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The riding animal that supports the movement of hunters, “Secreto.”
It’s unfortunate that while Ailu can be given a name, Secret remains Secret.
It’s convenient, but I wish it was a bit faster.
What’s with the behavior that seems to get lost frequently?
>>3
After all, it’s just a beast.
“Please throw away your ego, Secreto.”
Oh, unfortunate hunters who have come to know the drug called “insect.”
>>6
But the sensation… won’t go away…
I think it’s pretty speedy.
>>7
The hunter is just running and can’t catch up at all, so it’s hard to mount, isn’t it?
I like to enjoy the scenery while strolling along.
I’m not yet used to using it for hunting.
I honestly think that the lack of maneuverability isn’t much different anyway.
When I call you while running, why can’t you catch up to me?
Give back the Galc.
I wish it would always run at maximum speed while tracking.
The number of erotic illustrations is gradually increasing.
It seems that it won’t be as popular as Garuk in terms of erotic appeal.
Do you need auto-move?
>>16
That is needed.
I hope something can be done about the route selection being unreliable, as it sometimes wanders around.
Is it not okay for Capcom to take all the cats with the secret and the tent?
I haven’t encountered a situation where I can’t catch up because I’m usually called while in a drawn sword state.
Where is the dog…
Come out of the ground when I call you.
It was easier to control the Garuku.
If you call during battle, please get on immediately and run away.
Better a dog than a bird.
To be honest, I don’t really want to implement a vehicle like Garuk, but I was told to include it from above, so I reluctantly added it with a lackluster control system.
It’s not the performance of this thing itself, it’s the map… the map is a hassle.
I want to be summoned to the place when called, whether it’s through teleportation or digging up the ground.
Why are you diligently running over here?
>>27
Teleportation isn’t real.
When you call, it really gets slow.
The substitute for the passive role is unstable, and it exists only to look away while moving.
When climbing the elevated area, I tend to get lost quite often…
The map is unnecessarily too wide and the travel time is too long, so it’s a bit much.
>>30
Despite that, the monsters only move to fixed locations… doesn’t it feel like their movements are more unnatural compared to when we were in the world?
I want something to be done about the slippery feeling the moment I get on.
I wish it had become a being that combined Garuku and insects.
In reality, it seems like it was really broken or something like that…
I really want them to fix the fact that you can’t ride immediately when starting a quest.
The rest is something I can accept with that kind of feeling.
It’s tough without the bugs…
I can’t help but try to avoid going down.
(…Even if I call, they won’t come!)
I think the desert map itself has never been very popular to begin with.
The atmosphere in each area is almost the same.
>>37
I thought it was a bit too low in saturation to have a gray monster fight in a bad weather desert.
When we’re fighting, I’d like you to stay a bit further away.
It’s sad to get involved.
Since IB had Monster Ride, its developed version is Secreto.
Moving like a Galcu, as if it were your own body, lacks realism.
You can disable the hit detection only when called!
It’s not about reality; it’s inconvenient.
It’s evolving steadily from Monster Ride.
Why isn’t the technology developed with Garuku being reflected from there?
I have become much more accustomed to the operation since last time and can control it better now.
There are some points of dissatisfaction, but it’s very easy.
Walking slowly has a charming quality to it and is pleasant.
If hit, call out immediately while being blown away.
Call before sheathing when moving.
It will probably come soon.
If it’s at the point where you have to be that considerate, being called uncapable is, well…
Beeep!!
Why isn’t there a setting for auto operation when you ride by long-pressing?
I thought it would be a good combination of Otomodachi and Galuk based on the preliminary information, but it’s too half-hearted.
Don’t make something that was convenient in Sunbreak inconvenient on purpose…
I was hoping to take the best aspects of Monster Ride + Garuk, but why…
It’s convenient, but it feels like there are various aspects that are a bit lacking.
Even if it’s set to automatic, it can stop depending on what you call it.
Should I have Ryosan complain that Sekreto is slow?
The World Team tends to prioritize expression and realism over game controls and other aspects.
Don’t come near me while I’m fighting!
The receptionist girl too!
The desert has a dull appearance, and when the weather changes, it becomes too dark, resembling a dark fantasy world…
It seems like there’s an atmosphere that suggests they initially tried to do it only with monster ride elements, but since the wolf companion received positive feedback, they shifted direction.
I think the player’s judgment is also necessary when it comes to defense.
There are many times when I’m called when I probably don’t need to be passive.
I really want the slow response to improve.
I’ve been hoping for the best of both worlds, so I can’t shake off this feeling of being stuck in a halfway situation.
To be honest, after Iceborne, I just want to jump straight into Wilds.
