Home » Game » Uma Musume: Pretty Derby » [Uma Musume: Pretty Derby] I still rely on it as my second stamina now.

[Uma Musume: Pretty Derby] I still rely on it as my second stamina now.

2: Japan Otaku ReviewsYeahx20

No one is really using it, right…?

4: Japan Otaku ReviewsYeahx8

I want you to put it in the one that can be exchanged for a few tickets.

There is also Kita-chan.

5: Japan Otaku ReviewsYeahx5

I think it’s the right timing to have a stashaka.

6: Japan Otaku Reviews

I think it’s better to use a friend instead of using Creek or Hayahide as my second stamina card, so I’m training with that, but I’m not sure if it’s good or bad.

7: Japan Otaku ReviewsYeahx3

I heard that when the ticket version came out, Dia-chan’s performance wasn’t bad.

9: Japan Otaku Reviews

>>7

The output isn’t high, but back then, it was nice that the bond accumulated quickly.

Since Creek was the slow type, I would have been happy to have something like Star 2 if we were going to do it.

8: Japan Otaku ReviewsYeahx11

“I heard it more than my parent’s voice: ‘Let’s do our best together~'”

13: Japan Otaku Reviews

>>8

Train more with your parents.

10: Japan Otaku Reviews

Don’t talk badly about my mom who I fully upgraded for the first time with my money.

11: Japan Otaku Reviews

I finally managed to become independent in the mech scenario.

12: Japan Otaku Reviews

I’m using it normally on the second page.

14: Japan Otaku Reviews

Recovering gold is also an option as the second choice…

15: Japan Otaku ReviewsYeahx14

The performance is buggy, but it’s no surprise that the bonds don’t increase during the continuous events since it’s an early support card.

18: Japan Otaku Reviews

>>15

I think it was individuality exchanged for performance.

Fine was probably like that too.

Now they’re not doing that kind of differentiation anymore.

102: Japan Otaku Reviews

I use Spirobroi often, but it doesn’t really matter since the bonds don’t increase at events anyway.

>>18

16: Japan Otaku Reviews

I’m quite satisfied with Shakacuri.

17: Japan Otaku ReviewsYeahx1

I’m currently using Stashaka and Earth.

19: Japan Otaku Reviews

Using old support cards, I am surprised by the weakness of the events.

20: Japan Otaku Reviews

What should I do if there is no Shaka or Earth?

21: Japan Otaku ReviewsYeahx12

>>20

Creepmama

23: Japan Otaku Reviews

>>20

If that’s the case, unless it’s for a creek or recovery, maybe something like Dantsu.

22: Japan Otaku Reviews

The strong period was too long…

24: Japan Otaku Reviews

I want to put this costume on quickly.

25: Japan Otaku Reviews

Finally, after fully leveling up the thread image, Earth has appeared.

Finally fully raised Earth, and then Shaka appears.

26: Japan Otaku Reviews

I fully upgraded Shaka, and I’ve also quietly pulled for Earth on the pickup, bringing him to 3 copies, so I’ve moved away from Mom.

27: Japan Otaku Reviews

It’s still strange that this guy is ranked third in the support rankings…

Even Kitachan has significantly declined in quality.

44: Japan Otaku Reviews

>>27

The third one is definitely tough.

Danz and training performance are a bit tough, but there’s also Cheval.

28: Japan Otaku Reviews

The outfits are different from the thread image of Oguri.

33: Japan Otaku Reviews

>>28

There are also Yukino and Tama, but there is a support card of the original costume version.

29: Japan Otaku Reviews

No, not at all the third one…

It’s just that everyone had it, so I might use it.

30: Japan Otaku ReviewsYeahx13

It’s surprisingly rare to find combinations that actually give you recovery gold skills with stamina.

34: Japan Otaku ReviewsYeahx3

>>30

Sister also gives them, but it’s limited to long distances…

It’s valuable to receive gold recovery that properly supports all distances.

31: Japan Otaku Reviews

If it’s a long distance, I’ll use two cards: Earth and Shaka.

32: Japan Otaku Reviews

The support for Stasa is not something that needs to be taken in large quantities.

35: Japan Otaku ReviewsYeahx4

For some reason, Stamina Miko managed to completely max out through slipping through.

40: Japan Otaku ReviewsYeahx3

>>35

I want to push Taisin, damn it!

36: Japan Otaku Reviews

There are also more support cards that are differentiated by their racing styles.

