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2 Evolution Mamoswine HP 160 Evolves from Piloswine Ability Thick Fat This Pokémon takes 30 less damage from attacks by Fire or Water Pokémon. Frost Dump 120 Weakness +20 Retreat
The only problem is that aside from that, it is not very strong, so there are almost no opportunities to adopt it.
It’s kind of terrible that despite being a Sinnoh pack, both No-o and Mamoswine are pretty mediocre.
It’s not a fire weakness, so it feels frustrating to reduce it normally!
I can’t just implement it as it is.
I’m including it as a backup in the Manaphy Bippa deck.
Heatran
Weakness is fire.
>>6
I wonder if this isn’t good against weak points…
It’s impressive that at least at the Inomu stage, it can shut out the bench damage from Freezer and Palkia.
I endure, but only endure.
With 2 energy of the same type, it adds 120 damage with no additional effects, huh…
Since it’s water, you can go with either Kasumi or the Prince of the Sea.
Binary evolution can really lead to a complete disaster when it does.
Ice has become a steel weakness for everyone, right?
Due to the lack of ice-only units until the previous round, that impression was weak, but…
If you can’t one-punch after enduring the hit, then it doesn’t mean anything…
The firepower is so weak that I’ll just get beaten to death on the next turn after enduring.
Charizard is strong, but who in the environment can it beat besides Charizard?
>>15
Look carefully.
Not strong against Charizard either.
>>16
Isn’t it fair to say that being able to win against someone who is almost guaranteed to win once they finish, like a Rizawan Punch, by using a non-ex mode as a counter is pretty strong?
Lizard dies to Manaphy or something → punches Manmuu → punches Lizard → punches Manmuu, and Lizard dies → with the following Pokémon, Manmuu dies, so I can hit first from 2-2.
Throwing back with Lizard makes Lizard attack → Manmoo attack → Lizard can take down Manmoo and receive priority, so anyone can chip away at the remaining 40, right?
>>15
Even if you get hit by Palkia’s move 1, it won’t do any damage.
If you can only endure once and can’t defeat it, doesn’t that mean you’re not really enduring?
>>17
You could say that enduring is essential because not getting one-punched by a basic opponent can sometimes lead to creating something.
I’m at a loss when asked what.
Having a specific type advantage isn’t bad, but the firepower is lacking…
Since it’s Point 1, if there are still those who can hit from behind, we can win.
>>20
If that’s the case, there’s no need to use this thing.
Having an EX with tremendous firepower is more than enough.
>>20
Aren’t you really holding on?
>>20
Then the ones left behind will just be defeated too.
Riza’s high HP is scary with that…
>>21
If you deal 140 damage, unless the remaining Pokémon is an evolved one, you can usually knock it out in one hit next turn.
>>29
You just need to switch with the Pokémon on the bench.
It must be an adjustment with some kind of intention… probably for sure…
>>22
Non-EX2 evolution generally has these kinds of specs…
If anything, it can be said to be the cream of the crop due to its characteristics.
A Charizard user who thinks they can take down anything with a single hit if it only has 200 damage can be slightly irritated.
>>26
The guy who will normally get killed by being slashed next turn…
If I get sliced up, I’ll end up dead anyway, so it’s really just a matter of extending my life for one turn.
It’s a weight that makes it hard to even escape.
If it were EX, it would be one thing, but since it’s non-EX, it’s a good trade.
You can’t reach 4 energy unless you fully cultivate it over one game.
>>32
But if it’s Kasumi, then…
Halve it.
If you can attack first while having no damage and in a state with a cape, you are the only existence that can defeat Charizard in a head-on fight.
The situation is too limited.
>>37
It seems that Fire and Manaphy might dance together and evolve into a second evolution under the same conditions.
I thought so, but it seems like Manaphy might be killed by Fire.
>>37
If you’re just looking at the Lizard deck, the situation where other guys are fighting it out means that the construction of the Charizard is already quite problematic, so maybe it’s tough after all.
First, when they see Inomoo, the other party gets really wary, right…?
