Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] I only learned that heavies can perform an optional guard after the beta ended…

[Monster Hunter Wilds] I only learned that heavies can perform an optional guard after the beta ended…

Japan Otaku Reviews+

After watching the video, it’s like everyone was using slicing shots and I was amazed at how strong regular ammo was, feeling like an idiot.

This is my diary.

MONSTER HUNTER WILDS

1: Japan Otaku Reviews

Every time I try the demo, I wish I had a longer evade distance.

Gantser’s opinion

2: Japan Otaku Reviews

>>1

I wonder if the evasion distance applies to artillery fire too.

3: Japan Otaku Reviews

I wonder if the hammer’s charged step doesn’t affect the evasion distance.

6: Japan Otaku Reviews

>>3

Things like that usually give the impression of being fun.

42: Japan Otaku Reviews

>>6

I feel like it was generally applied to actions that are activated by the evade button.

4: Japan Otaku Reviews

I didn’t touch the PC version of the demo at all, so I might as well pull out the PS5 and play it…

But I feel like there’s not much point in putting in a lot of effort in the current situation…

8: Japan Otaku ReviewsYeahx3

>>4

If you’re planning to buy it, there’s no problem if you don’t do it anyway.

If you’re wondering whether to buy it or not, you should go for it.

5: Japan Otaku Reviews

It would be great if the distance increases significantly with a distance of 1 in the Sunbreak format.

One simple and lightweight two-slot (device) is great…

7: Japan Otaku Reviews

It’s probably a completely different thing in the production environment, so it doesn’t really matter…

9: Japan Otaku ReviewsYeahx4

You can only defeat Albedo in the trial version during the beta period…

10: Japan Otaku Reviews

I guess the G rank will come a few years later, as expected.

I feel like there was hardly anything normal about Monster Hunter before G came out.

11: Japan Otaku Reviews

The flute is really fun, but if the movement speed doesn’t increase a bit, I feel like it’s tough because it lacks distinctive features as a weapon that can’t guard and has relatively low firepower.

12: Japan Otaku Reviews

I can’t wait to play because I think the Yan Kukku Cannon, Tank Mage, and Gravimos Howl will be coming back!

20: Japan Otaku Reviews

>>12

Because it’s animal abuse…

Is the tank mage just the skin?

21: Japan Otaku Reviews

>>20

There’s a hammer with its brain exposed, is that okay?

24: Japan Otaku Reviews

>>21

For now, it’s safe because I don’t know whose brain it is.

30: Japan Otaku Reviews

>>24

It’s abuse no matter whose brain it is… Do you not have a brain…?

…No way…!?

33: Japan Otaku Reviews

>>30

Stop Gun Dream or FONV.

13: Japan Otaku Reviews

There was an announcement that the movement speed of the flute will be adjusted.

14: Japan Otaku ReviewsYeahx2

Due to the PSN outage, the beta extra will be another time, right?

16: Japan Otaku Reviews

>>14

I will consider whether to do it after next weekend. So, yes.

15: Japan Otaku Reviews

I still don’t understand how to use Hebe’s canceling shot.

17: Japan Otaku Reviews

The flute makes my head go crazy.

There are too many things to think about, like which melodies to include in rhythm games and how to balance them.

18: Japan Otaku Reviews

So far, this is all from the official sources.

19: Japan Otaku Reviews

I’m thinking about continuing with the bow from the world.

I was trying out various things to see what would be good to carry as a sub.

The bow disappeared, and it became a gun and a hebe.

22: Japan Otaku Reviews

Gravido Giga Roar…

It seems I can’t crouch, so it might not work.

23: Japan Otaku Reviews

I want to choose two weapon types, one for close range and one for long range, so I’ll go with a great sword and a heavy weapon.

25: Japan Otaku Reviews

I will go with the striking hunting insects and the slashing hunting insects.

