Home » Game » Summon Night » [Summon Night] Recently, I fell for the stealth marketing and cleared the game 2 with the ED in the thread.

[Summon Night] Recently, I fell for the stealth marketing and cleared the game 2 with the ED in the thread.

Japan Otaku ReviewsYeahx11

She was definitely flirting during the night conversation, and it seems she was completely head over heels for Magna.

Next, I started in Trinas, but wasn’t there a second week bonus related to levels…?

Amner

1: Japan Otaku Reviews

There isn’t any.

Wasn’t it just the equipment that was carried over?

I wonder if it would be different with DS.

2: Japan Otaku Reviews

I don’t have it.

I have the stone of summoning, but…

6: Japan Otaku ReviewsYeahx7

>>2

I guess there isn’t any… I enjoyed the nostalgia of free battles and mini-games in the first round, but this isn’t the kind of level adjustment and system for repeated playthroughs!

3: Japan Otaku ReviewsYeahx5

The Summon Night series has always had a tough time with inheritance; Summon Night 3 is also difficult.

That being said, Ameru is adorable, isn’t she?

4: Japan Otaku Reviews

I want to see the lower body in the standing figure on the left.

5: Japan Otaku ReviewsYeahx13

I want to do a round, but it’s not very kind to rounds.

7: Japan Otaku Reviews

If it’s after 3, there will be various handovers.

It’s tough because there are only about two summoning spells and no party abilities.

8: Japan Otaku Reviews

It perished because it was all about making games like that…

9: Japan Otaku ReviewsYeahx7

A guy who ends up picking the same character in various night conversations with different characters.

21: Japan Otaku ReviewsYeahx1

>>9

I get it—after all, I ended up doing five laps with Maguame.

10: Japan Otaku Reviews

Using RTA as a reference.

11: Japan Otaku ReviewsYeahx2

I wonder why they thought it was acceptable to have such a large amount of events and night conversations with friends that you can only see most of by replaying, yet the design makes it difficult to replay.

16: Japan Otaku ReviewsYeahx6

>>11

At that time, I had no money but an endless amount of time, and I didn’t question it at all.

Right now, conversely, I also don’t have the stamina to play SRPGs for long hours…

19: Japan Otaku Reviews

>>11

I think the idea is that it’s enough if they can clear it 2 to 3 times…

12: Japan Otaku ReviewsYeahx2

The PSP remakes of 3 and 4 were quite good, weren’t they…

14: Japan Otaku ReviewsYeahx3

>>12

I wanted that feeling for 1 and 2 as well…

Especially a long lap.

13: Japan Otaku Reviews

I feel like it would have been much easier if I could inherit an accessory that buffs around MP100, like in the King’s Book 3.

15: Japan Otaku Reviews

>>13

It’s hard to get there…

17: Japan Otaku Reviews

Well, since I have a summon stone and no brave, I can just pour experience into the mage, golem, and Keina and clear it without thinking.

18: Japan Otaku Reviews

From 3 onwards, it’s easier to speed things up with party abilities and summoning beast training, but in 2, I can only go with a strong style.

Well, there are people who can do a lap in 3 hours and 40 minutes…

20: Japan Otaku Reviews

It’s tough when the common scenario in Long 2 is long just for wanting to see individual parts.

22: Japan Otaku Reviews

I wanted to wear a miniskirt, but I didn’t want to ruin the pure image, so here’s Disgaea-sensei’s heartfelt compromise.

28: Japan Otaku Reviews

>>22

Oh… that person who seems to draw Disgaea has some talent, doesn’t he?

24: Japan Otaku ReviewsYeahx1

From around the 4th to 5th lap, I started to get bored, but I only remember having fun just doing the rounds.

There was plenty of time.

25: Japan Otaku Reviews

I think I watched about five people’s endings, but I really pushed myself.

26: Japan Otaku Reviews

It seems that users complained a lot about the looping, but it died without any improvement at all.

33: Japan Otaku Reviews

>>26

While there were added rewards-enhancing skills from PS2 and a recollection mode on PSP, that was about it.

