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https://www.famitsu.com/article/202502/32079
The poop motion changes are none, the basic poop power remains unchanged, and the full release poop stick is confirmed…
I only knew it.
The transformation from sword to axe in the two-hit combo ultimately doesn’t return it, huh?
It turned into a full release stick instead of a transformation weapon…
Transforming from dodge to rise is all it takes to fight!
I could tell there has been considerable improvement after watching the V-chan video.
You should have done that from the beginning, you idiot!
So I decided to throw away the full release.
>>4
Capturing Alshubeld without using weapons, only with thorny plants, in 10 minutes.
Even large companies might not notice things like this unless they’re pointed out.
>>82
I wonder if the method of not allowing movement from that thorny plant will be fixed after all…
>>89
I believe there might be adjustments that make the grass break after a certain number of hits.
>>82
Could it be that these guys aren’t that bright?
>>120
Capcom is surprisingly amazing, and the people who create it are undoubtedly talented.
So I think the hurdle is quite high for users, and perhaps even for the creators, to listen to opinions…
Gauge recovery revival through transformation from sword to axe.
Sword power-up
Counter just in time reduces damage by one-tenth.
Changed to use Rise, allowing for a 360° turn without entering focus mode through transformation from evasion.
It seems pretty doable.
>>5
If you’re going to go that far, at least do it without any damage!
>>8
I want you to adjust to the rough no-damage katana over there.
>>14
I often think, why are there still those who take damage even though it’s a counter as a sword…?
>>8
The resentment is strengthened to the point of death, so you receive damage regularly; bet on the possibility of becoming strong.
>>5
This is the most important thing.
It was really difficult to handle…
With the fast transformation gacha equipped with axe enhancement or concentration, I’ll probably end up in the black on the gauge, so it seems like I can play in a way similar to a degraded Sunbreak.
While having maximum firepower in full release is one thing, the increase in sword power and the revival of directional changes during evasive transformations are significant.
It depends on the gauge efficiency of each mode after that.
Considering the attention to detail of the beta version, they have definitely made quite a few compromises in the final product.
From the perspective of someone using it, it feels like they should have done this much from the start; it lacks sense.
Please give me high-speed transformation.
>>10
It has the same effect as Rise.
Level 3, speed 1.3 times, power 1.2 times.
>>12
You did well.
This time, make the switch of the Charge Axe faster, okay?
>>12
Is it the return of Midoro-sama…?
The only good thing seems to be the improvements around the gauge.
I wasn’t asking for a big move from the Switch Axe, but…
I’m relieved that high-speed transformation is essential. I’ll definitely attach it.
I just want to confirm, is there official information about high-speed transformation?
>>17
It’s written in V-Jump or somewhere.
>>20
Thank you.
Believe and wait.
I want to do a clutch pan-pan seminar.
If they can make the full release four times more powerful, then that’s fine.
Let’s go to the training camp.
It seems like high-speed transformation would be good if it rides on Full Riri, but it probably won’t.
I hate it when there are required skills for each weapon!
Incorporate it from the beginning.
>>28
So this time, I’ll attach it to the weapon.
About 60% to 70% of Sword and Shield users will have fast transformations.
>>34
It’s an unsettling figure.
>>34
Hey, won’t it be sad for those who can’t get this?
>>42
I think you won’t be noticed unless you have some really good skills.
>>42
Why doesn’t it stick to everything?
>>42
I think it will end up being applied to everything during the adjustments anyway.
>>42
It’s safe because it seemed unfortunate for those with the SB’s Slash Axe who couldn’t attach the Impact Dragon Jewel.
Rosso, Olivia, Alesa, Mahitake, Raikou-chuu, Senkou-hamushi, 23 Sword: Transform Slash G, those who run through the sandy plains, after activating High-Speed Transformation Lv3 (1.3 times the speed of transformation actions, 1.2 times damage) may truly showcase the potential of the sword and shield.
It seems that high-speed transformation is quite important.
>>30
(The fact that there are enhancement elements means it definitely won’t just end with “it might become…”)
I wonder how fast the art of sheathing a sword is.
I would be happy if this also follows Rise.
>>31
I watched the video on X, and it was just a bit slower than Rise.
It may depend on the skill of the person using it, but from watching the videos, it doesn’t seem bad.
I can’t say for sure until I actually try it out.
Let me try it out with this adjusted version of beta this week.
The high-speed transformation is really important, so there might have been a possibility of not being able to tamper with it carelessly.
It really seems like things have gotten somewhat better.
It’s strange to think that Lance has to add guard performance.
https://vjump.shueisha.co.jp/news/n04_20240212_01/
Well, it seems like it could be done normally.
Everything else depends on whether skills like rapid transformation and concentration are easy to stack.
>>38
The V Jump report is as amazing as ever.