26: Japan Otaku Reviews

I couldn’t watch other people’s videos…

I will look at it by the next beta.

27: Japan Otaku Reviews

There are some hammers that look just like a severed head…

28: Japan Otaku Reviews

Looking at the ridiculous power of the sleep boulders as a sub-weapon, I wonder if the haphazard choice of being able to shoot sleep ammo along with demon ammo is worth it.

It’s fine to just shoot the machine dragon bullets roughly and switch weapons.

29: Japan Otaku Reviews

I’m really happy that the great sword, which I’ve been avoiding since it became a ceremonial weapon, has returned in the best form.

I’ve never felt anything that matches the shape of my soul as much as this while playing Monster Hunter.

45: Japan Otaku Reviews

>>29

There are both blade clashes and counters, and even just flailing around offers decent firepower, so it’s easy to use.

31: Japan Otaku Reviews

I really like brain hammer.

I’ll stick with this outfit for a while.

32: Japan Otaku Reviews

I had a great time in Lancelot, but I painfully felt the weakness of my options after the Just Guard.

Looking forward to the final product.

34: Japan Otaku Reviews

The Tank Mage has been revived along with the beak-shaped long barrel that was added later while retaining the Albarest frame.

35: Japan Otaku Reviews

I want you to adjust it nicely, bow.

As expected, missiles are a bit…

36: Japan Otaku Reviews

There have been several hammers shaped like a head in the past, but one with a visible brain is just too crazy.

37: Japan Otaku Reviews

I really wanted the beta addition to happen this week.

It’s a shame that I have a day off tomorrow.

38: Japan Otaku Reviews

I’m happy to think that I can finally use Hammer, Cook Joe, and Venom Monster again after a long time.

After all, we have to use monsters’ heads as weapons!

39: Japan Otaku Reviews

That brain becomes the mother computer and appears in Gradius.

40: Japan Otaku Reviews

Collecting materials and grinding are fun, so the beta wasn’t that appealing to me… so I just kept customizing my character.

41: Japan Otaku ReviewsYeahx1

Jasuga is more enjoyable and pleasant than I expected.

43: Japan Otaku Reviews

Jasuga feels good as an SE.

44: Japan Otaku Reviews

What kind of creature has a hard brain?

46: Japan Otaku Reviews

Jasuga is flashy and nice, isn’t it?

They must have learned that it’s okay to do such direction in SF.

47: Japan Otaku Reviews

Is the spear going to be on hold until the final version?

I want to truly feel my real power soon.

49: Japan Otaku ReviewsYeahx8

>>47

I honestly think it would be better to properly release a demo version.

61: Japan Otaku ReviewsYeahx4

>>49

We’re adjusting it until the very last moment, and after that, we have to create a new demo version.

You should tighten the adjustments during that time.

48: Japan Otaku Reviews

I thought the fast eating skill provided in OBT was truly wonderful.

Don’t miss the jackpot!

50: Japan Otaku Reviews

I wonder if the number of times a sub-weapon is used will be reflected on the guild card.

I want to dye the first character with one weapon.

51: Japan Otaku Reviews

Will it become gravure after all with that strong sexual appeal?

56: Japan Otaku Reviews

>>51

By the way, include artillery as well.

62: Japan Otaku ReviewsYeahx1

>>56

No way!!

I don’t want to be cursed by a gravure idiot!!

66: Japan Otaku Reviews

>>62

Since I can’t change my appearance anyway, it’s fine!

67: Japan Otaku Reviews

>>62

Don’t be greedy!

If you’re not careful, you might get cursed by an unknown small creature!

52: Japan Otaku Reviews

It seems like there will be another media presentation on Saturday, but I wonder if there are any new updates at this point.

53: Japan Otaku Reviews

>>52

I guess it’s about the same as NukiDora-san’s actual gameplay.

It seems like they’re going to do something like collecting rare materials in just two more parts! So that might reveal the map or items.

