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Since Gouki and other top-tier characters are tough, it looks like it would be difficult in tournaments.
I find it appealing because the weaknesses are clear.
A face that seems to be thinking it’s tough because there are almost no techniques that can have an advantage over ordinary techniques.
Considering the time when Ed and Vega were causing a ruckus, this is quite a level of calm.
The speed of walking and the speed of rushing being favorable is important.
I can’t smoothly walk and hit the big P with my skills!
That’s the face of someone thinking that Elena seems to be in trouble.
A woman who fits the ideal strength of DLC.
If you focus too much on landing the big punch during your movements, you’ll end up being an easy target, so while subtly assisting with things like OD Hancho, gradually reduce the D gauge with the big punch.
About the same position as Ken.
>>10
I can do it!
>>10
Woman of Effort
If the middle punch reaches, it’s strong.
The midfoot feels somewhat short.
I think not having a 5F must be tough when facing things seriously!
I don’t know! The Hanachōsen is strong! It’s erotic! It’s fun!
However, ranked matches are full of dancers…
I’m a Manon user, but I envy how fast Mai’s rush is…
When facing a projectile character, I lose in the projectile exchange involving OD, but I’m still draining the opponent’s D gauge, so I feel like I can somehow manage. When I decide to engage, it’s amusing that the opponent sometimes turns white, and it’s not impossible to force my way through.
I went to Master with Blanka, Honda, and Vega, but I have zero confidence in being able to do it with Cammy or Mai.
>>16
A Brazilian whose soul has been dyed in the form of a psycho-chan.
I’m too distracted by my lewd thoughts.
Two-stage bullet
High-speed rush + three choices of middle and lower throws.
More than half of the delivery is like breathing.
In fact, when using Mai’s SA3 and CA, it’s better to hit with a weak hit instead of locking on when doing a live hit.
>>21
It seems like the advantage of being able to perform a close-range throw with a forward dash after a setup will likely be corrected.
The Flame-Wreathed Dragon Dance allows for guarding without taking counterattacks! Amazing!
I want this normally too…
No way… But it would be nice if it connected from a crouching small punch…
>>22
In the first place, it’s incomprehensible that the regular version comes out so far ahead while -4 doesn’t make sense.
Dhalsim is definitely tough, but I think the rest can make up for it physically, and there might be a chance for it to be the strongest, or so Momopyuta was calculating.
The OD Dragon Flame Dance correction will definitely be applied, right?
I’m glad that it connects from Standing KOPPA 3 to Mid Dragon Flame Dance!
The small bee causes damage increase.
Well, for now, there are not many people who can suddenly mix in a weak dragon flame dance with Deputy Manager P’s and Manager Tamé’s and still reliably get a confirmed minus 4.
It’s the highest rank, but there’s just a character I’m not good at at the top.
I have a little question.
I heard that using the Shoryuken from a crouching position is strong because it buys more time until the attack hits.
Is it okay to input the button the moment I enter on the right, as shown in the action history below?
6→2→3→6+K
The notation 6→2→3→6→6+K indicates that there are several frames where the character is standing, so attacks can hit during that time.
In the former case, are you invincible and able to receive hits starting from the first floor?
I’m sorry for not being able to communicate well.
>>30
Release it on 323.
>>30
In the first place, in the Street Fighter series, the Shoryuken can be performed with a 4-3-2-3 input, so when you’re crouching to draw it out, this input method is good.
In that case, with 323 there won’t be any SA misfires, but as someone who hasn’t played from Street Fighter 4 to 5, I’m struggling with this input and in agony.
It’s been a while since I’ve played Street Fighter 6, so I’m trying to remember how to move my character in CPU battles.
Did the high-difficulty CPU always react so super quickly to my movements…?
>>31
Level 8-san is serious.
>>31
It’s better to do it with 7 than with 8.
At this point, if it’s well-received, it means the character is being used.
I’m going to mainly use Mai from now on! It’s annoying how that seems to flood into ranked matches.
>>34
It’s bad not to win.
When I try to do it in Combo Classic with the modern dance’s strong assist, I can’t do it.
If you’re weak against Vega’s Gouki, it doesn’t make a difference whether he’s there or not~
I think it seems like I’ll end up feeling like Juri while I touch this.
It’s really annoying that parrying the fan that comes flying and the one that bounces reduces drive twice, but if you keep parrying, throwing it becomes a real hassle.
After all, friends who are transitioning without any consideration for pros like Luke Vega are more reliable.
Should I really buy the box with the weird stick on it?
>>44
Unnecessary.
>>45
Nothing.
>>45
Nothing
>>44
There are too few options available compared to those that have been added without a pole.
I’ve rarely cared about the sexiness of female characters during matches while playing, but this one is swaying a bit too much, and it’s distracting…
>>46
The follow motion during a single hit K really shakes things up.