A support card that properly provides a universal recovery skill is really appreciated.

37: Japan Otaku Reviews

This is our lineup, so we have no choice but to rely on the second one.

This is our lineup, so we have no choice but to rely on the second one.

Support Card List SSR SSR SSR SSR SSR SSR Lv50 Lv25 Lv50 Lv50 Lv25 Lv50 SSR SSR SSR SSR SSR SSR Lv25 Lv50 Lv50 Lv50 Lv25 Lv25 SSR SSR SSR SSR SSR SSR Lv25 Lv25 Lv50 Lv50 Lv50 Lv25 SSR SSR SSR SSR SSR SSR Lv25 Lv45 Lv40 Lv30 Lv30 Lv35 SSR SSR SSR SSR SSR SSR Lv30 Lv30 Lv30 Lv25 Lv25 Lv25 Number owned 348/434 Filter: ON Level Up Go back Under campaign Story Home Race Gacha Event in progress!

39: Japan Otaku ReviewsYeahx1

>>37

Almost me

38: Japan Otaku Reviews

I was able to completely separate from mom with Earth and Shaka…

41: Japan Otaku ReviewsYeahx5

It’s about time to enter the exchange target for the Troopas ticket.

42: Japan Otaku ReviewsYeahx2

The update for the train pass ticket is too slow.

43: Japan Otaku Reviews

Aren’t you going to join at the anniversary? I think it should have been there from the mechanical standpoint.

45: Japan Otaku Reviews

Stance is just right as a second card, but I can’t reverse it.

46: Japan Otaku Reviews

In the past, not finishing the event before spring felt like death.

47: Japan Otaku Reviews

Is there anything besides Shaka and Earth that has stronger stamina than a fully maxed Mama?

48: Japan Otaku ReviewsYeahx1

Isn’t it about time for a second SSR to come?

Since the thread image, I haven’t gotten any support cards at all.

49: Japan Otaku Reviews

Dantsu

50: Japan Otaku Reviews

Does the ranking vary significantly depending on whether you prioritize gold recovery?

51: Japan Otaku Reviews

There are no decent support staff…

52: Japan Otaku ReviewsYeahx1

For a mid-range style, Dantsu has an ideal balance.

53: Japan Otaku ReviewsYeahx1

Sure, there are stronger ones that came later, but…

I don’t have the luxury to fully max out multiple support cards, so I’m counting on this Kreek.

54: Japan Otaku ReviewsYeahx3

I think that Shaka Earth Creek holds a privileged position as a gold recovery stat that doesn’t rot.

If you’re not considering a gold recovery, there were actually stronger stars than Creek from the first year.

55: Japan Otaku Reviews

The maestro is having a hard time avoiding stamina conservation, which is leading to a pretty significant drop in evaluation.

56: Japan Otaku Reviews

The toughest thing for mom is not being able to earn SP.

57: Japan Otaku ReviewsYeahx11

>>56

In the current environment, this is the hardest.

58: Japan Otaku Reviews

>>57

There’s a huge difference compared to around Dantsu.

60: Japan Otaku Reviews

The first thing that came to mind with the Stasapoka is Dantsu Schwall Gimlet.

McDonald’s isn’t bad.

61: Japan Otaku Reviews

It’s quite significant that there’s no longer a need to load anything other than long distances compared to the past.

It’s become normal to carry it even at medium distances.

62: Japan Otaku Reviews

Regarding stamina, up until Stamina Special Week, it feels like there is a presence of Creek, but the performance does not seem to show any willingness to sell.

63: Japan Otaku ReviewsYeahx5

Earth is quietly strong with positive thinking and caring ability.

65: Japan Otaku ReviewsYeahx1

>>63

A scenario without friends would really be appreciated.

So please come by junior.

64: Japan Otaku Reviews

It’s hard to say that the hints are over for the Earth now.

68: Japan Otaku Reviews

>>64

I just realized that I mostly get them at level 4 or 5 from other support cards.

81: Japan Otaku ReviewsYeahx2

>>68

Still, it’s highly versatile and there are many skill overlaps nowadays.

I feel like I’ve managed to acquire all the skills properly without even realizing it.

Money is stable with Hayate and a positive turn.

66: Japan Otaku Reviews

I wonder if they will increase the ticket exchanges again.

67: Japan Otaku Reviews

Earth’s direct linear recovery is the bottleneck.

Creeq is strong because he recovers from corners well.

