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MONSTER HUNTER WILDS
Let’s go with a versatile attacker that can change weapons according to the enemy.
>>1
Isn’t it difficult to use multiple weapons effectively?
>>2
I can manage about 70% of at most 3 to 4.
I think it’s fine to have a main weapon and a sub weapon for when you encounter tough opponents.
I watched a video of a V-Jump person and realized that Lance was more messed up than I thought, so Lance.
Since I’ll ultimately be running with Heavy anyway, just carry Heavy as a secondary weapon.
Let’s differentiate between Flute A and Flute B.
When using different weapons, I’m concerned about how the armor skills fit together.
>>8
So, now that I’ve acquired weapon skills…
Well, even if you include that, it changes quite a bit.
>>11
It seems likely that the skills you want aren’t attached to the weapons you want to use, but do you understand that aspect of the system?
I’ve been using the main weapon as a bow and the sub weapon as a flute and insect stick since around W.
I’m confused because, excluding those that change significantly, the katana that I hadn’t used until now has the fastest defeat times for various enemies.
I’m thinking about whether to use a crossbow for the sub and what to choose for the main.
I have finally started to understand the vertical three-way offset.
It can also be said that I have come to understand Albedo.
I’ve started to find it ridiculous to carry weak weapons, so I only use a bow and a heavy weapon.
I feel that weapons that consume stamina are difficult to use because I’ve become too accustomed to infinite stamina.
I finally defeated Alshuberd…
I can barely manage to use the bow for 20 minutes, and I’m really bad at it…
>>17
It’s impressive just to be able to defeat them, considering the time involved.
It doesn’t seem like a one-handed sword is a weapon for quick slashing while moving, but what should I hit?
>>18
Just guard, store up for a drop and a spin loop.
You can forget about all the other actions because they are weak.
In the final version, I think it’s fine to have two bows: one for the main use and one for status effects.
There’s no need to have two types of weapons, right?
I’m struggling to decide which to discard and which to continue using among the sword and shield, great sword, charge blade, long sword, dual blades, lance, bow, and light bowgun from IB.
I haven’t really engaged with many series works until now, but is the bug stick a weapon that can be used as a main weapon?
I like the movement because it’s fun.
>>22
You can basically use everything in this game for the main part!
That aside, the bug stick in this work keeps my fingers incredibly busy.
>>23
Deception…
>>27
?
>>30
Aside from the bow, it’s not something you can use in the main game, right…?
>>23
I had a feeling around the time of extracting the essence, then expelling it, and then extracting it again… but it doesn’t seem like it’s just about that part.
I’ll try a few other things too, thank you.
>>44
If we’re talking about simplicity in operation, then maybe a crossbow or a great sword…
If you want something flashy, Chuck’s or Guns are also good.
>>22
I’m not saying anything bad, but you should go with a different weapon.
The insect stick in this work is dirt.
I want to slash with a great sword…
I defeated Albedo in a jam.
Should I save defeating it the proper way for the final version…?
If it’s fun to move, just use it!
Well, if you’re the type of person who can only primarily use weapons from the TA top tier, then the conversation changes.
There’s no deceit or anything like that when the product hasn’t even been released yet.
The strongest in the beta version is the thorny grass, after all.
Travel weapons, rather than just travel gear, are important for savoring the story.
Using multiple weapons in strategies seems tough in terms of materials for upgrades and money.
I was originally using a bug stick, but I’m thinking of going with a new gun lance.
I also want to try playing the flute.
The effects of guns and sword-and-shield are amazing, right?
I’ve always mained dual swords, so I’m planning to do the same this time, but I’m scared about how it will turn out in the final version.
It seems that they are getting stronger according to the rumors…
>>39
It seems like some pretty good information is coming out, and I’m looking forward to it.
It seems like I could infinitely fight with response improvement and evasion updates.
I finally defeated Alshubelt with a trap-capturing bound gunlance! I’m so happy!
The gunlance in this game is strong, as expected.
>>40
It was a bit of a hassle, but it seems fun to be able to do things like just guard reload and various other actions.
I can’t remember the map!
I’ll be using a great sword as my main and a heavy weapon as my secondary.
If I’m handed a big sword that cool, I have no choice but to use it.
Is there an easy way to upgrade Chuck’s axe?
>>46
Jasuga
>>46
It’s easily activated with a just guard or damage break.
The information about the dual blades that I can see now looks quite enjoyable.
