Home » Manga » Mii-chan and Yamada-san » [Mii-chan and Yamada-san] I was just looking at manga and old threads now.

[Mii-chan and Yamada-san] I was just looking at manga and old threads now.

Japan Otaku ReviewsYeahx12

This contrast is painful and resonates with me deeply.

We also wanted to become game creators…

1: Japan Otaku ReviewsYeahx39

Let’s do Tsukuro!

4: Japan Otaku Reviews

>>1

I often hear that my sensitivity to (sexual desire) is incredible.

2: Japan Otaku ReviewsYeahx38

If you moved your hands separately and failed, it just means you didn’t have the talent, so isn’t that okay?

Mii-chan isn’t even at that level yet.

8: Japan Otaku ReviewsYeahx6

>>2

Don’t stab our Ichiyan.

3: Japan Otaku Reviews

If you’re going to make a game, it’s fun even as a hobby! Let’s do it!

5: Japan Otaku Reviews

Let’s create a game where you just keep packing staplers.

7: Japan Otaku ReviewsYeahx21

>>5

It’s like a simulator game from overseas…

11: Japan Otaku Reviews

>>7

It seems like it can pack 300 quintillion in 0.1 seconds.

116: Japan Otaku ReviewsYeahx1

>>11

We don’t need factories…

12: Japan Otaku Reviews

>>7

Even though it’s a genre called stapler box packing simulator, it feels like Mii-chan might die when I play it!

18: Japan Otaku ReviewsYeahx3

>>12

Let’s create a game where weird phenomena occur even though we’re just packing staplers like at exit 8!

22: Japan Otaku Reviews

>>18

I’m in trouble.

Sounds interesting.

25: Japan Otaku Reviews

>>22

There’s a game where you have to stop hitting the pasta quickly and hide because a monster attacks when you’re hitting the pasta, so you should try it out.

20: Japan Otaku ReviewsYeahx5

>>7

There’s something, you know, what were they thinking to make this into a game?

61: Japan Otaku Reviews

>>5

Your sensibility is amazing.

70: Japan Otaku Reviews

>>5

It’s Groove Hell V!

6: Japan Otaku ReviewsYeahx21

Let’s do it together from now on!

9: Japan Otaku ReviewsYeahx1

Where we go to school.

I’m doing things like packing amenities for a certain hotel, packaging goods for a certain game, and processing sauce bottles for a certain bento shop.

I think someone like Mii-chan would get frustrated and be unable to do it.

15: Japan Otaku ReviewsYeahx7

>>9

Are you disabled!?

57: Japan Otaku ReviewsYeahx1

>>9

Is that the guy who started the thread about facility-type boys?

10: Japan Otaku Reviews

Let’s make a Jiko!

13: Japan Otaku Reviews

B-type workshop simulation

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>>13

Add a story that feels right, a cute heroine, and supportive companions to that.

35: Japan Otaku Reviews

>>13

Power user “Auaugar” Dongaragasann

Staff: “Ah! I told you to stop it, ○○!”

Other user A: “I came all the way here to prepare for the delivery.”

User B: “Shall we pack it again?”

14: Japan Otaku ReviewsYeahx9

I might regret for the rest of my life having taken a different path.

Let’s do game development together as a hobby!

16: Japan Otaku Reviews

I want to be a stapler clicker.

19: Japan Otaku Reviews

How about placing Muu-chan next to you and competing with Muu-chan for the score?

21: Japan Otaku Reviews

Yin Yang Taijitu

23: Japan Otaku ReviewsYeahx3

You can’t create a game with just emotions!

24: Japan Otaku Reviews

I really don’t want to! I really don’t want to! I really don’t want to!

I want to play Unreal Engine, Mii-chan…

26: Japan Otaku ReviewsYeahx7

A game where strange people gradually mix into the workshop…

36: Japan Otaku Reviews

>>26

It’s not about slipping in or anything; that’s the target audience, right?