69: Japan Otaku ReviewsYeahx10

>>67

It’s the opposite, the opposite.

77: Japan Otaku Reviews

>>69

Earth can recover in the corner, but the money is in the straight.

82: Japan Otaku ReviewsYeahx5

>>77

Earth cannot recover the corner, but…

Seriously, where did you come from?

87: Japan Otaku ReviewsYeahx6

>>77

It’s not about acquiring gold skills, it’s about the strength of performance!

Due to the timing of activation, the straight line is better than the corner.

71: Japan Otaku ReviewsYeahx3

>>67

The current arc’s activation timing is…

75: Japan Otaku Reviews

>>67

Did it come back to life since the start of the service…?

70: Japan Otaku ReviewsYeahx1

Even Shaka’s hint 3 feels insufficient.

72: Japan Otaku Reviews

Well, now it seems that linear recovery is generally better…

73: Japan Otaku Reviews

I was thinking that my stamina might increase again soon, but it looks like there won’t be any stamina support for the anniversary.

It might be something like Gurusapo, Supi, and Guts.

74: Japan Otaku ReviewsYeahx4

There are some people who are drawing from the world before the update…

76: Japan Otaku Reviews

Is there a course where Maestro exceeds a breath of relief in the desire for gold recovery so far?

78: Japan Otaku Reviews

What’s up with the bond gauge not increasing during the support card event with Creek?

80: Japan Otaku Reviews

>>78

Because it’s early…

79: Japan Otaku Reviews

The adjustment of the activation timing for Linear Recovery had increased to the level of evaluating Power Oka.

83: Japan Otaku Reviews

Spread positive thinking and a lucky mindset more casually.

84: Japan Otaku Reviews

Earth is strong because it has Hayate in its grip.

If it’s a basic mid-distance or more, then straight > corner.

85: Japan Otaku Reviews

That said, Creek is stronger than using poor stamina, so it’s difficult to switch since I don’t really have Earth.

It’s totally fine for the mech to have stamina 2 as well…

86: Japan Otaku Reviews

I like that you can get lower-level skill hints in the first round of the continuous event.

88: Japan Otaku Reviews

I was hoping that linear recovery would become certain in the middle stage, and then the exact update came.

Not only is it certain for the mid-game, but it’s also guaranteed to be the fastest in the mid-game, wow, that’s too much…

89: Japan Otaku Reviews

The recent Chanmi was won with Uma Mania, and I guess Earth will only be used for long distances.

90: Japan Otaku ReviewsYeahx5

Was Hayahide that strong?

Is it the one for distribution?

92: Japan Otaku Reviews

>>90

The steam sister felt quite impressive for a stamina that can recover gold, considering it’s distributed!

93: Japan Otaku Reviews

>>90

It’s my big sister on Steam.

It’s not the case now, but back then it was reliable as a substitute for Creek.

95: Japan Otaku Reviews

>>90

Counterclockwise

The specs are about the same as the creek.

Having a scenario link for the mech is a tailwind right now.

If I don’t have the worst Shaka, I could use something else instead.

91: Japan Otaku Reviews

Power Oka is probably one of the strongest among the initial support characters, as it focuses exclusively on power and SP boosts, making it very powerful in consecutive events.

The bond gauge will also increase.

94: Japan Otaku Reviews

Don’t speak like you’re a steam tyrant.

96: Japan Otaku Reviews

Due to stamina conservation, pre-recovery has become stronger than corner recovery.

This is the reason why Creek’s evaluation has also declined.

97: Japan Otaku Reviews

I used it when training Shakarl himself.

98: Japan Otaku Reviews

Despite being a general recovery skill, it became the strongest mid-race recovery skill, which led to most of the mid-race recovery skills for specific running styles becoming obsolete.

100: Japan Otaku Reviews

>>98

The exclusive recovery for running style has a quietly difficult rank condition, which makes it hard to use…

Sleeping lion and stealth posture.

It’s not exclusive, but it’s still regrettable to be calm and composed.

104: Japan Otaku Reviews

>>100

Thinking about it that way, I realize that foodies were pretty strong, and their possession is rare too…

99: Japan Otaku Reviews

Strictly speaking, if it’s more towards mid-range, Dants is better, but if it’s in the rear, Shaka is preferable. However, Earth has taken a nice position as a versatile standard.

101: Japan Otaku Reviews

The mid-range Shakaar doesn’t really have desirable skills, so I might not use it much after the link goes away.

