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[Pokémon Trading Card Game Pocket] Will Dialga ex’s Metal Turbo not do 40 damage?

Seed Dialga HP 150 Metal Turbo 30 Discard 2 Energy from your Energy Zone and attach it to 1 Benched Pokémon. Heavy Impact 100 illus. PLANETA CG Works Weakness Retreat +20 +3 ex Rules When a Pokémon ex is knocked out, your opponent takes 2 points.

2: Japan Otaku Reviews

Dredia: “Don’t talk back to me.”

3: Japan Otaku Reviews

Even the supply department lacks a bit in firepower.

4: Japan Otaku Reviews

If it weren’t for Akagi, I could have been a capable tank.

5: Japan Otaku Reviews

Would you like to send out a Dialga investigator?

6: Japan Otaku Reviews

Melmetal can deal 120 damage with the same Heavy Impact…

7: Japan Otaku Reviews

This guy has won a tournament with about a thousand people.

8: Japan Otaku Reviews

There is energy acceleration, and we adjusted it in a strange place.

9: Japan Otaku ReviewsYeahx3

The name “Heavy Impact” is lame.

It seems like a generic technique.

12: Japan Otaku ReviewsYeahx11

>>9

By the way, it doesn’t matter about the time…

10: Japan Otaku Reviews

Distributing one item for 10 damage with 1 energy might be too strong.

11: Japan Otaku ReviewsYeahx1

I wish they had increased the firepower a bit more, either up or down…

13: Japan Otaku Reviews

Kirisaku

14: Japan Otaku Reviews

Maybe the strongest strategy is to start by playing Hikari and transferring one energy, then keep attacking until I die.

15: Japan Otaku Reviews

Wasn’t Melmetal’s move Heavy Slam?

17: Japan Otaku Reviews

>>15

That’s right.

16: Japan Otaku Reviews

Erase the damage and become 1 energy.

18: Japan Otaku Reviews

Well, there are many moves that overlap in Pokémon cards too.

19: Japan Otaku Reviews

Dialga is looking ahead to future participating Pokémon…

20: Japan Otaku ReviewsYeahx2

Well, in the end, the problem is that there is no finisher.

I want someone who can take a lethal on their own like Riza.

21: Japan Otaku Reviews

Based on the impression when it was served, it seems to fluctuate between being spicy and mild.

22: Japan Otaku Reviews

If you can’t deal damage, you can’t accelerate, so if you get hit with a rough plate, it hurts a lot!

23: Japan Otaku Reviews

I died just from using the turbo twice.

24: Japan Otaku Reviews

Typically, they transfer energy with light and attack, so the development is fast, and if they get any stronger, it will be a problem for me.

Even if it happens, it’s about up to Heavy Impact 110.

25: Japan Otaku Reviews

If I have Hikari, I can use Heavy Impact at 3T, but it’s a bit slow and lacks power.

26: Japan Otaku Reviews

They say Charizard is weak, but…

If things go wrong, I could get beaten to death by a Fire boosted by Hikari.

27: Japan Otaku Reviews

Regigigas, Heatran, Melmetal, and Mew need to work hard to turn the game around after taking a 2-point lead.

I want to include Aerodactyl, but the space is tight, and building a Dialga deck is surprisingly difficult.

28: Japan Otaku Reviews

Even Jibacoil is 110…

29: Japan Otaku Reviews

4Energy 100 is not the performance of ex.

30: Japan Otaku Reviews

If this guy dies and I give away 2 points, the ace behind needs to have even crazier performance to make it worth it.

31: Japan Otaku Reviews

I understand, I will add myself to the target of Metal Turbo.

32: Japan Otaku Reviews

What’s wrong is Akagi.

33: Japan Otaku ReviewsYeahx3

Since Dialga is assumed to die, it’s better to have EX as a backup.

34: Japan Otaku Reviews

>>33

As expected, it’s Belobelt!

35: Japan Otaku Reviews

It’s not that I’m weak, but others stand out.

36: Japan Otaku Reviews

Today, I saw a Yanmega that couldn’t evolve and fell down without Dialga showing up, even though it triggered Steel Energy three times.

37: Japan Otaku Reviews

If the next ace is an unsinkable ship, it might be possible.

