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Yonowal HP130 2 Evolution Evolves from Samayoru Soul Pokémon National Pokédex NO.0477 Height: 2.2m Weight: 106.6kg Ability Shadow Hole Can be used any number of times during your turn. Choose one of your Pokémon that has taken damage, and transfer all the damage that Pokémon has taken to this Pokémon. Soul Eat 70 Weakness +20 Retreat Cost 1 Everything that is known reveals itself during the day rather than the night. It begins to move through Pokémon. Illus. Sumiyama Chieki
If a slightly stronger Cresselia EX could come with the seeds.
>>1
It seems that this time the synergy with the quest is good.
HP and firepower are way too lacking…
I was shocked that Frikass’s freezer was recovered.
Did this guy not have a type specified?
If the HP180 guy fully recovers, it would be quite a problem.
It seems strong, but it would likely be puzzling when you have to use it yourself.
It’s pretty amazing that it can absorb damage over 130, and if it moved every 10 points, I feel like it would have been a bit weaker.
It’s impossible without increasing the deck slots.
>>7
“It’s fine with just one line.”
>>9
What will you make the main dish?
It might be even more stressful than using Erika if the main cannon cuts in and I’m left seriously injured on the return turn, only to have it disregarded.
It’s so bugged that right before I can drop it, this guy just drops 1 point and everything is fully open.
The current paper version is also quite a terrible card, isn’t it, Dusknoir?
>>11
In Extra, the weak Maru that can evolve on the first turn is restricted now…
Well, if it’s for support only and has two evolutions… that’s how it feels.
It would be troublesome if an environment where 2 evolution can easily be produced emerged…
It’s scary that it can be played from any deck.
The Shuppet line in Pokémon isn’t good for anything!
Right now, there are many videos saying that it’s interesting to combine with Gengar, but I think it would be crazy if a super-type with around 180 HP and significant firepower came out.
Since it’s a 20-card deck, there’s absolutely no need to do anything roundabout, but there is quite a feeling that something could be done.
Suck the damage from Dialga with this.
How about having Dialga fight relentlessly on the front lines?
>>18
The HP150 is an ordinary expected line, so it lacks durability.
>>18
Dialga is slow.
If there were Pokémon retrieval… I feel like it would be just right since I probably couldn’t retrieve energy.
Since it’s everything, I can take over the remaining HP of 10 on behalf of you…
>>22
Even with Yonoir’s remaining HP at 10, it can take on all damage!
Isn’t the main gun fine up to about 4 energy?
At the point of 3 energy, place it on the battlefield, transfer the small damage received during the return turn once, and if you receive a big hit next time, do a second transfer.
For now, Nassy is the best.
>>25
If it’s Nassy, you can’t win the damage race even if you endure, right?
Do you want to put in a Yanma?
Was my life shining…?
It’s strong that you can go for 1 point instead of the usual 2 points.
Isn’t Gengar’s Yonoir going to have an accident?
>>29
There are Pokémon communications and there are stone slabs too.
I’m going to have an accident.
>>29
Super types include things like symbolers and tablets, and now there is also Pokémon communication.
It seems that the ability activates only when physical strength is at its maximum.
It’s tough enough with the increasing amount of evil, so it’s not something worth using right now.
A framework with expectations for the future potential
Aren’t the characteristics and the names of the techniques reversed…? I’ve been thinking that for a long time.
>>34
That’s correct.
It’s because of the damage absorption hole and the opponent’s soul absorption.
Let’s combine Matadogas with this guy!
>>35
I need more firepower!
Considering the performance in the original work, it feels like you shouldn’t even have 130 HP.
If it could be used multiple times in increments of 10 points, it seems like the day would be spent just on the performance.
>>39
If it were in 10-point increments, it would only recover 130 HP for Yonowa.
It’s a weakening; it’s weak.
It’s a bit difficult right now, but it seems like it would be really crazy if the card pool increases.
The scary part about this guy is that he can completely recover even when there are only 10 HP left on the Dusknoir, taking on 150 or so!
It’s strong to use the weaknesses of the ex deck just like a non-ex deck and keep the ex in battle for a long time, but the evolution into stage 2 is a huge drawback.
If it’s not to that extent, I guess I can’t receive such abilities.
Potential criminals
The meaning of the word “shouldering” is probably wrong here.
If you think of it as a card that allows you to fully restore ex in exchange for 1 point when you collect 3 of them… hmm…
>>47
I think it’s worth it because you can protect the energy and items attached to the recovered ex.
>>47
You’re saying things like “You were in the previous section and now you’re an ex, using 4 energy for a random energy trash…” so that’s not good.
It means you can recover 120 points twice!
I can’t use it well, but when I see someone who can, I applaud them, or something like that.
Two Erika cards + healing medicine will roughly balance out.
>>51
It’s fine if it’s just once, but if you heal twice, it’s even more advantageous.
The deck I’m using has Akagi, so if two characters are defeated now, it’s game over. It’s better to use the 1 point that would be wasted to fully recover the ex; that should be more than enough.
Huh!? So, that means it’s a great deal!
>>54
If there’s room left and I can evolve properly, then that’s fine!
It’s a healing wish, isn’t it?
>>55
This spirit of self-sacrifice… After all, Yonowaar-san was right!
The expedition team is banished!
A deck that can keep a Seed EX with a cape on the battlefield to achieve over 160 HP, while creating two Yonoar in the bench and continuously healing could be interesting if evolution is stable.
I want to turn the bench into a Yomawaru Yomawaru Shaymin.
Erika can’t use both cards in one turn, so her recovery power is really incredible.
If it becomes incapacitated, can it return in perfect condition by having Yonoir self-destruct on the battlefield?
If there’s something like a tasuki, it might get destroyed.
What a bundle of self-sacrifice… Who on earth gave such a wonderful good Pokémon this name?
>>63
I understand, I will bring the cursed bomb.
Shall I put a cape on Golem and heal it completely with this?
>>64
The 2-level 2 evolution is too scary because of accidents…
It’s tough to lose about half of my deck slots.
A card that looks like it could cause serious trouble in the future.
The runner-up is Mars.
When I use it, I’ll probably just end up losing after a few turns with only one Yamawaru at the start.
In the end, it’s tough because it’s a 2-stage evolution.
If an EX stronger and faster than Nassy comes out, the story might change.
Cursed bombs are bombs worthy of the name “trash.”
Binary evolution is really difficult to use.
I won’t feel like using it unless it can hit like this.
I think the Spirit of Determination sash would be quite useful if it were to come.
Recover all HP of EX that endured with 10 remaining using Yamask.
Chou has unique features, so there are many strong binary types.
At the point of advancing to level 1, there are normally thorny characters that are above the standard…
If it weren’t for the evolution to 2, I would want to use Golem…
Mixing this will ultimately increase the rate of getting a bad first pick, so I don’t think it will be that big of a deal.
Should I implement it in PokéPoké too… mysterious candy…
I’m playing a deck that uses two Accelerate Cresselias and two Sanas to recover 60 each turn, but I wonder if it would be interesting to combine it with this.
…Is it interesting?