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She was definitely flirting during the night conversation, and it seems she was completely head over heels for Magna.
Next, I started in Trinas, but wasn’t there a second week bonus related to levels…?
Amner
There isn’t any.
Wasn’t it just the equipment that was carried over?
I wonder if it would be different with DS.
I don’t have it.
I have the stone of summoning, but…
>>2
I guess there isn’t any… I enjoyed the nostalgia of free battles and mini-games in the first round, but this isn’t the kind of level adjustment and system for repeated playthroughs!
The Summon Night series has always had a tough time with inheritance; Summon Night 3 is also difficult.
That being said, Ameru is adorable, isn’t she?
I want to see the lower body in the standing figure on the left.
I want to do a round, but it’s not very kind to rounds.
If it’s after 3, there will be various handovers.
It’s tough because there are only about two summoning spells and no party abilities.
It perished because it was all about making games like that…
A guy who ends up picking the same character in various night conversations with different characters.
>>9
I get it—after all, I ended up doing five laps with Maguame.
Using RTA as a reference.
I wonder why they thought it was acceptable to have such a large amount of events and night conversations with friends that you can only see most of by replaying, yet the design makes it difficult to replay.
>>11
At that time, I had no money but an endless amount of time, and I didn’t question it at all.
Right now, conversely, I also don’t have the stamina to play SRPGs for long hours…
>>11
I think the idea is that it’s enough if they can clear it 2 to 3 times…
The PSP remakes of 3 and 4 were quite good, weren’t they…
>>12
I wanted that feeling for 1 and 2 as well…
Especially a long lap.
I feel like it would have been much easier if I could inherit an accessory that buffs around MP100, like in the King’s Book 3.
>>13
It’s hard to get there…
Well, since I have a summon stone and no brave, I can just pour experience into the mage, golem, and Keina and clear it without thinking.
From 3 onwards, it’s easier to speed things up with party abilities and summoning beast training, but in 2, I can only go with a strong style.
Well, there are people who can do a lap in 3 hours and 40 minutes…
It’s tough when the common scenario in Long 2 is long just for wanting to see individual parts.
I wanted to wear a miniskirt, but I didn’t want to ruin the pure image, so here’s Disgaea-sensei’s heartfelt compromise.
>>22
Oh… that person who seems to draw Disgaea has some talent, doesn’t he?
From around the 4th to 5th lap, I started to get bored, but I only remember having fun just doing the rounds.
There was plenty of time.
I think I watched about five people’s endings, but I really pushed myself.
It seems that users complained a lot about the looping, but it died without any improvement at all.
>>26
While there were added rewards-enhancing skills from PS2 and a recollection mode on PSP, that was about it.
>>26
I feel like the complaints started to stand out around the age of 4.
It was gradually improving up until the PSP remake, wasn’t it?
In the second round, being able to use the Shine Saber at an early stage was about the extent of it.
>>27
Other than that, I can use non-elemental foundations and unit summoning beasts.
I thought the voice actors in 2 were more luxurious compared to 1, but 1 already had Kazuhiko Inoue and others.
I wonder if there are people who have played through multiple times just to see all the night conversations of every character…
>>30
Add a distinction between genders there as well.
To watch the extra episode, you need either the NES or the Amemendo, so some people might end up going through it three times.
Isn’t it okay if the guardian beast End counts for us?
If 2 is that comfortable to play, it would be more talked about.
I didn’t know about tricks like spear sand back then, but it was fun; AT maxed-out Keina was really strong.
If there were a hero’s biography and a P unit in 2, it would be quite different…
Well, it’s quite something to complain about the clearing speed in games from the time of the PS1, even if it’s still acceptable for the PS2.
>>39
Lately, it’s been all about those kinds of games, hasn’t it?
The Infinite Corridor 2 is also bland, and there isn’t much enjoyment in replaying it either.
The lack of a skip option for the performance is tough.
When I bought a game, I would play it for about half a year to up to a year straight…
>>42
While there are still long-lasting ones, most of them have aspects of being communication tools, such as DLC or multiplayer.
Once you transition to 3, you’ll be surprised at how much more comfortable it is.
It seems like it’s happening while playing continuously now.
But I think it’s better that the recent ones have a default skip function, even though it’s a bit slow.
Right now, an emulator is fine.
The experience points are ridiculously low.
I remember that the necklace from Hasaha, which can be obtained as a unique equipment from summons, was quite useful during the carryover.
By the way, why has the Summon Night thread been so active lately?
>>48
25th
Well, if you skip the common text and only do the bare minimum free battles, surprisingly, the clear time decreases.
>>50
Since there’s no Brave, the lineup change is intense, right?
If you only focus on the protagonist, you might have a little leeway to allocate to your favorite character.
If we’re going to remake it now
– Skip cutscene
– Difficulty selection
– Level and equipment item inheritance during laps
Is it necessary?
