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Seed Dialga HP 150 Metal Turbo 30 Discard 2 Energy from your Energy Zone and attach it to 1 Benched Pokémon. Heavy Impact 100 illus. PLANETA CG Works Weakness Retreat +20 +3 ex Rules When a Pokémon ex is knocked out, your opponent takes 2 points.
Dredia: “Don’t talk back to me.”
Even the supply department lacks a bit in firepower.
If it weren’t for Akagi, I could have been a capable tank.
Would you like to send out a Dialga investigator?
Melmetal can deal 120 damage with the same Heavy Impact…
This guy has won a tournament with about a thousand people.
There is energy acceleration, and we adjusted it in a strange place.
The name “Heavy Impact” is lame.
It seems like a generic technique.
>>9
By the way, it doesn’t matter about the time…
Distributing one item for 10 damage with 1 energy might be too strong.
I wish they had increased the firepower a bit more, either up or down…
Kirisaku
Maybe the strongest strategy is to start by playing Hikari and transferring one energy, then keep attacking until I die.
Wasn’t Melmetal’s move Heavy Slam?
>>15
That’s right.
Erase the damage and become 1 energy.
Well, there are many moves that overlap in Pokémon cards too.
Dialga is looking ahead to future participating Pokémon…
Well, in the end, the problem is that there is no finisher.
I want someone who can take a lethal on their own like Riza.
Based on the impression when it was served, it seems to fluctuate between being spicy and mild.
If you can’t deal damage, you can’t accelerate, so if you get hit with a rough plate, it hurts a lot!
I died just from using the turbo twice.
Typically, they transfer energy with light and attack, so the development is fast, and if they get any stronger, it will be a problem for me.
Even if it happens, it’s about up to Heavy Impact 110.
If I have Hikari, I can use Heavy Impact at 3T, but it’s a bit slow and lacks power.
They say Charizard is weak, but…
If things go wrong, I could get beaten to death by a Fire boosted by Hikari.
Regigigas, Heatran, Melmetal, and Mew need to work hard to turn the game around after taking a 2-point lead.
I want to include Aerodactyl, but the space is tight, and building a Dialga deck is surprisingly difficult.
Even Jibacoil is 110…
4Energy 100 is not the performance of ex.
If this guy dies and I give away 2 points, the ace behind needs to have even crazier performance to make it worth it.
I understand, I will add myself to the target of Metal Turbo.
What’s wrong is Akagi.
Since Dialga is assumed to die, it’s better to have EX as a backup.
>>33
As expected, it’s Belobelt!
It’s not that I’m weak, but others stand out.
Today, I saw a Yanmega that couldn’t evolve and fell down without Dialga showing up, even though it triggered Steel Energy three times.
If the next ace is an unsinkable ship, it might be possible.
Someone try pairing Fushigibana and Dialga.
The immersive production feels less impressive than Palkia.
>>38
The back of Dialga, gazing blankly at the world.
I want steel mist.
Isn’t Mikan-chan just right for this?
>>41
You should remove Dialga and put in those 2 cards instead…
Palkia has a camera that rotates all around and even zooms in on its face…
The external company wiki rated Palkia as SS, but is it really that strong?
>>44
Manaphy and Kasumi are a given, but they are strong.
>>44
If you’re on the receiving end and Manaphy is put in the battle area with Eevee and Palkia lined up on the bench, it’s incredibly strong.
The concern about the slow start was indeed tough.
It would have been a bit better if I could freely choose where to stick the two energy cards as they are.
>>47
If I could stick it on myself, a lot would change.
It’s slower and simpler than firepower.
“I’m going to use a Speeder and go for the front-line Manaphy! I’ve done it before.”
I laughed when I gave up after breaking it with Mankey.
It’s a structure where EX acts as a wall to nurture the bench.
It’s bad that there is a existence that completely denies things like the difference in the weight of escape costs, such as Akagi, and cards that can mitigate that.
It’s so frustrating that the worn-out Dialga is nothing but a burden.
>>52
Hmm… Dialga or Giratina…?
I think it’s also a headwind that Mew can’t be used effectively due to the special damage and mid-power move environment.
I wonder if things would change if I could retreat like Mew.
Palkia can hit for 30 with 1 energy, but it’s okay if it doesn’t hit at all.
Dialga is problematic because it can’t accelerate energy without being hit.
Palkia is also great because it has good synergy with Cyrus.
The decrease in energy can actually become a benefit by making one stronger in psychokinesis.
If you’re taking damage and are being dragged out, the only option for EX is to rampage in the battle area and suppress everything without running away.
If there is a high-damage EX in Steel, I could keep fighting under the assumption of using Dialga as a disposable asset…
Since it’s the god of time, it would have been fine to accelerate with its abilities.
Well, an EX that’s on the brink of endurance can completely turn into a losing path, so it’s not good right now.
It must be a recovery ticket that doesn’t require selecting a target Pokémon, even if it’s conditional.
Alakazam is already painful even with just one energy.
Palkia being able to move from turn 1 is the most impressive.
>>63
Whether you draw it at the start or later, it’s definitely an advantage that it’s not prone to accidents.
Palkia is a high-durability, high-power, swift attacker.
Steel energy was supposed to be damage minus 10…!
>>65
It’s not okay to pull it from the energy zone, even if it’s from your hand!
After all, it’s unfair that you can gamble with water, so it allows for quite a bit of reckless behavior.
Palkia being in one-hit knockout range if it’s a weak one on the opponent’s turn is impressive.
I think the biggest advantage of Palkia is its ease of use.
Using it mentally, it’s easy in a way; casually forcing petty actions while laughing goofily is fine.