34: Japan Otaku ReviewsYeahx3

>>26

I feel like the complaints started to stand out around the age of 4.

It was gradually improving up until the PSP remake, wasn’t it?

27: Japan Otaku Reviews

In the second round, being able to use the Shine Saber at an early stage was about the extent of it.

35: Japan Otaku Reviews

>>27

Other than that, I can use non-elemental foundations and unit summoning beasts.

29: Japan Otaku Reviews

I thought the voice actors in 2 were more luxurious compared to 1, but 1 already had Kazuhiko Inoue and others.

30: Japan Otaku Reviews

I wonder if there are people who have played through multiple times just to see all the night conversations of every character…

32: Japan Otaku Reviews

>>30

Add a distinction between genders there as well.

31: Japan Otaku ReviewsYeahx1

To watch the extra episode, you need either the NES or the Amemendo, so some people might end up going through it three times.

Isn’t it okay if the guardian beast End counts for us?

36: Japan Otaku Reviews

If 2 is that comfortable to play, it would be more talked about.

37: Japan Otaku Reviews

I didn’t know about tricks like spear sand back then, but it was fun; AT maxed-out Keina was really strong.

38: Japan Otaku Reviews

If there were a hero’s biography and a P unit in 2, it would be quite different…

39: Japan Otaku ReviewsYeahx1

Well, it’s quite something to complain about the clearing speed in games from the time of the PS1, even if it’s still acceptable for the PS2.

40: Japan Otaku ReviewsYeahx5

>>39

Lately, it’s been all about those kinds of games, hasn’t it?

41: Japan Otaku Reviews

The Infinite Corridor 2 is also bland, and there isn’t much enjoyment in replaying it either.

The lack of a skip option for the performance is tough.

42: Japan Otaku ReviewsYeahx5

When I bought a game, I would play it for about half a year to up to a year straight…

47: Japan Otaku Reviews

>>42

While there are still long-lasting ones, most of them have aspects of being communication tools, such as DLC or multiplayer.

43: Japan Otaku Reviews

Once you transition to 3, you’ll be surprised at how much more comfortable it is.

It seems like it’s happening while playing continuously now.

44: Japan Otaku Reviews

But I think it’s better that the recent ones have a default skip function, even though it’s a bit slow.

Right now, an emulator is fine.

45: Japan Otaku Reviews

The experience points are ridiculously low.

46: Japan Otaku Reviews

I remember that the necklace from Hasaha, which can be obtained as a unique equipment from summons, was quite useful during the carryover.

48: Japan Otaku Reviews

By the way, why has the Summon Night thread been so active lately?

49: Japan Otaku Reviews

>>48

25th

50: Japan Otaku Reviews

Well, if you skip the common text and only do the bare minimum free battles, surprisingly, the clear time decreases.

52: Japan Otaku Reviews

>>50

Since there’s no Brave, the lineup change is intense, right?

If you only focus on the protagonist, you might have a little leeway to allocate to your favorite character.

51: Japan Otaku Reviews

If we’re going to remake it now

– Skip cutscene

– Difficulty selection

– Level and equipment item inheritance during laps

Is it necessary?

I can’t even remember if they were introduced in Remake 3 and 4.

The puppet remembers, but…

There are many attractive characters, and since the protagonist has a gender, I want to play through it multiple times to see as much as possible.

53: Japan Otaku ReviewsYeahx5

Regarding the UI, it is clear that the average score has improved over time.

To play old games just like in the past, it is essential to have that kind of premise.

55: Japan Otaku Reviews

The clear itself is the guardian beast Kuina, other than the protagonist Ness Amelreshi.

Just by concentrating and training, anything can be achieved.

Just need to meet the conditions and we’ll be good to go.

61: Japan Otaku Reviews

>>55

If you also include Minis and Quina, it becomes much easier.

It can use powerful single-target summons.

56: Japan Otaku Reviews

You’re making fun of Reshi…!

57: Japan Otaku Reviews

I wish they would release the 123 set with lots of handy features like handover mode.

