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[Street Fighter 6] Is this character possibly strong because they have everything…?

1: Japan Otaku Reviews

The bullets are the strongest, invincible, good at anti-air, and also strong in judo and transport.

2: Japan Otaku Reviews

The flame stock makes the character unexpectedly stronger with a reinforcement element that is even more powerful.

3: Japan Otaku ReviewsYeahx7

It’s not the strongest bullet, right?

4: Japan Otaku ReviewsYeahx8

>>3

No matter how you think about it, it’s the strongest, isn’t it…?

5: Japan Otaku Reviews

The middle tier is also the strongest.

6: Japan Otaku Reviews

It’s just tough against bullet-type characters.

It’s tough without two gauges.

7: Japan Otaku Reviews

It gets a bit tough when you get hit by Hadoukens from someone like Akuma.

8: Japan Otaku Reviews

I think I’ll practice Blanka.

9: Japan Otaku Reviews

Isn’t it crazy to be stronger than a pro using a different character at this point?

11: Japan Otaku Reviews

>>9

That’s right, Vega.

21: Japan Otaku ReviewsYeahx2

>>9

There are aspects where measures are not progressing, so it can’t be said definitively.

10: Japan Otaku Reviews

You can surprisingly manage even without stock.

12: Japan Otaku Reviews

A fan that is incredibly strong thanks to the excuse that it can be dropped with a regular technique.

13: Japan Otaku Reviews

Is there no counter against the close double knee guard?

14: Japan Otaku Reviews

What’s done is done, and since it’s a DLC character, it probably won’t be too weak.

Is it a bad move to release it before CC?

25: Japan Otaku Reviews

>>14

Well, he’s weak against Gouki, so he probably won’t fit into the meta.

It looks like it will end with a strong character.

15: Japan Otaku Reviews

Inherently, paid characters are only valuable if they are strong.

16: Japan Otaku Reviews

Even with the same projectile usage, it’s hard to shoot projectiles against characters like Gouki or Guile, and it’s just generally frustrating.

23: Japan Otaku Reviews

>>16

Isn’t Honda going through a tough time too? Vega is tough as well.

26: Japan Otaku Reviews

>>23

Since there was a conversation about bullets, it was limited to those who carry bullets, but I think those two are also having a hard time.

Personally, Ed Blanka Dhalsim is also a hassle.

17: Japan Otaku Reviews

It seems that punk is doing a lot of checking in the middle P.

18: Japan Otaku ReviewsYeahx2

Maybe it’s been said dozens of times already, but when Mai is feeling good as DLC, it makes you wonder what Terry was supposed to be.

19: Japan Otaku ReviewsYeahx8

>>18

You don’t have to say it every time after being told hundreds of times.

20: Japan Otaku ReviewsYeahx3

>>18

Isn’t it a good feeling…? Terry is too weak and Mai is too strong.

22: Japan Otaku Reviews

What a hassle.

24: Japan Otaku Reviews

Sometimes the judgment for the Rising Dragon is annoyingly thin.

28: Japan Otaku Reviews

Characters with low projectile performance or lacking rush techniques are quite strong against them.

29: Japan Otaku Reviews

The characters that are leveled up are on a different level compared to the other characters.

Basically strong

30: Japan Otaku Reviews

I’ve been told thousands of times, but I want DLC characters to have a certain level of strength.

If the strength is delicate, the exciting element will be dampened.

It’s difficult because if you go too far, it becomes a big issue, but I have the impression that there are quite a few cases where it can be controlled with early corrections.

32: Japan Otaku ReviewsYeahx1

I think it’s a character that can be strong if you can play around with the bullets as the axis, but if you can’t do that, it quickly becomes difficult to breathe, so you have to choose your opponents fairly carefully.

If the OD bullet happens to hit successfully, there’s potential to push through, so it’s still better than nothing.

33: Japan Otaku Reviews

Terry’s visuals and strength give off that vibe of “What even is this guy?”

