Home » Game » Street Fighter » [Street Fighter 6] It looks like the face that seems to be at a strength just one rank lower than the highest level.

[Street Fighter 6] It looks like the face that seems to be at a strength just one rank lower than the highest level.

1: Japan Otaku ReviewsYeahx5

Since Gouki and other top-tier characters are tough, it looks like it would be difficult in tournaments.

2: Japan Otaku Reviews

I find it appealing because the weaknesses are clear.

3: Japan Otaku Reviews

A face that seems to be thinking it’s tough because there are almost no techniques that can have an advantage over ordinary techniques.

4: Japan Otaku ReviewsYeahx8

Considering the time when Ed and Vega were causing a ruckus, this is quite a level of calm.

5: Japan Otaku Reviews

The speed of walking and the speed of rushing being favorable is important.

6: Japan Otaku Reviews

I can’t smoothly walk and hit the big P with my skills!

7: Japan Otaku Reviews

That’s the face of someone thinking that Elena seems to be in trouble.

8: Japan Otaku ReviewsYeahx4

A woman who fits the ideal strength of DLC.

9: Japan Otaku Reviews

If you focus too much on landing the big punch during your movements, you’ll end up being an easy target, so while subtly assisting with things like OD Hancho, gradually reduce the D gauge with the big punch.

10: Japan Otaku Reviews

About the same position as Ken.

11: Japan Otaku Reviews

>>10

I can do it!

17: Japan Otaku Reviews

>>10

Woman of Effort

12: Japan Otaku Reviews

If the middle punch reaches, it’s strong.

The midfoot feels somewhat short.

13: Japan Otaku ReviewsYeahx1

I think not having a 5F must be tough when facing things seriously!

I don’t know! The Hanachōsen is strong! It’s erotic! It’s fun!

14: Japan Otaku Reviews

However, ranked matches are full of dancers…

I’m a Manon user, but I envy how fast Mai’s rush is…

15: Japan Otaku Reviews

When facing a projectile character, I lose in the projectile exchange involving OD, but I’m still draining the opponent’s D gauge, so I feel like I can somehow manage. When I decide to engage, it’s amusing that the opponent sometimes turns white, and it’s not impossible to force my way through.

16: Japan Otaku Reviews

I went to Master with Blanka, Honda, and Vega, but I have zero confidence in being able to do it with Cammy or Mai.

18: Japan Otaku ReviewsYeahx1

>>16

A Brazilian whose soul has been dyed in the form of a psycho-chan.

19: Japan Otaku Reviews

I’m too distracted by my lewd thoughts.

20: Japan Otaku Reviews

Two-stage bullet

High-speed rush + three choices of middle and lower throws.

More than half of the delivery is like breathing.

21: Japan Otaku ReviewsYeahx1

In fact, when using Mai’s SA3 and CA, it’s better to hit with a weak hit instead of locking on when doing a live hit.

25: Japan Otaku ReviewsYeahx1

>>21

It seems like the advantage of being able to perform a close-range throw with a forward dash after a setup will likely be corrected.

22: Japan Otaku Reviews

The Flame-Wreathed Dragon Dance allows for guarding without taking counterattacks! Amazing!

I want this normally too…

No way… But it would be nice if it connected from a crouching small punch…

23: Japan Otaku Reviews

>>22

In the first place, it’s incomprehensible that the regular version comes out so far ahead while -4 doesn’t make sense.

24: Japan Otaku Reviews

Dhalsim is definitely tough, but I think the rest can make up for it physically, and there might be a chance for it to be the strongest, or so Momopyuta was calculating.

26: Japan Otaku Reviews

The OD Dragon Flame Dance correction will definitely be applied, right?

27: Japan Otaku Reviews

I’m glad that it connects from Standing KOPPA 3 to Mid Dragon Flame Dance!

The small bee causes damage increase.

28: Japan Otaku ReviewsYeahx2

Well, for now, there are not many people who can suddenly mix in a weak dragon flame dance with Deputy Manager P’s and Manager Tamé’s and still reliably get a confirmed minus 4.

