Home » Game » Street Fighter » [Street Fighter 6] I have a face that says I might settle around the mid-tier since the top-tier characters are tough after all.

[Street Fighter 6] I have a face that says I might settle around the mid-tier since the top-tier characters are tough after all.

1: Japan Otaku ReviewsYeahx2

Isn’t the speed of development too fast?

Is a fighting game player erotic?

2: Japan Otaku Reviews

A face that seems to be thinking, “I can’t gain an advantage with regular moves, but I’m doing my best.”

3: Japan Otaku Reviews

The dancer is doing their best.

4: Japan Otaku Reviews

It can take damage, but it needs gauges and stocks, so it’s unstable… that’s the expression.

5: Japan Otaku Reviews

I can tell that Dhalsim and Guile seem to be struggling.

I understand that Vega can’t do it, but is it not possible for the others either?

6: Japan Otaku Reviews

I think the compatibility is extremely extreme when using it.

The combinations that get bullied can be thoroughly pushed to their limits, while the opposite can’t do anything!

7: Japan Otaku Reviews

I can’t win against someone with enough ammunition…

8: Japan Otaku ReviewsYeahx1

There were feelings of unfairness because in the master’s video, the dancer could use both hands while the opponent could only use the left hand, but since the dancer was also only using the left hand, it was even.

10: Japan Otaku Reviews

I knew it, Takashi is a ramen shop.

11: Japan Otaku ReviewsYeahx2

I’m really good at picking on the weak, just like Juri who doesn’t shine against stronger opponents.

12: Japan Otaku ReviewsYeahx9

>>11

So it’s about being a vessel for CC…

13: Japan Otaku Reviews

If we follow the flow from Y1 to Y2, Ed, Gouki, and Vega will be heavily nerfed in the large adjustments, and Mai, Elena, and the first character of Y3 will become the top tier.

21: Japan Otaku ReviewsYeahx5

>>13

Depending on the next additional character, it might become the “super lewd edition”…

14: Japan Otaku Reviews

There seems to be too much room for development, and it doesn’t shine against higher-ranked opponents; it feels like only politics.

16: Japan Otaku ReviewsYeahx2

Doesn’t it really seem like CC has the potential?

17: Japan Otaku Reviews

I intended to tease, but ended up getting hit in the chest.

18: Japan Otaku ReviewsYeahx1

If Vega gets thoroughly countered by Dabbuni and OD bullets, it will be tough.

19: Japan Otaku Reviews

It might be a bit extravagant, but I would like to have Zankuu and Hyakki attached.

20: Japan Otaku Reviews

In the first place, isn’t Juri herself the higher-up now?

22: Japan Otaku Reviews

There is a possibility that I will be able to go to all places except Vega in the future.

25: Japan Otaku Reviews

I want the bouncing fan to become a mid-level move because there are no advantageous attacks available.

26: Japan Otaku Reviews

I debuted in Street Fighter 6 in January and had been practicing Jamie, but when I tried out Mai, I couldn’t help but laugh at the difference in power.

It feels the same as when I switched from Marth to Pyra/Mythra in Smash.

28: Japan Otaku Reviews

>>26

Yeeah!

27: Japan Otaku Reviews

Against projectile characters, I lose in terms of hitbox and the number of projectiles, but surprisingly, when I manage to force them to block one OD Hancho, I can bring the situation in my favor, which has been quite effective.

29: Japan Otaku Reviews

>>27

The strength of the bullet is not referred to as a judgment.

31: Japan Otaku ReviewsYeahx2

>>29

I couldn’t come up with the word “strength”… Thank you for the correction!

30: Japan Otaku ReviewsYeahx1

In fact, it’s entirely possible that a character who wants to change the flavor of the environment after a certain stage in CC is still incredibly strong.

32: Japan Otaku Reviews

If they can release collaboration characters, I want them to release Vergil.

SA2 is good as it is.

33: Japan Otaku ReviewsYeahx2

Regardless of the visuals, the character has a rich variety of combos, and there are performance changes due to self-enhancement, making it a character with potential for development.

But the visuals are attractive.

34: Japan Otaku ReviewsYeahx2

Isn’t it perfect as both a DLC and a collaboration character?

35: Japan Otaku Reviews

>>34

If the horizontal hitbox of the weak Shoryuken and SA1 were a little longer, it would have been 120 points.

