Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] The ride quality of the secret isn’t very good, is it?

[Monster Hunter Wilds] The ride quality of the secret isn’t very good, is it?

The riding animal that supports the movement of hunters, “Secreto.”

1: Japan Otaku ReviewsYeahx1

It’s unfortunate that while Ailu can be given a name, Secret remains Secret.

2: Japan Otaku ReviewsYeahx19

It’s convenient, but I wish it was a bit faster.

3: Japan Otaku Reviews

What’s with the behavior that seems to get lost frequently?

5: Japan Otaku Reviews

>>3

After all, it’s just a beast.

4: Japan Otaku ReviewsYeahx1

“Please throw away your ego, Secreto.”

6: Japan Otaku ReviewsYeahx28

Oh, unfortunate hunters who have come to know the drug called “insect.”

9: Japan Otaku ReviewsYeahx40

>>6

But the sensation… won’t go away…

7: Japan Otaku Reviews

I think it’s pretty speedy.

11: Japan Otaku ReviewsYeahx15

>>7

The hunter is just running and can’t catch up at all, so it’s hard to mount, isn’t it?

8: Japan Otaku Reviews

I like to enjoy the scenery while strolling along.

I’m not yet used to using it for hunting.

10: Japan Otaku Reviews

I honestly think that the lack of maneuverability isn’t much different anyway.

12: Japan Otaku ReviewsYeahx4

When I call you while running, why can’t you catch up to me?

13: Japan Otaku ReviewsYeahx33

Give back the Galc.

14: Japan Otaku ReviewsYeahx15

I wish it would always run at maximum speed while tracking.

15: Japan Otaku Reviews

The number of erotic illustrations is gradually increasing.

It seems that it won’t be as popular as Garuk in terms of erotic appeal.

16: Japan Otaku Reviews

Do you need auto-move?

26: Japan Otaku ReviewsYeahx20

>>16

That is needed.

I hope something can be done about the route selection being unreliable, as it sometimes wanders around.

17: Japan Otaku Reviews

Is it not okay for Capcom to take all the cats with the secret and the tent?

18: Japan Otaku Reviews

I haven’t encountered a situation where I can’t catch up because I’m usually called while in a drawn sword state.

19: Japan Otaku Reviews

Where is the dog…

20: Japan Otaku ReviewsYeahx35

Come out of the ground when I call you.

21: Japan Otaku ReviewsYeahx11

It was easier to control the Garuku.

22: Japan Otaku Reviews

If you call during battle, please get on immediately and run away.

23: Japan Otaku Reviews

Better a dog than a bird.

24: Japan Otaku ReviewsYeahx21

To be honest, I don’t really want to implement a vehicle like Garuk, but I was told to include it from above, so I reluctantly added it with a lackluster control system.

25: Japan Otaku Reviews

It’s not the performance of this thing itself, it’s the map… the map is a hassle.

27: Japan Otaku ReviewsYeahx7

I want to be summoned to the place when called, whether it’s through teleportation or digging up the ground.

Why are you diligently running over here?

31: Japan Otaku ReviewsYeahx1

>>27

Teleportation isn’t real.

28: Japan Otaku ReviewsYeahx10

When you call, it really gets slow.

29: Japan Otaku Reviews

The substitute for the passive role is unstable, and it exists only to look away while moving.

30: Japan Otaku Reviews

When climbing the elevated area, I tend to get lost quite often…

The map is unnecessarily too wide and the travel time is too long, so it’s a bit much.

38: Japan Otaku Reviews

>>30

Despite that, the monsters only move to fixed locations… doesn’t it feel like their movements are more unnatural compared to when we were in the world?

32: Japan Otaku Reviews

I want something to be done about the slippery feeling the moment I get on.

33: Japan Otaku Reviews

I wish it had become a being that combined Garuku and insects.

In reality, it seems like it was really broken or something like that…

34: Japan Otaku Reviews

I really want them to fix the fact that you can’t ride immediately when starting a quest.