29: Japan Otaku Reviews

It’s the highest rank, but there’s just a character I’m not good at at the top.

30: Japan Otaku Reviews

I have a little question.

I heard that using the Shoryuken from a crouching position is strong because it buys more time until the attack hits.

Is it okay to input the button the moment I enter on the right, as shown in the action history below?

6→2→3→6+K

The notation 6→2→3→6→6+K indicates that there are several frames where the character is standing, so attacks can hit during that time.

In the former case, are you invincible and able to receive hits starting from the first floor?

I’m sorry for not being able to communicate well.

33: Japan Otaku ReviewsYeahx1

>>30

Release it on 323.

41: Japan Otaku Reviews

>>30

In the first place, in the Street Fighter series, the Shoryuken can be performed with a 4-3-2-3 input, so when you’re crouching to draw it out, this input method is good.

In that case, with 323 there won’t be any SA misfires, but as someone who hasn’t played from Street Fighter 4 to 5, I’m struggling with this input and in agony.

31: Japan Otaku Reviews

It’s been a while since I’ve played Street Fighter 6, so I’m trying to remember how to move my character in CPU battles.

Did the high-difficulty CPU always react so super quickly to my movements…?

37: Japan Otaku Reviews

>>31

Level 8-san is serious.

40: Japan Otaku Reviews

>>31

It’s better to do it with 7 than with 8.

32: Japan Otaku ReviewsYeahx5

At this point, if it’s well-received, it means the character is being used.

34: Japan Otaku ReviewsYeahx1

I’m going to mainly use Mai from now on! It’s annoying how that seems to flood into ranked matches.

39: Japan Otaku Reviews

>>34

It’s bad not to win.

35: Japan Otaku Reviews

When I try to do it in Combo Classic with the modern dance’s strong assist, I can’t do it.

36: Japan Otaku ReviewsYeahx3

If you’re weak against Vega’s Gouki, it doesn’t make a difference whether he’s there or not~

38: Japan Otaku ReviewsYeahx1

I think it seems like I’ll end up feeling like Juri while I touch this.

42: Japan Otaku Reviews

It’s really annoying that parrying the fan that comes flying and the one that bounces reduces drive twice, but if you keep parrying, throwing it becomes a real hassle.

43: Japan Otaku Reviews

After all, friends who are transitioning without any consideration for pros like Luke Vega are more reliable.

44: Japan Otaku ReviewsYeahx1

Should I really buy the box with the weird stick on it?

45: Japan Otaku ReviewsYeahx5

>>44

Unnecessary.

51: Japan Otaku Reviews

>>45

Nothing.

55: Japan Otaku Reviews

>>45

Nothing

47: Japan Otaku Reviews

>>44

There are too few options available compared to those that have been added without a pole.

46: Japan Otaku ReviewsYeahx1

I’ve rarely cared about the sexiness of female characters during matches while playing, but this one is swaying a bit too much, and it’s distracting…

49: Japan Otaku Reviews

>>46

The follow motion during a single hit K really shakes things up.

60: Japan Otaku ReviewsYeahx1

>>46

It’s not erotic! But when I show outfit 2, I wonder if this is actually more erotic…?

48: Japan Otaku ReviewsYeahx1

When was the time Ed was causing a ruckus?

50: Japan Otaku Reviews

As long as the section chief of the OD department is present, you can forcefully approach by having them guard, so it’s well done that the regular technique is at a disadvantage.

If regular moves could force a guard and were advantageous, the ability to maintain pressure would be way too high and crazy.

52: Japan Otaku Reviews

If you have never touched a controller at all, starting with a leverless setup might have the most potential for the future.

I’m used to it, so I’ve always used a pad controller.

53: Japan Otaku Reviews

The forward throw motion, you know… the side boob, well… I’m just bored while getting hit…

54: Japan Otaku Reviews

What should I do if I have a character that can’t handle the Kachou because I don’t have any projectiles and can’t remove the bullets?!!

