
漫画を買うなら楽天kobo(電子書籍)が断然オススメ!
Where can I see the installation stores?
At least the article linked will start operating on March 26.
People who are reading for no particular reason won’t be bothered.
https://bandainamco-am.co.jp/am/vg/idolmaster-tours/map/
The stores are divided between those starting on March 26 and those starting on April 9.
>>12
Oh, there are a lot in April.
Why did you separate it?
>>19
It feels like just in time for the financial closing by the end of March.
I don’t know if Bandai Namco has a fiscal year ending in March.
Does that mean this costume will also come to Shanisong since the tour mass is operational?
I was surprised to find that the arcade where I first met Akemas still exists.
I can’t go because I moved.
Finally, it won’t be wrong to call myself the person in charge of Ririya from Akemas… I’m so happy.
How many cards do you scan when you play?
>>17
It depends on the person, but with 6 accessories for the costume and 3 appeal idols, there will be a maximum of 10 pieces of support, one for each.
>>24
Thank you.
That’s quite a lot…
>>26
That said, it’s not like you absolutely have to scan, and if you think of it as a rhythm game, the essentials would be three costume appeals and some support.
There was Fujisawa City, but it’s far away…
However, Kanagawa doesn’t have many names besides Yokohama, Kawasaki, and Yokosuka, so Fujisawa might be receiving special treatment.
Firstly, you can only find game centers inside shopping malls these days!
The pace of adding characters and songs is probably being given a lot of effort…
It seems that it will be placed in quite a few different stores.
It felt like a game that has a solid storyline, more like a console game rather than a festival game, in the program with prior information.
I feel like they should categorize things by prefecture instead of by region, because it’s honestly hard to see things that way, just like with the movie theaters.
However, that would create some prefectures that don’t actually exist.
I was surprised to enter a little local arcade.
>https://bandainamco-am.co.jp/am/vg/idolmaster-tours/map/
I thought they wouldn’t come to our hometown anyway… but when I looked, there’s something!? It’s going to be set up just 10 minutes away by car!? Yayyyyyyyyy!
Why is Nagano so underwhelming…?
>>30
Isn’t it because it’s Nagano?
>>32
Yeah…
Are accessories items that completely change appearance without affecting status?
It’s too late to say this now, but I wish they had focused more on being a rhythm game that includes more all-imas songs.
I want to play Idolmaster Beatmania.
>>35
It seems like I’m about to become a drum.
Wakayama, Shimane, and Tottori had stores that started from April 9th.
I thought the same in Pop, but with a three-member formation, our assigned unit can’t be assembled even if we gather everyone…
Units of four or more might be able to be recreated with backup dancers, perhaps…
I’m more concerned about the lack of songs than the number of idols.
Aren’t seven songs a bit too confident?
>>43
You know it’s not main focused on music games, right?
I also think this game is more about collecting cards than being a rhythm game.
>>44
I heard that because it’s not the type that prints on the spot, the cards quickly run out, but I’m not sure how true that is.
It’s quite bold not to include the currently popular academic mass from the beginning.
>>45
It probably won’t be ready in time for the development period.
You can also gather people later as an addition.
The vocal variety might be the worst, but if we don’t properly prepare the dance motions, adding new songs will be tough.
It would be great if we could repurpose it from various games.
If we implement vocal differentiation, we will have to record all the characters every time a new song is added in the future.
It might be that GakuMas wants to focus on the main body for a while longer.
I was thinking that there’s nothing good just looking at March, but it turns out there is something normal in April…
However, doing it at the local Aeon is a bit embarrassing…
I don’t want to play a game with the problems of the main Idolmaster series in front of people, what the hell, is it really okay?
>>60
Being able to indulge in doing things in such places is what makes one an otaku, so gathering otaku with high levels of devotion like that is one of the goals as well.
Furthermore, I hardly see anyone nowadays in arcades who cares about such things.
>>60
There are plenty of games in arcades now that you can’t really play in front of others, so isn’t it okay?
>>63
I’m just playing Mahjong…
Is there maybe no Namco Tokyo installation?
>>61
I haven’t been there, but from the description, it seems to be aimed at groups of people, like a party scene, and it looks like the main focus is on prizes.
>>61
Isn’t that place not suitable for an online game?
I was wondering when it would start operating, but when suddenly told “this month!” I feel unprepared…
It’s probably a final resting place for the main body that has ended, is about to end, or is aging.
I feel that study masses do not match the demand.
How many of these are there just in Akihabara?
By the way, yellow is really strong.
To be precise, the combination of Appeal SR Meguru and Support SR Tsubasa is strong.
What should P, who lives in the northern part of Gifu Prefecture, do?
>>71
If it’s places like Inotani or Takayama, it might be easier to go to the stores that will operate in Toyama after April 9th.
I wonder if the fluffy festival will be implemented…
If GakuMas is coming at its fastest, it would be at the timing of the excitement for the 1st anniversary live and other events.
Namco Tokyo is a little different, isn’t it?
Aren’t there quite a few stores operating?
>>79
It’s a bit more than I expected.
I thought there would be about one store per prefecture outside of major cities, but there are quite a few.
If the first batch consists of various traffic lights, could the second batch be made up of characters that appeared in the Namco collaboration?
Is it near the workplace of the installation shop?
Should we go on an expedition and do it somewhere else?
I hope they implement songs and idols at a high pace.
Before I knew it, the number of older sisters had increased.
Standing next to Tentel, they really do look like siblings.
Does it feel like there are so few new releases that you have no choice but to buy?
>>87
If there’s an Arsenal-based cabinet base, I wonder if there’s a conversion kit available that can be introduced cheaply.
It gives a strong impression that Silk Hat Kawasaki was very aggressively involved when Bomber Girl started operating.
In our local prefecture, there are only a total of 2 units allowed…
Idolmaster lagging prefecture…
Kawasaki Dice has recently added eight machines for Polalico and twelve for Eiketsu, so there are bold movements happening.
Isn’t it rare to cover so much about Aeon?
To be honest, I’ve always thought it would be tough to win, but still, I’m really looking forward to playing the Idolmaster in the arcade.
I thought, “Kawasaki Dice, really?” but they had an insane number of units during KanColle as well…
I’m surprised by the number of units, it’s more than I expected.
I entered the game center that is a 5-minute walk away, so I might play with some celebratory money…
There are still arcades with rhythm games, huh?
>>97
The current main force of the game war is
1 crane
2 medals
3 rhythm games
It’s not like there’s a place without that.
>>98
Even in stores that only have Namco’s prize machines, there are at least taiko drums available…
>>100
The rhythm game corner has become quite small, but will the tour master be placed in the rhythm game corner or next to Taiko-san due to the Namco connection?
>>98
It’s more accurate to say that the situation is deteriorating significantly, dropping to the level of medal games and suffering from the rising electricity costs.
In the first place, there are only game centers with prizes.
Kawasaki Dais is definitely spacious, but was there really enough space for 10 cars…?
This month, a new cabinet for GuitarFreaks and DrumMania will also be coming in, right?
There are only two stores in the prefecture that will be set up in March, so I’ll wait until next month…
There are increasing places where arcades without prize machines are managing by having customers turn on the power themselves and then turning it off after they’re done.
In rhythm games, it doesn’t have much of an impact, but there are times when someone might rage quit in competitive games when they feel like they are about to lose.
The official site is so slow that I can’t load it…