38: Japan Otaku Reviews

>>35

So Vega was a character with a score of 150, Capcom did a good job.

36: Japan Otaku Reviews

Knives are not allowed, right?

37: Japan Otaku Reviews

Compared to a cane and a pogamogan, a folding fan is quite a cute thing.

48: Japan Otaku Reviews

>>37

There’s just a general lack of murderous intent overall, just because there aren’t people swinging swords or guns around.

63: Japan Otaku Reviews

>>48

It feels like a concept within street fighting since I have a cane and a fan, so I’ll use them.

Isn’t it too much to only have Pokamogan excluded? Isn’t that the whole point…?

69: Japan Otaku ReviewsYeahx2

>>63

Looking back at past works, I saw things like nails and bombs, so street fighting is free.

73: Japan Otaku ReviewsYeahx3

>>63

Take care of newcomers who don’t know it’s a series where multiple people are throwing Molotov cocktails and grenades!

39: Japan Otaku ReviewsYeahx2

Is there someone who has been getting angry since a while ago?

47: Japan Otaku Reviews

>>39

It may be that I’m frustrated because New Challenger Mai is absorbing points in the Diamond rank.

40: Japan Otaku Reviews

I was surprised by Jasperash while being engulfed by the fire butterfly; it’s somewhat acceptable.

41: Japan Otaku Reviews

I’m telling you to give Vega an invincible dragon punch and projectiles.

42: Japan Otaku Reviews

Is the current Dhalsim doing sliding moves now…?

I went under the folding fan.

44: Japan Otaku ReviewsYeahx16

>>42

I’m coming from Street Fighter 2.

43: Japan Otaku Reviews

Standard characters are strong against general characters, but I don’t really understand special characters, and naturally, it’s tough against the top-tier broken ones.

Isn’t that just an incredibly strong character?

45: Japan Otaku Reviews

>>43

Same as Ken.

46: Japan Otaku ReviewsYeahx5

>>43

In the first place, it’s suspicious that being at a higher rank is tough.

The tough match between strong characters is just a 50-50.

49: Japan Otaku ReviewsYeahx1

The standard character in this game has a lot of firepower, so the story is quite complicated.

50: Japan Otaku Reviews

Everyone is busy right now dealing with the newly released project manager and researching how to handle it, but I feel like this woman is just doing something at the basic level of various regular techniques.

51: Japan Otaku Reviews

I don’t think Vega is particularly tough against Gouki.

There are certain situations where Vega has frames that can’t be dealt with, especially in terms of countermeasures.

52: Japan Otaku Reviews

Since the flame doesn’t carry over the round, it’s tough.

58: Japan Otaku Reviews

>>52

I want it to carry over once I finish SA1.

53: Japan Otaku Reviews

Does “standard character” mean a character in a dojo outfit?

54: Japan Otaku Reviews

Even after being nerfed, still remains at the top without wavering.

This is the ultimate strong character.

55: Japan Otaku Reviews

While standard techniques are quite excellent in many aspects, there are many overlaps in roles, and it feels like they are insufficient when looking at the roles.

64: Japan Otaku Reviews

>>55

I don’t need such a short 4F; just give me a longer 5F!

56: Japan Otaku Reviews

Instead, Vega has the advantage of being able to be inserted freely at the edge.

57: Japan Otaku Reviews

Mai may be an old character, but I don’t think there has ever been a time when the Hanachou-sen has been highlighted this much.

59: Japan Otaku Reviews

After getting a down with the heat haze, it’s scary that I’ve created a route to recover 1 bar and connect to SA3.

60: Japan Otaku Reviews

Right now, I can’t quite remember which level of ninja bee – weak, medium, or strong – I can use to pursue.

61: Japan Otaku Reviews

Well, I think that what’s tough for Vega isn’t so much Mai’s shortcomings, but rather that Ni is just strange.

If we are talking about potential for the future, then it might be okay to exclude it.

66: Japan Otaku ReviewsYeahx2

>>61

Nii is tough, but OD Psycho is tough too.

It’s a really tough combination.

The experience of Heppler feels intense, but that’s because there are fewer characters that don’t feel intense, so I won’t count it.

62: Japan Otaku Reviews

People say it’s easier than I thought.

I think it’s impossible to judge combos just like I thought.

77: Japan Otaku ReviewsYeahx1

>>62

Maybe it’s just a difference in the lines we aim for.

With just this, I can reasonably fight with only the Dragon Flame Dance Ninja Bee.

