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After watching the video, it’s like everyone was using slicing shots and I was amazed at how strong regular ammo was, feeling like an idiot.
This is my diary.
MONSTER HUNTER WILDS
Every time I try the demo, I wish I had a longer evade distance.
Gantser’s opinion
>>1
I wonder if the evasion distance applies to artillery fire too.
I wonder if the hammer’s charged step doesn’t affect the evasion distance.
>>3
Things like that usually give the impression of being fun.
>>6
I feel like it was generally applied to actions that are activated by the evade button.
I didn’t touch the PC version of the demo at all, so I might as well pull out the PS5 and play it…
But I feel like there’s not much point in putting in a lot of effort in the current situation…
>>4
If you’re planning to buy it, there’s no problem if you don’t do it anyway.
If you’re wondering whether to buy it or not, you should go for it.
It would be great if the distance increases significantly with a distance of 1 in the Sunbreak format.
One simple and lightweight two-slot (device) is great…
It’s probably a completely different thing in the production environment, so it doesn’t really matter…
You can only defeat Albedo in the trial version during the beta period…
I guess the G rank will come a few years later, as expected.
I feel like there was hardly anything normal about Monster Hunter before G came out.
The flute is really fun, but if the movement speed doesn’t increase a bit, I feel like it’s tough because it lacks distinctive features as a weapon that can’t guard and has relatively low firepower.
I can’t wait to play because I think the Yan Kukku Cannon, Tank Mage, and Gravimos Howl will be coming back!
>>12
Because it’s animal abuse…
Is the tank mage just the skin?
>>20
There’s a hammer with its brain exposed, is that okay?
>>21
For now, it’s safe because I don’t know whose brain it is.
>>24
It’s abuse no matter whose brain it is… Do you not have a brain…?
…No way…!?
>>30
Stop Gun Dream or FONV.
There was an announcement that the movement speed of the flute will be adjusted.
Due to the PSN outage, the beta extra will be another time, right?
>>14
I will consider whether to do it after next weekend. So, yes.
I still don’t understand how to use Hebe’s canceling shot.
The flute makes my head go crazy.
There are too many things to think about, like which melodies to include in rhythm games and how to balance them.
So far, this is all from the official sources.
I’m thinking about continuing with the bow from the world.
I was trying out various things to see what would be good to carry as a sub.
The bow disappeared, and it became a gun and a hebe.
Gravido Giga Roar…
It seems I can’t crouch, so it might not work.
I want to choose two weapon types, one for close range and one for long range, so I’ll go with a great sword and a heavy weapon.
I will go with the striking hunting insects and the slashing hunting insects.
I couldn’t watch other people’s videos…
I will look at it by the next beta.
There are some hammers that look just like a severed head…
Looking at the ridiculous power of the sleep boulders as a sub-weapon, I wonder if the haphazard choice of being able to shoot sleep ammo along with demon ammo is worth it.
It’s fine to just shoot the machine dragon bullets roughly and switch weapons.
I’m really happy that the great sword, which I’ve been avoiding since it became a ceremonial weapon, has returned in the best form.
I’ve never felt anything that matches the shape of my soul as much as this while playing Monster Hunter.
>>29
There are both blade clashes and counters, and even just flailing around offers decent firepower, so it’s easy to use.
I really like brain hammer.
I’ll stick with this outfit for a while.
I had a great time in Lancelot, but I painfully felt the weakness of my options after the Just Guard.
Looking forward to the final product.
The Tank Mage has been revived along with the beak-shaped long barrel that was added later while retaining the Albarest frame.
I want you to adjust it nicely, bow.
As expected, missiles are a bit…
There have been several hammers shaped like a head in the past, but one with a visible brain is just too crazy.
I really wanted the beta addition to happen this week.
It’s a shame that I have a day off tomorrow.
I’m happy to think that I can finally use Hammer, Cook Joe, and Venom Monster again after a long time.
