Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] I heard that Wilds has a lot of MH4 elements, but what was the world setting like in MH4?

[Monster Hunter Wilds] I heard that Wilds has a lot of MH4 elements, but what was the world setting like in MH4?

Japan Otaku Reviews+

So does the Monster Hunter staff have such a strong affection for MH4?

1: Japan Otaku ReviewsYeahx55

Never let in extreme measures again.

6: Japan Otaku Reviews

>>1

What is the crazed dragon transformation like?

22: Japan Otaku Reviews

>>6

The movements of the monsters become faster or slower.

When attacked, you become infected with a virus, and if you do not continue to attack within the time limit, the red gauge will disappear.

Conversely, overcoming it increases the critical hit rate.

The transformation into a crazed dragon feels like a somewhat satisfying padding element, and it’s not bad at all.

30: Japan Otaku Reviews

>>22

It’s almost all shells and squids.

33: Japan Otaku Reviews

>>30

Isn’t it closer to ramping up? Well, both are pretty similar anyway.

45: Japan Otaku Reviews

>>30

That’s just the kind of seasoning you would expect for a high-difficulty mode in Monster Hunter, and that will probably be the base.

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>>22

Well, since gamers all over the world have experienced Monster Hunter in the world, it would be more fun to include elements like this.

There was a DPS check in the World as well.

55: Japan Otaku ReviewsYeahx1

>>6

That was fun.

17: Japan Otaku ReviewsYeahx2

>>1

I remember that anti-dragon stones were really annoying.

2: Japan Otaku ReviewsYeahx11

Isn’t it more of a revenge for DOS than for 4?

9: Japan Otaku ReviewsYeahx13

>>2

Choosing something that resembles a representative of nonsense is quite desperate, to say the least…

12: Japan Otaku ReviewsYeahx2

>>9

The DOS has a bad balance, but afterwards it brought out many elements that are beneficial…

3: Japan Otaku Reviews

I wonder if there are many MH4 elements…

10: Japan Otaku Reviews

>>3

I haven’t played MH4, so I don’t know much, but I hear that there are elements like the hunter groups from 4, monsters from 4 becoming regulars, and NPCs from 4 appearing, so it sounds like there are a lot of elements involved.

4: Japan Otaku Reviews

The insect glaive was ridiculously strong, the map had too many slopes and was terrible, and the online was a nightmare.

5: Japan Otaku ReviewsYeahx5

It seems like the characters that appeared in 4 are coming back, but that’s about it.

8: Japan Otaku Reviews

But that chaotic online experience was fun.

11: Japan Otaku ReviewsYeahx4

Please give me honey.

13: Japan Otaku Reviews

The environment in the field changes in real-time, and it feels like the choice of monsters and NPCs is 4, right?

If it’s just that much, I think I will get used to it and not mind it after doing it at first.

14: Japan Otaku ReviewsYeahx1

Is Yuta in the NPC?

15: Japan Otaku ReviewsYeahx1

I’m putting in crazy dragon transformation…

16: Japan Otaku ReviewsYeahx1

A ruin plain that lacks any semblance of being a plain.

18: Japan Otaku ReviewsYeahx16

I still believe that the way the flagship monster is spotlighted in the scenario is the best in the series.

It can also be said that others are just people who have been wrongfully accused, evicted from their homes, or are just here to take advantage of the situation.

26: Japan Otaku ReviewsYeahx1

>>18

It was nice that Goma-chan had a sense of rivalry.

The final transformation.

19: Japan Otaku Reviews

It looks like the excavation weapons are making a comeback, and I’m excited!

28: Japan Otaku Reviews

>>19

If it revives, I hope there’s layered armor for weapons.

20: Japan Otaku Reviews

The official broadcast of 4 is, in a way, legendary.

21: Japan Otaku Reviews

I was just beating up Rajang.

23: Japan Otaku ReviewsYeahx8

Anti-dragon stone, I hate it…

24: Japan Otaku ReviewsYeahx7

Even just one point of random speed is garbage.

25: Japan Otaku ReviewsYeahx2

25: Japan Otaku Reviews

Those who cannot defeat Arshber should not come to the full version.

27: Japan Otaku ReviewsYeahx3

Ragean to the right!

29: Japan Otaku Reviews

It feels like we have decided on the overall direction with 4 and have been keeping the world and the wilds unchanged for now.

It seems like X and Rise are intentionally changing things.

31: Japan Otaku ReviewsYeahx10

The problem is the extreme setting of a monster that has overcome the Crazy Dragon Virus.

