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Isn’t the speed of development too fast?
Is a fighting game player erotic?
A face that seems to be thinking, “I can’t gain an advantage with regular moves, but I’m doing my best.”
The dancer is doing their best.
It can take damage, but it needs gauges and stocks, so it’s unstable… that’s the expression.
I can tell that Dhalsim and Guile seem to be struggling.
I understand that Vega can’t do it, but is it not possible for the others either?
I think the compatibility is extremely extreme when using it.
The combinations that get bullied can be thoroughly pushed to their limits, while the opposite can’t do anything!
I can’t win against someone with enough ammunition…
There were feelings of unfairness because in the master’s video, the dancer could use both hands while the opponent could only use the left hand, but since the dancer was also only using the left hand, it was even.
I knew it, Takashi is a ramen shop.
I’m really good at picking on the weak, just like Juri who doesn’t shine against stronger opponents.
>>11
So it’s about being a vessel for CC…
If we follow the flow from Y1 to Y2, Ed, Gouki, and Vega will be heavily nerfed in the large adjustments, and Mai, Elena, and the first character of Y3 will become the top tier.
>>13
Depending on the next additional character, it might become the “super lewd edition”…
There seems to be too much room for development, and it doesn’t shine against higher-ranked opponents; it feels like only politics.
Doesn’t it really seem like CC has the potential?
I intended to tease, but ended up getting hit in the chest.
If Vega gets thoroughly countered by Dabbuni and OD bullets, it will be tough.
It might be a bit extravagant, but I would like to have Zankuu and Hyakki attached.
In the first place, isn’t Juri herself the higher-up now?
There is a possibility that I will be able to go to all places except Vega in the future.
I want the bouncing fan to become a mid-level move because there are no advantageous attacks available.
I debuted in Street Fighter 6 in January and had been practicing Jamie, but when I tried out Mai, I couldn’t help but laugh at the difference in power.
It feels the same as when I switched from Marth to Pyra/Mythra in Smash.
>>26
Yeeah!
Against projectile characters, I lose in terms of hitbox and the number of projectiles, but surprisingly, when I manage to force them to block one OD Hancho, I can bring the situation in my favor, which has been quite effective.
>>27
The strength of the bullet is not referred to as a judgment.
>>29
I couldn’t come up with the word “strength”… Thank you for the correction!
In fact, it’s entirely possible that a character who wants to change the flavor of the environment after a certain stage in CC is still incredibly strong.
If they can release collaboration characters, I want them to release Vergil.
SA2 is good as it is.
Regardless of the visuals, the character has a rich variety of combos, and there are performance changes due to self-enhancement, making it a character with potential for development.
But the visuals are attractive.
Isn’t it perfect as both a DLC and a collaboration character?
>>34
If the horizontal hitbox of the weak Shoryuken and SA1 were a little longer, it would have been 120 points.
>>35
So Vega was a character with a score of 150, Capcom did a good job.
Knives are not allowed, right?
Compared to a cane and a pogamogan, a folding fan is quite a cute thing.
>>37
There’s just a general lack of murderous intent overall, just because there aren’t people swinging swords or guns around.
>>48
It feels like a concept within street fighting since I have a cane and a fan, so I’ll use them.
Isn’t it too much to only have Pokamogan excluded? Isn’t that the whole point…?
>>63
Looking back at past works, I saw things like nails and bombs, so street fighting is free.
>>63
Take care of newcomers who don’t know it’s a series where multiple people are throwing Molotov cocktails and grenades!
Is there someone who has been getting angry since a while ago?
>>39
It may be that I’m frustrated because New Challenger Mai is absorbing points in the Diamond rank.
I was surprised by Jasperash while being engulfed by the fire butterfly; it’s somewhat acceptable.
I’m telling you to give Vega an invincible dragon punch and projectiles.
Is the current Dhalsim doing sliding moves now…?
I went under the folding fan.
>>42
I’m coming from Street Fighter 2.
Standard characters are strong against general characters, but I don’t really understand special characters, and naturally, it’s tough against the top-tier broken ones.
Isn’t that just an incredibly strong character?
>>43
Same as Ken.
>>43
In the first place, it’s suspicious that being at a higher rank is tough.
The tough match between strong characters is just a 50-50.
The standard character in this game has a lot of firepower, so the story is quite complicated.
Everyone is busy right now dealing with the newly released project manager and researching how to handle it, but I feel like this woman is just doing something at the basic level of various regular techniques.
I don’t think Vega is particularly tough against Gouki.
