
I wonder if it’s a quirk of illustrators.
Amuro: “It’s not over yet!!”
Your arms are so small.
I thought it was about the face, but the arms are too weak compared to the disproportionately large breasts.
When you try to move it, it becomes impossible.
It’s something that often happens in anime as well.
What is this…?
Is that how your upper arms are, you?
This is a pathetic MS.
It seems you’ve never drawn mechas.
Looking at the shape of the upper arm, it seems they used a Balinese illustration as reference.
You’re fat.
Did I really have a face like this V?
2:34
That’s too big for a chest.
Decapai Gundam
People who primarily play with Arios and Getter or Super Robot types are good at this kind of thing, aren’t they?
I thought my shoulders were a bit worrisome, but when comparing head sizes, it seems like the torso is just too big after all.
Why did only the torso get so big?
Amuro’s face is also a bit off.
There are quite a few characters whose cut-ins are really similar but have conversation graphics that are lacking.
>>17
I feel like there are a lot of those in the Universal Century… Kamille also looks troubled by the comment.
>>17
All Kimutaka characters are somewhat off.
If it were just the face and chest, it would have seemed like a shot from a movie…
The true dragon also felt a bit lackluster.
I guess I didn’t need to rewrite the 30’s ν and Z after all.
It’s just degrading.
The facial graphics of the characters from V-Gun were so accurately rendered that it made me think, “Ah, this is how the shadows were applied.”
>>21
The new group 30 is relatively good.
The Universal Century characters like Amuro have been repurposed for quite a while now.
It looks like an amazing physique from the front.
It gives the impression that Domon’s face graphics tend to be a bit distorted as well.
Also, Yona.
>>24
What was it that the brigadier general was called the “Mysterious Frog Man”?
3Z?
My arm feels weird…
It feels like I failed to balance things out while trying to fit everything on this screen.
>>29
My arms are so tiny…
>>29
Is it necessary to reproduce that? There are more important things, right…?
>>29
This looks cooler.
Is the chest too thick in the thread image?
>>29
Even if it’s for reference, why did you make your upper arm all floppy?
The animation in “Char’s Counterattack” has a pretty soft feel to it.
That’s right.
I’m looking forward to a change of heart.
Isn’t it a lot bigger than in the anime?
Reproducing drawing collapses or drawing mistakes is also a common occurrence in Super Robot Wars.
>>37
I don’t understand how Gabure-kun’s funny face is a recreation of the original!
It looks like it’s bending a lot, maybe inspired by the ν Gundam from Bali.
I just remembered that I forgot some parts for V2.
>>40
And next
I forgot Red Five.
>>41
That’s where it started… the evaluation began to decline at 30…
Such a lariat won’t take off the mask.
The face graphics of the GaoGaiGar group T were really terrible.
Saji’s solitary confinement face was also picked up.
How did the evaluation at 30 settle down?
At one point, just talking about bugs would trigger a heated debate, it was that tense.
>>47
It feels like I took on an unreasonably high-level challenge with multi-scenarios and free maps, and as expected, I failed.
But I like you…
>>57
I’m also loving it in a way that’s close to 2 or 8 in FF.
The intention was good.
Was the initial rating of 30 really that high to begin with?
I hope you can spare Hirai’s drawing.
That character design is so difficult that even the person sometimes completely breaks down.
It’s laughable that they’re trying to forcefully lower it by 30.
It wasn’t as expected as I had hoped.
Is Red Five healed?
I thought it was strange for a mobile suit to move as if it were breathing even while in a standby motion.
It’s shaky and unnatural for each part.
The animation in Ganso is terrible, isn’t it?
Fasarina is so ugly that every time she appears, it makes me cringe.
The worst recent one is the Eva crew from V, right?
I think the face graphic of Z in the game “Shine Death” is drawn quite well.
In V, Lockon was the only Gundam Meister who seemed different.
Akito’s face graphic doesn’t seem to resemble him either.
>>58
If you were wearing a visor, I could cover it up, but for some reason, you took it off…
The Seed of Death group in the Hell arc was terrible.
Especially the brigadier general when seen from the side.
Is this the usual one?
Wasn’t the Red Five bug fixed within a few days?
>>63
The issue was fixed with the patch for the Red Five disappearance bug, but…
Caused another bug.
As a result of applying patches several times, the disappearance of Red Five has recurred.
The face graphics of Z2 and Z3 felt kind of off because they were mostly traced from the main game footage.
I feel that the UI is degrading, but other than that, I mostly like it.
It’s strange that there’s no True Getter Robo; why is it only True Dragon?
30 had a terrible system where the ease of selling after the DLC and the ability to change the timing of participation anytime to skip the scenario were flawed.
Everyone’s personality gets erased and they can only say lines like “That’s right, that’s right, I agree too.”
Recently, I feel that the overall character illustrations don’t look similar.
It’s probably difficult to replicate Kimutaka’s art…
If we’re talking about the premise of repeating, I can change the flavor each time, so I don’t get bored easily.
Whether to have Akane-chan join first and then get Ultraman, or to have Ultraman join first and then punch Akane-chan.
Well, since the branching paths have disappeared, it’s actually more of a straight path now.
If the next Super Robot Wars comes out, I have a feeling they might skip Dynazenon and go with Gridman Universe…
>>72
Let’s do Dynazenon in the first half and then go with Universe in the second half.
Isn’t it better to have the character designers of each licensed work draw the face graphics themselves?
>>73
You’re the one who’s going to pay, right?
>>73
I’m not saying which one, but I hope you don’t do it because my favorite work could end up being even worse.