The rest is something I can accept with that kind of feeling.

35: Japan Otaku Reviews

It’s tough without the bugs…

I can’t help but try to avoid going down.

36: Japan Otaku Reviews

(…Even if I call, they won’t come!)

37: Japan Otaku ReviewsYeahx10

I think the desert map itself has never been very popular to begin with.

The atmosphere in each area is almost the same.

54: Japan Otaku ReviewsYeahx4

>>37

I thought it was a bit too low in saturation to have a gray monster fight in a bad weather desert.

39: Japan Otaku Reviews

When we’re fighting, I’d like you to stay a bit further away.

It’s sad to get involved.

40: Japan Otaku Reviews

Since IB had Monster Ride, its developed version is Secreto.

Moving like a Galcu, as if it were your own body, lacks realism.

41: Japan Otaku Reviews

You can disable the hit detection only when called!

42: Japan Otaku ReviewsYeahx19

It’s not about reality; it’s inconvenient.

43: Japan Otaku ReviewsYeahx13

It’s evolving steadily from Monster Ride.

Why isn’t the technology developed with Garuku being reflected from there?

44: Japan Otaku Reviews

I have become much more accustomed to the operation since last time and can control it better now.

There are some points of dissatisfaction, but it’s very easy.

Walking slowly has a charming quality to it and is pleasant.

45: Japan Otaku ReviewsYeahx1

If hit, call out immediately while being blown away.

Call before sheathing when moving.

It will probably come soon.

If it’s at the point where you have to be that considerate, being called uncapable is, well…

46: Japan Otaku Reviews

Beeep!!

47: Japan Otaku Reviews

Why isn’t there a setting for auto operation when you ride by long-pressing?

48: Japan Otaku ReviewsYeahx4

I thought it would be a good combination of Otomodachi and Galuk based on the preliminary information, but it’s too half-hearted.

49: Japan Otaku ReviewsYeahx6

Don’t make something that was convenient in Sunbreak inconvenient on purpose…

50: Japan Otaku Reviews

I was hoping to take the best aspects of Monster Ride + Garuk, but why…

51: Japan Otaku Reviews

It’s convenient, but it feels like there are various aspects that are a bit lacking.

Even if it’s set to automatic, it can stop depending on what you call it.

52: Japan Otaku Reviews

Should I have Ryosan complain that Sekreto is slow?

53: Japan Otaku Reviews

The World Team tends to prioritize expression and realism over game controls and other aspects.

55: Japan Otaku ReviewsYeahx11

Don’t come near me while I’m fighting!

The receptionist girl too!

56: Japan Otaku ReviewsYeahx3

The desert has a dull appearance, and when the weather changes, it becomes too dark, resembling a dark fantasy world…

57: Japan Otaku Reviews

It seems like there’s an atmosphere that suggests they initially tried to do it only with monster ride elements, but since the wolf companion received positive feedback, they shifted direction.

58: Japan Otaku Reviews

I think the player’s judgment is also necessary when it comes to defense.

There are many times when I’m called when I probably don’t need to be passive.

I really want the slow response to improve.

59: Japan Otaku ReviewsYeahx13

I’ve been hoping for the best of both worlds, so I can’t shake off this feeling of being stuck in a halfway situation.

To be honest, after Iceborne, I just want to jump straight into Wilds.

Many hunters have also passed through Rise Sunbreak…

60: Japan Otaku Reviews

Everyone has gotten used to the insects, so…

61: Japan Otaku Reviews

Eventually, the cat will probably start operating weapons on its back, and that’s when the real action begins.

62: Japan Otaku Reviews

Secret button

64: Japan Otaku Reviews

Speaking of which, I’ve never called it in a passive way.

It seems better not to rely on it.

69: Japan Otaku ReviewsYeahx3

>>64

Just the fact that complaints arise makes it quite a disadvantage not to use it, especially for heavy weapons.

65: Japan Otaku Reviews

I think it’s fun to shoot a crossbow on top of this.