There are certain situations where Vega has frames that can’t be dealt with, especially in terms of countermeasures.
Since the flame doesn’t carry over the round, it’s tough.
>>52
I want it to carry over once I finish SA1.
Does “standard character” mean a character in a dojo outfit?
Even after being nerfed, still remains at the top without wavering.
This is the ultimate strong character.
While standard techniques are quite excellent in many aspects, there are many overlaps in roles, and it feels like they are insufficient when looking at the roles.
>>55
I don’t need such a short 4F; just give me a longer 5F!
Instead, Vega has the advantage of being able to be inserted freely at the edge.
Mai may be an old character, but I don’t think there has ever been a time when the Hanachou-sen has been highlighted this much.
After getting a down with the heat haze, it’s scary that I’ve created a route to recover 1 bar and connect to SA3.
Right now, I can’t quite remember which level of ninja bee – weak, medium, or strong – I can use to pursue.
Well, I think that what’s tough for Vega isn’t so much Mai’s shortcomings, but rather that Ni is just strange.
If we are talking about potential for the future, then it might be okay to exclude it.
>>61
Nii is tough, but OD Psycho is tough too.
It’s a really tough combination.
The experience of Heppler feels intense, but that’s because there are fewer characters that don’t feel intense, so I won’t count it.
People say it’s easier than I thought.
I think it’s impossible to judge combos just like I thought.
>>62
Maybe it’s just a difference in the lines we aim for.
With just this, I can reasonably fight with only the Dragon Flame Dance Ninja Bee.
>>77
There’s also a difference in player skills, you know.
It’s natural that the adaptation speed is different between fighting game veterans and newcomers to Street Fighter 6.
Nii is annoying, but I don’t really feel like getting my middle kick countered by Nii, so it’s whatever.
If the main restraint is the middle foot, it would be tiring.
Since it’s a celebratory period, the dance will be nerfed in the next update.
When strong characters face each other, it’s tough for both, so just because it’s tough against a strong character doesn’t mean you’re below strong characters.
It’s still acceptable that a dash move called “Dabuni” can be executed with a command, but it’s strange that you can land it and follow up with a combo.
I often think I’m performing a Shoryuken, but I end up flying to the corner with SA2, which makes me feel sad.
Isn’t the training uniform a bit tight?
I can’t shoot bullets easily.
I feel like this is a place to move for the current Ken players in Y3.
“I don’t think ‘can’t counter against Dabney’ and ‘disadvantage against Vega’ are exactly the same, so I want to be strict about that.”
>>75
Isn’t the latter character usually also a bit of the former?
JP and Dhalsim
Since Ken’s Thunder is overly protected, the Butterfly Fan remains as it is.
Many characters from Final Fight carry weapons.
If Dabney is allowed, then we should make Gouki’s heavy kick hit crouching as well.
>>79
W knee won’t gain an advantage in throwing range.
>>79
Do you not even understand the difference between plus and minus?
I feel like there is a lot of potential.
Is it really as Vega says?
>>80
No matter how far you go, Vega’s life is fleeting…
I think we can aim for the top.
The power harassment coming from that super long reach seems tough for top-tier characters, but in a tournament, it might not matter much, so maybe it’s actually doable?
It feels like I won’t become a regular at the competition…
It seems like Capcom is adjusting things because they don’t want SNK characters to show up at tournaments.
>>85
You can tell just by touching that there is more than enough potential to stand out.
Whether someone is considered a regular depends on the threshold line set first.
>>85
Aren’t you speaking with a preconceived conclusion in mind?
Vega has been killed by the impact and continues to be nerfed, so it’s enough already, right?
Fighting Akuma is so tough…
>>90
Who are the characters that are not tough for Akuma?
Is it Zangi?
Isn’t Dhalsim not very strong? I had the impression that his weakness was against aerial attacks.
The image of all Cammy players moving.
Talk about how characters that can’t secure hits on Dubney have to go for moves, yet Dubney gets to use crouching medium kick for punishes.
>>93
Stop stinking in situations other than mid-foot and use feints instead.
Reducing risks forced by the opponent is character match-up.
Vega has too many things that shouldn’t be allowed for long.
There is also a fear that it might be forgiven.
It’s a really rare case, but when you have fire stock, there are times when you can end with a 50% or more reduction using Enhanced Kagero Dance followed by Enhanced Shinbach.
According to Kake-chan, who is currently ranked MR1, it seems that Vega vs. Zangief is tough.
If we assume that as a strategy about a month after a regular player, it might turn out that way.