>>46
It’s not erotic! But when I show outfit 2, I wonder if this is actually more erotic…?
When was the time Ed was causing a ruckus?
As long as the section chief of the OD department is present, you can forcefully approach by having them guard, so it’s well done that the regular technique is at a disadvantage.
If regular moves could force a guard and were advantageous, the ability to maintain pressure would be way too high and crazy.
If you have never touched a controller at all, starting with a leverless setup might have the most potential for the future.
I’m used to it, so I’ve always used a pad controller.
The forward throw motion, you know… the side boob, well… I’m just bored while getting hit…
What should I do if I have a character that can’t handle the Kachou because I don’t have any projectiles and can’t remove the bullets?!!
>>54
Do your best.
As for the basic specs, it’s fine like this for now, but I urgently want the mid-level motions to be fixed.
High-difficulty CPUs don’t help with practicing character movement.
>>57
I want to go play when Manemon-kun is available.
Thank you so much, Terry.
SA2 Lethal was fun!
Since last year’s DLC, I feel outrage as to whether the developers really hate Marisa that much!
If you’re going to start now, there’s no advantage to using anything other than a pad.
Professionals overseas are also increasingly using pads as the mainstream now.
Anti-air is stress-free, so I don’t want to go back to my original character!
The J middle K’s flip is pretty strong and quite long.
Kake-chan says that Maiko and Oni are evenly matched.
So this keyboard
To be honest, why couldn’t this be done with Terry?
They say a skilled person doesn’t choose their tools, right?
Despite not being able to gain an advantage with normal techniques, I strangely feel a lot of pressure.
Are you Ken?
The stored fan and the OD fan are too severe.
Level 8 teachers make you do a strict style where you can’t hit the ball, can’t step forward, and can’t jump.
>>71
You shouldn’t use moves that can’t cancel impact; don’t hit with a sustained attack during wake-up pressure.
Not in the top 5 characters, but seems to be in a position around the 7th character.
Is the section chief showing up before the hit detection?
I feel like I can still get hit even if they jump in from further away than other characters…
I was watching a professional stream thinking about countermeasures for OD or challenges, but it can be pretty tough depending on the character.
I guess it can’t be helped since I’ve paid the 2-gauge.
It’s not a top-tier character, but it seems that Blanka has weaknesses that make him as bad as Vega.
I tend to miss combos a lot and I’m not really sure why, but for some reason, I’m able to fight at the same level as my main character, Ryu, so I can feel the character’s power.
In other games, there were people who appeared in Evo with Guitar Freaks, so if the person themselves is good, anything is fine, I guess.
I thought Guile was strict, but then a low-altitude super special attack, the Ninja Bee, that can be used against Sonic appeared.
It’s a bit funny that it seems like Guile might actually manage to do something.
>>78
Is it the same reasoning as Chun-Li and Guile?
>>78
I thought the Blade setup, which seems mindless, would shake Gaile more than expected with the OD Butterfly.
Serious Guile feels like it’s tough if he doesn’t find a way to deal with the bullet bypass.
It seems like the tough character might actually end up being unexpectedly successful.
There are so many things I can do, so it’s fun to do them.
It’s not just a joke; it’s genuinely strong.
I think everyone besides Vega will be able to do reasonably well.
It gets carried a lot, but the wake-up pressure is lackluster, so it gives a slightly different impression from Ken.
They will harass you for a lifetime.
Tachikawa-kun was laughing while barely winning against Level 8 Teacher Mai, saying, “With MR1900, it’s finally even…”
There are no advantageous attacks with normal attacks, but there is the speed of execution and the strength of the hitbox.
Many of the special moves themselves are high in performance, so it feels like they cover for that.
It really looks like a collaboration character.
I can’t do Vega.
Even if the strategy improves, I wonder if Vega will still have a way to deal with double knee since it won’t extend beyond 5 frames.
>>89
I hope that Dubny is nerfed in the major adjustment for Y3.
Let’s leave Vega to Elena!
Is it necessary to properly observe and judge the accumulated floral birds…?
>>91
Since there are 62F of accumulated flowers and birds, if you read it, the flight will pass through.
A time will surely come when it won’t be so easy to hit anymore.
I wonder how we can create a character that only has an advantage against Vega’s Akuma…
>>92
The damage will triple only against Vega and Akuma.
Unless the double knee is fixed, I can only endure either Esper Vertical or Esper Impact.
I hate the proliferation of Vega the most, so please calm down with the weak character answer found for Dubney.
Well, there are quite a few characters that can’t properly punish Nina’s moves, right?
If you’re practicing character movements, Manemon is awesome, but unfortunately, I can’t use it yet.
I guess I’ll just have to wait for the double knee to be weakened.