The operability is still poor, but…

76: Japan Otaku Reviews

>>65

I like pretending to be a nomad with a bow.

I’m not particularly strong.

91: Japan Otaku ReviewsYeahx1

>>76

Because the bow won’t be able to perform strong shots or steps anymore…

For heavy weapons, there’s not much difference in what you can do aside from machine guns, so if the timing is right when the machine gun runs out, it’s still pretty strong.

66: Japan Otaku ReviewsYeahx15

>>63

That’s right.

It’s a story that’s even worse than that…

67: Japan Otaku ReviewsYeahx4

I’m not sure if they will properly come or if they will take a long time to arrive, which is a bit troubling…

68: Japan Otaku Reviews

Personally, I just want them to come quickly when I call.

As soon as you get on, trying to go straight and getting caught by a wall, or searching for the shortest route being a bit questionable, but well…

71: Japan Otaku Reviews

It feels like there will be some improvements around the Master Rank expansion that will make things more convenient.

73: Japan Otaku ReviewsYeahx3

>>71

I want them to make moves related to transportation without waiting for the master…

72: Japan Otaku Reviews

I can be called in a passive way…

74: Japan Otaku ReviewsYeahx1

This guy in the training ground is too annoying.

94: Japan Otaku ReviewsYeahx1

>>74

Don’t get caught in between!

97: Japan Otaku Reviews

>>74

Leave the training details to me!

75: Japan Otaku ReviewsYeahx4

It’s quite stressful that when I’m on this, I can’t jump down from the closest spot to the main camp.

Do something about the design of the base.

77: Japan Otaku ReviewsYeahx14

>>63

Well, I’m kind of looking forward to the next one, and if this comes, I’ll be curious.

78: Japan Otaku Reviews

I want to ride a giraffe like in the charm of the world.

79: Japan Otaku Reviews

It’s strange that Galke is completely consumed by insect movement.

80: Japan Otaku Reviews

If you make it transparent during combat and ensure it doesn’t stray far from the hunter, it seems that the issues regarding combat will be almost resolved.

81: Japan Otaku Reviews

In Sunbreak, I often warped to the base and flew with bugs.

82: Japan Otaku Reviews

This inconvenience is definitely teaching me something from Galc.

I really want them to stop the behavior of charging into the monster when I called for them to be blown away to avoid the next attack.

83: Japan Otaku Reviews

Alright, let’s change weapons.

Pii~

84: Japan Otaku Reviews

I want the sound and motion when changing weapons to be a bit more flashy.

I noticed that it had changed.

85: Japan Otaku Reviews

Well, I believe that various improvements have been made to the product.

86: Japan Otaku Reviews

I feel like in World, you could sheathe your weapon and run with the dash button, but is that not the case this time?

96: Japan Otaku ReviewsYeahx1

>>86

I think it’s in the settings.

87: Japan Otaku ReviewsYeahx4

The fact that the default operation is auto-move makes me wonder how much confidence they have in this movement style…

The auto-movement has been awkward since the time of Monster Ride.

88: Japan Otaku Reviews

It’s stressful when they can’t keep up with the hunter’s speed and arrive late even when called.

89: Japan Otaku Reviews

You should be careful to decide whether to use a guard or to rely on invincibility when knocked down, but it’s just so much easier to go for the brain-dead guard and I tend to fall into that.

90: Japan Otaku Reviews

I would like it if it could go straight a little bit right after getting on…

After performing a defensive maneuver, there were times when I would charge at the enemy’s attack and end up dying.

92: Japan Otaku Reviews

Automatic movement is subtle, but without this, getting lost is also a drawback.

93: Japan Otaku Reviews

The moment I accidentally pressed the button to change weapons instead of calling out is the most frustrating.

95: Japan Otaku Reviews

If I were just crazy, I could move with shuffling steps without relying on such a bird…

99: Japan Otaku Reviews

>>95

Dual swords! You are insane!

