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Huh? I won’t let you clear it?
That’s not good as a game!
>>2
One of the developers thinks that it’s actually okay, which is really troublesome.
>>2
Even though it’s already weakened…
>>42
I wonder if the Ashura Society wouldn’t have weakened if they hadn’t been so complacent.
There are too few hints to prevent the roar just before the third form, it’s impossible.
>>3
It is likely that it can be found by searching the Bahamut archive.
Getting hints from Vice Ash is probably not the intended route.
Sunny Day’s Great Adventure: Parry is, to put it mildly, the epitome of a terrible game.
I made something.
It’s terrible to make a terrible game for hardcore players and then do silent fixes by a terrible management.
There is a limit to asymmetry.
If you go through all the reinforcement elements, you should be able to clear it.
At the stage the image challenged, only about 30% had been unlocked.
It seems there isn’t a penalty that prevents you from challenging it again, so perhaps someday the gimmick will be revealed.
I don’t think this is something that should be presented as a strategy guide for the strongest swordsman of the divine age.
>>7
Well, the situation ended up like that because they weren’t really an opponent that should have been defeated in the first place.
Well, if you go to the New World and do plenty of skill synthesis, you should be able to do it, right?
Ordinary people will die from the wind.
If it’s a birdman, it can be avoided.
I think it’s ridiculous that the octopus, which is a super gimmicky boss, keeps you trapped for a whole week.
>>11
Raid boss quests are something we challenge together without secrecy…!
The inventory strategy was only implemented by one person, so I made a silent fix.
Since it’s end content, the creators wanted to increase the difficulty even more.
The hints from the Kutaniid are easy to understand, but basically, it’s designed for you to reach the solution through trial and error.
Even though it clearly has an endgame-like design, if it’s defeated by first-time players in quick succession, the developers must be having a tough time.
>>15
Creating a gap is bad.
I’ve made some adjustments to the game balance to some extent, so as long as the content is unlocked, it should be fine… Hey, isn’t the official strategy based on using resurrection items excessively?!
The depiction of how only Wezaemon was pushed through with player skill at an unexpected timing is amazing.
>>18
Isn’t it rather that the design of Weathermon requires player skill to make it work effectively?
If it’s just about clearing, there’s a heel attack that throws away pride…
Just by not being able to obtain some items…
The game only became frustrating because I forcefully defeated the final boss first; if I had taken down the enemies in order starting from Kutanid, it probably would have remained at a reasonable difficulty level.
I think the destruction of the equipment is crap…
Don’t make it a death game where NPCs you bring with you don’t respawn after they die.
I don’t remember if the skill distribution was based on the status at the time when the level limit was imposed.
It’s mostly about item power and player skill, so if you can’t win with that, it’s probably impossible.
Could we have increased the number of people more?
>>23
It’s a routine that does area attacks when the number of people increases, so it’s annoying.
Thanks to this, the pencil was almost free.
There are materials about the schools in Bahamut, so if you read them, you’ll understand all the attacks and what they are like.
Let’s take the grave as a hostage and beat them up.
Don’t clear a “die and learn” game on your first try…
In reality, it’s supposed to be that you defeat it in the later stages using items and equipment obtained from defeating octopuses and such, but I was able to manage it with just my gameplay skills…
>>28
There are also cases where the gimmick boss self-destructs on its own and reaches HP 0, preventing the ultimate move, and then it becomes tranquil.
The place where information can be collected is still not open, so I ended up having to deduce various things and deal with them as a first-timer.
Since the enhancement elements that do not depend on levels are not unlocked, the only options available were item power and player skill.
I somehow won.
It’s fine if the number of people willing to take on the challenge isn’t too small.
Since Weatheremon frequently uses single-target attacks, it’s easier to revive it, and it’s also fine to bring buffers and debuffers.
It’s one thing if you can defeat it with normal attacks, but it’s a bit much that it’s a durability game.
Originally, it was expected to manage somehow with robot equipment that was independent of levels…
Defeat bosses expected in the late game with player skills.
This time, I will defeat them in order while utilizing the boss’s drop items.
Sanraku is a terrible player.
A normal person, or rather
I’m curious to see how long it would take Oikatsuo to clear the Wezaemon challenge.
>>36
Can you really parry with your bare hands?
It seems like white feather handling is okay too, but it looks like the required stats are ridiculously high.
>>36
Until I get used to it, it feels worse than death, but once I get used to it, will it become something I can endure better than death?
The one to blame is the management for not locking the appearance.
The part where I received hints was really enhanced by Sanraku’s enthusiastic role-playing style.
>>38
I think that Shanflo itself is a game recommended for role-playing.
It’s obvious that Oikatsuo, who has all the flags from NPCs broken, cannot trigger a unique event.
