Home » Game » Controller » [Controller] I can’t shake the feeling that the layout of AB and XY on the PC controller is the opposite of Nintendo’s, and I will never get used to it.

[Controller] I can’t shake the feeling that the layout of AB and XY on the PC controller is the opposite of Nintendo’s, and I will never get used to it.

Japan Otaku ReviewsYeahx12

“I end up pressing B instead of ‘A mash!’ in the QTE.”

1: Japan Otaku Reviews

Can’t you change it in the settings?

2: Japan Otaku ReviewsYeahx3

>>1

It can be changed, but it’s tricky because it often leads to discrepancies with the UI.

I wonder what everyone is doing.

3: Japan Otaku Reviews

I’m just touching the pad based on the feeling that if I press this, it will turn out like that, ignoring the button names.

The result QTE is like, “Die!”

4: Japan Otaku Reviews

When converted in the settings, the visual and actual behavior differ, causing more confusion.

6: Japan Otaku ReviewsYeahx19

It’s frustrating that the arrangement is reversed even though they are using the same symbols…

11: Japan Otaku ReviewsYeahx4

>>6

I wish they would just die for making it completely line-symmetrical… but I do think that.

The X button was placed on the upper Y-axis side, and the Y button was placed on the left X-axis side.

It feels like it all started from a pretty messed up place in the first place.

7: Japan Otaku Reviews

I wonder if other games can use the silhouette of the button layout on the Switch to indicate which button to press.

8: Japan Otaku ReviewsYeahx16

It’s Nintendo’s fault for arranging ABC from the right.

17: Japan Otaku ReviewsYeahx1

>>8

I can’t defend this at all…

Why did you do AB from the right? Is it a vertical reading? Even though it’s the alphabet…

28: Japan Otaku Reviews

>>17

The closer button is the main one, while the farther one is the sub, which seems to be a concept of having two layers arranged vertically.

9: Japan Otaku ReviewsYeahx1

The button layout is like that, and I still can’t get used to games that don’t allow you to reverse the confirm and cancel options.

I wish all games had as rich a setting as Monster Hunter.

12: Japan Otaku Reviews

I plan to start the game with the title, but I end up finishing the game.

13: Japan Otaku Reviews

You can use a controller with button layout like the box controller on the Switch!

If you want to use the Joy-Con, well, yeah…

14: Japan Otaku Reviews

Even with the layout change, simultaneous presses and other functions are still allocated.

In the end, I have no choice but to give up because it becomes too difficult to operate.

15: Japan Otaku Reviews

In terms of stroke count, does this mean that PS and Nintendo are actually the same?

16: Japan Otaku Reviews

When connected to a PC in tarantula pro’s switch mode, pressing the buttons labeled with Nintendo layout will respond accordingly.

18: Japan Otaku Reviews

I really got confused when this happened in Monster Hunter.

I was able to change the explanation for the PS layout edition option properly.

19: Japan Otaku Reviews

The fact that the Famicom was positioned as BA is where everything started, so there’s nothing that can be done about it now.

20: Japan Otaku Reviews

Could it be that there was a patent on arrays?

25: Japan Otaku Reviews

>>20

If it’s a BA configuration, we might be able to get a patent.

I think it’s impossible to get a patent with the AB configuration.

21: Japan Otaku Reviews

Even if Nintendo adjusts the arrangements in the future, it seems like that will just lead to confusion.

23: Japan Otaku ReviewsYeahx2

I don’t feel like I’ll ever get used to ×〇□△.

33: Japan Otaku Reviews

>>23

At first it was like that, but if you remember that the bottom is ×, the top is △, and the Japanese-style confirmation button is the circle on the right, it won’t be that confusing.

39: Japan Otaku Reviews

>>23

I really think it’s a piece of crap symbol.

26: Japan Otaku Reviews

Was there a sale on this thread’s picture around this time last year, but is there none this year?

27: Japan Otaku ReviewsYeahx2

It’s so wonderful that there are games that can be displayed with PS notation…

29: Japan Otaku Reviews

Because of this, when discussing the controls of cross-play games, it’s most reliable to refer to them based on PlayStation standards.

30: Japan Otaku Reviews

The PS feels quite similar to the arrangement of the Super Famicom as it is.

40: Japan Otaku Reviews

>>30

First of all, there wasn’t much meaning in greatly changing the feel of the SFC controls.

The fundamental cause is the cultural difference with the United States.

In short, it’s the same as inches or something like that.

31: Japan Otaku Reviews

ABXY can still be managed somehow.

R and L are a bit confusing.

