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There were so many enhancement elements that I was extremely satisfied.
The chief’s ultimate technique is quite a significant enhancement, so bear with it.
>>2
I’m grateful for the unbreakable random luck from Pompa.
>>2
Use the secret technique twice ♥
It was still specialized in high difficulty as always.
The overall invincibility has made it considerably easier to move.
Add invincibility to 4th ability ♥
I wanted invincibility for 2 turns…
The Ten Heavenly Beings have been strengthened more than I thought, so it seems there won’t be a limit mode for a while.
>>10
It seems like everyone is expected to exceed, so there’s no need to do it.
>>28
It’s fine for you to do it since it won’t cause any problems.
>>10
Even if it’s there, it’s probably assumed that everyone has completed the Polaris device and the light traces of the ultimate device.
At least until the light trail ends, it seems I won’t have blue hair, so it might be around another two years.
>>10
Well, they are doing domain expansion in the war chronicle, after all.
It probably won’t be over until at least this is finished.
I might also incorporate a 5-star limit break for the Polaris weapons.
Danchou’s invincibility can’t be used normally when it’s attached to the undead.
Well, I thought it might be okay.
To be honest, I want Shiete’s standing picture to be redrawn according to the thread’s image standards.
To be honest, I think you should distribute about 10 blue papers.
Let me use the Grand Chariot already!
Give it your all.
Please stop, as Zeke’s manual self-initiated adaptability will be lost.
>>16
What the hell is that guy…?
The Octo’s ultimate damage is 20 million, that’s just too good!
Moreover, three in a row.
This is what I’m talking about.
Can everyone reuse their 4th ability?
You’re strong.
What the heck…
If you hit something with an attack eight or more times during the turn, either scales or claws will increase.
Accordingly, the damage limitation and firepower increase, and when it reaches 10, it will just use a forced wipe-out technique…
The turn dispel was brought by Nio.
No, continuing with 6T is dangerous, isn’t it?
Everything is boring, including the specifications of nails and scales, Sieg…
To be honest, it feels like the two Wind Ten are calculated backwards from Zeke.
I wanted them to relieve the restrictions on Zeek after adding things like follow-up attacks and ability damage.
For the sake of the victory that is only used in the victory.
I can’t turn Nio’s LB support ability into a bion.
It seems that Uno has been found, right?
Zeke has only done full auto with frizzy hair.
Every time I have bad luck with dying once, I end up drinking juice twice.
What is this guy?
>>26
It’s too inefficient, so either do a full auto on Friday or if you can’t form a full auto party, then manually do it when there are people around.
It’s an opponent so weak that it’s even called the worst in manual play.
It’s a bug that just hitting after adding one chase with four people makes the scales go up…
>>27
If you want to raise the scales, three people are enough for chasing.
I knew it, 20 HIT is too much, isn’t it!!
I feel like my motivation has come back a bit to the point where I want to do all the transcendence, leaving about three characters.
If I were to be greedy, I would have liked to have some ability damage instead of the now meaningless reuse of the instant death effect.
Everyone is already at 150, so you can go ahead and add the next level.
>>33
You’ll have to gather a ton of Ennead materials and Magna 3 materials, so you should start now.
I wonder if there was a way to improve the 30% ultimate gauge that tends to stagnate because 1st and 2nd abilities have the same cooldown.
>>34
If it’s Sieg, it can only be fired at the timing of Kval, so it will be off.
There still seems to be a sense that Shiete isn’t fully serious.
From the outset, there isn’t much of a feeling of seriousness when they’re putting effort into things like overall buffs with the 3rd and 4th abilities.
If it’s serious, it’ll probably become a self-buff specialization that cools things down.
>>37
“Because it’s ‘Shiete of the Ten Celestials'”
I think it’s a crap flavor that they got angry and imposed wind restrictions because they were misused in meat gathering.
Since the leader was the most active, it’s only natural that this adjustment is a bit awkward this time…
Considering the effort, I think it was good to inflate it this much from the start for 150.
>>41
I was surprised in a bad way that there wasn’t even a re-use of the 4th ability at that time…
>>44
Since there were often cases where I would defeat enemies using the fourth ability depending on the character…
It’s similar to cosmos, but doing it manually ultimately results in less stress.
>>42
It’s downright presumptuous to think we can do Revanche in full auto, to begin with…
I did my daily solo spa Baha and my damage output was so high that I reached 50% before the debuff warning appeared, and I messed up.
>>45
It depends on what you’re going for, but if you set up a formation that can ignore all the signs in the first half, it makes things easier.