34: Japan Otaku Reviews

The Mai I know should have been more of a hardcore aerial combat character…

38: Japan Otaku Reviews

>>34

If you do that with the game’s mechanics, it’ll lead to the resurgence of Hyoval’s hate.

35: Japan Otaku Reviews

It’s hard to shoot at Luke too.

36: Japan Otaku Reviews

In the first place, Terry has never really been that strong, so his moveset is probably weak.

40: Japan Otaku Reviews

>>36

Even if the character composition is subtle, hasn’t it ended up being a bit strange as a result of trying to make Street Fighter 6 do oddly technical things…?

49: Japan Otaku Reviews

>>40

It’s true that despite being difficult, there aren’t many advantages to overcoming that difficulty…

37: Japan Otaku Reviews

I wonder if Blanka can easily dodge after seeing Mai’s projectile.

39: Japan Otaku Reviews

It seems likely to be very active in this year’s league.

44: Japan Otaku Reviews

>>39

Don’t worry, first focus on excelling in CC.

41: Japan Otaku Reviews

You can slide after seeing Blanka’s projectile.

The slow activation of mid-range attacks makes the heavy punch weak Hadou seem like it’s about to vomit.

42: Japan Otaku Reviews

I thought it was a character specialized in speed, but surprisingly it was quite a traditional martial arts type.

43: Japan Otaku Reviews

It feels a bit unreasonable that the fan is shot down quickly, and the projectiles are fast, making it hard to react in time after seeing them.

45: Japan Otaku ReviewsYeahx1

The 8P colored black gal is nice! I was thinking, could this possibly be Minako Makagami’s color?

46: Japan Otaku Reviews

Well, the ninja from the Strider series regularly comes to break the game…

47: Japan Otaku Reviews

I was thinking that if you charge it up, it would have similar performance to a normal shot, so it might get faster as a trade-off for not being the no-charge version.

48: Japan Otaku Reviews

It feels a bit tough for Ed to excel in this tournament since Akuma is hard to handle.

50: Japan Otaku ReviewsYeahx2

Day 4 compatibility is not very reliable.

51: Japan Otaku Reviews

Will it become a character born to torment regular users without damaging the tournament scene?

52: Japan Otaku Reviews

I want the DLC characters to have enough power to win even if they’re not fully optimized, since I bought them after all.

So ideally, after everyone gets used to the strategies and improves their performance, we adjust and reduce the power.

53: Japan Otaku Reviews

Personally, I thought the firepower without a flame stock would be even worse, so I’m very grateful that there is at least some firepower.

54: Japan Otaku Reviews

When Terry is strong, it’s usually because his jump attack hitbox is broken or because Crack is unusually strong, but both have come with kind of subdued performance this time.

59: Japan Otaku Reviews

>>54

The only images I have of Terry as a top-tier character are from Garou 3, MI2, and early KOF 15…

I’m often wandering in uncertainty.

55: Japan Otaku Reviews

It’s a lie that Ed had it tough because Momo was able to win normally.

56: Japan Otaku Reviews

I am astonished that it’s said to be strong, but there isn’t a single normal move that has an advantage when it hits.

If we had that, we’d be unbeatable, so why?!

57: Japan Otaku Reviews

Still, I think Terry feels pretty good without doing anything weird, right?

It may just be the strong impression that MOW leaves.

58: Japan Otaku Reviews

I thought it was a weak rising dragon, but even when I tried to shorten it horizontally, it still seemed short horizontally.

60: Japan Otaku Reviews

A fan without flames can be dropped with a rapid series of little punches, and it’s fine if everything disappears with a Hadouken.

61: Japan Otaku Reviews

Isn’t this the Capcom Cup turning into the SNK Cup?

There probably isn’t another half of SNK.