Everyone is fearing that this will be implemented again.

34: Japan Otaku ReviewsYeahx15

The crazy dragon is troublesome, but it can still be managed.

The extreme is garbage.

35: Japan Otaku Reviews

Stamina depletion-free Crazy Dragon transformation.

36: Japan Otaku Reviews

The riding system had a rough impression.

37: Japan Otaku Reviews

I feel like having low stamina only provides benefits to the player, so I wonder what will happen with dinosaur transformation.

38: Japan Otaku Reviews

I don’t dislike the crazy dragon transformation that much, but it’s a pity that even after overcoming it, the bug gauge doesn’t fill up at an explosive speed anymore.

39: Japan Otaku ReviewsYeahx2

I like the story the most.

Crazy dragon transformation is a bit…

40: Japan Otaku ReviewsYeahx3

Slope

Shitty map

Yamata is too strong.

They said they would focus on the scenario, but in the end, people say Tri was better, right?

41: Japan Otaku Reviews

The extreme situation was just a parade of really stupid things, so if I’m going to join in, it has to be at some clever place…

42: Japan Otaku Reviews

If it stays at 4, it will evoke a sense of repulsion, but as long as the aberration is properly adjusted… although I feel like it also depends on having a hunter like a superhuman.

44: Japan Otaku Reviews

I was trying to incorporate elevation differences into the action and expand various aspects.

However, it negatively affected the map, and the balance with other existing elements was already ruined. The extreme difficulty prepared as end content was the pinnacle of masochistic elements.

46: Japan Otaku Reviews

The scene where the Eos controlled by the mad dragon virus kill Dos Ios was shocking.

47: Japan Otaku ReviewsYeahx4

Continuing with the clutch is a cause for concern.

54: Japan Otaku ReviewsYeahx10

>>47

?

57: Japan Otaku ReviewsYeahx4

>>47

There is a slinger, but isn’t there no clutch?

Rather, I don’t need the slinger, so just give back the clutch.

61: Japan Otaku ReviewsYeahx17

>>47

You’re just a casual player.

48: Japan Otaku Reviews

“Reducing pressure: ‘If the crazy dragon transformation comes, I’m going to die! Is everyone okay?'”

49: Japan Otaku Reviews

I thought, “No way, no way,” during my first battle with the extreme Zinogre.

50: Japan Otaku Reviews

A work created with elements that feel like harassment and a story that is not interesting despite the effort put in has resulted in 4.

52: Japan Otaku Reviews

For now, even the veteran monsters aren’t that tough.

I think there’s no need to be overly cautious since it’s said that even the crazy dragon transformation monsters have low health.

53: Japan Otaku Reviews

It’s somewhat reassuring that being told my health is low during dragon transformation.

56: Japan Otaku Reviews

Aren’t 4 and 4G quite different works? Or is that not the case?

74: Japan Otaku ReviewsYeahx1

>>56

It’s as different as World and Iceborne.

But they call it the world, including the clutch and guiding milk.

91: Japan Otaku Reviews

>>74

The guiding milk feels kind of like a Mame-Taro…

58: Japan Otaku Reviews

Isn’t extreme transformation coming just as it is?

63: Japan Otaku ReviewsYeahx13

>>58

Don’t come.

59: Japan Otaku Reviews

Based on that Rathalos, it seems like there might still be a different form for the endgame content in this work.

60: Japan Otaku Reviews

Can we say that the current ferocity and battles, as well as the origins of the shells and squids, can be attributed to the madness of the dragon transformation?

It suddenly became extreme with the continuous 4G, but it could be said that the recent strengthened individuals were born out of that reflection.

62: Japan Otaku Reviews

Personally, I’ve found it increasingly difficult to keep up with the values of the people in this world since I turned 4.

81: Japan Otaku Reviews

>>62

Ta-ma GO! Ta-ma GO!

64: Japan Otaku Reviews

I remember feeling that the evaluation of additional monsters was good for the good ones, but the bad ones were really bad.

65: Japan Otaku Reviews

Is the clumsy Wiles Hunter going to face off against the ultimate opponent?!

84: Japan Otaku Reviews

>>65

I feel like there aren’t many movements based on the current situation and the assumption of JASGA, right?

66: Japan Otaku Reviews

For now, I want Daraa Amadula to appear…

67: Japan Otaku Reviews

Personally, I think enhanced individuals have the best nickname as a compromise.

That was fun.