81: Japan Otaku Reviews

>>77

There’s also a difference in player skills, you know.

It’s natural that the adaptation speed is different between fighting game veterans and newcomers to Street Fighter 6.

65: Japan Otaku Reviews

Nii is annoying, but I don’t really feel like getting my middle kick countered by Nii, so it’s whatever.

If the main restraint is the middle foot, it would be tiring.

67: Japan Otaku Reviews

Since it’s a celebratory period, the dance will be nerfed in the next update.

68: Japan Otaku Reviews

When strong characters face each other, it’s tough for both, so just because it’s tough against a strong character doesn’t mean you’re below strong characters.

70: Japan Otaku Reviews

It’s still acceptable that a dash move called “Dabuni” can be executed with a command, but it’s strange that you can land it and follow up with a combo.

71: Japan Otaku Reviews

I often think I’m performing a Shoryuken, but I end up flying to the corner with SA2, which makes me feel sad.

72: Japan Otaku ReviewsYeahx1

Isn’t the training uniform a bit tight?

I can’t shoot bullets easily.

74: Japan Otaku Reviews

I feel like this is a place to move for the current Ken players in Y3.

75: Japan Otaku ReviewsYeahx3

“I don’t think ‘can’t counter against Dabney’ and ‘disadvantage against Vega’ are exactly the same, so I want to be strict about that.”

88: Japan Otaku ReviewsYeahx1

>>75

Isn’t the latter character usually also a bit of the former?

JP and Dhalsim

76: Japan Otaku Reviews

Since Ken’s Thunder is overly protected, the Butterfly Fan remains as it is.

78: Japan Otaku Reviews

Many characters from Final Fight carry weapons.

79: Japan Otaku Reviews

If Dabney is allowed, then we should make Gouki’s heavy kick hit crouching as well.

82: Japan Otaku ReviewsYeahx1

>>79

W knee won’t gain an advantage in throwing range.

108: Japan Otaku Reviews

>>79

Do you not even understand the difference between plus and minus?

80: Japan Otaku Reviews

I feel like there is a lot of potential.

Is it really as Vega says?

86: Japan Otaku Reviews

>>80

No matter how far you go, Vega’s life is fleeting…

83: Japan Otaku Reviews

I think we can aim for the top.

84: Japan Otaku Reviews

The power harassment coming from that super long reach seems tough for top-tier characters, but in a tournament, it might not matter much, so maybe it’s actually doable?

85: Japan Otaku Reviews

It feels like I won’t become a regular at the competition…

It seems like Capcom is adjusting things because they don’t want SNK characters to show up at tournaments.

89: Japan Otaku ReviewsYeahx2

>>85

You can tell just by touching that there is more than enough potential to stand out.

Whether someone is considered a regular depends on the threshold line set first.

164: Japan Otaku ReviewsYeahx2

>>85

Aren’t you speaking with a preconceived conclusion in mind?

87: Japan Otaku Reviews

Vega has been killed by the impact and continues to be nerfed, so it’s enough already, right?

90: Japan Otaku Reviews

Fighting Akuma is so tough…

96: Japan Otaku Reviews

>>90

Who are the characters that are not tough for Akuma?

Is it Zangi?

91: Japan Otaku Reviews

Isn’t Dhalsim not very strong? I had the impression that his weakness was against aerial attacks.

92: Japan Otaku Reviews

The image of all Cammy players moving.

93: Japan Otaku ReviewsYeahx1

Talk about how characters that can’t secure hits on Dubney have to go for moves, yet Dubney gets to use crouching medium kick for punishes.

97: Japan Otaku ReviewsYeahx3

>>93

Stop stinking in situations other than mid-foot and use feints instead.

Reducing risks forced by the opponent is character match-up.

94: Japan Otaku Reviews

Vega has too many things that shouldn’t be allowed for long.

There is also a fear that it might be forgiven.

95: Japan Otaku Reviews

It’s a really rare case, but when you have fire stock, there are times when you can end with a 50% or more reduction using Enhanced Kagero Dance followed by Enhanced Shinbach.

98: Japan Otaku Reviews

According to Kake-chan, who is currently ranked MR1, it seems that Vega vs. Zangief is tough.

If we assume that as a strategy about a month after a regular player, it might turn out that way.

If you say I’m just too good to be helpful, then yes…

104: Japan Otaku Reviews

>>98

If it’s only Vega Zangief, it seems like it would be quite doable.

