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MONSTER HUNTER WILDS
The charge axe is definitely within the top 3.
The flute music game was difficult for me.
Users insist that the system is relatively simple, but considering the operation, the hunting horn is complex.
I guess it’s the top 3 of the Bōdachi chat.
Is the sword complicated?
Is the katana complicated?
I haven’t touched hammers or flutes at all, so I really don’t know about them.
I thought it was interesting that the main attack button is located at the farthest position, which is the triangle.
Since great swords have become complicated with true charging and such, I feel like I want hammers to maintain their simplicity.
>>9
Well, it’s simply weak…
It seems like it would be quite easier with just having a key configuration.
>>10
With a bug stick or a regular controller, there aren’t enough fingers to begin with…
>>17
There are quite a few people who don’t acknowledge the console’s key configuration.
Put it on softly.
Isn’t the great sword quite simple?
It’s not easy, but…
Make it stronger simply!
Is it okay if it’s complicated?
Fuh Chaku Gans! It’s your turn, you guys!
Anonymous Charge Axe user with 0 years of experience.
I will challenge the charge axe.
It seems that there is no Japanese text provided for translation. Please provide the text you would like translated.
I can’t imagine something that can be handled by humans.
That’s what happened.
>>15
Charge 2-hit combo, charge, shield stance, concentrated weak point attack
If you can do these four things, then all that’s left is to simply grind with the axe—it’s an easy weapon!
The flute is the most complex in the past.
I’ve never used it, but how is the insect glaive?
It seems like it would be quite tough.
>>18
First, collecting the extract is a hassle.
The charge axe, you know…
I think it’s strange that action canceling is part of the basic moves.
>>21
I told you that enhancements can now be applied while in a shield stance!
>>29
Don’t you think it’s weird to strengthen axes?
>>86
It’s not a cancelation of actions… it’s just that the dependence on enemies is high…
When the insects gather nectar, it’s fever time.
There are times when it’s impossible to talk without an extract.
>>22
Aren’t you assuming that you already have all three colors and not adjusting for it?
When you collect all three colors, it’s like a boost! Rather, it feels like you only reach the starting line when you finally gather all three colors.
>>81
This has been the case for a long time…
The hammer operation is simple, but it has to stick in your mind.
If you’re not somewhat accustomed to maneuvering, you won’t be able to hit effectively, and it will seem like you keep getting hit by the opponent’s attacks, so in that sense, it’s not really beginner-friendly.
For a complete beginner, just managing basic operations and items can be overwhelming.
The charge axe may be complicated, but when you think about it calmly, there isn’t much difference from the previous game.
Even though it was a set play, the combination of CFC changes, axe enhancements, and super advances was an unprecedented hassle.
I can’t bring myself to use the insect glaive until I can attach the enhancement extension skill.
Dual Blade, Really Simple.
>>27
I think dual blades are probably the simplest.
>>27
Busy people are no good.
The Sword and Shield is the most mindlessly fun to play around with.
Light isn’t difficult.
>>30
Why did you increase the operations?
Maybe I’ll try using a different weapon for a change…
I haven’t tried Wiles, but has the one-handed weapon and the Switch Axe become more difficult compared to Sunbreak?
I thought those two were simple.
>>33
If you think that a single-handed Sunbreaker is simple, then I probably don’t think there is any problem.
Isn’t it more fun to play with complicated weapons?
>>35
It’s understandable that there will be dissatisfaction if that’s how it is for me and for all weapons as well.
It’s fun, it’s fun!
It seems that when using two flutes, the buff effect lasts longer, so this time with two flutes I can hold twice the melody I had before!
Dual swords are simple, but managing them is a hassle.
>>38
Isn’t it impossible for all weapons with gauges if managing dual swords is such a hassle…?
The gunlance may seem complicated, but its controls are relatively simple.
The just of the flute is that without the master flutist, it would be too strict.
The crossbow is the simplest.
Load the gun and shoot, that’s the end.
