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[Retro Game] Namco doesn’t really have the image of a horizontal shooter compared to other established manufacturers, right?

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1: Japan Otaku ReviewsYeahx37

Aren’t there too few manufacturers with a strong image of side-scrolling shooters?

10: Japan Otaku Reviews

>>1

It’s the three major companies: Konami, Taito, and Irem, right?

Capcom has Area 88 and Progear, and SNK also had various titles on Neo Geo…

16: Japan Otaku ReviewsYeahx2

>>10

That doesn’t create an image of being strong in horizontal shooting games, right?

If it’s just that there are horizontal shooters, Namco has Sky Kid and Pistol Daimyo as well…

19: Japan Otaku Reviews

>>16

It’s not that there is a strong image or not, it’s just that it has more of an impression than Namco’s horizontal shooting games.

26: Japan Otaku Reviews

>>10

Teacher! Is Meta Slime a side-scrolling shooter?

2: Japan Otaku Reviews

About Orderin and Sky Kid?

4: Japan Otaku ReviewsYeahx1

Ba, explosive machine gun boat…

5: Japan Otaku ReviewsYeahx4

A specific manufacturer has a too strong horizontal shooter.

6: Japan Otaku ReviewsYeahx1

Ba, barunba…

7: Japan Otaku Reviews

It comes from the era of vertical shooters that followed the Invaders, like Galaxian and Xevious.

8: Japan Otaku Reviews

Superman in the underwater stage!

9: Japan Otaku ReviewsYeahx4

The Adventure of the Pistol Daimyo…

11: Japan Otaku Reviews

I think the stock bomber in Order-In is an idea that will remain in the history of shooting games.

12: Japan Otaku Reviews

Does the Famicom Macross fit in?

13: Japan Otaku ReviewsYeahx4

Gu… GROOVY Arce…

14: Japan Otaku ReviewsYeahx1

SNK’s side-scrolling shooters are mostly from those who transferred from Irem…

15: Japan Otaku ReviewsYeahx1

Isn’t it actually stronger than the majority of others because it has things like Sky Kid?

17: Japan Otaku Reviews

There are no masterpieces in Namco Sho.

Excluding Zebi.

18: Japan Otaku ReviewsYeahx12

If Galaga isn’t a masterpiece, then what is a masterpiece?

20: Japan Otaku ReviewsYeahx2

>>18

It’s the first time I’ve seen someone play Galaga in landscape mode.

25: Japan Otaku ReviewsYeahx5

>>20

It’s only those who talk about masterpieces, excluding Xevious, who are referring to general shooting games!

23: Japan Otaku Reviews

>>18

It’s the invader above.

21: Japan Otaku ReviewsYeahx1

I feel that a masterpiece in games can be measured by how much it has spawned copying.

A direct copy of Xevious… it’s not nonexistent, but it hasn’t been a hit, right?

27: Japan Otaku Reviews

>>21

Is Taito’s Ray series no good?

22: Japan Otaku ReviewsYeahx1

Galaga is still quite enjoyable to play now, which is amazing.

Considering the year it was released, it’s amazing.

24: Japan Otaku ReviewsYeahx3

If you’re not consistently producing multiple entries in a series of side-scrolling shooters, it’s hard to build that kind of image.

28: Japan Otaku ReviewsYeahx5

Playing various unfamiliar Namco games on AkeAka, I realize that my win rate is quite low.

37: Japan Otaku Reviews

>>28

Since becoming Bandai Namco, the level of success of Namco’s IPs has been around the level of Idolmaster, I wonder?

42: Japan Otaku ReviewsYeahx2

>>37

Don’t forget the drum.

29: Japan Otaku ReviewsYeahx1

Zebius itself didn’t have anything good to offer in the first place…

You can play around nicely with the arrangement.

30: Japan Otaku Reviews

I thought there was something similar to Galaga, but I remembered it was Gapless.

They used to do that a lot over there…

31: Japan Otaku Reviews

The thread image is too elaborate with the setting being a dip switch.

67: Japan Otaku Reviews

>>31

It was pretty annoying that I had to go to the museum every time to check the manual…

32: Japan Otaku Reviews

B…Boscognian or…

35: Japan Otaku Reviews

>>32

Horizontal shoot… no, vertical shoot…

33: Japan Otaku Reviews

I thought about which side-scrolling game I played the most, and it was probably Great Ragtime Show.