If you say I’m just too good to be helpful, then yes…
>>98
If it’s only Vega Zangief, it seems like it would be quite doable.
Since the tricks are short, I end up getting power harassed like a lightning strike.
I suppose I can only think that it’s better to have invincibility than nothing.
>>99
Is the skill too short?!
>>106
Since weak K is short, what do we do about weak Thunder and Dubny not reaching with 2 weak P?
>>99
If you guard against Chūzinrai, whether you follow up or not, you’ll definitely get SA1, so isn’t it difficult for Ken to use Chūzinrai?
You can at least throw a low-altitude OD flying squirrel into a miss.
Sometimes I use it like an OD strike and smile when I panic.
It’s more of a complement with Cammy than just a move, Maiko.
I feel like it’s more about Ms. Oharu using it to move around.
>>101
It’s interesting how Vega players are trying to get some kind of sub.
It’s surprising that Kimbarry users often return to their original form.
I’m telling you to fix the knee!
It seemed pretty tough against Dhalsim, but I wonder how it is against other rare characters.
I have a pretty tough image of Lily as an opponent.
I was told that Zangi’s big bread is hopeless, but I’m curious about what will happen after this.
>>107
Rather, who is that character from the big P who is hopeless…? Maybe Ed…?
It feels like the hardship of playing Kendall Shim isn’t going to change.
There are a lot of people here who really hate Vega, right?
>>111
It seems that it’s not just limited to this place at all.
>>111
I want it to disappear.
I don’t understand why OD Psycho is outside of the throw range, and it also doesn’t make sense that the medium punch has target combo properties yet is even on guard.
>>111
I have the impression that there were a lot of people making videos who felt that if they just criticized Vega, it would seem convincing.
>>136
It resembles the period when the professional mockery of throwing characters took place.
In other words, if you have a character that can go against Mai and Vega Zangief, you’ll be safe.
It may be tough for Dhalsim, but I want to say that he probably won’t encounter them, yet in the professional scene, he will definitely run into a few monsters…
Zangi may look like it’s easy to perform unlimited charged flower butterfly attacks, but it’s actually tough.
Do Vega and having two cards complement each other?
I dislike Vega even more than I dislike Gouki.
Right now, everyone only uses Manager O, but when facing characters weak against air attacks, I remembered there’s Musasabi, and it seems like it might become popular again.
Did Vega kill your parents?
>>123
Then it’s Chun-Li.
>>123
Is Chun-Li really anonymous?
Reattaching the mine, no matter how you think about it…
The Vega uniform is just normally dull.
I feel that Mai Ippon is clearly not suited for the tournament.
Whether to have a sub or to have a character as a sub depends on what I want.
Aki users and Chun-Li users hate Vega just after their parents’ enemies.
>>127
I switched from Chun-Li to AKI, and AKI is pretty decent.
Chun-Li is really done with the Vega battle.
>>127
Aren’t you using JP?
I don’t think the flying squirrel itself is that amazing, but the fact that it has that ability is quite impressive…
>>128
You can properly shift to anti-air, follow up, and even though the startup is slow, it’s not too slow, so there are times you can catch throws…
What should I do about the escaping flying squirrel?
Well, Vega kills both parents and friends…
JP also has mixed feelings towards Vega.
Thunder is a technique to live facing it…
You can just place it vertically even without a countermeasure.
Do not fear reading each other.
I don’t know this~ It’s too much of a collection of elements, and since the lineup of tough characters is similar, I really feel a lot of JP.
Well, strong characters are usually disliked.
Only Vega players who feel dissatisfied are the ones being criticized.
It’s just that there are people who are eager to participate in the discussion by just hitting Vega without really being involved.
People who genuinely dislike Vega’s performance and criticize it with specific details are completely different, so it’s easy to tell them apart.
Wait a minute, even if it’s a pro, a throwing character is still not good…
>>144
I think it’s common for players to dislike that.
There was a fanboy-like enthusiasm that imitated professionals.
>>153
Can you stop making assumptions?
Even though his firepower has decreased, it’s still surprising how he’s not disliked at all… that’s really strange considering before, Vega.
Vega should be treated more like Honda.
>>147
In the end, doesn’t that mean being hated?!
Correct the OD flower butterfly.
>>149
Well then, make it so that I can gain an advantage with normal moves!
Will Vega get heavily punished and then get a little bit of return like JP or Luke?
I wonder if I will end up losing something every time I adjust, like Ken.
I really hated the situation where I couldn’t do anything about Hepple.