Isn’t Ed already at the highest level?
>>100
It feels tough not only against Vega’s Akuma but also against Guile.
Stop balancing the environment because you’re weak against Vega.
Guile only pretends to approach for a jump attack until around MR1600.
Always aim to gain an advantage with DG, and once you have the advantage, approach with OD waves.
This alone dramatically increased my win rate.
When I tried to normally go for an invincible move, it didn’t feel very stable.
I was wondering how I could do it, and while Haitani was researching, someone from the streaming community suggested doing it at a low altitude, and when I tried it, it turned out to be perfect.
The weak knee isn’t on that stage; it’s because Vega is the strange one.
Both Vega and Akuma are characters that can see death the moment they are backed against a wall, so if you use a character that can easily push them to the wall, you can gain an advantage.
That’s right, Ken.
As expected, I don’t think anyone would use that in the Capcom Cup.
Able to face Vega.
Is it going to be Cammy, Akuma, Ken, and Ed or something?
When there’s no guarantee with Dubny, does that just mean retaliating?
Even when weakened, Vega is still strong.
>>109
In the end, the firepower hasn’t really been nerfed, so even against unfavorable matchups, you can still win by overpowering them.
On the contrary, if you carelessly back yourself against a wall, you might end up getting crushed and dying against a favorable opponent…
It’s painful that I end up dancing to the point of dying, only to win in everything except for dance.
The section chief is about a hundred times more troublesome than I imagined.
If the manager gets nerfed, will they say they’ve been relegated?
Could it be that Cammy can handle everything?
>>112
It seems that Vega dance is serious.
>>118
Kake-chan’s big victory!
I didn’t need JP at all.
>>124
There’s a premise for CC, but I heard you say earlier that you won’t dance even as a sub.
Dabney’s performance is called a command, but it’s really strong.
There are discussions about low-altitude SA2 bullet dodging, but it feels more like a performance or just actions done for the sake of it, doesn’t it?
>>114
Without flames, it’s impossible to deflect low-speed bullets, but it’s possible in the air, so it’s actually really practical.
>>114
Since it’s already done during the ascent, please input it on the ground.
You just need to tilt it upward and press the button.
It’s relatively practical.
They say you can do it after watching, but it can be quite pressuring.
I wish the measures for the Fire Bird fan were a bit clearer.
I’m seriously trying to find a way to escape by the end using a flying ninja bee.
It seems that Vega is a great character to use as a sub.
It’s amazing because if you want to gain an advantage over Vega, you first have to assume that the 5F is unusually long.
I’m at the bottom of MR, so I don’t see Mai at all.
>>122
A master with an LP lower than diamond is quite a hidden gem, isn’t it?
I’m also there with about two people.
>>122
If it’s around 1500, they’ll come in droves.
>>178
I’m telling you it’s the bottom level.
>>122
Skilled players who can quickly reach Master won’t drop down to the MR lower ranks, so of course.
I thought the Strong Flower Butterfly would fall with a normal hit, but it’s really convenient for dealing with it through parrying or guarding and then just skirting the issue.
It seems that Dogura is seriously tackling the sub-stage.
Also, the king might want to use it frequently because he wants to shoot as well.
>>127
It seems like you’ll be able to enjoy shooting.
>>127
It seems that there are a certain number of opposing voices saying that the image will be ruined.
>>147
How about doing a drinking stream for a change? It seems like there wouldn’t be much of an image left if I fall apart after drinking.
>>147
Don’t turn away from the image of Ume-chan herself collapsing on the screen.
It feels like there might be a nerf based on usage rates since I keep running into it a lot.
>>129
Oh.
Please nerf Ryuu too.
>>129
If I don’t meet at all by the third day of implementation, then the character is definitely worse off than Terry.
There’s no return in dropping the fan with a strike, only risk, so of course, no one wants to do it.
It looks like Honda is having a tough time with Cammy’s dance.
>>132
Mai Honda said that Kake-chan is quite the dancer.
I feel like Dubninaff doesn’t seem to be anything special.
>>133
If Dabney remains as a personality, could it be the parts that are reduced?
Is it really power with the DJ route?
Even if new characters come out in the lower ranks of MR, there won’t be much change for a while…
I want Vega to get a buff instead.
>>139
Huh…?
>>139
Go to hell.
Let’s decrease Vega’s stamina.
If you go casual, there are a lot of trial run dances.
Everyone is talking with the assumption that there’s no top tier, but since we haven’t really explored this yet, I feel like there might still be a chance from here.
>>146
Saying that the speed from this implementation guarantees a top position is a bit scary in various ways…
>>146
I wonder if I can find a combo where Gouki dies from the small K target combo or the anti-air medium punch into OD Musasabi…
Isn’t it impossible for Vega to become top tier?
