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I think Yakumo inherits the gameplay of Platinum.
I’m curious about which series of Busasan it is.
>>1
Since the essence has revived, it should be a system of ultimate techniques based on Version 2.
Even if there are broken bones, they seem to be weakened.
Is Ayane Kasumi a DLC?
The enemies and the atmosphere of the city have quite a platinum vibe… But since Ninja Gaiden itself has a wacky worldview, it doesn’t bother me.
Wasn’t there a pretty strange building in Ninja Gaiden 2’s Tokyo skyline?
It’s difficult, so I always give up halfway through.
>>6
With the recent Cheening, it should be fine up to normal level.
I think I’ll create games with a priority on usability.
The highest difficulty will probably come as usual with the cheating.
>>8
Recently, even the current Chinin isn’t that kind, so it’s better not to recommend it to those kinds of people.
Ninja Gaiden is likely made for those who enjoy challenging action games.
MGR and Ninja Gaiden seem to have a compatible worldview…
Busa’s chest isn’t very stylish.
Yakumo’s red Basserie effect is
It seems like the finishing move after a parry confirmation, so it might be something like a bone-breaking move.
For now, I just want them to revert the recovery system back to how it was in the past.
>>11
I personally like recovery based on the number of broken bones and hits during the procedure.
The recovery from damage taken from enemies is just too slow to keep up.
Based on the interview, it seems that the new protagonist is the type that ignores the opponent’s turn with parries and counters.
>>12
In other words, it’s the character for “Hidetaka”!
With multiple weapon types and requiring play skills, it’s the ugly guy.
A newcomer, Yakumo, who can fight simply and without quirks.
It’s the so-called DMC4 pattern, I guess.
Shooting the bone is for the purpose of hitting the counter.
The scene of wandering in front of the missing enemy’s eyes is really not good.
I hope they make it possible to cancel actions or allow infinite use of the empty shell.
I wonder if Hori can make this voice right now…
I have only played Ninja Gaiden 2, but it felt like a game I couldn’t clear.
Threw it away halfway.
>>17
To be frank, the non-Sigma Ninja Gaiden is just a crappy game that’s difficult for ordinary people.
The recovery mechanics are too harsh, and the consecutive battles in 3RE are really hell.
>>19
I wondered what they were thinking when they designed the annihilation battle like this!?
At least if we reach the boss battle, let’s continue from there even if we die.
Looking at 2B’s sense of balance, it feels like it’s aligned with modernized game design.
I really want 3RE to release a Black.
3RE understands what they want to do, you know.
If you just make adjustments to the insufficient parts and the old QTE sections.
I think it will become really enjoyable.
I hear that D on the Platinum side is a Ninja Gaiden 2 believer.
I hope they don’t deify things like Seaman or Exploding Kunai.
I’m planning to buy it even though I’m not very good at it, but I feel like Yakumo-kun’s design doesn’t quite fit the Ninja Gaiden style.
I do think he’s cool, but there’s something that feels a bit different in terms of the worldview.
I wonder if the boy from Σ2 and the DS version will grow up and appear again.
Since a new game has come out in the 2D version with a new protagonist, let’s have that new protagonist Kenji make a cameo appearance too!
The rail action of PV is now…
Is it just an attraction like Asuka Gaeshi or wall running?
Or is it on par with Krainiklime or bow shooting?
I’m also concerned about that.
I wonder if there’s a demo version…
Return it to Ninja Ryūkenden.
I didn’t understand things like the NES.
>>30
A separate side-scrolling type will also be released, similar to Dragon Sword Legend.
It’s Game Pass Day One.
>>31
Development capital is MS, after all.
>>32
It’s a title that grew from the original Xbox, so I wonder if Microsoft has any attachment to it…
>>35
I think it’s probably big.
But starting with full multi from the beginning is quite extravagant…
For now, please return the tonfa and nunchaku to Busa-san.
A high-difficulty game that appeals to 10,000 people.
A game of absurdity that 100 people will enjoy.
If it’s the current Chinin, they would probably choose the former.
Like the difficult depths of Nioh 2 or the extreme night of Ronin.
