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No one is really using it, right…?
I want you to put it in the one that can be exchanged for a few tickets.
There is also Kita-chan.
I think it’s the right timing to have a stashaka.
I think it’s better to use a friend instead of using Creek or Hayahide as my second stamina card, so I’m training with that, but I’m not sure if it’s good or bad.
I heard that when the ticket version came out, Dia-chan’s performance wasn’t bad.
>>7
The output isn’t high, but back then, it was nice that the bond accumulated quickly.
Since Creek was the slow type, I would have been happy to have something like Star 2 if we were going to do it.
“I heard it more than my parent’s voice: ‘Let’s do our best together~'”
>>8
Train more with your parents.
Don’t talk badly about my mom who I fully upgraded for the first time with my money.
I finally managed to become independent in the mech scenario.
I’m using it normally on the second page.
Recovering gold is also an option as the second choice…
The performance is buggy, but it’s no surprise that the bonds don’t increase during the continuous events since it’s an early support card.
>>15
I think it was individuality exchanged for performance.
Fine was probably like that too.
Now they’re not doing that kind of differentiation anymore.
I use Spirobroi often, but it doesn’t really matter since the bonds don’t increase at events anyway.
>>18
I’m quite satisfied with Shakacuri.
I’m currently using Stashaka and Earth.
Using old support cards, I am surprised by the weakness of the events.
What should I do if there is no Shaka or Earth?
>>20
Creepmama
>>20
If that’s the case, unless it’s for a creek or recovery, maybe something like Dantsu.
The strong period was too long…
I want to put this costume on quickly.
Finally, after fully leveling up the thread image, Earth has appeared.
Finally fully raised Earth, and then Shaka appears.
I fully upgraded Shaka, and I’ve also quietly pulled for Earth on the pickup, bringing him to 3 copies, so I’ve moved away from Mom.
It’s still strange that this guy is ranked third in the support rankings…
Even Kitachan has significantly declined in quality.
>>27
The third one is definitely tough.
Danz and training performance are a bit tough, but there’s also Cheval.
The outfits are different from the thread image of Oguri.
>>28
There are also Yukino and Tama, but there is a support card of the original costume version.
No, not at all the third one…
It’s just that everyone had it, so I might use it.
It’s surprisingly rare to find combinations that actually give you recovery gold skills with stamina.
>>30
Sister also gives them, but it’s limited to long distances…
It’s valuable to receive gold recovery that properly supports all distances.
If it’s a long distance, I’ll use two cards: Earth and Shaka.
The support for Stasa is not something that needs to be taken in large quantities.
For some reason, Stamina Miko managed to completely max out through slipping through.
>>35
I want to push Taisin, damn it!
There are also more support cards that are differentiated by their racing styles.
A support card that properly provides a universal recovery skill is really appreciated.
This is our lineup, so we have no choice but to rely on the second one.
Support Card List SSR SSR SSR SSR SSR SSR Lv50 Lv25 Lv50 Lv50 Lv25 Lv50 SSR SSR SSR SSR SSR SSR Lv25 Lv50 Lv50 Lv50 Lv25 Lv25 SSR SSR SSR SSR SSR SSR Lv25 Lv25 Lv50 Lv50 Lv50 Lv25 SSR SSR SSR SSR SSR SSR Lv25 Lv45 Lv40 Lv30 Lv30 Lv35 SSR SSR SSR SSR SSR SSR Lv30 Lv30 Lv30 Lv25 Lv25 Lv25 Number owned 348/434 Filter: ON Level Up Go back Under campaign Story Home Race Gacha Event in progress!
>>37
Almost me
I was able to completely separate from mom with Earth and Shaka…
It’s about time to enter the exchange target for the Troopas ticket.
The update for the train pass ticket is too slow.
Aren’t you going to join at the anniversary? I think it should have been there from the mechanical standpoint.
Stance is just right as a second card, but I can’t reverse it.
In the past, not finishing the event before spring felt like death.
Is there anything besides Shaka and Earth that has stronger stamina than a fully maxed Mama?
Isn’t it about time for a second SSR to come?
Since the thread image, I haven’t gotten any support cards at all.
Dantsu
Does the ranking vary significantly depending on whether you prioritize gold recovery?
There are no decent support staff…
For a mid-range style, Dantsu has an ideal balance.
Sure, there are stronger ones that came later, but…
I don’t have the luxury to fully max out multiple support cards, so I’m counting on this Kreek.
I think that Shaka Earth Creek holds a privileged position as a gold recovery stat that doesn’t rot.
If you’re not considering a gold recovery, there were actually stronger stars than Creek from the first year.