103: Japan Otaku ReviewsYeahx2

I wonder how it is that recovery skills aren’t really used much outside of long distances.

“Reduce my stamina more vigorously!”

107: Japan Otaku Reviews

>>103

I used it a lot in the big escape.

119: Japan Otaku Reviews

>>103

It all comes down to this.

Is it a big escape? Do we need to recover?

124: Japan Otaku Reviews

>>103

Have you never done a short-distance or dirt race against other people?

It’s full of keen insights.

128: Japan Otaku ReviewsYeahx3

>>124

I didn’t say anything like that.

129: Japan Otaku ReviewsYeahx5

>>124

It’s not for recovery!

132: Japan Otaku ReviewsYeahx2

>>124

If you don’t even know the distance condition, it’s better to refrain from responding.

139: Japan Otaku ReviewsYeahx7

>>132

564…

105: Japan Otaku Reviews

Since long distances make me uneasy with just one recovery item, I’ll stack up on other recoveries as well.

106: Japan Otaku Reviews

I’m having trouble because I’m lacking in just determination.

I don’t have a single one from the full limit break gacha.

108: Japan Otaku Reviews

I was able to separate from my mom with Earth fully leveled up, but…

Thanks to the huge failure of the Shakagacha.

The factor cycle relies entirely on Hayahide Mama.

109: Japan Otaku Reviews

Shaka will lose the recovery sequence from the next one onward.

Even though the activation position is good, needing 200.200 for just a slight speed gold recovery is… concerning.

110: Japan Otaku Reviews

Earth can select gold skills and also has skip points, which makes it not wasteful.

111: Japan Otaku Reviews

The lurking state is an early recovery rather than a mid-recovery, so if I were to compare, it would be more relaxed.

Is it something like an error? Yeah.

113: Japan Otaku Reviews

>>111

Wasn’t that “relax” a late-game recovery?

115: Japan Otaku Reviews

>>113

I didn’t realize it, but before I knew it, we were already in the middle.

112: Japan Otaku Reviews

Recently, stamina consumption skills are increasing, so it depends on that.

114: Japan Otaku Reviews

If I couldn’t fully max out Mama, I don’t think I would have continued playing this game; it’s such an impressive support card.

117: Japan Otaku Reviews

I think relaxation was a skill adjustment made early on during the mid-game.

Thanks to that, I remember it became easier to use cafes.

118: Japan Otaku Reviews

In the first year, the Uma Musume players were being helped by Kitasan Black, Special Week, and Fine Motion.

120: Japan Otaku ReviewsYeahx4

You’re definitely the one who came back from the initial environment, aren’t you?

Long ago, relaxation became a mid-game recovery!

125: Japan Otaku Reviews

>>120

Wait, it’s not my response, it’s the turnaround maestro’s.

Isn’t the recovery at the café just terrible!? I have that memory, and since the era of long-distance runners with smart café skills was on the rise, I just hadn’t touched it.

From now on, I will be dealing with the café, so please forgive me.

137: Japan Otaku Reviews

>>125

Mirako is great too!

121: Japan Otaku ReviewsYeahx1

Due to the fact that recovery skills have a common recovery amount, it turns out that the straight-line healing with the loosest conditions and the best activation position is the strongest.

154: Japan Otaku Reviews

>>121

I used to cry when the old straight recovery would come out at just the right moment…

122: Japan Otaku ReviewsYeahx2

Since AoHaru doesn’t have a substitute Power Rice, I managed to get through with Creek.

Looking back, there were quite a few tough times.

123: Japan Otaku ReviewsYeahx1

Neither Creek nor Fine was there, but…

The initial motivation was being able to easily fully max out Kitasan (while Satoyama was only at 3 stars).

126: Japan Otaku ReviewsYeahx7

The keen eye is a debuff skill, right?

127: Japan Otaku ReviewsYeahx6

I’ve never seen someone count the Insight Recovery skill before.

135: Japan Otaku ReviewsYeahx5

>>127

???

130: Japan Otaku Reviews

I’ve used it too, but I haven’t had any problems.

131: Japan Otaku ReviewsYeahx1

The keen eye is some kind of blue icon, but it’s a debuff skill…

133: Japan Otaku Reviews

If it’s 2400, I might use a gold recovery.

Also Ohi 2000 and Kawasaki 2100.

138: Japan Otaku Reviews

>>133

I feel like it would be nice if there was some sharpness around there now.