32: Japan Otaku ReviewsYeahx11

>>31

Huh…!?

36: Japan Otaku ReviewsYeahx7

>>31

I really hope they don’t mix up Reft on the left and Light on the right.

34: Japan Otaku Reviews

The one holding the chopsticks is R.

35: Japan Otaku Reviews

Isn’t it about R2 and RT after all?

42: Japan Otaku Reviews

>>35

ZL and ZR may sometimes be confused with Z…?

It might be a story about L3 and R3.

37: Japan Otaku Reviews

I often wonder, which one is the LT…?

38: Japan Otaku Reviews

Since the PS5 has become x-decision, I get confused when switching to the Switch.

41: Japan Otaku Reviews

I only understand box controllers…

I want to change the decision button to an ×.

43: Japan Otaku Reviews

I don’t care, but…

Isn’t left field and right field actually reversed from the perspective of the actual fielders…?

I’ve always thought that, but since the names are determined based on the left and right from the catcher’s perspective, it’s actually not strange at all.

I was told that recently.

44: Japan Otaku Reviews

Let us choose pads from each company freely.

45: Japan Otaku Reviews

Due to factors like lower compatibility, unification is no longer possible, so we just have to give up and get used to it…

46: Japan Otaku Reviews

>>45

I don’t think it’s impossible since PS could be set to ×.

Sometimes when I play older games, I get a bit confused at first.

47: Japan Otaku Reviews

I wonder which was the first game where the × button became the confirm key.

48: Japan Otaku Reviews

I was always thinking, “Isn’t it the other way around?” because I recognized it like this.

49: Japan Otaku Reviews

I wish there was one where you could pull out the button and change it.

56: Japan Otaku Reviews

>>49

I’m grateful for Tarantula Pro for solving it…

59: Japan Otaku Reviews

>>49

There are quite a few!

50: Japan Otaku Reviews

😀 Decision Cancel Swap Option

😫 The operations will switch even beyond canceling the decision.

61: Japan Otaku Reviews

>>50

The game I played recently, Made in Abyss, really bummed me out.

Is the crouch button the × button on the box? I thought it would be fine to swap it with the dodge on L1… but then it turned into a strange operation where I have to press the L1 button to talk to people.

51: Japan Otaku Reviews

It’s not really related, but I’m still puzzled by the fact that the stick can be pressed.

Stop assigning the dash!

52: Japan Otaku ReviewsYeahx1

It seems that the body has been optimized for each company’s controllers, as the button layout in my mind switches when I hold that controller.

55: Japan Otaku Reviews

>>52

The most confusing part for my brain is when I use a DS or Pro Controller on a PC.

53: Japan Otaku Reviews

If you say ×, then if it’s A from Sega and B from Nintendo…

The Mario World on SFC was on the B button for confirmation.

https://www.nintendo.co.jp/clvs/manuals/ja/pdf/CLV-P-VAAAJ.pdf

54: Japan Otaku Reviews

Around the time GC had its strange controller, Nintendo should have just lined it up with ABC.

58: Japan Otaku Reviews

The SFC certainly had many games with B decisions, but there were no games with A cancels, right?

It wasn’t there, was it…?

66: Japan Otaku Reviews

>>58

AB decision! XY cancel! I think there are various unusual types like that.

There were quite a few times when I realized that just choosing one of those options meant that the act of canceling didn’t exist in the first place.

60: Japan Otaku Reviews

In a recent game I played, the button that corresponds to the circle button on PlayStation was set for jumping, so I immediately configured the key settings.

I wonder if the creator thinks it’s easy to use…

62: Japan Otaku ReviewsYeahx1

I don’t often mention this, but personally, I’m really not good with the layout of sticks and D-pads like those on box controllers.

63: Japan Otaku Reviews
65: Japan Otaku Reviews

>>63

Is there…?

I wonder if the inconsistencies from the SFC era are still lingering.

64: Japan Otaku Reviews

A and B, switching the button layout of X and Y is perfect!

Hey, don’t display the button position correspondence.

68: Japan Otaku Reviews

>>64

After reversing AB and XY in the controller settings

It might be the quickest way to switch AB and XY on the game side.

67: Japan Otaku Reviews

Please tell me about controllers where the analog sticks won’t go bad.

70: Japan Otaku Reviews

>>67

Recently, the Hall Effect stick has been rumored to be quite durable.

Recent Chinese consoles are amazing!

71: Japan Otaku Reviews

>>67

The Hall effect is hard to achieve, but it is not impossible.

Isn’t buying an Edge and exchanging it when it breaks the best option for someone who often breaks things?