One hand requires a just guard and a perfect dodge, but other than that…
The katana is actually a ceremonial weapon, and the attack motions change depending on the ritual.
From this time onwards, there are so many variations that it’s complicated enough that I can’t yet grasp which attack connects to what.
It’s easy because there isn’t much to remember.
The Charge Axe, horn, and insect stick make me dizzy just by looking at the control guide that appears on the screen.
Which elementary school power slot will this work belong to?
The balance will become garbage with the DLC anyway, since it will just be negated by the greatsword!
With the Charge Blade, you really have to make good use of the guard points after attacking, it’s seriously tough.
>>50
When I decide on a GP, I can indulge in feeling cool for doing technical stuff, but the returns are too lackluster, so I wish there were a bit more tension in the GP battles.
In SB, there were mostly strong deformation GP types and not many scenes where the sweeping GP stood out…
The one-handed weapon from Rise is a simple type.
Isn’t the great sword the most chilling?
It seems like I’m getting stronger for real.
>>53
It’s fine to get stronger as long as others don’t fall behind.
If you don’t understand well, just shoot the bow.
I played in portable mode, and it’s amazing that you can change weapons during a quest now.
I’m not used to it at all.
It’s impossible if your brain isn’t wired for things like the Charge Axe.
>>56
The brain is strengthened by the axe…
Ah, ah.
If you want to take full advantage of all the elements that the weapon has and fight gracefully, it becomes a bit complicated.
Just by picking and rubbing a few of the strong actions among them, I can demonstrate a certain level of strength… There are a few weapons like that, so it can be managed in various ways.
Dual swords have become quite busy switching between demonization and demon slashes while releasing gauges.
Even so, it’s somehow strange that it’s a relatively better position…
The bug stick has become quite complicated, hasn’t it?
>>61
The task itself isn’t that complicated.
The operating system is no longer user-friendly for humans.
Using one hand is simple to operate, but it’s quite difficult to generate proper firepower.
>>63
Have you returned to the correct beginner weapon?
I used the Charge Axe, but I’ve never been able to aim for a Guard Point.
It ended up just surprising me when it triggered coincidentally.
>>64
Aren’t you going to use the transformation slash GP…?
>>74
It has become a weapon that cuts, stores, and strikes with high power from a defensive position.
It’s difficult to time your attacks against the enemy…
>>112
Well, I think that’s okay too.
If it’s multi, then that would be rather normal.
It’s not particularly high priority, but the damage from great sword breaking is quite severe, isn’t it?
>>65
Is it really that terrible if it can be derived from a true charge?
Well, if you try to hit with a fully charged attack, the monster is already starting to move and it becomes difficult to land it.
>>101
That’s mainly terrible.
But if the charge is strengthened, it might deal a decent amount of damage even with a level 1 charge… ?
>>114
If you have the charge shortening skill, you might just make it, right? But honestly, if you can land a perfect charge shot, it would probably be way too strong.
Did the great sword’s charged attack get stronger…?
I was a bit concerned that the damage is lower than the attack after the offset.
Amid the increase of cumbersome weapons, I am grateful for the bowgun that remains unchanged.
I touched the insect stick a little and then stopped.
The operations are complicated, and there is so much to do…!
The dual blades’ Raging Demon Dance has become that way, so it’s difficult to distinguish between the Berserk state and the Enhanced Berserk state.
It feels like you can deal damage just by playing the flute, which is quite epoch-making.
As a result, the importance of aligning melodies has increased, and with more means to do so, it has become quite busy, but well, this is just a matter of getting used to it…
>>73
The only thing left is to see how fast the legs are.
From the look of the video, it seems pretty good, but I wonder how long the movement speed UP buff effect lasts…
>>77
Is there a video out!?
If it’s just the operation, the Heavy is top class easy.
There’s only the reload aiming launch guard evasion.
But remember the recoil, reload, and critical distance for each weapon and bullet.
You are only required to judge which bullet to shoot at which part according to the situation.
This time, I think I’ll go with Heavy.