75: Japan Otaku ReviewsYeahx7

>>67

Having 15 levels of inflation is a bit…

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>>75

But it was really fun to tackle it together with the nameless ones.

The sense of unity in things like capture quests and super skills was irresistible.

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>>75

Making equipment can be tough, but if you think you only need to clear it 15 times, it’s not so bad.

The shell and squid go up to LV300, after all.

76: Japan Otaku ReviewsYeahx1

>>67

If it was popular, it would be better to just honestly reuse it, so why use a confusing method like “Nushi”?

86: Japan Otaku Reviews

>>76

It’s been a reused concept since the Mad Dragon transformation!

Becoming ferocious, battling with seasoned experience, and transforming into a monstrosity!

68: Japan Otaku Reviews

Honestly, if Arshuberd increases his attack range and speed, I can’t win.

69: Japan Otaku Reviews

Is it only four days left…

70: Japan Otaku Reviews

Well, if the extreme comes, it would be from the master rank…

No, I don’t need it after all.

71: Japan Otaku Reviews

Unlike with the shellfish and squid, the strength here is properly difficult, which is not good.

It may be contradictory, but I want a high difficulty level that I can win at without too much stress.

72: Japan Otaku Reviews

I like 4, but 4G has Babconga, right?

73: Japan Otaku ReviewsYeahx2

Even if there is a limit, it will probably come from the G-class large update, and certainly keeping the old specifications would draw a lot of criticism, so I think there will be nerfs implemented.

82: Japan Otaku ReviewsYeahx6

>>73

I can’t believe they’re taking user feedback seriously.

88: Japan Otaku ReviewsYeahx12

>>82

First, it’s unclear whether there is anything extreme, and saying such things is frightening.

77: Japan Otaku Reviews

The choice of monsters is quite good, but it’s sad that there are no old man or Tetsukabura.

I have a feeling they might be casually around.

78: Japan Otaku Reviews

I think it’s probably fine not to be scared, since they can’t be foolish enough to bring the extreme evolution just as it is, but I’m still scared.

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>>78

I can’t believe they haven’t seen the reviews.

But it’s kind of scary that it might go weird in a different direction and something new might emerge.

79: Japan Otaku ReviewsYeahx1

The ramp-up in ferocity was tough in a different way…

89: Japan Otaku ReviewsYeahx2

>>79

It’s better than extreme, but it was too tough and a hassle.

It wasn’t bad that I could recover the hunting art gauge with fierce part attacks.

80: Japan Otaku Reviews

If it’s a 4G revenge, then I will support that as well.

I’ll reluctantly accept extreme difficulty and high resistance, but at least make the toughness soft enough so we can fight each other to our heart’s content.

87: Japan Otaku Reviews

>>80

Isn’t that good from experience?

83: Japan Otaku ReviewsYeahx6

I have mixed feelings about bringing end content from past works.

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>>83

There might be other things since there’s also Albedo Calamity Rhaeus.

114: Japan Otaku Reviews

>>83

In Monster Hunter, in the end, all that is required is a bare-knuckle fight between monsters in a battlefield like an arena.

When it comes to seasoning it, there are gacha for charms, decorations, and weapons.

85: Japan Otaku Reviews

Help me, Kinkue!

90: Japan Otaku ReviewsYeahx1

Just using a variant’s skills to give it a title is a bit…

95: Japan Otaku Reviews

>>90

The significance of the existence of Naruga species…

100: Japan Otaku ReviewsYeahx3

>>90

Aren’t there quite a few that are different?

109: Japan Otaku Reviews

>>90

There were quite a few changes in effects and behavior patterns, you know? Did you forget?

96: Japan Otaku Reviews

Since 3 cannot be used in underwater battles, if it’s the Tokuda-Tokioka development team, it would come down to sourcing material from past works like World or 4.

97: Japan Otaku ReviewsYeahx5

Wasn’t there information about end content being the collection of decorations from legendary enemies?

102: Japan Otaku Reviews

>>97

It’s a composite ornament and an art part.

Well, it makes more sense than finding or appraising a whole weapon.

105: Japan Otaku Reviews

>>97

It’s just like the World investigation quest!

98: Japan Otaku ReviewsYeahx2

The frenzy transformation and extreme transformation were undeniably trash; without the anti-dragon stone, you really can’t do anything.

There were so many people like that online, so I had to ask everyone if they have high difficulty.

103: Japan Otaku ReviewsYeahx1

>>98

No, the berserk dragonization is not related to that issue.

