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Namco Museum VOL.1 namco Namco Museum VOL.2 namco Namco Museum VOL.3 namco Namco Museum VOL.4 namco NAMCO MUSEUM VOL.5 Namco Museum Encore
Aren’t there too few manufacturers with a strong image of side-scrolling shooters?
>>1
It’s the three major companies: Konami, Taito, and Irem, right?
Capcom has Area 88 and Progear, and SNK also had various titles on Neo Geo…
>>10
That doesn’t create an image of being strong in horizontal shooting games, right?
If it’s just that there are horizontal shooters, Namco has Sky Kid and Pistol Daimyo as well…
>>16
It’s not that there is a strong image or not, it’s just that it has more of an impression than Namco’s horizontal shooting games.
>>10
Teacher! Is Meta Slime a side-scrolling shooter?
About Orderin and Sky Kid?
Ba, explosive machine gun boat…
A specific manufacturer has a too strong horizontal shooter.
Ba, barunba…
It comes from the era of vertical shooters that followed the Invaders, like Galaxian and Xevious.
Superman in the underwater stage!
The Adventure of the Pistol Daimyo…
I think the stock bomber in Order-In is an idea that will remain in the history of shooting games.
Does the Famicom Macross fit in?
Gu… GROOVY Arce…
SNK’s side-scrolling shooters are mostly from those who transferred from Irem…
Isn’t it actually stronger than the majority of others because it has things like Sky Kid?
There are no masterpieces in Namco Sho.
Excluding Zebi.
If Galaga isn’t a masterpiece, then what is a masterpiece?
>>18
It’s the first time I’ve seen someone play Galaga in landscape mode.
>>20
It’s only those who talk about masterpieces, excluding Xevious, who are referring to general shooting games!
>>18
It’s the invader above.
I feel that a masterpiece in games can be measured by how much it has spawned copying.
A direct copy of Xevious… it’s not nonexistent, but it hasn’t been a hit, right?
>>21
Is Taito’s Ray series no good?
Galaga is still quite enjoyable to play now, which is amazing.
Considering the year it was released, it’s amazing.
If you’re not consistently producing multiple entries in a series of side-scrolling shooters, it’s hard to build that kind of image.
Playing various unfamiliar Namco games on AkeAka, I realize that my win rate is quite low.
>>28
Since becoming Bandai Namco, the level of success of Namco’s IPs has been around the level of Idolmaster, I wonder?
>>37
Don’t forget the drum.
Zebius itself didn’t have anything good to offer in the first place…
You can play around nicely with the arrangement.
I thought there was something similar to Galaga, but I remembered it was Gapless.
They used to do that a lot over there…
The thread image is too elaborate with the setting being a dip switch.
>>31
It was pretty annoying that I had to go to the museum every time to check the manual…
B…Boscognian or…
>>32
Horizontal shoot… no, vertical shoot…
I thought about which side-scrolling game I played the most, and it was probably Great Ragtime Show.
The Xevious arrangement was interesting.
>>34
If you try to properly conquer that, the prerequisite knowledge is amazing, right?
Namcot…
It feels like a side action game has elements of a side-scrolling shooter.
I have the impression that they haven’t released any sequels except for Pac-Man.
>>39
It’s been released, but it’s sinking without much discussion…
>>46
I thought the championship was a huge hit! But that was quite a while ago, wasn’t it…
I’ll look forward to the strange one that’s coming out next.
>>39
I was looking up Namco’s list of games, and I see, I thought it was Tekken.
A new work has recently been released.
>>39
Ridge Racer…
Not only did it not happen at all, but it was completely destroyed…
>>64
I was using it like a benchmark for technological capability.
When I see GT and Forza, it feels like it’s no longer a genre that can be built hurriedly…
>>71
More than that, it was marketed for its super fun drifts that ignored the laws of motion and its cool background music.
I was dragged into GT in a bad way.
>>71
I feel like we’re at the point where non-realistic racing games might as well just be Need for Speed or Mario Kart.
Even Sky Kid has a unique feel that’s relatively lacking in shooting elements.
I like that as it is, too.
Welcome to Namco Museum
>>41
The receptionist Komachi has arrived…
Has the Xevious arrangement not been ported to anything other than 3D/G+?
You still see things like Pac-Man quite often, don’t you?
Namco is releasing it, though…
I like drillers and stuff.
>co
The game store shelf has arrived…
It feels like a revival of an old IP that I occasionally use, but it quietly fades away without drawing too much attention.