54: Japan Otaku Reviews

After using the Switch Axe, I am amazed at how little I have to manage when I switch to the Great Sword.

69: Japan Otaku Reviews

>>54

When comparing weapons from the early stages of the series to those that were released later, the difference in the amount of things to do is striking.

55: Japan Otaku Reviews

I’m frustrated because I want to get a bit more accustomed to the controls, but since I’m going to resume it anyway, I also feel like I should just get used to using one hand…

57: Japan Otaku Reviews

The one-handed operation wasn’t as uncomfortable as I thought it would be at this stage.

It might be due to my compatibility with Albedo.

58: Japan Otaku Reviews

I have a feeling of wanting to catch a glimpse of the fifth map, while also wanting it to be kept a secret.

59: Japan Otaku Reviews

Do you think all weapons, big or small, except for those that have been announced, will receive adjustments?

78: Japan Otaku Reviews

>>59

I hope they make adjustments to the lights, as expected.

There are too many things that probably won’t be used in the system part.

127: Japan Otaku Reviews

>>78

While the firing in rapid mode increases firepower, I don’t use other shots like chase shots or step shots, and there are also various ways that it can interfere with movement…

163: Japan Otaku Reviews

>>127

Also, the landmines are still the same, and the weak points attack has too much knockback.

It’s not really meaningful to shoot at weak points after a big attack.

60: Japan Otaku Reviews

Is it really okay that Lance consumes sharpness with a just guard while Great Sword does not?

63: Japan Otaku Reviews

Since the real action begins after the introduction of various weapons that can switch between light, heavy, and rapid-fire shots, the demo version is still somewhat unsatisfying, but it can’t be helped.

76: Japan Otaku Reviews

>>63

Since there are various modification elements such as increasing the number of basic rounds, gunpowder parts, and special bullet specialization, OBT is not helpful at all.

64: Japan Otaku Reviews

Creating a demo version seems quite difficult, so it looks like it won’t be feasible until after the release.

65: Japan Otaku ReviewsYeahx1

They are saying they’ll put in the enhancements for PS5 Pro with the day one patch, so it’s cutting it pretty close.

80: Japan Otaku Reviews

>>65

In other words, considering that it was under review for support since the initial beta stage, I think it’s quite impressive that they managed to address it by day one.

113: Japan Otaku Reviews

>>80

They said in an interview that they are getting a lot of support from SIE in that area.

Debugging and optimization for the game will really start about 9 months before its release.

There’s a possibility that they made it just in time with a deathly determination.

68: Japan Otaku Reviews

The just guard system was imported from Devil May Cry.

73: Japan Otaku Reviews

>>68

Isn’t it Dragon’s Dogma!?

70: Japan Otaku Reviews

If fighting with Gravi’s head stuck to both shoulders is a curse, then I don’t mind becoming a cursed spirit.

72: Japan Otaku Reviews

>>70

Gravity is so cool…

71: Japan Otaku Reviews

The demo version I forced myself to make during a super busy period.

It was full of bugs! That would leave a terrible impression…

74: Japan Otaku Reviews

The evasion frame is already decent, but since the default evasion distance is based on the Rise formula, it would be great if adding evasion distance made it drastically better.

Alshubelt also has attacks that are easy to avoid as long as you have good lateral movement.

75: Japan Otaku Reviews

Well, it seems like you can change clothes quickly.

77: Japan Otaku Reviews

But without Gravy, you can’t summon the mighty sword Agni, you know?

I’m glad you were here.

79: Japan Otaku Reviews

The demo version of Rise had some strange aspects, like the flute.

The motion value of the performance’s shockwave was around 50.

81: Japan Otaku Reviews

If it’s gravitation gear, the resistance and defense aren’t bad, and it seems like being cursed wouldn’t be a problem.

82: Japan Otaku ReviewsYeahx4

When I see the devastation caused by spears and insects

I’m glad we did the beta when I think about how things would have been if we had just started the product version without it.