Well, if they’re going to skip the scenario, they wouldn’t create those bizarre lines where the dialogue branches based on whether someone joins or not…
It was a game that felt like it couldn’t reach the itchy spots.
Let the Ekuba team draw the face.
I’ve never seen someone say they’re skipping the scenario for a system before. No matter how you think about it, it was a system that would only increase the burden on the scenario side.
Well, since it was proposed by the writer’s side, I guess it’s fine…
>>80
The part involving the non-combatant characters from each original work at the end of the mission completely disappearing looked like a desire for suicide.
The character designer’s style has changed since then, so it’s tough.
First of all, there are too many cut-ins, can’t we just play the anime instead? There’s just too many…
>>82
If they’re going to recreate a bad anime, they might as well just play the anime itself.
The most mysterious thing is that the exhaustion at level 30 is present only in the very beginning, but disappears completely halfway through the DVE.
Why is there no voice for the first combination of Fire Jaydekker…?
There are quite a few designers who have passed away, yet they demand unreasonable things.
The system of 30 was a bit too much.
I laughed when characters that I haven’t joined yet participated in the conversation.
It’s a rather rare game that’s too easy and not fun at all.
It’s even rarer that increasing the difficulty becomes easier except for the highest difficulty level.
The initial graphics were so terrible that they were fixed in the final version of Hathaway’s Flash, which has a sad backstory.
DVE itself has been considerably decreasing for quite some time now.
On the contrary, why did the AI-generated pixel art look so similar?!!
>>90
Because it’s pixel art.
>>90
Accumulation of the Winky Era
I think Noriko from T is terrible.
I feel like the sentiment of just streaming anime has been prominent since GaoGaiGar, but maybe people who like it feel differently.
Still, I feel like there were quite a few people who liked 30 even more if it weren’t for the bugs and DLC.
It seems that even the people who used to say they liked it have retired due to the severity of the bugs and the DLC.
In 30, the zapping system made it so that almost all additional equipment or vehicle changes were treated as detours, so there’s no way for it to get exciting.
I get surprised sometimes by lines like “Are they really adding DVE to something like this in IMPACT?”
Despite the character graphics in EXVS being nice.
Isn’t DLC actually something to be happy about?
It’s helpful that you can add and play around with various things later.
>>100
It’s not necessarily true that DLC is better because it won’t be part of the Special Sound Edition.
>>100
Isn’t it boring that only a few machines are added after you’ve already completely cleared it?
It’s not much different even if we go around on purpose.
Bringing in the Photon Power Rocket Punch as is is genuinely insane, so it depends on the anime it’s coming from.
Arsenal base has a huge difference in picture quality due to rarity.
The Hero King T was a bit of a grab bag, but it was great that it was improved at 30.
Well, in DD, that ugly character’s model is still being used.
There are lies in expression that can only exist because of deformation.
It’s just right to play with different protagonists and scenarios branching out.
I want to appreciate the challenge.
All I can remember from when I was 30 is the ridiculously intense final boss lady and Mitsuba’s boobs wobbling.
It feels like a usual Super Robot Wars when played casually… I think the taste is similar to MX.
I finally bought the licensed song, but it kept playing that speedy Cyber Buster track all the time…
I wish I could turn off the combat animations for map weapons too.
It can’t be helped, but I wonder if there’s a way to fix that character’s standing picture, kind of like the Yu-Gi-Oh! TF style…
I was shocked by how much the combat animation of Alt Eisen looked just like an anime.
The disparity in DLC songs between PS4 and Switch is really severe…
I’m so envious that you can include the original song in Sakura.
The protagonist is divided, but since the scenarios are almost the same and only the roles have been switched, it ended up being a bit disappointing.
>>115
The cap that deviated from the protagonist is sadly…
>>115
The treatment of the one not chosen is just right for T.
>>119
I wish there was a way to improve the performance of the Gespenst when choosing a female protagonist.
I wondered if there were any other songs from Geass.
In the very early stages, there was some meaning in deciding whom to recruit, but after that, I think the disadvantages outweighed the benefits.
Partly due to the early acquisition being half-baked, the enhancement events also seem to lack excitement.
No matter how you think about it, the worst thing about 30 was that the story wasn’t complete until the update came.
The one that immediately felt off in the robot illustration was the Shin Getter Dragon.
Parts balance and face.
Due to being able to mostly skip NT scenarios, Zoltan suddenly appears in the late stages.
It seems that due to the vegetable transformation, the DLC group was significantly stronger with Dunkouga, but how did the new groups like Tekketsu, Hikarians, Ultraman, and Sakura Wars fare?
>>124
Don’t let your heart become vegetable.
>>124
Orga is really strong.
30 is pushing the multi-scenario too far.
No matter how you talk about it, the conversation will lose its momentum like that.
Ultraman was a total weakling…
I dislike the complete absence of wildness; it feels too much like being a vegetable.
I’m really worried that if I choose this stage, the other stages might disappear, so I’m not having any fun at all.
It’s not something you do in a game with a long round.
Let’s skip the vegetable transformation because it seems like a gag episode that Bali would do.
Hikarian!?
Every time I cleared a level, I vividly remember how tedious it was to search for the ugly fairy and check the maps of Earth, space, and the atmosphere each time.
Isn’t it unnecessary to put 30 even on the robot’s name?
I was extremely dissatisfied that Hyukke remained Hyukke until the very end.
If the successor model event doesn’t make a big splash, it won’t be exciting.
I couldn’t help but think that the getter is a bit too half-hearted, don’t you think?