34: Japan Otaku Reviews

The Xevious arrangement was interesting.

61: Japan Otaku Reviews

>>34

If you try to properly conquer that, the prerequisite knowledge is amazing, right?

36: Japan Otaku Reviews

Namcot…

38: Japan Otaku Reviews

It feels like a side action game has elements of a side-scrolling shooter.

39: Japan Otaku Reviews

I have the impression that they haven’t released any sequels except for Pac-Man.

46: Japan Otaku ReviewsYeahx1

>>39

It’s been released, but it’s sinking without much discussion…

53: Japan Otaku Reviews

>>46

I thought the championship was a huge hit! But that was quite a while ago, wasn’t it…

I’ll look forward to the strange one that’s coming out next.

56: Japan Otaku Reviews

>>39

I was looking up Namco’s list of games, and I see, I thought it was Tekken.

A new work has recently been released.

64: Japan Otaku Reviews

>>39

Ridge Racer…

Not only did it not happen at all, but it was completely destroyed…

71: Japan Otaku Reviews

>>64

I was using it like a benchmark for technological capability.

When I see GT and Forza, it feels like it’s no longer a genre that can be built hurriedly…

74: Japan Otaku ReviewsYeahx5

>>71

More than that, it was marketed for its super fun drifts that ignored the laws of motion and its cool background music.

I was dragged into GT in a bad way.

75: Japan Otaku Reviews

>>71

I feel like we’re at the point where non-realistic racing games might as well just be Need for Speed or Mario Kart.

40: Japan Otaku ReviewsYeahx2

Even Sky Kid has a unique feel that’s relatively lacking in shooting elements.

I like that as it is, too.

41: Japan Otaku Reviews

Welcome to Namco Museum

44: Japan Otaku Reviews

>>41

The receptionist Komachi has arrived…

43: Japan Otaku Reviews

Has the Xevious arrangement not been ported to anything other than 3D/G+?

45: Japan Otaku Reviews

You still see things like Pac-Man quite often, don’t you?

47: Japan Otaku Reviews

Namco is releasing it, though…

48: Japan Otaku Reviews

I like drillers and stuff.

49: Japan Otaku ReviewsYeahx1

>co

The game store shelf has arrived…

50: Japan Otaku Reviews

It feels like a revival of an old IP that I occasionally use, but it quietly fades away without drawing too much attention.

51: Japan Otaku ReviewsYeahx1

I have a vague image from that time, but it feels like the late 2D arcade era or that the 90s had a relatively subdued presence.

Once it changed to 3D, it started hitting with Ridge Racer and Time Crisis.

52: Japan Otaku Reviews

Namco itself had the trend of releasing idea games, so it’s difficult for horizontal shooters to end up being similar.

54: Japan Otaku Reviews

I wonder if Namco Classic Collection will be included in Arcade Archives…

55: Japan Otaku Reviews

The inorganic design of this series was both nostalgic and frightening.

57: Japan Otaku Reviews

Pac-Man CE 2 was disappointing.

58: Japan Otaku Reviews

Return of Ishtar…

59: Japan Otaku Reviews

Is the cannon boat an action shooting game?

60: Japan Otaku Reviews

Certainly, Arezevi was quite fun, wasn’t it?

73: Japan Otaku Reviews

>>60

The sound was quite shocking for its time… I have an impression that it was cutting-edge, not switching the BGM even when crossing screens before Darius Gaiden.

62: Japan Otaku Reviews

Mappy and others have also released sequels…

Galaxian 3 too

63: Japan Otaku Reviews

Star Luster is surely a masterpiece.

Dissent is allowed.

72: Japan Otaku Reviews

>>63

I think it’s a masterpiece, but I definitely can’t recommend it to others…

82: Japan Otaku Reviews

>>63

I can tell it must have been an amazing game in various ways, but my impression while playing was just, what is this…?

65: Japan Otaku Reviews

Please port Galaga Legion to the current models.

68: Japan Otaku Reviews

There are a lot of sequels like Tekken and Katamari Damacy, right?

It’s just that you can’t remember.

83: Japan Otaku Reviews

>>68

Sorry, I was talking about games from the 2D era.