65: Japan Otaku Reviews

>>61

Compared to the Akuma that Capcom sent out elsewhere, it’s more subdued, so I don’t think it will go that far…

70: Japan Otaku Reviews

>>65

Oni did something terrible to Tekken…

75: Japan Otaku Reviews

>>70

Since 18 did something terrible in Smash Bros…

78: Japan Otaku Reviews

>>70

Even though I was given the role of killing some crazy old man.

It’s a bit amusing that even though they made a quick comeback recently, they’re part of a collaboration and won’t be showing up anymore!

67: Japan Otaku Reviews

>>61

It will just end up being a tasty snack for Akuma and Vega users.

85: Japan Otaku Reviews

>>67

I think they will be used with two characters normally.

62: Japan Otaku Reviews

Isn’t it that we’re starting to see Capcom vs. SNK 3 normally?

72: Japan Otaku Reviews

>>62

On the contrary, I think there won’t be a serious crossover like Capcom vs. SNK 3 because it’s like this, with guest characters participating in the main franchise!

Both Ken and Chun-Li are suffering on the side of the Hungry Wolf.

63: Japan Otaku Reviews

There is definitely a higher level of strength.

Moreover, it’s not about becoming subtle through research, but rather becoming stronger through research.

64: Japan Otaku Reviews

If it grows, it could be the strongest, right?

66: Japan Otaku Reviews

Terry is unnecessarily difficult in some aspects.

Don’t raise the difficulty unnecessarily, like Luke does.

76: Japan Otaku Reviews

>>66

I think that while the dance may be difficult for combo judgments, it feels like it is chosen because it is easier to use.

79: Japan Otaku Reviews

>>76

Is the set play feeling simple?

68: Japan Otaku Reviews

I feel that no matter how much research progresses, the tough situation regarding Vega won’t change.

69: Japan Otaku Reviews

I thought that Guile and Dhalsim seemed tough.

71: Japan Otaku ReviewsYeahx1

If you don’t have 5F, you probably don’t have anything else either.

73: Japan Otaku Reviews

If it hits, it goes up, goes up, and then weirdly follows with more shots, right?

74: Japan Otaku Reviews

At the pro level, there will likely be characters that can deal with fans and won’t be as overwhelming.

It seems strong up to Diamond level.

83: Japan Otaku Reviews

>>74

I wonder if there is any evidence for this.

In the end, I’ve seen quite a few comments saying that even professionals can’t do it, huh…

84: Japan Otaku Reviews

>>83

Wall can be stopped…

77: Japan Otaku Reviews

Since you can chase from SA2 that carries half the screen, as soon as you have 2 gauges, various panic cancels are guaranteed to deal around 5000.

Are you testing the weak wave of Big P?

80: Japan Otaku Reviews

I wonder if there will be adjustments to the fan soon; if it’s too weak, it’ll be boring, so I hope they handle it well.

81: Japan Otaku Reviews

When you shoot an OD shot, something happens, and while that’s true for AKI, it’s also quite strong that you can create turns with a normal charge fan as well.

82: Japan Otaku Reviews

I wonder what they were thinking when they implemented Akuma in Tekken…

91: Japan Otaku Reviews

>>82

Harada said that Akuma also serves as a touchstone for Tekken vs. Street Fighter.

And then several years passed.

The flame of passion has been extinguished.

99: Japan Otaku Reviews

>>91

Well… I wonder if the first released Steel Titan isn’t to blame… Seriously…

100: Japan Otaku Reviews

>>82

Tekken is a game that often tends to go overboard with added characters, so isn’t that the kind of development it is?

86: Japan Otaku Reviews

If the OD fan gets a guard, there is a possibility that aspects like reducing the D gauge too much with continuous attacks may be weakened based on past adjustment trends.

87: Japan Otaku Reviews

As a stage of skill evaluation for something incredible.

It’s common to have something that works for amateurs but doesn’t hold up against professionals.

And after that, even the professionals say it’s no good, so fix it, otherwise it will become like this.