It’s said that being there was a mistake, but it felt like getting close was not the distance of Vega’s rush and Dubny, right?
I was thinking that the dependence on bullets is really high compared to other techniques.
Once you get used to dealing with projectiles, you’ll start to think, “Wow, this character is amazing.”
>>155
There were also streamers who consistently reached the double digits in the legend by endlessly grinding shots and big P.
In the next update, Terry will be super buffed, and tier 1 will be Terry and Mai, making people say, “Is this Fatal Fury or what?”
Flying squirrels are weak in terms of trajectory changes, but I still think that just mixing them in like remembering would make it possible to hunt down regular anti-air combos and something like Jamie really well.
Now is especially the time when the flower butterflies stand out.
>>157
Isn’t it normally half the distance for a flying squirrel trying to drop from that kind of anti-air distance?
Rather, it’s a certain pro who has jumped on the hate for throw characters that has existed since ancient times.
Honda is not a strong character, yet he occupies an unpopular position, so it’s quite difficult to expect the same treatment for Vega.
The shallow dance tries to feel good through harassment from the manager, so the forward jumping really hits hard.
Since the rising dragon doesn’t appear, it’s become a one-handed dance.
It’s not about just complaining, but I have no choice but to practice.
Ken, Akuma, and Vega have excessively high power harassment against characters that are difficult on the defensive side.
I realized after switching to a typical anti-air character that this game has too many characters with trajectory changes.
Some professionals say that Terry is stronger.
>>169
Don’t believe what the Terry abnormal aptitude person says.
>>172
That’s not professional, is it?
>>172
A dangerous man who is an SNK fanatic was very pleased, saying, “This is the first time I’ve felt this much character power in Street 6,” so I’m going to trust that.
Characters that throw are always held in high disdain to the degree that even the traditional two letters can’t shield them…
I’m looking forward to seeing how compatibility will strongly come into play in SFL.
Many professionals say that Terry is weak.
I’m finding it really boring to deal with you, so give me a button to refuse the match.
I think it’s strange that Zangief is still favored in various ways when the unique disadvantages of throw characters have almost disappeared in the system of Street Fighter 6, even though they are just hiding behind tradition.
I want to behead this person who thinks they can be forgiven just because they’re erotic.
Well, in a month, it’s not that anything goes just because it’s erotic, you know.
>>178
Since there are few anonymous players competing, after professionals come out in tournaments, they’ll start to imitate in a row.
>>178
I hope it breaks because I’m using it.
It’s already too late to notice, like Ed did.
Even if the spinning throw can be avoided with a central back jump, it should carry more risk.
It’s fun to use! It feels bad to be used! It’s erotic! I realized there are characters that can satisfy all three at the same time…
This character is subject to deletion.
But Mai has low firepower… because I heard that from Mago on Topanga TV…
Is there anyone you seriously hate?
>>183
Is it possible for characters with extreme compatibility to be favored as one-dimensional characters?
Manon is one thing, but Zangief can mix up strikes and throws, has armor, has projectile invincibility, and with 11,000 health, I really dislike him.
I don’t want to hear such nonsense about being an artisan.
It’s a fact that while a mid-range option is absolutely not possible, we have a tough matchup with the top tiers, so I decided we should engage in some political maneuvering here…
Jamie is quietly doing a tough dance.
There is no top at all.
Originally, the double knee press is a technique that requires a buildup time.
>>190
It’s someone who seriously hates Shadaloo.
I was able to handle Akuma and Vega even on my first encounter, but I seriously don’t know how to deal with Mai.
Moreover, I keep encountering subs during the hunting in diamonds.
That’s why I hate it.
>>192
Terry had it even easier.
It seemed rather difficult for the user.
Provide the fun like all characters are dancing.
>>193
That’s guilty.
This guy’s stamina should be 800, right?
Die with one big punch.
It feels like there’s nothing we can do about the fact that Vega has no 5F counterattack and is at a severe disadvantage, including those finer details.
The problem is that it’s really fun when the manager is frustrated…
But, you know~
Zangi has heavy backstep, and the reversal with SA is garbage except for level 3, you know?
Since it’s a set play character, there remains the possibility of reaching higher ranks if development progresses.
>>200
Sako Fujimura’s reputation of being “troublesome” may come true.
I want Hanachou-sen, including OD, to be just a single-use projectile.
>>202
Isn’t that going to end up at a position similar to a degraded Chun-Li…?
They say Dubney got weaker with the adjustments, you know!
If it’s a one-time thing instead of a series, I can still completely detach!
At least the initial hunting performance is really high, right Mai…