
I can do it with a PS controller symbol.
If you need, I have no problem with six of them.
It’s difficult for people who have never played games.
I felt confused when I played Super Famicom after only experiencing the Famicom.
Are you going to use LR too?!
Back in the FC days, it had two buttons, but now it’s moved to having buttons on the back as well; human potential is amazing.
Keep your thumb on the Y and B areas.
I wonder what the control system would be like if AC had come out at that time… but it might be the same as PS1.
There’s no RL2.
When it becomes PS, there will be two Ls and two Rs!
>>10
Some strange mushrooms have also sprouted!!
>>12
This format is highly complete…
When I first saw the C button, I thought, what kind of game would use this…?
Why is everything other than AB XY?
>>14
AB is the main, and XY is a sub button, so I keep it separate from C and D.
I’m from the Super Famicom generation, but I find ◯× to be more intuitive and easier to understand.
I feel like the ability to increase it all at once up to this point shows quite a bit of foresight.
>>17
It seems like XY could come to mind relatively easily, but I wonder where the idea for LR came from.
It’s 16 bits, but there aren’t 16 buttons.
It’s common to have additional buttons on the back of the pad with third-party controllers.
It seems like there still isn’t anything like the Steam Controller for regular controllers.
I think it was a matter of foresight, as they were making the game and realized that there weren’t enough buttons!
This controller is light.
I was troubled when I did a straw.
It’s difficult to press the L button while using the D-pad…
LR is a great invention.
L1R1L2R2 is going to get killed!
>>23
Are you sane?
I still remember the smell I first experienced when I heard that Araki-kun had been given it and visited his house just for that reason.
It’s amazing how using LR has become so commonplace, isn’t it?
I barely used Mario; it was just a minor adjustment of the screen.
>>25
It’s impressive that you’re already doing small jumps in Mario Kart.
There’s no way you can play Street Fighter 2 like this!
Everyone was complaining, but after it was released…
I was doing it normally.
I wonder what the person who grew sticks from here is thinking.
>>28
It must be an alien.
I don’t remember using the A button that much.
Basically, it’s set in a position where Y or X serves a dual purpose as A.
I feel like it took quite a while for me to realize the ease of use of R.
>>31
I might have been the most moved by the bicycle bell in Mother 2.
Wait, you were really using LR in F-ZERO, right?
The one that pushes the lever, please die!
At first, it seemed that no manufacturer was quite sure how to use sticks properly.
Until the PS2, everyone had trouble handling the stick.
Especially on the right side.
I thought fighting games were impossible, but it seems like these days it’s common to play them with a controller, which is amazing.
Make sure to use Select too!
>>40
Please provide the Japanese text you would like translated.
Looking back, it’s hard to believe that there weren’t any sticks in the early days of the PS1.
It felt like something that had always been there was overwritten.
The PS1 controller is innovative in shape, but if you only look at the buttons, it just adds one LR button to the image.
Wasn’t the stick properly used from the beginning in Mario 64?
Select? You are the share button, right?
>>48
Seriously thinking about it, what even are the + and – buttons on the Switch?
>>49
Isn’t it cool…!
From now on, it evolves into a Nintendo 64 with a stick growing in the middle.
Nintendo, pretending to do so, places the D-pad on both sides of the Virtual Boy controller.
Well, it’s no longer an era where you start with the start button or select with the select button…