My concentration feels so off that I can no longer handle melee weapons.
I was watching someone use the Charge Axe, but there hasn’t been weapon enhancement for the axe until now, right?
I didn’t know what else to enhance it with.
>>78
Elements from IB
Regarding the enhancement of the axe, well… it might be a hassle…
>>88
The enhancement itself was in Iceborne, huh…
I checked it later and the condition is this… Hmm, it feels passive.
The flute is busy, but is it complicated…?
>>79
You have to constantly keep the sheet music in mind, aside from the monster’s movements.
Since the balls have a gauge system and the range is narrow, you have to fight while being mindful of that as well.
>>121
I think you don’t need to worry too much about the ball because you can place it quite easily.
Anyway, if you get knocked down, your position will change, so once you confirm the knockdown, it might be good to build up the rhythm with a taunting dance and then go for a rush.
The consumption of the demon gauge, which used to be just a decorative feature for dual swords, has increased, making it a bit more troublesome.
It’s completely unrelated, but I love the little spiders in Nelskyura too much.
I like it, but it’s super gross.
Heavy is good.
Just switch the ball and hit it.
If possible, I want to have fun with many weapons, but there are many steps to enjoy each weapon!
It’s definitely Lance.
It’s just the simplicity of sticking close while guarding and poking lightly.
This time, I think I’ll go with the katana.
I feel like it is quite favored, as expected of a flagship weapon.
Just a little bit.
Just a little bit at the very end here.
I hadn’t played with the Charge Axe, but it looks like a chainsaw, and I’m a little interested now.
>>92
If you like something like a chainsaw, then guns are good too.
After all, it’s simple.
Lance has more options now with counters and just guards, but at the very least, you can still manage by simply poking away.
The question is whether it is an environment that allows for guarding.
This is my first time playing Monster Hunter, but I thought the default weapon might be the most beginner-friendly, so I played with the great sword.
It’s a brainless play of just repeatedly pressing triangle and circle, but I wonder if this is right…
>>94
As long as we can defeat monsters, that’s all that matters!
>>103
At first, just repeat the sequence of unsheathing attack → evasion → sheathing!
>>94
The rounding up for offsets is probably quite important this time.
Just wait for the right moment and you can use a charged attack.
It seems like various weapons will be nicely changed, but before that, turning the concentration on and off is a hassle, so close combat might be a bit difficult.
The crossbow might be the only thing we can rely on.
Until I understand how to use the movements, everything feels complicated, but once I realize what the strong movement is, I will just repeat that.
Can we stop demanding rituals?
>>97
Isn’t it more interesting when there are more actions?
I didn’t know that the way to enhance the axe had changed, so I’ve been doing it the old way all along.
Tell me in the game.
The insect doesn’t fly straight, and the weapon called “insect stick” is just made to annoy players by deliberately creating a useless motion after removing the red motion without any enhancements.
If you can perfect guard, maintaining and enhancing axe strength is super easy.
It seems that when the sound orb buff is in effect, you can move quite swiftly.
The question is whether everyone has the duration of the Hibikidama buff and the movement speed.
I first used a gun in the beta and it was surprisingly easy.
I can no longer use anything other than dual swords.
It’s been a while since I handled a katana, but I can’t anticipate attacks at all.
I can’t help but end up dodging normally.
In other words, if you’re just playing normally, you can usually win by surrounding and beating up with four people casually…
The Charge Axe was already complicated with sword and shield enhancements, and now talking about axe enhancements just made me go “What?????”
I picked up some combos just by practicing randomly, so I can make it to the clear.
Isn’t it okay to reduce the weapons…?
Even if I secretly lose the flute, no one will notice.
>>116
I’ve already done that, and I was really criticized for it.
>>116
Do you really think you can make proper adjustments by reducing the weapons?
>>116
If you don’t use a weapon, then just don’t use it.
Why are you trying to erase it?
The weapon system is complicated, but the basic controls are also becoming cumbersome.
Let me throw the dung ball as it is.