After all, we have to use monsters’ heads as weapons!
That brain becomes the mother computer and appears in Gradius.
Collecting materials and grinding are fun, so the beta wasn’t that appealing to me… so I just kept customizing my character.
Jasuga is more enjoyable and pleasant than I expected.
Jasuga feels good as an SE.
What kind of creature has a hard brain?
Jasuga is flashy and nice, isn’t it?
They must have learned that it’s okay to do such direction in SF.
Is the spear going to be on hold until the final version?
I want to truly feel my real power soon.
>>47
I honestly think it would be better to properly release a demo version.
>>49
We’re adjusting it until the very last moment, and after that, we have to create a new demo version.
You should tighten the adjustments during that time.
I thought the fast eating skill provided in OBT was truly wonderful.
Don’t miss the jackpot!
I wonder if the number of times a sub-weapon is used will be reflected on the guild card.
I want to dye the first character with one weapon.
Will it become gravure after all with that strong sexual appeal?
>>51
By the way, include artillery as well.
>>56
No way!!
I don’t want to be cursed by a gravure idiot!!
>>62
Since I can’t change my appearance anyway, it’s fine!
>>62
Don’t be greedy!
If you’re not careful, you might get cursed by an unknown small creature!
It seems like there will be another media presentation on Saturday, but I wonder if there are any new updates at this point.
>>52
I guess it’s about the same as NukiDora-san’s actual gameplay.
It seems like they’re going to do something like collecting rare materials in just two more parts! So that might reveal the map or items.
After using the Switch Axe, I am amazed at how little I have to manage when I switch to the Great Sword.
>>54
When comparing weapons from the early stages of the series to those that were released later, the difference in the amount of things to do is striking.
I’m frustrated because I want to get a bit more accustomed to the controls, but since I’m going to resume it anyway, I also feel like I should just get used to using one hand…
The one-handed operation wasn’t as uncomfortable as I thought it would be at this stage.
It might be due to my compatibility with Albedo.
I have a feeling of wanting to catch a glimpse of the fifth map, while also wanting it to be kept a secret.
Do you think all weapons, big or small, except for those that have been announced, will receive adjustments?
>>59
I hope they make adjustments to the lights, as expected.
There are too many things that probably won’t be used in the system part.
>>78
While the firing in rapid mode increases firepower, I don’t use other shots like chase shots or step shots, and there are also various ways that it can interfere with movement…
>>127
Also, the landmines are still the same, and the weak points attack has too much knockback.
It’s not really meaningful to shoot at weak points after a big attack.
Is it really okay that Lance consumes sharpness with a just guard while Great Sword does not?
Since the real action begins after the introduction of various weapons that can switch between light, heavy, and rapid-fire shots, the demo version is still somewhat unsatisfying, but it can’t be helped.
>>63
Since there are various modification elements such as increasing the number of basic rounds, gunpowder parts, and special bullet specialization, OBT is not helpful at all.
Creating a demo version seems quite difficult, so it looks like it won’t be feasible until after the release.
They are saying they’ll put in the enhancements for PS5 Pro with the day one patch, so it’s cutting it pretty close.
>>65
In other words, considering that it was under review for support since the initial beta stage, I think it’s quite impressive that they managed to address it by day one.
>>80
They said in an interview that they are getting a lot of support from SIE in that area.
Debugging and optimization for the game will really start about 9 months before its release.
There’s a possibility that they made it just in time with a deathly determination.
The just guard system was imported from Devil May Cry.
>>68
Isn’t it Dragon’s Dogma!?
If fighting with Gravi’s head stuck to both shoulders is a curse, then I don’t mind becoming a cursed spirit.
>>70
Gravity is so cool…
The demo version I forced myself to make during a super busy period.
It was full of bugs! That would leave a terrible impression…
The evasion frame is already decent, but since the default evasion distance is based on the Rise formula, it would be great if adding evasion distance made it drastically better.
