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Furthermore, a new versatile speed is coming out.
I think Still feels more suited for mid-distance backward.
It’s an anniversary, after all!
I want a root prince and root vodka, but…
At this timing, I can’t afford to get involved.
Even if the strongest Spirit comes at the anniversary, it looks like many people will pull for it.
Of course, I would pull after watching the live broadcast.
It’s scary that friends might not come for the scenario special attack in the next new scenario.
As expected, aren’t Seiko-chan (temporary) and the others’ group support coming in for a special attack?
>>6
I imagined a group of Shinkansen cowls coming.
If I draw one more Falco, I’ll have a complete level up, but I think they’ll distribute exchange tickets, so I’ll endure.
>>8
If you pull Falco, you can use the exchange ticket on another support card.
The tenacity will be updated from Orphe.
Because there is a problem about whom to use it for, who should I give it to?
I feel like it’s coming.
“Orl can’t use Orl.”
I’m looking forward to the new characters!
I think there will be a double pick for the support cards at the anniversary, so it will probably be the group support and the very strong support card, and there’s a possibility that the speed support will change.
I’m worried that various features will change in the anniversary update.
I can’t keep up anymore.
I’ve got a voucher for 3.5 that is just going to waste, and I’m feeling the acceleration of inflation…
>>17
Isn’t it just about how to use it?
It would be quite convenient if you could get things like Dantz early on through exchange tickets.
>>23
I’m a light player who has no prospects or the luxury to fully upgrade, so having just one convenience-level support character doesn’t really help at all…
Inflation is on the mild side.
>>18
Even using Power in L, it’s still possible to win the championship normally.
If you’re not aiming for the top 96, it’s quite relaxed.
The escape support is useless.
Isn’t it fine to just go ahead and put in something like Dasuka?
Falco seems to have a scenario link as well.
I want to keep it in mind since it was also mentioned in the recent selection.
Still a little more patience…
It seems like an escape will come from a solid distribution of determination.
Is it possible to meta-read the running style of the kids that seem likely to become support characters in the new scenario’s scenario link?
Rather, as long as there are no particular preferences regarding power, it can be used indefinitely.
Even though Clever Mac isn’t the strongest, it’s still alive.
It’s questionable whether support cards are inflated since El has been maintaining a top-tier status for the past 2.5 years!
It’s probably just that 120 points has turned into 145 points at most.
Human rights can switch over a much shorter range, and you can still have fun without them at all.
>>26
I feel like in the past, Uma Musume support cards became stronger at a much faster rate.
There have been times when something strong came out in one or two months.
Don’t get caught up in inflation.
Let’s do it openly and have fun!
Right now, there is still an upper limit.
Even if you replace the upper part, the effect is minimal, and it’s at a level where you can feel strength by stacking those changes.
The smart Rudolf, which became a hot topic with “This Support Card is crazy!”, is honestly strong, but it doesn’t surpass the general category.
“What is truly important in cultivation are factors, luck, and the number of attempts; I’ve been told this a hundred million times!!!”
I think if you don’t update your strength on the anniversary, then when will you?
The ones talking about human rights are just a few instigators.
The level of excessive spending is just a small part, and it’s a game where you can win the championship even if you play casually right now.
To be frank, what everyone is really after during the anniversary is not just the new scenario characters.
A paid gacha that can gather a large amount of the current strong characters is coming, so I’m aiming for that…
Those who talk about strong support cards are probably playing in a way that costs a lot of money…
It’s difficult because there are so many specialized support cards for escaping.
The moment you think about escaping, you are already above others.
>>37
It might be a close finish.
The early advantage isn’t a big problem since it has a lot of common skills.
The craziest ones are the hardcore dirt players.
It’s not really an exaggeration to say it’s based on being fully maxed out… Even without that, it can still be used.
If you’re doing events with Umask-chan, you can gather about 40 tickets each month for both character support and companion cards.
I think it’s just going to reveal that you haven’t been doing it properly.
The specifications of U-mask were truly innovative.
It was an amazing deal with great cost performance, and I was able to gather tickets, rainbow crystals, and stones.
I have extra exchange cards, but if I view them as a resource for rainbow horseshoes, they provide good cost performance.
It’s okay if there are things you can’t keep up with, but you don’t have to respond to them on purpose…
If you complete all the events properly and don’t use them, you’ll accumulate around 60,000 free stones, right?
(I think they might be mistaken for the premium pass.)
The early charge feels like the reality of horse racing.
>>45
In actual conditions, the two strong contenders are escape and late charge, rather than early frontrunners.
Even if you pack in a lot of skills, a lead is still a lead…
I think it’s about time to change the balance here…
>>50
I think it’s a good balance because it’s not like you can’t win by saying it… even the optimal solution can be turned over by luck.
I can’t move until the anniversary live broadcast… there’s also the rigging.
Everyone has to be patient until the anniversary…
If you can’t choose something that suits you on the spot and let it rot, then you’ll be left behind.
It has nothing to do with inflation.
The leading position is easy to create, and you can enhance skills and assessments, but in actual combat, it will probably be the hardest running style to win with.
I just can’t seem to improve my burst performance.
This LOH has a strong lead from the start.
Isn’t there any way to prevent the victory from being decided by the live commentary?
In the final push, it seems that Durra is still usable and Still isn’t a bad match either.
Shakal has the scenario boost, and Taishin was already drawn.
I thought it was a relatively easy environment to raise Ayabe-san.