The maestro is having a hard time avoiding stamina conservation, which is leading to a pretty significant drop in evaluation.
The toughest thing for mom is not being able to earn SP.
>>56
In the current environment, this is the hardest.
>>57
There’s a huge difference compared to around Dantsu.
The first thing that came to mind with the Stasapoka is Dantsu Schwall Gimlet.
McDonald’s isn’t bad.
It’s quite significant that there’s no longer a need to load anything other than long distances compared to the past.
It’s become normal to carry it even at medium distances.
Regarding stamina, up until Stamina Special Week, it feels like there is a presence of Creek, but the performance does not seem to show any willingness to sell.
Earth is quietly strong with positive thinking and caring ability.
>>63
A scenario without friends would really be appreciated.
So please come by junior.
It’s hard to say that the hints are over for the Earth now.
>>64
I just realized that I mostly get them at level 4 or 5 from other support cards.
>>68
Still, it’s highly versatile and there are many skill overlaps nowadays.
I feel like I’ve managed to acquire all the skills properly without even realizing it.
Money is stable with Hayate and a positive turn.
I wonder if they will increase the ticket exchanges again.
Earth’s direct linear recovery is the bottleneck.
Creeq is strong because he recovers from corners well.
>>67
It’s the opposite, the opposite.
>>69
Earth can recover in the corner, but the money is in the straight.
>>77
Earth cannot recover the corner, but…
Seriously, where did you come from?
>>77
It’s not about acquiring gold skills, it’s about the strength of performance!
Due to the timing of activation, the straight line is better than the corner.
>>67
The current arc’s activation timing is…
>>67
Did it come back to life since the start of the service…?
Even Shaka’s hint 3 feels insufficient.
Well, now it seems that linear recovery is generally better…
I was thinking that my stamina might increase again soon, but it looks like there won’t be any stamina support for the anniversary.
It might be something like Gurusapo, Supi, and Guts.
There are some people who are drawing from the world before the update…
Is there a course where Maestro exceeds a breath of relief in the desire for gold recovery so far?
What’s up with the bond gauge not increasing during the support card event with Creek?
>>78
Because it’s early…
The adjustment of the activation timing for Linear Recovery had increased to the level of evaluating Power Oka.
Spread positive thinking and a lucky mindset more casually.
Earth is strong because it has Hayate in its grip.
If it’s a basic mid-distance or more, then straight > corner.
That said, Creek is stronger than using poor stamina, so it’s difficult to switch since I don’t really have Earth.
It’s totally fine for the mech to have stamina 2 as well…
I like that you can get lower-level skill hints in the first round of the continuous event.
I was hoping that linear recovery would become certain in the middle stage, and then the exact update came.
Not only is it certain for the mid-game, but it’s also guaranteed to be the fastest in the mid-game, wow, that’s too much…
The recent Chanmi was won with Uma Mania, and I guess Earth will only be used for long distances.
Was Hayahide that strong?
Is it the one for distribution?
>>90
The steam sister felt quite impressive for a stamina that can recover gold, considering it’s distributed!
>>90
It’s my big sister on Steam.
It’s not the case now, but back then it was reliable as a substitute for Creek.
>>90
Counterclockwise
The specs are about the same as the creek.
Having a scenario link for the mech is a tailwind right now.
If I don’t have the worst Shaka, I could use something else instead.
Power Oka is probably one of the strongest among the initial support characters, as it focuses exclusively on power and SP boosts, making it very powerful in consecutive events.
The bond gauge will also increase.
Don’t speak like you’re a steam tyrant.
Due to stamina conservation, pre-recovery has become stronger than corner recovery.
This is the reason why Creek’s evaluation has also declined.
I used it when training Shakarl himself.
Despite being a general recovery skill, it became the strongest mid-race recovery skill, which led to most of the mid-race recovery skills for specific running styles becoming obsolete.
>>98
The exclusive recovery for running style has a quietly difficult rank condition, which makes it hard to use…
Sleeping lion and stealth posture.
It’s not exclusive, but it’s still regrettable to be calm and composed.
>>100
Thinking about it that way, I realize that foodies were pretty strong, and their possession is rare too…
Strictly speaking, if it’s more towards mid-range, Dants is better, but if it’s in the rear, Shaka is preferable. However, Earth has taken a nice position as a versatile standard.
The mid-range Shakaar doesn’t really have desirable skills, so I might not use it much after the link goes away.
I wonder how it is that recovery skills aren’t really used much outside of long distances.
“Reduce my stamina more vigorously!”
>>103
I used it a lot in the big escape.
>>103
It all comes down to this.