62: Japan Otaku Reviews

>>54

Do your best.

56: Japan Otaku Reviews

As for the basic specs, it’s fine like this for now, but I urgently want the mid-level motions to be fixed.

57: Japan Otaku Reviews

High-difficulty CPUs don’t help with practicing character movement.

68: Japan Otaku Reviews

>>57

I want to go play when Manemon-kun is available.

58: Japan Otaku Reviews

Thank you so much, Terry.

SA2 Lethal was fun!

59: Japan Otaku Reviews

Since last year’s DLC, I feel outrage as to whether the developers really hate Marisa that much!

61: Japan Otaku Reviews

If you’re going to start now, there’s no advantage to using anything other than a pad.

Professionals overseas are also increasingly using pads as the mainstream now.

63: Japan Otaku Reviews

Anti-air is stress-free, so I don’t want to go back to my original character!

The J middle K’s flip is pretty strong and quite long.

64: Japan Otaku Reviews

Kake-chan says that Maiko and Oni are evenly matched.

65: Japan Otaku Reviews

So this keyboard

66: Japan Otaku Reviews

To be honest, why couldn’t this be done with Terry?

67: Japan Otaku Reviews

They say a skilled person doesn’t choose their tools, right?

69: Japan Otaku Reviews

Despite not being able to gain an advantage with normal techniques, I strangely feel a lot of pressure.

Are you Ken?

70: Japan Otaku Reviews

The stored fan and the OD fan are too severe.

71: Japan Otaku ReviewsYeahx1

Level 8 teachers make you do a strict style where you can’t hit the ball, can’t step forward, and can’t jump.

79: Japan Otaku Reviews

>>71

You shouldn’t use moves that can’t cancel impact; don’t hit with a sustained attack during wake-up pressure.

72: Japan Otaku Reviews

Not in the top 5 characters, but seems to be in a position around the 7th character.

73: Japan Otaku Reviews

Is the section chief showing up before the hit detection?

I feel like I can still get hit even if they jump in from further away than other characters…

74: Japan Otaku Reviews

I was watching a professional stream thinking about countermeasures for OD or challenges, but it can be pretty tough depending on the character.

I guess it can’t be helped since I’ve paid the 2-gauge.

75: Japan Otaku Reviews

It’s not a top-tier character, but it seems that Blanka has weaknesses that make him as bad as Vega.

76: Japan Otaku Reviews

I tend to miss combos a lot and I’m not really sure why, but for some reason, I’m able to fight at the same level as my main character, Ryu, so I can feel the character’s power.

77: Japan Otaku Reviews

In other games, there were people who appeared in Evo with Guitar Freaks, so if the person themselves is good, anything is fine, I guess.

78: Japan Otaku Reviews

I thought Guile was strict, but then a low-altitude super special attack, the Ninja Bee, that can be used against Sonic appeared.

It’s a bit funny that it seems like Guile might actually manage to do something.

81: Japan Otaku Reviews

>>78

Is it the same reasoning as Chun-Li and Guile?

86: Japan Otaku Reviews

>>78

I thought the Blade setup, which seems mindless, would shake Gaile more than expected with the OD Butterfly.

Serious Guile feels like it’s tough if he doesn’t find a way to deal with the bullet bypass.

80: Japan Otaku Reviews

It seems like the tough character might actually end up being unexpectedly successful.

82: Japan Otaku ReviewsYeahx1

There are so many things I can do, so it’s fun to do them.

It’s not just a joke; it’s genuinely strong.

83: Japan Otaku Reviews

I think everyone besides Vega will be able to do reasonably well.

84: Japan Otaku Reviews

It gets carried a lot, but the wake-up pressure is lackluster, so it gives a slightly different impression from Ken.

They will harass you for a lifetime.