65: Japan Otaku Reviews

>>57

Include 4 as well.

If I’m told that the PSP remake is sufficient, I can’t really deny it, but I do want a bug-fixed version…

There are several freeze bugs.

By the way, I wonder if it has been fixed in the best edition?

58: Japan Otaku ReviewsYeahx5

Well… Reshi is cute.

59: Japan Otaku Reviews

Knit or tie.

The name is totally random, but everyone is cute.

60: Japan Otaku Reviews

>>54

I see, it might be a good idea to try the second week with a free battle restriction.

62: Japan Otaku Reviews

1 and 2 can be remastered as well.

63: Japan Otaku Reviews

It’s Keina! Don’t confuse me with that thing from FF9.

64: Japan Otaku Reviews

Resi can move 4 squares!

66: Japan Otaku Reviews

It’s Keina and Kaina, right?

Keina is the older sister.

67: Japan Otaku ReviewsYeahx4

I realized after restarting that close combat is really important…

It’s impossible to annihilate with just summoners for a considerable time.

71: Japan Otaku Reviews

>>67

Somehow, the protagonist Magna with a great sword is quite strong.

78: Japan Otaku Reviews

>>71

With ZOC and large sword equipment, it’s a type that is easy to use, the warrior-type Magna.

The default mobility is 3, so it doesn’t particularly bother me, and since the summoning rank can go up to A, I can pretty much do anything.

74: Japan Otaku Reviews

>>67

If you’re going to average the experience points, there will definitely be a lot of opportunities, but if not, it’s unnecessary.

68: Japan Otaku Reviews

If anything, the guard beasts other than Reoludo have unstable fluctuations, so they might be excluded.

Still, the advantage of being able to hit from level 1 is incredible.

75: Japan Otaku Reviews

>>68

You can also use Hasaha for long-range attacks.

Reshi and Barrel can definitely do well if they put in their effort, but they don’t have much in the way of unique characteristics.

94: Japan Otaku Reviews

>>75

Barrel being able to use a spear from the early stages and having a spiritual attribute is a big deal.

69: Japan Otaku Reviews

Summon a golem right in the middle of the enemy camp.

Make a beehive with Keina and the summoned beast.

This can generally be cleared.

70: Japan Otaku Reviews

I’ve never done a side story before…

72: Japan Otaku Reviews

The machine power of Loreilar, which has even destroyed its own world.

73: Japan Otaku ReviewsYeahx1

Stop using the default waiting counterattack for summoner types.

76: Japan Otaku Reviews

There isn’t much point in raising units other than Golem.

Once turtles learn stealth, they don’t need to move at all afterwards.

77: Japan Otaku Reviews

A greedy potato girl who combines the allure of a mini skirt with the elegance of a long skirt.

79: Japan Otaku Reviews

I thought that if you are going to develop close-range units, it would be better to focus on defense for the early ones.

A physical attacker is really fine from a distance.

84: Japan Otaku Reviews

>>79

Rather than becoming strange by being overly conscious of class changes, focusing solely on DEF can create a significant wall instead…

95: Japan Otaku Reviews

>>84

When I had the thread character focus on healing, I ended up just sending them into the enemy’s formation as a tank; that had become the standard practice…

80: Japan Otaku Reviews

Reshi had a decent demand for lewd pictures and such…

81: Japan Otaku ReviewsYeahx2

It’s a bit difficult for 2 to drastically level up a few people like in 1…

It was strange that it could be done so easily.

82: Japan Otaku Reviews

Choosing a warrior-type protagonist like Maguna increases the risk of game over, so it’s a trap to pick it on your first try.

Not knowing the optimal strategies for extreme builds and going with average levels and average parameters would be disastrous.

104: Japan Otaku Reviews

>>82

The reason why the first playthrough is incredibly difficult was this…

I still did the same thing without learning from my mistakes in 3.

83: Japan Otaku ReviewsYeahx2

I feel that until level 2, I was rarely avoided by enemies when using physical attacks.