Flute → If the effect doesn’t run out with the flute, I might seriously go with the flute flute.
Especially when there is little freedom in skills, melodies that negate status ailments and element afflictions are appreciated.
From the perspective of someone using a charge axe, I still think the katana is complicated.
The process of charging the gauge is too long, right?
Is it basically the same as W, just hopping around with one hand?
>>125
The base is RSB, so you can just read it quickly for the basic operations.
The drop attack has a high number of hits because it’s a wall kick technique that can be executed with WIB, allowing for many follow-ups.
For beginners, looking at the training mode display, the possibility of not being able to execute their desired moves at all is high, but the Charge Blade is indeed a different story…
It’s about time to use the Serpent Dragon Staff.
Stop adding strange elements to existing weapons and just create new weapons to experiment with.
Isn’t it that lately, if you can’t perform a large rotation with a sword, you should get off the ship?
>>130
There are those who cleared it without knowing the gauge, so it’s okay.
Isn’t a sword good enough?
The basic approach is to build up the gauge with mobility and reach, then unleash the Kabuto Breaker combo when the red gauge is filled. For counter attacks, it’s fine to aim for them once you get used to it.
I don’t think using a bow involves that many complicated operations, but without skills, it’s just too inconvenient…
Charge Axes should at least have specific actions written in the Hunter’s Notes for pressing a specific button at a specific timing and then releasing it at a specific timing.
Don’t throw excuses.
>>133
This time, the high-pressure cut is not noted in the notebook, right?
Well… I guess it’s fine…
I still don’t know how to use the super special moves with the Charge Blade.
I understand that the katana is strong, but I keep getting hit because I’m anxious to switch to red quickly… so when I think about playing for a long time, I want to go with a simpler weapon.
I can’t understand anything from the button display in the top right, so I want the operation manual, but I couldn’t find it during the test…
Since it’s an action game, I would like them to assist with voice commands or something.
I don’t think you can understand it just by showing it.
>>138
(Too fast to be heard, Charge Axe)
In the past, Lance only had a simplicity of infinitely repeating, but it has somehow become something incredibly amazing.
Well, it’s still better than a lot of others.
The hit stop of the corrected Charge Axe feels so good that I want to use it.
In World, I could manage by positioning myself carefully and shooting the head with the bow, but in Wyles, I find the bow a bit difficult to get used to.
The flute seems to be incredibly busy with a style of constantly playing sound waves whenever there’s an opportunity.
There are also things that are like rhythm games.
It’s a new release, so maybe I should start using the Charge Axe! Wow, this is impossible… I’ve done that at least three times.
I always think it’s amazing when people use weapons with a lot of combos.
I could say it would be easy with a world hammer.
I think the Wyles hammer operation is easy, but the maneuvering is not suited for beginners.
Well, this applies to anything, but those who get intimidated by just prior information and don’t actually try things out or engage with new elements won’t be able to handle any weapon effectively.
You need the flute because it’s strong.
Let’s get rid of the weak weapons first.
I think if you’re looking at the tremo display, you won’t be able to see the important actions, what do you think?
I heard that it’s easy to use the lance and crossbow in focus mode.
In the case of the PS5, using the stick controls for a bow seems difficult, so isn’t it just a choice of the lance?
Ahh-uhh!
Opening Roar CFC High Output Cancel Shield Enhancement
CFC sword enhancement (or charge cancel sword enhancement)
Form Change Advance (or Sword to Axe Transformation Slash or Sword Attack Energy Charge Release 1 Derivative) Swift Change (or Shield Enhancement followed by Swift Change Charge Cancel Axe Enhancement)
Air Dash, Air Dash, Air Dash, Instant Release 2, Air Dash, Air Dash (Adjust the number of follow-up attacks according to the enemy’s motion, and then choose to land normally or execute an axe attack or a bottle explosion {if the shield enhancement is about to run out and you are holding five bottles, cancel with a super dodge; if you don’t have a bottle for shield enhancement, either collect five bottles with pizza or if there’s no time for that, perform an aerial dash into an aerial axe, then transform into a sword slash to return to sword form and charge sword attack energy for shield enhancement or switch to CFC for shield enhancement}).