Alshubelt also has attacks that are easy to avoid as long as you have good lateral movement.
Well, it seems like you can change clothes quickly.
But without Gravy, you can’t summon the mighty sword Agni, you know?
I’m glad you were here.
The demo version of Rise had some strange aspects, like the flute.
The motion value of the performance’s shockwave was around 50.
If it’s gravitation gear, the resistance and defense aren’t bad, and it seems like being cursed wouldn’t be a problem.
When I see the devastation caused by spears and insects
I’m glad we did the beta when I think about how things would have been if we had just started the product version without it.
>>82
Didn’t you say that beta just plays and doesn’t give feedback?
Well, they’ll probably adjust it later.
>>88
Then what’s the purpose of the survey?
I understand if you’re saying it won’t make it in time for the day 0 patch, but…
>>88
You announced in a live broadcast that you would improve various issues based on the complaints about the beta version…
>>82
I want to save those words until I touch the lance after the adjustments.
It seems it will be improved significantly, but I want to know how much better it will get before I buy it, so I would like a demo version.
>>83
Is something going to change? It seems there was no mention of game speed in the adjustment details.
I won’t say the great sword is easy, but…
I’ve been under a lot of stress building up until now, but it just slips away with a slight misalignment.
I think it has decreased significantly thanks to my focus, and I’ve also had to pay less attention to it.
After a few months, if you add a final boss, I’ll somewhat forgive you; my expectations have lowered.
The equipment design has four types for each gender, plus their respective alpha and beta, so feel free to coordinate as you like.
>>87
What makes me happy is
Anyone can become an Elgaim, regardless of gender.
>>90
If anything, you can mix male and female gear to achieve a more defined body shape.
Supreme
>>87
I’m happy that the range of combinations has widened.
Personally, coordinating equipment is my biggest motivation.
>>87
Can this male outfit layering be transferred to a woman?!
>>107
It’s not so much about transplantation, but rather that the restrictions have been removed, allowing men to have a sleek appearance or show their faces, and women to wear a non-revealing heavy armor.
Which is more heart-throbbing, the Gankin equipment or the Gravi equipment?
Honestly, even if the dance jump is added, I don’t think I’ll bother using the aerial assault, bug stick.
It might become easier to focus attacks on the weakness in the back.
The difference in occurrence between Just Guard and Just Evasion varies greatly depending on the weapon.
If all weapons had hitboxes like guns and bows, it would surely feeling great.
I like gravity equipment, but I don’t want to actively fight against gravity guys!!
Please give me honey.
The multi-hit attacks with guns felt great, so I might try using them in the main story.
>>97
Cannon fire → thrusting cut → dragon stake full burst → full burst refill, it’s nice to be able to feel good so easily…
I’m glad you played the beta because I would have really disliked it if the bow had remained as it is right now.
The issue of the stick increasing the number of fingers still remains, but the fact that I was planning to present it without any of the precise evasion, counter, or cancellation is the most problematic.
Skirts aren’t just a privilege for girls!
>>101
You just threw a boulder as big as the huge rocks that spring up while carrying eggs…
I played it for the first time since 2ndG, but I don’t know how to detonate the bomb-like thing that mixes in with the arrows raining down.
I just want to change outfits, so I wish they would bring back the graphics for past gear…
As expected, Zazami is the best for G-type.
As for the Gravimos equipment, it can be handled with layered outfits if it’s just about appearance, right?
Walking around the field to restock because I don’t have any crazy honey left after going head-to-head with Albedo-kun is the most fun time.
As expected, they probably won’t do the leather flat because they’ve been told not to mess around with it in the world, but it seems likely they will make design changes to existing weapons.
Is it really that sluggish…?
I didn’t feel anything in particular, or rather, isn’t this just how it is?
>>112
It’s slower than the world.
Please let me have more honey.
