
Romancing will continuously unleash double combos with the cooperative charger.
For minor battles, let’s increase the rotation rate with that, plus cashback, and occasionally without consumption.
It’s based on collaboration, you know…
Is the fun of taking and dealing normal attacks only up to Very Hard?
>>3
Well, even in Beriha, backline jobs can die from a single hit, but yeah.
>>3
In Romancing, the final boss and secret boss are remarkably tough, so it feels necessary to come up with strategies to properly handle 7-chain attacks and frenzy mode.
To avoid instant death, a wall is almost essential.
It is inevitable that collaboration is a premise in this system.
However, in relation to just normal battles, there’s no need for a coordinated charger or anything like that.
It’s just easier to have it.
That aside, the Nomad girl is cute, isn’t she?
If we don’t use collaboration, we’ll waste our BP and the tempo will be bad.
I think Verihas has a good balance even without using teamwork.
Old Romancing SaGa
I think the one fundamentally causing trouble is Wagnas’ abilities.
I cleared the first round of Beriha and Romancing because they were scary, but I’m playing the second round with the original.
Nomad’s abilities become difficult to use as the difficulty increases.
>>13
Well, regardless of the difficulty…
The scariest things at high difficulty are poison fog and ultrasonic waves.
A queen that uses both is crap.
>>14
The adjustment that Stan goes through is just right.
I think the original would be more balanced and interesting if the attacks were a bit stronger.
What I realized after increasing the difficulty was
In casual settings, I didn’t rely on the auto-parry of the imperial heavy soldiers that much.
A 20% chance for Imperial Guard females to have damage immunity.
I was grateful that the Sabai Tribe’s revive would nullify a death from significant damage once.
Survive can be used as many times as you recover, so it has great synergy with Reviver.
>>17
Seriously!
I was thinking about it… just once.
What is it?
Are you saying that recovery item abilities are that bad?
>>22
Yes
If you take the shortest route, it feels like it’s still… but once you get used to it, I feel like the steps tend to be put off.
In other words, moonlight is just too easy and convenient.
>>24
It’s like the Seven Heroes are being postponed.
Even though I’m the second-in-command in defeating the Seven Heroes, the controlled area is already around 8-9.
Nomako’s Avi is in the party, and it’s all about the romance.
That’s fine.
Nomako is weak without abilities, so even if the abilities are weak, it’s just a margin of error.
>>28
If you max out all your skills to 100, you’re not weak.
>>32
Others who have all skills at 100 are stronger…
Well, it’s a single-player game, so you can use it however you like.
I think if I were in the early days of PT, I could have only used it in the beginning of the first round.
Even though healing items only have a use in the early stages, being introduced in the middle of the game with a supposed effect increase for healing items…
Because they are characters chosen for their appearance rather than their performance, Noma-ko and Noma-otoko.
My Noma girl isn’t particularly conscious of it, but all her weapon skills and spell skills are over 80, making her very useful.
It’s because the step is half-hearted.
I’m not fighting with anyone, so playing with the party I like is the best!
Because I like them, I will definitely include Nomako and Ama-chan!
What skills would have made the nomads happy, I wonder?
>>36
I think they’re fairly common, but items other than HP recovery can be used during battles, right?
>>36
All healing items are multiplied and the recovery amount of healing items is quadrupled with no consumption.
>>36
Recovery multiplier + universalization that exists now, etc.
Using recovery doesn’t consume turns or something like that.
Unlimited recovery use or something like that.
It seems you can use buff items.
Breasts are huge!
>>37
I feel like the children’s gaze is no longer just a mood.
I’m on my second round, but the skill level of some weapons outside my specialization, which I haven’t trained in, is increasing.
Is it a bug or something?
>>39
It’s not about whether you’re an emperor or not.
>>39
It seems like something that was thought to be fixed with the update hasn’t actually been fixed.
I wonder why even the emperor sometimes rises and sometimes does not.
It’s terrible that even the best healing medicine only recovers 500.
This hairstyle is nice, isn’t it?
Even if all skills are maxed out at 100, those who have usable abilities are stronger…
I’m not saying there’s anything wrong with someone who has the ability to nurture to that extent, but…
>>48
To be honest, it’s not very enjoyable when you focus on efficiency that much.
It tends to be like that beyond romance.
It’s better than a quick turn, which is said to be quite troublesome.
The more skills increase, the wider the gap in status becomes…
I like how the light infantry girl has alluring eye makeup.
For some reason, the mall’s martial arts skill exceeded 90.
The ninja I had in for a long time was in 80th place.
>>53
The mall will increase martial arts.
Keihō-chan had too much facial power.
When using strength and weakness as the criteria, it’s true that status and abilities become the standard.
It’s just that it’s a story that anyone can clear at the highest difficulty level regardless of who they use.
Fighters can’t level up except for martial arts, so it’s really no good after all.
