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[Super Robot Wars] The ideal level of difficulty in Super Robot Wars.

1: Japan Otaku ReviewsYeahx5

However, limited to the second.

17: Japan Otaku Reviews

>>1

(Not bad in terms of balance within the comp.)

Since there are few enemies, not being able to cut the combat animation doesn’t bother me much.

If you use the worst Queen’s Gambit, you won’t be in a checkmate.

I see…

2: Japan Otaku ReviewsYeahx5

It’s funny how weak the early game forces are in the third playthrough…

3: Japan Otaku Reviews

I thought it would get easier once our forces were in place, but the enemy’s capabilities are clearly more robust.

4: Japan Otaku Reviews

The enemy’s hit rate is too high!

10: Japan Otaku Reviews

>>4

Genoa!

Gabusurei!

Draisen!

5: Japan Otaku ReviewsYeahx6

Around EX…

6: Japan Otaku Reviews

I often see impact enthusiasts, but I think those who can do a third loop of the CB version must be on some kind of drugs.

21: Japan Otaku Reviews

>>6

It’s only frustrating at the beginning, really.

Once Raideen Daitarn joins, we’ll be able to go smoothly!

7: Japan Otaku Reviews

It’s unnecessarily branching a lot, isn’t it, this disaster?

8: Japan Otaku Reviews

EX was definitely much easier to play than the other two.

9: Japan Otaku ReviewsYeahx6

Gundam, Proto Getter, Mazinger Z

GM GM GM

Ron de Beru-tai

11: Japan Otaku Reviews

Masaki’s chapter is enjoyable because of Dunbine Musou, so I’ll forgive it…

12: Japan Otaku Reviews

The chapter of Ryune is quite tough.

13: Japan Otaku ReviewsYeahx1

>>12

I feel like Valcione has been weaker since the SFC days.

14: Japan Otaku Reviews

Here, you have to land hits on the boss multiple times, but in basic realistic modes, it’s an instant death.

The super type also sinks with two hits.

15: Japan Otaku Reviews

I feel like I couldn’t use Mazinger at all.

There’s no power-up like an F complete.

16: Japan Otaku Reviews

Even though damage is in deflation, I can’t cut the combat, so the length of one stage is abnormal.

18: Japan Otaku ReviewsYeahx1

Daitarn is reliable.

19: Japan Otaku ReviewsYeahx7

Despite going out of their way to create original graphics and conduct voice recordings for each one,

The balance adjustment is making everything garbage; it’s too much of a finishing touch.

20: Japan Otaku Reviews

Winky Super Robot Wars Love Channel has had a lot of CB content lately, and it makes me laugh.

22: Japan Otaku ReviewsYeahx2

I bought the strategy guide and after looking at the later stages, I lost my motivation.

23: Japan Otaku Reviews

Treasure Trove

24: Japan Otaku Reviews

I think the chapter on Ryune had just the right amount of bite.

Shu’s chapter is a hassle.

25: Japan Otaku ReviewsYeahx5

The early stage of the third round is so exhausting and sluggish that the impact feels like lukewarm water.

26: Japan Otaku Reviews

Give me some of the enhanced bioroid soldiers over here too.

27: Japan Otaku Reviews

The new spa has perfectly stacked this!

33: Japan Otaku ReviewsYeahx6

>>27

It’s one thing for us, but it’s quite something to be stuck in the new Spire.

The damage is really inflated, isn’t it?

43: Japan Otaku Reviews

>>33

I got stuck on the sea stage where Voltes and R-1 are forced to sortie!

28: Japan Otaku Reviews

I was able to complete the third round in two weeks because I had time.

Even though it’s a hellish final battle route without Quattro, you can surprisingly reach Ragnarok fairly easily, so it’s not too bad.

29: Japan Otaku ReviewsYeahx1

It felt like I was doing what I wanted to do in the end, except for the balance adjustments.

30: Japan Otaku ReviewsYeahx1

After playing this game, I realize how well-balanced F Final was.

You can clear it even with an incredibly tough challenge.

34: Japan Otaku Reviews

>>30

The adjustments are rough, so it feels like anything goes in the end, and the balance adjustments are definitely better in the thread images.

31: Japan Otaku Reviews

I didn’t like that most of the voices sounded unusually muffled.

32: Japan Otaku Reviews

To be honest, the combat balance is like this once you get used to it, but the worst part is the financial aspect.

Even with the roughly 1.5 times single item version, the modification costs are tight throughout.

35: Japan Otaku ReviewsYeahx5

Didn’t anyone realize that it’s not okay to plug the numbers as they were at that time into the calculation formula for F?

36: Japan Otaku Reviews

Thanks to the casual recording, the cast of the original characters has become incredibly luxurious, which was fun.