88: Japan Otaku Reviews

>>82

Didn’t you say that beta just plays and doesn’t give feedback?

Well, they’ll probably adjust it later.

106: Japan Otaku ReviewsYeahx1

>>88

Then what’s the purpose of the survey?

I understand if you’re saying it won’t make it in time for the day 0 patch, but…

114: Japan Otaku Reviews

>>88

You announced in a live broadcast that you would improve various issues based on the complaints about the beta version…

93: Japan Otaku ReviewsYeahx1

>>82

I want to save those words until I touch the lance after the adjustments.

83: Japan Otaku ReviewsYeahx2

It seems it will be improved significantly, but I want to know how much better it will get before I buy it, so I would like a demo version.

103: Japan Otaku Reviews

>>83

Is something going to change? It seems there was no mention of game speed in the adjustment details.

85: Japan Otaku Reviews

I won’t say the great sword is easy, but…

I’ve been under a lot of stress building up until now, but it just slips away with a slight misalignment.

I think it has decreased significantly thanks to my focus, and I’ve also had to pay less attention to it.

86: Japan Otaku ReviewsYeahx4

After a few months, if you add a final boss, I’ll somewhat forgive you; my expectations have lowered.

87: Japan Otaku Reviews

The equipment design has four types for each gender, plus their respective alpha and beta, so feel free to coordinate as you like.

90: Japan Otaku Reviews

>>87

What makes me happy is

Anyone can become an Elgaim, regardless of gender.

96: Japan Otaku Reviews

>>90

If anything, you can mix male and female gear to achieve a more defined body shape.

Supreme

99: Japan Otaku Reviews

>>87

I’m happy that the range of combinations has widened.

Personally, coordinating equipment is my biggest motivation.

107: Japan Otaku Reviews

>>87

Can this male outfit layering be transferred to a woman?!

136: Japan Otaku ReviewsYeahx1

>>107

It’s not so much about transplantation, but rather that the restrictions have been removed, allowing men to have a sleek appearance or show their faces, and women to wear a non-revealing heavy armor.

89: Japan Otaku Reviews

Which is more heart-throbbing, the Gankin equipment or the Gravi equipment?

91: Japan Otaku Reviews

Honestly, even if the dance jump is added, I don’t think I’ll bother using the aerial assault, bug stick.

It might become easier to focus attacks on the weakness in the back.

92: Japan Otaku Reviews

The difference in occurrence between Just Guard and Just Evasion varies greatly depending on the weapon.

If all weapons had hitboxes like guns and bows, it would surely feeling great.

94: Japan Otaku Reviews

I like gravity equipment, but I don’t want to actively fight against gravity guys!!

95: Japan Otaku Reviews

Please give me honey.

97: Japan Otaku Reviews

The multi-hit attacks with guns felt great, so I might try using them in the main story.

109: Japan Otaku Reviews

>>97

Cannon fire → thrusting cut → dragon stake full burst → full burst refill, it’s nice to be able to feel good so easily…

98: Japan Otaku Reviews

I’m glad you played the beta because I would have really disliked it if the bow had remained as it is right now.

100: Japan Otaku ReviewsYeahx2

The issue of the stick increasing the number of fingers still remains, but the fact that I was planning to present it without any of the precise evasion, counter, or cancellation is the most problematic.

101: Japan Otaku Reviews

Skirts aren’t just a privilege for girls!

111: Japan Otaku Reviews

>>101

You just threw a boulder as big as the huge rocks that spring up while carrying eggs…

102: Japan Otaku Reviews

I played it for the first time since 2ndG, but I don’t know how to detonate the bomb-like thing that mixes in with the arrows raining down.

104: Japan Otaku Reviews

I just want to change outfits, so I wish they would bring back the graphics for past gear…

As expected, Zazami is the best for G-type.