Is it a big escape? Do we need to recover?
>>103
Have you never done a short-distance or dirt race against other people?
It’s full of keen insights.
>>124
I didn’t say anything like that.
>>124
It’s not for recovery!
>>124
If you don’t even know the distance condition, it’s better to refrain from responding.
>>132
564…
Since long distances make me uneasy with just one recovery item, I’ll stack up on other recoveries as well.
I’m having trouble because I’m lacking in just determination.
I don’t have a single one from the full limit break gacha.
I was able to separate from my mom with Earth fully leveled up, but…
Thanks to the huge failure of the Shakagacha.
The factor cycle relies entirely on Hayahide Mama.
Shaka will lose the recovery sequence from the next one onward.
Even though the activation position is good, needing 200.200 for just a slight speed gold recovery is… concerning.
Earth can select gold skills and also has skip points, which makes it not wasteful.
The lurking state is an early recovery rather than a mid-recovery, so if I were to compare, it would be more relaxed.
Is it something like an error? Yeah.
>>111
Wasn’t that “relax” a late-game recovery?
>>113
I didn’t realize it, but before I knew it, we were already in the middle.
Recently, stamina consumption skills are increasing, so it depends on that.
If I couldn’t fully max out Mama, I don’t think I would have continued playing this game; it’s such an impressive support card.
I think relaxation was a skill adjustment made early on during the mid-game.
Thanks to that, I remember it became easier to use cafes.
In the first year, the Uma Musume players were being helped by Kitasan Black, Special Week, and Fine Motion.
You’re definitely the one who came back from the initial environment, aren’t you?
Long ago, relaxation became a mid-game recovery!
>>120
Wait, it’s not my response, it’s the turnaround maestro’s.
Isn’t the recovery at the café just terrible!? I have that memory, and since the era of long-distance runners with smart café skills was on the rise, I just hadn’t touched it.
From now on, I will be dealing with the café, so please forgive me.
>>125
Mirako is great too!
Due to the fact that recovery skills have a common recovery amount, it turns out that the straight-line healing with the loosest conditions and the best activation position is the strongest.
>>121
I used to cry when the old straight recovery would come out at just the right moment…
Since AoHaru doesn’t have a substitute Power Rice, I managed to get through with Creek.
Looking back, there were quite a few tough times.
Neither Creek nor Fine was there, but…
The initial motivation was being able to easily fully max out Kitasan (while Satoyama was only at 3 stars).
The keen eye is a debuff skill, right?
I’ve never seen someone count the Insight Recovery skill before.
>>127
???
I’ve used it too, but I haven’t had any problems.
The keen eye is some kind of blue icon, but it’s a debuff skill…
If it’s 2400, I might use a gold recovery.
Also Ohi 2000 and Kawasaki 2100.
>>133
I feel like it would be nice if there was some sharpness around there now.
Treating the recovery of insight is a bit… that’s a debuff for the main body.
The stamina for mid-range combat has come because Reiri Seiryu has arrived.
>>136
It’s not stable in terms of activation position, but it’s strong at the 4-second speed mark.
Recently, I’ve given up trying to compete with the hardcore spenders and just play casually.
>>140
Since social games can consume an unlimited amount of time and money, it’s best to engage with them at a moderate distance.
A horse is something where you won’t see much of a difference even if you spend real money on it.
When I heard that stamina battles would be revamped, I thought the importance of recovery skills would increase a bit more, but in the end, what actually changed?
>>144
The effect size increased with over 2500.
I’m only looking at the stats for that stance, so it’s actually a headwind for recovery skills.
Speaking of which, it’s the only support card where you can see the old Inari.
>>145
It’s a nice design, so I hope someone picks up this gal Inari somewhere.
>>145
The turf vision in the background is also outdated, which shows attention to detail.
The recovery part of the Insight was really helpful, but it was only during the usual situation at Chukyo Dirt 1800 when I used the evolved Insight.
Reiri was also strong because of the evolution of the mechs.
Last month’s race required stamina at mid-distance, and combining it with Top Road’s unique abilities and the chain reaction along with Seiri Seisou was sufficient.
I didn’t need the Creek event, but since I don’t have any good stamina support cards other than Shaka, I have no choice but to use it.
To be honest, as long as you have a few good ones fully maxed out, it doesn’t really matter how much you put in; the difference is negligible.
In short-distance battles, I’ll use 564 for its domination ability, so I won’t use Insight.
Recognition of the Strength of Ko-ten Maestro
Relaxation endgame skill
I don’t know of the existence of 564.
What is this place, full of recently resurrected zombie trainers?