37: Japan Otaku ReviewsYeahx4

Balance and sluggishness are different.

38: Japan Otaku Reviews

The shooting of the MS in the third generation is generally lower than that of the Super type.

39: Japan Otaku Reviews

I lent this to a friend who got into Super Robot Wars through α, and it was returned in about three days.

40: Japan Otaku Reviews

Compared to F, all the values are deflated, but since it’s balanced within the deflation, it’s not as hard as it sounds, and just raising the power of God Bird and Daitarn Zanbar a little makes it much easier.

41: Japan Otaku ReviewsYeahx1

The original remains unchanged, so the energy level has become a more important parameter than F rank or higher due to the deflation values.

Although it is true that in the original Winky Spalobo, the weight of energy (ki) is quite significant…

42: Japan Otaku Reviews

The relationship between F and the thread’s balance adjustment is similar to the relationship between α and the α side story.

44: Japan Otaku Reviews

I didn’t like that there were too many enemies escaping in the midgame unless I earned from repairs and supplies.

On the contrary, I’m surprised that F was able to defeat Riggle in the early stages both times.

45: Japan Otaku ReviewsYeahx4

The bonus disk is the main unit.

Rather seriously.

50: Japan Otaku Reviews

>>45

For some reason, General Revel’s voice was there.

There is no voice in the main part.

52: Japan Otaku Reviews

>>45

The OP movie is good, isn’t it?

89: Japan Otaku Reviews

>>45

I was really listening to Safine’s voice.

46: Japan Otaku Reviews

Honestly, the God Voice that is frequently brought up in threads is unnecessary.

Well, I’ll take the route where God Voice is added for the sake of Pigtron’s funding.

47: Japan Otaku Reviews

To be blunt, F’s final form is just a one-shot kill for first-time players.

48: Japan Otaku Reviews

I think it’s impossible to have exactly the same game balance as the original version, but it’s not necessarily an unreasonable balance either.

49: Japan Otaku Reviews

When I was in middle school, I cleared everything in the 4th Gen S New Spa F series thread.

I think youth is amazing.

51: Japan Otaku Reviews

Even though my mental points are a bit low, the energy requirement is too high, making it really difficult to use God Voice.

53: Japan Otaku ReviewsYeahx6

I understand that the new spa has been stopped during loading or is only using one side route.

I think it’s a bit questionable to be in checkmate.

54: Japan Otaku Reviews

It’s a pleasure to be able to overwhelmingly beat Gargau, who struggled in the middle of the match, from a distance.

55: Japan Otaku Reviews

If the complaints are as stated, I think the SFC version would also be abandoned for the same reason.

56: Japan Otaku ReviewsYeahx2

Adachi Shinobu Agiha’s Voltec Shooter!

Otherwise, it will become a body that can’t be satisfied.

57: Japan Otaku Reviews

Anyway, it’s frustrating that I’m always short on money in Super Robot Wars.

58: Japan Otaku Reviews

I think it’s understandable to show a sense of rejection towards a balance that lacks a refreshing feeling due to deflation.

This also significantly reduces the number of turns required for Ragnarok by 70 turns compared to the SFC version.

Once you understand it well, you’ll have about 30 to 40 turns left over.

59: Japan Otaku Reviews

They say they won’t avoid NT, but as a game, it’s not really balanced in a way that you can expect to avoid much.

Everyone is fighting while recovering from attacks.

60: Japan Otaku Reviews

It was tough that Amuro and the regular members of the Dynamic group didn’t join at all.

Now that it’s like this, it’s fresh in its own way, so that’s fine.

61: Japan Otaku Reviews

It’s said that having inspiration is important for Gundam series from SFC.

62: Japan Otaku Reviews

I think the new spa was relatively easy if you trained with G Gundam, Raystner, and Voltes on the ground route.

63: Japan Otaku Reviews

For now, everyone has determination.

65: Japan Otaku ReviewsYeahx1

>>63

By the way, I also generally have a strong determination.

64: Japan Otaku Reviews

Even though you can only improve a weapon a little by spending money, that little bit can significantly improve the balance.

66: Japan Otaku ReviewsYeahx2

The new spa gets blocked due to the length of the road.

75: Japan Otaku ReviewsYeahx1

>>66

But at that time, everyone thought the loading times for simulation games were long, like in Front Mission 2.

67: Japan Otaku Reviews

It’s quite terrible that the potential for funnels and special weapons has been significantly reduced.

Well, I’ll modify it, but…

70: Japan Otaku Reviews

>>67

Just a 100 increase really changes the feeling a lot, you know.

68: Japan Otaku Reviews

The high difficulty level in Super Robot Wars is only considered tough within the series, but in the context of the entire game, it’s not really that high in difficulty.