Many hunters have also passed through Rise Sunbreak…
Everyone has gotten used to the insects, so…
Eventually, the cat will probably start operating weapons on its back, and that’s when the real action begins.
Secret button
Speaking of which, I’ve never called it in a passive way.
It seems better not to rely on it.
>>64
Just the fact that complaints arise makes it quite a disadvantage not to use it, especially for heavy weapons.
I think it’s fun to shoot a crossbow on top of this.
The operability is still poor, but…
>>65
I like pretending to be a nomad with a bow.
I’m not particularly strong.
>>76
Because the bow won’t be able to perform strong shots or steps anymore…
For heavy weapons, there’s not much difference in what you can do aside from machine guns, so if the timing is right when the machine gun runs out, it’s still pretty strong.
>>63
That’s right.
It’s a story that’s even worse than that…
I’m not sure if they will properly come or if they will take a long time to arrive, which is a bit troubling…
Personally, I just want them to come quickly when I call.
As soon as you get on, trying to go straight and getting caught by a wall, or searching for the shortest route being a bit questionable, but well…
It feels like there will be some improvements around the Master Rank expansion that will make things more convenient.
>>71
I want them to make moves related to transportation without waiting for the master…
I can be called in a passive way…
This guy in the training ground is too annoying.
>>74
Don’t get caught in between!
>>74
Leave the training details to me!
It’s quite stressful that when I’m on this, I can’t jump down from the closest spot to the main camp.
Do something about the design of the base.
>>63
Well, I’m kind of looking forward to the next one, and if this comes, I’ll be curious.
I want to ride a giraffe like in the charm of the world.
It’s strange that Galke is completely consumed by insect movement.
If you make it transparent during combat and ensure it doesn’t stray far from the hunter, it seems that the issues regarding combat will be almost resolved.
In Sunbreak, I often warped to the base and flew with bugs.
This inconvenience is definitely teaching me something from Galc.
I really want them to stop the behavior of charging into the monster when I called for them to be blown away to avoid the next attack.
Alright, let’s change weapons.
Pii~
I want the sound and motion when changing weapons to be a bit more flashy.
I noticed that it had changed.
Well, I believe that various improvements have been made to the product.
I feel like in World, you could sheathe your weapon and run with the dash button, but is that not the case this time?
>>86
I think it’s in the settings.
The fact that the default operation is auto-move makes me wonder how much confidence they have in this movement style…
The auto-movement has been awkward since the time of Monster Ride.
It’s stressful when they can’t keep up with the hunter’s speed and arrive late even when called.
You should be careful to decide whether to use a guard or to rely on invincibility when knocked down, but it’s just so much easier to go for the brain-dead guard and I tend to fall into that.
I would like it if it could go straight a little bit right after getting on…
After performing a defensive maneuver, there were times when I would charge at the enemy’s attack and end up dying.
Automatic movement is subtle, but without this, getting lost is also a drawback.
The moment I accidentally pressed the button to change weapons instead of calling out is the most frustrating.
If I were just crazy, I could move with shuffling steps without relying on such a bird…
>>95
Dual swords! You are insane!
Galuk is already more convenient than us just by emerging from the ground.
It’s such an inconvenience that it’s like being obstinately stubborn.
>>100
This series has some stubborn parts here and there.
>>100
Wiles seems to be fixated on realism in a negative way.
Do you need a time during which items cannot be used after fast traveling?
>>132
Leave all things training to me!
The movement of the Rise was quite comfortable.
>>103
When trying to move at the fastest speed in Rise, the controls are troublesome, and since you have to collect bugs, I don’t have good memories of it.
>>137
It was the best in Monster Hunter.
In the retail version, the training mod’s cat is quiet, right…?
>>104
Leave the training matters to me!
>>104
Leave all your training needs to me!
I want to jump from a high place while still on it.
I thought it was just standing still, but it didn’t come even when I called it, which is strange.
Can the buttons for drawing and sheathing weapons while mounted be fixed in the settings?
I was playing the PS version beta, and from what I saw in the settings, I couldn’t fix the button configuration.
I wonder why it deteriorates from Rise…
In terms of personal preferences, I preferred Galk.
There are various complaints, but the biggest one is that they don’t come right away when called.
Since it’s a game, make it so I can jump in immediately when called.
Develop insect-like responsiveness!
You can change the training mode settings from the options menu, so you don’t even need to talk to the training cat…
Why are you in such a unnecessarily accessible place?
The bold changes in Rise were turning out well.
I have too many things to do, and my brain can’t keep up.
If you read this, come out from the ground!!
It’s so strange that I can’t use bugs in passive mode.