69: Japan Otaku Reviews

There might be an impression that it didn’t stand out much around the time of the SFC.

70: Japan Otaku Reviews

Dark Dullagah was really fun.

By the way, this is the only place where you can quietly play the arcade version of Dullagah.

76: Japan Otaku Reviews

Explosive Blast aside, Baraduke is a good game.

…but it might be a bit selective with people.

77: Japan Otaku Reviews

>>76

That’s about how Namco games were during that period.

92: Japan Otaku Reviews

>>76

That eerie quietness with just the sound effects is nice, isn’t it?

The rough 2D style enhances the alien’s creepiness.

78: Japan Otaku Reviews

Namco is strongly associated with vertical shooters, but…

79: Japan Otaku Reviews

Gran Turismo is for the PS series.

Forza is available on Xbox and Windows.

In the Nintendo series, there is Mario Kart and

I feel like there is no longer a place for fluffy racing games like Ridge.

85: Japan Otaku ReviewsYeahx1

>>79

The Asphalt series is really fun with its ridge behavior and has been going strong, so it all depends on the motivation of 765.

80: Japan Otaku Reviews

It might be that I’ve been pulled along as well.

The simple fact is that even if it’s launched with hard marketing, it won’t sell.

81: Japan Otaku Reviews

I was thinking that the current realistic graphics would be good for game behavior, but then I remembered that the Shuto Expressway Battle is coming out.

84: Japan Otaku Reviews

I wish they would re-release or distribute the soundtrack for Go-Bak!

Is this a joke!? It’s full of Namco arrangements that feel like that!

87: Japan Otaku Reviews

>>84

The racing event was really amazing with both the music and the course.

86: Japan Otaku Reviews

nanaco

88: Japan Otaku Reviews

It’s a shame that even though there’s an analog stick, Ribble Rabble isn’t included in the game.

90: Japan Otaku Reviews

>>88

There was no such thing during the PS days.

97: Japan Otaku Reviews

>>90

I have it!?

89: Japan Otaku Reviews

In other words, is the current Mario Kart developed by Namco staff?

91: Japan Otaku Reviews

Vertical shooting is a competition.

Side-scrolling shooters are entertainment.

93: Japan Otaku Reviews

For me, when I think of Namco, I think of the PC Engine.

94: Japan Otaku Reviews

It must have been an incredible manufacturer, but I’m not quite sure when or what was so amazing about it.

98: Japan Otaku ReviewsYeahx3

>>94

I think it’s something only those who experienced the arcade era can understand.

107: Japan Otaku ReviewsYeahx1

>>94

The popularity in arcades and the popularity at home can change perceptions, after all.

95: Japan Otaku Reviews

Looking at the entire list of Namco shooters, the only masterpiece you can call that is Xevious… Play Nebulous Ray.

96: Japan Otaku Reviews

Isn’t the game in the thread image from just before the DualShock was bundled?

99: Japan Otaku Reviews

It gives the impression that Ridge peaked with R4 and then became disappointing with each new release thereafter.

I wish they would release a remaster of R4…

103: Japan Otaku Reviews

>>99

There should be a PS4/5 version.

109: Japan Otaku Reviews

>>99

There are emulated versions available for PS4 and PS5, so I’ll just have to make do with that.

129: Japan Otaku Reviews

>>99

Personally, I think that 6 and 7, as well as Ridge Racers 1 and 2, were good.

100: Japan Otaku Reviews
101: Japan Otaku ReviewsYeahx1

In reality, those who remember how amazing Pac-Man, Galaga, and Gauntlet were back then are probably already old.

106: Japan Otaku ReviewsYeahx3

>>101

Is 50 years old considered old?

111: Japan Otaku Reviews

>>106

At 40 years old, I’m already in the prime of old age.

102: Japan Otaku ReviewsYeahx1

I think dualshock support started to increase around the middle of the PS era.

There are some games that don’t support stick controls, so you have to press buttons to turn it on and off.

104: Japan Otaku Reviews

The first DualShock was, of course, released during the PS1 era.

Maybe it’s after the Namco Museum…? Something like that.

105: Japan Otaku Reviews

Honestly, as someone who does not know the era of Namco as an independent company,

It gives a strong impression that there are departments at Bandai Namco that are being neglected.

