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Arcade Archives: Märchen Maze
The loli has arrived…
I used to have a motherboard, but I let it go and regretted it a lot.
I didn’t know you came here, so thank you.
I like it the most after Ishtar in Namco games.
The music is good.
It’s the one that gets annoying when it falls.
It’s not really a maze.
It’s a masterpiece.
It’s too much jump action…
There’s not enough time!
Later Namco had many bad works, but I really like this one.
>>9
I later learned that it wasn’t made in-house by Namco.
>>9
Maybe a blast cannon boat…
>>14
I wonder what happened to that…
This
Toy Pop
Ishtar
The three major Namco of mine.
>>10
There’s a lolicon!!!
It looked like the three major Kemco.
I wonder what that Shimizu is doing now.
It seems like a difficult game, but is that really the case?
>>16
The terrain is narrow and the gunfire is intense, so I want to proceed carefully, but there isn’t enough time.
I mean, this is not late at all!
Because it’s ’88… is it mid-term?
In the later period, there were many bad works, but that’s not the point.
Is this about the middle?
>>20
Isn’t the part about it having a lot of bad works unnecessary?
>>24
You really insist on it, don’t you?
The witch before the last level is scary.
I also want a Driller G.
If it’s that, it can rank among the top in the country.
I just want to spend my old age playing games from Namco’s golden age.
I’m already in my twilight years, so I’ll only play Namco games.
The one where the monkey takes off.
If you want to play a bad game from Namco, I recommend Knuckle Heads.
I can’t help but love Knuckleheads.
By the way, is that out too?
Knuckleheads’ music is too divine.
I want to do Aqua Rush.
If time allows, I want to keep playing things like Motsus and Bosconians endlessly.
>>32
I understand…
The other day I had so many unpleasant things happen that I ended up playing Bosco-Nian for about 30 levels straight.
The enemy was so fast that my brain felt like it was going crazy.
The ones that have a refreshing feeling are masterpieces.
It’s a good thing that the one I wanted to do the most has come out.
What I want to do is licensed material, so it won’t come first.
>>34
What the heck?
>>36
KONAMI’s Aliens and Technos’ WWF WrestleFest
The latter is Technos, so they won’t come any further.
>>41
WWF WrestleFest was the only super masterpiece among the WWF games that were all terrible games.
A few years ago, respect-themed games were released.
Argos Yiel-Kanfu this.
Being able to play my favorite game at my preferred time is really soothing.
There are titles that are easy to get absorbed in precisely because they are simple.
Boskoni Toribura Bu will probably be able to continue until its lifespan runs out.
Aren’t your faces too different in the demo, the game, the merchandise, and the posters?
>>40
Let’s mix in some illustrations from the PC Engine version too.
I wanted them to make a continuation of Ishtar back then.
I didn’t understand why they released something like the “Pistol Daimyo.”
Well, it’s Namco after all…
Ah, I was also doing Wrestlefest.
I see, that won’t come out.
The pistol lord was truly out of his mind…
I hope that somehow “Deco’s Captain America & The Avengers” will be released.
>>46
When the current Ubi Japan president was at Deco, I was told, “You’re a foreigner, so could you do the narration?”
Was it the one that said “Avengers!!!”?
>>46
There was a highly portable Mega Drive version, but only overseas.
The scene of the cap straddling a vehicle that looks like a potty was amusing.
>>144
It was planned to be released in Japan as well, but it got canceled.
My favorite is Wonder Momo.
It’s okay if the movement is stiff.
That invader-flavored thing.
What did I say, that thing?
A fantasy-themed battle on top of a fortress or something.
There is a big boss on about one side of five sides.
>>49
Battle Atlantis?
I also want to do it.
>>55
That’s it…
“Sometimes, ” is cool.”
Technos had a separate announcement recently, and it wasn’t included in that either.
There are many things that make me happy over there too.
>>50
I’m so incredibly happy about the Diceknicks revival…
I’m super happy that Sugoro Quest is being revived by another company!
>>57
I was searching and was surprised to find that an illustration had been refined mixed in unexpectedly.
For now, there is hope for any game since we are in the process of reviving hamsters for home use as well.
Maybe.
>>51
After all, there are limits to just having the rights to classic arcade games…
Moreover, I release it every week.
Hamsters are too awesome.
Huh? Is it finally coming out!?
The knuckle bash of the Toa plan… I wonder if it’s done by Tatsujin.
>>54
It’s on the smartphone, but you should play it on a console.
I feel like there were plans for Edward Landy and the Great Ragtime Show, but it might be quite difficult.
>>56
I wonder if the rumor about not knowing where the copyright is has any truth to it.
I have a memory that it was released on the PC Engine.
Is it mixed in with the computer?
Because I only did it at a friend’s house.
>>60
It’s out.
It’s out, but it’s quite a different thing.
>>60
Both were out at that time.
If the perspective wasn’t tilted, it would be the PC Engine version.
>>60
The PC version that features both is the X68000.
