Home » Game » Super Robot Wars » [Super Robot Wars] I feel like it’s a bit rare for a game where Mazinger Z is actually strong.

[Super Robot Wars] I feel like it’s a bit rare for a game where Mazinger Z is actually strong.

SLPS 00550 PlayStation Super Robot Wars Based on Fuji TV and NTV “Mazinger Z,” “Getter Robo,” “Mobile Suit Gundam,” Sunrise and Nagoya TV “Brave Raideen” Produced by Bandai Directed by Hidetaro Yamamoto 1996 MADE IN JAPAN ILLUSTRATED BY YUKI KAIDA BANPRESTO

1: Japan Otaku Reviews

It’s been a long time since I played it, but I remember the game balance was quite good.

5: Japan Otaku ReviewsYeahx9

>>1

The biggest challenge is the loading time…

2: Japan Otaku ReviewsYeahx1

The Winkey era underestimated the Majin power too much.

The thread image was strong, but…

7: Japan Otaku ReviewsYeahx3

>>2

Almost all of it was created by Super Robot Wars…

3: Japan Otaku ReviewsYeahx9

Was there ever such a system before even considering disregarding it?

4: Japan Otaku Reviews

I like everything except for the removal of enhancement parts in the hidden scenario.

6: Japan Otaku ReviewsYeahx1

I think it would be quite interesting if the scenario and road were acceptable.

8: Japan Otaku Reviews

The Majin Power activating and Mazinger Z dominating with the Scrander Cutter is quite exhilarating.

9: Japan Otaku ReviewsYeahx1

It’s just that the visuals of our army in space tend to be a bit dull…

11: Japan Otaku ReviewsYeahx1

>>9

The Shurak squad will inevitably have someone added to it.

10: Japan Otaku Reviews

People who played the thread picture generally have the enemy turn BGM stuck in their brains.

12: Japan Otaku ReviewsYeahx1

>>10

It will tear the aircraft to shreds!

13: Japan Otaku Reviews

Are we going to space, Voltus? Then it’s space!

16: Japan Otaku Reviews

>>13

A person who carries a fair amount of sadness while modifying.

14: Japan Otaku Reviews

I believe it was the first time for Majin Power and wildness, wasn’t it?

15: Japan Otaku ReviewsYeahx2

Back in the days of Shin, the second G, or the fourth base, there was a fair balance.

17: Japan Otaku ReviewsYeahx1

Even though there are few participating machines, the forces are divided between the ground and space, so if you don’t properly develop the Shuraku squad, it will be tough.

18: Japan Otaku Reviews

It’s nice that Mazinger, with just a little armor enhancement in the early game, can reduce enemy attacks to about 10.

19: Japan Otaku ReviewsYeahx3

But you like the Shuraku team, right?

Me too.

20: Japan Otaku Reviews

Adaenbu legs

I wonder if my brain was broken, as there are many names like that.

21: Japan Otaku ReviewsYeahx1

Toho Fuhai is an alien, you know…

24: Japan Otaku Reviews

>>21

Recently, the revelation of a hidden child occurred, so what’s up with that person?

22: Japan Otaku Reviews

The background is firing map weapons.

23: Japan Otaku ReviewsYeahx2

Dunkouga is so reliable.

Since the previous participation was in the Fourth War, it feels even more so.

30: Japan Otaku Reviews

>>23

It’s rare to not be able to separate them, isn’t it?

25: Japan Otaku Reviews

I love that they picked up on the Eastern Invincible alien reference in the ending.

26: Japan Otaku Reviews

I really like the tough balance where you have to keep using not just the main character’s craft.

27: Japan Otaku Reviews

The Mazinger’s Mazin Power has been there since the original anime, right?

The wildness of Dunkougah is not based on a clear system or supernatural abilities.

The pilot’s wild instincts are handled as if they’re amazing.

33: Japan Otaku Reviews

>>27

Yeah.