98: Japan Otaku ReviewsYeahx3

Galuk is already more convenient than us just by emerging from the ground.

100: Japan Otaku Reviews

It’s such an inconvenience that it’s like being obstinately stubborn.

110: Japan Otaku Reviews

>>100

This series has some stubborn parts here and there.

117: Japan Otaku ReviewsYeahx5

>>100

Wiles seems to be fixated on realism in a negative way.

101: Japan Otaku Reviews

Do you need a time during which items cannot be used after fast traveling?

102: Japan Otaku Reviews

>>132

Leave all things training to me!

103: Japan Otaku Reviews

The movement of the Rise was quite comfortable.

137: Japan Otaku ReviewsYeahx2

>>103

When trying to move at the fastest speed in Rise, the controls are troublesome, and since you have to collect bugs, I don’t have good memories of it.

144: Japan Otaku ReviewsYeahx14

>>137

It was the best in Monster Hunter.

104: Japan Otaku Reviews

In the retail version, the training mod’s cat is quiet, right…?

109: Japan Otaku ReviewsYeahx11

>>104

Leave the training matters to me!

118: Japan Otaku Reviews

>>104

Leave all your training needs to me!

105: Japan Otaku Reviews

I want to jump from a high place while still on it.

106: Japan Otaku Reviews

I thought it was just standing still, but it didn’t come even when I called it, which is strange.

107: Japan Otaku Reviews

Can the buttons for drawing and sheathing weapons while mounted be fixed in the settings?

I was playing the PS version beta, and from what I saw in the settings, I couldn’t fix the button configuration.

108: Japan Otaku Reviews

I wonder why it deteriorates from Rise…

111: Japan Otaku Reviews

In terms of personal preferences, I preferred Galk.

112: Japan Otaku ReviewsYeahx9

There are various complaints, but the biggest one is that they don’t come right away when called.

Since it’s a game, make it so I can jump in immediately when called.

113: Japan Otaku ReviewsYeahx1

Develop insect-like responsiveness!

114: Japan Otaku Reviews

You can change the training mode settings from the options menu, so you don’t even need to talk to the training cat…

Why are you in such a unnecessarily accessible place?

115: Japan Otaku Reviews

The bold changes in Rise were turning out well.

116: Japan Otaku Reviews

I have too many things to do, and my brain can’t keep up.

119: Japan Otaku Reviews

If you read this, come out from the ground!!

120: Japan Otaku Reviews

It’s so strange that I can’t use bugs in passive mode.

121: Japan Otaku Reviews

Well, it’s pretty gross if this guy comes out of the ground all slimy.

I want one more call, you know.

130: Japan Otaku ReviewsYeahx12

>>121

That’s fine by me!

The fact that Diablos can burrow with that shape means there’s not a shred of reality in it!

122: Japan Otaku ReviewsYeahx1

The revival of cooler drinks and stubbornly continuing to use weapon coefficients.

Perhaps the world team has a tendency to cherish the good old days (which weren’t actually that good).

123: Japan Otaku Reviews

The cat has been noisy for a while now!

127: Japan Otaku ReviewsYeahx4

>>123

Leave everything about training to me!

132: Japan Otaku Reviews

>>123

Leave all things training to me!

124: Japan Otaku ReviewsYeahx5

It’s fine if it just warps outside the screen.

Why do you come running so faithfully…?

125: Japan Otaku Reviews

Uncertain factors are difficult to incorporate into strategies when it really counts.

It can’t become more than just occasionally useful if it exists.

126: Japan Otaku Reviews

When the companion spoke, it felt cute, but the NPC cat had a serious face.

128: Japan Otaku ReviewsYeahx4

I prefer this one because it moves automatically.

Just keep running with all your might.

129: Japan Otaku Reviews

I sometimes forget to turn off focus mode when sheathing my weapon during a dash before doing a weak point attack, so I’ve developed the habit of sheathing with square…

131: Japan Otaku ReviewsYeahx3

The UI is deteriorating too.