If you can overlook the celestial body, a skilled person will be able to do it eventually.
As long as you succeed even once by chance, the number of attempts is justice.
Well, defeating a gimmick boss on your first try in a standard online game is probably impossible.
Originally, if I had set up a state where I could challenge a significant boss in the final stage, it would be frustrating to have it forcibly cleared in the initial state and have items taken away.
You sometimes see it in RPGs too, right?
>>46
I remembered the low-level clear of Mario RPG and the entry into Nabudis before Garif in FF12.
>>46
It’s something you occasionally see in RTA and such…
It’s about time to do something about those neglected Pachiemon too.
To be honest, developing adjustments specifically targeting Sanraku is too stressful.
Because you were saying things that didn’t make sense, like attacks from the past.
>>51
A crappy technique that generates an attack hitbox in the same place where the sword was swung once before.
It’s a terrible game, but only the protagonist experiences the terrible parts of the terrible game, so generally, it’s considered a great game.
It’s frustrating that you can only complete the main quest story with one party and that you can lose information.
>>53
I think it’s a god for the light faction.
It’s the ones who go deep into it that end up losing, precisely because full completion is impossible.
It’s a game where those who can role-play without hesitation gain an advantage.
>>54
First of all, the fatal soul is the epitome of trying to look cool.
It’s the kind of thing where you go up if you succeed at something cool and go down if you’re doing something lame.
The octopus quest failure is really terrible.
I don’t really care about people who are inherently incapable of dealing with unique monsters.
The top group is turning into a crappy game where Sunraku takes unique monsters.
I think the method for going to the land of rabbits at any time should be information that is made public immediately.
>>57
The mysterious mask status reference is seriously crap.
>>145
Well, I think there are many games like that.
>>157
If it’s a single-player game.
Don’t do it online.
In the original work, those wanting to obtain the gender-bending Holy Grail go after it, and it’s an existence that is commonly spread around, so it seems that if you’re fully prepared to fight Kratnit from the start, it’s not that big of a deal.
Despite clearing it in a completely chaotic order, Sanraku seems surprisingly interested in the world-building and such.
>>60
I only went because it looked fun when I was invited, but the person doesn’t realize they’re completely messing up the order…
You guys are banned, right?
How many players can actually execute it even if the information on the fatal soul is released?
If you know the fatal soul, you can clear it even at the blacksmith…
>>65
Even if he says he can do it, that guy is so ridiculous that he can get a hero’s weapon, you know?
What do you mean I have to craft weapons while surrounded by monsters?
>>65
There is no opponent that is just right to challenge.
It’s a divine game for light players and hardcore players.
From mid-tier to near-obsolete, it’s a crappy game.
The more I know, the more I realize it has nothing but terrible specifications as a game.
With date restrictions and few hints, if this ends up being a subscription service, it would be terrible…
>>72
It was supposed to be a system where payments were made to each game based on the playtime of each game from the usage fees of the VR system.
I don’t think there are many elements that make it divine as a game, even though it’s technically amazing.
>>74
Shanflu is a paper game.
…It’s not a typo.
If someone is doing a Kutanid, will others be unable to challenge for a week?
>>75
If you have accepted a quest, it will be locked.
If you get overwhelmed, you will be stuck forever.
Well, if I go greet my best friend, I can easily boost my Vorpal Soul…
The deadly soul is a completely personal skill, so it only has advantages for players with either high real luck or those who can accumulate a lot of attempts.
I think it feels like we’re borrowing a global-scale otherworld simulator and turning it into a game.
>>71
Kutarnid → Exploring the new continent and Bahamut → Orchestra → Weatheremon or snake-like dog → Ziegwurm → The rest
I wonder if that’s not the case.
I don’t know if he’s 6 or 7 years old.
Works of this kind inevitably have certain aspects due to the need to create an interesting story.
From a general player’s perspective, realistically thinking, it ends up being a pile of crap elements, doesn’t it?
General players were waiting for non-existent updates.
>>85
Wasn’t there originally a large-scale update planned for the summer?
If you want to make me conquer Kutarnid first, give me more information.
I wonder if the Kirin or something was based on the premise of bringing in tactical machines.
>>87
Downleveling and the associated status build specifications up to that point.
Undoubtedly, reworking the ivory is a premise, and if the equipment can be appropriately lowered to level 50, I think there is also a tactical machine for the level-independent brave fish.
Why are you breaking through without the old continent divine equipment?
>>106
What went wrong was the implementation of the balance.
>>117
You wouldn’t think you could borrow NPC items through negotiation play!
If I leave the orchestra until the end, will it be that all the strongest species will defeat it solo?
>>88
Because it is a memory of battles fought for that person.
If it doesn’t involve a unique engagement, it won’t come out in the fierce battle.