This game is the closest to the original work.

28: Japan Otaku ReviewsYeahx3

In terms of performance, there’s not much difference, so it’s nice that you can use the Shinra Team’s ladies based on preferences or mental commands.

I think there were quite a few people who used characters like Junko, who can use encouragement, and Connie, who can use luck.

29: Japan Otaku ReviewsYeahx1

The tires are seriously strong.

Don’t come back to life.

31: Japan Otaku ReviewsYeahx1

Playing the Super Robot Wars before F feels a bit tedious when it comes to acquiring upgrade parts now.

35: Japan Otaku Reviews

>>31

I have to include the recovery team in one of the deployment slots…

32: Japan Otaku Reviews

Depending on the PlayStation console, using MAP weapons can cause it to freeze, making the difficulty increase.

39: Japan Otaku ReviewsYeahx1

>>32

There aren’t as many strong map weapons in our army as one might say.

53: Japan Otaku Reviews

>>32

I got stuck and couldn’t progress due to an attack from La Kaeram or Borott…

55: Japan Otaku Reviews

>>53

The Borot missile and Hermos beam are definitely going to happen…

How was the desk cloth?

34: Japan Otaku Reviews

Unlike the fourth installment, the combat BGM in Dancouga really gets you pumped up!

36: Japan Otaku Reviews

Given the labor involved, I can understand why it would be omitted.

The Dunkouga seems troublesome in terms of balance when activating its wild form in a separated state.

37: Japan Otaku Reviews

It was quite difficult to do both the space part and the earth part.

The difficulty of the combat itself can be adjusted, but time…

59: Japan Otaku Reviews

>>37

The characters of Ryu and Rai on the ground are a bit tough…

38: Japan Otaku Reviews

SRX is seriously strong.

40: Japan Otaku ReviewsYeahx3

There are tough situations, but the overall balance is relatively good.

But anyway, the enemy’s turn is long.

41: Japan Otaku Reviews

Even though I got it towards the end, I remember that God Gundam was really strong.

43: Japan Otaku Reviews

>>41

In the land version, if you improve fuel efficiency with chips, you can clear it with just one God unit.

44: Japan Otaku ReviewsYeahx7

>>41

It’s an unbeatable top unit.

Well, I have complaints about Finger being a ranged attack…

42: Japan Otaku Reviews

AI has a mental command!?

45: Japan Otaku Reviews

Anyway, there are a lot of dromes, and they leave a strong impression.

46: Japan Otaku Reviews

It’s good that Domon’s SP is high, making it easier to boost his spirit to 130 with determination.

47: Japan Otaku Reviews

I say this every time, but don’t make Nesser an NPC on the precious all-square underwater map.

48: Japan Otaku Reviews

If you shoot about 20 God Voices, Raideen will be permanently removed from the game.

Raideen doesn’t have the strength to be used that much in the first place.

49: Japan Otaku Reviews

The bad points of the space edition.

There really is no use for the true Getter 3.

50: Japan Otaku Reviews

The weapon modification was cheap, and since it had 15 levels of upgrades, the Wing was quite strong even towards the end.

51: Japan Otaku ReviewsYeahx2

Since the HP8000 is also a Gundam, it takes the best parts of both the real type and super type.

The Heaven-Shocking Fist has weapon power that ranks alongside the true Shine Spark, making it the strongest, reaching up to 9600 or 9800 at maximum.

52: Japan Otaku Reviews

For now, let’s form an encouragement formation.

54: Japan Otaku Reviews

Who was it that only appears on the ground and in space… I remember G Gundam and Dancouga, though.

57: Japan Otaku Reviews

>>54

Excluding common routes in the early stages and ones that have back-and-forth like W Raizer.

ν is the universe.

56: Japan Otaku Reviews

The Ishikawa Kenpu Getter team is too scary.

58: Japan Otaku Reviews

In this image, the instructor of SRX is Hayato.