PCE has changed from quarter view to vertical screen.
It’s showing up in the PCE.
I feel like I bought it on the Wii Virtual Console.
Hamsters have high aspirations…
>>69
I am supporting by buying as much as possible.
I was reminded of the Wii’s Virtual Console.
The toy pop I bought was incredibly difficult, and it really discouraged me.
Despite being a masterpiece…
I’m telling you it’s not good to place it where it absolutely crosses 7 and ☆!!!
>>70
Wasn’t it originally a super high difficulty game in the toy pop genre?
>>72
Well, that’s true.
I’ve probably played at the arcade around a million times too.
The Wii version is doing things it shouldn’t be doing.
It’s impressive that you made this even during a time when it wasn’t polygonal.
That’s amazing!
Well, I feel like releasing bizarre games was part of the artistry back then.
Players who put in coins at the arcade where they are forced to buy the hardware are in a tough spot.
Maybe Warner Bros. owns the rights, but I wonder if the ATARI & Midway games could be released on ACA.
I want to play Pit Fighter.
I think it’s a rare sight to see at the arcade, especially as game centers are decreasing.
I was wondering if there would be an opportunity to worship, and here are quite a few Raiden alternative works gathered together.
Please give me the Double Wings that I was able to see just once over ten years ago.
The feeling of emptiness when Namco Museum was released after I had collected almost all the Namco arcade boards.
Well, it’s fine, I guess.
That being said, there was no need to sell it.
Even though it’s the latest Nintendo console.
My Switch, which is full of old games, will probably be like that too…
>>79
My PS5 is like that too… it’s filled with Capcom stuff, Virtual On, M2, and Arc System Works games.
>>79
I am very happy that the activation time for the revival items has become shorter.
There are some long ones like GMODE Archives.
>>86
That definitely feels like it’s pushing it too much, doesn’t it?
>>79
About 80% of the Capcom arcade games are on my Switch, and I’m so happy about it.
About four copies of Street Fighter 2 are overlapping.
Will Outfoxies be ported someday?
I haven’t bought VCA’s Toy Pop, so I can’t confirm, but it feels like there was something odd mixed in with the Namco VCA, as it had fewer settings.
Incredibly difficult fairy tale maze.
>>83
Be cautious if Namco puts forward Fancy Kawaii.
I can only play at the arcade once.
I bought the finest hour that stayed in my memory.
I felt like I didn’t have to buy it.
That’s another kind of enjoyment…
>>84
It’s a plain game, but once you understand the layout and such, completing two laps on one coin isn’t that difficult, so I played it a lot back then.
It’s great that the Switch can play retro arcade games in handheld mode.
Also, it will be appreciated when you bring it to a gathering of old men.
Retro Arcade
I want you to value it regardless of sales.
Try playing eSports with games like this, Argos, or Doruaga.
Because men in their 50s who are bald are coming in droves.
>>88
I thought the arcade bonus for Street Fighter 6 was a good approach.
Even the younger generation, who are unlikely to actively seek out retro arcades, can casually interact with them.
Once you understand that the pistol daimyō game involves using concentrated shots at key points while avoiding everything else, you’ll be able to play it.
When you turn on the Switch and start the software,
The MSX logo that appears on the screen is
My brain is a little confused.
Even if Akeaka doesn’t suit me, I feel that I’ve gotten my money’s worth after playing a few times due to the price.
>>93
In my mind, if I continue 8 times, I’ve broken even.
If it’s a 20-yen arcade, then 40 times…
>>93
If you press the button to insert coins about 9 or 18 times, you’ll break even…
Capcom is generating amazing sales and gaining attention.
I hope each company does their best with retro items.
>>94
As a player, it’s totally fine, but the price destruction is incredible.
Arcade video games can be quite challenging, so it’s wise to be cautious when cute characters appear!
If that person has a better income, then it can’t be helped.
Yokai Travel Journal…
>>97
That is tied up with a television program.
The character was popular with children, but…
It’s really like a game of touring hell.
I have Waku Waku 7.
800 yen is too cheap; I could pay more.
I felt like I found out the name of the hamster at a place selling the budget version of Captain Love.
>>102
It’s a nostalgic name.
I had the software even though I didn’t have a PS.
It’s great that they recently fixed the ACA ACA score ranking feature.
At first, it was annoying.
Capcom’s arcade cabinets are incredibly cheap and appreciated, but the startup time is long!
I think Marvel Land and this are the two big bosses of super difficult games despite their cute appearance.
>>105
Marvel Land’s final stage is such a luck-based game!
>>108
I wonder how many Paco Princes have become stars.
Kiki Kaikai was really popular, though.
Is there anyone who has cleared that?
I cleared it while feeling exhausted even though I had a save at the end.
>>106
The first generation is relatively simple…
But you know, the second half is…
Moreover, clearing it in one week does not lead to the true ending.
The reprint budget version has been around since the PS era.
As long as MajorWave’s Wolf Fang, Sony’s special editions, and PS Archives are still available, they can still be purchased.