Bird brain is… uh-huh.
>>136
Just take action when we face each other…
Element of a god game… like NPCs reacting as if they were human, or AI automatically generating endless quests…
Also, in player crafting jobs, depending on your imagination, you can create weird weapons like swords that can detach their blades and fly for long-range attacks.
>>89
Isn’t it at a level where you have a patron who’s a wealthy Scorpio to help you out!?
It’s designed in a way that’s not specifically for the strongest species, and it’s made for the game, so it’s a shit game that’s meant to be off-limits for ordinary people.
Don’t expect the future heroes of a new era to play normally, so accept their unexpected behaviors.
I’m explaining the formation of the world as a flavor, but!!!! Think and go on an adventure!!!
>>83
Skills that can be learned from books regardless of level, level reset training, robot-type equipment, job characteristics, and so on.
There are various combinations that could come up with evasive measures, but I’m not assuming that we should charge in without taking any of those into account.
It feels like neglect on the part of the management to not address something that should have been manageable.
1 Qutarnid 3 Ziegwurm 6 Weiss Ash was supposed to be fixed, right?
That means Weatheremon is expected to be in fourth or fifth place.
It seems like anything could happen after the Leviathan is released.
It’s obvious that the hero drives the story forward.
Ordinary people can’t do it.
>>98
Don’t do that in the MMO.
Stop the announcement function.
It might be a basic question, but is this a harem story?
I thought the theme seemed interesting, but I’m not really a fan of harems.
>>104
If you tell me the definition of harem, I’ll answer.
>>107
The man is the protagonist, and everyone else, from the entourage to everyone else, are all beautiful girls.
The men other than the main character are either stepping stones, decoys, or just a bunch of weaklings that can be easily defeated with cheats.
All men except the protagonist should die.
Like that guy.
I’m sorry for being vague.
>>122
This work is different, but isn’t there just no such work in the first place?
>>122
At this point, it’s such an extreme opinion that there are almost no corresponding works even on Narou…
>>122
This work isn’t like that, but I’m just not suited for reading in general.
>>122
Don’t worry, not everything applies to you!
>>104
This work has only one heroine.
>>104
There are many female characters, but rather than a harem, the romantic elements are quite thin.
>>104
The only one who likes Sanraku in a romantic sense is Heroine-chan.
It seems to have a high degree of freedom, but there is also a sense of a single path underlying the order in the streets.
At that time, Sanraku didn’t have any profession and hadn’t obtained any Arcana, so they hadn’t even gathered the enhancement elements before the update…
I don’t like it, but when I’m playing games like VRC, I feel like “the sensation of my hands and feet is disconnected and it’s painful! I want to become more like Manuka!” So I think that just having a different underlying system, like in the image, is amazing and feels natural.
Weatheremon is probably something that is meant to be tackled after obtaining location information from Setsuna Lab.
I wonder if it’s a good idea to directly connect end content to the main story…
It is often said that the operational mistake was allowing players to battle Weather Mon.
The real mistake was naming the quest NPC Setsuna.
The routes other than Regigigas-chan in the work are sealed off by the hand of God, so they don’t exist.
It’s actually a mistake to call it a bad game based solely on the information visible to Sanraku.
It’s a perversion of the Sunraku special place ski.
>>119
The background of the leader of the Sunraku viewpoint adjustment criminal and the silent adjustment bard GM is really bad…
At first glance, there’s not even a single hint of a harem element.
>>120
There might be a lot of female characters at first glance among the main characters, so it can’t be helped?
This bonito is bad!
>>120
If bonito looks like a girl
If you consider the existence of people who interact with various emotions regardless of gender in an MMO as heroines or harlems, then there are also those who might be called a harem.
The author has written a short story about what happens if the character ends up with another girl, but the main story is a guaranteed route where Regigigas is protected and favored by the author to not lose to another girl.
It’s frustrating that I’m focusing on flavor, but the access to the classics is limited.
Players who want to complete all the elements available in the game probably won’t bother playing it in the first place…
There are many people around the protagonist, but
Often, people are connected more by mutual interests than by trust.
You’re not clearing a game that requires multiple runs on your first try!
>>131
Don’t make the real seven days of Kotarnid a prerequisite for looping.
I want you to turn around because it seems like a hassle.
Isn’t it just survival that makes you want to hang out with me because we’re comrades?
>>139
Is it really because you are comrades?
>>139
The president is interesting enough that they’re even adjusting the company schedule to hang out, so that’s pretty cool.
I can come if we can coordinate our schedules after a few days of contacting each other, even though it’s usually hard to find time for spontaneous interactions.
>>155
Please put away that firearm and then get to work, President.
A beautiful girl with a George voice is nice, isn’t it…?