Martial artists have the task of timing well to become an emperor and take dragon formation, while also being proficient in various techniques.
Super Healing Potion (2)
I thought it would refill during battle because it asked if I wanted to set automatic refills!
>>61
If you can’t manually replenish during combat, then it’s only normal to think that you wouldn’t do it…
The fighter is annoying about the Dragon’s Hole, the Dragon’s Hole…
Dangerous drugs
It’s sad that light walking and the Emperor’s liquid are no longer part of the WPJP system.
The Emperor’s Liquid helps with funding in the early part of the first round…
I wonder why fighters have such low arm strength.
>>66
Even if I say so, everyone is in the arm strength class capable of operating a wind machine…
High difficulty can be played, but it is not a fun adjustment.
>>70
I think the beriha is a good adjustment.
Romancing is… not interesting.
>>72
Romancing Seven Heroes and Dread Queen are quite enjoyable in their own way.
The journey up to that point was void once it got underway.
>>74
I get really sleepy during the collaboration motion…
What is everyone talking about…?
Very hard, romanticizing, cooperation 〇〇…
Romancing doesn’t have anything to do with achievements, so it’s fine if you don’t want to do it…
That aside, there are clear rewards and a sense of accomplishment.
>>73
I don’t think there are many people who aim for 100% completion who wouldn’t tackle the highest difficulty level…
The difference between Beriha and the original is too great, and the difference between Beriha and Romancing is just awful!
Wagnas and Noel’s abilities change the game too much.
For those who want to fully engage, it can be frustrating when the high difficulty level holds back progress…
I enjoyed the Seven Heroes of Salamangreat and Dread.
The 5-turn for Shadow Seven Heroes is set close to the theoretical value, isn’t it!
Especially you, Wagnas.
>>79
Well, collecting items can be done even at a low difficulty…
>>81
There’s hardly any reward, it’s almost the same as romancing!
I know theoretically that it can be done with arithmetic, but it’s frustrating because it doesn’t connect!
I was drawn in by the final Nomako of Kannon with a thousand hands, but what are things like Beriha and Romancing…?
>>82
Clear it and defeat the hidden boss.
>>83
I cleared it, but is there a secret boss…?
>>85
If you defeat the ant, the ant will appear at the end.
After defeating the ant, ants will appear post-clear.
Defeat the ant.
>>85
Did you not watch the ending until the end?
>>90
You placed the crown on the throne and it’s over, right?
>>93
I should have come out after that ant…
>>97
???
I might not have watched it because I returned home with a sense of satisfaction.
>>104
If you clear this game and see the ending, you can save the clear data and resume from the appearance of the last dungeon.
>>110
Eh… so I have to defeat the Seven Heroes’ Orb again…
>>114
Are you really playing…?
>>82
No, it’s better to do a rehearsal.
This is the essence of the game.
Sealing the collaboration is also interesting.
I had no motivation to even attempt Salamangreat Phantom for 5 turns.
>>87
It is a place where you can deal over 100,000 damage.
Collaboration? What’s that? I’m just an old man, so something like “very hard” was just right for me.
I tried my best to reach Salamancing, but I gave up on the 5-turn illusion.
The difficulty of the original first playthrough and the cooperative restrictions in the second playthrough on Very Hard is just about right.
It seems useless to say anything about this.
Simply put, it’s bad that they brought in the characters from the remaster’s DLC that were paid.
When watching other people’s streams, there are many people who skip the conversation with the civil officials when returning to the throne.
I haven’t heard about any other parts besides the Seven Heroes reports.
After the Very Hard level, it’s sad that two-handed weapons that don’t activate guard when taking damage are no longer an option because you die from taking damage.
>>99
Since there is hide after Verha, it won’t be released, right?
>>99
It’s not that simple.
It’s an exaggeration to say that you’ll die from taking damage even after Beriha.
Getting hit by poison mist and dying instantly is something only Dread would experience.
In Romancing, focusing on firepower and using two-handed weapons until the end is a more efficient approach.
The more the difficulty increases, the more the elements of death increase, bringing a sense of loneliness.
>>105
There are many elements that make it easy to die, so it’s probably like this.
The fin of this game is not a fin at all.
There’s definitely a continuation!
Raise my skills to over 100 and my HP to over 2000…
It’s pointless to defeat enemies.
Personally, I don’t like adding ants at the end of the ending because it leaves a bad aftertaste.
>>109
As expected, that’s the High Priest!
Regardless of the Seven Heroes of Romancing and Dread, it’s normal for Very Hard to have the luxury of using two-handed weapons, right?
>>112
If anything, I sprinted through with the improved techniques I gained in the first week…
Even in very hard mode, if you increase your physical or magic defense, you can withstand most attacks except for some really high-damage ones…
High difficulty means defense doesn’t matter! Those who underestimate it are the ones who die first.
I feel like it’s becoming a part of the video crowd.