In that way, prepare a stage setup for about 100 people.
I think they’ll come up with a compromise.
>>38
Choose 1 million people for me…
>>101
Among 10,000 people, there are quite a few who have very loud voices…
>>103
I think it’s not really resonating across the company because they believe they just need to respond to that voice.
>>106
Both Koei and Tecmo have a lot of core long-time fans, perhaps because they are fundamentally established manufacturers.
It’s like those few loud voices are incredibly loud.
I think there are quite a few similar groups even at Gusto, although the direction may be different.
A 2D side-scrolling game is coming out too!
If it’s just Chinin, the difficulty becomes insane.
It’s a collaboration with Platinum, so it should be fine.
>>40
Finally supported by the Ronin in SIE.
It seems they noticed there is a big gap in difficulty between them and the user…
I think this is a common flaw with Omega as well, but when creating actions other than Musou…
There are times when Koei Tecmo action games look too highly upon the player’s skills.
>>42
Origin also required quite a high level of play skills in some areas!
I’m going to Bell Sk.
Nice, the PS4 not being bulky is cool.
A shout like “Toaah!” is nice, isn’t it?
>>45
I think the refreshing feeling of Ninja Ga is tied to Hori’s voice, so it doesn’t quite excite me with other characters!
It’s needless to say about Chinin.
Omega was bothered by the fact that they were often ridiculed for being unbeatable in mowing the grass.
Then you just need to create an action game with high play skills, right!
I feel that a little.
Well, it’s not entirely unreasonable to think that the users are also at fault for the high difficulty of Koei Tecmo’s action games.
I want Yakumo to have a few different types of weapons.
With fixed weapon types, the guest members like Kasumi…
It’s not that different, or rather.
Recently, I think Platinum is in a really bad spot and if they don’t turn things around, their reputation will be in serious trouble.
I have high expectations because the PV looked interesting.
Waiha, take it easy, you fool! That’s how it went.
Origin was a line that could be played normally up to normal difficulty.
Even the Ronin could play the normal mode casually.
>>51
I’m so bad that I dropped Ronin down to Easy…
As an old-timer, I wished the 2D title had been “Ninja Ryukenden.”
>>52
In the first place, only the overseas title has been released, and the overseas title for Ninja Ryūkenden was originally NINJA GAIDEN.
>>55
It’s the original source of Gaiden Shinji.
>>55
I don’t know if the sound of “Gaiden” sounds cool to Americans, but…
In the past, nerds often wanted to include the name Gaiden.
Like the dojo or weapon training grounds in Ronin and Origin.
I think those casual operation tutorials have become really considerate.
I think Ninja Gaiden 4 will have a really high bar to meet because it’s likely to be compared to 2, which has a lot of nostalgic value.
>>54
I might be speculating that the 2B was issued as a sort of arrow deflection.
The overseas fans of MUJI 2 were noisier than expected.
>>58
There are quite a few people in Japan saying comments like “without Itagaki, there’s no spirit” when looking at X…
>>60
I wonder if you all played Devil’s Third.
>>66
The boss battle ultimately didn’t go well in Ninja Ga.
The final boss has a motion that seems to combine Murai and Genxin!
>>54
Wait, are you really saying that the original 2, with things like bomb kunai, Dragon Galra, and Hover Exactor, is better!? I mean, I think what you want is the quantity of enemies and the ease of losing them in 2, but still…
I feel like Ninja Ga fans might say it’s different to play it in Ninja Ga.
I wonder if they’ll play the intense Ryuu flow… I ended up getting into Ninja Ga because I heard that in Musou…
I hope they continue like this because 2B had a good sense of balance.
>>59
There are fans of Muji, but there are also fans of Σ2.
It’s a good remake that I really understood, isn’t it 2B?
On the other hand, in the side-scrolling game, Ryu has traveled to America in the setting of Ninja Ryukenden, while at that time in Japan…
It’s like Ninja Ryukenden.
>>62
It seems like it could be about the time when Busasan was hanging out in the background of 2 or 3, or in DOA, in the village of Hayabusa…
I laughed at the Great Buddha and the goddess that were added but then erased.