69: Japan Otaku Reviews

The Tower of Babel has provoked God’s wrath.

The arrangement of controllers has become inconsistent around the world.

72: Japan Otaku Reviews

From the very beginning, in Mario World, which was launched on the SFC, it was Y to dash and B to jump…

It was also the moment when the term “B-dash” ceased to have meaning.

73: Japan Otaku Reviews

>>72

It’s a jump, but it’s a spin jump…

74: Japan Otaku Reviews

>>72

I had assumed that my thumb would be on YB.

If the industry had unified under the Y Cancellation B decision, how much better it would have been…

75: Japan Otaku ReviewsYeahx2

I think it’s amazing that a game can properly change the button displays during gameplay in the settings.

76: Japan Otaku Reviews

As expected, it's this implementation...

SUPER FAMICOM Super Famicom Prototype Nintendo SUPER FAMICOM Nintendo CONTROLLER SFC-003 SELECT START

As expected, it’s this implementation…

78: Japan Otaku Reviews

>>76

It’s a turning point in history…

64 and GC are close to this configuration, so it would have been fine as is…

77: Japan Otaku Reviews

If you remember that BT in LR stands for Button and Trigger, you’ll no longer mix them up.

79: Japan Otaku Reviews

The button display is an issue on the game’s side…

I’m used to things like the keyboard as it is or 1234 already.

80: Japan Otaku Reviews

Connect the PS4 controller to the computer.

Swap the confirm and cancel functions in Steam.

On top of that, the button display is set to the gamepad.

81: Japan Otaku Reviews

>>80

Are you a pervert?

89: Japan Otaku Reviews

>>81

It’s confusing when the circles and crosses are displayed on the screen even though the decisions and cancellations are swapped.

If it displays A or B, it naturally leads to a decision or cancellation, so there’s no sense of discomfort or confusion.

82: Japan Otaku Reviews

I don’t really understand when people say Z, so I would prefer it if it were R (large) R (small).

83: Japan Otaku ReviewsYeahx1

The original game released on PS4 had O for confirm and X for cancel.

I’ll change it from × confirm to √ cancel for the PC port…

The evade action is the cancel button, you know…

87: Japan Otaku Reviews

>>83

Keoooooooh!!!!!!!!!!

88: Japan Otaku Reviews

>>83

Since I started playing Dark Souls on PC, I’ve gotten used to dodging with a jump, and now I feel glad that I adapted to it.

97: Japan Otaku Reviews

>>83

Isn’t the same thing happening in games that have remastered versions released not just from PS4 to PC, but also from PS4 to PS5?

84: Japan Otaku Reviews

I can understand that AB being switched makes sense, but I can’t think of how they decided to place X on the vertical axis and Y on the horizontal axis for XY.

93: Japan Otaku Reviews

>>84

I think the arrangement is just the same flow as from AB.

I don’t know why it was made XY…

96: Japan Otaku Reviews

>>93

During the SFC era, there was no Z, so it was fine to stick with CDs…

85: Japan Otaku Reviews

The ABC Mega Drive had A (confirm), B (cancel), and C (confirm).

In Sonic, for example, there is no distinction between A and B; they are all the same button.

86: Japan Otaku Reviews

When playing old PS games from abroad, there are quite a few instances of ‘X’ being the confirm button.

Cancellations are complicated due to the many circles and squares.

90: Japan Otaku Reviews

I wonder why the front part is B in RBLB.

91: Japan Otaku Reviews

>>90

So what do you think the T at the back is?

92: Japan Otaku Reviews

>>90

It’s not about being in front or anything; it’s just because it’s Button and Trigger.

94: Japan Otaku ReviewsYeahx2

>>92

It’s not a button.

Bumper

98: Japan Otaku Reviews

>>94

I didn’t know that…

100: Japan Otaku Reviews

>>94

I’m embarrassed!!

95: Japan Otaku Reviews

Even the arrangement of circles and crosses changes within PS…

99: Japan Otaku Reviews

Was that the trigger!?

I finally feel like I understand.

109: Japan Otaku Reviews

>>99

I think it was the Xbox 360 that adopted the name analog trigger, and that’s where it started.

In terms of shape, it might have been named Trigger from DC.

101: Japan Otaku Reviews

Wasn’t the B in RBLB a button!?

Well, if I just remember the triggers, I can distinguish them in an instant, so it’s not a problem.

102: Japan Otaku Reviews

I wonder if Switch2 will have an analog trigger attached to ZLZR.