>>115
Please grow it yourself.
>>129
Please let me raise (it)!
I’ll improve! I’m super happy about it.
I want to touch the improved version…
>>116
I guess I’ll just have to look at media review articles.
The one that was recently released should be the sample product version.
I don’t mind if there’s no dance jump, but I want the offset quickly.
The game speed has slowed down, but since the monsters have also slowed down, if only the hunters are made faster, it might become too easy.
>>119
The overall game speed has definitely been slowed down, hasn’t it?
I felt like it had been getting too fast recently, so this might be just right.
I thought the weapon balance in the World demo was pretty complete, but I wonder how it turned out…
>>120
The light slash was broken.
The product version was released immediately.
>>131
Wasn’t Zansetsu causing a stir until Iceborne…?
>>141
It’s been nerfed before Iceborne was released.
The early multi was filled with light slashes.
>>141
It seems like I was rejected relatively early on.
>>141
Even if I was told that, it was just that “I can hunt with just slicing” changed to “the basics are slicing, and then I go with the flow.”
>>141
In the beginning, the firepower was really high and the number of shots was also large.
The firepower and ammo count have been significantly weakened, so after the adjustment, it hasn’t been that dominant.
>>120
When the product version is released, the reality will be that it’s just Zangyoku Dan Online, so you can’t rely on anything.
When the Dragon Piercer Full Burst → Double Full Burst → Dragon Cannon is all set, it completely results in ejaculation.
Isn’t the hammer weak…?
Alshberd was too tight.
>>122
Anyway, the power is low compared to the time spent touching.
I would be happy if there were two types of armor, α and β.
They probably think that a trial version can just be cut and made quickly, right?
Isn’t the relative slowness aside, the lack of commitment quite obvious?
Even though the monster is late, isn’t it fine, Albedo-kun!?
I initially thought that, but it’s actually quite easy to dodge, so it’s not that bad.
The beta version is a finalized product specification that will be released once debugging is complete, so basically, making changes from this point is akin to suicide for the manufacturer.
>>130
However, we are going to adjust the weapons until the last minute based on the feedback from the beta version, you know?
I downloaded it yesterday, so I’ll do it when I get home today!
>>132
You idiot!!
>>132
I messed up today too.
>>145
If it were in the morning, I would have made it…
Even though the monster’s movements seem intense this time, there are notable gentlemanly actions that appropriately yield turns.
The Dragon Stake full ball is way too good!
I thought so, but it was hard to hit… Maybe it would have been better not to input the direction.
There are definitely monsters like this when you go see the data inside!!
There are people who spread information, so you probably can’t create it without cutting out unnecessary parts, like the demo version.
Since I mainly use weapon types that originally can’t keep up with the game speed, I don’t really get the point when they say it’s slow.
When I played World as a palate cleanser, it felt refreshing, but it’s not just that the gameplay is sluggish; it’s that the feel? The sound? when you hit an attack is different.
It seems that if you don’t increase the flight distance, there won’t be much difference in survivability between light and heavy.
I have no idea what Just Guard is…
I somehow did it while reloading!!
It feels quite sluggish overall.
I was able to defeat it without any falling rocks using a lance.
I might have failed three times, but considering that I’m getting stronger, the final version of Arshubeld should be a breeze.
Some people express the opinion that the game feels sluggish, and I wonder if they’re just taking the official recommended specs at face value and playing with frame generation at 60fps…
The first time I touched a Heavy, I felt it was easy as long as I guarded aggressively, but is this weapon meant to be avoided with evasion distance instead?
There is a discussion about action weighted against a great sword in an IGN interview video.
In the early days of the world, the light, or rather the slicing shot, was broken.
The total motion value was around 50, and even without any bullet enhancements, it was overwhelmingly stronger than other bullets.
Naturally, it was nerfed, but for some reason, it was reinforced with Ryze, and the armor-piercing slash reappeared in any situation.