27: Japan Otaku Reviews

These two can write, but it’s questionable; it’s impressive that they can use smartphones and the internet well…

30: Japan Otaku ReviewsYeahx4

>>27

Even if you think you can do it, there are often cases where you check the screen and realize…

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>>27

I thought, why are they posting in kanji on social media even though they can’t read it? Maybe they’re using voice input.

34: Japan Otaku ReviewsYeahx1

>>32

Predictive text makes people useless.

28: Japan Otaku Reviews

There seems to be a mini-game in WarioWare where you load a stapler.

29: Japan Otaku Reviews

Let’s create a game where we gather resources, research technologies, build facilities, and automate the production of staplers!

31: Japan Otaku Reviews

Let’s add rarity and variation to the defective staplers and turn them into collectible elements with achievements!

33: Japan Otaku Reviews

There are all kinds of people who make games, and some might lean more towards being like Mii-chan, don’t you think?

37: Japan Otaku Reviews

I think that if Mii-chan’s image is used to convey dreams, it will probably be interpreted differently.

38: Japan Otaku Reviews

>>37

I couldn’t help but think about how I couldn’t even do something relatively simple like entering the gaming industry… that’s how I felt in this thread.

41: Japan Otaku ReviewsYeahx8

>>38

Let’s do indie together!

42: Japan Otaku ReviewsYeahx2

>>38

I switched careers to that field despite being over 30 and having no industry experience.

Let’s change jobs to the industry together, Ichiyan!

39: Japan Otaku ReviewsYeahx2

Being a creator is tough…

48: Japan Otaku ReviewsYeahx5

>>39

It’s a trap that even able-bodied people find it hard to deal with…

40: Japan Otaku ReviewsYeahx1

It’s not about creating a game that you like, but about creating a game that others will love, you know?

44: Japan Otaku Reviews

>>40

Even those who are angry about the low quality of the game

If you make it erotic, everyone will buy it~

49: Japan Otaku Reviews

>>44

Even if the game part is somewhat lacking, it can be overlooked to some extent, but there is a limit.

43: Japan Otaku Reviews

Can you please stop?

Conversations that would lead to prejudice against us, who have many typos,

45: Japan Otaku ReviewsYeahx2

I briefly entered a place called scenario writer Mikagami.

Once I entered, I was forbidden from all fan creations and initially had to do unpaid work as a writer, not knowing what it would be used for, while I had to raise my rank.

I got tired of it and quit after about a month.

46: Japan Otaku Reviews

Is there something like a standing street performer named Jiko?

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>>46

If it’s as one of the elements, there are countless RPGs.

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>>52

I wonder if there are ones that are focused solely on standing around, like a standing simulation.

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>>55

It sounds like a game where you put together a coordination and makeup that would likely attract customers, carefully select your position, think about how to squeeze out money from them, and aim to earn a target amount.

Surprisingly seems fun.

47: Japan Otaku Reviews

Why were you there for a whole month?

50: Japan Otaku Reviews

It’s annoying to place each map square by square in Tsukūru…

I really hate it.

I really don’t want to.

I really don’t like it!!

51: Japan Otaku Reviews

Support! A Story of a Workshop

Let’s run a Type B workshop.

53: Japan Otaku ReviewsYeahx1

The gaming industry is tough for people with social anxiety.

Let’s make it as a doujin!

54: Japan Otaku Reviews

Indeed, the work I do might be akin to packing staplers compared to that of politicians, baseball players, or artists.

56: Japan Otaku ReviewsYeahx1

When I see people in game or 3D creation threads saying “I don’t want to do ○○ work!”

I could do it all day long, but I wonder if it’s unusual.

58: Japan Otaku ReviewsYeahx8

>>56

They say ordinary people can’t do it!

It seems like you have talent in creativity!

60: Japan Otaku Reviews

>>56

Sitting at a desk and doing detailed work continuously is something that some people are suited for, while others are not.

79: Japan Otaku Reviews

>>56

I really don’t want to work on map-making, but I think it would be fun for those who enjoy it.

Well, while such things are special in a way, I wonder if it’s a kind of talent.