Well, there’s nothing to disagree with!
Will there be any erotic female characters?
>>67
It’s Chi-Ning and Platinum, right?
The side-scrolling development isn’t done by CheeNin… well, it’s a reputable place, so it’s fine.
>>68
The side-scrolling Dragon Sword Legend is not made by CheeNin, but is definitely by Tecmo.
I’ve never seen a line at Koei Tecmo that can create side-scrolling games now.
“After entering the hard mode, the red small fish in the ancient city on the water.”
I was pushed into a corner and ended up only being able to clear the normal mode…
Personally, I’m happy if they have nicely extracted the parts of 3 that I liked.
I don’t need ninja crime, just a moderate amount of bone-breaking, like bone-breaking moves, shuriken from all directions, and sliding…
Don’t change the protagonist.
>>74
There is also Busa.
Shuriken canceling, restraining enemies with shurikens, and Busasan’s movements.
I think 3RE was adjusted the best.
I quite like the flying squirrel dive from a high place.
I feel like it’s fine to be a lifelong character like Busa-san, but if you want to refresh the action, then it’s probably a new protagonist.
I mean, it’s about Mr. Hori’s age…
I’m surprised that I’m already 70.
It would be nice to have a Ryu Hayabusa mode as a bonus after clearing the game, similar to the Vergil mode…
>>82
Forced character changes by chapter like in DMC.
It’s quite hard to digest, and I’d like a mode where you can play all stages with the same character, you know?
I’m happy that there are more enemies on the stairs in 2B, but I’m about to lose it with the explosive kunai from the claw ninja flying at me in such a tight space.
>>83
What I dislike about the explosive kunai is not the ones that pierce through, but rather the ones thrown from a back jump that explode upon hitting the floor or wall…
It’s unpredictable!
If you create a proper separate protagonist for me, I don’t mind.
If the female characters are treated as mere extras like in past works, it’s simply not fun to play with them.
>>84
I remember Ayane when I was playing 2Σ Super Ninja.
Please stop with the rocket launcher!
The forced Iris stage in Σ2 was seriously too tough.
By the way, I have a huge question: it seems that in chronological order it’s Ninja Gaiden → Dragon Sword Legend → DOA, right?
And in DOA, Ayane is 18 years old, right?
How old is Ayane from Ninja Ga?
>>90
14 years old
>>91
That means Ninja Gaiden 4 seems to be set a few years after 3, so Ninja Gaiden 4 will coincide with the same period as DOA.
I wonder how many elements of the story they’ll pick up in 4.
I can’t just overlook the fact that the evil god’s sword is broken.
>>93
They said officially that it would be a few years after 3.
Ninja Gaiden 1-2 → Dragon Sword Legend (probably Ninja Gaiden 3 is around here) → DOA 1-4 → 2 years later → DOA 5-6
So, well, it’s either between DOA4 and 5, or after 6.
>>97
In other words, while we were having fun with erotic volleyball, a rain of death was falling in Tokyo due to the remnants of a serpent…!
I remember being harshly criticized during the release of Ninja Gaiden 3 because it was ruined due to the merger with Koei and being called a quitter from the team.
Ero-Ball is consistently parallel…
I don’t want to do the 2’s exploding kunai hell anymore.
I have a memory of explosive kunai flying at me about every 3 seconds.
>>102
I can’t say it out loud, but I kind of like it.
The sense of tension that if I stop I will die feels pleasantly like the extreme difficulty of a ninja.
>>102
The explosion was so intense that I could hardly see the screen, and with the effects causing it to shake, I remember it feeling more like a game of chance than an esper game in Super Ninja 2.
In 2B, the super ninja has become quite user-friendly, but I still think the tag missions are the same as ever…
I wish the CPU would become a bit smarter.
From what I see of 2B, I don’t think they will revert the difficulty adjustment to the feeling of the original Nier 2 or before 3.
In other words, it’s not a team that would reproduce something that was simply unreasonable even by the standards of that time in the modern era.
I’m quite curious about how the scenario of Ninja Gaiden 4 will turn out.
It feels like we’re in a rivalry position, doesn’t it?