69: Japan Otaku Reviews

The La Gear people with their ridiculously luxurious voice actors in EX are great, aren’t they?

Why is Takeo Aono playing a Stedonius soldier?

72: Japan Otaku Reviews

>>69

The voices of regular soldiers are being done elsewhere too…

71: Japan Otaku Reviews

I feel that having to use the MS that will probably become useless in the early stages is tiring, so let’s quickly go to Seaside Panic and get the Dijeh SER.

73: Japan Otaku Reviews

It’s tough that items are scattered all over the map.

74: Japan Otaku Reviews

Beam absorption

76: Japan Otaku ReviewsYeahx1

The new spa was a game played in between while browsing strategy guides and magazines.

77: Japan Otaku Reviews

I just looked it up, but I can’t find the forced deployment stage for Voltes and R-1 at all, so could it be a memory mistake…?

78: Japan Otaku Reviews

The new Spa is too strong of an enemy with Skull Rook…

79: Japan Otaku ReviewsYeahx2

I’ve heard various opinions, but I really like that Amuro from the Z era is fighting in space during the third CB.

80: Japan Otaku ReviewsYeahx1

Grendizer is strong.

81: Japan Otaku Reviews

Could you please make the focus F-spec as well…?

Let’s properly teach the main-class NT.

82: Japan Otaku Reviews

One issue with the thread image is the tempo of loading and combat, so improving that aspect still makes it enjoyable even now.

83: Japan Otaku Reviews

I remember that the balance was already off in the third installment at the SFC stage…

It’s a memory from nearly 30 years ago.

84: Japan Otaku Reviews

>>83

Remaking that and making it even more like that is artistic.

87: Japan Otaku ReviewsYeahx4

>>84

Hmm, no experience.

85: Japan Otaku ReviewsYeahx1

Even though Seira is a valuable Super Robot Wars character with voice lines, she tends to fall behind because Quattro is overwhelmingly stronger.

86: Japan Otaku Reviews

When characters like Daitarn, Getter, Dragon, Grendizer, Raideen, and Blueger come together, it becomes an easy game where I don’t feel like I can lose at all.

88: Japan Otaku ReviewsYeahx1

Since the figures are in line with the SFC third version, Getter 3 is used more severely than the original when it’s on Earth.

The appreciation of the Great Snow Mountain’s descent (power 1480)

93: Japan Otaku ReviewsYeahx1

>>88

It’s tough if I can’t come to the Gato battle.

90: Japan Otaku Reviews

EX’s SFC version is too much of a masterpiece.

91: Japan Otaku ReviewsYeahx1

I love the part in the opening of DISC2 where Getter does 3! 2! 1! Ha!

92: Japan Otaku Reviews

I’ve often heard that EX is easy, but after clearing the 2nd and 3rd stages, I got stuck halfway through EX Masaki’s chapter.

Was it that my playstyle, which relied too much on MS, wasn’t good?

107: Japan Otaku Reviews

>>92

What MS were there in the Masaki chapter…?

ZZ and F91?

94: Japan Otaku Reviews

I was despaired when I saw a Getter with only 3 digits for HP back then.

95: Japan Otaku Reviews

Let’s stop throwing random balances into the F system!

97: Japan Otaku Reviews

The SFC version immediately resets based on the hit rate after selecting an attack.

I wonder why it was designed that way.

98: Japan Otaku Reviews

I only like the demo movie.

99: Japan Otaku Reviews

I’m watching a video with a no-mods quick save challenge.

It’s the second time, but somehow it works out.

100: Japan Otaku ReviewsYeahx2

I think it’s more of a proper strategy game compared to the dodge and counterattack overpowered game around 4th generation new α.

101: Japan Otaku Reviews

Anyway, modify the armor.

The increase in mobility is too insignificant, it’s a trap.

102: Japan Otaku Reviews

I found out that I can defeat Valcion during the second half.

104: Japan Otaku Reviews

>>102

You need to be prepared to waste time for several months.

116: Japan Otaku Reviews

>>104

In episode 11, 3163 turns is a form of suffering…

103: Japan Otaku Reviews

Even in the Third Time, Mr. Quattro, who maintains his focus, manages to do his best with conventional evasion and counterattacks.

It’s just that there aren’t many pilots who can concentrate properly.

105: Japan Otaku Reviews

It was too tough at the end of the second round, so I threw it, but was it easy?

I was able to clear the third one, though.

106: Japan Otaku Reviews

I remember that the third SFC didn’t allow weapon modifications (right?), so it had pretty good balance.

112: Japan Otaku Reviews

>>106

Since the pilot’s attack power is applied, they become pretty strong in the later stages with vulcans and sabers.

128: Japan Otaku Reviews

>>112

SFC can accumulate considerable damage with MAP weapons.

