Shiki has more firepower than the ZZ.
>>43
Quattro is…
First, we will transport the revival personnel to the front lines.
>>44
It’s too much of a companion for quick solving.
If you’re developing MS besides the map weapon personnel, this one is good.
It will never be in vain.
On the contrary, the impact is really weak.
It’s nice, isn’t it… the Dendrobium that joined later than the F91.
It’s enough to be able to raise a child who excels mentally but struggles with combat.
It’s easier to just use a strong aircraft from the top.
I feel like I haven’t seen Super Gundam recently.
It might be because I might normally eat Z.
Anyway, it goes well with the game Super Robot Wars.
In the apostle’s attack, the Saturn version has Burnie self-destruct twice by getting on this.
After that, if you use the heavy snow from Mt. Daisetsu, you’ll be able to defeat Saki El easily.
It’s unforgivable that the PS version was patched to retreat due to self-destruct damage.
The long rifle has a beam strength of 1200, so to be honest, it’s not much different from the Jegan.
In some series, sub-pies can earn the same experience points as the main characters, regardless of their level.
I think there was a way to level relay the main pilot to max out characters like Amuro.
>>56
It’s a specification limited to the Super Famicom’s third generation.
Even Benkei, who joined at a very low level after Musashi died, can do the same thing.
>>58
Grendizer + various Spazers have the same specifications, but since the main one is limited to Daisuke, it feels a bit lacking…
>>66
Since the experience points are based on Daisuke’s standards, the sub-pilot has a low level, resulting in a low amount of experience points gained.
>>71
The Mazinger series ultimately becomes fine with just Maria, who grows strong on her own, so there’s no need to put effort into raising Spaceazer, and thus the balance is maintained.
A long time ago, I used to play a battle royale game with SD Gundam that was like Capsule Online, and I really liked the rifle because it had incredibly high power.
>>57
I’m sure the B class ✋ unit had top-class attack values.
It’s difficult to hit, but if a level one attack lands, it will melt ✊.
Well, it’s a strange story; in this form, it’s considered a two-seater even though one person isn’t on it.
I think it was a mistake to use the name Super Gundam here.
This is originally supposed to be a 〇〇 equipment type, right?
>>60
Even a Super Valkyrie is like that.
If there had been a trust adjustment for two riders, it would have been stronger.
Did we fly in the Winky era?
>>62
In the F era of the thread image, you can fly, but it becomes land B.
Can fly
I defeated Raigugeos on the sea.
Even if you modify a diffusion bazooka to turn it into a MAP weapon, it can still perform quite well.
From around Nirfa, it turned into a regular Mark II configuration, becoming an ordinary machine without any particular strengths.
Now it’s just Mark II shooting with a long rifle without even participating anymore.
F uses Amuro and Camille, who have crazy statuses, as the main pilots and puts training factors in as sub pilots.
You must not let someone like Kou be the main pilot, even by mistake.
The recent naming would go with Gundam Mk-
I wonder if you will become a U defender.
A reliable aircraft that consistently does a good job every time.
F’s complete form was convenient as a sub pilot because Keith has a sure-hit ability.
If we exclude social games, it has been about fifteen years since Super Robot Wars was released.
>>74
You were out in Z, weren’t you?
I thought it was Z, but it was already 17 years ago…
>>81
That Z is the last one, but well, due to the modification inheritance from Z Gundam, it will probably be used as a squad member until the end, so it’s fortunate…
In R, the long-range rifle’s power is set to 3200 by default, making it ridiculously strong.
The hype around the high mega launcher is justified, and since it’s strong in the series, it’s fine to embellish the long rifle as much as you want.
It’s nice that you can equip it with unit conversions.
In that case, I want the mega rider as well with interchangeable parts.
Battling only with a megarider that no one is riding is kind of a joke, right?
>>78
But with Nilfa, it had a low-cost supply that could fly, making it far more practical than the images from the thread…
I only have painful memories of being too power-deficient against Babymetal.
In the side story, the smoky silver shines as a support and encouragement tank.
>>84
Pull’s beloved machine
Why is that long-range rifle so refreshingly sleek yet incredibly powerful?
Personally, since my first play of Super Robot Wars was with Nirenfa, I felt that the thread image wasn’t really super at all, considering its name.
The power of the long rifle is only 3100 even when fully upgraded.
I can’t accept that it only differs by 200 from the beam rifle.
>>90
The greatest strength is its range, right?
That’s only something that can be called a strength up to about the midfield.