What is expected from a two-evolution fatty like Mamoswine is either game-ending attack power or durability, so not satisfying either of these is tough.
If it were EX, it might have been a bit better.
The current lizard deck has to defeat the opening act, Fire, first.
If you stick a tough sticker on Fire, it won’t endure anymore.
>>42
What if you raise Bippa at the same time as Manaphy?
If you have time to attach 4 energy to Mamoswine, it seems like Fire Dance would be able to attach a lot of energy to Reshiram.
>>44
I mean, I’m already being hit.
If there’s a support that accelerates 120 energy for a 2 evolution 4 energy, it often leads to the conclusion that a Golem with -30 all damage is just fine.
Kasumi can add more in terms of expected value than Takeshi, but it’s not stable.
I’m pulling it out during the win mission with the ex-nuki deck.
Even if I endure, it’s a 4 energy escape, so I really can’t do anything.
>>48
Isn’t your job to cut the reserves?
>>56
It doesn’t matter if you shave it down, you’ll just get hit in the next turn anyway.
When you think about it, does it transform from a wild boar to a mammoth?
>>50
It seems to be reverting to its ancestors through primitive power.
The ancestor of the wild boar is not the mammoth.
Ton
Evolution doesn’t need rules…
The place where the fangs are growing seems strange…
If I’m going to use Manaphy showers, I might as well use Palkia, right? It’s water after all.
It seemed fun to play, so I thought I would try making a Manmu deck, but it turns out I hit the deck creation limit! See you!
The evaluation of the thread image also depends on how many meta targets there are in the environment.
I think being able to withstand one hit against Liza can change the course of the game, and it’s strong against Palkia.
But 120 points is still not enough against bad EX or Jibako, right?
But with my licking, it’s one hit, you know.
Similarly, there are Tropius that can withstand Charizard depending on the coin, but it’s unfortunate that they just barely can’t be taken down in two hits.
>>60
If it’s a Trideptus deck, Airmd will definitely be rampaging around before Trideptus.
I think there’s a relatively high possibility that by dropping Fire early, Lisa’s energy will become unstable.
If you hit it twice, you can defeat Charizard.
It’s okay to say it’s a natural enemy, right?
I think water has some value in extending the turn by one because it has fog compared to other colors.
However, the fact that 2-evolution takes up 6 deck slots and has a 120 power makes it difficult to rely on anything other than meta targets, as support for power is also limited.
>>64
There’s no need to allocate two slots for Mamoswine.
I have recently started to think that Kasumi might be a card that has a chance to excel but will eventually fall behind.
20 pieces is quite cruel.
Airamid is quietly rampaging around.
>>66
Plain…
Is it plain…?
“I want too many coins for the minimum guarantee 1.”
Well, that’s too strong.
Rather, this guy is strong against water.
Freezer can reduce damage up to a maximum of 50, and Palkia will take no damage from cuts, which also helps with Akagi’s care.
I’m lacking the ability to raise the ones in the back because I’m giving energy to Mamoswine.
“I’m not weak, but I’m not strong enough to be determined by just this.”
Airmd is scary because it has a pretty high chance of dealing 60 damage with a second attack in one turn from Giovanni.
>>73
You don’t need to do that, my Nassy Yanma deck can take you down in one hit.
>>74
So I started to place Steel Energy in front of Celebi when I see it.
A type of ferocious creature that can take down most non-ex seeds in one hit.
Attack performance that is hard to believe for B140.
Compared to a bug like Jivako, its movement is definitely too sluggish.
>>76
Don’t compare to bugs.
Is there a water-type Pokémon that can easily reduce the remaining HP of 60 (or 80 if it’s wearing a cape) of Charizard after the picture character lands a hit and gets knocked out by Charizard?
>>78
S… Starmie…
>>78
Is it two from the tane ex group?
I think the ideal progression is Manaphy → Mamoswine → Palkia or Freezer.
It seems like it can cover the weakness of losing after a Manaphy drops and an EX card is lost.