85: Japan Otaku ReviewsYeahx3

Well, it’s not such a difficult game, so just go with the flow…

96: Japan Otaku Reviews

>>85

If it’s like reggae, consolidating save data can make you easily get stuck.

It seems that technically, you can clear all stages with all units at their initial levels, but it’s a tough challenge…

86: Japan Otaku Reviews

I remember that the experience points in free battles were also scarce.

87: Japan Otaku Reviews

It’s shared experience points, so if a bad player levels up, it can become a burden.

88: Japan Otaku Reviews

The beast is convenient because it has plenty of support.

The first companion, as for my partner’s performance, it is a curveball.

89: Japan Otaku Reviews

It was often difficult to lap back then.

90: Japan Otaku Reviews

I’ve been seeing the thread a lot lately, so I want to give it a try, but it hasn’t been ported much.

97: Japan Otaku Reviews

>>90

PS1 games are often archived or can be played on PS3 if you have the disk, so many times they just get ported to handheld devices and that’s it.

91: Japan Otaku Reviews

After 5 weeks, my experience points have finally doubled, but I started getting bored around the 4th round.

92: Japan Otaku Reviews

The DS isn’t bad… but it doesn’t have voice.

93: Japan Otaku Reviews

In old SRPGs, there were times when the enemy would take a high ground and hit us with a bow that had a ton of height bonuses, but there’s nothing ridiculous like that here, so you can clear it quite casually.

98: Japan Otaku Reviews

The image of the demon attribute greatly changes depending on whether you know your favorite word throughout the series.

With 2, putting Ten into Mikazuchi becomes extremely efficient.

99: Japan Otaku Reviews

Hasaha becomes stronger with unlimited potential.

100: Japan Otaku Reviews

Even when the high ground is taken, it’s relatively easy to attack as this type of SRPG, and the fact that the height bonus for shooting is less pronounced than for close combat is also helpful.

101: Japan Otaku Reviews

I’ve been hearing a lot of opinions lately that Reoruudo is strong; it must be heavily influenced by RTA.

Since I have a gun, to be honest, I think it’s fine with Hasaha.

105: Japan Otaku Reviews

>>101

It’s often said that you can be dignified during the Kermar battle.

Even without that, it’s just grateful to have a vanguard that is worth raising.

109: Japan Otaku Reviews

>>101

Hasaha will start rampaging after the summon lightning comes!

In the initial class, the most convenient might be the Barrell, which can heal itself while attacking with spirit.

113: Japan Otaku Reviews

>>101

Even at the drill stage, it’s really strong!

The main point seems to be the alignment of the job change conditions with a strong background in physics.

102: Japan Otaku Reviews

Even though I can still buy all the numbered titles on the Vita store if I have a Vita, the Vita is already considered retro hardware.

103: Japan Otaku Reviews

The only drawback is that 2 won’t have a special edition released unless it’s not a thread image.

That’s basically something like a fixed first lap!

107: Japan Otaku Reviews

It’s not that anything will do, but… I prefer Hasaha.

108: Japan Otaku ReviewsYeahx1

The mechanical soldiers are strong simply because their attack and defense are high.

110: Japan Otaku Reviews

Well, right now… it’s not very good, but I can still watch the ED and late-night conversations on video sites…

111: Japan Otaku ReviewsYeahx1

>>110

It’s quite common not to find night conversation videos that match my preferences.

It’s all Tris…

112: Japan Otaku Reviews

Choosing a barrel has too many spiritual attributes, but it’s quite helpful in the early stages.

114: Japan Otaku Reviews

When I imagine Reoludo all alone after Magna dies someday, it gives me chills.

115: Japan Otaku Reviews

At that time, I had no idea about efficient play, so I remember being overwhelmed all the time in the latter half.

The Shamrock that I particularly liked for its appearance ended up being just a decoration.

123: Japan Otaku Reviews

>>115

I was just giving the Shine Saber based on looks…

I liked it and had been using it for a long time, but I didn’t understand how to use it.

116: Japan Otaku Reviews

The evaluation of 2 changes too much depending on whether to go out of one’s way to use a Golem for close combat.