99: Japan Otaku Reviews

It seems that it’s difficult to increase critical hits in this game because you can raise the critical hit rate with the 🦕 condition…

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>>99

Well, if it’s too easy to raise critical hits, it kind of becomes a prerequisite for critical hits.

It might be an adjustment to focus on carefully aiming for critical hits to deal high damage rather than always landing criticals systematically.

101: Japan Otaku Reviews

I didn’t expect to reuse the monster enhancements from past works.

104: Japan Otaku ReviewsYeahx2

If anything, it’s even the Wiles’ injury system.

Because it’s the repurposing of ferocious parts and aberrant cores…

106: Japan Otaku Reviews

In the first place, the specifications have already changed at the point of being crazy.

107: Japan Otaku Reviews

I liked the titles except for the quest format.

108: Japan Otaku ReviewsYeahx4

If you’re looking to start easily, buying it as a set with the PS5 might be the cheapest option.

116: Japan Otaku Reviews

>>108

Cheap box

But considering the performance, the PS5 is the safer choice.

118: Japan Otaku Reviews

>>108

The cheapest one is the XBOX.

110: Japan Otaku Reviews

There is no room for defense in extremes.

If it wasn’t for high-level guild quests, well…

111: Japan Otaku Reviews

Whoa, anti-dragon stone!

112: Japan Otaku ReviewsYeahx3

I can’t defend the extremes, but the dragon transformation is fine.

113: Japan Otaku ReviewsYeahx1

I thought the story of 4 was well-made, but the vibe just didn’t fit for me.

115: Japan Otaku ReviewsYeahx1

Many people might remember rampaging dragon transformation as an impression combined with the power of guild quests.

130: Japan Otaku Reviews

>>115

Even at 4 points, in high-difficulty guild quests, my stamina melts away in no time…

135: Japan Otaku ReviewsYeahx1

>>130

If anything, the famous Brakigulruga is stronger in 4.

117: Japan Otaku Reviews

The title incorporates techniques from subspecies, but the main technique is completely different.

119: Japan Otaku Reviews

I haven’t played 4G, but from what I’ve heard, I have the impression that it’s quite different compared to other G series works.

127: Japan Otaku ReviewsYeahx2

>>119

I think the creators were also numb to the players’ familiarity with the series.

I understand that trying to give a fresh feel to seasoned players by adding another layer to the meta makes sense, but the level of hostility was already quite high at the point of the main story.

120: Japan Otaku Reviews

The Frenzied Dragon transformation itself was just a slight enhancement of the main body that spread a virus, so I have fond memories of it being just right.

121: Japan Otaku Reviews

The game was doing things that DS was not keeping up with the trend of extremity.

122: Japan Otaku Reviews

Everyone ended up serious at the red helmet when they went with a light-hearted attitude, right?

125: Japan Otaku ReviewsYeahx5

>>122

There’s no way a bear is strong, right?

→Bears are strong.

129: Japan Otaku Reviews

>>122

I just had a flashback of you with the blue crab.

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>>122

I thought that even if bears were strengthened, they would still be bears, and the fact that they completely turned the tables on the hunters was, on the contrary, refreshing.

124: Japan Otaku ReviewsYeahx2

The ultimate form will definitely come in next year’s DLC, right?

133: Japan Otaku Reviews

>>124

I don’t think the DLC for the master class will be released next year.

142: Japan Otaku Reviews

>>133

Half a year?

126: Japan Otaku Reviews

The dragon transformation feels okay as a change in taste, aiming for an accident.

131: Japan Otaku Reviews

Let’s create something like extreme ferocity without making it different each time.

132: Japan Otaku Reviews

I don’t really remember the story that much anymore.

I still remember that three guys who were into camping online gathered together, and I was the only one who jumped out of camping.

134: Japan Otaku Reviews

A bear with boosted firepower and defense is strong.

136: Japan Otaku ReviewsYeahx3

Extreme enhancement is bad itself, but the anti-dragon stone is also pretty terrible.

156: Japan Otaku Reviews

>>136

The meaning that it must involve the act of polishing with a stone.

After polishing, a time limit is set for the effect to occur, which means I have to polish again.

The meaning of failing the DPS check is that the monster’s re-extreme evolution hastens.

I can only say that it was frustrating.

137: Japan Otaku Reviews

Is the general story of 4 and 4g the same?

139: Japan Otaku ReviewsYeahx10

The worst part of extremes is that when you try to take countermeasures out of frustration…

It becomes foolish to fight earnestly and honestly.