60: Japan Otaku Reviews

The entire Shurak squad being usable is rare.

61: Japan Otaku Reviews

The evaluation of the BGM is quite varied, and I find that songs I thought were good did not receive favorable ratings.

I really like the BGM of ν Gundam.

62: Japan Otaku Reviews

Love, oh far away, I like you.

63: Japan Otaku Reviews

Elbow strike! Back fist! Straight punch! Daaaaaaarrrrryyyyyyaaa!

64: Japan Otaku Reviews

It was mentioned in the strategy guide that carrying the Great Sky Dragon with V-MAX is too unreasonable.

65: Japan Otaku ReviewsYeahx3

Don’t fall, okay?!

67: Japan Otaku Reviews

>>65

Hey~ Are there no strong enemies left? Bring out a strong enemy!

66: Japan Otaku Reviews

When you move with the intention to kill, Kate-san will die properly on the mass driver surface.

69: Japan Otaku Reviews

>>66

Even if the person escapes far away, when the event occurs, I remembered a 4-panel comic where they rush towards the mass driver with tremendous speed.

68: Japan Otaku Reviews

Rai is gay.

74: Japan Otaku Reviews

>>68

Watching the replay, the way they mess with it is too malicious; I don’t like it.

Especially Sanshiro.

70: Japan Otaku ReviewsYeahx1

The man Terada tells you that when you play on PSPGO, the loading time is almost nonexistent.

73: Japan Otaku Reviews

>>70

Seriously!?

Well, there is no combat skip, so in the end, it’s kind of boring.

77: Japan Otaku Reviews

>>73

I’ve been doing live commentary for the new Super Robot Wars for about three years, but seriously, the loading is short.

71: Japan Otaku Reviews

Super Boss Borot is great, isn’t it?

72: Japan Otaku Reviews

I feel like Voltes was in the usual ConV position.

75: Japan Otaku Reviews

I don’t have any impression of Raideen at all, but did I not use it back then…?

I remember Drome well.

76: Japan Otaku Reviews

Did the beast warrior use a mental command!?

78: Japan Otaku ReviewsYeahx1

The teasing of the Invincible East alien is old.

Right now, it’s the Hiyoshi Gatten Ijiri.

79: Japan Otaku Reviews

SRX is really strong, but I thought it looked really lame from the beginning.

The limit on the number of fusions was a bit relaxed.

80: Japan Otaku ReviewsYeahx1

Raideen is important in the scenario, but…

As a force, having Gaiking, who is easy to use in the same position and is present from the beginning, is something to consider…

81: Japan Otaku ReviewsYeahx1

Honestly, it’s worse that Zanskar and Gale-senpai have been turned into zombie soldiers than that East Loose Defeat has become an alien…

82: Japan Otaku Reviews

The terrestrial version has plenty of volume, mainly featuring Con-V!

The space section is a bit of a waste since both V Gundam and Char’s Counterattack are treated carelessly.

88: Japan Otaku ReviewsYeahx6

>>82

You will be scolded by a Filipino.

83: Japan Otaku Reviews

The Beyond Infinity alien joke was stylishly resolved in Super Robot Wars T…

84: Japan Otaku ReviewsYeahx2

The ground series has a lot of strong Super-type units.

85: Japan Otaku Reviews

Captain Aya’s character is quite different, isn’t it?

98: Japan Otaku Reviews

>>85

I’m kind of in love with Amuro…

86: Japan Otaku Reviews

Devil Costello is often used as a joke, but that stage really is like inside a fortress with a Labian Rose, isn’t it?

87: Japan Otaku ReviewsYeahx1

I mean, Gaiking is really strong.

At that time, battleships were also strong, which was rare.

89: Japan Otaku ReviewsYeahx1

Gosterlo must be a character with a tremendous presence in the original work.

90: Japan Otaku Reviews

It’s Venus that’s coming out, right?

91: Japan Otaku ReviewsYeahx1

The completely unknown form of Devil Gundam can only be seen in New Super Robot Wars.