I wonder if The Great Ragtime Show will ever come.
>>111
Why hasn’t it been transplanted?
>>111
It’s sad that even though they put a lot of effort into various mounted weapons, the first plane you board is the easiest to use.
The Great Ragtime Show is lively and fun, but it’s hard to keep track of what’s happening right away.
The Escape Kids appeared, and I couldn’t help but smile weirdly.
I think about 80% of the popularity of Yokai Douchuuki is thanks to the good modifications of the Famicom version.
In Marvel Land, three tribes are mixed together.
I’ve recently come to think of it as resembling a mottled pattern, something like Marvel.
Since I finally entered Banpresto…
I wonder if an SD Gundam arcade game will come out.
>>120
I want to do the threat of Psycho Salamander.
When I was a kid, I couldn’t even clear the first level, but I loved it.
Sunset Riders and Mystic Warriors are still games I play often, so you could say they are worth the full price.
I’ve only cleared Marvel Land and the EASY course…
At first, I thought it was impossible, but the vertical shooter of Mazinger also came out.
>>123
Then the Ultra Garrison can do it too.
I couldn’t clear the deco game, but I really liked Braywood.
Can I also do the moonwalker?
I want to do Ultraman too.
Marvel Land feels like it has a determination to extract from first-time guests right from the roller coaster stage.
Isn’t it the later period of Namco’s golden age (when Namco’s games were at the forefront of the era)?
It would probably be something like Tekken 4 in the true late Namco era.
Do you remember love?
It feels like they forcibly added Macross to another game.
CG feels an incredible enthusiasm.
Whether I can clear it or not aside, I was drawn to that cute world view at the arcade I visited (long after its release).
On the way back, I found the Mega Drive version at a second-hand shop and brought it home, Marvel Land.
In a quarter view, I also want things like Dark Seal.
>>134
I am Ninja!
>>134
There was also something from Taito’s Fantasy Mono.
>>151
The lodging fees are likely to inflate.
Even now when I play Fatal Fury, I want to eat some cheap sweets…
It’s imprinting.
Let’s port Sailor Moon!
>>137
The quiz game one was cute, but…
It disappeared from the game center right away.
I forgot the title, but
A quiz game resembling a romance game by Capcom?
I want to do that… It disappeared after just doing it twice.
I have some regrets left.
>>141
Is it Quiz Nanairo Dreams? All the characters are so cute, aren’t they?
If there’s a place in the company that lacks motivation, it would be good to leave it to a hamster.
Sega should just release a compilation of the Astro City and the Dragon bonuses.
I think the outer moat is filled in from Mazinger Z to Macross.
Ultra Defense Force Transplantation
The vertical shooter of Mazinger Z is the only game where Toyama-san voices Daisuke-san, so it’s really precious.
The quiz game would have really difficult questions if I played it now.
There might also be issues with trends.
>>148
The erotic problems are included normally too, you know.
When I look at the old income rankings, I’m surprised to see how much money quiz games made.
>>150
It might be not only the difficulty but also the fact that there was a quiz king boom at that time.
>>148
Entertainment and sports generally become a tough challenge.
I love Seramun AC because the animation is just too beautiful.
I dislike difficulty.
Quiz games were popular, weren’t they?
Wasn’t there some kind of quiz game about raising children…?
>>152
Child-rearing quiz, My Angel?
I’m wondering if the Muji Puzzle Ball or the Tokimeki Memorial Puzzle Ball will come out, but they aren’t coming anytime soon.
>>155
The first Tokimeki Memorial Master is coming in May, so I hope Puzudama will be released to coincide with it.
>>162
It seems like it might be included as a bonus.
The quiz seems approachable, which might be a big factor.
I think it’s Capcom’s Black Dragon.
Side-scrolling fantasy game
Opened the treasure chest and died instantly from toxic gas.
Why?? Everyone was laughing out loud.
Nostalgic…
Everyone loves games, don’t they?
I was really happy that the release of TGM opened up possibilities for 32-bit games.
I bought TGM including version 2, but I can’t do it at all.
It’s Taito’s Lightbringer, right?
I think it was in the arcade memories.
KONAMI’s Gaiajpolis will not be ported.
When it comes to games that were boring at Namco, it’s Burning Force.
It doesn’t seem like it’s been four years since Space Harrier.
>>164
I believe the song is the pinnacle of its time.
Quiz games become irrelevant once their time has passed, don’t they?
I just remembered the Lightbringer!
A game like Quiz King on the PC Engine Mini too.
I laughed at how it was full of issues reminiscent of the Showa era.
You can’t tell who the annual champion of professional golf is, right?
By the way, the Viper Phase 1 can now be purchased on PS5.
That was a good game.
>>168
You can play both the old version and the new version!
Lightbringer was heavily influenced by Bastard, wasn’t it?
Well, if you choose science for a quiz game, the answers wouldn’t change even now…
(Change occasionally)
Lyrics from old pop songs.
What is the name of this song?