99: Japan Otaku ReviewsYeahx1

Since the tricks are short, I end up getting power harassed like a lightning strike.

I suppose I can only think that it’s better to have invincibility than nothing.

106: Japan Otaku Reviews

>>99

Is the skill too short?!

117: Japan Otaku ReviewsYeahx3

>>106

Since weak K is short, what do we do about weak Thunder and Dubny not reaching with 2 weak P?

150: Japan Otaku Reviews

>>99

If you guard against Chūzinrai, whether you follow up or not, you’ll definitely get SA1, so isn’t it difficult for Ken to use Chūzinrai?

100: Japan Otaku Reviews

You can at least throw a low-altitude OD flying squirrel into a miss.

Sometimes I use it like an OD strike and smile when I panic.

101: Japan Otaku Reviews

It’s more of a complement with Cammy than just a move, Maiko.

I feel like it’s more about Ms. Oharu using it to move around.

110: Japan Otaku ReviewsYeahx1

>>101

It’s interesting how Vega players are trying to get some kind of sub.

It’s surprising that Kimbarry users often return to their original form.

102: Japan Otaku Reviews

I’m telling you to fix the knee!

105: Japan Otaku Reviews

It seemed pretty tough against Dhalsim, but I wonder how it is against other rare characters.

I have a pretty tough image of Lily as an opponent.

107: Japan Otaku Reviews

I was told that Zangi’s big bread is hopeless, but I’m curious about what will happen after this.

116: Japan Otaku ReviewsYeahx1

>>107

Rather, who is that character from the big P who is hopeless…? Maybe Ed…?

109: Japan Otaku Reviews

It feels like the hardship of playing Kendall Shim isn’t going to change.

111: Japan Otaku Reviews

There are a lot of people here who really hate Vega, right?

114: Japan Otaku ReviewsYeahx18

>>111

It seems that it’s not just limited to this place at all.

119: Japan Otaku Reviews

>>111

I want it to disappear.

I don’t understand why OD Psycho is outside of the throw range, and it also doesn’t make sense that the medium punch has target combo properties yet is even on guard.

136: Japan Otaku Reviews

>>111

I have the impression that there were a lot of people making videos who felt that if they just criticized Vega, it would seem convincing.

137: Japan Otaku Reviews

>>136

It resembles the period when the professional mockery of throwing characters took place.

113: Japan Otaku Reviews

In other words, if you have a character that can go against Mai and Vega Zangief, you’ll be safe.

115: Japan Otaku Reviews

It may be tough for Dhalsim, but I want to say that he probably won’t encounter them, yet in the professional scene, he will definitely run into a few monsters…

118: Japan Otaku Reviews

Zangi may look like it’s easy to perform unlimited charged flower butterfly attacks, but it’s actually tough.

120: Japan Otaku Reviews

Do Vega and having two cards complement each other?

121: Japan Otaku Reviews

I dislike Vega even more than I dislike Gouki.

122: Japan Otaku Reviews

Right now, everyone only uses Manager O, but when facing characters weak against air attacks, I remembered there’s Musasabi, and it seems like it might become popular again.

123: Japan Otaku Reviews

Did Vega kill your parents?

130: Japan Otaku ReviewsYeahx4

>>123

Then it’s Chun-Li.

133: Japan Otaku Reviews

>>123

Is Chun-Li really anonymous?

124: Japan Otaku Reviews

Reattaching the mine, no matter how you think about it…

125: Japan Otaku Reviews

The Vega uniform is just normally dull.

I feel that Mai Ippon is clearly not suited for the tournament.

Whether to have a sub or to have a character as a sub depends on what I want.

126: Japan Otaku Reviews

>

The official is getting involved with fan creations (the worst).

Well, Ryu makes soba himself, so there’s a possibility he might also put effort into ramen if something triggers it…

The fact that it’s “Shoryu” and not “Shoryuu” is also a high point…

127: Japan Otaku Reviews

Aki users and Chun-Li users hate Vega just after their parents’ enemies.

131: Japan Otaku Reviews

>>127

I switched from Chun-Li to AKI, and AKI is pretty decent.

Chun-Li is really done with the Vega battle.

132: Japan Otaku ReviewsYeahx2

>>127

Aren’t you using JP?