105: Japan Otaku Reviews

As for the Gravimos equipment, it can be handled with layered outfits if it’s just about appearance, right?

108: Japan Otaku Reviews

Walking around the field to restock because I don’t have any crazy honey left after going head-to-head with Albedo-kun is the most fun time.

110: Japan Otaku Reviews

As expected, they probably won’t do the leather flat because they’ve been told not to mess around with it in the world, but it seems likely they will make design changes to existing weapons.

112: Japan Otaku ReviewsYeahx3

Is it really that sluggish…?

I didn’t feel anything in particular, or rather, isn’t this just how it is?

117: Japan Otaku Reviews

>>112

It’s slower than the world.

115: Japan Otaku Reviews

Please let me have more honey.

129: Japan Otaku Reviews

>>115

Please grow it yourself.

134: Japan Otaku Reviews

>>129

Please let me raise (it)!

116: Japan Otaku ReviewsYeahx1

I’ll improve! I’m super happy about it.

I want to touch the improved version…

123: Japan Otaku Reviews

>>116

I guess I’ll just have to look at media review articles.

The one that was recently released should be the sample product version.

118: Japan Otaku ReviewsYeahx3

I don’t mind if there’s no dance jump, but I want the offset quickly.

119: Japan Otaku ReviewsYeahx2

The game speed has slowed down, but since the monsters have also slowed down, if only the hunters are made faster, it might become too easy.

146: Japan Otaku Reviews

>>119

The overall game speed has definitely been slowed down, hasn’t it?

I felt like it had been getting too fast recently, so this might be just right.

120: Japan Otaku Reviews

I thought the weapon balance in the World demo was pretty complete, but I wonder how it turned out…

131: Japan Otaku ReviewsYeahx2

>>120

The light slash was broken.

The product version was released immediately.

141: Japan Otaku Reviews

>>131

Wasn’t Zansetsu causing a stir until Iceborne…?

153: Japan Otaku Reviews

>>141

It’s been nerfed before Iceborne was released.

The early multi was filled with light slashes.

155: Japan Otaku Reviews

>>141

It seems like I was rejected relatively early on.

167: Japan Otaku ReviewsYeahx1

>>141

Even if I was told that, it was just that “I can hunt with just slicing” changed to “the basics are slicing, and then I go with the flow.”

169: Japan Otaku Reviews

>>141

In the beginning, the firepower was really high and the number of shots was also large.

The firepower and ammo count have been significantly weakened, so after the adjustment, it hasn’t been that dominant.

162: Japan Otaku Reviews

>>120

When the product version is released, the reality will be that it’s just Zangyoku Dan Online, so you can’t rely on anything.

121: Japan Otaku ReviewsYeahx1

When the Dragon Piercer Full Burst → Double Full Burst → Dragon Cannon is all set, it completely results in ejaculation.

122: Japan Otaku Reviews

Isn’t the hammer weak…?

Alshberd was too tight.

148: Japan Otaku Reviews

>>122

Anyway, the power is low compared to the time spent touching.

124: Japan Otaku Reviews

I would be happy if there were two types of armor, α and β.

125: Japan Otaku Reviews

They probably think that a trial version can just be cut and made quickly, right?

126: Japan Otaku ReviewsYeahx1

Isn’t the relative slowness aside, the lack of commitment quite obvious?

128: Japan Otaku Reviews

Even though the monster is late, isn’t it fine, Albedo-kun!?

I initially thought that, but it’s actually quite easy to dodge, so it’s not that bad.

130: Japan Otaku Reviews

The beta version is a finalized product specification that will be released once debugging is complete, so basically, making changes from this point is akin to suicide for the manufacturer.

144: Japan Otaku Reviews

>>130

However, we are going to adjust the weapons until the last minute based on the feedback from the beta version, you know?

132: Japan Otaku Reviews

I downloaded it yesterday, so I’ll do it when I get home today!

140: Japan Otaku ReviewsYeahx7

>>132

You idiot!!