Well, it’s pretty gross if this guy comes out of the ground all slimy.
I want one more call, you know.
>>121
That’s fine by me!
The fact that Diablos can burrow with that shape means there’s not a shred of reality in it!
The revival of cooler drinks and stubbornly continuing to use weapon coefficients.
Perhaps the world team has a tendency to cherish the good old days (which weren’t actually that good).
The cat has been noisy for a while now!
>>123
Leave everything about training to me!
>>123
Leave all things training to me!
It’s fine if it just warps outside the screen.
Why do you come running so faithfully…?
Uncertain factors are difficult to incorporate into strategies when it really counts.
It can’t become more than just occasionally useful if it exists.
When the companion spoke, it felt cute, but the NPC cat had a serious face.
I prefer this one because it moves automatically.
Just keep running with all your might.
I sometimes forget to turn off focus mode when sheathing my weapon during a dash before doing a weak point attack, so I’ve developed the habit of sheathing with square…
The UI is deteriorating too.
The options and menus have become really difficult to understand.
I don’t have many complaints, but I wish it were clearer which mode we’re currently in: auto-follow mode or free movement mode.
As expected, it’s the forced Meowth language…
I want my cat to speak in Ailurian language except with my partner.
Since it runs automatically, I want to use fast travel instead.
I thought I had relatively good noise tolerance, but the cat still bothered me.
Why can’t you be that quiet?
If the trend continues as it is, it will probably be an early mod that silences things quite quickly.
The training and various things, the cat is already in a perfect position.
If you keep changing weapons at a position where you definitely pass through, you’ll talk every time you pass, and you’ll also be in the position where you got blown away.
I wanted someone to glide in from somewhere and pick me up.
I want the slinger to stop firing when I press L3 while in focus mode.
Don’t do unnecessary things.
Is there any way to prevent the camera from being forcibly taken away when I approach a pinned monster?
I’m super stressed out.
>>143
Couldn’t you turn it off in the settings?
I thought they would stop talking after checking once, but they kept talking and it shook me.
Every time I cross a road, I remember the receptionist who keeps talking about “exploration! Free quests!”
It’s just that I’m not used to it, but I often end up switching weapons in a panic without meaning to.
The unnamed cannot even read the optional items…
Everyone is already speaking in Meow Language.
It’s even more disappointing because I prefer the appearance over Garuk.
I wasn’t particularly bothered by the training mode cat, but maybe it was because I was using Ailurian language.
>>151
Every time I pass by, I scream, “Leave all your training stuff to me!!!!!!!”
If I call for help with a jet engine attached, come flying over.
I won’t let you say it’s a world where anything is impossible.
>>152
Should I let you wield the gunlance…?
>>152
Looking at the remains of Valphalk, it seems like a world where you would feel pumped up saying, “Whoa! I’m going to make this!”
It’s convenient that it automatically chases after you; this time it’s sticking to the wall to recover, so while sharpening and recovering, it catches up, and by the time it catches up, I’m in perfect condition.
There’s no need to be overly fixated, so I want you to act more mechanically.
I want you to hurry with the shipment of dogs and insects to the village.
I put a lot of thought into naming my Ailu, but after progressing a bit in the story, I realized it’s the same name as the little sister I helped…
Traveling in Rise has greatly improved my skills with Sonic.
It’s too much to say that moving with the Galuck isn’t comfortable.
When I’m focused, I can’t immediately sheath my sword and dash; it’s manageable for now, but at higher difficulty levels, it could become a fatal flaw.
>>159
To be honest, I don’t really need concentration mode…
As long as the wound is always visible, that’s fine.
Seriously, ship out bugs from the calamity swarm.
It’s better to adjust the settings if you can’t maintain the dash while pushing the stick, with the automatic sheathing and autopilot turned off.
Is “secret” from “secretary”?
I really dislike that the timing for receiving attacks and the direction of movement depend entirely on the mood of the secret.
>>165
It’s good, isn’t it? When the direction of movement and the input in the selection are reversed, it makes turning slower; that’s what it means to be real.
Cats really do like cat sounds.
It’s cute that Sekreto asks me to be involved too.
I don’t need focus mode…
The default operation feels quite unrefined.
>>169
As for the controls, since it’s Monster Hunter, there’s nothing to do but give up.
It’s only action games like Monster Hunter that have such a strange key layout.
There’s no keycon either.
>>178
This amplifies stress about 50 times.
Conversely, I think that just having the key controller will definitely alleviate it…
>>190
Development likely thinks that this operability is what Monster Hunter is all about, so it’s probably impossible.
It’s ridiculous that it can be resolved just by being able to keybind like that with Monster Hunter hold.