I have a vague image from that time, but it feels like the late 2D arcade era or that the 90s had a relatively subdued presence.
Once it changed to 3D, it started hitting with Ridge Racer and Time Crisis.
Namco itself had the trend of releasing idea games, so it’s difficult for horizontal shooters to end up being similar.
I wonder if Namco Classic Collection will be included in Arcade Archives…
The inorganic design of this series was both nostalgic and frightening.
Pac-Man CE 2 was disappointing.
Return of Ishtar…
Is the cannon boat an action shooting game?
Certainly, Arezevi was quite fun, wasn’t it?
>>60
The sound was quite shocking for its time… I have an impression that it was cutting-edge, not switching the BGM even when crossing screens before Darius Gaiden.
Mappy and others have also released sequels…
Galaxian 3 too
Star Luster is surely a masterpiece.
Dissent is allowed.
>>63
I think it’s a masterpiece, but I definitely can’t recommend it to others…
>>63
I can tell it must have been an amazing game in various ways, but my impression while playing was just, what is this…?
Please port Galaga Legion to the current models.
There are a lot of sequels like Tekken and Katamari Damacy, right?
It’s just that you can’t remember.
>>68
Sorry, I was talking about games from the 2D era.
There might be an impression that it didn’t stand out much around the time of the SFC.
Dark Dullagah was really fun.
By the way, this is the only place where you can quietly play the arcade version of Dullagah.
Explosive Blast aside, Baraduke is a good game.
…but it might be a bit selective with people.
>>76
That’s about how Namco games were during that period.
>>76
That eerie quietness with just the sound effects is nice, isn’t it?
The rough 2D style enhances the alien’s creepiness.
Namco is strongly associated with vertical shooters, but…
Gran Turismo is for the PS series.
Forza is available on Xbox and Windows.
In the Nintendo series, there is Mario Kart and
I feel like there is no longer a place for fluffy racing games like Ridge.
>>79
The Asphalt series is really fun with its ridge behavior and has been going strong, so it all depends on the motivation of 765.
It might be that I’ve been pulled along as well.
The simple fact is that even if it’s launched with hard marketing, it won’t sell.
I was thinking that the current realistic graphics would be good for game behavior, but then I remembered that the Shuto Expressway Battle is coming out.
I wish they would re-release or distribute the soundtrack for Go-Bak!
Is this a joke!? It’s full of Namco arrangements that feel like that!
>>84
The racing event was really amazing with both the music and the course.
nanaco
It’s a shame that even though there’s an analog stick, Ribble Rabble isn’t included in the game.
>>88
There was no such thing during the PS days.
>>90
I have it!?
In other words, is the current Mario Kart developed by Namco staff?
Vertical shooting is a competition.
Side-scrolling shooters are entertainment.
For me, when I think of Namco, I think of the PC Engine.
It must have been an incredible manufacturer, but I’m not quite sure when or what was so amazing about it.
>>94
I think it’s something only those who experienced the arcade era can understand.
>>94
The popularity in arcades and the popularity at home can change perceptions, after all.
Looking at the entire list of Namco shooters, the only masterpiece you can call that is Xevious… Play Nebulous Ray.
Isn’t the game in the thread image from just before the DualShock was bundled?
It gives the impression that Ridge peaked with R4 and then became disappointing with each new release thereafter.
I wish they would release a remaster of R4…
>>99
There should be a PS4/5 version.
>>99
There are emulated versions available for PS4 and PS5, so I’ll just have to make do with that.
>>99
Personally, I think that 6 and 7, as well as Ridge Racers 1 and 2, were good.
https://www.nicovideo.jp/watch/sm20487179
Nicodesuman is
In reality, those who remember how amazing Pac-Man, Galaga, and Gauntlet were back then are probably already old.
>>101
Is 50 years old considered old?
>>106
At 40 years old, I’m already in the prime of old age.
I think dualshock support started to increase around the middle of the PS era.
There are some games that don’t support stick controls, so you have to press buttons to turn it on and off.
The first DualShock was, of course, released during the PS1 era.
Maybe it’s after the Namco Museum…? Something like that.
Honestly, as someone who does not know the era of Namco as an independent company,
It gives a strong impression that there are departments at Bandai Namco that are being neglected.
Ridge has some kind of nitro system…
First of all, there’s a feeling that manufacturers that can do Elemental Mechanics are really impressive.
>>110
I like quick draws.
A trick with a mirror that makes it look like the cup has broken.
Even when the o of manco came out, there was still no Dual Shock.
Will Valkyrie come back to life?