Airda Elementary School
>>155
Where is the funny part in this?
>>162
The SB axe-enhanced charge blade can’t really spam air dashes as much as it’s said…
>>155
Isn’t this graduate school?
A bow that just requires you to aim and shoot casually is quite brain-dead and simple at this point.
I don’t know what will happen in the main story, but…
The combo route for the Charge Axe is simple, or rather intuitive.
Most attacks lead to other attacks, so you can just mess around randomly and still connect them, and there’s no need to memorize anything.
As long as you know what you want to do, that’s enough.
The bow has become more than just a simple weapon that performs lateral jumps.
>>159
It was kind of subtle whether that had any interesting aspects or not…
If you can output high power.
Anything
Yes.
I know they’re different, but I sometimes wonder why they’re overlapping with a transforming sword axe.
Even if the route is simple, the controls make no sense, Charge Axe.
Why is canceling a special move the basic action?
It’s helpful that with a keyboard and mouse, I can change the control settings for each weapon.
I might have been able to do it in World and Rise too, but I’m glad I noticed.
But the simultaneous presses and combo routes are too complicated and tough, Capcom…
>>167
Please get used to it.
The Charge Axe is said to be simpler every time, but how difficult was it originally?
>>168
Due to the desire to fully utilize the four slots of the bug technique in SB, there were quite a few changes, which was a bit of a hassle.
This work has taken a different direction in difficulty, where the actions are combo-based while aiming, making the controls feel like a robot game.
In fact, the movement of the bass itself hasn’t changed much since 4.
With the Charge Axe, you just need to swing it with high output while in axe mode.
>>169
It’s fun once you can break it down.
It’s worth the effort to jolt it.
I wonder what kind of face the idiot saying to remove weapons will make when their main weapon gets erased first.
>>170
I don’t really have a main weapon; it depends on the work, and I use various weapons, so it doesn’t matter.
>>170
Maybe I’ll send a death threat to Capcom.
>>170
The fool doesn’t think they’ll be erased, so they can’t even imagine that situation.
I like to move in sync with the monsters, so I didn’t think much about the flashy side of things, but it seems to be the opposite in the eyes of the public.
Is it really necessary to strengthen the shield in the first place?
I understand about the sword axe enhancement, right?
Rather, isn’t it about time to add new weapons?
One hand is quite simple.
>>178
In the past, there were many attacks that should not have been used, but they have been organized now.
>>186
I never thought that guard slicing would become so easy to use!
I’m interested in the Charge Axe due to its skills, but I end up getting frustrated every time I have to look at the long command list.
>>182
It’s a gun user!
It seems difficult for Lance to instantly judge two types of guard and three types of counter according to the enemy’s actions.
What matters with the Charge Axe is that it transforms chaotically while being used and looks cool.
There are so many cancellations like charge cancellations, high output cancellations, and super output cancellations…
I’m fine with my weapons being erased if they can introduce interesting new ones.
I already have experience being erased from the main weapon.
If you successfully perform a perfect guard with the axe enhancement, it should remain enhanced even if subsequent attacks miss.
Since the effect lasts long, if you practice perfect guarding and strengthen your axe, you can maintain it indefinitely.
I feel like there was a woman in a demo video who didn’t seem to play the game at all, but kept shooting powerful shots using Charge Blade without any upgrades.
>>191
I want to play multiplayer without unnecessary advice.
It’s not even a matter of learning the monster’s movements.
I really have no idea what’s going on with any weapons other than the few I’m actively using.
The fact that guard slashing has been developed to a usable level suggests that there is a faction on the development side that wants players to use guard with one hand.
I couldn’t help but laugh, but it’s not really funny that the development team felt uncomfortable with the long press of the round button on the Insect Glaive, yet it was left as is.
Each one is too complicated, so it’s impossible to master multiple types of weapons…