>>78
There are probably plenty of Pokémon that can give you 20(40).
If you’re someone who doesn’t even know Lisa’s weaknesses, there’s nothing we can do about it…
>>86
It was 120 damage, so it should be 60 left, right?
You’re the one who’s just pretending.
I want something around 50 energy for water 1.
It’s good that there are steel ones too.
>>81
There is Neolant, right?
>>81
Mudou is rather designed as a powerful card that is allowed because the card pool is narrow.
I feel that if Steel becomes more powerful, it might lead to an unacceptable performance for Airmd and Dialga.
Manmu has a strong image of being a ground type, so personally, it feels odd to use a blue color.
>>87
As of now, I don’t think there’s any Pokémon that feels more out of place than Heatran.
This is a physical type just from the techniques.
Dialga drops down without even giving a chance to deal nearly 100 damage, so unless it’s a heavily armored high firepower unit, it can’t be utilized effectively.
>>88
I don’t know if this adjustment will easily implement the same movements as other colors, but the absence of a reserve slot is definitely a significant factor affecting Dialga’s evaluation…
I’m sorry if I’m wrong, but wasn’t the ghost Golem unable to withstand the attack after using the move when taking the cape into account?
I haven’t really thought about steel as a weakness of ice.
It’s too embarrassing to forget about Charizard’s health…
This isn’t something I should say here, but if you have your event power saved up by 3 PM, make sure to use it.
>>95
I have two Cresselia cards, so I guess I’m good now…
Is it necessary to build a deck that finally gets a bit of revenge after stacking luck on top of luck when you hardly ever see a Lizard deck in the first place?
A guy who can’t do 180-120… lol
>>97
A scarecrow that doesn’t even understand the current environment… lol
>>98
I’m troubled if only the results of a single tournament are posted…
Being in the environment itself is undoubtedly correct, but…
Is it for real that someone who can’t do math is provoking others with false claims?
The performance disparity among the second-generation Pokémon is really crazy, isn’t it?
There are way too many weaklings that are barely evolved.
>>101
Don’t underestimate Kireihana!
The Yu-Gi-Oh threads use ID progression, but I guess it’s because there are many things like this.
>>103
Everyone is just laughing at how foolish you were, but I guess you’re feeling frustrated…
>>103
I guess I was so embarrassed about showing off my inability to do math…
How about starting over from elementary school?
Aren’t there too many people responding from a world where Charizard’s weakness isn’t water?
>>105
It’s probably a Sawamurā.
>>105
Isn’t it too much? But it’s just one person, isn’t it?
I pulled four ARs from the thread image!
I haven’t drawn a single Inomoo or Urimoo.
Charizard’s HP is 180, and against Mamoswine’s move which is 120 with a weakness bonus of +20, it becomes 140.
The result should be 40, but there are certainly too many people who can’t do math and are embarrassing themselves…
>>111
So using Mamoswine means it’s a water deck, so if I can deal 20 damage, I can take it down…
You’re really bad at math, aren’t you?
It’s not the performance of binary evolution…
If it were a seed, there might have been an opportunity.
Since it’s a ground type, I wish it could also be immune to electric moves.
Why not battle instead of responding to math?
Once I see a Wailmer, there’s no point in leading with Lizard.
You were so confident about not being able to do math? You should calculate your weaknesses, you idiot.
It’s cute how you fall silent the moment you’re told that.
>>117
Stop it, please!
They might have gotten angry when I said they were clueless about weaknesses, but they really are clueless about weaknesses.
I don’t think the combination with the thread image of Manaphy on HP50, which is a slow creature with 2 evolution, 4 attack, and 4 retreat, is that great.
Well, the question is how to use this thing.
To be honest, if you’re going to rely on this guy for a fight, wouldn’t it be better to go for a quick attack with something like Palkia?
Mammoth has a weakness to Steel…
For the sake of steel, quickly bring out the main components of the deck: Ice Ex and Fairy Ex.
The conversation has strayed too far because I was only talking about what is based on Charizard in the first place.