It feels like Bandai and Namco are still acting separately, rather than being neglected.
There isn’t much collaboration between Bandai Namco works and Namco works.
I have a memory of reading about the release of the DualShock and R at the same time in the same issue of Famitsu.
When I saw Pac-Mania in the game corner of the department store during my childhood,
“Wow! This game is in 3D!!” I was so excited…
>>117
The background music is nice… it makes you want to see more and more of the stage.
Ridge became a target for the bald person’s attack around moves 6 to 7…
I think it’s important in the history of PlayStation that they entered the market and launched Ridge.
At that time, it was a mysterious hardware whose sales were uncertain, so I read somewhere that Sony was also grateful.
Is the final work really going to be on Vita, Ridge?
Tekken aside, Katamari is…
Sometimes remasters are released, but…
Speaking of which, Tales is a Namco property, isn’t it?
I haven’t seen the Gunbullet series around lately.
I quite liked it.
First of all, it’s a premise that video games = arcade games are cutting-edge.
Namco, Sega, and Taito are the three main companies…
>>124
There was a Sega mobile game with that kind of worldview…
>>124
The impression was that stores directly operated by the brand have a different aura, after all…
>>128
In fact, the other three manufacturers were weak, you know…
Looking at old GameSonic magazines, arcade games were released several times a week, and the momentum is truly unimaginable now.
Without Namco’s library, there weren’t really any decent programs that could run on the PS.
Amazing! They’re selling stones!
There is a Chilcoport in Konami!
Ace Combat is barely alive.
Namco’s arcade game ports to the Famicom gave a strong impression of high fidelity in their reproduction.
It’s Bandai Namco, or rather Namco, but we’re talking about the vertical shooter, right?
Top-tier manufacturers: Capable of electromechanical design and enclosure design.
Outstanding manufacturer: Capable of designing circuit boards.
It feels like that.
>>136
Generic manufacturers use a common circuit board and a universal housing, after all…
>>136
Making those requires physical strength, so it’s impossible without a big manufacturer…
I like but dislike the inner scroll area of Felios.
Is the nitro system really that bad?
Ho ho! It’s the ultimate match!! Wahha!!
Zevios released a title that is like a milestone in the history of games.
I think it’s rare for it to be so abruptly cut off like that.
>>139
No, it hasn’t been interrupted.
>>141
Is that so? Isn’t the ground and aerial enemy distinction system completely out of fashion?
>>147
There were a lot of things during the 16-bit era, although it’s greatly reduced now.
>>139
You… the UGSF police are coming…!
>>144
The setting doesn’t have a lineage as a vertical shooter, even if it’s alive.
During the PS era, they probably made a lot of shooting games from the perspective of fighter jets and tanks.
Namco made quite a profit from Xevious, so the vertical shooter genes are strong.
I think there’s definitely a foundation to make it like a die-and-retry game or a hack-and-slash while downplaying the STG elements.
If you just want to enjoy Ridge, you can buy Ridge Racers 2 from PS+ Classics and play Ridge on a console.
There are aspects of the behavior and vibe that I can be quite satisfied with.
>>146
The emulation quality is poor, with lines appearing outside the logo, and the default replay in the music player doesn’t play correctly to the end. I really wish they would fix that a bit more.
It may be the time for the Dancing Eye trend to come now.
>>148
It got stalled once, didn’t it?
Considering the social situation.
In the last few years, it seems like a foundation has been created where we can do things pretty freely, especially when I look at Asobi No Oto.
I found out in a certain magazine’s PlayStation anniversary feature that Namco was considered very important by Sony.
>>150
Originally, the relationship with Nintendo soured dramatically, so the strong participation in PlayStation is a form of retribution for that.
>>155
Old Square is similar, but there’s something suspicious about this era…
>>159
Hudson was also making good faces at Nintendo while secretly working with NEC on the PC Engine.
Everyone wants hard interests.
>>159
There are various theories regarding the reasons, so I’ll avoid them, but it is a fact that development costs on Nintendo hardware were high.
Because I was particular about cassettes instead of CDs.
That being said, as for Square, they were simply crossing the line continuously.
>>159
Nintendo doesn’t seem to have good stories to share either, since they need to take various margins into account.
That said, Namco was going crazy with the Famicom, so I don’t think it’s a matter of which is better or anything like that.
>>155
I had the technology to make at least ROM cartridges myself and was allowed to do so during the Famicom era, but something must have happened around the time it became prohibited to manufacture our own cartridges during the Super Famicom era, and we could only outsource production.