It doesn’t have to be in most games, but there are times when it’s occasionally necessary…

103: Japan Otaku Reviews

Because the position information is too ambiguous with a button…

104: Japan Otaku Reviews

B Are you saying that I can’t become a trigger?

105: Japan Otaku Reviews

But the PS controller also has X on the vertical axis…

106: Japan Otaku Reviews

Honestly, I don’t feel much need for the analog triggers on the LR.

It would be fine to have a button that doesn’t produce a stroke…

113: Japan Otaku Reviews

>>106

That maximizes its effectiveness in racing games…

When you use high rate of fire semi-automatic weapons in FPS games, it can be frustrating!

107: Japan Otaku ReviewsYeahx1

The box is an official button…

108: Japan Otaku Reviews

Shouldn’t it have been arranged in the four cardinal directions? (The beginning of the endless struggle between the Northern Hemisphere and the Southern Hemisphere)

110: Japan Otaku Reviews

B bo

T-tan

I was thinking that.

111: Japan Otaku Reviews

It’s frustrating when the part of the bumper that gets hooked breaks off.

I can’t accept that it stops working with just a little bit like that.

112: Japan Otaku Reviews

Looking at the official MS, something feels off with LB (Left Button) and LT (Left Trigger).

114: Japan Otaku Reviews

Handling operations at 0-100 during a drive becomes unbearable…

Driving with WASD on Maki makes you feel the severity.

115: Japan Otaku Reviews

There aren’t many situations where being able to vary strength is useful, but it’s better to have it than not.

116: Japan Otaku Reviews

Press the button marked ●←.

It would be nice if you could express it like that.

117: Japan Otaku Reviews

LR buttons and LR triggers

L1R1 and L2R2

LR button and ZLZR

Is that okay?

121: Japan Otaku Reviews

>>117

The actual functions are exactly the same, so it doesn’t cause any trouble, but I’m somewhat concerned about the sudden appearance of this other axis called Z.

136: Japan Otaku ReviewsYeahx1

>>121

Since I had both 64 and GC, Z is fine on its own.

I really think it’s bullshit that the Z of GC was on the top but from midway it became Z on the bottom.

Why are you fighting over the array in your own company?

118: Japan Otaku Reviews

Well, 1 and 2 are easier to understand instantly than B and L, right?

119: Japan Otaku Reviews

Everything should be in PS notation.

120: Japan Otaku Reviews

In older PC games, sometimes it would say button 1 or button 4, and I would be like, which one is that?! Depending on the pad you’re using, the location of those numbers is different too…

122: Japan Otaku Reviews

>>120

It’s seriously the worst when they say “56!” during the QTE in Bio 4!

123: Japan Otaku Reviews

As the operations increase, I thought there might be a world where front-facing 6 buttons like the Saturn pad would become standard, but that didn’t happen…

124: Japan Otaku Reviews

Many of the recent expensive controllers have analog triggers that can be locked with a shallower press, similar to buttons.

Without lock → Slightly has stroke → The lock on the Elcon 2, which can be adjusted in three stages to the same level as the button, is extremely useful.

125: Japan Otaku Reviews

There was definitely a time when buttons like LR and Start/Select were all numbered in order, and it was so confusing.

126: Japan Otaku Reviews

DirectInput has pads that are labeled not just 1 to 4, but also 0 to 3…

127: Japan Otaku Reviews

Is the reason that no new game buttons are being added anywhere because that’s the limit of what can be operated?

It might also be because it’s a hassle during transplantation.

128: Japan Otaku Reviews

>>127

There are already products with back buttons or that can be increased with attachments.

131: Japan Otaku Reviews

>>127

It seems that there might be quite a few people who will drop out because they can’t keep up if they increase it and use everything.

143: Japan Otaku Reviews

>>131

Recently, there have been more games that make extensive use of pressing the stick due to a lack of buttons, and I dislike that.

I would rather have more buttons than do that.

129: Japan Otaku Reviews

The back is not unique to the back, so it’s somewhat different since it’s assigned.

130: Japan Otaku Reviews

Well, in the end, since the number of buttons on the default pads of major console systems doesn’t increase, those making games will adjust the number of usable buttons accordingly.

Even if you can add more later with attachments or back buttons, it will only be limited to assigning functions to the existing buttons.

132: Japan Otaku Reviews

I’m glad the UI in Monster Hunter has been changed.

133: Japan Otaku Reviews

A few years ago, when I played Yakuza 0 on PC, I couldn’t do karaoke well because of this.

134: Japan Otaku Reviews

>>133

No good, it’s no good, it’s just not good.