There may be beautiful girls in everything from entourages to anything else.
Are you listening, Katzo-kun?
But after I’ve used this item extensively, I sent a message saying, “You can use it this crazy way!” and then it got nerfed just when it mattered! Even if it was a silent nerf, I can’t really say anything other than express my feelings…
I see, the skipjack tuna is a female avatar.
Does it look like the main three characters form a harem?
But on the contrary, the heroine’s avatar is an armored gorilla, right?
>>143
The inside of the armor is a beautiful girl, which is just perfect…
>>154
Wasn’t it a male avatar?
>>169
At this point, it’s a muscle-bound avatar.
Even though I know it’s a woman’s voice, I intentionally speak in a lower tone, so I think people find the role play impressive.
>>143
The appearance without armor doesn’t show up, and the voice doesn’t change either.
Kutanid gives plenty of hints, so it’s actually something that TRPG players can clear on their first try.
>>144
I think those around the sealed general will really struggle with whether or not to intervene, just like Sanraku.
Show me the TS cat with just a stick growing out!
You can’t be unique and spontaneous, yet you’re acting like an erotic game protagonist. Damn it, explode!
Despite not being able to be uniquely spontaneous.
To the gamer of crap
Pro gamer, model, Robokichi, and childhood friend, stalker.
It’s just a collection of various other things!
If it’s a cat, then I’ll take it all, so it can’t be helped.
I can’t be uniquely spontaneous, though.
I think it’s a bit much that the main characters have such high facial attractiveness for gamers, but pointing that out in a creative work seems unnecessary…
But if you think about it, the main three don’t really move together that much, right? KATZ and the pencil.
But I think there will be yellowfin tuna!!!!!!
The professor also looks like a beautiful girl!
To be honest, is it okay to play for a long time with VR on?
You’ll get tired in 1 to 2 hours.
>>162
It’s not using my eyes, but rather using my brain.
>>162
From the point of full dive, it’s fundamentally different from our VR.
>>167
Rather, it’s the muscle and things like that which worry me, right?
>>162
Have you ever played with full-dive VR?
>>172
There are also Riot Blood series that don’t exist in reality…
>>162
VR with heavy equipment that moves the body is different from full dive.
Well, it’s impressive how those hardcore players can maintain both their bodies and brains.
>>162
The image in the thread is set in the near future, so the VR goggles are machines that directly interfere with the brain without going through the eyeballs, creating a situation that feels like half a dream, so there’s no fatigue.
We were able to perform brain scans on potential criminals and make them experience pain sensations that were exactly the same as in reality.
It’s not like we’re in a social game, where a world where all men except the protagonist are extinct would happen so easily.
When I think about it, that clan has quite a few people with high social status…
Since full dive technology doesn’t exist in reality, there’s nothing to say about that…
I think my brain is being used extremely hard.
Making the essential boss for progressing the scenario a unique individual…
That reward equipment is a unique item only for participating players, so it doesn’t seem like they want to advance the story.
If those clear players quit the game halfway, the other players would be in a tough spot, right?
Yes
>>170
Yes
>>170
In the first place, there is a route to world collapse, so it’s a trivial matter.
Weathermon isn’t coming back, right?
>>171
There is a rematch element.
Originally, there was a time when RPGs were thought of as a “competition between creators and gamers.”
“The prevailing belief was that easy games were boring, while games that nobody could solve were amazing.”
Falcom declared “RPGs are entering an era of kindness” with “Ys” and shifted towards a user-friendly approach.
And now, an RPG that everyone can play has been created.
However, even modern creators occasionally fall into the ailments of this era.
>>174
What I have prepared here is FF11.
Using skills against enemies almost guarantees death, so it has become a fundamental design in end content to reduce TP.
In fact, quite a few regular players are also getting into strange event-related things.
>>179
Speaking of which, Sanraku hasn’t gathered any general information at all.
>>179
I hope that’s the case, but is it really?
What will you do if a PC who has a hobby of killing NPCs shows up?
>>181
An NPC that imposes sanctions will come, and even if you die, an NPC with the same role will respawn.
>>181
Killed by an incredibly strong hunter NPC that moves at the speed of light.
The deadline for the unique scenario of Rusumoru’s collapse was supposed to be right up to the last minute…
The rabbit country and the wolf-related things are originally the ones that gather information in the New World or at Mom’s house, right?
There’s just someone half-naked delivering only the correct answers.
I think that Shanfuro is a game that places a lot of importance on flavor and role-playing for deeply engaging in unique scenarios.
I think if you pay attention to the depth of the world-building and the character development of the NPCs, you’ll quickly arrive at your destination.
I see, maybe there are people who mistakenly think that after taking off that bulky armor, she’s a beautiful girl.