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Where is the soy sauce rice cracker!!!
Did you finish something like 100 stealth kills?
>>1
Yeah.
Also, draw the worst luck, collect all the food (this is soy sauce rice crackers), and obtain all the trophies – those three things.
It’s amazing that you’re collecting all of that.
Joseph lost his glasses again! I just laughed at that.
Where did the soy sauce crackers go?
Wasn’t it sold near the biggest shrine or around Kagerie?
I found out that it said to pick up soy sauce crackers.
Too harsh.
>>5
I might turn into a monster wandering around Shibuya in search of senbei.
I remember not having any trouble with the Gourmet Exploration trophy because I was searching every corner of the city.
I remember it took about half a day normally with a great misfortune.
I wonder if a sequel will be released…
I feel like my gameplay had stopped in front of the Tarari Mode mask…
Collecting the gacha was the annoying part of getting the trophy… It’s easy but bothersome.
There was a conversation suggesting that there might be thoughts about a sequel, but it’s not definitive.
In the end, wasn’t the studio absorbed and dissolved somewhere?
>>13
The studio disbanded, but I was picked up by the company that makes PUBG.
It seems that they have secured the IP for Hi-Fi Rush, but I wonder about the thread images…
I wanted a sequel set in places like Kyoto.
I haven’t even completed the Jizo statue collection!
The great bad luck was the hardest to endure.
I usually achieve the Platinum Trophy in games I like, but this one almost broke my spirit…
Tango was temporarily closed after Mikami left, then restarted under the Crafton umbrella.
The face of the creator’s studio is being handled by Johannes.
It seems that Tango Gameworks studio was disbanded, and the recently successful Hi-Fi Rush was bought and is being continued for development by Korea’s KRAFTON.
Games like Psycho Break are still under Microsoft’s rights.
The great misfortune really doesn’t come out, does it?
I want to play sequels for both the thread image and Psycho Break…
Hifirush, thank you.
If Microsoft is motivated, there might be a sequel…
>>20
Since Mikami has left and the studio has disbanded, it’s impossible…
In the main story, the great misfortune is impressive, but it seems there are also troublesome trophies related to luck in the DLC.
The thread picture was silly and fun.
I got the trophy, but I gave up on the DLC.
The night parade of a hundred demons was so frightening that I couldn’t touch it until the end, so the one with a 100% transfer rate was the only memory that remained.
I wanted to do it… Ghostwire Kyoto.
It’s a shame that the combat was a bit dull.
I really like the Night Parade of One Hundred Demons.
When you use a water pool to cleanse a horde of incoming enemies, KK seems impressed by it.
I feel like Mikami has been in a position of just watching from behind since around Psycho Break 2, like in this game too…
The detailed creation of the location was so wonderful that I wanted to walk around Tokyo during the day, and I also had a desire for famous haunted spots like railway crossings.
The discussion around the tango withdrawal is quite thoroughly explained by Mikami himself in Okamoto Yoshiki’s video.
The studio closure seems to have been quite a surprise for that person too.
I just remembered that I wasn’t doing it with Tatari.
All the enemies in the update seem to just use additional skills to be taken down.
Is it really tough to do it now?
>>32
I just hate those guys who burrow into the ground.
The rest should be manageable.
I wish they had created a fake Jimbocho…
When you enter the deserted alley around there, the atmosphere changes even during the day.
I started a little while ago, but now that I can do various things, the combat is fun.
It’s a positive ending, but I lost a lot of things in just one night…
KK’s team is already in a state of collapse after losing Rinko and KK, so I wonder if Akihito will join in some way.
Shibuya suddenly turns into a residential area after walking a little.
The additional visitors are all troublesome, and to be honest, I wonder if it’s really fun to fight them.
I was piling it up, but I think I’ll give it a try.
The Tengu rope and glide are so much fun, but I really wished I could control the bike normally during the final battle.
>>41
I wanted to let the visitors be run over as well.
I disliked the guy who looked like a flying magician.
I was just satisfied playing with the headless high school girl in the beginning and couldn’t move on.
I was specifically praised for bringing hit titles to Microsoft, but then I was made to shut down.
I seriously wonder why I cut it…
>>45
If anything, when I told Bethesda to either improve their performance or slim down, they unexpectedly cut something off.
I wanted to do it in VR…!
I want to do the Shinjuku edition!
Searching for the scenery in the photo was too much of a hassle without any hints.
At least let me have all the photos! Having only three each is frustrating!
Even though everyone except the two interesting foreigners who never showed themselves until the end and the protagonist died.