It comes to the conclusion that I have no choice but to kill with all my might.

175: Japan Otaku Reviews

>>139

Easily defeated Ivy Ramps.

That’s why Rajang, which can deal damage by slapping its butt like normal, is valued.

Moreover, you can only move efficiently with a great sword drawn due to Rajang’s attack tempo.

140: Japan Otaku Reviews

Speaking of 4, it’s just the right timing for the generation that played Monster Hunter back in their student days to get involved in the planning.

It’s helpful because a lot of entertainment lately has been like that.

141: Japan Otaku Reviews

Was extreme optimization really that big of a deal?

157: Japan Otaku ReviewsYeahx1

>>141

Please investigate in detail.

Even just being deflected despite having the ability to see through it shows how dangerous it is.

144: Japan Otaku Reviews

Since level 4 went relatively smoothly, we didn’t quite feel the sense of journeying with our party.

The receptionist had an impact, though.

145: Japan Otaku Reviews

I like guild quests themselves.

I mean, I want a hack and slash.

146: Japan Otaku Reviews

Isn’t it 4 being swayed by a scholar like a bonbon…?

150: Japan Otaku Reviews

>>146

XX?

147: Japan Otaku ReviewsYeahx1

Unless it’s a high-level guild quest, I wouldn’t say that the frenzy dragon transformation is something to scream about. It’s more like there are people who naturally react with “Whoa! It’s the frenzy dragon!!!” based on guild quest standards.

164: Japan Otaku Reviews

>>147

There are definitely people who are mixing it up with extreme situations and making a fuss…

177: Japan Otaku Reviews

>>147

I think fighting a regular quest🦕 Brachydios has quite an impact.

148: Japan Otaku Reviews

Given recent game trends, it seems that high difficulty levels will require mechanics like perfect guards and perfect dodges to maintain balance.

149: Japan Otaku Reviews

The extreme difficulty level feels overwhelmingly challenging.

186: Japan Otaku Reviews

>>149

These foolish hunters who keep saying there’s nothing to do…

If you want to eat that much, I’ll let you eat the guild quest…

191: Japan Otaku ReviewsYeahx1

>>186

I can’t believe there are people who keep eating until the online service ends…

151: Japan Otaku Reviews

Over here, our movements are like those of old hunters, while the opponent moves as fast as in Rise, has ridiculously high firepower, and is tough in terms of durability. It’s like facing an extreme challenge.

152: Japan Otaku ReviewsYeahx4

There is nothing that fits the term “extreme regret” better.

153: Japan Otaku Reviews

I like the idea that overcoming the mad dragon disease makes you stronger.

154: Japan Otaku Reviews

Even if it becomes extreme, Capcom, known for being lenient with recent players, will probably make easy adjustments and release it.

155: Japan Otaku Reviews

I really want to see Kōgai appear again.

158: Japan Otaku Reviews

I wonder if there will be veteran berserk dragon monsters appearing.

160: Japan Otaku Reviews

I wonder if I can do it solo! Since I have the stamina for solo play now, I think I might be able to change things as a solo hunter…

161: Japan Otaku Reviews

Since it’s a monster, it would be better if it were quite strong, right?

Recently, hunters have been too inhuman.

170: Japan Otaku ReviewsYeahx11

>>161

It’s terrifyingly boring because it restricts play rather than focusing on strengths and weaknesses.

173: Japan Otaku ReviewsYeahx7

>>161

Extreme conditioning is not about being strong or weak, is it…?

162: Japan Otaku Reviews

Does the appearance of the 🦕 symptom mean that chaos weapons and chaos gore will also appear?

176: Japan Otaku Reviews

>>162

SB could only be infected with the Gore type 🦕, so it was difficult to showcase its performance.

If the dinosaur monster comes out, the chaos weapon is likely to become much more convenient to use.

163: Japan Otaku Reviews

If you’re going this far, I think it’s not entirely out of the question to bring out the extremes.

It seems that it will no longer be about being rejected and will instead lean towards becoming ferocious.

165: Japan Otaku Reviews

The extreme is that only Tiga is considerate.

Because I haven’t become rigid-minded.

166: Japan Otaku Reviews

Dara Amadula is the flashiest and my favorite among the large creatures in the Monster Hunter series.

The specifications where the scaffolding keeps collapsing, the meteor showers, and the entire screen being swept by beams—it’s all flashy and great!

Climbing the body to mine ores, jumping onto the head to mine ores, and digging up meteorites— all the ore-related activities were a bit excessive, though.