I can’t even remember if they were introduced in Remake 3 and 4.
The puppet remembers, but…
There are many attractive characters, and since the protagonist has a gender, I want to play through it multiple times to see as much as possible.
Regarding the UI, it is clear that the average score has improved over time.
To play old games just like in the past, it is essential to have that kind of premise.
The clear itself is the guardian beast Kuina, other than the protagonist Ness Amelreshi.
Just by concentrating and training, anything can be achieved.
Just need to meet the conditions and we’ll be good to go.
>>55
If you also include Minis and Quina, it becomes much easier.
It can use powerful single-target summons.
You’re making fun of Reshi…!
I wish they would release the 123 set with lots of handy features like handover mode.
>>57
Include 4 as well.
If I’m told that the PSP remake is sufficient, I can’t really deny it, but I do want a bug-fixed version…
There are several freeze bugs.
By the way, I wonder if it has been fixed in the best edition?
Well… Reshi is cute.
Knit or tie.
The name is totally random, but everyone is cute.
>>54
I see, it might be a good idea to try the second week with a free battle restriction.
1 and 2 can be remastered as well.
It’s Keina! Don’t confuse me with that thing from FF9.
Resi can move 4 squares!
It’s Keina and Kaina, right?
Keina is the older sister.
I realized after restarting that close combat is really important…
It’s impossible to annihilate with just summoners for a considerable time.
>>67
Somehow, the protagonist Magna with a great sword is quite strong.
>>71
With ZOC and large sword equipment, it’s a type that is easy to use, the warrior-type Magna.
The default mobility is 3, so it doesn’t particularly bother me, and since the summoning rank can go up to A, I can pretty much do anything.
>>67
If you’re going to average the experience points, there will definitely be a lot of opportunities, but if not, it’s unnecessary.
If anything, the guard beasts other than Reoludo have unstable fluctuations, so they might be excluded.
Still, the advantage of being able to hit from level 1 is incredible.
>>68
You can also use Hasaha for long-range attacks.
Reshi and Barrel can definitely do well if they put in their effort, but they don’t have much in the way of unique characteristics.
>>75
Barrel being able to use a spear from the early stages and having a spiritual attribute is a big deal.
Summon a golem right in the middle of the enemy camp.
Make a beehive with Keina and the summoned beast.
This can generally be cleared.
I’ve never done a side story before…
The machine power of Loreilar, which has even destroyed its own world.
Stop using the default waiting counterattack for summoner types.
There isn’t much point in raising units other than Golem.
Once turtles learn stealth, they don’t need to move at all afterwards.
A greedy potato girl who combines the allure of a mini skirt with the elegance of a long skirt.
I thought that if you are going to develop close-range units, it would be better to focus on defense for the early ones.
A physical attacker is really fine from a distance.
>>79
Rather than becoming strange by being overly conscious of class changes, focusing solely on DEF can create a significant wall instead…
>>84
When I had the thread character focus on healing, I ended up just sending them into the enemy’s formation as a tank; that had become the standard practice…
Reshi had a decent demand for lewd pictures and such…
It’s a bit difficult for 2 to drastically level up a few people like in 1…
It was strange that it could be done so easily.
Choosing a warrior-type protagonist like Maguna increases the risk of game over, so it’s a trap to pick it on your first try.
Not knowing the optimal strategies for extreme builds and going with average levels and average parameters would be disastrous.
>>82
The reason why the first playthrough is incredibly difficult was this…
I still did the same thing without learning from my mistakes in 3.
I feel that until level 2, I was rarely avoided by enemies when using physical attacks.
Well, it’s not such a difficult game, so just go with the flow…
>>85
If it’s like reggae, consolidating save data can make you easily get stuck.
It seems that technically, you can clear all stages with all units at their initial levels, but it’s a tough challenge…
I remember that the experience points in free battles were also scarce.
It’s shared experience points, so if a bad player levels up, it can become a burden.
The beast is convenient because it has plenty of support.
The first companion, as for my partner’s performance, it is a curveball.
It was often difficult to lap back then.
I’ve been seeing the thread a lot lately, so I want to give it a try, but it hasn’t been ported much.
>>90
PS1 games are often archived or can be played on PS3 if you have the disk, so many times they just get ported to handheld devices and that’s it.
After 5 weeks, my experience points have finally doubled, but I started getting bored around the 4th round.
The DS isn’t bad… but it doesn’t have voice.
In old SRPGs, there were times when the enemy would take a high ground and hit us with a bow that had a ton of height bonuses, but there’s nothing ridiculous like that here, so you can clear it quite casually.
The image of the demon attribute greatly changes depending on whether you know your favorite word throughout the series.
With 2, putting Ten into Mikazuchi becomes extremely efficient.