>>153
Isn’t it a problem whether to use recovery even up to 564?
>>155
According to the story of the keen eye.
>>153
Isn’t this all just one person?
>>153
In the first place, that’s probably because you’re saying something stupid like “This is a skill to restore insight!”
I don’t even know where to start with this ridiculous nitpicking.
>>173
You should at least take a look at the skill icons!
>>173
Horses are tough without spending money, but if it’s just about winning in the championship, then…
I don’t think the charges themselves are that tough.
It’s undeniable that it’s tough for newcomers to catch up.
>>158
I’ve only been using vouchers and step pricing, but since I can go to good places, I think it’s relatively easy if I practice moderation.
There are a lot of good characters, so that restraint is difficult.
>>158
I’m also free-to-play, but going to A is easy enough.
I’m naturally worried about what to do if I encounter someone strong in the next championship as well.
To begin with, we don’t use specialized debuffs in short distances.
>>159
It feels like the status is getting inflated more and more, and the decrease from debuffs is becoming less effective, doesn’t it?
>>166
Since it’s simply unstable in short distances, it’s better to increase the winning strategies.
There are so many recovery skills, yet too few are actually used, so I think it would be better to add skills or systems that increase effectiveness based on the remaining stamina at that moment to find more practical uses.
>>160
I think it would be nice to have a system where we can create a high pace like McQueen and Kitasan did, draining the stamina of other horses.
>>162
It’s a recovery skill for escaping, which allows for healing and a slight increase in speed right before the end.
It would be nice if there were recovery skills that can be used for both healing and speeding up in the late game.
But once you raise the performance to this point, it’s almost equivalent to an evolution skill…
It’s been quite a while since I’ve been away from the game Uma Musume.
Is it now an era where you can compete in the Grade A finals without spending a lot of money and collecting support cards?
>>164
If you’re just going to A rank, I don’t think you need to solidify it with the latest support.
Whether we can win the final depends on the match opponent.
>>164
I don’t think collecting only the top-tier support cards is something that falls under the realm of heavy spending.
>>164
If you time your pulls with events like anniversaries or free 10 consecutive draws, you can win without needing to spend a lot.
>>164
Originally, Aniba Hafuba is a game where you can just use the saved stones to do gacha during the scenario switches.
>>164
Personally, I think characters that are stronger in championship events are more important than support cards.
If you’re just going to go without winning in the finals, then there’s no need to put that much effort into it.
>>164
From my personal experience, getting to Great A isn’t particularly difficult in any era without spending a lot of money.
Stamina already has enough meaning now, so improving willpower from low to a critical level should be the priority.
>>168
Isn’t it said that we should give more meaning to stamina?
I’m saying that you should give meaning to recovery skills.
Compared to the early days, the pressure to spend money has really decreased a lot.
What are you supposed to do with a starting SSR support card like this…?
It seems that there are no more blatant unplayable cards like before, right?
Debuffs aren’t very fun.
>>178
In other words, that fighting style essentially sacrifices one person’s victory, so I understand the feeling of frustration it can create.
>>178
It’s not fun, but it’s easy.
In short-distance races, close competitions rarely hinge on the presence or absence of debuffs, so it feels pointless to use them…
Even though it’s not used much as a recovery, it’s still categorized as recovery.
Is that so… I got really into real horse racing around the end of my youth, but maybe I’ll try to get back into it a little.
>>185
I think it’s a good timing since the anniversary is coming up soon.
Right now there’s something called a step gacha, so if there’s a character you’re interested in, I recommend that too.
The TS era, when I was glad I didn’t spend money because all the supports that came out were incredibly weak.
It’s recovery, but I’ve never built for recovery with Keen Insight in mind…
When improvements are made to stamina-related aspects, characters that only have recovery skills for both evolution skills and lack stamina adjustments end up carrying sadness as they cannot increase their base values…
In the past six months, it seems that whether or not one has fully maxed out their character has significantly affected the outcome.
How are your vision skills doing now?
>>192
It’s just been left alone!
>>192
Crap
>>192
It’s not going anywhere, so it would be better to forget it.
Chimure’s score-related skills
>>192
A passionate gaze works well in scenarios with many developments behind it.
I heard that the current highest rating is UB, so if I reach UG, I really worked hard!
It’s scary how we’ve far surpassed that era.
Well, if it becomes essential to stack recovery skills with miles, then it means it’s a recovery skill if we’re going to stack Insight anyway…
Last time, the twin turbo ended here; I was doing debuffs, but it was fun.
I don’t know if the operators have their thoughts on debuff tactics, but they haven’t really been increasing debuff characters that much.