I want you to do actions like taking hits or stabbing the ground with the slinger.
The fact that Captain Levi is wielding dual swords already throws realism out the window.
I think Alma says something like “the enemy is weakened” when their health has dropped enough to be captured, but is that only the first time?
Come quickly when I call you.
If it’s automatic, then run at full power from the start.
When I call with the sensation of being attacked by insects, I want them to come quickly!
I sometimes think that the focus mode should have been a specialized element for great swords and some other weapons.
>>176
It’s hard to imagine using Chucks without concentration mode since it became so comfortable, but I think people would dislike being forced to use it with weapons that aren’t really related.
The controls just don’t feel right.
It’s much easier than moving on my own two feet!
But you know…
>>180
Honestly, I don’t really like it because I’m just using it without knowing the way, and I have no idea what items there are along the way.
>>197
It’s just that you have no intention of remembering it.
Indeed, the presence or absence of focus mode isn’t considered in the beta test, and after that, it depends on how refined it becomes.
The insect glaive’s focus mode is nice, but it makes my fingers too busy, which is tough…
>>182
When facing Arshberd, the bugs are so slow that I can’t even find the motivation to play.
It’s flying above the target somehow.
I felt like they might have tried to impose some limitations because the bug repellent was a bit too strong, but I think introducing uncertainty into the evasive actions themselves isn’t quite right…
When you call for help, you come quickly and easily, so hurry over at double speed.
Your master is in trouble!
I’m sorry for calling you a useless dog, Gurk…
Isn’t it definitely better to be in full power mode when you’re not pushing anything?
Just fade in smoothly from behind when you call.
Isn’t this a cockroach?
I didn’t expect to find you here too.
Didn’t someone mention something to add during the quality check for Garuku?
From a developer’s perspective, they probably want to slow down the game speed.
But that’s not the kind of era we live in now, right?
The lack of refinement in the controls is fine since it’s just a beta; it would be good if it’s polished by the time it reaches the master version.
Rolling around and being invincible is probably a higher survival rate.
If you can’t come out from the ground, then come down from the sky.
There are too many hunters who have become head Kamura.
>>195
I’ve been having a headache for the past few years…
>>195
If there isn’t one, then I can accept that this time there won’t be one, so the development being slightly in a bind is bad.
>>195
In terms of operability, it was definitely ideal, but… oh right, it’s not passive… that’s what I realized.
>>195
It’s already been said, but it’s not a direct path from World to Wilds; it goes through Rise, so it can’t be helped.
I like the fluffy feeling.
The ride comfort is better than Ride Call because I was doing IB in rehabilitation.
It’s nice that there’s an autopilot mode.
But when I want to operate manually and it starts running strangely, I just go “ugh…”
If the passive-related aspects change, the behavior of the monsters will likely need to be readjusted as well, so I don’t think it will happen.
I miss the mosquito repellent…
But the high-quality Ailou is cute over here…
Send everything you’re thinking about now.
This is the last chance now.
Kamura was a bit too comfortable.
The fact that the Palamute comes right away and also attacks is really amazing.
It would be great if they could make it so that you can change direction easily, like having a default concentration mode.
There are some that are even worse than past works in terms of direction changes during non-concentration periods.
It’s good that they added defensive moves and means of movement on this side, but…
As a feeling, it’s deteriorating, so as a fierce flame, just wait a minute.
Once humans have reached a certain level, it is quite difficult for them to lower it.
If you press it right after getting hit, it usually comes around when the rolling finishes, so that’s fine.
I don’t like that it takes too long to start drinking recovery drinks after getting on.
Sometimes I want to use it as a sheathing replacement when holding a heavy weapon, but it’s inconvenient that I can’t play the flute unless I’m in a neutral stance, so let me play it anytime.
Even in World → Wilds, I feel that it has a sluggishness and poor response.
It seems like it would be even more stressful from Rise.
Iori’s parents want to quickly spread the Garuk in the restricted area.
When I was chasing Redau and ran from a high place to a low place (there probably is a faster route…).
Well, manual is fine for now.
Concentration mode! Herd! Secret!
What does it mean when you’re calling but they don’t come?
Since I’ve pressed it twice, the tracking will be cut off.
In the demo, the hammer’s launch FF was gone, but it returned in the full version.
I think there might be someone in upper management who has a nostalgic mindset.
In a linear RPG, you can tolerate some inconveniences because once you get past that point, it’s over.
Please spare me from making an action game with a loop element like this.
I feel it even more because I’m going through Rise: Sunbreak.
I wish they wouldn’t increase what we have to do in focus, especially since the controls are already complicated due to the increase in actions for each weapon.