59: Japan Otaku Reviews

I’m currently working to clean large hotel pans with a washer.

62: Japan Otaku Reviews

“Actually, this really disses artists and novelists with developmental disorders or borderline conditions.”

68: Japan Otaku ReviewsYeahx1

>>62

Why do you think that?

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>>68

In reality, I really criticize painters and novelists with developmental disorders or borderline personalities.

75: Japan Otaku ReviewsYeahx10

>>71

It seems like there might be a problem.

Your sensitivity is amazing!

69: Japan Otaku ReviewsYeahx4

>>62

Miichan hasn’t reached that level, so those people are unaffected, right?

63: Japan Otaku Reviews

Traveling from town to town for stand-up battles!

I will become a standing master!

64: Japan Otaku ReviewsYeahx1

Even if it doesn’t take shape, I think it’s fun to casually do it as a hobby.

65: Japan Otaku ReviewsYeahx6

Is it possible that being able to happily and always smile while packing staplers is quite a luxury…?

67: Japan Otaku ReviewsYeahx1

>>65

Keeping a smile and looking like you’re having fun all the time is something ordinary people can’t do!

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>>67

Can you stop digging into my guts?

66: Japan Otaku Reviews

How much should I sell a simulator that involves spending hours in reality packing staples into a box for a daily wage of a few hundred yen?

72: Japan Otaku Reviews

I’m 40 years old and making games, but my monthly income is only 320,000 yen.

It’s sad, isn’t it?

80: Japan Otaku Reviews

>>72

I thought that would be enough, but it’s not take-home pay, it’s gross income…

Can I go if there’s a bonus or something?

83: Japan Otaku Reviews

>>80

Even at a big game company, there are no bonuses.

85: Japan Otaku ReviewsYeahx3

>>83

No way…

87: Japan Otaku Reviews

>>83

Aren’t companies like Koei and Nintendo giving bonuses?

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>>87

At Nintendo, the employees who receive bonuses are probably around 30%.

100: Japan Otaku ReviewsYeahx1

>>96

It’s few…

But Nintendo employees generally have a low base salary and earn more through bonuses, yet their average annual income is high, right?

I wonder if I’m just getting a lot of the cream.

110: Japan Otaku ReviewsYeahx1

>>83

Is it the kind of thing that becomes serious when converted to an hourly wage?

84: Japan Otaku Reviews

>>80

From the side, how much bonus do game companies usually give?

Is it lame if you haven’t released hit titles?

81: Japan Otaku Reviews

>>72

If you can get that much, it should be enough, right?

You have a side job, right?

82: Japan Otaku ReviewsYeahx5

>>72

If you’re able to do what you love, then you are a winner.

I think so, but if that’s the case, working hard would be too tough…

74: Japan Otaku ReviewsYeahx1

Even simple tasks like packing staplers can drive you crazy in their own way.

76: Japan Otaku ReviewsYeahx3

It seems like you’re building up some libido.

It’s okay to be clumsy, let’s make a Jiko!

93: Japan Otaku Reviews

>>76

If you move and bring a stapler staple, use one at a time on the desk and pack it into a box, and repeat this about 100 times, you’ll get around 1000 yen.

If you save about 20,000 yen, you can buy a prostitute.

How about something like that?

108: Japan Otaku Reviews

>>93

There might also be a task to avoid getting caught by the welfare staff at the workshop while buying standing service (if caught, it’s an endgame with a lecture).

78: Japan Otaku ReviewsYeahx1

The B-type workshop is like KidZania.

Substantial daycare center

86: Japan Otaku ReviewsYeahx6

The fact that I was able to make what I love my profession and whether I can endure hard work are two separate matters.

92: Japan Otaku ReviewsYeahx1

>>86

It’s tough.

But if your family is well-off or you have another source of income, it might be worth trying it out first.

88: Japan Otaku ReviewsYeahx1

Mii-chan is saying right before this, “Let’s just stand around…”

89: Japan Otaku ReviewsYeahx3

However, if there were no people who could continue simple tasks endlessly, human civilization likely would not have endured for so long.