The options and menus have become really difficult to understand.

133: Japan Otaku ReviewsYeahx4

I don’t have many complaints, but I wish it were clearer which mode we’re currently in: auto-follow mode or free movement mode.

134: Japan Otaku Reviews

As expected, it’s the forced Meowth language…

135: Japan Otaku Reviews

I want my cat to speak in Ailurian language except with my partner.

136: Japan Otaku Reviews

Since it runs automatically, I want to use fast travel instead.

138: Japan Otaku Reviews

I thought I had relatively good noise tolerance, but the cat still bothered me.

Why can’t you be that quiet?

139: Japan Otaku ReviewsYeahx2

If the trend continues as it is, it will probably be an early mod that silences things quite quickly.

140: Japan Otaku Reviews

The training and various things, the cat is already in a perfect position.

If you keep changing weapons at a position where you definitely pass through, you’ll talk every time you pass, and you’ll also be in the position where you got blown away.

141: Japan Otaku Reviews

I wanted someone to glide in from somewhere and pick me up.

142: Japan Otaku Reviews

I want the slinger to stop firing when I press L3 while in focus mode.

Don’t do unnecessary things.

143: Japan Otaku Reviews

Is there any way to prevent the camera from being forcibly taken away when I approach a pinned monster?

I’m super stressed out.

145: Japan Otaku Reviews

>>143

Couldn’t you turn it off in the settings?

146: Japan Otaku ReviewsYeahx3

I thought they would stop talking after checking once, but they kept talking and it shook me.

Every time I cross a road, I remember the receptionist who keeps talking about “exploration! Free quests!”

147: Japan Otaku Reviews

It’s just that I’m not used to it, but I often end up switching weapons in a panic without meaning to.

148: Japan Otaku ReviewsYeahx1

The unnamed cannot even read the optional items…

149: Japan Otaku Reviews

Everyone is already speaking in Meow Language.

150: Japan Otaku Reviews

It’s even more disappointing because I prefer the appearance over Garuk.

151: Japan Otaku Reviews

I wasn’t particularly bothered by the training mode cat, but maybe it was because I was using Ailurian language.

160: Japan Otaku Reviews

>>151

Every time I pass by, I scream, “Leave all your training stuff to me!!!!!!!”

152: Japan Otaku Reviews

If I call for help with a jet engine attached, come flying over.

I won’t let you say it’s a world where anything is impossible.

161: Japan Otaku Reviews

>>152

Should I let you wield the gunlance…?

168: Japan Otaku Reviews

>>152

Looking at the remains of Valphalk, it seems like a world where you would feel pumped up saying, “Whoa! I’m going to make this!”

153: Japan Otaku Reviews

It’s convenient that it automatically chases after you; this time it’s sticking to the wall to recover, so while sharpening and recovering, it catches up, and by the time it catches up, I’m in perfect condition.

154: Japan Otaku ReviewsYeahx4

There’s no need to be overly fixated, so I want you to act more mechanically.

155: Japan Otaku ReviewsYeahx4

I want you to hurry with the shipment of dogs and insects to the village.

156: Japan Otaku Reviews

I put a lot of thought into naming my Ailu, but after progressing a bit in the story, I realized it’s the same name as the little sister I helped…

157: Japan Otaku Reviews

Traveling in Rise has greatly improved my skills with Sonic.

158: Japan Otaku ReviewsYeahx6

It’s too much to say that moving with the Galuck isn’t comfortable.

159: Japan Otaku Reviews

When I’m focused, I can’t immediately sheath my sword and dash; it’s manageable for now, but at higher difficulty levels, it could become a fatal flaw.

172: Japan Otaku ReviewsYeahx1

>>159

To be honest, I don’t really need concentration mode…

As long as the wound is always visible, that’s fine.

162: Japan Otaku Reviews

Seriously, ship out bugs from the calamity swarm.

163: Japan Otaku ReviewsYeahx3

It’s better to adjust the settings if you can’t maintain the dash while pushing the stick, with the automatic sheathing and autopilot turned off.