108: Japan Otaku Reviews

Ridge has some kind of nitro system…

110: Japan Otaku Reviews

First of all, there’s a feeling that manufacturers that can do Elemental Mechanics are really impressive.

114: Japan Otaku Reviews

>>110

I like quick draws.

A trick with a mirror that makes it look like the cup has broken.

112: Japan Otaku Reviews

Even when the o of manco came out, there was still no Dual Shock.

113: Japan Otaku Reviews

Will Valkyrie come back to life?

115: Japan Otaku ReviewsYeahx1

It feels like Bandai and Namco are still acting separately, rather than being neglected.

There isn’t much collaboration between Bandai Namco works and Namco works.

116: Japan Otaku ReviewsYeahx2

I have a memory of reading about the release of the DualShock and R at the same time in the same issue of Famitsu.

117: Japan Otaku Reviews

When I saw Pac-Mania in the game corner of the department store during my childhood,

“Wow! This game is in 3D!!” I was so excited…

130: Japan Otaku ReviewsYeahx1

>>117

The background music is nice… it makes you want to see more and more of the stage.

118: Japan Otaku Reviews

Ridge became a target for the bald person’s attack around moves 6 to 7…

119: Japan Otaku Reviews

I think it’s important in the history of PlayStation that they entered the market and launched Ridge.

At that time, it was a mysterious hardware whose sales were uncertain, so I read somewhere that Sony was also grateful.

120: Japan Otaku Reviews

Is the final work really going to be on Vita, Ridge?

121: Japan Otaku Reviews

Tekken aside, Katamari is…

Sometimes remasters are released, but…

122: Japan Otaku Reviews

Speaking of which, Tales is a Namco property, isn’t it?

123: Japan Otaku Reviews

I haven’t seen the Gunbullet series around lately.

I quite liked it.

124: Japan Otaku ReviewsYeahx4

First of all, it’s a premise that video games = arcade games are cutting-edge.

Namco, Sega, and Taito are the three main companies…

127: Japan Otaku Reviews

>>124

There was a Sega mobile game with that kind of worldview…

128: Japan Otaku ReviewsYeahx3

>>124

The impression was that stores directly operated by the brand have a different aura, after all…

142: Japan Otaku ReviewsYeahx1

>>128

In fact, the other three manufacturers were weak, you know…

Looking at old GameSonic magazines, arcade games were released several times a week, and the momentum is truly unimaginable now.

125: Japan Otaku Reviews

Without Namco’s library, there weren’t really any decent programs that could run on the PS.

126: Japan Otaku Reviews

Amazing! They’re selling stones!

131: Japan Otaku Reviews

There is a Chilcoport in Konami!

132: Japan Otaku Reviews

Ace Combat is barely alive.

133: Japan Otaku Reviews

Namco’s arcade game ports to the Famicom gave a strong impression of high fidelity in their reproduction.

135: Japan Otaku ReviewsYeahx2

It’s Bandai Namco, or rather Namco, but we’re talking about the vertical shooter, right?

136: Japan Otaku Reviews

Top-tier manufacturers: Capable of electromechanical design and enclosure design.

Outstanding manufacturer: Capable of designing circuit boards.

It feels like that.

143: Japan Otaku ReviewsYeahx1

>>136

Generic manufacturers use a common circuit board and a universal housing, after all…

169: Japan Otaku ReviewsYeahx2

>>136

Making those requires physical strength, so it’s impossible without a big manufacturer…

137: Japan Otaku Reviews

I like but dislike the inner scroll area of Felios.

138: Japan Otaku Reviews

Is the nitro system really that bad?

Ho ho! It’s the ultimate match!! Wahha!!

139: Japan Otaku ReviewsYeahx1

Zevios released a title that is like a milestone in the history of games.

I think it’s rare for it to be so abruptly cut off like that.

141: Japan Otaku Reviews

>>139

No, it hasn’t been interrupted.

147: Japan Otaku Reviews

>>141

Is that so? Isn’t the ground and aerial enemy distinction system completely out of fashion?

160: Japan Otaku ReviewsYeahx1

>>147

There were a lot of things during the 16-bit era, although it’s greatly reduced now.

144: Japan Otaku Reviews

>>139

You… the UGSF police are coming…!

152: Japan Otaku ReviewsYeahx2

>>144

The setting doesn’t have a lineage as a vertical shooter, even if it’s alive.