It seems like there will definitely be a sadness of having high-level slot attack power and crit attributes, but being unused because the skills are garbage.
It seems to be adjusted to numbers based on high-speed transformation.
You can probably attach high-speed transformation to the armor as well…
They’ll probably make adjustments where it doesn’t get attached to weapons, but everything else is really excellent…
It’s confirmed that the threadworm has no intelligence.
The remaining 40 percent is…
>>52
Place it on the slot.
>>52
I will add ultra-fast transformation!
Weapons with unconventional uses like the Reload Axe or Ax Main Gravita are coming out…
>>55
It seems like it would be fun to come up with a way to operate this.
It seems like it could work out pretty well based on the modifications.
Is it okay to expect it!?
If the double transformation with no high-speed transformation is slightly buffed or closer to its original state, then the axe might actually be stronger, don’t you think?
I’m curious about something called reload avoidance.
Other weapons seem pretty nice too, don’t you think?
I’m a bit concerned about just Lance.
>>60
I think Lance would be broken if it could counter from anywhere while keeping its firepower unchanged.
It should have been as powerful as a strong charged slash of a great sword.
>>68
Isn’t it okay to occasionally go to the broken side… It’s not like it was a top-tier class, maybe just in MHG?
Without the Slash Charger, it doesn’t move the same way as it does in Sunbreak.
>>61
Isn’t it unnecessary to use a charger in Sunbrella…? Since there was a change in the rules.
I hope the next beta will be in the updated specification…
>>64
It’s supposed to be released at the end of this month, right…?
It’s nice to have both deformation gauge recovery and high-speed deformation.
It won’t work with just one side.
I want an energy blade.
I’ve often heard people say they want to bring Enebre back, but do they really want such a hard-to-hit romantic technique?
>>69
If all the techniques could be used, there would be no fun.
>>75
The developers always adjust the game to make sure players use the new techniques they’ve added, so won’t we end up not being able to deal damage without Energy Break?
Since the sword is already sufficiently broken with only deflected ineffective speed attacks, it would be better if the axe were stronger, but I wonder how that will turn out.
Since high-speed transformation is an essential skill, shouldn’t it be built in from the start? Or is that being extravagant?
>>71
It might be different with Wilds, regardless of Rise.
Well, if the full release motion is like that and there’s no nerf for high-speed transformation, it should be essential…
If the sword’s power increases with high-speed transformation, it sounds like we could make transformation combos the main focus, which is pretty good news.
The enhancement of full release is a major technique like true charge, but its power was not proportional, so enhancement is essential.
By the way, I wonder what happened to the sweeping transformation.
If it can transform quickly without any nerfs, it seems like that would be good enough in the end.
Isn’t the person in the V Jump video skilled?
>>79
The reports on Monster Hunter from V Jump are always well done, and they have people who are dedicated to the game asking the developers the questions that players want to know, so I recommend them.
>>79
I’m really good at action games.
I’m doing a boss rush hard no-continue and no-damage run of Stellar Blade, and I’m streaming it.
High-speed transformation can also be used for movement, so it would be helpful if it remains in that regard.
It is very good that they are properly reflecting the beta’s opinions and fixing things in a short period of time.
I don’t know what reload evasion is like, but it’s good, right?
In the first place, I try to maneuver so that I don’t need to reload, but there are times when I just can’t help it.
It’s nice that the feeling of being cramped, like walking in mud, seems to have faded away.
Does relying on skills for weapons mean that there are powerful but difficult-to-use weapons?
>>86
There seems to be a peaky weapon that has really high attack power but no skills.
I liked that Energy Blade allows you to perform attacks that feel like special moves without having to do complex operations with the Charge Axe, rather than being strong or weak.
High-speed transformation is such a huge skill that those who lack it will not even be considered.
>>93
It’s the same as a change attack.
I don’t know.
I think there’s at least some synergy with this weapon and that skill, right?
Processing Shop > Weapon Production / Enhancement L1 Derivation Diagram Production List Enhancement List R1 Battle Rough Spear I R3 Unselected Ore Material Derivation ??? Derivation ??? Derivation Bone Material Derivation ??? Derivation Flame Tail Dragon Armor Derivation Battle Beast Derivation ??? Derivation ??? Derivation Production Material Battle Beast Fur x3 Battle Beast Claw x2 Battle Beast Fang x1 This equipment cannot be produced or enhanced yet. Required Cost 800z Try On △ Submenu T●Back 20248z Equipment Details L2 Battle Rough Spear I Status RARE2 Attack Power Critical Rate Element Sharpness Slot Defense Power Bonus 150 -5% – 20 Vitality Stamina Attack Status Element Defense Status Defense Power Water Resistance Fire Resistance Ice Resistance Thunder Resistance Dragon Resistance Physical Damage Reduction 25 45 0 5 5 -5 -3 -2 -3 4
I was confused because the thread was full of harsh replies mixed with ones saying that the numbers for high-speed transformation were being lowered, but I guess it was that kind of thread.