Perhaps if it weren’t for modern times, Muu-chan would have had various job opportunities to earn money.

90: Japan Otaku Reviews

Standing prostitute simulator and

Type B Workshop Simulator, huh?

I wonder which one will become more popular…

94: Japan Otaku ReviewsYeahx1

>>90

The latter seems likely to become a huge problem once it is made public.

149: Japan Otaku Reviews

>>94

That said, from a welfare perspective, I think it would be useful to understand how things were during the time of COVID when people were unable to go to work facilities.

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>>90

I’d like to try it if the system is well-developed.

91: Japan Otaku ReviewsYeahx1

If you can’t even read kanji, isn’t it impossible to be a poet, painter, or film director…?

95: Japan Otaku ReviewsYeahx2

>>91

Uaaaaaaaaaaaaa! Mii-chan is not an idiot!!!!!!!

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>>91

Well, yes.

But there are people who take others’ assessments of their strengths and weaknesses at face value, right?

98: Japan Otaku Reviews

Once I saw a job for disabled workers and thought, is this heaven?

I’m just making model kits for display at the store.

101: Japan Otaku ReviewsYeahx6

RPG Maker VX Ace is being distributed for free on Steam until February 11th at 3 AM.

Let’s try making it!

106: Japan Otaku Reviews

>>101

Is VX feeling good?

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>>106

Sorry, I can’t review VXAce because I’m using MZ…

I received a free distribution for the materials included, and it seems I can use them in MZ as well.

102: Japan Otaku Reviews

There are also jobs for people with disabilities, such as game testers.

107: Japan Otaku Reviews

>>102

Shirasun

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>>107

What was left was the quota for disabled individuals in corporate wikis.

103: Japan Otaku Reviews

I’ve seen people like Mii-chan selling goods with illustrations and designs they’ve created.

114: Japan Otaku Reviews

>>103

It would be nice if Mii-chan can draw at Yamada’s level right now, but I wonder if she has the perseverance to reach that level…

Can I succeed if a good friend like Yamada or someone I respect teaches me?

104: Japan Otaku Reviews

I think there is potential for work-themed games to become popular if they are styled with a cute and dreamy overlay, like in some games set in factories.

It seems like it can only sell in things like Steam or FIFA…

105: Japan Otaku Reviews

Now, with a decent-spec computer, you can easily create games in both Unity and UE5!

All you have to do is create the movement and stick the pictures on, Mii-chan!

109: Japan Otaku ReviewsYeahx1

It seems there might be a disability! The character referring to themselves as neurotypical is actually disabled.

I can’t help but think that we, who are using it, are probably disabled too, and it makes me chuckle a bit.

111: Japan Otaku ReviewsYeahx1

If you were making concrete efforts toward your goals, it isn’t really Mii-chan, and if you decided to cut your losses at some point before becoming an adult, it still isn’t really Mii-chan.

If I couldn’t realize that and thought, “I might be in trouble!?”, there might be a possibility that I’m suited for Hokitshis packing…

112: Japan Otaku Reviews

It’s fun just to have the character say lines, so let’s do it!

123: Japan Otaku ReviewsYeahx1

>>112

You have potential.

115: Japan Otaku Reviews

It’s impossible to get into a game company from an external game testing company, so let’s make sure to go as a tester for the manufacturer.

Nobody is looking at names.

117: Japan Otaku Reviews

If it’s a simple RPG made with Tsukūru, even elementary school students can do it, so Mii-chan should be able to make one as well.

122: Japan Otaku Reviews

>>117

I think it’s tough for Tsukukuru because the scenario isn’t finished, so I don’t think that person who can make that is Mii-chan…

119: Japan Otaku ReviewsYeahx3

The creator industry tends to attract people who want to do what they love, which often leads to unreasonable working conditions…

128: Japan Otaku Reviews

>>119

Large companies are still better, but the working conditions for small and medium-sized enterprises are really terrible.