Recently, it’s all about effective acceleration and distribution, so it’s a balance where you can’t say that a certain running style is strong just by itself.
If you want stones, you can update the appraisal for all characters three times.
Play and update the child who isn’t doing it once a day.
If you do that, you’ll have tens of thousands of stones and tickets accumulated in a month.
Pursuing doesn’t consume as many stones as you might think because the number of essential parts is inherently too small.
There hasn’t been anything recently that can be said to be specialized for either speed or power.
The serious factor grinding is worthless.
The support card has increased significantly in specialized types rather than just inflating.
I think that grand wealthy individuals who can pull everything have become quite strong.
The characters have really started to show their special abilities, haven’t they?
It might be expensive, but instead of the top tier, it seems to have a lot of support cards for a runaway strategy.
I thought I would feel a bit better with Daska, but I didn’t feel better at all.
Well, I guess…
I have no choice but to move forward…
Escape is simply restricted by the strategy of training.
Katsuragi Ace and so on.
I’m tired of the occurrence rate of support card events rather than the inflation of support cards.
If there is nothing about improvements at the anniversary, I’m going to think a bit about pulling for support cards.
>>63
The power of the support card itself is unmatched, so I don’t understand avoiding it during the event.
>>66
Well, if I don’t finish the race, it’s going to be a hassle because it’ll just become junk…
The distance S can be managed with factor rotations, but the support card events are completely based on luck.
>>70
For now, since the number of completions for the two events has increased with the improvement plan, we might have to go with that and select all the two events.
Even if that’s all it becomes, everyone will probably say they were aiming for a high return and couldn’t draw from the three events.
>>63
The completion rate is struggling in another baseball area as well, and improvement is difficult.
Shall we implement Nyaa-san??
I don’t think they will change their current position because their advance has good time efficiency and cost performance.
It’s not that we can’t win.
It’s just that using support cards that are too old results in having low SP.
I really liked the gameplay of UAF except for the low completion rate.
>>68
Do you like panel matching?
Me too!
The completion rate changes depending on the scenario, to begin with.
Personally, I’m okay with anything as long as it’s not a super luck-based scenario like that Daifuyu.
The number of retry attempts was unusually high.
>>71
The junior’s reset rate until the friendship starts and the proficiency rate builds up was just too crazy.
It was a game of chance where even the rest button would glow green.
It was fun back then, but doing it now after Mecha Uma is crap!
What are you talking about, seriously…
It can only be concluded that there won’t be any system improvements at this point, considering that the termination bonuses and early terminations are also included in the performance evaluation.
>>73
Well, I guess there isn’t any…
I can’t use my gems before the anniversary.
With the new scenario, people are complaining about the completion rate, but it’s a matter of saying they should have done it right from the beginning.
I couldn’t get to the ceiling, so I was renting it all along.
But it’s too late to aim for that now.
If you take out the fact that it’s a social game, I quite like it. UAF
McQueen has been reissued too much!
>>80
Hanshin can win as many times as they want.
>>87
Shuva…
>>80
This guy’s performance is just off the charts.
>>80
Casually, she’s been in the game for two years now, hasn’t she, Smart Mac-chan…
I really loved robots.
I won’t get irritated by something like that.
Honestly, UAF was tough, so I was relieved that the scenario became more comfortable.
The mecha is probably a good balance of playing and luck.
Uaf is stronger in playing, but it’s best if it’s not too strong.
I feel like the mecha’s motivation drop rate is high, and I don’t like it.
>>86
Could it be that I’m just extremely unlucky?
>>90
The lack of motivation boost from cooking makes me feel that even more.
>>100
In reality, Mechanic Horse has an incredible overdrive growth, so it easily reaches its ceiling.
It’s somewhat motivating, but it’s not really needed.
If you feel reduced, don’t hesitate to take a break during the summer training camp.
I went through quite a hell because I didn’t have Still, so I want to push for it here.
It’s a matter of if it comes out…
I think the completion rate is quite a valid reason to quit, but since this part of the system is fundamental, they probably don’t intend to change it.
Since being a leader is often standard, the smart Mac was a divine tool.
I like the cuteness of the production the most.
It’s elaborate.
I think it’s a bit too late to pull and go for depreciation, but I don’t really feel like any versatile strong cards with intellect will come out from now on.
The setting is well-directed, and the scenario surprisingly resonates deeply.
Not suited for laps at all.
>>97
The junior breakthrough rate is generally 30 percent.
It’s a scenario where the reach to senior level is about 40 percent, so I’ve been doing a lot of rerolling, Daifuku…
Is Aniva going to come here with Sirius’s determination?
>>98
It must be one of the three people right in front of me.
>>98
I wonder if it’s not a speed (or something fast).
The timing for aligning the scenario has quite a gap.
I wonder if there are any friends in the new scenario.
Isn’t it been a while since the last group support?
Sirius might be a costume slot.
If there is a costume slot, it’s really disappointing that both Ramone and Falco have no events for their outfits.
>>106
Well then, it’s Gentil-san’s support card.
Gurusupport is fundamentally weak in various specifications, so it’s fine if it doesn’t come out anymore…
I don’t want Ramoyan unless it’s a June bride.
>>108
What if it’s a super lewd swimsuit?
The group support will light up when you press the group support play command.
If it doesn’t definitely shine afterwards when stepped on, I can’t bring it out in the current scenario.
The worst scenario is when Donna comes with power and Ardun Flower ends.
>>111
Does this never end?