
That’s helpful.
Please put it in the whole staff.
>>1
That’s too greedy of you.
It’s because they said it’s a log-in bonus…
The ping pong trajectory is more appreciated.
Give me all the mana, ping pong, and chainsaws.
Without delay reduction, chainsaws and luminous are quite underwhelming.
I can’t make a decent staff without this…
Thankful…
There are times when a lot of people gather, and there are times when nothing at all happens even if I go to the parallel.
When it comes to additional mana ping pong boomerangs, they really don’t show up when they’re not supposed to…
There was a time when I thought I couldn’t win without this.
I’m humble, so I’m fine with just having it attached for constant casting on my main staff.
The trigger is heavy diffusion, and with this, I have won.
If it’s a log-in bonus, I want the Trigger Bolt.
When constantly engaged in chanting, it moves in quite an unruly manner.
>>15
In the past, this was meaningless.
It’s become a good era.
Does constant casting ignore reloads and such?
>>16
It shouldn’t happen.
This gets me excited.
“Give me a chainsaw too.”
I still don’t know how to make a cane at all.
If the number of spells increases a little, it’s hard to determine whether the additional mana is effective or not.
It’s frustrating that just packing a chainsaw is stronger than trying to creatively improve things for those who are always casting spells.
In other words, there are too many hidden effects and out-of-text specifications for the chainsaw.
Chainsaw enhancement is going too far with the bad joke.
Game Completed! Gold: 13088 New Record! (4037) Time: 3:11:05 Depth: 1502m New Record! (980m) Places Visited: 12 New Record! (9) Enemies Defeated: 386 (Best: [471]) Max HP: 445 New Record! (300) Items Found: 64 New Record! (46) Total Deaths: 217 Total Victories: 1 New Game Save Death Replay Progress (New Discoveries 12) Exit
This morning, after spending about 60 hours over two months, I finally achieved my first normal clear.
I thought I needed to know the mechanics after dying around 150 times, so I looked at the Wiki.
It seems like I’ve just barely entered at the normal clear level. Aren’t there a lot of elements in the game that lack explanation and are somewhat off the beaten path? It’s fun!
>>25
Well done.
Next, let’s create the sun.
Please set a timer.
The rapid-fire Spabo with a large number of chainsaws attached is simply great, isn’t it?
I’ll give you a freeze too!
I was thinking that the thumbnail loading is slow, but the thread is falling off slowly, and then I realized it’s because of this guy.
It’s a game where knowledge directly becomes a projectile that hits the enemy (or yourself).
Curiosity and a spirit of inquiry are what are most required, aren’t they?
It would be fun to create a zero mana consumption, infinite rapid-fire staff with this.
>>30
(The recoil sends Noita flying away)
Normal clear might just be the entrance, but I’m already full just from the entrance.
I feel like most things can be solved with a homing-type adjustment board.
Well, I also want penetration… and spiky spores as well.
>>34
Stop the combination that destroys my crappy PC.
>>37
From a certain point onwards, games will become more unbearable than PCs, so you can rest assured.
If I only think about clearing it, it doesn’t seem that important.
Of course, the more there is, the stronger it is.
>>35
The two great towers of homing and rapid fire.
Well, once you enter the parallel, it all comes down to how much time you want to spend…
It’s a confusing game, so exploring it while still being confused is enjoyable.
How about homing… there’s a frustrating feeling when you can’t attack the intended target.
Above all, it’s a pain because I get sucked in by the swapper.
>>39
If you raise your firepower and hit, all the enemies will die anyway, so it’s good!
I don’t want to use mushrooms because they can cause accidents.
I thought the main character’s name was Mina, but it seems it means “I,” so as for Noita, it supposedly means “witch,” so it seems like the official name isn’t actually mentioned in the game.
Even without the infinite spells, the size of the homing rock’s back is something else…
I’m trash! I’m trash that gets stuck in a comb rock!
My personal recommendation is acceleration homing + duck.
Fun
While digging with a wand that doesn’t decrease the number of shots, I was putting in nothing but adjustment boards with no substance, turning everything into sand.
It seems like I may have turned something important into sand…
Is it irreversible?
>>48
Most things can be reclaimed if we reconfigure the world, so it can be said that they can be reclaimed.
>>48
There are things that can be retrieved and things that cannot.
Some items and places cannot be undone.
I don’t want to use it because it causes accidents, but it’s a game that you can’t win without using it.