113: Japan Otaku ReviewsYeahx2

>>91

It’s amazing how great Super Robot Wars is these days, especially since 64.

92: Japan Otaku ReviewsYeahx1

Ryusei and Rai are regular soldiers, yet they are fighting.

A game where you get seriously scolded by Kou (15-year-old civilian).

93: Japan Otaku Reviews

I’ll flatten you!!!!!!!

94: Japan Otaku Reviews

It’s not guaranteed to hit, and there’s no telekinesis, because of Shin no Ko…

95: Japan Otaku Reviews

I remember Ryusei pointing out that this time it wasn’t three turns when we could combine with SRX using α.

100: Japan Otaku Reviews

>>95

I didn’t know there was a limit on the number of fusions!

96: Japan Otaku ReviewsYeahx1

The God Voice also has firepower.

It’s just a coordinate-specified hidden weapon, so there’s a possibility that it can’t be obtained…

97: Japan Otaku ReviewsYeahx6

Ryusei, the unpleasant guy.

Rai homo

Aya, aiming for Amuro.

Very unpleasant team

99: Japan Otaku Reviews

What, R2 can fly!? (Comment from the creator of SRX)

102: Japan Otaku Reviews

I liked Reideen…

103: Japan Otaku Reviews

Cannot modify weapons during V-MAX or when the face is open.

Sanshiro didn’t have a guaranteed hit…

104: Japan Otaku Reviews

Shin’s Ryuusei is quite amazing.

105: Japan Otaku Reviews

Raideen feels a bit out of place since Trider is convenient for fundraising.

106: Japan Otaku Reviews

Scramble Cutter is really strong.

107: Japan Otaku ReviewsYeahx3

Troublemakers are easier to manipulate in a scenario… there is a limit, after all…

108: Japan Otaku Reviews

There are few enemies that avoid the ground edition, and it can be used in various ways.

The universe is really strong, but it’s quite tough.

109: Japan Otaku Reviews

I think raising your hand to Watta is crossing a line, Ryusei.

110: Japan Otaku Reviews

Because of the old Super Robot Wars where non-consuming weapons casually exist, that multiplier is allowed… or should it be allowed? It’s interesting, though…

111: Japan Otaku Reviews

Nessar launch!

112: Japan Otaku Reviews

I love how just moving around visibly reduces the EN, showing the peakiness of the magic power.

114: Japan Otaku ReviewsYeahx1

The first episode where you think, “The Great Sky Dragon is huge!!!”

115: Japan Otaku Reviews

The intensity of Gante and Skarluke is amazing.

118: Japan Otaku Reviews

>>115

The feeling of dying when the drill hits you.

117: Japan Otaku Reviews

Even though the Raizer seems weak when looking at its weapon power, I strangely remember it having a high firepower.

119: Japan Otaku ReviewsYeahx1

Probably the most trivial Char in Super Robot Wars.

123: Japan Otaku ReviewsYeahx2

>>119

That said, when I see the strength of the Balmar Empire, I think, “No, this is impossible.”

120: Japan Otaku Reviews

They probably intended to make a sequel, but I wonder what kind of participating works they were planning to include.

125: Japan Otaku Reviews

>>120

If you Google “New Super Robot Wars 2,” you can find the project proposal that Terada showed in the Super Robot Wars Night Talk.

121: Japan Otaku Reviews

A wall with a range of 6.

122: Japan Otaku Reviews

Hermoze is huge!

124: Japan Otaku Reviews

The mystery of the Mu continent… What are the secrets of the ultra-ancient civilization…!

130: Japan Otaku ReviewsYeahx1

>>124

(What is this movie…)

126: Japan Otaku Reviews

In the Winky’s Mazinger series, it seemed strong with a damage reduction of 10 in the introductory scenario, but I felt like it took normal damage in the next stage.