85: Japan Otaku Reviews

Tachikawa-kun was laughing while barely winning against Level 8 Teacher Mai, saying, “With MR1900, it’s finally even…”

87: Japan Otaku Reviews

There are no advantageous attacks with normal attacks, but there is the speed of execution and the strength of the hitbox.

Many of the special moves themselves are high in performance, so it feels like they cover for that.

It really looks like a collaboration character.

88: Japan Otaku ReviewsYeahx1

I can’t do Vega.

89: Japan Otaku Reviews

Even if the strategy improves, I wonder if Vega will still have a way to deal with double knee since it won’t extend beyond 5 frames.

95: Japan Otaku ReviewsYeahx1

>>89

I hope that Dubny is nerfed in the major adjustment for Y3.

90: Japan Otaku Reviews

Let’s leave Vega to Elena!

91: Japan Otaku ReviewsYeahx3

Is it necessary to properly observe and judge the accumulated floral birds…?

116: Japan Otaku Reviews

>>91

Since there are 62F of accumulated flowers and birds, if you read it, the flight will pass through.

A time will surely come when it won’t be so easy to hit anymore.

92: Japan Otaku Reviews

I wonder how we can create a character that only has an advantage against Vega’s Akuma…

97: Japan Otaku Reviews

>>92

The damage will triple only against Vega and Akuma.

93: Japan Otaku ReviewsYeahx2

Unless the double knee is fixed, I can only endure either Esper Vertical or Esper Impact.

94: Japan Otaku Reviews

I hate the proliferation of Vega the most, so please calm down with the weak character answer found for Dubney.

96: Japan Otaku ReviewsYeahx5

Well, there are quite a few characters that can’t properly punish Nina’s moves, right?

98: Japan Otaku Reviews

If you’re practicing character movements, Manemon is awesome, but unfortunately, I can’t use it yet.

99: Japan Otaku Reviews

I guess I’ll just have to wait for the double knee to be weakened.

100: Japan Otaku Reviews

Isn’t Ed already at the highest level?

169: Japan Otaku Reviews

>>100

It feels tough not only against Vega’s Akuma but also against Guile.

101: Japan Otaku ReviewsYeahx6

Stop balancing the environment because you’re weak against Vega.

102: Japan Otaku Reviews

Guile only pretends to approach for a jump attack until around MR1600.

Always aim to gain an advantage with DG, and once you have the advantage, approach with OD waves.

This alone dramatically increased my win rate.

103: Japan Otaku Reviews

When I tried to normally go for an invincible move, it didn’t feel very stable.

I was wondering how I could do it, and while Haitani was researching, someone from the streaming community suggested doing it at a low altitude, and when I tried it, it turned out to be perfect.

104: Japan Otaku ReviewsYeahx4

The weak knee isn’t on that stage; it’s because Vega is the strange one.

105: Japan Otaku Reviews

Both Vega and Akuma are characters that can see death the moment they are backed against a wall, so if you use a character that can easily push them to the wall, you can gain an advantage.

That’s right, Ken.

106: Japan Otaku Reviews

As expected, I don’t think anyone would use that in the Capcom Cup.

107: Japan Otaku ReviewsYeahx1

Able to face Vega.

Is it going to be Cammy, Akuma, Ken, and Ed or something?

108: Japan Otaku Reviews

When there’s no guarantee with Dubny, does that just mean retaliating?

109: Japan Otaku Reviews

Even when weakened, Vega is still strong.

117: Japan Otaku Reviews

>>109

In the end, the firepower hasn’t really been nerfed, so even against unfavorable matchups, you can still win by overpowering them.

On the contrary, if you carelessly back yourself against a wall, you might end up getting crushed and dying against a favorable opponent…

110: Japan Otaku Reviews

It’s painful that I end up dancing to the point of dying, only to win in everything except for dance.

The section chief is about a hundred times more troublesome than I imagined.

111: Japan Otaku Reviews

If the manager gets nerfed, will they say they’ve been relegated?

112: Japan Otaku Reviews

Could it be that Cammy can handle everything?