134: Japan Otaku ReviewsYeahx2

Treating the recovery of insight is a bit… that’s a debuff for the main body.

136: Japan Otaku ReviewsYeahx1

The stamina for mid-range combat has come because Reiri Seiryu has arrived.

142: Japan Otaku Reviews

>>136

It’s not stable in terms of activation position, but it’s strong at the 4-second speed mark.

140: Japan Otaku Reviews

Recently, I’ve given up trying to compete with the hardcore spenders and just play casually.

143: Japan Otaku ReviewsYeahx4

>>140

Since social games can consume an unlimited amount of time and money, it’s best to engage with them at a moderate distance.

141: Japan Otaku ReviewsYeahx1

A horse is something where you won’t see much of a difference even if you spend real money on it.

144: Japan Otaku Reviews

When I heard that stamina battles would be revamped, I thought the importance of recovery skills would increase a bit more, but in the end, what actually changed?

149: Japan Otaku ReviewsYeahx2

>>144

The effect size increased with over 2500.

I’m only looking at the stats for that stance, so it’s actually a headwind for recovery skills.

145: Japan Otaku Reviews

Speaking of which, it’s the only support card where you can see the old Inari.

148: Japan Otaku Reviews

>>145

It’s a nice design, so I hope someone picks up this gal Inari somewhere.

161: Japan Otaku Reviews

>>145

The turf vision in the background is also outdated, which shows attention to detail.

146: Japan Otaku Reviews

The recovery part of the Insight was really helpful, but it was only during the usual situation at Chukyo Dirt 1800 when I used the evolved Insight.

147: Japan Otaku Reviews

Reiri was also strong because of the evolution of the mechs.

150: Japan Otaku Reviews

Last month’s race required stamina at mid-distance, and combining it with Top Road’s unique abilities and the chain reaction along with Seiri Seisou was sufficient.

I didn’t need the Creek event, but since I don’t have any good stamina support cards other than Shaka, I have no choice but to use it.

151: Japan Otaku Reviews

To be honest, as long as you have a few good ones fully maxed out, it doesn’t really matter how much you put in; the difference is negligible.

152: Japan Otaku Reviews

In short-distance battles, I’ll use 564 for its domination ability, so I won’t use Insight.

153: Japan Otaku ReviewsYeahx7

Recognition of the Strength of Ko-ten Maestro

Relaxation endgame skill

I don’t know of the existence of 564.

What is this place, full of recently resurrected zombie trainers?

155: Japan Otaku ReviewsYeahx1

>>153

Isn’t it a problem whether to use recovery even up to 564?

163: Japan Otaku ReviewsYeahx2

>>155

According to the story of the keen eye.

156: Japan Otaku ReviewsYeahx10

>>153

Isn’t this all just one person?

173: Japan Otaku Reviews

>>153

In the first place, that’s probably because you’re saying something stupid like “This is a skill to restore insight!”

I don’t even know where to start with this ridiculous nitpicking.

179: Japan Otaku ReviewsYeahx6

>>173

You should at least take a look at the skill icons!

184: Japan Otaku ReviewsYeahx3

>>173

158: Japan Otaku Reviews

Horses are tough without spending money, but if it’s just about winning in the championship, then…

I don’t think the charges themselves are that tough.

It’s undeniable that it’s tough for newcomers to catch up.

165: Japan Otaku ReviewsYeahx1

>>158

I’ve only been using vouchers and step pricing, but since I can go to good places, I think it’s relatively easy if I practice moderation.

There are a lot of good characters, so that restraint is difficult.

167: Japan Otaku Reviews

>>158

I’m also free-to-play, but going to A is easy enough.

I’m naturally worried about what to do if I encounter someone strong in the next championship as well.

159: Japan Otaku Reviews

To begin with, we don’t use specialized debuffs in short distances.

166: Japan Otaku Reviews

>>159

It feels like the status is getting inflated more and more, and the decrease from debuffs is becoming less effective, doesn’t it?

174: Japan Otaku ReviewsYeahx3

>>166

Since it’s simply unstable in short distances, it’s better to increase the winning strategies.

160: Japan Otaku Reviews

There are so many recovery skills, yet too few are actually used, so I think it would be better to add skills or systems that increase effectiveness based on the remaining stamina at that moment to find more practical uses.

162: Japan Otaku Reviews

>>160

I think it would be nice to have a system where we can create a high pace like McQueen and Kitasan did, draining the stamina of other horses.