129: Japan Otaku ReviewsYeahx1

>>126

This Mazinger is stiff throughout.

Just spare me from Helmoze and hidden scenarios!

127: Japan Otaku Reviews

I feel like it’s rare for V Gundam to appear prominently in Super Robot Wars.

128: Japan Otaku Reviews

I would be grateful if they could release it on current consoles just as it is, except for battle cutscenes (and possibly shortening loading times).

132: Japan Otaku ReviewsYeahx2

>>128

Even if you cover all the expenses for the transplant, I probably won’t nod my head.

131: Japan Otaku Reviews

After playing after the fourth time, I was moved by how strong Mazinger and Dunkoug are.

133: Japan Otaku Reviews

Dancouga is my favorite.

134: Japan Otaku ReviewsYeahx2

At that time, I didn’t know Getter well, so I was surprised by the visuals of Ryoma and the others that came out, thinking, “What is this?!”

137: Japan Otaku Reviews

>>134

I never thought it would be the original version’s face…

135: Japan Otaku Reviews

Fixing the BGM during the enemy turn is a bold move, but I really love this as it is.

136: Japan Otaku Reviews

The Gaun-Iji and armor around that area seemed to be in the low 300s.

In such an environment, Mazinger and Gaiking are in the four digits.

138: Japan Otaku Reviews

It’s their first appearance, right? Ryusei, W, and G.

So Raisner and Gaiking too?

146: Japan Otaku ReviewsYeahx2

>>138

G is a second G, right?

139: Japan Otaku Reviews

The so-called realistic proportions were good, right?

It just feels plain or too subdued when I look at the participating works now…

140: Japan Otaku ReviewsYeahx2

The performance of the Danzai Light Fang Sword is incredibly cool.

Although the animation itself isn’t moving much,

148: Japan Otaku Reviews

>>140

The power of cut-ins is amazing.

It was used up to J and such.

141: Japan Otaku Reviews

My brain feels like it’s about to burst!

142: Japan Otaku Reviews

I remember the text in the encyclopedia mode being quite exciting.

143: Japan Otaku Reviews

The Dunkouga from 4 and F was, to put it mildly, too weak.

150: Japan Otaku Reviews

>>143

I think it’s really terrible that it’s a choice between Combattler and the other option.

157: Japan Otaku ReviewsYeahx2

>>143

Huh?

The Dunkouga from F is strong, isn’t it?

144: Japan Otaku Reviews

Hearing Ryoma speak with Kamiya Akira’s voice while having that face is also funny.

145: Japan Otaku Reviews

There’s a machine that doesn’t appear in the main story showing up in the karaoke mode of the special disk.

147: Japan Otaku Reviews

The enemy’s original minions had a strange sense of style.

149: Japan Otaku Reviews

The true Getter that suddenly appeared with a wild Ken Ishikawa visual and wiped out Zakarl in one punch, truly grabs the hearts of kids.

151: Japan Otaku Reviews

The variations of the Zanscare mobile suits are quietly amazing.

153: Japan Otaku ReviewsYeahx1

>>151

I don’t feel like Brukenng, who has completely overlapping characters with Gedraf, will be able to appear in the future.

152: Japan Otaku Reviews

It will tear the aircraft to shreds!

154: Japan Otaku Reviews

When you actually use it, it can unleash a lot of fighting spirit and energy, so Dunkuga is much stronger than its appearance might suggest.

158: Japan Otaku Reviews

>>154

With the opening, the spirit is intense as the Dankan Cannon is unlocked, allowing you to take down Geios Gruud repeatedly with the passionate Dankan Cannon, making it very reliable.

The con has strong spin and granddashes, but poor fuel efficiency.

191: Japan Otaku Reviews

>>154

I honestly felt lonely since I did it first.

With F complete, he took the Light Fang Sword without hesitation.

155: Japan Otaku ReviewsYeahx1

The Dunkouga from 4th Super Robot Wars isn’t necessarily weak because Ninja learns the Soul ability.