88: Japan Otaku Reviews

I can’t be punished for landing after a weak K mash!

92: Japan Otaku Reviews

>>88

I felt a little sympathy when Dhalsim extended his arms and started gliding like a flying squirrel.

89: Japan Otaku Reviews

Ban Zang was easily handled by Maik Higuchi at the China tournament.

Higuchi won just like that.

93: Japan Otaku Reviews

>>89

Higuchi, are you going from here to breasts…?

90: Japan Otaku Reviews

If you aim to counter with a standing heavy kick, you’ll get hit by another standing heavy kick and die.

How should I deal with that technique?

94: Japan Otaku Reviews

There is nothing in fighting games that won’t work against advanced players.

95: Japan Otaku Reviews

Mai is a bit stronger… because Terry is stronger…

96: Japan Otaku Reviews

Since there are self-strengthening, rapid-fire projectiles, and somersaults, in essence, Mai is like Guile.

97: Japan Otaku Reviews

I want Sonic, who isn’t Just Sonic, to disappear with a wave.

98: Japan Otaku Reviews

The super headbutt is weak because you can just Jasper after you see it coming.

101: Japan Otaku Reviews

It’s a good deal to win at a markup even though it’s not a rare character.

102: Japan Otaku ReviewsYeahx1

Well, DLCs tend to have problems everywhere, don’t they…

103: Japan Otaku Reviews

An exchange where an OD fan is destroyed by OD waves.

It’s too special, so I don’t know what kind of interaction will occur.

104: Japan Otaku Reviews

AKI was weak at the time of release, but considering she is a completely new character, her usage rate is pretty good.

The additional characters other than Terry seem to be pretty good so far.

105: Japan Otaku Reviews

I think the character compatibility is intense.

106: Japan Otaku ReviewsYeahx1

AKI was weak from the beginning, but it was incredibly interesting.

The attacking in the edges and during BO is too much fun.

107: Japan Otaku ReviewsYeahx2

The current sentiment of “This is fine for DLC characters, haha” may only last for now, and there’s a possibility that soon there will be voices of resentment towards Mai coming from everywhere.

108: Japan Otaku Reviews

It’s just impossible to attack together with the OD flower butterfly fan.

I don’t like being thrown, but it would hurt even more if I were to be shimied.

109: Japan Otaku Reviews

There are too many mirrors, and I can’t understand anything.

110: Japan Otaku Reviews

I’m a Platinum Manon user, but I might be able to do pretty well with Mai.

I want to go to Master while I still can.

111: Japan Otaku Reviews

Is it possible that Dhalsim, a character who can deal with Mai, who is supposed to have everything and be strong, is really insane?

120: Japan Otaku ReviewsYeahx2

>>111

Having a disadvantageous character means that you don’t have anything, right…?

127: Japan Otaku Reviews

>>120

Dalsim is the character that has the potential to have it all.

112: Japan Otaku Reviews

I can’t say it well, but I think it’s seriously the strongest bullet against an opponent with no bullets.

If the opponent has bullets or skills to dodge them, it suddenly becomes one of the weakest classes of bullets.

113: Japan Otaku Reviews

Well, even Akuma’s Zankuu was quickly adjusted, so it’s likely that weak target combos and the department head will receive some kind of nerf soon.

Let’s set aside whether the current Mai is really a character that messes things up.

152: Japan Otaku Reviews

>>113

Is weak target control a technique that can be nerfed?

161: Japan Otaku Reviews

>>152

It goes against the rules of target control that the performer can continue to hit until the end without any counterattack.

164: Japan Otaku ReviewsYeahx1

>>161

This is Vega’s target combo.

114: Japan Otaku Reviews

As a result of talking about political correctness, a character was created who is Japanese, has a beautiful face, big breasts, a lot of exposure, and is highly capable.

But there’s no doubt that sales will increase.

139: Japan Otaku Reviews

>>114

I don’t think it’s the result you were told.