128: Japan Otaku ReviewsYeahx1

I don’t think the flying squirrel itself is that amazing, but the fact that it has that ability is quite impressive…

138: Japan Otaku Reviews

>>128

You can properly shift to anti-air, follow up, and even though the startup is slow, it’s not too slow, so there are times you can catch throws…

What should I do about the escaping flying squirrel?

129: Japan Otaku Reviews

Well, Vega kills both parents and friends…

134: Japan Otaku Reviews

JP also has mixed feelings towards Vega.

135: Japan Otaku Reviews

Thunder is a technique to live facing it…

139: Japan Otaku Reviews

You can just place it vertically even without a countermeasure.

Do not fear reading each other.

140: Japan Otaku Reviews

I don’t know this~ It’s too much of a collection of elements, and since the lineup of tough characters is similar, I really feel a lot of JP.

141: Japan Otaku ReviewsYeahx7

Well, strong characters are usually disliked.

142: Japan Otaku ReviewsYeahx16

Only Vega players who feel dissatisfied are the ones being criticized.

143: Japan Otaku Reviews

It’s just that there are people who are eager to participate in the discussion by just hitting Vega without really being involved.

People who genuinely dislike Vega’s performance and criticize it with specific details are completely different, so it’s easy to tell them apart.

144: Japan Otaku Reviews

Wait a minute, even if it’s a pro, a throwing character is still not good…

153: Japan Otaku ReviewsYeahx1

>>144

I think it’s common for players to dislike that.

There was a fanboy-like enthusiasm that imitated professionals.

163: Japan Otaku Reviews

>>153

Can you stop making assumptions?

146: Japan Otaku Reviews

Even though his firepower has decreased, it’s still surprising how he’s not disliked at all… that’s really strange considering before, Vega.

147: Japan Otaku Reviews

Vega should be treated more like Honda.

148: Japan Otaku ReviewsYeahx1

>>147

In the end, doesn’t that mean being hated?!

149: Japan Otaku Reviews

Correct the OD flower butterfly.

152: Japan Otaku ReviewsYeahx3

>>149

Well then, make it so that I can gain an advantage with normal moves!

151: Japan Otaku Reviews

Will Vega get heavily punished and then get a little bit of return like JP or Luke?

I wonder if I will end up losing something every time I adjust, like Ken.

154: Japan Otaku Reviews

I really hated the situation where I couldn’t do anything about Hepple.

It’s said that being there was a mistake, but it felt like getting close was not the distance of Vega’s rush and Dubny, right?

155: Japan Otaku Reviews

I was thinking that the dependence on bullets is really high compared to other techniques.

Once you get used to dealing with projectiles, you’ll start to think, “Wow, this character is amazing.”

158: Japan Otaku Reviews

>>155

There were also streamers who consistently reached the double digits in the legend by endlessly grinding shots and big P.

156: Japan Otaku Reviews

In the next update, Terry will be super buffed, and tier 1 will be Terry and Mai, making people say, “Is this Fatal Fury or what?”

157: Japan Otaku Reviews

Flying squirrels are weak in terms of trajectory changes, but I still think that just mixing them in like remembering would make it possible to hunt down regular anti-air combos and something like Jamie really well.

Now is especially the time when the flower butterflies stand out.

167: Japan Otaku Reviews

>>157

Isn’t it normally half the distance for a flying squirrel trying to drop from that kind of anti-air distance?

159: Japan Otaku ReviewsYeahx2

Rather, it’s a certain pro who has jumped on the hate for throw characters that has existed since ancient times.

161: Japan Otaku Reviews

Honda is not a strong character, yet he occupies an unpopular position, so it’s quite difficult to expect the same treatment for Vega.

162: Japan Otaku Reviews

The shallow dance tries to feel good through harassment from the manager, so the forward jumping really hits hard.

165: Japan Otaku Reviews

Since the rising dragon doesn’t appear, it’s become a one-handed dance.

It’s not about just complaining, but I have no choice but to practice.

166: Japan Otaku Reviews

Ken, Akuma, and Vega have excessively high power harassment against characters that are difficult on the defensive side.

168: Japan Otaku ReviewsYeahx3

I realized after switching to a typical anti-air character that this game has too many characters with trajectory changes.

169: Japan Otaku Reviews

Some professionals say that Terry is stronger.

172: Japan Otaku ReviewsYeahx1

>>169

Don’t believe what the Terry abnormal aptitude person says.

176: Japan Otaku Reviews

>>172

That’s not professional, is it?