117: Japan Otaku Reviews

There are no restrictions on bringing items, so it’s not that recovery isn’t needed, but…

118: Japan Otaku Reviews

The special body is unfair… which is something I experienced to the point of annoyance in the Infinite Corridor of the Mechanized World.

119: Japan Otaku Reviews

In 2, front-line classes absolutely need to have offensive abilities to have any rights.

To be honest, it’s safer to have it set as a summon type, even for Magna.

Let the vanguard be handled by Rubido, Forte, Ryugu, and Grandpa Agra.

120: Japan Otaku ReviewsYeahx1

It’s so frustrating that TEC is required too much for class change conditions even though it’s not needed!

122: Japan Otaku Reviews

>>120

If I think that I won’t swing at all, I might get dodged or hit with a critical attack, so I can’t really disregard it…

124: Japan Otaku ReviewsYeahx2

>>122

I don’t have any memories that can be avoided in 2…

121: Japan Otaku Reviews

Anyway, there are so many combinations that it’s common to feel disconnected from the official combinations.

125: Japan Otaku Reviews

First of all, since CC is hidden, you wouldn’t know that on your first try.

I just found out for the first time that golems can class change.

126: Japan Otaku ReviewsYeahx3

The most noticeable avoidance starts from 3.

If 2 can be avoided, it can be accepted as bad luck to some extent.

127: Japan Otaku ReviewsYeahx1

I have a faint memory of being avoided by Levitas or Ios.

128: Japan Otaku ReviewsYeahx1

Well, if it’s not for some skills or equipment like Hasaha’s Thunder Summon or Leoludo’s gun, it’s fine to just go for full investment in CC.

129: Japan Otaku Reviews

Since it was inevitable, the golem was completely destroyed, so it became possible to avoid it in 3.

130: Japan Otaku ReviewsYeahx1

I feel like the absolute attack acquisition usually happens in the final stages, so it may not be that much of a evaluation factor just for clearing.

The infinite corridor is different.

134: Japan Otaku Reviews

>>130

If you have the level to get there, you can take them out in one hit with a full power summoning in the main story.

131: Japan Otaku Reviews

I don’t remember even Golem being able to dodge anything beyond the Infinite Corridor.

I thought my punch-type unit didn’t dodge at all, and that there was no dodge system in place.

132: Japan Otaku Reviews

The hurdle to clear the story isn’t too high…

133: Japan Otaku Reviews

The final boss in 2 was really tough… well, I probably just fought the wrong way.

I finally won after continuously attacking with two machines that have double attack.

135: Japan Otaku Reviews

The units in 3 are swaying, and the colorless group is really interacting with each other.

If I can just hit this, I can win! But then I keep getting dodged from behind during attacks.

136: Japan Otaku Reviews

Please give the protagonist of 2 some special skills.

138: Japan Otaku Reviews

>>136

Ultimately, you will acquire summoning skill proficiency for all attributes.

137: Japan Otaku Reviews

2 doesn’t need TEC.

It’s better to allocate points one by one for physical jobs from level 3 onward.

139: Japan Otaku Reviews

The superiority of absolute attack is nearly nonexistent since it does not produce significantly different damage even at indirect or long-range.

If you have Double Attack, then the story changes…

142: Japan Otaku ReviewsYeahx2

>>139

It narrowed down to just one person, didn’t it?

140: Japan Otaku Reviews

I learned that the Double Attack gun has a lethal strength from Rai in 4.

141: Japan Otaku Reviews

In the Summon Night series, the final boss becomes about two levels stronger than in the previous stage…

The backline is taking heavy hits from attacks.

145: Japan Otaku Reviews

>>141

Outside of the final boss battle, this map tends to have difficult sections throughout the series, doesn’t it?

There are various reasons, such as the arrangement or not being able to hold the front line.

143: Japan Otaku Reviews

In the PSP version of 3, there are many enemies to avoid, but you can also forcibly skip them with special moves.

The PS2 version 3 can’t be helped…

144: Japan Otaku Reviews

Vertical cuts are weak.

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