Isn’t it that it’s not really unnecessary, but rather a release thrust?
If this had been used properly, I wouldn’t even think about implementing a full release, and why was the special move a stab and an explosion when it was called a slash?
>>96
But I want to get closer…
Honestly, I thought that even if they continued, the damage boost part would be reduced or gone, so I was quite surprised that it came pretty much as is with the high-speed transformation.
>>98
The beta Switch Axe is really trash, but it is what it is; I guess it’s understandable that the fast transformation is somewhat nerfed… it’s an insane skill after all.
What the heck, a single skill boosts DPS by 1.56 times?
What can I say, it was worth being in beta!
>>100
That’s true, but I was surprised by Capcom’s sincere response.
Normally, it feels more like… if it were easier, it would be frustrating, or something like that…
>>100
It’s really scary to think that if I hadn’t participated in the beta test, it would have been released like that.
>>100
I thought that if we let this go on, it would really become a serious problem, so the sword and shield users united and just listed out the bad points!
A game store with no wisdom other than filling the gauge for a special move.
Since it will be attached with a bead anyway, it’s probably just an error.
It’s natural that things don’t go well in the beginning.
The problem with weak derivation remains the same, but maybe it can be used as a counter if it’s 1/10 during a just moment.
If you’re going this far, I feel you might as well make it a free counter.
>>103
I hope the just judgment is lenient, but I wonder what it will be like.
I didn’t know V Jump was this solid for the first time.
>>104
I was also extremely knowledgeable about God Eater and the Soul series.
I might like action.
High-speed transformation may be easier to cover than counterattacks due to its skill requirement.
It’s mentioned in the V-Jump article, but if there are Slingers, can we have a flying dragon sword finish from the semi?
I’m a little touched that Beta’s voice is properly reflected.
I think it’s ideal to usually strike with rapid transformation and only unleash super strong compression release or full release during opportunities.
>>112
It’s easy to understand and has a good sense of rhythm, so personally, I want to do that kind of action…
If possible, that would be very welcome.
Well, there might be weapons that operate like the 3G Gravitar, which are unconventional and don’t require high-speed transformation.
My honest impression is that they fixed it more properly than I expected.
It’s news that’s quite uplifting enough to revive my motivation.
Even without skills on a weapon, you can compensate in other ways, and in the end, what really matters is whether the weapon is strong or not.
Skill has also become one of the criteria for judging strength.
I dislike the trend that says it’s bad to just stay as you are because you’ve done well.
Regardless of that, why is it deteriorating?
If the user doesn’t raise their voice, the insect glaive will remain without any counter or perfect mechanics…
>>118
I’m just suggesting the theory that it simply couldn’t make it into beta in time.
If Full Riri is strong and everything else is useless, then it’s boring to always aim for Full Riri…
>>119
Don’t follow the same path as the RISE Hammer…
I enjoyed that in its own way, but when I started using the Courage Hammer, I realized it just wasn’t the same.
Is Lance’s full-force counter thrust a completely new technique?
It’s amazing that it can be done just a few months before the release.
What do you mean by full release… Is it the usual “use this because we’ve made something new”?
If you only look at it from Wiles’ perspective, it’s really good, honestly.
I think it’s quite gloomy to think that advanced information warfare will be essential throughout the series in the future.
It has been like that for a while, but this time it feels a bit too extravagant.
>>125
To be honest, I suspect that some weapons were released in a chaotic state because the beta test version wasn’t completed in time and was simply put out unfinished.
Especially with weapons like the Insect Glaive and Lance.
It seems that the Switch Axe only has minor numerical adjustments, so I think it was just poorly done.
Full release seems to be the type that will last for several generations like a true charge.
>>126
Kids these days all seem to want some sort of special move or ability.
By the way, it seems that the power of the charged sword slash has increased.
It was fine just as β…
>>128
As long as nothing else is nerfed, it’s fine.
In fact, there are many people who really like the true charge, especially those who started from World.
>>128
I understand the trauma of being put into a true holding position.
Even though it’s a powerful move for the final stage of the combo, the damage was too low and didn’t change much from the regular version.
>>139
Huh, seriously? Back to the full charge stick again?
If I get strong, I have to use it… I thought I finally cut ties with my true potential.
I’m glad that you can choose to turn the weapon coefficient on and off from the options, but I wonder if it’s something that needs to be kept to that extent!
>>131
It’s about which work you are familiar with, so I guess it’s fine to choose a format.
>>131
It’s becoming difficult to compare performance across different weapon types, and the multipliers applied to each weapon no longer have any basis, making it a confusing and meaningless system… that’s what I’ve always thought.