160: Japan Otaku Reviews

>>155

In other words, the 4th generation S has improved terrain adaptability, so it’s extremely strong.

Shin is stronger, but…

161: Japan Otaku Reviews

>>155

In S, you can even fly in the sky!

Why couldn’t we fly in the 4th dimension?

156: Japan Otaku Reviews

Honestly, the fourth Mazinger is completely on par until the middle.

Well, it’s a fact that having Kaiser is better for balance.

159: Japan Otaku Reviews

A wildness multiplier of 1.5 has a correction that doesn’t really make sense.

Even now, a 1.1 times increase is enough to make people happy.

165: Japan Otaku Reviews

>>159

The critical hits and multipliers were quite arbitrary.

162: Japan Otaku ReviewsYeahx2

Old Super Robot Wars games around here attract those with vague memories and newcomers.

168: Japan Otaku ReviewsYeahx1

>>162

Even though we’re talking about the Fourth, there are countless idiots who try to discuss F, and their knowledge is old, random, and biased from weird videos.

174: Japan Otaku ReviewsYeahx1

>>168

There are some who bring up topics discussed earlier all over again.

172: Japan Otaku ReviewsYeahx2

>>162

If there are no vague memories and several people are still actively playing, that would be a bit scary, right…

176: Japan Otaku ReviewsYeahx3

>>172

Don’t write with confidence while having only a vague memory; this isn’t a matter of being childish.

163: Japan Otaku ReviewsYeahx1

F is relatively subdued in terms of mental power, so just the fact that everyone can use their enthusiasm and spirit makes Dunkouga quite strong.

170: Japan Otaku Reviews

>>163

I mean, even in the final chapter, it’s reliable in Space A.

164: Japan Otaku Reviews

F is a game that requires mental strength, so I feel like Dunkouga was quite reliable.

166: Japan Otaku Reviews

God Finger and Stone Breaking Heavenly Fist are treated as long-range attacks by God Gundam.

167: Japan Otaku Reviews

It’s no wonder I have a vague recollection.

I did it almost 30 years ago.

169: Japan Otaku ReviewsYeahx1

It’s probably a meta reason that creating a separation unit is troublesome.

The order to prohibit Dunkouga separation is a valid reason, so it’s funny that you guys are causing trouble by moving separately; just stay together in one place!

171: Japan Otaku Reviews

The strong Dunkouga has a strong image of new styles or α.

173: Japan Otaku Reviews

Mistaking Voltus and Combattler V above might not be a joke, but a serious possibility.

175: Japan Otaku Reviews

I have a memory of being surprised by the God Finger’s shockwave-like effect, but I wonder if there was a usage like that in the original work.

178: Japan Otaku Reviews

>>175

When it comes to God Finger, it’s the flamethrower used against Heaven’s Sword, right?

180: Japan Otaku Reviews

>>175

In fact, there are other patterns besides crushing the face.

177: Japan Otaku ReviewsYeahx5

If you can acknowledge your mistakes from vague memories, then it’s okay.

I think it’s annoying how people who only hear about games secondhand mix into discussions about them, no matter the time or place.

179: Japan Otaku ReviewsYeahx1

It’s one thing to forget, but to say it was a crappy game in that state!

181: Japan Otaku Reviews

I remember how the super giant drill of Skarluke was a threat back in the day because I used to play without thinking much as a child.

It might still be a threat if I were to redo it now.

182: Japan Otaku Reviews

I remember that the land sections didn’t have an overall refreshing feel to the map.

183: Japan Otaku ReviewsYeahx1

>>182

Too much sea.

198: Japan Otaku Reviews

>>183

Why are we doing the same thing again in OG? Ugh!

202: Japan Otaku Reviews

>>198

Well, I understand the desire to prepare something like this.

It feels like the terrain and sea have really decreased lately, not just the ocean maps.

184: Japan Otaku Reviews

The boss damage is relatively high in this game.