182: Japan Otaku Reviews

>>162

It’s a recovery skill for escaping, which allows for healing and a slight increase in speed right before the end.

It would be nice if there were recovery skills that can be used for both healing and speeding up in the late game.

But once you raise the performance to this point, it’s almost equivalent to an evolution skill…

164: Japan Otaku Reviews

It’s been quite a while since I’ve been away from the game Uma Musume.

Is it now an era where you can compete in the Grade A finals without spending a lot of money and collecting support cards?

169: Japan Otaku ReviewsYeahx2

>>164

If you’re just going to A rank, I don’t think you need to solidify it with the latest support.

Whether we can win the final depends on the match opponent.

170: Japan Otaku Reviews

>>164

I don’t think collecting only the top-tier support cards is something that falls under the realm of heavy spending.

171: Japan Otaku Reviews

>>164

If you time your pulls with events like anniversaries or free 10 consecutive draws, you can win without needing to spend a lot.

175: Japan Otaku Reviews

>>164

Originally, Aniba Hafuba is a game where you can just use the saved stones to do gacha during the scenario switches.

176: Japan Otaku Reviews

>>164

Personally, I think characters that are stronger in championship events are more important than support cards.

If you’re just going to go without winning in the finals, then there’s no need to put that much effort into it.

181: Japan Otaku ReviewsYeahx3

>>164

From my personal experience, getting to Great A isn’t particularly difficult in any era without spending a lot of money.

168: Japan Otaku Reviews

Stamina already has enough meaning now, so improving willpower from low to a critical level should be the priority.

187: Japan Otaku Reviews

>>168

Isn’t it said that we should give more meaning to stamina?

I’m saying that you should give meaning to recovery skills.

172: Japan Otaku Reviews

Compared to the early days, the pressure to spend money has really decreased a lot.

177: Japan Otaku Reviews

What are you supposed to do with a starting SSR support card like this…?

It seems that there are no more blatant unplayable cards like before, right?

178: Japan Otaku Reviews

Debuffs aren’t very fun.

190: Japan Otaku Reviews

>>178

In other words, that fighting style essentially sacrifices one person’s victory, so I understand the feeling of frustration it can create.

194: Japan Otaku ReviewsYeahx3

>>178

It’s not fun, but it’s easy.

180: Japan Otaku Reviews

In short-distance races, close competitions rarely hinge on the presence or absence of debuffs, so it feels pointless to use them…

183: Japan Otaku Reviews

Even though it’s not used much as a recovery, it’s still categorized as recovery.

185: Japan Otaku Reviews

Is that so… I got really into real horse racing around the end of my youth, but maybe I’ll try to get back into it a little.

193: Japan Otaku Reviews

>>185

I think it’s a good timing since the anniversary is coming up soon.

Right now there’s something called a step gacha, so if there’s a character you’re interested in, I recommend that too.

186: Japan Otaku Reviews

The TS era, when I was glad I didn’t spend money because all the supports that came out were incredibly weak.

188: Japan Otaku Reviews

It’s recovery, but I’ve never built for recovery with Keen Insight in mind…

189: Japan Otaku Reviews

When improvements are made to stamina-related aspects, characters that only have recovery skills for both evolution skills and lack stamina adjustments end up carrying sadness as they cannot increase their base values…

191: Japan Otaku Reviews

In the past six months, it seems that whether or not one has fully maxed out their character has significantly affected the outcome.

192: Japan Otaku Reviews

How are your vision skills doing now?

195: Japan Otaku ReviewsYeahx2

>>192

It’s just been left alone!

196: Japan Otaku Reviews

>>192

Crap

197: Japan Otaku Reviews

>>192

It’s not going anywhere, so it would be better to forget it.

Chimure’s score-related skills

200: Japan Otaku Reviews

>>192

A passionate gaze works well in scenarios with many developments behind it.

198: Japan Otaku Reviews

I heard that the current highest rating is UB, so if I reach UG, I really worked hard!

It’s scary how we’ve far surpassed that era.

199: Japan Otaku Reviews

Well, if it becomes essential to stack recovery skills with miles, then it means it’s a recovery skill if we’re going to stack Insight anyway…

201: Japan Otaku Reviews

Last time, the twin turbo ended here; I was doing debuffs, but it was fun.

202: Japan Otaku Reviews

I don’t know if the operators have their thoughts on debuff tactics, but they haven’t really been increasing debuff characters that much.

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