Hasaha becomes stronger with unlimited potential.
Even when the high ground is taken, it’s relatively easy to attack as this type of SRPG, and the fact that the height bonus for shooting is less pronounced than for close combat is also helpful.
I’ve been hearing a lot of opinions lately that Reoruudo is strong; it must be heavily influenced by RTA.
Since I have a gun, to be honest, I think it’s fine with Hasaha.
>>101
It’s often said that you can be dignified during the Kermar battle.
Even without that, it’s just grateful to have a vanguard that is worth raising.
>>101
Hasaha will start rampaging after the summon lightning comes!
In the initial class, the most convenient might be the Barrell, which can heal itself while attacking with spirit.
>>101
Even at the drill stage, it’s really strong!
The main point seems to be the alignment of the job change conditions with a strong background in physics.
Even though I can still buy all the numbered titles on the Vita store if I have a Vita, the Vita is already considered retro hardware.
The only drawback is that 2 won’t have a special edition released unless it’s not a thread image.
That’s basically something like a fixed first lap!
It’s not that anything will do, but… I prefer Hasaha.
The mechanical soldiers are strong simply because their attack and defense are high.
Well, right now… it’s not very good, but I can still watch the ED and late-night conversations on video sites…
>>110
It’s quite common not to find night conversation videos that match my preferences.
It’s all Tris…
Choosing a barrel has too many spiritual attributes, but it’s quite helpful in the early stages.
When I imagine Reoludo all alone after Magna dies someday, it gives me chills.
At that time, I had no idea about efficient play, so I remember being overwhelmed all the time in the latter half.
The Shamrock that I particularly liked for its appearance ended up being just a decoration.
>>115
I was just giving the Shine Saber based on looks…
I liked it and had been using it for a long time, but I didn’t understand how to use it.
The evaluation of 2 changes too much depending on whether to go out of one’s way to use a Golem for close combat.
There are no restrictions on bringing items, so it’s not that recovery isn’t needed, but…
The special body is unfair… which is something I experienced to the point of annoyance in the Infinite Corridor of the Mechanized World.
In 2, front-line classes absolutely need to have offensive abilities to have any rights.
To be honest, it’s safer to have it set as a summon type, even for Magna.
Let the vanguard be handled by Rubido, Forte, Ryugu, and Grandpa Agra.
It’s so frustrating that TEC is required too much for class change conditions even though it’s not needed!
>>120
If I think that I won’t swing at all, I might get dodged or hit with a critical attack, so I can’t really disregard it…
>>122
I don’t have any memories that can be avoided in 2…
Anyway, there are so many combinations that it’s common to feel disconnected from the official combinations.
First of all, since CC is hidden, you wouldn’t know that on your first try.
I just found out for the first time that golems can class change.
The most noticeable avoidance starts from 3.
If 2 can be avoided, it can be accepted as bad luck to some extent.
I have a faint memory of being avoided by Levitas or Ios.
Well, if it’s not for some skills or equipment like Hasaha’s Thunder Summon or Leoludo’s gun, it’s fine to just go for full investment in CC.
Since it was inevitable, the golem was completely destroyed, so it became possible to avoid it in 3.
I feel like the absolute attack acquisition usually happens in the final stages, so it may not be that much of a evaluation factor just for clearing.
The infinite corridor is different.
>>130
If you have the level to get there, you can take them out in one hit with a full power summoning in the main story.
I don’t remember even Golem being able to dodge anything beyond the Infinite Corridor.
I thought my punch-type unit didn’t dodge at all, and that there was no dodge system in place.
The hurdle to clear the story isn’t too high…
The final boss in 2 was really tough… well, I probably just fought the wrong way.
I finally won after continuously attacking with two machines that have double attack.
The units in 3 are swaying, and the colorless group is really interacting with each other.
If I can just hit this, I can win! But then I keep getting dodged from behind during attacks.
Please give the protagonist of 2 some special skills.
>>136
Ultimately, you will acquire summoning skill proficiency for all attributes.
2 doesn’t need TEC.
It’s better to allocate points one by one for physical jobs from level 3 onward.
The superiority of absolute attack is nearly nonexistent since it does not produce significantly different damage even at indirect or long-range.
If you have Double Attack, then the story changes…
>>139
It narrowed down to just one person, didn’t it?
I learned that the Double Attack gun has a lethal strength from Rai in 4.
In the Summon Night series, the final boss becomes about two levels stronger than in the previous stage…
The backline is taking heavy hits from attacks.
>>141
Outside of the final boss battle, this map tends to have difficult sections throughout the series, doesn’t it?
There are various reasons, such as the arrangement or not being able to hold the front line.
In the PSP version of 3, there are many enemies to avoid, but you can also forcibly skip them with special moves.
The PS2 version 3 can’t be helped…
Vertical cuts are weak.