185: Japan Otaku Reviews

Due to having high HP with regeneration, there are many stages where you can only watch as the Four Heavenly Kings and Skarluke escape during the early game when their burst damage is low in the first turn.

186: Japan Otaku Reviews

Isn’t the God Finger that gives off a release feeling the one from the OP?

187: Japan Otaku Reviews

It seems that the raise for W and mk2 is a bit tough, but I feel like everyone is strong in Super Robot Wars.

188: Japan Otaku Reviews

I only remember fighting a castle-like skeleton that was flying in the sky.

189: Japan Otaku Reviews

It’s a proper strategy game where you can’t just avoid everything and dominate, so determination and love shine through.

190: Japan Otaku Reviews

There are probably many kids who were flattened back then.

192: Japan Otaku Reviews

I think it’s too terrible that Gun Eiji can only use a shoulder launcher (with 2 shots) and a vulcan on the stage set in the sea.

193: Japan Otaku Reviews

It might be the toughest time when the universe is forced to escort the truck.

216: Japan Otaku Reviews

>>193

How many times are we going to use that map around here!?

194: Japan Otaku Reviews

Love, Far Away (Opening)

Burning Love (ED)

195: Japan Otaku Reviews

Even if we set aside the question of how questionable it is in terms of consistency to bring both Char’s Counterattack and Victory Gundam from the Universal Century at the same time,

The choices are just too limited…

196: Japan Otaku Reviews

In the early stages, I remember being extremely grateful just for units that could fly.

197: Japan Otaku Reviews

Nessa, launch!

199: Japan Otaku Reviews

Buster Rifle (3 rounds remaining)

200: Japan Otaku Reviews

The eight-headed machine beast is creepy.

201: Japan Otaku Reviews

I think the graphics are more elaborate than F.

203: Japan Otaku Reviews

Many people like the new spinoff, but I have a hard time with getting sleepy to the same song during the opponent’s turn, so I preferred the F series.

204: Japan Otaku Reviews

The sea is often just simply uninteresting.

205: Japan Otaku Reviews

It’s terrible that the armor upgrade or some parts are malfunctioning in the opposite way.

206: Japan Otaku Reviews

If our team is properly assembled around the mid-game, then I can tolerate the sea map.

Why is it at the beginning…?

207: Japan Otaku Reviews

The usable characters are too limited, and in terms of the story, the exciting strong bosses will be faced not in the ocean but in space or on the ground…

208: Japan Otaku Reviews

When it comes to the early stages of the sea, it’s Getter 3!

210: Japan Otaku ReviewsYeahx2

>>208

In the new spa, you join the party really late, don’t you? Wow!

218: Japan Otaku Reviews

>>210

The sea at the beginning of this is Nessa, isn’t it?

209: Japan Otaku Reviews

I feel like I’ve been fighting Scarluke and Grotecter forever.

211: Japan Otaku Reviews

Mazin Power, strong but terrible fuel efficiency.

Face open, strong fuel efficiency is terrible.

SRX Strong performance, terrible fuel economy

That’s easy to understand.

212: Japan Otaku Reviews

A memorable Kyō.

213: Japan Otaku Reviews

What is tough about the space edition is…

It’s a tire, a tire.

214: Japan Otaku Reviews

I want to play the old Super Robot Wars, but I wonder if they’ll ever release an archive or something.

I’ve never played the α series.

219: Japan Otaku Reviews

>>214

It had some extent on PS3, but…

There must be difficulties with distributing it newly due to copyright issues.

215: Japan Otaku Reviews

I wonder if there were people who wanted to make Nessar active.

217: Japan Otaku Reviews

Terrain adaptation has little room for intervention from the player.

I understand that the sea map makes it easy to casually increase the difficulty.

It’s not really interesting if the number of units that can be used for attacks just decreases…

220: Japan Otaku Reviews

There are no ordinary getters or dragons, you see…

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