I want to use the axe to move around and then release the excess gauge with a full release, but the axe control feels off in this game.
>>132
If the direction change for deformed attacks in high-speed deformation stationary is back to the Rise specifications, then it should be much better than the beta version.
In the end, it might become similar to the approach during the Rise era.
I watched Lance’s video, but was this weapon really such a pleasant sound?
>>134
There’s not much point in referencing an RTA, but the beta sword feels like a weapon with SS mobility and B firepower.
It’s definitely a strong weapon, but it feels like the firepower was held back as a result.
Is that all you’ve got for vocabulary, just sticks?
I was someone who was really happy to become a “panpan semi” from the late world to IB, so I definitely want big moves.
The problem is whether I can hit it with a full release using my arm…
>>142
With damage cut and hyper armor, it’ll definitely get much better.
In the first place, it’s incomprehensible that Beta didn’t have hyper armor.
>>142
Just use a trap or sleep for now.
If you keep trying to hit it with impromptu performance, it’s always going to fail.
>>152
Full release from damage destruction! Full release from damage destruction! Because I’m currently practicing swings.
>>134
Watching videos like this and thinking that just spending time won’t make you strong is also dangerous.
Strength and weakness are not just about firepower; it’s also about whether you can usually move around safely and securely.
The sword is a weapon that attacks while avoiding with timing.
Even with reduced power, I can understand that.
>>148
In Sunbreak, the attack power was significantly reduced, but the counter mechanics didn’t receive any nerfs, so it was comfortable to play safely in that respect.
What is a full release and how do I get it out?
Isn’t there a decimal point in the damage when I was watching the video?
>>150
You can change it in the settings since the beta.
>>150
You can change that in the settings.
The fast transformation changes to a different weapon level.
Wasn’t it supposed to be reviewed since it has become a dedicated skill?
In the end, it’s just like always.
>>154
It’s the story that skills will remain just by adding skills to weapons.
It’s off-topic, but it looks like Lance has improved quite a bit.
Using charged counters more effectively than the previous piston movements and sweeping attacks feels more lance-like than maximum firepower.
I liked the time when I was casually using my big sword and rolling around.
Everyone and everything is so complicated…
>>159
One-handed swords are strong even when swung carelessly, so they are comforting.
Weaknesses don’t matter, just keep hitting! Hitting is stronger than not hitting!
>>159
The great sword in this game is not overly complicated, and as long as you’re aiming for counterattacks, it’s a safe choice for now. I think it’s a masterpiece that effectively utilizes the sense of satisfaction and new elements.
>>168
I think I’ll try it in the next beta.
>>168
Adding to this, wouldn’t an upper adjustment to the true charge be quite good enough to make up for the lack?
>>178
I’m telling you it definitely won’t turn out that way.
>>182
Well, you were already strong.
>>182
As expected, you will say that after seeing the results.
>>182
sea urchin
>>182
Whether you’re strong or not, you’re just in an invincible mode where you complain about everything.
>>168
This time, even casually using the guard is really effective.
Waiting for the arrival of a new god to replace Oromidoro…
Oromidoro may be a pain, but I want its gear.
>>163
The Oro equipment is really cool, isn’t it?
“True charge anti is good already…”
Recently, there are so many options in Monster Hunter that I often wonder if something can be done due to the behavior of the UI… but generally, opening the options tends to resolve these concerns.
…Even if the mini-map is enlarged, the material icons are too detailed and hard to see!
I understand the feelings of those who dislike the true charge, but if the others are relatively strong, I have no complaints, okay?
It’s a hell where if you’re in a state of being dead except for a full charge, people will say that just having a full charge is better, so it’s no good.
>>171
Even during a time like this when the regular charge is strong, you’re complaining, aren’t you?!
The worst part about the weapon coefficient is that it keeps changing every time a new release comes out.
Building up skills to have ridiculous attack power with a great sword is fun with the weapon coefficient, but that’s about it.
Well, I can understand the feeling of wanting to be an anti, especially with the true charge.
The counter with the sword doesn’t use stamina and doesn’t have any reduction, so it’s great, isn’t it?
>>176
It’s not that I’m saying it’s a substitute, but since neither the grudge nor the Shoshoguma power is activated…
It would be better to hope that the true charge can be switched by style or replacement techniques.
It’s a bit sad if heavy weapons are high in attack power and not standardized.
It seems that the great sword will be the main weapon this time.
You must have put a lot of effort into it.
In the end, are we relying on spiral filling?
I think it’s a good thing that the grass next door is always green, no matter what you use.
If you don’t like full release, then you just don’t have to use full release.
I think the misunderstanding that the weapon coefficient of the katana was on par with the great sword’s power while having a higher attack rate in P2G has influenced the usage rate of the katana.