Someone try pairing Fushigibana and Dialga.

38: Japan Otaku Reviews

The immersive production feels less impressive than Palkia.

40: Japan Otaku Reviews

>>38

The back of Dialga, gazing blankly at the world.

41: Japan Otaku Reviews

I want steel mist.

Isn’t Mikan-chan just right for this?

42: Japan Otaku ReviewsYeahx3

>>41

You should remove Dialga and put in those 2 cards instead…

43: Japan Otaku Reviews

Palkia has a camera that rotates all around and even zooms in on its face…

44: Japan Otaku Reviews

The external company wiki rated Palkia as SS, but is it really that strong?

45: Japan Otaku Reviews

>>44

Manaphy and Kasumi are a given, but they are strong.

51: Japan Otaku Reviews

>>44

If you’re on the receiving end and Manaphy is put in the battle area with Eevee and Palkia lined up on the bench, it’s incredibly strong.

46: Japan Otaku Reviews

The concern about the slow start was indeed tough.

47: Japan Otaku Reviews

It would have been a bit better if I could freely choose where to stick the two energy cards as they are.

49: Japan Otaku Reviews

>>47

If I could stick it on myself, a lot would change.

48: Japan Otaku Reviews

It’s slower and simpler than firepower.

50: Japan Otaku Reviews

“I’m going to use a Speeder and go for the front-line Manaphy! I’ve done it before.”

I laughed when I gave up after breaking it with Mankey.

52: Japan Otaku ReviewsYeahx1

It’s a structure where EX acts as a wall to nurture the bench.

It’s bad that there is a existence that completely denies things like the difference in the weight of escape costs, such as Akagi, and cards that can mitigate that.

It’s so frustrating that the worn-out Dialga is nothing but a burden.

56: Japan Otaku Reviews

>>52

Hmm… Dialga or Giratina…?

53: Japan Otaku Reviews

I think it’s also a headwind that Mew can’t be used effectively due to the special damage and mid-power move environment.

54: Japan Otaku Reviews

I wonder if things would change if I could retreat like Mew.

55: Japan Otaku Reviews

Palkia can hit for 30 with 1 energy, but it’s okay if it doesn’t hit at all.

Dialga is problematic because it can’t accelerate energy without being hit.

57: Japan Otaku ReviewsYeahx1

Palkia is also great because it has good synergy with Cyrus.

The decrease in energy can actually become a benefit by making one stronger in psychokinesis.

58: Japan Otaku Reviews

If you’re taking damage and are being dragged out, the only option for EX is to rampage in the battle area and suppress everything without running away.

59: Japan Otaku Reviews

If there is a high-damage EX in Steel, I could keep fighting under the assumption of using Dialga as a disposable asset…

60: Japan Otaku Reviews

Since it’s the god of time, it would have been fine to accelerate with its abilities.

61: Japan Otaku Reviews

Well, an EX that’s on the brink of endurance can completely turn into a losing path, so it’s not good right now.

It must be a recovery ticket that doesn’t require selecting a target Pokémon, even if it’s conditional.

62: Japan Otaku ReviewsYeahx1

Alakazam is already painful even with just one energy.

63: Japan Otaku Reviews

Palkia being able to move from turn 1 is the most impressive.

66: Japan Otaku ReviewsYeahx1

>>63

Whether you draw it at the start or later, it’s definitely an advantage that it’s not prone to accidents.

64: Japan Otaku ReviewsYeahx1

Palkia is a high-durability, high-power, swift attacker.

65: Japan Otaku ReviewsYeahx1

Steel energy was supposed to be damage minus 10…!

68: Japan Otaku Reviews

>>65

It’s not okay to pull it from the energy zone, even if it’s from your hand!

67: Japan Otaku Reviews

After all, it’s unfair that you can gamble with water, so it allows for quite a bit of reckless behavior.

69: Japan Otaku Reviews

Palkia being in one-hit knockout range if it’s a weak one on the opponent’s turn is impressive.

70: Japan Otaku Reviews

I think the biggest advantage of Palkia is its ease of use.

Using it mentally, it’s easy in a way; casually forcing petty actions while laughing goofily is fine.

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