I think the hammer is where you really need to charge up and counter.
It’s fine to reduce the speed, but please don’t let the newer monsters cause another attack speed inflation!
The result of speeding up only the enemies with this sluggish feeling is 4G, so I hope they adjust it carefully.
The game speed kept increasing, and eventually, it became exhausting unless I went crazy.
I think it’s understandable to reduce the overall speed.
But if it’s a high-speed action within Albedo’s attack range, I can’t win.
What should I do if the gun keeps moving forward?
Actually, Albedo is incredibly gentle in his attacks.
It’s really nothing but slow attacks.
I was sad that the Zanretsu bullets from the early days of the world were nerfed because they were fun.
There are a lot of tactics in Monster Hunter that you might not know about.
Even just a little bit of studying can increase comfort, right?
I was just playing Rise, so I was idly playing and thinking that the speed feels like a World game.
>>170
The Charge Axe and the stick are prominent, but the movement has become slower than in World.
It’s only natural that the world’s slash was nerfed.
If the operation is becoming more complex, then it’s even better to be slow.
After Wiles, I’ll fight the open country Shagaru at Sunbreeze and soar!
>>173
The fierce flames are raging, and it’s like a thrilling battle at the peak of inflation.
(Sitting down abruptly)
>>174
Why do you stubbornly continue to adopt unnecessary elements like friendly fire?
>>188
I wonder if it’s because the important person in development loves to lift things up with a hammer…
I have a memory of thinking that the slicing shots were strange even at the beta stage of World, though…
Aside from great attacks, Just Guard has fewer openings and makes it easier to go on the offensive, so I think it’s a matter of choosing between them with Heavy.
Even at the master rank, there’s still this sense of speed…
>>177
I don’t know any existing works where the G-rank or MR actions haven’t become intense.
The movements are so natural that I can’t read the enemy’s actions at all…
What I want is for the secretary to move quickly.
The complexity of weapon handling is from past works, so it could have been really crazy if it was fast like this.
Isn’t the great sword’s guard strong?
The return from Jasuga is not great, but…
>>182
It feels like the cut rate is about the same as Lance’s shield.
Is that how it is?
I have a memory of using a crossbow during the World Beta, firing piercing shots and hitting with the barrel.
>>183
I have a memory of something being faster than the hammer for stuns…
>>197
Concussion shells are much faster and more abundant than hammers.
>>183
It’s sad that the crossbow bashing has disappeared this time.
When you take a down, that’s the best; everything else is just a bit lacking…
That said, as the game progresses, the enemies get stronger.
It feels like there’s no avoiding the fact that the way to get stronger is usually either to get faster or to experience pain.
The demo version of the gun lance is said to be strong, but the gun lance in the Rise demo version can only be described as a negative campaign with its bug techniques and swap techniques.
Even after the official version was released, everyone was still unaware of Brada’s strength for a while and kept making stakes.
The busyness of the bug stick is crazy; it’s impossible to always hold and aim while stacking.
I have to get revenge on Arshberdo when I get back…
>>191
I can’t go back until this weekend…
After the absurdly powerful slicing ammo was weakened, the Gaida Assault Thief was out of control.
In the end, the balance of the shotgun heavy was unchanged, just like in the World series.
It’s slow, but you can’t avoid Albedo’s attack.
I’m already done for.
After defeating Albedo with a hammer, I tried using a bow, and it feels like this weapon is overwhelmingly strong in every aspect.
I feel like I’ve seen this in another game when I’m wielding a great sword to aim for a just guard.
Chaki Wolf…
Hey, Secret-kun.
It’s okay that I get moved a bit when I ride on the back due to the position of the secret and the hunter’s stance, but please stop charging into the monster because of that.
To have one’s liver freeze (to be very scared or nervous).
If you can’t avoid it, then just guard against it.
There are occasionally people with six fingers, but they might have been born to use a insect catching stick…