164: Japan Otaku Reviews

Is “secret” from “secretary”?

165: Japan Otaku ReviewsYeahx4

I really dislike that the timing for receiving attacks and the direction of movement depend entirely on the mood of the secret.

170: Japan Otaku Reviews

>>165

It’s good, isn’t it? When the direction of movement and the input in the selection are reversed, it makes turning slower; that’s what it means to be real.

166: Japan Otaku ReviewsYeahx1

Cats really do like cat sounds.

It’s cute that Sekreto asks me to be involved too.

167: Japan Otaku ReviewsYeahx12

I don’t need focus mode…

169: Japan Otaku Reviews

The default operation feels quite unrefined.

178: Japan Otaku ReviewsYeahx2

>>169

As for the controls, since it’s Monster Hunter, there’s nothing to do but give up.

It’s only action games like Monster Hunter that have such a strange key layout.

There’s no keycon either.

190: Japan Otaku Reviews

>>178

This amplifies stress about 50 times.

Conversely, I think that just having the key controller will definitely alleviate it…

204: Japan Otaku Reviews

>>190

Development likely thinks that this operability is what Monster Hunter is all about, so it’s probably impossible.

It’s ridiculous that it can be resolved just by being able to keybind like that with Monster Hunter hold.

171: Japan Otaku Reviews

I want you to do actions like taking hits or stabbing the ground with the slinger.

The fact that Captain Levi is wielding dual swords already throws realism out the window.

173: Japan Otaku Reviews

I think Alma says something like “the enemy is weakened” when their health has dropped enough to be captured, but is that only the first time?

174: Japan Otaku Reviews

Come quickly when I call you.

If it’s automatic, then run at full power from the start.

175: Japan Otaku ReviewsYeahx3

When I call with the sensation of being attacked by insects, I want them to come quickly!

176: Japan Otaku Reviews

I sometimes think that the focus mode should have been a specialized element for great swords and some other weapons.

189: Japan Otaku Reviews

>>176

It’s hard to imagine using Chucks without concentration mode since it became so comfortable, but I think people would dislike being forced to use it with weapons that aren’t really related.

179: Japan Otaku Reviews

The controls just don’t feel right.

180: Japan Otaku ReviewsYeahx3

It’s much easier than moving on my own two feet!

But you know…

197: Japan Otaku ReviewsYeahx2

>>180

Honestly, I don’t really like it because I’m just using it without knowing the way, and I have no idea what items there are along the way.

200: Japan Otaku ReviewsYeahx1

>>197

It’s just that you have no intention of remembering it.

181: Japan Otaku Reviews

Indeed, the presence or absence of focus mode isn’t considered in the beta test, and after that, it depends on how refined it becomes.

182: Japan Otaku Reviews

The insect glaive’s focus mode is nice, but it makes my fingers too busy, which is tough…

196: Japan Otaku Reviews

>>182

When facing Arshberd, the bugs are so slow that I can’t even find the motivation to play.

It’s flying above the target somehow.

183: Japan Otaku Reviews

I felt like they might have tried to impose some limitations because the bug repellent was a bit too strong, but I think introducing uncertainty into the evasive actions themselves isn’t quite right…

184: Japan Otaku Reviews

When you call for help, you come quickly and easily, so hurry over at double speed.

Your master is in trouble!

185: Japan Otaku Reviews

I’m sorry for calling you a useless dog, Gurk…

186: Japan Otaku Reviews

Isn’t it definitely better to be in full power mode when you’re not pushing anything?

187: Japan Otaku ReviewsYeahx2

Just fade in smoothly from behind when you call.

188: Japan Otaku Reviews

Isn’t this a cockroach?

I didn’t expect to find you here too.

191: Japan Otaku ReviewsYeahx1

Didn’t someone mention something to add during the quality check for Garuku?

From a developer’s perspective, they probably want to slow down the game speed.

But that’s not the kind of era we live in now, right?