118: Japan Otaku Reviews

>>112

It seems that Vega dance is serious.

124: Japan Otaku Reviews

>>118

Kake-chan’s big victory!

I didn’t need JP at all.

131: Japan Otaku ReviewsYeahx1

>>124

There’s a premise for CC, but I heard you say earlier that you won’t dance even as a sub.

113: Japan Otaku Reviews

Dabney’s performance is called a command, but it’s really strong.

114: Japan Otaku Reviews

There are discussions about low-altitude SA2 bullet dodging, but it feels more like a performance or just actions done for the sake of it, doesn’t it?

125: Japan Otaku Reviews

>>114

Without flames, it’s impossible to deflect low-speed bullets, but it’s possible in the air, so it’s actually really practical.

126: Japan Otaku Reviews

>>114

Since it’s already done during the ascent, please input it on the ground.

You just need to tilt it upward and press the button.

It’s relatively practical.

They say you can do it after watching, but it can be quite pressuring.

115: Japan Otaku Reviews

I wish the measures for the Fire Bird fan were a bit clearer.

119: Japan Otaku Reviews

I’m seriously trying to find a way to escape by the end using a flying ninja bee.

120: Japan Otaku Reviews

It seems that Vega is a great character to use as a sub.

121: Japan Otaku Reviews

It’s amazing because if you want to gain an advantage over Vega, you first have to assume that the 5F is unusually long.

122: Japan Otaku Reviews

I’m at the bottom of MR, so I don’t see Mai at all.

137: Japan Otaku ReviewsYeahx1

>>122

A master with an LP lower than diamond is quite a hidden gem, isn’t it?

I’m also there with about two people.

178: Japan Otaku Reviews

>>122

If it’s around 1500, they’ll come in droves.

181: Japan Otaku ReviewsYeahx3

>>178

I’m telling you it’s the bottom level.

185: Japan Otaku Reviews

>>122

Skilled players who can quickly reach Master won’t drop down to the MR lower ranks, so of course.

123: Japan Otaku Reviews

I thought the Strong Flower Butterfly would fall with a normal hit, but it’s really convenient for dealing with it through parrying or guarding and then just skirting the issue.

127: Japan Otaku Reviews

It seems that Dogura is seriously tackling the sub-stage.

Also, the king might want to use it frequently because he wants to shoot as well.

141: Japan Otaku Reviews

>>127

It seems like you’ll be able to enjoy shooting.

147: Japan Otaku ReviewsYeahx1

>>127

It seems that there are a certain number of opposing voices saying that the image will be ruined.

150: Japan Otaku Reviews

>>147

How about doing a drinking stream for a change? It seems like there wouldn’t be much of an image left if I fall apart after drinking.

154: Japan Otaku ReviewsYeahx2

>>147

Don’t turn away from the image of Ume-chan herself collapsing on the screen.

129: Japan Otaku Reviews

It feels like there might be a nerf based on usage rates since I keep running into it a lot.

134: Japan Otaku ReviewsYeahx3

>>129

Oh.

Please nerf Ryuu too.

136: Japan Otaku ReviewsYeahx2

>>129

If I don’t meet at all by the third day of implementation, then the character is definitely worse off than Terry.

130: Japan Otaku Reviews

There’s no return in dropping the fan with a strike, only risk, so of course, no one wants to do it.

132: Japan Otaku Reviews

It looks like Honda is having a tough time with Cammy’s dance.

144: Japan Otaku Reviews

>>132

Mai Honda said that Kake-chan is quite the dancer.

133: Japan Otaku Reviews

I feel like Dubninaff doesn’t seem to be anything special.

135: Japan Otaku Reviews

>>133

If Dabney remains as a personality, could it be the parts that are reduced?

Is it really power with the DJ route?

138: Japan Otaku ReviewsYeahx2

Even if new characters come out in the lower ranks of MR, there won’t be much change for a while…

139: Japan Otaku Reviews

I want Vega to get a buff instead.