145: Japan Otaku Reviews

>>132

I messed up today too.

147: Japan Otaku Reviews

>>145

If it were in the morning, I would have made it…

133: Japan Otaku Reviews

Even though the monster’s movements seem intense this time, there are notable gentlemanly actions that appropriately yield turns.

135: Japan Otaku Reviews

The Dragon Stake full ball is way too good!

I thought so, but it was hard to hit… Maybe it would have been better not to input the direction.

137: Japan Otaku Reviews

There are definitely monsters like this when you go see the data inside!!

There are people who spread information, so you probably can’t create it without cutting out unnecessary parts, like the demo version.

138: Japan Otaku Reviews

Since I mainly use weapon types that originally can’t keep up with the game speed, I don’t really get the point when they say it’s slow.

139: Japan Otaku Reviews

When I played World as a palate cleanser, it felt refreshing, but it’s not just that the gameplay is sluggish; it’s that the feel? The sound? when you hit an attack is different.

142: Japan Otaku Reviews

It seems that if you don’t increase the flight distance, there won’t be much difference in survivability between light and heavy.

143: Japan Otaku Reviews

I have no idea what Just Guard is…

I somehow did it while reloading!!

149: Japan Otaku Reviews

It feels quite sluggish overall.

150: Japan Otaku Reviews

I was able to defeat it without any falling rocks using a lance.

I might have failed three times, but considering that I’m getting stronger, the final version of Arshubeld should be a breeze.

151: Japan Otaku Reviews

Some people express the opinion that the game feels sluggish, and I wonder if they’re just taking the official recommended specs at face value and playing with frame generation at 60fps…

152: Japan Otaku Reviews

The first time I touched a Heavy, I felt it was easy as long as I guarded aggressively, but is this weapon meant to be avoided with evasion distance instead?

154: Japan Otaku Reviews

There is a discussion about action weighted against a great sword in an IGN interview video.

156: Japan Otaku Reviews

In the early days of the world, the light, or rather the slicing shot, was broken.

The total motion value was around 50, and even without any bullet enhancements, it was overwhelmingly stronger than other bullets.

Naturally, it was nerfed, but for some reason, it was reinforced with Ryze, and the armor-piercing slash reappeared in any situation.

157: Japan Otaku Reviews

I think the hammer is where you really need to charge up and counter.

158: Japan Otaku Reviews

It’s fine to reduce the speed, but please don’t let the newer monsters cause another attack speed inflation!

159: Japan Otaku ReviewsYeahx4

The result of speeding up only the enemies with this sluggish feeling is 4G, so I hope they adjust it carefully.

160: Japan Otaku ReviewsYeahx1

The game speed kept increasing, and eventually, it became exhausting unless I went crazy.

I think it’s understandable to reduce the overall speed.

161: Japan Otaku ReviewsYeahx2

But if it’s a high-speed action within Albedo’s attack range, I can’t win.

164: Japan Otaku Reviews

What should I do if the gun keeps moving forward?

165: Japan Otaku Reviews

Actually, Albedo is incredibly gentle in his attacks.

It’s really nothing but slow attacks.

166: Japan Otaku Reviews

I was sad that the Zanretsu bullets from the early days of the world were nerfed because they were fun.

168: Japan Otaku Reviews

There are a lot of tactics in Monster Hunter that you might not know about.

Even just a little bit of studying can increase comfort, right?

170: Japan Otaku Reviews

I was just playing Rise, so I was idly playing and thinking that the speed feels like a World game.

180: Japan Otaku Reviews

>>170

The Charge Axe and the stick are prominent, but the movement has become slower than in World.

171: Japan Otaku Reviews

It’s only natural that the world’s slash was nerfed.

172: Japan Otaku Reviews

If the operation is becoming more complex, then it’s even better to be slow.

173: Japan Otaku Reviews

After Wiles, I’ll fight the open country Shagaru at Sunbreeze and soar!