Most spells become stronger when you add homing.
Alright! Homing recovery ring!
While I was doing infinite duck, for some reason I started to bleed heavily and drowned.
It’s something called a pahashiruma that seems casually placed but has many roles and is irreplaceable.
>>55
It’s the kind of thing that can come out of a one-layer mine treasure chest, so at worst, I could travel around the world and open a bunch of boxes to get it.
Homing plasma is good.
Even if it’s a nightmare, the enemies melt away quickly—ouch, I just hit a swapper!
The swapper, the teleporter, and the one that transforms strangely are always a threat, so they are amazing, those great wizards.
Homing is useful because when you attach it to the very back, half of it flies to the targeted location.
A homing plasma begins to hit the stone statue of the temple.
>>59
It’s… dead…
The guy over there on the right of the magma pool as soon as you enter, they’re called the pit boss.
Isn’t the difficulty of defeating them suddenly high when you try to add them to the encyclopedia?
If you just want to defeat it, the trigger plasma will take care of it and it will die on its own, but that won’t get you any points…
>>62
If you only need to register once, can’t you just combine the split spell and stop it, and take your time?
A disgrace to the Mestari world that only spews poison.
Train your lower body and knock them down with kicks while firing explosive cartridges.
I cleared it, but doesn’t this turn into money and lead to death?
>>66
That’s why I will step in to stop it.
>>66
The purpose is to complete that machine, so it seems that dying itself doesn’t really matter.
Even though my win rate has increased to some extent and I feel like I understand this game, when I watch videos of skilled players, it seems like they’re playing a different game.
I’m a weak player, so I can’t clear the game without using the save-anywhere cheat.
It seems like Noita-kun is indifferent to his own life and death…
>>71
Because I casually use a wand that causes a huge explosion right in my hands without any resistance…
When I see spell or bark in a thumbnail, it makes me want to touch it again after a long time.
The original motif seems to be from Finnish mythology, which also has quite a chaotic story, doesn’t it?
Well, if I wanted to, I could survive after activating the device…
You can’t clear it without dying.
Homing propane from infinite spells burns the brain.
If your goal is to clear normally, the key is to throw away your greed and refrain from exploration.
>>76
I’m heading down immediately from the vault room!
Stop using the spell of infinite losing lines called propane.
>>77
The propellant dancing at high speed is mowing down the enemies, it feels good… Oh, it’s coming this way!
Explosion resistance and gas fire without propane is too scary.
Death is unreasonable, but since I can also become lawless, even though I feel a sense of loss from being affected, it doesn’t make me feel like I want to do it anymore.
It’s like knowledge is accumulating.
Cause of death: Unknown
It seems that if I were to abandon my curiosity and desire to explore, my winning rate would likely increase, but I can’t let go of them and will die.
There’s a slight risk, but when I can create a strong staff, I die from that risk.
If you could shoot homing propane in rapid succession, wouldn’t that be the strongest? Alright, let’s combine it with a chainsaw.
I think it’s an excellent feature that allows you to leave a replay just before death.
Homing propane is really fun when you attach the trick greedy blood gold, but even so, I still die due to my own mistakes…
Curiosity kills the witch.
I can’t stop making a wand that explodes when it hits an enemy because it’s so satisfying.
>>90
When you think “I can’t die like this…” that’s usually when you die.
I like to create a lot of bubbles.
The terrain can be slightly eroded.
If you attach decomposition to sand in the gunpowder box, it becomes infinite.
But it’s tough if I don’t prepare my firepower staff by the time I explore and reach the jungle…
The despair of only being able to pick up when shuffle is available.
>>95
Depending on the number of simultaneous chants, there might be a chance…
>>99
Don’t mess with me, a 3-second recharge?!
>>102
Once we get there, I will allow manual recharge…
Using a glass cannon with a drill or energy sphere to dig through the terrain is fun, but with a glass cannon, my HP is too low and I die right away.
Dangerous spells are correspondingly powerful!
It’s terrible that it’s not the case at all.
>>97
There are many combinations that are safer and stronger than Giga Disk…
>>97
Most of the strength lies in the performance of the staff and the adjustment board…
Why does the saw come back this way?
Super Bowl is the strongest!
>>100
It’s amazing that it can truly become the strongest even though it’s an early spell.
I think both the Giga Disk and the Omega Disk are too weak for their appearance.
Why is the smallest shuriken better?