During the PS era, they probably made a lot of shooting games from the perspective of fighter jets and tanks.

140: Japan Otaku Reviews

Namco made quite a profit from Xevious, so the vertical shooter genes are strong.

145: Japan Otaku Reviews

I think there’s definitely a foundation to make it like a die-and-retry game or a hack-and-slash while downplaying the STG elements.

146: Japan Otaku Reviews

If you just want to enjoy Ridge, you can buy Ridge Racers 2 from PS+ Classics and play Ridge on a console.

There are aspects of the behavior and vibe that I can be quite satisfied with.

157: Japan Otaku Reviews

>>146

The emulation quality is poor, with lines appearing outside the logo, and the default replay in the music player doesn’t play correctly to the end. I really wish they would fix that a bit more.

148: Japan Otaku Reviews

It may be the time for the Dancing Eye trend to come now.

154: Japan Otaku Reviews

>>148

It got stalled once, didn’t it?

Considering the social situation.

149: Japan Otaku Reviews

In the last few years, it seems like a foundation has been created where we can do things pretty freely, especially when I look at Asobi No Oto.

150: Japan Otaku Reviews

I found out in a certain magazine’s PlayStation anniversary feature that Namco was considered very important by Sony.

155: Japan Otaku ReviewsYeahx2

>>150

Originally, the relationship with Nintendo soured dramatically, so the strong participation in PlayStation is a form of retribution for that.

159: Japan Otaku ReviewsYeahx1

>>155

Old Square is similar, but there’s something suspicious about this era…

164: Japan Otaku ReviewsYeahx1

>>159

Hudson was also making good faces at Nintendo while secretly working with NEC on the PC Engine.

Everyone wants hard interests.

165: Japan Otaku ReviewsYeahx2

>>159

There are various theories regarding the reasons, so I’ll avoid them, but it is a fact that development costs on Nintendo hardware were high.

Because I was particular about cassettes instead of CDs.

That being said, as for Square, they were simply crossing the line continuously.

170: Japan Otaku Reviews

>>159

Nintendo doesn’t seem to have good stories to share either, since they need to take various margins into account.

That said, Namco was going crazy with the Famicom, so I don’t think it’s a matter of which is better or anything like that.

179: Japan Otaku ReviewsYeahx1

>>155

I had the technology to make at least ROM cartridges myself and was allowed to do so during the Famicom era, but something must have happened around the time it became prohibited to manufacture our own cartridges during the Super Famicom era, and we could only outsource production.

151: Japan Otaku Reviews

At that time, I was working part-time at a second-hand store, but there were too many things to rearrange into “manco.”

153: Japan Otaku Reviews

I like F/A songs, but that system… isn’t it just normally difficult?

156: Japan Otaku ReviewsYeahx2

>>153

The song is flamboyant!

Game start

158: Japan Otaku Reviews

Layer STG has been incorporated into 3DSTG.

161: Japan Otaku Reviews

Since Takako Hisashi, who has become the last bastion of UGSF, is nearing retirement,

If you quit, it will be over.

186: Japan Otaku ReviewsYeahx1

>>161

There are quite a few people in the company who are eager to do it, so it’s fine, but that’s what the person is saying.

That ability to come up with such ridiculous reasoning in that setting is definitely the unique ability of the leader…

162: Japan Otaku Reviews

When I think of Namco’s STGs, I remember Dragon Spirit and Dragon Saber.

173: Japan Otaku Reviews

>>162

Uncle! I really love Drop Speed, but that terrible lag and dark levels are really hard to recommend to anyone.

It ranks in my top 5 favorite STGs.

183: Japan Otaku Reviews

>>162

That first stage has a really intense serious fantasy vibe with the enemy’s onslaught…

I can’t make any progress at all, but I really like the intense feeling of facing a monster.

163: Japan Otaku Reviews

I think people who like Oddworld also like Fantasy Zone.

166: Japan Otaku Reviews

Looking at the mystery of Gamp, it seems that Namco recognized that the appeal of Xevious was more about the puzzle-solving elements rather than the game system itself.

171: Japan Otaku Reviews

>>166

Since it’s a family computer that can be played at home, I suppose that’s why Gump made the tuning that way.