Nowadays, there are fewer opportunities to see all the predictions without stepping in solo.
I’m not even using Grand Chariot.
The fact that there was no way to remove the 4th ability depending on the character is impressive.
There aren’t many attributes that can ignore signs of weakness.
>>50
The soil can be protected with the Kiss of Garleon, so it’s easy.
>>53
That’s why I said it’s not much.
>>54
So I’m telling you to use that.
There hasn’t been a battle long enough where the fourth ability can be reused, right?
If you don’t mind the manual effort, it’s beautiful how Zeke’s special moves and the ability cast from a team that counters it loop and connect perfectly.
Even the ones that manually continue to disable weakness tend to get frustrated with damage limits.
I want you to adjust it so that there are no limits if done manually, Sieg.
Jik hates being far from the blue box.
I can’t get through to you~
The automatic resurrection of Funf is too unfair in carrying over buffs.
Most of the 4-star abilities had performance that justified being unusable upon implementation.
There are seriously some guys like Essel in 4AB that are no joke…
I guess it’s because of inflation that it became acceptable to this extent.
In the next enhancement update, Shiete’s Niyake level will increase.
Smirk lv5 turning into boredom
>>63
That’s just too much of a violation of dignity, isn’t it?
“Use the head’s secret technique as many times as there are people behind.”
Nio was using Jiva and doing it with the 4th ability, right…?
Fuhun’s 4th ability is okay to make reusable; it’s been done before.
>>66
“Manual limited means that Super Ultra Hyper Miracle Behomazun ~ with Zao Riku added ~ is amazing.”
>>71
Tengen and Lush Zero are just too solid with Funf Cosmos Horus.
I wonder if the next old battlefield manual or friend Kirin can make the Essel cannon double shot the fastest manual method…
>>68
If it’s light, then there’s a 70% chance of pursuit and it requires two actions, you know.
Back in the days when Far was blowing away enemies with Sheet or Eltl at 10% or below.
The fire attribute is the attribute of firepower, after all…
Since you’re originally strong, just having an increased willingness to do things is already enough, but I do wish you could have done even more.
What are you, a sis?
>>73
Hasn’t the number of things Sys can do increased, or is it not really the case?
It’s just that the firepower has increased, just like with Shiete.
>>78
Since it has dispel, the number of usable situations has increased.
>>90
Can one dispel really make such a difference?
Sis can only do things like adding a 6-turn dispel now that it has just opened as a god wolf level 6…
The bad points of this game, which is neither interesting nor refreshing and takes a lot of unnecessary time, are overwhelmingly abundant.
>>77
That multi isn’t very well known, but if everyone is quick, it will finish soon.
>>80
Full Omomuk ×5, dying without earning even 2 million.
>>80
What do you mean by a multiplayer game that takes time even if everyone is fast?
>>86
I feel like there was a multiplayer where because it was too early, I entered the invincible zone, missed everything, ended up with zero, and had to deal with an extra hassle.
>>80
What is this fluffy statement that doesn’t understand even 1mm?
>>89
The faster the surroundings are, the easier it is for Zeke to use Kvaar, so the speed of the surroundings is really important.
>>102
You completely don’t understand the flow of the conversation; that’s not what I’m saying at all.
>>111
The story is that the increase in Fluorescent Trends is accelerating the slowdown, so it’s correct.
Are you talking about wanting to do it quickly with a full support?
>>114
It’s ridiculous that you’re going on and on about how fast or slow it is when Zeke is talking about how the gimmick is stressful and not fun.
>>77
Hitting too much is not good, and hitting too little is not good either.
Has a force all-destroy technique, equipped with damage cut.
Who is this guy? Is he really a knight?
I sense the will of the Cephalopod Society to always place humanity at the highest rank, no matter what.
I’m happy that Sis’s short-distance suitability has greatly improved.
In terms of character setting, it doesn’t really feel like she’s a superhuman.
The adjusted funfu has a performance that can only be accepted if it’s manual.
Well, I’ve become able to perform well even in full auto, but on top of that…
Rather, I only feel that Sis is still immature.
>>87
I guess I need to exaggerate it more.
>>87
So, does that mean there’s still room for growth…?
When you earn 4 million and let it go, you often end up getting hit for about 12 million, Sieg.
>>92
Even if it’s a hassle, it seems that doing a full rollout in line with others ultimately results in less effort.