187: Japan Otaku Reviews

>>173

The fierce flames are raging, and it’s like a thrilling battle at the peak of inflation.

174: Japan Otaku Reviews

(Sitting down abruptly)

188: Japan Otaku ReviewsYeahx2

>>174

Why do you stubbornly continue to adopt unnecessary elements like friendly fire?

199: Japan Otaku Reviews

>>188

I wonder if it’s because the important person in development loves to lift things up with a hammer…

175: Japan Otaku Reviews

I have a memory of thinking that the slicing shots were strange even at the beta stage of World, though…

176: Japan Otaku Reviews

Aside from great attacks, Just Guard has fewer openings and makes it easier to go on the offensive, so I think it’s a matter of choosing between them with Heavy.

177: Japan Otaku Reviews

Even at the master rank, there’s still this sense of speed…

185: Japan Otaku Reviews

>>177

I don’t know any existing works where the G-rank or MR actions haven’t become intense.

178: Japan Otaku Reviews

The movements are so natural that I can’t read the enemy’s actions at all…

179: Japan Otaku Reviews

What I want is for the secretary to move quickly.

181: Japan Otaku ReviewsYeahx2

The complexity of weapon handling is from past works, so it could have been really crazy if it was fast like this.

182: Japan Otaku Reviews

Isn’t the great sword’s guard strong?

The return from Jasuga is not great, but…

186: Japan Otaku Reviews

>>182

It feels like the cut rate is about the same as Lance’s shield.

Is that how it is?

183: Japan Otaku Reviews

I have a memory of using a crossbow during the World Beta, firing piercing shots and hitting with the barrel.

197: Japan Otaku Reviews

>>183

I have a memory of something being faster than the hammer for stuns…

203: Japan Otaku ReviewsYeahx1

>>197

Concussion shells are much faster and more abundant than hammers.

202: Japan Otaku Reviews

>>183

It’s sad that the crossbow bashing has disappeared this time.

When you take a down, that’s the best; everything else is just a bit lacking…

184: Japan Otaku ReviewsYeahx2

That said, as the game progresses, the enemies get stronger.

It feels like there’s no avoiding the fact that the way to get stronger is usually either to get faster or to experience pain.

189: Japan Otaku Reviews

The demo version of the gun lance is said to be strong, but the gun lance in the Rise demo version can only be described as a negative campaign with its bug techniques and swap techniques.

Even after the official version was released, everyone was still unaware of Brada’s strength for a while and kept making stakes.

190: Japan Otaku Reviews

The busyness of the bug stick is crazy; it’s impossible to always hold and aim while stacking.

191: Japan Otaku Reviews

I have to get revenge on Arshberdo when I get back…

193: Japan Otaku Reviews

>>191

I can’t go back until this weekend…

192: Japan Otaku ReviewsYeahx1

After the absurdly powerful slicing ammo was weakened, the Gaida Assault Thief was out of control.

In the end, the balance of the shotgun heavy was unchanged, just like in the World series.

194: Japan Otaku Reviews

It’s slow, but you can’t avoid Albedo’s attack.

I’m already done for.

195: Japan Otaku Reviews

After defeating Albedo with a hammer, I tried using a bow, and it feels like this weapon is overwhelmingly strong in every aspect.

196: Japan Otaku Reviews

I feel like I’ve seen this in another game when I’m wielding a great sword to aim for a just guard.

Chaki Wolf…

198: Japan Otaku Reviews

Hey, Secret-kun.

It’s okay that I get moved a bit when I ride on the back due to the position of the secret and the hunter’s stance, but please stop charging into the monster because of that.

To have one’s liver freeze (to be very scared or nervous).

200: Japan Otaku Reviews

If you can’t avoid it, then just guard against it.

201: Japan Otaku Reviews

There are occasionally people with six fingers, but they might have been born to use a insect catching stick…

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