Why does the Gunst’s Quilletro GP have a Just Guard judgment, but Chuck’s GP doesn’t?
Playing the flute is so much fun.
The beta flute is often described as a model student, which makes it a bit frustrating as it doesn’t show much potential.
I wanted to be able to perform a spiral filling after a double sword cut like in Rise’s Switch Axe.
But it’s a game where the gameplay completely changes when the weapons change.
You won’t have fully enjoyed the game unless you use everything… but I won’t be using the flute.
>>56
Why!!!
>>58
I can’t remember the sheet music…!
>>64
On the top right.
Always
There is a display!!
It’s enviable that people who have a determined weapon of the soul don’t have to worry in times like this…
The stick is clearly not a weapon used by humans, but even the incredibly weak bugs in the trial version are still strong, so once you get hooked, it seems like you won’t be able to escape.
>>60
Even so, I think the insect stick is fun as long as I’m just buzzing around and charging my attacks without worrying about finding the optimal setup.
A man who chooses the weapon that suits him best among close-range guard weapons in that game.
The V-Jump lance was so pleasant to watch that I was a bit tempted to go for the lance myself…
This game doesn’t really work with button mashing…!
>>65
The sword is doing fairly well with that!
When I play Wiles, I get dizzy and need a break after each quest, but why is that?
I’ve never gotten drunk in my past works.
>>66
Motion blur off
>>66
Is the FPS unstable and making you feel sick?
On the contrary, if you’re trying to raise the FPS and have frame generation turned on, there can be flickering on the screen, which might cause motion sickness.
The insect rod has a difficulty in selection that is in a different vector from weakness, so if you intend to seriously focus on it as your main choice, it might actually be good.
The stick that can be used to ride and easily produce damage will be welcomed as multi-purpose.
The flute is dancing in a fun way while producing sounds.
>>71
Aren’t we playing a different game with the flute every time? It happens sometimes.
I probably don’t even remember melodies or flute players that I don’t use often.
I’ve been practicing lance a bit in beta because it gets stronger, but I’ve gotten used to the gunlance’s loose gameplay, so I can’t move properly with the lance…
Since I have stamina-based skills like Runner, it’s honestly about holding dual swords and a bow or something like that.
>>80
I think things like bullet enhancement are definitely weapon skills…
The default settings can make you feel sick easily, so it’s a good idea to look up some recommended settings for that.
I’ve been using the lance all this time, so I can’t really switch to another weapon now. It has to be the lance, after all.
I don’t have any attachment to this beta lance, so I want to quickly try the really fun-looking product version lance.
I love how just randomly pressing buttons with guns causes a lot of explosions and deals a ton of damage.
I want to pull the camera back more…
>>85
It’s nothing unusual.
>>85
I’ve been thinking for a while that this game would be more mainstream and interesting if it were in first-person perspective, don’t you think?
>>101
Let’s make it possible to switch to first-person view so that character creation doesn’t become meaningless.
No, this is the Middle Ages.
>>101
I think it’s quite difficult to make a first-person perspective weapon-swinging game interesting.
In the V Jump article, most of the weapons are praised for their improvements.
The only thing written was that the bug stick is soft and it’s really difficult to use, which was frustrating; I just want some relief.
>>79
In the preview gameplay video, it was clearly shown that the recovery time after the rushing slash has been shortened.
It seems that the time for dodging has increased, and it looks quite practical.
>>87
Oh, I see… The gaps after the sixth move are also reduced, huh…
The bug stick seems easy to use once it gets countered.
If the Slugger Axe high-speed transformation comes, can’t we fight by repeatedly using transformation attacks?
I’ve seen the previews from each media outlet, but why is Famitsu going around capturing environmental creatures?
>>91
It’s an important thing, right? For some people.
>>91
Isn’t it quite a good angle?
>>96
It’s a good point of the W series.
>>96
CAPCOM: “Focus on the hunt! 💢”
>>91
This game has plenty of things to do besides hunting.
Even at the open beta stage, there have been confirmations of time-limited rare environmental creatures.
>>100
????
What does it mean…?
>>105
Let’s do it!
Monster Hunter Wilds!
Currently, we are holding a free beta!
>>91
It’s one of the selling points…
It’s amazing that Lance looks not just normal but the most interesting it’s ever been.
I can’t believe you were able to adjust it that well…
I always turn off motion blur first in any game.
World types are well-designed for environmental organisms, so sometimes I act with that in mind.
It’s cute, isn’t it?