The CB version with the numerical SFC fixed in the F complete equation just can’t earn damage with MAP weapons, you know.

Dendro has turned into poop.

108: Japan Otaku Reviews

Is the FC version available as a bonus? I remember that Dai Ni Ji looked interesting.

Purchasing parts, etc.

109: Japan Otaku Reviews

I remember being able to level up due to the level difference in the first encounter of Last Battalion on the FC version.

110: Japan Otaku Reviews

When the video of defeating the invincible mode Naguzart came out, I was shaking.

111: Japan Otaku Reviews

The third dimension becomes something like I-field or beam absorption.

Well, I think in the latter part of Gundam series, they’ll mostly attack with funnels.

113: Japan Otaku Reviews

Hamarn, who is feeling good about using the Kirgigan, is kind of amusing.

114: Japan Otaku Reviews

Because I regenerated the clone.

115: Japan Otaku Reviews

I still feel that thread images are quite difficult.

Impact, α Gaiden, and AP are good balanced Super Robot Wars.

117: Japan Otaku Reviews

Why is the disaster shortening the predetermined time for Ragnarok?!

118: Japan Otaku ReviewsYeahx1

I’m sorry, but I ended up just throwing it away because this was after the first Super Robot Wars Alpha I bought…

126: Japan Otaku Reviews

>>118

Alpha is easy to play with…

119: Japan Otaku Reviews

I bought it back then, but I quickly sold it because I realized the SFC version was more comfortable to play… I didn’t play it enough to talk about the difficulty.

120: Japan Otaku Reviews

The biggest enemy is the poor tempo caused by load times.

Both F and the F final chapter have this issue, but the combat tempo is horribly bad because the voices start after you load them.

121: Japan Otaku Reviews

When I think of the new ocean stage, I can only remember Nessar nursing.

Was that R2 over there?

122: Japan Otaku Reviews

The secondary level is at a playable difficulty, and while EX has become too weak for MS, it is still at a manageable difficulty level.

The third round was thrown.

It’s more fun to play the original than to battle in the second round and bonus.

123: Japan Otaku ReviewsYeahx1

I was at a loss for words when I saw in the third play that the general soldier unit with over 30,000 HP could only deal 2,000 damage with the Fin Funnel.

Can we really clear this?

124: Japan Otaku Reviews

The one that deals damage is the Super type!

125: Japan Otaku Reviews

The genre has changed quite a bit from the past to now, so it’s not really about which is better or anything.

I like being able to clear the game by leveling up my favorite machines and characters the way I want.

127: Japan Otaku Reviews

The new one is more difficult, so the complete box is still totally playable.

129: Japan Otaku Reviews

White Getter is weak…

133: Japan Otaku ReviewsYeahx2

>>129

The Proto Getter was generally weak compared to the original 3D…

130: Japan Otaku Reviews

Isn’t the total number of turns in Ragnarok (Neo Gran Zon)?

I can’t even be allowed to experience a total defeat play…

132: Japan Otaku Reviews

Are you saying that the 64 at that time was easy?

135: Japan Otaku Reviews

>>134

Even though α can be used for combat, if we do it now, it feels overall sluggish.

I have no complaints other than that…

136: Japan Otaku Reviews

Why did you remake it and add a P to Triblade???

137: Japan Otaku Reviews

In the α side story, the movement became faster, but the combat cuts felt even more sluggish and frustrating.

138: Japan Otaku Reviews

The original Third Impact is difficult, but as understanding progresses, it is possible to find some ways to cope with it.

This is too overwhelming because all the countermeasures have been crushed and the enemy has powered up too much.

139: Japan Otaku ReviewsYeahx1

It’s not about being difficult or anything like that; it’s a struggle, the Complete Box version of the Third Volume.

141: Japan Otaku Reviews

>>139

The only things I’m happy about are being able to choose a counterattack and being able to modify weapons.

140: Japan Otaku Reviews

The sub-pilot’s mental command can now be used! (Applicable only to Combattler)

142: Japan Otaku Reviews

The third installment has good points like the catharsis in the latter half.

It takes too long for the good parts to come out.

143: Japan Otaku Reviews

I still don’t understand beam absorption.

What is that?

145: Japan Otaku Reviews

Anyway, I’m out of money.

146: Japan Otaku Reviews

Seeing something like hit correction +90 makes me chuckle.

147: Japan Otaku Reviews

I’ve been around Impact for dozens of loops, but I think the complete box is a struggle, so I believe it’s a different type of game.

148: Japan Otaku ReviewsYeahx1

>>147

Oh no, it’s a madman!

149: Japan Otaku Reviews

Generally, the layer that got into Super Robot Wars around Alpha ends up having a bad experience, which is why Winky Super Robot Wars has a bad reputation.

No way, even a fan from the beginning can’t deal with this.

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