No matter how much I update my equipment or how many new characters come, the damage is capped due to the damage restrictions, and there is also a limit on the number of hits, so the techniques I can use are too limited, it’s just too bad, Zeeckunman…
It’s just between us, but it seems that if everyone in Mugen is fast, it ends quickly…
You can have as much Dispel as you want…
I don’t feel a sense of rank from the Elune’s Ten Heavenly Natures.
Please make the limited Siegfried have scales and claws, and when it reaches its maximum, force the opponent to die.
I want even the wise ones to do such a large update.
There have been adjustments, but there are still characters that I want to say need more adjustments.
>>100
To put it bluntly, weak sages are just Nier, Bogal, Belia, Maria, and Esta; aren’t the others at a level that needs strengthening?
>>106
Although Frau has become stronger, I want the first and third abilities that weren’t touched to be fixed.
>>123
You used to be teased a long time ago, didn’t you?
I’m sorry for taking it easy with a survival-focused black cat setup…
>>101
It’s fine, really.
Most others are also full auto and slow.
Eresh short-term formation
Baresindara
Naked Ilza
Bowman
The 150 system is becoming a subtle dilemma for us four, as we’re differentiating based on whether we have Bab-san and the number of Pochi.
If it’s 0 clicks, I can break through Naked Ilza.
Why does Sieht have invincibility for 2 turns, no matter what?
>>105
Because I’m the leader.
I never thought that the LB ability, which is just a piece of garbage that only mounts using health, would remain unchanged.
Please avoid non-attributed damage as well.
In terms of the Ten Great Heroes, excluding Shiete, it feels like Octo stands out above the rest.
There is quite a bit of immaturity due to youth in other areas.
>>112
For the same reason, Qattro and Esser have a slightly lower image.
>>112
What? I can hardly show my true abilities because I’m almost always meta’d whenever I appear in the story, you know?
>>117
Mr. Thorn’s specifications are so high that he can force his way through, which makes it feel like his combat sense is still immature.
Just with the settings, Funfun and Nio are pretty much the same, right?
>>115
I feel that the performance has become appropriate with this update.
Especially Funf
>>115
If the light didn’t flicker, Thorn would also be quite close.
If I make it 150, I’ll try soloing Super Bahamut…
The stability with the “funfu” added has become incredible.
If everyone works together, it would be quick, but that’s exactly why we’re being criticized all at once.
Isn’t it a lie that Boga is weak!?
In other words, aside from the siblings, I have the impression that Maan is strong.
I’ve always thought that Frau’s damage ability should activate properly twice instead of just once.
Why is it in the order of 1st ability, 2 debuffs, 2 debuffs, 2 dispels?
Repeat debuff, debuff, and dispel in that order two times.
It’s easier to say I’m weak for various reasons.
>>129
It has started to feel like the political culture of fighting games…
The opening Ziek doesn’t produce any firepower no matter what, and it’s undeniably a hassle.
Boga’s foundation and territory bonuses are too weak.
There seems to be a noticeable difference when it comes to the margins for Catur and Essel.
In other words, if I take my eyes off Essel, they’ll give up on living, so it’s the most dangerous.
It seems that Funfa has become incredibly strong, so I’m going to aim for transcendence from now on.
“I have the desire to play with the stone before the sage…”
Bosses that cap damage limits are boring, so it’s better for them to die!
If it’s the maximum limit of damage, there’s nothing we can do…
Maria is weak; after experiencing the last old battlefield, I can’t even say it out loud…
>>137
Maria is strong both on the front and in the back.
It’s just that the 4th Abilities are not great.
>>142
The current 4th skill isn’t that weak, right?
The second and third abilities that are supposed to be for full auto are not good because they are worthless.
>>151
It’s not weak enough to be worth just one Kongou, right?
What do you mean by performance for full-auto use?
>>155
I think all the enhancements that were strengthened in the final version are strong enhancements for the full automaton battles.
Estariora is also strong when used as a secondary option in a core skill build.
I really want them to be strong out in the open as well.
I think it would be good to remove the 6.6 million cap for all bosses, but is there some reason why that can’t be done?
>>140
Once upon a time, there was a lawless fellow named Sarnahn…
>>143
No, it’s not about completely withdrawing the limit, but rather the suggestion that it would be fine to set it to the same limit as Relevance uniformly.
>>148
Recently, there are many that are around 13.1 million, so I think you understand.
The new HP archer probably won’t be very good…
>>141
Ah, I have to do it sooner or later because I can’t finish without doing the stone bump, but hehehe.
Since there are many materials for transcendence, could you create a dedicated UI where we can work with them?