182: Japan Otaku Reviews

>>166

Is it like the Tower of Druaga…? Well, the puzzles in Valkyrie and such are just terrible, or rather, they’re not puzzles at all.

189: Japan Otaku Reviews

>>166

At that time, there were hardly any titles where developers were communicating between consumer and business use.

167: Japan Otaku Reviews

During the SFC era, we struggled quite a bit, and it seems that the number of sequel projects for titles from the FC era decreased.

It has increased the number of titles that continue to be released after the PS era.

In the 2000s, there was an attempt to approach that title from the 80s in a modern way.

168: Japan Otaku Reviews

Balunba has really vanished into the depths of history.

It is not even known that “Doppel,” who was in Namco Stars, is the boss of Balumba.

172: Japan Otaku Reviews

Nebula Slave dies because enemy bullets follow it during horizontal scrolling.

Horizontal shooter

174: Japan Otaku Reviews

I felt there were quite a few action ones as well.

175: Japan Otaku Reviews

When looking at the real-time data…

Namco will give you preferential treatment.

Please provide the Japanese text you would like me to translate.

Namco is the same as other manufacturers.

Please provide the Japanese text you would like to have translated.

Huh? Our place is a luxurious club, you know!!!!!

It seems like it was something like that.

184: Japan Otaku ReviewsYeahx1

>>175

Regarding this, from Nintendo’s perspective, if they treat someone differently because other companies are gaining strength, that would become an issue as well.

From Namco’s perspective, it would be a matter of disregarding everything that has been exchanged up to now.

“If Sony comes along and offers preferential treatment, that would be a stroke of luck.”

176: Japan Otaku Reviews

Dorasupi has great songs…

177: Japan Otaku Reviews

A-JAX is also part of the lineage of Xevious.

178: Japan Otaku Reviews

Maybe they tried to avoid overlap because Konami was next to them?

180: Japan Otaku Reviews

By the way, there’s something like a vertical scrolling shooting game in the final level of the Namco version of SW.

I remember being surprised by how much the quality suddenly increased over there.

181: Japan Otaku ReviewsYeahx1

Many manufacturers and gamers at the time had their brains fried by large arcade machines.

187: Japan Otaku Reviews

>>181

I always admired the large-scale version of Galaxian 3D…

191: Japan Otaku Reviews

>>181

It seems that Galaxian 3 is still the world’s largest video game, but I want to try it…

185: Japan Otaku Reviews

Even a prosperous company like Capcom has already withdrawn from the arcade business…

194: Japan Otaku Reviews

>>185

Hoo hoo hoo.

To forget the existence of Street Fighter 6 Arcade Championship is foolish.

198: Japan Otaku Reviews

>>194

That’s a game made by Taito…

188: Japan Otaku Reviews

By the time of F/A (1992), the Bomb Shuu created by Ultimate Tiger (1987) had already become the standard.

I honestly think F/A is really rusted.

Because Rayforce is from 1994, you know.

190: Japan Otaku Reviews

When it comes to the new Namco Shoo title, it’s Galaga Legions… that was quite a while ago.

192: Japan Otaku Reviews

Large cabinets, or rather large movable cabinets, really require a lot of physical strength to make.

193: Japan Otaku ReviewsYeahx1

UGSF is fundamentally connected! It’s connected!! But that’s just insisting, so what does that even mean?

196: Japan Otaku ReviewsYeahx1

>>193

Because it’s a play game.

195: Japan Otaku Reviews

UGSF, please do your best for the Electronic Music Club…!

197: Japan Otaku Reviews

Yokai Douchuuki, Future Ninja, Finest Hour are side-scrolling shooters.

203: Japan Otaku Reviews

>>197

Only “Finest Hour” makes some sense.

199: Japan Otaku Reviews

Isn’t Street Fighter 6 Arcade at Taito?

200: Japan Otaku Reviews

The caliber has also come to a stop…

201: Japan Otaku ReviewsYeahx1

When Namco merged with Bandai and relocated their offices, they took the 20th-century electromechanical games and large cabinets that were in the warehouse.

Many titles that no longer exist in this world have been completely discarded.

The Galaxian 3 Theater 6 is maintained through crowdfunding as a personal ownership.

202: Japan Otaku Reviews

Light blue → Shingun Destroy → Ace Combat 7 → Denonbu

The UGSF is living a modest life.

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