It didn’t really show a feeling that dark.
The studio was saved, but the IP remained, so now…
While I’m looking at the thread, I’m repeatedly refreshing and drawing omikuji.
I have already gotten “great luck” about three times.
>>51
It’s really not coming out at all and there are no relief measures, but I hope you stay strong and keep trying.
It seems that MS has a normal image of handing over if they say they want to make a sequel, so if there are people who want to make it…
>>53
There probably won’t be any more Psycho Break left along with the thread image…
The seamless movement through Japanese streets with cutting-edge graphics is so unique that my soul is bound to it.
If possible, I want the next protagonist who becomes a supernatural hunter to walk through a Japanese city where people are present, solving requests from the townsfolk.
>>55
Isn’t Yakuza 7 different?
Mikami is finally shifting to the side of watching over the young ones, entrusting everything to them.
If a young person says they want to do it, they’ll probably let them.
I haven’t achieved a long-distance headshot with a bow and arrow yet.
It’s nice that it ends cleanly, but I really want to see what happens to the team after that…
In reality, getting a major misfortune is something you can take pride in if you manage to draw it…
I’m pretty sure that the probability of getting a big curse is lower than that of getting a big blessing, as it’s designed to be user-friendly…
Don’t set a trophy for something like that!
Long-distance headshots are easy when shooting enemies directly below from a tall building.
Gain distance vertically instead of horizontally.
At that time, MS acquired Activision Blizzard and in return, they were instructed to restructure the business from headquarters.
It’s certainly a mystery why I cut it, even though I was hitting the high-fidelity rush.
I feel like it’s best not to expect much since the person who planned Hi-Fi and the thread images is no longer around, even though the IP still exists.
Did you do the spider’s thread, anonymous? If you’re going for the trophy, that too!
By the way, I still have trophies left related to the spider’s thread…
Once that is over, I’ll have completed everything.
I completed the game, but I keep wanting to visit Shibuya with Grapple and Glide, so I keep starting it up again.
Psycho Break 2 was still being taken care of, but Mikami said that Hi-Fi is almost entirely Johannes’ work, so Hi-Fi should be fine.
I want to see the continuation of the thread picture!
>>69
It doesn’t have to be a continuation, but I wish this line could be connected somewhere…
I kind of liked the rather simple farewell with KK more than I thought I would.
At first, I thought KK was a more supernatural being, but he turned out to be quite an ordinary guy, and in the end, I was glad that it was like that.
I collected everything in the collection category, but I still haven’t obtained the trophy for extracting 5 people simultaneously…
I’m not good at battles against many opponents, so the controls get all messy.
Since I’ve also finished the Night Parade of One Hundred Demons, I need to look for a place where a lot of enemies will appear…
>>73
It was probably designed so that it can be obtained during the initial resonance activation scene.
Hyakki Yagyo can now have its appearance rate increased with offerings in the update, so I think if you work hard, you can get it…
There’s also this map for those who don’t know where the Jizo is! It’s only in English, though.
https://mapgenie.io/ghostwire-tokyo/maps/shibuya
The top site that comes up for Ghostwire guides is quite reliable, so you can check that out.
Indie creators often use Japanese yokai and occult themes as subjects.
There aren’t many things of this scale, you know.
I made it!
I drew a big curse!!!
Congratulations…
Did you almost die?
>>79
It happened!
I was doing it while watching a video without looking at the screen, so I was startled when it suddenly went “piron♪”.
I can have the soy sauce rice crackers later…
I want more games that satisfy my desire to stroll around my neighborhood.
There are only a few games where you can walk around Japan in the first person…
There are quite a few fewer Japanese maps in FPS games…
>>82
It’s not that it’s bad or anything.
It’s quite rare to find a genuine Japanese operation that isn’t a quirky version of Japan, which feels so inorganic.
I just have to dash and pick up soy sauce crackers and other food no matter what!
Japanese streets are unusually dense, making them quite difficult as fields for action if approached normally.
>>85
I felt that playing in places with detached houses and alleys was a bit difficult for battles.
I can’t escape to the top of the building, and the road is narrow.
There are many motifs of the Japanese countryside.
A fake Japan that seems to mix China and Southeast Asia is quite common.
It’s really rare to find something that feels like pure contemporary urban Japan.
I was thinking that I want a mode where I can walk around freely at night without worrying about enemies at all.
I wonder if there are mods like that for PC.
>>88
If it’s a transparency mod
I remember looking for mods before, and I feel like there were ones for hiding the UI, infinite ammo, and invincibility…