142: Japan Otaku Reviews

>>139

Huh…?

145: Japan Otaku Reviews

>>139

Go to hell.

140: Japan Otaku Reviews

Let’s decrease Vega’s stamina.

143: Japan Otaku Reviews

If you go casual, there are a lot of trial run dances.

146: Japan Otaku Reviews

Everyone is talking with the assumption that there’s no top tier, but since we haven’t really explored this yet, I feel like there might still be a chance from here.

151: Japan Otaku Reviews

>>146

Saying that the speed from this implementation guarantees a top position is a bit scary in various ways…

157: Japan Otaku Reviews

>>146

I wonder if I can find a combo where Gouki dies from the small K target combo or the anti-air medium punch into OD Musasabi…

148: Japan Otaku Reviews

Isn’t it impossible for Vega to become top tier?

158: Japan Otaku ReviewsYeahx1

>>148

Compatibility can change with strategies, so there’s still more to come.

It took Ed quite a long time to improve his evaluation.

149: Japan Otaku ReviewsYeahx2

The section chief looks like he wants to stop entering the territory route.

152: Japan Otaku Reviews

It seems like they’re adjusting the normal moves based on the assumption that the fan is strong, but if they simply nerf the fan, what kind of character will it become?

153: Japan Otaku Reviews

Well, I’m also the type who doesn’t use female characters, but Mai in Street Fighter 6 is a bit unconventional yet traditional, so it’s fun for those who use the gi.

155: Japan Otaku ReviewsYeahx5

The king has no image or value anymore.

If I don’t produce results, I’ll just become King Kazu.

171: Japan Otaku ReviewsYeahx2

>>155

It’s tough because if you misjudge when to withdraw, it ends up like that…

156: Japan Otaku Reviews

I just found out that a bounced bullet is no longer a bullet.

159: Japan Otaku Reviews

Was Vega causing such a commotion now?

160: Japan Otaku Reviews

If it’s a typical weak adjustment, it seems like the heavy punch will become weaker.

161: Japan Otaku Reviews

There won’t be any more nerfs for JP Luke class, right?

Ed Vega’s Oni is that.

165: Japan Otaku Reviews

>>161

It seems that they will only implement significant nerfs during major adjustments, so isn’t Ed and Vega’s Akuma also reliable?

182: Japan Otaku Reviews

>>165

I believe it’s possible for the rank to drop relatively if the lower side rises.

It seems like there might be additional system techniques.

162: Japan Otaku ReviewsYeahx1

It’s just that the top characters are too strong, so no matter how development progresses, there’s no way to reach the very top from here.

163: Japan Otaku ReviewsYeahx1

Even with Dubuni, they are clearly developing strong techniques with intention, so they won’t bring them out at the very beginning of the modifications.

170: Japan Otaku ReviewsYeahx2

>>163

Dabney just turned it into a command move for the modern without thinking about anything.

164: Japan Otaku ReviewsYeahx4

In the end, I realized that Vega and Akuma are really strong.

166: Japan Otaku ReviewsYeahx3

Vega has one tough element, but there are two of them, so it’s extremely difficult.

167: Japan Otaku ReviewsYeahx2

It’s hard to make a definitive statement after just less than a week of implementation.

168: Japan Otaku Reviews

It’s tough to rank up with all the dancing.

172: Japan Otaku Reviews

I feel like I can’t do anything against Akuma.

180: Japan Otaku Reviews

>>172

Then the balance is bad…

173: Japan Otaku Reviews

I am a legitimate Mai user from DOA5.

Suddently surrounded, I feel insulted.

174: Japan Otaku ReviewsYeahx1

I think Mai is like Ed from Zun1.

From the third round, it’s the real thing.

175: Japan Otaku ReviewsYeahx1

Right now, having a weak 5-frame counter in this game can be quite stressful, even if the character is strong.

176: Japan Otaku Reviews

It looks like Mai’s small foot extension is quicker than Dubnina’s.