115: Japan Otaku Reviews

Zangi, extend your arms too.

116: Japan Otaku Reviews

Even the Thunderbolt that has been around since the beginning is still wreaking havoc.

If the section chief doesn’t move downward, they’ll end up in that position.

117: Japan Otaku Reviews

Even when using it or interacting with it, it’s definitely strong, but it feels like the character’s compatibility becomes very apparent.

118: Japan Otaku Reviews

I would rather have it filled with dances.

119: Japan Otaku Reviews

I don’t think it feels like the strongest when it has a tough time against Akuma and Vega.

121: Japan Otaku ReviewsYeahx1

I don’t think they’ll appear much in the competitive scene if characters like Akuma, Vega, and Ed are tough opponents.

133: Japan Otaku Reviews

>>121

I think it will be used normally with two characters.

200: Japan Otaku ReviewsYeahx1

>>121

There are already fewer characters that are advantageous for them.

We have no choice but to wait for them to weaken.

122: Japan Otaku Reviews

I think characters with enhancement elements should be reasonably strong even before enhancement, right?

123: Japan Otaku Reviews

Is it okay if Honda just headbutts if he’s saving up?

124: Japan Otaku Reviews

I’m using Mai, but the Blanca match is seriously boring.

If you can escape after seeing all the bullets, you will be destroyed and returned.

125: Japan Otaku Reviews

It’s just that when Gouki and Vega do their usual pinball from above, the fan ends.

126: Japan Otaku Reviews

The bad thing about this character is that it’s extremely fun to use.

129: Japan Otaku Reviews

>>126

It’s just like Akuma and Vega together.

128: Japan Otaku Reviews

When you engage in modern anti-air with a jury sense, it feels quite empty.

136: Japan Otaku ReviewsYeahx1

>>128

Of all things, it’s the one with the shortest horizontal judgement.

130: Japan Otaku ReviewsYeahx1

Dhalsim is always at the top of the MR rankings and performing well in the league, yet professionals unanimously rate him as a weak character, and the matchup differences are too severe.

131: Japan Otaku Reviews

Dhalsim practices yoga and has a wife and children who look up to him.

I’ve heard that stretching my body is considered creepy.

132: Japan Otaku ReviewsYeahx1

The medium punch in the middle position is difficult to use, but why wasn’t a medium punch in the third position okay?

134: Japan Otaku Reviews

I was impressed that I could pass through the OD bullet with Ryu’s tornado.

135: Japan Otaku Reviews

Dhalsim and JP are among the best in both official and upper diamonds.

There is a theory that they have become just an all-purpose character.

137: Japan Otaku Reviews

Even if I weak target guard, I’m too far away!

138: Japan Otaku Reviews

I’m using Cammy, but is it easy to switch?

144: Japan Otaku Reviews

>>138

You can flip it, wear a small panty, and become a ninja bee.

146: Japan Otaku Reviews

>>138

I don’t quite understand the intention behind the transition, but I don’t think the operations will get too mixed up, and I think it’s not a bad choice for character selection either.

Isn’t Carapa about the same as Cammy, to be honest?

148: Japan Otaku Reviews

>>138

I’m also a Cammy user, and I think she’s quite easy to use.

The actual moveset is mainly big punches, so it’s quite different.

140: Japan Otaku Reviews

They say that Vega’s matchups are good, but it’s just that Vega is strong.

141: Japan Otaku Reviews

Is the basic Shoryuken good for anti-air?

142: Japan Otaku Reviews

Shall I check if it reaches 5F with Thunderbolt?

143: Japan Otaku Reviews

Isn’t it too easy to just carry it to the edge?

145: Japan Otaku Reviews

I wonder why I was so desperate to practice with such an ugly, unnecessarily complicated character that isn’t really that strong… while I’m throwing a tantrum.

170: Japan Otaku Reviews

>>145

Don’t play the victim by choosing Kimberly yourself.