It was a fun element when done modestly.

On the contrary, I dislike Shagaru and the like.

167: Japan Otaku Reviews

I think it’s the extreme result of the management misunderstanding what it means to make monsters stronger.

180: Japan Otaku ReviewsYeahx3

>>167

Ultra-reaction AI for fighting games and such

Well, yeah, if you do that, you’ll become stronger, but it’s that kind of direction, right?

168: Japan Otaku Reviews

Extreme reduction is crap.

The era is becoming ferocious.

169: Japan Otaku Reviews

If the enhancement is mainly focused on attack, then that’s okay, right?

171: Japan Otaku ReviewsYeahx5

The limit isn’t about being strong, it’s just crap.

Why is it that we’re under a full-body forced bounce status condition cut, while our effective means have a time limit and also increase resistance?

172: Japan Otaku Reviews

Looking at it this way, it seems like only negative opinions are being highlighted, which is like 4 or rather 4G, right?

The system itself, such as guild quests and discovered weapons, was interesting.

174: Japan Otaku Reviews

I wish for adjustments that make it easy to enhance like with seashells and squids, while also having strong advantages on our side.

178: Japan Otaku Reviews

Limits aren’t just about having too much firepower or too much health.

Aren’t you mixed with ferocity?

179: Japan Otaku Reviews

I can understand that if you can’t defeat the extreme, you can’t even stand at the starting line, but there are other options.

Set the timer and let’s go.

185: Japan Otaku Reviews

>>179

Nostalgic.

When the Theo timer came, I was beeping it to let everyone know around me.

181: Japan Otaku Reviews

It seems that the main layer of foreign players who like high difficulty won’t go in the direction of being kind to players.

192: Japan Otaku Reviews

>>181

I think the world route was a gentle direction, but…

194: Japan Otaku Reviews

>>181

Well, I think it still gives off that Souls-like vibe, doesn’t it?

Capcom now makes strange adjustments in small areas, but it doesn’t seem like they’ll make major blunders in their adjustments.

Even if it happens, I will make an insane comeback with additional content.

182: Japan Otaku Reviews

>>159

Moreover, if it’s further pushed to the limit, the resistance will increase, so there are even more aspects like that…

183: Japan Otaku Reviews

The problem is that some monsters have weak areas where attack is possible when effects have worn off during whetstone actions, which is frustrating, especially in extreme cases.

184: Japan Otaku Reviews

It’s really frustrating that the forced hit areas are usually the places you aim for during a normal fight.

187: Japan Otaku Reviews

I believe that collecting materials to craft and enhance weapons is the core of Monster Hunter.

I still can’t get used to digging up and appraising weapons that ignore that.

193: Japan Otaku ReviewsYeahx1

>>187

I thought it was nice for jobless people to discover their preferred weapons, but I wish they would stop finding all the optimal solutions…

195: Japan Otaku Reviews

>>187

I don’t mind gathering materials for random drops.

I think the essence hasn’t changed, whether we excavate random drops or not.

188: Japan Otaku Reviews

It’s not good that even when you hit it in an extreme state, it only takes a tiny amount of damage, like a sparrow’s tear.

In the end, it’s too much with the forced mind’s eye nullification, bullet reflection, status condition trap nullification, and fatigue nullification! What a bunch of nonsense!

189: Japan Otaku Reviews

>>159

There are DPS checks in other games too, so that’s fine.

200: Japan Otaku Reviews

>>189

If you fail the DPS check, it makes the situation worse due to the downside.

Well, beginners and those who are bad at it will be turned away…

190: Japan Otaku Reviews

I think both the guild quests and the frenzy dynamics were good ideas.

It turned into something amazing with a combination technique.

Extreme limits are out of the question.

196: Japan Otaku Reviews

Excavated weapons are a clear endgame content, aren’t they?

It feels more direct than a talisman.

197: Japan Otaku Reviews

I personally don’t like that the 4G made the cry change from before the supernova to after.

Because of that, I had to introduce a timer.

198: Japan Otaku Reviews

For now, I’m looking forward to seeing how much fun I can have with the Aetia weapon in the “Encounter.”

199: Japan Otaku Reviews

When I see the title logo, I wonder if Wiles’ final boss feels like a snake.

201: Japan Otaku ReviewsYeahx5

Conversely, it’s probably a misunderstanding that the relative madness of dragonization seems better because the extreme conditions are just too terrible.

It’s impossible for the timing of hitting after watching the motion to be random.

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