177: Japan Otaku ReviewsYeahx3

I used to think of Ed as someone who would play with balls instead of taking out the trash for a while.

179: Japan Otaku ReviewsYeahx2

Professionals who don’t use CC are in the offseason now, so whether they make Mai their main character will depend on adjustments after all.

183: Japan Otaku ReviewsYeahx1

Right now, I’m in training mode for EWC, so it’s still a long way off.

184: Japan Otaku Reviews

The Gouki vs. Guile fight is an example of what it means for a bullet to be strong.

186: Japan Otaku ReviewsYeahx3

Dubney is bad because everything about it is a command move, so Modern is bad.

187: Japan Otaku Reviews

Sometimes they come flying in when I dance with the weak dragon flame dance.

It’s advantageous to hit a rush or negate a bullet.

188: Japan Otaku Reviews

Kake-chan defined JP as a neo-dogi, but I wonder if this is the new neo-dogi.

192: Japan Otaku Reviews

>>188

When Luke came out in Street Fighter 5, it was also called a “Reiwa gi,” and there are a lot of new style gis…

189: Japan Otaku Reviews

When I’m doing the dragon flame dance, Juri-chan seems to be having trouble running.

190: Japan Otaku ReviewsYeahx1

The Dubney command was seriously poorly balanced…

191: Japan Otaku Reviews

Nauman said that the zangi is tough.

195: Japan Otaku Reviews

>>191

Kinchoru mentioned that Mai has a hard time against Blanka, Honda, Dhalsim, Zangief, Vega, and Guile.

It seems like you dislike characters with long reach or those that charge at you.

193: Japan Otaku Reviews

If I can use the wave rising dragon, I can place it on the gi checker.

194: Japan Otaku Reviews

When facing Akuma, you should definitely build up one SA gauge, and then use SA1 in a whiff after the ODH department head.

From there, it’s Mai’s toy.

196: Japan Otaku Reviews

It’s bad that the range of judogi classifications is wide~

197: Japan Otaku ReviewsYeahx2

It’s not just that projectile characters are particularly strong, but there are way too many characters in the current environment that are tough for Zangief.

202: Japan Otaku ReviewsYeahx1

>>197

The nerf in Zun 2 was indeed reasonable…

205: Japan Otaku ReviewsYeahx1

>>202

I want to say it’s not enough.

“Both the standing middle punch and the headbutt are too silly.”

203: Japan Otaku Reviews

>>197

The D-P armor is strong… If you rush in and immediately press D-P, it can also serve as a brake…

198: Japan Otaku Reviews

I want them to quickly release the outfit 3 just as it is in the relaxed loungewear from the character select screen.

199: Japan Otaku Reviews

“I’m doing my best with the feeling that if I land a combo twice, I can win with Akuma!”

But I often give up because it’s impossible…

200: Japan Otaku ReviewsYeahx1

The section chief can tolerate wanting new elements in the new character, but is feeling fed up with yet another change in the aerial trajectory.

204: Japan Otaku Reviews

>>200

There’s also air throwing!

206: Japan Otaku Reviews

>>200

Do you use flying squirrels that much?

208: Japan Otaku Reviews

>>206

Aren’t you going to be sad if you’re a Jamie user?

209: Japan Otaku ReviewsYeahx2

>>206

In fighting games, there is a world of difference between being able to do something and not being able to do it.

201: Japan Otaku ReviewsYeahx1

Since I’m a returning player, I had never fought against Vega or Akuma, but Vega’s turnaround was not a charge move.

Isn’t Akuma’s hadou too quick?

207: Japan Otaku ReviewsYeahx2

In the first place, while there is D gauge, you can’t reduce health with bullets, and with a system that can close the distance with a rush, isn’t there no reason to give bonuses to types like Zangief?

210: Japan Otaku Reviews

I tried playing a fighting game for the first time with SF6, and it’s fun…

I want to try going into PvP battles once I can defeat the CPU.

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