147: Japan Otaku Reviews

I’m using Zangi, but seriously, I’m just getting beaten one-sidedly.

153: Japan Otaku Reviews

>>147

Rather, why are you so strong compared to the other projectile characters?

149: Japan Otaku Reviews

Recently, I’ve been playing at a level where I’m just battling CPUs, but after guarding the first hit of the OD fan throw, I realized that when I do a big punch with Jamie, I can dodge the falling fan and counterattack Mai who charges in. It was pretty interesting!

I can’t help but feel overwhelmed and like my spirit is breaking when I think that people who go to tournaments like Master probably remember so many of these for all the characters.

150: Japan Otaku Reviews

If you try to guard against an OD bullet, your D gauge will be forcefully taken away, and the opponent will recover their D gauge.

If possible, I’d like to handle it without using a guard.

151: Japan Otaku Reviews

I’m only looking at the strength of the characters, so right now I have Cammy, Juri, and Mai.

166: Japan Otaku Reviews

>>151

Add “ero” to the end.

171: Japan Otaku Reviews

>>166

I use Zangief, Vega, and Honda, and I’m into erotic stuff.

I look forward to our match.

180: Japan Otaku ReviewsYeahx1

>>171

Erase ero

154: Japan Otaku Reviews

Is there that target combo nerf element…?

155: Japan Otaku Reviews

The bullet power is the weakest, but…

In the first place, it’s rare for bullets to collide.

156: Japan Otaku Reviews

If you go through pachinko with great physical strength like Zangi,

It’s a coin flip rock-paper-scissors, right?

157: Japan Otaku Reviews

Blanca has a hard time as a typical projectile character, so it’s okay for her to be as strong as Mai.

160: Japan Otaku Reviews

>>157

Well, I think it’s interesting because it has a different compatibility distribution compared to other characters.

158: Japan Otaku ReviewsYeahx1

If even Mai’s target combo is nerfed, then Luke’s target combo could end up being deleted.

159: Japan Otaku Reviews

I feel like it’s better not to consider it as a shot since it can be erased with a strike.

163: Japan Otaku ReviewsYeahx1

>>159

It may be one aspect of performance, but I can’t believe you could actually knock someone down with strikes in a real fight…

179: Japan Otaku Reviews

>>163

It’s normal to be able to drop it, and there are plenty of people who do it regularly.

I think it’s difficult to tell at a glance whether it’s for the sake of something or not.

162: Japan Otaku Reviews

The 4 strong K target combo is a lifeline for using it shallowly.

If you’re going to use the dance properly, you need to layer your physical sensations; this is a frustrating part since there’s no advantageous frame here.

165: Japan Otaku Reviews

Ribarun is already at a pro level, using standing small punches as a feint for countermeasures.

It’s just like the Hanachou fan and motion, so it’s really attracting them.

167: Japan Otaku Reviews

I think it’s a character that is highly divisive in terms of evaluation depending on the user.

168: Japan Otaku ReviewsYeahx1

It’s just that I don’t really know the target control for other characters.

169: Japan Otaku Reviews

I feel like the time for the rebound hit of the Hanachōsen will be reduced.

172: Japan Otaku Reviews

It’s a question of how many layers can actually be brought down with strikes while properly observing the buildup stage every time.

Close distances carry risks, and at long distances, they often tend to build up in the first place.

173: Japan Otaku Reviews

If we’re hit by a bullet, let’s just disappear…

174: Japan Otaku Reviews

But if you hit a fan, it will fall, you know~

175: Japan Otaku Reviews

The buildup is way too fast.

Make it clearer that you are accumulating.

176: Japan Otaku Reviews

The manager’s throw is simply strong.

177: Japan Otaku ReviewsYeahx1

As expected, there are too many users, and it’s becoming annoying.

178: Japan Otaku Reviews

Isn’t it too advantageous for the performance until the OD flower butterfly falls? Without bullets, do you just have to either perform a perfect dodge or maintain a distance where you can fly?