>>148
Compatibility can change with strategies, so there’s still more to come.
It took Ed quite a long time to improve his evaluation.
The section chief looks like he wants to stop entering the territory route.
It seems like they’re adjusting the normal moves based on the assumption that the fan is strong, but if they simply nerf the fan, what kind of character will it become?
Well, I’m also the type who doesn’t use female characters, but Mai in Street Fighter 6 is a bit unconventional yet traditional, so it’s fun for those who use the gi.
The king has no image or value anymore.
If I don’t produce results, I’ll just become King Kazu.
>>155
It’s tough because if you misjudge when to withdraw, it ends up like that…
I just found out that a bounced bullet is no longer a bullet.
Was Vega causing such a commotion now?
If it’s a typical weak adjustment, it seems like the heavy punch will become weaker.
There won’t be any more nerfs for JP Luke class, right?
Ed Vega’s Oni is that.
>>161
It seems that they will only implement significant nerfs during major adjustments, so isn’t Ed and Vega’s Akuma also reliable?
>>165
I believe it’s possible for the rank to drop relatively if the lower side rises.
It seems like there might be additional system techniques.
It’s just that the top characters are too strong, so no matter how development progresses, there’s no way to reach the very top from here.
Even with Dubuni, they are clearly developing strong techniques with intention, so they won’t bring them out at the very beginning of the modifications.
>>163
Dabney just turned it into a command move for the modern without thinking about anything.
In the end, I realized that Vega and Akuma are really strong.
Vega has one tough element, but there are two of them, so it’s extremely difficult.
It’s hard to make a definitive statement after just less than a week of implementation.
It’s tough to rank up with all the dancing.
I feel like I can’t do anything against Akuma.
>>172
Then the balance is bad…
I am a legitimate Mai user from DOA5.
Suddently surrounded, I feel insulted.
I think Mai is like Ed from Zun1.
From the third round, it’s the real thing.
Right now, having a weak 5-frame counter in this game can be quite stressful, even if the character is strong.
It looks like Mai’s small foot extension is quicker than Dubnina’s.
I used to think of Ed as someone who would play with balls instead of taking out the trash for a while.
Professionals who don’t use CC are in the offseason now, so whether they make Mai their main character will depend on adjustments after all.
Right now, I’m in training mode for EWC, so it’s still a long way off.
The Gouki vs. Guile fight is an example of what it means for a bullet to be strong.
Dubney is bad because everything about it is a command move, so Modern is bad.
Sometimes they come flying in when I dance with the weak dragon flame dance.
It’s advantageous to hit a rush or negate a bullet.
Kake-chan defined JP as a neo-dogi, but I wonder if this is the new neo-dogi.
>>188
When Luke came out in Street Fighter 5, it was also called a “Reiwa gi,” and there are a lot of new style gis…
When I’m doing the dragon flame dance, Juri-chan seems to be having trouble running.
The Dubney command was seriously poorly balanced…
Nauman said that the zangi is tough.
>>191
Kinchoru mentioned that Mai has a hard time against Blanka, Honda, Dhalsim, Zangief, Vega, and Guile.
It seems like you dislike characters with long reach or those that charge at you.
If I can use the wave rising dragon, I can place it on the gi checker.
When facing Akuma, you should definitely build up one SA gauge, and then use SA1 in a whiff after the ODH department head.
From there, it’s Mai’s toy.
It’s bad that the range of judogi classifications is wide~
It’s not just that projectile characters are particularly strong, but there are way too many characters in the current environment that are tough for Zangief.
>>197
The nerf in Zun 2 was indeed reasonable…
>>202
I want to say it’s not enough.
“Both the standing middle punch and the headbutt are too silly.”
>>197
The D-P armor is strong… If you rush in and immediately press D-P, it can also serve as a brake…
I want them to quickly release the outfit 3 just as it is in the relaxed loungewear from the character select screen.
“I’m doing my best with the feeling that if I land a combo twice, I can win with Akuma!”
But I often give up because it’s impossible…
The section chief can tolerate wanting new elements in the new character, but is feeling fed up with yet another change in the aerial trajectory.
>>200
There’s also air throwing!
>>200
Do you use flying squirrels that much?
>>206
Aren’t you going to be sad if you’re a Jamie user?
>>206
In fighting games, there is a world of difference between being able to do something and not being able to do it.
Since I’m a returning player, I had never fought against Vega or Akuma, but Vega’s turnaround was not a charge move.
Isn’t Akuma’s hadou too quick?
In the first place, while there is D gauge, you can’t reduce health with bullets, and with a system that can close the distance with a rush, isn’t there no reason to give bonuses to types like Zangief?
I tried playing a fighting game for the first time with SF6, and it’s fun…
I want to try going into PvP battles once I can defeat the CPU.