>>97
I really like the rare Hiri that only stops at the top of that guy who has a back that acts as a lightning rod.
Tsukinohagoromo is nice, isn’t it…
Is there no my room to decorate with environmental creatures in this game?
It’s a good memory that we went around for those that appeared with low probability…
In other words, if the weapon information is half-baked, it’s almost certain to end up as a lower-tier version of V-Jump, so a video that diverges from that has more of a reason to exist.
>>107
It’s important to do what others do not do.
I want to float a lot of jellyfish again.
I liked raising environmental organisms, so I hope to be able to do that as the game progresses.
Sunanoryuusei is already at the top of the list of candidates I want to keep.
>>112
By the way, I wonder if I have a My House. I used to quite like the luxurious feel of the IB rooms.
Is archery still strong now?
I played around with the gunlance, but…
Is there really a presence of wound destruction attacks…? Isn’t it seriously too hard to use?
>>115
Let’s forget the drill and destroy it with the Dragon Cannon.
The V-Jump people are really skilled, and their weapon explanations are easy to understand and helpful.
Where is the diamond longhorn beetle I’ve heard about!?
Let’s give the wound to other hunters who need it.
>>118
Flute, insects stick, sword, and so on.
>>118
Break it before it gets broken.
>>118
Shut up! I don’t know!
Dragon Cannon
Since we are putting a lot of effort into environmental biology and ecosystems, it would be appreciated if such topics were brought up, wouldn’t it?
Wasn’t it that the V-Jump person won a tournament in the past?
As a hunter, capturing creatures around here is part of the job, right?
The Gunlance doesn’t require any rituals to deal damage, so it’s really beginner-friendly this time.
>>126
Jasuga is easy to use, flashy, and seems great, doesn’t it?
I’m happy to receive three extracts for the wound.
The final version uses a lance, but I’m playing with a katana in the beta.
But the sword is fun… I might cheat on it.
Was it a shared wound?
There are fish that can only be found while diving and swimming, but how do you catch them…?
>>131
It should be possible to shoot the capture net.
>>133
Even when I aim, it seems like they’re swimming, so the net only goes to the upper right… I guess I need to remember how to do it when they’re swimming?
Since OBT2, it has become possible to set up private lobbies.
I’ve never seen a hair set up here.
>>132
Because I’m doing it with real friends…
>>137
It seems like you’re having a great time…
>>132
To be honest, being anonymous is quite efficient.
There’s no reason to establish a party unless it’s clearly more efficient, like with MAMU or something similar.
I can’t even handle materials like β, so it’s even more intense.
It seems that there were some frequent Albedo raids last week.
The gun felt that good, huh?
The Dragon Cannon was flashy, so I think I’ll give it a try.
>>138
Currently, it’s at the strongest level in history.
Even if it doesn’t feel right in beta, it might feel right in the final version.
I’m so angry to know that there’s a perfect performance on the flute.
You have to press the button regardless of the sound of the performance before and after the melody is established, and the benefits of success are high.
Why do I have to do something like this called “injury attack”?
Hmm, it really doesn’t feel like I’m attacking with a lance at all…
I want to touch the final version soon.
I don’t quite understand multi-play, but it seems like only the linked party can accept free quests while running around the field together in a free environment for investigation quests.
By the way, since I can switch it up, I want to try using a Heavy, but what should I be shooting in this game?
>>147
I don’t understand… it’s still in beta, after all…
>>147
I still don’t know…
At the demo stage, there was recoil with the shotgun and the penetration was weak, so I feel that regular and Gatling is better.
>>147
Shoot the demon bullet into the ground.
>>156
Since everyone is clinging to it anyway, isn’t it better to shoot at the monster?
I am certain about the bow, but I am hesitating between the lance and gun lance.
So far, the feel is better for the gunlance, but…
In the Gun V jacket video, I was worried that the damage from the stakes was barely increasing.
I just want the performance to at least be displayed with flashy timing.
To be honest, I didn’t even realize it existed at first.
>>150
I really can’t understand what they were thinking when they make you have to time your just actions in this game with all the effects, sounds, and enemies’ attacks to watch out for.
It’s too late to press the button after you see the sound wave generated!
>>150
I also discovered it for the first time when a video of someone commentating with a flute randomly showed up in my YouTube Shorts.
Moreover, even if you succeed, the flute just glows red a little…
I have no idea what Capcom is thinking with the action settings and what they want to achieve in this game…
If the software is released seriously, I think I will be in my room for a while.