185: Japan Otaku Reviews

>>172

A dangerous man who is an SNK fanatic was very pleased, saying, “This is the first time I’ve felt this much character power in Street 6,” so I’m going to trust that.

170: Japan Otaku Reviews

Characters that throw are always held in high disdain to the degree that even the traditional two letters can’t shield them…

171: Japan Otaku Reviews

I’m looking forward to seeing how compatibility will strongly come into play in SFL.

173: Japan Otaku Reviews

Many professionals say that Terry is weak.

174: Japan Otaku Reviews

I’m finding it really boring to deal with you, so give me a button to refuse the match.

175: Japan Otaku Reviews

I think it’s strange that Zangief is still favored in various ways when the unique disadvantages of throw characters have almost disappeared in the system of Street Fighter 6, even though they are just hiding behind tradition.

177: Japan Otaku Reviews

I want to behead this person who thinks they can be forgiven just because they’re erotic.

178: Japan Otaku ReviewsYeahx1

Well, in a month, it’s not that anything goes just because it’s erotic, you know.

184: Japan Otaku ReviewsYeahx2

>>178

Since there are few anonymous players competing, after professionals come out in tournaments, they’ll start to imitate in a row.

191: Japan Otaku ReviewsYeahx1

>>178

I hope it breaks because I’m using it.

It’s already too late to notice, like Ed did.

179: Japan Otaku ReviewsYeahx1

Even if the spinning throw can be avoided with a central back jump, it should carry more risk.

180: Japan Otaku Reviews

It’s fun to use! It feels bad to be used! It’s erotic! I realized there are characters that can satisfy all three at the same time…

181: Japan Otaku Reviews

This character is subject to deletion.

182: Japan Otaku Reviews

But Mai has low firepower… because I heard that from Mago on Topanga TV…

183: Japan Otaku Reviews

Is there anyone you seriously hate?

186: Japan Otaku ReviewsYeahx3

>>183

Is it possible for characters with extreme compatibility to be favored as one-dimensional characters?

187: Japan Otaku Reviews

Manon is one thing, but Zangief can mix up strikes and throws, has armor, has projectile invincibility, and with 11,000 health, I really dislike him.

I don’t want to hear such nonsense about being an artisan.

188: Japan Otaku Reviews

It’s a fact that while a mid-range option is absolutely not possible, we have a tough matchup with the top tiers, so I decided we should engage in some political maneuvering here…

189: Japan Otaku Reviews

Jamie is quietly doing a tough dance.

There is no top at all.

190: Japan Otaku Reviews

Originally, the double knee press is a technique that requires a buildup time.

194: Japan Otaku Reviews

>>190

It’s someone who seriously hates Shadaloo.

192: Japan Otaku ReviewsYeahx1

I was able to handle Akuma and Vega even on my first encounter, but I seriously don’t know how to deal with Mai.

Moreover, I keep encountering subs during the hunting in diamonds.

That’s why I hate it.

201: Japan Otaku Reviews

>>192

Terry had it even easier.

It seemed rather difficult for the user.

193: Japan Otaku Reviews

Provide the fun like all characters are dancing.

199: Japan Otaku Reviews

>>193

That’s guilty.

195: Japan Otaku ReviewsYeahx2

This guy’s stamina should be 800, right?

Die with one big punch.

196: Japan Otaku Reviews

It feels like there’s nothing we can do about the fact that Vega has no 5F counterattack and is at a severe disadvantage, including those finer details.

197: Japan Otaku Reviews

The problem is that it’s really fun when the manager is frustrated…

198: Japan Otaku Reviews

But, you know~

Zangi has heavy backstep, and the reversal with SA is garbage except for level 3, you know?

200: Japan Otaku Reviews

Since it’s a set play character, there remains the possibility of reaching higher ranks if development progresses.

203: Japan Otaku Reviews

>>200

Sako Fujimura’s reputation of being “troublesome” may come true.

202: Japan Otaku Reviews

I want Hanachou-sen, including OD, to be just a single-use projectile.

206: Japan Otaku Reviews

>>202

Isn’t that going to end up at a position similar to a degraded Chun-Li…?

204: Japan Otaku Reviews

They say Dubney got weaker with the adjustments, you know!

If it’s a one-time thing instead of a series, I can still completely detach!

205: Japan Otaku Reviews

At least the initial hunting performance is really high, right Mai…

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