181: Japan Otaku Reviews

What about the story that the middle section is not visible?

184: Japan Otaku Reviews

>>181

It’s overwhelmingly difficult to see among all the characters, and it’s fast.

185: Japan Otaku Reviews

>>181

Look to the side.

186: Japan Otaku ReviewsYeahx1

>>181

There is still an issue of getting used to it, but the large mid-moves of other characters that I’m accustomed to are still very effective…

195: Japan Otaku Reviews

>>181

The hit rate of the set play for the sustained middle attack feels like 99%—even against the opponent, it’s as hard to see as Rashid’s middle attack. It’s the strongest!

198: Japan Otaku Reviews

>>181

When Rush lowers his posture and releases, it becomes quite visible.

It’s really impossible when it’s suddenly used after the Flower Bird Guard.

182: Japan Otaku Reviews

I still don’t know, but even if it’s a broken character, I’ll forgive it.

Unlike characters like Vega, who are even visually unpleasant, this one is glamorous.

183: Japan Otaku Reviews

I’m practicing dancing, so can we have a match? After a certain amount of matches, can I ask you to use a different character? If I select Dhalsim, will you get angry?

187: Japan Otaku Reviews

>>183

I’m not going to get angry, but I hope you can forgive me for leaving the room.

188: Japan Otaku Reviews

I’ve never been able to see the middle position in this game, so it’s all just a margin of error.

189: Japan Otaku Reviews

Is Dhalsim tough?

190: Japan Otaku Reviews

Can you tell if someone is holding back just by their voice? Even if you understand, can’t you react? Yeah…

191: Japan Otaku ReviewsYeahx1

>>190

It’s easier to understand by just watching the motion normally.

192: Japan Otaku Reviews

After using the guard or parry against the stored attack from Manager Tame, it might be best to use a technique that knocks them down, like a forward heavy kick.

193: Japan Otaku Reviews

I can’t see the middle section at all; almost everything is fuzzy.

194: Japan Otaku Reviews

It’s good for mental health to think you are protecting the atmosphere.

197: Japan Otaku Reviews

I thought I was in the middle stance, so I pressed parry for now, but my reaction is too slow, so I keep getting punished and it gets a bit awkward.

199: Japan Otaku Reviews

Reduce the knockback during guard for Vega’s weak knee.

201: Japan Otaku Reviews

>>196

At the end of yesterday’s stream, Mai concluded that there might not be a CC…

202: Japan Otaku Reviews

>>201

Even with all that strength, it’s still no good…

210: Japan Otaku Reviews

>>202

Well, it’s been mentioned a lot above, but the character matchups are intense, so even if they are introduced, they would be a sub-pick. I think the characters used by Kakeychan, who already has Vega and Akuma in the main JP, wouldn’t be the ones he uses as a sub.

203: Japan Otaku Reviews

I looked at the set play collection.

Isn’t the wake-up pressure quite organized?

I feel like once I remember 2 or 3 types, I can generally land there.

204: Japan Otaku Reviews

I think it’s amazing how Sho was doing customs with various people and checking character compatibility.

205: Japan Otaku Reviews

Who is the Japanese person who will appear in CC?

206: Japan Otaku Reviews

Why is there no LCQ… why…

207: Japan Otaku Reviews

It’s interesting how, despite having everything, the compatibility really varies.

209: Japan Otaku Reviews

According to Kake-chan’s compatibility chart, the top 2 tough characters are Zangief and Vega.

It seems like a pretty tough combination.

211: Japan Otaku Reviews

It seems strong in SFL, though.

I think it can be difficult to use in tournaments because the compatibility comes out strongly.

212: Japan Otaku Reviews

The ability to bully the opponent after a BO is too high.

213: Japan Otaku Reviews

A Vega throwing fans with Maki against a tough projectile character…?

214: Japan Otaku Reviews

Is Kake-chan going to appear in CC?

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