It’s still just a test for now…
I think XX was the most active here.
There are probably some people who want to clear it solo before trying multiplayer.
I can’t shake off my previous sensations, and I’m perplexed by how powerful the Gatling is.
>>157
It’s now super practical because the switching is quick and the charging is fast.
I’ve only been using it when playing during opportunities, so it slips from my consciousness.
>>163
What… are you going to abandon the sniper rifle!?
>>186
I thought it seems to depend on the parts to be installed after watching some video the other day.
>>186
The quick switch means you could probably use it depending on how you lie down too.
Since everyone will just turn off motion blur anyway, they should just remove the option to turn it off.
I have the impression that the Monster Hunter room on the bulletin board will still be active even after the next installment is released, not just for a while.
That may be a semi-fixed room.
Well, I guess being in multi-lobbies has also become more casual.
I’m looking forward to seeing what the final version of the distress signal will be like.
I think it’s still okay not to clean my room because it’s bothersome to think about how to organize it.
There are regulars on the bulletin board who stick together and run quests, and if you join later and post a quest, you feel ignored.
>>165
Do you really think I have no heart?
>>165
There was even a fully stocked wiki with recipes for Friday night, making it easier to follow up with Rise…
I wonder how the reevaluation of skill balance will turn out.
I will use the broken weapon from that time! A broken weapon is a once-in-a-lifetime encounter!
>>168
There seems to be a trend where using strong weapons is considered embarrassing.
Using strong environmental weapons reduces stress, and of course, if the base specs are high, skills can further differentiate from others, resulting in a higher upper limit of strength.
I think it would be a good idea to practice with the strong weapons that are revealed in the final version…
>>168
It’s fine to approach it with the ease of attacking with the strongest movement in that piece.
Is there a new video from Rance?
It feels like if you just say “help me,” they would gladly participate, but if there’s no word, then I guess that happens.
I don’t understand how to handle hair for more than four people…
>>171
When I dislike this quest, I just pretend I didn’t see it.
Since there were only 16 people at the meeting, that didn’t happen…
“Isn’t that guy always here? There was a nameless “nter” person.”
In reality, regulars want newcomers to join in and post quests more and more.
The attack direction in focus mode is too free, and I feel like it might be better to attack with the back button using weapons other than the insect glaive.
I think there are some things that are better than the adjusted SE world.
The bulletin board rooms in almost every game have become mostly fixed member groups, haven’t they?
>>180
If it’s an rude initial, there are all kinds of people.
The main complaint about this game is that concentrated weak point attacks are garbage.
Therefore, I’m afraid of the final product.
>>181
Depending on the growth of firepower, I’m a bit scared that it might lead to a comeback of Rise.
I like people gathering and having fun, but I can understand feeling like I don’t have to go if it turns into a semi-fixed atmosphere.
The multi always spreads healing potions with wide-area equipment.
I wonder who will bring this area’s skill this time.
It’s a common sight to see everyone start moving the moment a quest is posted, even though no one was doing anything before…
I was strictly a gun user, but somehow I’m starting to operate other weapons.
It has become incredibly complicated, and rather, I found gunplay to be in the easier category.
I will debut with a sword.
Nice to meet you.
>>190
The sword in this work is quite fun and strong in its beta stage, so I think it’s good.
Guns are simple, so you can just watch things like matcha.
It’s a fun time with a lot of people right after the release, experiencing a once-in-a-lifetime moment.
The hammer is still easy as always, but there isn’t really anything especially enjoyable as a new element.
In Monster Hunter, stronger weapons have incredibly powerful counters, so it’s simply fun to use them.
Weak weapons are too constrained by strange rituals, and it’s tough.
I took 11 minutes on Geryos, I’m trash.
>>198
The real challenge starts after you remember the position of the rocks, not the time.
Doing the β multi, I really think the FF elements are terrible…
I can’t help but feel that I somewhat understand what they want to achieve with the strange stick lance of β.
It’s unreasonable to try to make it work with a charged counter that doesn’t hit even though it’s a cross-counter method.
The great sword Tachi gun is super fun.
I thought Gat looks pretty strong, so it’s worth considering using a Heavy as the main weapon.
While the Charge Blade is strong, it has a lot of stress factors, you know…
I’m too worried about the product version because I’m overly reliant on just guard and wound destruction buffs.
This time, I think I’ll focus more on evasion skills than firepower.
There are too many unavoidable wake-up attacks.