Major companies also have a mismatch between job difficulty and salary.

120: Japan Otaku Reviews

That said, every now and then, there are truly incredibly sensitive and creative individuals with disabilities that are born; there are amazing people in fields like artificial flowers.

121: Japan Otaku ReviewsYeahx1

If you can’t read, it’s impossible to be a novelist or a poet, right?

126: Japan Otaku Reviews

>>121

It’s precisely because you can’t read that you can’t imagine what kind of work it is, and that’s why you’re longing for it, right?

124: Japan Otaku Reviews

We used to work as game developers.

The current job is with a company that sells suspicious gambling predictions.

So much fun!

127: Japan Otaku ReviewsYeahx6

>>124

Too momentary.

125: Japan Otaku Reviews

Mii-chan, the scenario writer, spends more time writing scripts than writing text.

129: Japan Otaku Reviews

Making a parody game with Tsukuru and just grinning to myself is fun! Let’s do it together!

134: Japan Otaku ReviewsYeahx2

>>129

I made a fan game based on someone who streams with this, and they actually did a live commentary of it.

I was happy.

130: Japan Otaku ReviewsYeahx3

I started creating it influenced by the Jiko here, but it’s becoming quite tough because I can’t draw, regardless of the game.

135: Japan Otaku ReviewsYeahx1

>>130

The artwork can be managed somehow with AI or Skeb, so…

138: Japan Otaku ReviewsYeahx1

>>130

It’s okay if it’s not comprehensive.

Use me.

140: Japan Otaku Reviews

>>130

It’s a matter of whether to use 3D, buy character artwork, or study drawing.

141: Japan Otaku Reviews

>>130

If you want to, you can even create it with paint and the curve drawing function.

Just having determination.

131: Japan Otaku Reviews

I can’t draw, create music, or write stories.

Can you still make a game?

132: Japan Otaku Reviews

I am aiming for the game industry because I expect to obtain a national qualification, but sometimes I wonder why I am working hard to end up with a low income…

Well, I don’t really feel like I can go to Suntory or a trading company consultancy…

139: Japan Otaku ReviewsYeahx1

>>132

We only live once, so let’s make sure we have no regrets!

147: Japan Otaku ReviewsYeahx1

>>132

It depends on the company and the section!

If you really want to earn, aim for PM or P!

Those guys are high earners in the gaming industry, making over 100 thousand a month!

Isn’t it still a little? Yeah.

If you want to earn money, make a game by yourself and sell 10,000 copies.

133: Japan Otaku Reviews

There are people who make crappy games and get paid for it.

There are people distributing high-quality free games, so it’s hard to understand what a creator really is.

136: Japan Otaku Reviews

Is VXAce a Zakuaku?

I can make something like that!

143: Japan Otaku ReviewsYeahx1

>>136

Don’t say it so casually.

137: Japan Otaku Reviews

It takes me 5 days to make a crappy game that lasts 5 minutes!

I am Mii-chan.

144: Japan Otaku Reviews

I think a poet has a chance if they have the ability to understand even if they can’t read, but with Mii-chan, that’s even questionable.

145: Japan Otaku ReviewsYeahx3

With Tsukuru, it’s just about assembling materials, so it’s actually easier to create a story than writing a novel or drawing a manga.

146: Japan Otaku Reviews

RPG Maker MV is on sale for around 500 yen.

You can play it in the browser, so it can be published on the site.

148: Japan Otaku ReviewsYeahx5

>>142

It’s a fulfilling life as a creator…

159: Japan Otaku Reviews

>>148

But we haven’t properly drawn Dragon Ball or created Dragon Quest yet, so we can’t die yet.

164: Japan Otaku ReviewsYeahx3

>>159

Too high of a consciousness.

I want you to do your best.

150: Japan Otaku ReviewsYeahx1

Is it okay to move from an engineering research job to the game industry?

152: Japan Otaku ReviewsYeahx2

>>150

There should probably be demand for engineering.