192: Japan Otaku Reviews

The lack of refinement in the controls is fine since it’s just a beta; it would be good if it’s polished by the time it reaches the master version.

193: Japan Otaku ReviewsYeahx3

Rolling around and being invincible is probably a higher survival rate.

194: Japan Otaku Reviews

If you can’t come out from the ground, then come down from the sky.

195: Japan Otaku ReviewsYeahx3

There are too many hunters who have become head Kamura.

202: Japan Otaku Reviews

>>195

I’ve been having a headache for the past few years…

203: Japan Otaku ReviewsYeahx9

>>195

If there isn’t one, then I can accept that this time there won’t be one, so the development being slightly in a bind is bad.

206: Japan Otaku ReviewsYeahx1

>>195

In terms of operability, it was definitely ideal, but… oh right, it’s not passive… that’s what I realized.

207: Japan Otaku ReviewsYeahx5

>>195

It’s already been said, but it’s not a direct path from World to Wilds; it goes through Rise, so it can’t be helped.

198: Japan Otaku ReviewsYeahx3

I like the fluffy feeling.

The ride comfort is better than Ride Call because I was doing IB in rehabilitation.

199: Japan Otaku ReviewsYeahx2

It’s nice that there’s an autopilot mode.

But when I want to operate manually and it starts running strangely, I just go “ugh…”

201: Japan Otaku ReviewsYeahx1

If the passive-related aspects change, the behavior of the monsters will likely need to be readjusted as well, so I don’t think it will happen.

I miss the mosquito repellent…

But the high-quality Ailou is cute over here…

205: Japan Otaku Reviews

Send everything you’re thinking about now.

This is the last chance now.

208: Japan Otaku Reviews

Kamura was a bit too comfortable.

209: Japan Otaku ReviewsYeahx2

The fact that the Palamute comes right away and also attacks is really amazing.

210: Japan Otaku ReviewsYeahx3

It would be great if they could make it so that you can change direction easily, like having a default concentration mode.

There are some that are even worse than past works in terms of direction changes during non-concentration periods.

211: Japan Otaku ReviewsYeahx1

It’s good that they added defensive moves and means of movement on this side, but…

As a feeling, it’s deteriorating, so as a fierce flame, just wait a minute.

212: Japan Otaku ReviewsYeahx5

Once humans have reached a certain level, it is quite difficult for them to lower it.

213: Japan Otaku Reviews

If you press it right after getting hit, it usually comes around when the rolling finishes, so that’s fine.

I don’t like that it takes too long to start drinking recovery drinks after getting on.

Sometimes I want to use it as a sheathing replacement when holding a heavy weapon, but it’s inconvenient that I can’t play the flute unless I’m in a neutral stance, so let me play it anytime.

214: Japan Otaku ReviewsYeahx11

Even in World → Wilds, I feel that it has a sluggishness and poor response.

It seems like it would be even more stressful from Rise.

215: Japan Otaku Reviews

Iori’s parents want to quickly spread the Garuk in the restricted area.

216: Japan Otaku Reviews

When I was chasing Redau and ran from a high place to a low place (there probably is a faster route…).

Well, manual is fine for now.

217: Japan Otaku Reviews

Concentration mode! Herd! Secret!

218: Japan Otaku Reviews

What does it mean when you’re calling but they don’t come?

Since I’ve pressed it twice, the tracking will be cut off.

219: Japan Otaku ReviewsYeahx3

In the demo, the hammer’s launch FF was gone, but it returned in the full version.

I think there might be someone in upper management who has a nostalgic mindset.

220: Japan Otaku ReviewsYeahx4

In a linear RPG, you can tolerate some inconveniences because once you get past that point, it’s over.

Please spare me from making an action game with a loop element like this.

I feel it even more because I’m going through Rise: Sunbreak.

221: Japan Otaku Reviews

I wish they wouldn’t increase what we have to do in focus, especially since the controls are already complicated due to the increase in actions for each weapon.

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