135: Japan Otaku Reviews

AB feels natural for me due to the ingrained familiarity since childhood, but for XY, the X-axis and Y-axis are exactly as they are, so the box controller feels more comfortable.

137: Japan Otaku ReviewsYeahx1

I’ve been playing PC games for quite a while, so I’ve actually become more confused by the Nintendo layout.

138: Japan Otaku Reviews

The GC controller has a layout that absolutely ensures that anyone who uses it won’t mistake the confirm and cancel buttons.

I think it’s very universal and good that Y is above and X is to the right, even though it’s Nintendo.

140: Japan Otaku Reviews

>>138

It’s nice to be able to easily access B, X, and Y while holding down the A button.

Thanks to that, it becomes difficult to arrange the buttons when transplanting…

139: Japan Otaku Reviews

The button display on the screen is throwing me off, so nothing can ever be done about it.

141: Japan Otaku Reviews

It’s been since the box mass days, but I’m still not used to it because I mix and use them.

142: Japan Otaku ReviewsYeahx3

When it comes to the button markings, I’ve always thought that the PS is the strongest.

How easy to understand ⚪︎△▫︎✖︎ is…

145: Japan Otaku Reviews

>>142

It may look that way, but the mark does not indicate up, down, left, or right.

148: Japan Otaku ReviewsYeahx4

>>145

If you say that, XYAB is pretty much the same…

144: Japan Otaku ReviewsYeahx2

If it’s not R1R2, my brain won’t recognize it. Which one is BT again? I still make mistakes.

146: Japan Otaku Reviews

The directional keys are ←→↓↑.

How about using the right 4 buttons for ◀▶▲▼?

147: Japan Otaku Reviews

Even in the game, the PS notation is provided, which is why there is a mysterious evaluation that PS controllers are the strongest.

Please don’t make games that use ABXY for controls, even if you connect a PS controller.

149: Japan Otaku Reviews

Let’s follow the example of Senior Wonderswan.

150: Japan Otaku Reviews

If they unify, will there be a dispute between Microsoft and Nintendo?

151: Japan Otaku Reviews

There was a mod for an old game I used to play that set the button icons to the PS standard, and it made me realize that everyone thinks the same way.

152: Japan Otaku Reviews

A

< >

With this

153: Japan Otaku Reviews

I just want to be able to choose the display on the screen, regardless of what controller I have.

154: Japan Otaku Reviews

I don’t need the controller to have voice features or anything like that, just make it cheaper.

155: Japan Otaku Reviews

I’ve become too accustomed to the PS layout, and now I’m not able to handle the box layout.

156: Japan Otaku Reviews

It’s heavy, so no need for vibration.

157: Japan Otaku Reviews

I’m getting used to cancelling decisions, but when it suddenly prompts me to press X for a QTE, I make mistakes.

158: Japan Otaku Reviews

Without vibrations, I can’t figure out the timing for the just rush…

  • Related Posts

    [Monster Hunter Now] Overall, it was fun, but there is something I’m really dissatisfied with at this point.

    Fans discuss “Monster Hunter Wilds,” sharing opinions on gameplay, music, and hopes for future updates and DLC.

    Read more

    [Unknown] Having a Limemain weapon seems like a really high hurdle.

    In a chat about game strategies, users discuss character strength, weapon preferences, and game mechanics impact.

    Read more

    Leave a Reply

    Your email address will not be published. Required fields are marked *

    You Missed

    [Monster Hunter Now] Overall, it was fun, but there is something I’m really dissatisfied with at this point.

    • March 6, 2025
    [Monster Hunter Now] Overall, it was fun, but there is something I’m really dissatisfied with at this point.

    [Fist of the North Star] After rereading the original work, I realized that Souther was more villainous than I remembered.

    • March 6, 2025
    [Fist of the North Star] After rereading the original work, I realized that Souther was more villainous than I remembered.

    [Unknown] Having a Limemain weapon seems like a really high hurdle.

    • March 6, 2025
    [Unknown] Having a Limemain weapon seems like a really high hurdle.

    [Getter Robo] I think it ended beautifully.

    • March 6, 2025
    [Getter Robo] I think it ended beautifully.

    [Unknown] As a result of stopping my thoughts, I came to the conclusion that I should bring out the Freezer and present the table with Kasumi.

    • March 6, 2025
    [Unknown] As a result of stopping my thoughts, I came to the conclusion that I should bring out the Freezer and present the table with Kasumi.

    [Umamusume: Pretty Derby] If you look closely, the one leading the way is Gran…

    • March 6, 2025
    [Umamusume: Pretty Derby] If you look closely, the one leading the way is Gran…