At that time, I was working part-time at a second-hand store, but there were too many things to rearrange into “manco.”
I like F/A songs, but that system… isn’t it just normally difficult?
>>153
The song is flamboyant!
Game start
Layer STG has been incorporated into 3DSTG.
Since Takako Hisashi, who has become the last bastion of UGSF, is nearing retirement,
If you quit, it will be over.
>>161
There are quite a few people in the company who are eager to do it, so it’s fine, but that’s what the person is saying.
That ability to come up with such ridiculous reasoning in that setting is definitely the unique ability of the leader…
When I think of Namco’s STGs, I remember Dragon Spirit and Dragon Saber.
>>162
Uncle! I really love Drop Speed, but that terrible lag and dark levels are really hard to recommend to anyone.
It ranks in my top 5 favorite STGs.
>>162
That first stage has a really intense serious fantasy vibe with the enemy’s onslaught…
I can’t make any progress at all, but I really like the intense feeling of facing a monster.
I think people who like Oddworld also like Fantasy Zone.
Looking at the mystery of Gamp, it seems that Namco recognized that the appeal of Xevious was more about the puzzle-solving elements rather than the game system itself.
>>166
Since it’s a family computer that can be played at home, I suppose that’s why Gump made the tuning that way.
>>166
Is it like the Tower of Druaga…? Well, the puzzles in Valkyrie and such are just terrible, or rather, they’re not puzzles at all.
>>166
At that time, there were hardly any titles where developers were communicating between consumer and business use.
During the SFC era, we struggled quite a bit, and it seems that the number of sequel projects for titles from the FC era decreased.
It has increased the number of titles that continue to be released after the PS era.
In the 2000s, there was an attempt to approach that title from the 80s in a modern way.
Balunba has really vanished into the depths of history.
It is not even known that “Doppel,” who was in Namco Stars, is the boss of Balumba.
Nebula Slave dies because enemy bullets follow it during horizontal scrolling.
Horizontal shooter
I felt there were quite a few action ones as well.
When looking at the real-time data…
Namco will give you preferential treatment.
Please provide the Japanese text you would like me to translate.
Namco is the same as other manufacturers.
Please provide the Japanese text you would like to have translated.
Huh? Our place is a luxurious club, you know!!!!!
It seems like it was something like that.
>>175
Regarding this, from Nintendo’s perspective, if they treat someone differently because other companies are gaining strength, that would become an issue as well.
From Namco’s perspective, it would be a matter of disregarding everything that has been exchanged up to now.
“If Sony comes along and offers preferential treatment, that would be a stroke of luck.”
Dorasupi has great songs…
A-JAX is also part of the lineage of Xevious.
Maybe they tried to avoid overlap because Konami was next to them?
By the way, there’s something like a vertical scrolling shooting game in the final level of the Namco version of SW.
I remember being surprised by how much the quality suddenly increased over there.
Many manufacturers and gamers at the time had their brains fried by large arcade machines.
>>181
I always admired the large-scale version of Galaxian 3D…
>>181
It seems that Galaxian 3 is still the world’s largest video game, but I want to try it…
Even a prosperous company like Capcom has already withdrawn from the arcade business…
>>185
Hoo hoo hoo.
To forget the existence of Street Fighter 6 Arcade Championship is foolish.
>>194
That’s a game made by Taito…
By the time of F/A (1992), the Bomb Shuu created by Ultimate Tiger (1987) had already become the standard.
I honestly think F/A is really rusted.
Because Rayforce is from 1994, you know.
When it comes to the new Namco Shoo title, it’s Galaga Legions… that was quite a while ago.
Large cabinets, or rather large movable cabinets, really require a lot of physical strength to make.
UGSF is fundamentally connected! It’s connected!! But that’s just insisting, so what does that even mean?
>>193
Because it’s a play game.
UGSF, please do your best for the Electronic Music Club…!
Yokai Douchuuki, Future Ninja, Finest Hour are side-scrolling shooters.
>>197
Only “Finest Hour” makes some sense.
Isn’t Street Fighter 6 Arcade at Taito?
The caliber has also come to a stop…
When Namco merged with Bandai and relocated their offices, they took the 20th-century electromechanical games and large cabinets that were in the warehouse.
Many titles that no longer exist in this world have been completely discarded.
The Galaxian 3 Theater 6 is maintained through crowdfunding as a personal ownership.
Light blue → Shingun Destroy → Ace Combat 7 → Denonbu
The UGSF is living a modest life.