160: Japan Otaku ReviewsYeahx5

>>150

It’s better not to make hasty decisions regarding matters that affect your life!

If you have enthusiasm, there’s nothing you can do about it.

153: Japan Otaku ReviewsYeahx2

I’m creating a game that will be almost complete with just one map for the herbal medicine festival.

Let’s do it together with RPG Maker VXAce!

166: Japan Otaku Reviews

>>153

Herb Festival!? On the bulletin board!?

154: Japan Otaku Reviews

Mii-chan is making a game too!

I don’t like that Mii-chan’s line only gathers those discarded scandal cases from other companies!

156: Japan Otaku Reviews

>>154

So, what is your annual income?

Is it higher than a stand-up?

155: Japan Otaku Reviews

Speaking of which, wasn’t there someone in Hollywood who couldn’t really read the script, so they had it read aloud and gave a ridiculous performance?

157: Japan Otaku ReviewsYeahx1

>>155

Keanu has a learning disability.

162: Japan Otaku ReviewsYeahx3

>>155

Is it Tom Cruise? Dyslexia only affects reading ability, but the mind is sharp.

But it’s amazing, isn’t it?

163: Japan Otaku ReviewsYeahx1

>>155

That is a different issue from a lack of intelligence…

165: Japan Otaku Reviews

If you sell 10,000 copies of a 3,000 yen game, that’s 30 million yen…

170: Japan Otaku ReviewsYeahx2

>>165

If there is nothing between the tax, the creator, and the buyer…

167: Japan Otaku Reviews

I’m thinking it’s ridiculous that we’re working hard to make a game, but right now I’m alone creating the specifications for a Zico!

I wonder if I’ve gone crazy.

175: Japan Otaku ReviewsYeahx3

>>167

It seems to hide a boiling libido.

Let’s give it our best shot!

183: Japan Otaku ReviewsYeahx2

>>175

We’re going to create a sweet and spicy story where a fallen noble girl sells her body to her servant while pretending to be with an unknown person instead of selling spring!

168: Japan Otaku Reviews

Before Dragon Ball, we need to start with Arale-chan first…

169: Japan Otaku ReviewsYeahx1

We’re going to become light novel writers!

177: Japan Otaku ReviewsYeahx1

>>169

I couldn’t develop the habit of writing a story of 5000 characters every day, no matter the content!

I couldn’t become either Muu-chan or Mii-chan.

171: Japan Otaku Reviews

The person who is actually moving their hands is not Mii-chan.

172: Japan Otaku Reviews

I want to be a light novel writer, but my writing skills are so lacking…

173: Japan Otaku ReviewsYeahx1

I was aiming to be a Narou writer, the I-chan of us.

I was satisfied just having about 20 people read it at Shibu.

174: Japan Otaku Reviews

If you can create the most labor-intensive drawings with AI now, you should be able to make something like Zico, right?

176: Japan Otaku Reviews

If you are too sensitive, you become Yayoi Kusama.

178: Japan Otaku ReviewsYeahx1

There are various types of disabilities; some people can only do part of what a normal person can, while others struggle with everything they do.

There are many people who think they are the former, but they are actually the latter…

179: Japan Otaku Reviews

I wonder if it would take a long time to learn how to produce BGM for games from scratch.

Since I was able to learn 3D and programming on my own, I’m wondering whether to create my own BGM as well.

181: Japan Otaku ReviewsYeahx4

>>179

It’s amazing…

184: Japan Otaku Reviews

>>179

Sound tends to have high specialization since even professionals use free sound sources or paid libraries.

180: Japan Otaku Reviews

It seems like there are a lot of game company employees, so I want to ask if you have time for a side job?

I’ve heard that although many companies say side jobs are allowed, in reality, they don’t actually give permission. Is this true?

182: Japan Otaku Reviews

Hoo hoo hoo.

The boss that was implemented based on the specifications I wrote became a topic of discussion as a terrible boss.

I wonder if I can endure being told during the live stream that the person who made this should die.

I had an amazing time and searched for videos.

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