>>144
I hope that decayed weapons and celestial tools can be leveled up together.
I tried it again yesterday for the first time in a while, and it was too much trouble… Also, I want to change the colors all at once.
I guess Maria would probably be strong if she gets the 4th ability too…
Don’t half ignore the sage and abandon that so-called mythical creature called ‘new’.
I thought that Maria’s 1st ability double dispel from the 4th ability would be fine as a permanent effect.
I was thinking that it might not stand out much, but it turns out that Essel has really become quite impressive as a solo factor for the Tengen fire.
>>150
4th Abyss is really strong.
>>150
I wish I could reuse the 4th ability…
>>158
It became, but…
Before the maximum damage limit
I wonder whose fault it is, Zoi-chan.
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>>152
The era is completely different, but I couldn’t help thinking, 17 million…
>>157
If this much is coming out back then, it might come out even more now.
There was a video of Thorn-san going to Luci Zero with Cosmos Funf, but has the challenge hurdle perhaps been significantly lowered?
>>156
If two people say that exceeding 150 is low-hurdle, then it’s not.
While everyone else is trying hard to reach 150, what’s up with Sis casually getting God Wolf 3 at the final point all by herself?
It seems like Thorn is making a tactical mistake by fighting in a place where enemies can see him.
>>163
Ideally, it would be good to shoot from a super long distance.
>>169
I see, it’s the effect during sub-formation…
>>193
You can shoot even if you’re not on the sub, as far as range is concerned!
I think it’s fair to say that just by looking at her behavior when Maria came out from the back, she has performance suited for full auto.
>>166
In the ancient battlefield 250, you were really reliable…
Transcendence can be achieved by anyone, whether they are free-to-play or not, so it’s not right to say the barrier is high.
>>167
Certainly, it’s probably easier to obtain Horus at the anniversary guarantee than to surpass level 150 without spending money.
At that time, it seems that it was quite shocking that Shuvamag would die in one hit from the damage ability.
Maria is everything.
Her breasts are big.
Maria is really strong the moment she comes out from behind.
>>171
When it comes out, it’s incredibly strong, but it’s a shame that once the buff runs out, you can’t reapply it in full auto.
Shvamag could not be defeated if newcomers or those without Dispel came in.
>>173
Looking back now, it’s quite crazy to think that we used to cram 30 people in there and it often failed…
>>176
It’s understandable that people would get angry because it could drag everyone down with them.
Isn’t Maria’s breast size unusual?
Maria, stop being a match pump that buffs the opponent.
>>177
Why?
Maria probably has nice breasts according to the measurements of a female draft.
Even though Maria is one of the ten sages, she’s a bit too much of a common-sense person.
>>180
Only a small part is strange, yet the majority are reasonable people…
Maria’s breasts evoke a sense of motherhood.
Well, I think that after 130, where the final stop for the ten celestial beings takes effect, it becomes quite high in terms of difficulty, separate from availability.
In the past, there was nothing that could be done, but now I can mess it all up on top of the merge…
I am starting to like Maria-san more and more since the old battlefield.
Thank you for the deka-pai dispel.
Maria is already strong as she is, so she doesn’t need any enhancements.
There are others who should be saved more.
>>187
I think I’m still around fourth from the bottom among the Ten Sages.
But I really loved it when I soloed and reduced Schvarmag to half, and at the same time the BGM reached the chorus and the light sword hit.
Is it easy to merge? Don’t worry too much about it; if you just hit it randomly, it will disappear eventually!
>>190
Lyria’s response
The Credo bubble festival is a bit of fun.
>>192
The green box level is increasing rapidly, and everyone’s contribution and rewards are improving; it’s a really great system, isn’t it?
I love how Maria calls her skyfarer.
Considering the strong performance of Zeke, isn’t it a bug that he becomes weak in the battlefield and high difficulty levels?
>>198
Being strong at high difficulty levels and being strong in the ancient battlefield are different, right?
Horus is strong in Agastia, but if you ask whether he’s strong in the old battlefield, it’s not necessarily the case, right?
In Thorn’s Fate, there’s a character named Elune who appears as an old friend, but is not mentioned at all afterward.
It’s utterly nonsensical to compare them because the evaluation completely changes depending on whether it’s manual, full auto, short distance, or long distance.
Please make Maria’s seasonal item the one that’s naughty.
I want everyone to become as strong as the final Haze.
I wish that Maria could somehow make 2 and 3 a bit better… at least make it easier to apply buffs to 3.