In Super Famicom’s third installment, you can use broken techniques due to the sub-pilot experience points bug.
Since joining becomes a choice between Quattro and another option, it doesn’t get chosen very often…
Recently, it turned out in a certain video that the long rifle is a super weapon of the sea A, and I couldn’t handle it.
>>91
Both Quattro and Gato are strong, but if it’s just strength, there are alternatives, so I preferred Katz, who has the supply and the Sore picture.
When it comes to F, what’s strong is being able to use a mental command that one wouldn’t normally have.
It’s strong that you can use concentration with judo even when you don’t have it.
A character who doesn’t have luck being able to use luck is also strong.
There aren’t many aircraft that allow for two-person riding freely, so while IMPACT’s Quin Mantha could accommodate two, I just couldn’t shake the feeling that I didn’t like it when thinking about the original work.
>>93
I think Super Gundam fans also like the OG’s third type.
>>98
The OG’s second form is honestly not something that can be easily matched, as it has high attack power and overall attack capabilities as an ace unit.
A few days after he showed up wearing a mask as Char, it’s kind of strange when I think about it that he joined as Quattro…
>>95
Scenario A is too aggressive!
>>95
While actively involved with Zeon as Char in a mask, there are also instances where I simultaneously go by Quattro Bajeena when dealing with my own forces…
>>97
“Bring the Geong!” is what it comes to.
>>95
After the Gryps Conflict is over, A is still wearing a mask and will come as Quattro after hiding away with the Operation Stardust.
In the same stage where OE appeared as an enemy as Char, he also showed up as a friendly reinforcement as Quattro. Char was really active…
Emma is casually surviving and has had a long period of being a beauty in her character graphics.
It is believed that the development staff included someone from Henken or the Radish Crew.
>>103
Alpha is particularly strange.
It feels like the mental command is the main character.
I haven’t really used Emma much in Super Robot Wars… It’s more useful for sub-characters to focus on support rather than being able to fight halfway.
>>106
It tends to end up with around 1.5 times the ability of the five squads and a half-hearted supplementary spirit, so it’s not particularly strong…
>>111
As a squad member, a Newtype who has more auxiliary mental abilities, like the Shangri-La Children, would be used more.
In RTA, it was very active with two people, one with awakening and the other with reactivation.
I always thought it would be nice to have a G Defender Core Fighter floating up in the top right corner…
The appearance, with just blue binders attached to both shoulders, is perfectly cheap-looking.
Well, if you’ve survived up to that point, survival feels like a minor detail. Even Odelo doesn’t seem to die in Super Robot Wars.
Since the new theatrical version, it has become difficult to handle the inconsistencies of Z’s finishing moves…
In Z, at the beginning, it serves as Camille’s mobile suit.
In the second half, the squad member attack was incredibly strong, making the squad member very useful.
I only used Emma-san as a morale booster in the first Z.
In the theatrical version, the fact that Mk2 started using a long rifle on its own marked the end of luck for Super Gundam’s appearance.
What about something like Nilfa? I was thinking, without proper support abilities like effort, sniping accuracy, impenetrable defense, passionate inspiration, it’s no wonder Emma wouldn’t use it.
The cutlet won’t die either.
It’s quite common for characters to die when they join later in the story, but if there’s a storyline, both Katsu and Emma won’t die.
It’s better if there’s no reason for them to die, even though they don’t die in the original work, rather than suddenly having a death event appear for no reason.
Well, even though the thread image is strong, Emma probably isn’t using it…
It’s a valuable item, a two-person MS. That’s why it’s F.
If you can manage even the limits, you can handle anything.
In the 3rd dimension, you have valuable focus, so you’ll be quite reliable in the early game, Emma.
The consumption of 50 or the costs are strange though.
Permanent withdrawal is disliked, you know…
“Better to die than to betray rather than permanently withdraw!”
>>126
IMPACT’s Gato, die.
Kitan, who gives back the modification funds even when you haven’t modified when you die, is a good guy, so please be sure to die in the future.
In the recent Super Robot Wars, the Gundam Mk-II brings out a long rifle, so there’s no chance for the Super Gundam to shine.
Is it around the third time I’ve recreated Camille’s living-dead state?
>>130
Alpha too.
>>132
Once I defeat Sirocco in F-Complete, he will disappear, right?
Since R didn’t know anything about Gundam in the first Super Robot Wars, I kept Camille in the Super Gundam the whole time.
There’s no need to switch to Z at events or anything.
>>131
Ruu has come and is still on it, right?