Home » Game » Monster Hunter Wilds » [Monster Hunter Wilds] I’ve been endlessly doing β tests, but I still haven’t decided which weapon to main in the full version.

[Monster Hunter Wilds] I’ve been endlessly doing β tests, but I still haven’t decided which weapon to main in the full version.

MONSTER HUNTER WILDS

1: Japan Otaku ReviewsYeahx5

Let’s go with a versatile attacker that can change weapons according to the enemy.

2: Japan Otaku Reviews

>>1

Isn’t it difficult to use multiple weapons effectively?

3: Japan Otaku ReviewsYeahx1

>>2

I can manage about 70% of at most 3 to 4.

4: Japan Otaku Reviews

I think it’s fine to have a main weapon and a sub weapon for when you encounter tough opponents.

5: Japan Otaku Reviews

I watched a video of a V-Jump person and realized that Lance was more messed up than I thought, so Lance.

6: Japan Otaku ReviewsYeahx3

Since I’ll ultimately be running with Heavy anyway, just carry Heavy as a secondary weapon.

7: Japan Otaku Reviews

Let’s differentiate between Flute A and Flute B.

8: Japan Otaku Reviews

When using different weapons, I’m concerned about how the armor skills fit together.

11: Japan Otaku ReviewsYeahx1

>>8

So, now that I’ve acquired weapon skills…

Well, even if you include that, it changes quite a bit.

14: Japan Otaku Reviews

>>11

It seems likely that the skills you want aren’t attached to the weapons you want to use, but do you understand that aspect of the system?

9: Japan Otaku Reviews

I’ve been using the main weapon as a bow and the sub weapon as a flute and insect stick since around W.

10: Japan Otaku Reviews

I’m confused because, excluding those that change significantly, the katana that I hadn’t used until now has the fastest defeat times for various enemies.

12: Japan Otaku Reviews

I’m thinking about whether to use a crossbow for the sub and what to choose for the main.

13: Japan Otaku Reviews

I have finally started to understand the vertical three-way offset.

It can also be said that I have come to understand Albedo.

15: Japan Otaku Reviews

I’ve started to find it ridiculous to carry weak weapons, so I only use a bow and a heavy weapon.

16: Japan Otaku Reviews

I feel that weapons that consume stamina are difficult to use because I’ve become too accustomed to infinite stamina.

17: Japan Otaku Reviews

I finally defeated Alshuberd…

I can barely manage to use the bow for 20 minutes, and I’m really bad at it…

35: Japan Otaku ReviewsYeahx4

>>17

It’s impressive just to be able to defeat them, considering the time involved.

18: Japan Otaku Reviews

It doesn’t seem like a one-handed sword is a weapon for quick slashing while moving, but what should I hit?

21: Japan Otaku Reviews

>>18

Just guard, store up for a drop and a spin loop.

You can forget about all the other actions because they are weak.

19: Japan Otaku ReviewsYeahx1

In the final version, I think it’s fine to have two bows: one for the main use and one for status effects.

There’s no need to have two types of weapons, right?

20: Japan Otaku Reviews

I’m struggling to decide which to discard and which to continue using among the sword and shield, great sword, charge blade, long sword, dual blades, lance, bow, and light bowgun from IB.

22: Japan Otaku Reviews

I haven’t really engaged with many series works until now, but is the bug stick a weapon that can be used as a main weapon?

I like the movement because it’s fun.

23: Japan Otaku ReviewsYeahx4

>>22

You can basically use everything in this game for the main part!

That aside, the bug stick in this work keeps my fingers incredibly busy.

27: Japan Otaku ReviewsYeahx3

>>23

Deception…

30: Japan Otaku ReviewsYeahx9

>>27

?

59: Japan Otaku Reviews

>>30

Aside from the bow, it’s not something you can use in the main game, right…?

44: Japan Otaku Reviews

>>23

I had a feeling around the time of extracting the essence, then expelling it, and then extracting it again… but it doesn’t seem like it’s just about that part.

I’ll try a few other things too, thank you.

52: Japan Otaku Reviews

>>44

If we’re talking about simplicity in operation, then maybe a crossbow or a great sword…

If you want something flashy, Chuck’s or Guns are also good.

26: Japan Otaku Reviews

>>22

I’m not saying anything bad, but you should go with a different weapon.

The insect stick in this work is dirt.

24: Japan Otaku ReviewsYeahx2

I want to slash with a great sword…

25: Japan Otaku Reviews

I defeated Albedo in a jam.

Should I save defeating it the proper way for the final version…?

28: Japan Otaku Reviews

If it’s fun to move, just use it!

31: Japan Otaku ReviewsYeahx7

Well, if you’re the type of person who can only primarily use weapons from the TA top tier, then the conversation changes.

32: Japan Otaku ReviewsYeahx5

There’s no deceit or anything like that when the product hasn’t even been released yet.

33: Japan Otaku ReviewsYeahx2

The strongest in the beta version is the thorny grass, after all.

34: Japan Otaku Reviews

Travel weapons, rather than just travel gear, are important for savoring the story.

36: Japan Otaku ReviewsYeahx1

Using multiple weapons in strategies seems tough in terms of materials for upgrades and money.

37: Japan Otaku Reviews

I was originally using a bug stick, but I’m thinking of going with a new gun lance.

I also want to try playing the flute.

38: Japan Otaku Reviews

The effects of guns and sword-and-shield are amazing, right?

39: Japan Otaku Reviews

I’ve always mained dual swords, so I’m planning to do the same this time, but I’m scared about how it will turn out in the final version.

It seems that they are getting stronger according to the rumors…

43: Japan Otaku Reviews

>>39

It seems like some pretty good information is coming out, and I’m looking forward to it.

It seems like I could infinitely fight with response improvement and evasion updates.

40: Japan Otaku Reviews

I finally defeated Alshubelt with a trap-capturing bound gunlance! I’m so happy!

The gunlance in this game is strong, as expected.

47: Japan Otaku Reviews

>>40

It was a bit of a hassle, but it seems fun to be able to do things like just guard reload and various other actions.

41: Japan Otaku Reviews

I can’t remember the map!

42: Japan Otaku ReviewsYeahx2

I’ll be using a great sword as my main and a heavy weapon as my secondary.

45: Japan Otaku Reviews

If I’m handed a big sword that cool, I have no choice but to use it.

46: Japan Otaku Reviews

Is there an easy way to upgrade Chuck’s axe?

48: Japan Otaku Reviews

>>46

Jasuga

49: Japan Otaku Reviews

>>46

It’s easily activated with a just guard or damage break.

50: Japan Otaku Reviews

The information about the dual blades that I can see now looks quite enjoyable.

51: Japan Otaku Reviews

Why does the Gunst’s Quilletro GP have a Just Guard judgment, but Chuck’s GP doesn’t?

54: Japan Otaku Reviews

Playing the flute is so much fun.

The beta flute is often described as a model student, which makes it a bit frustrating as it doesn’t show much potential.

55: Japan Otaku Reviews

I wanted to be able to perform a spiral filling after a double sword cut like in Rise’s Switch Axe.

56: Japan Otaku Reviews

But it’s a game where the gameplay completely changes when the weapons change.

You won’t have fully enjoyed the game unless you use everything… but I won’t be using the flute.

58: Japan Otaku ReviewsYeahx1

>>56

Why!!!

64: Japan Otaku Reviews

>>58

I can’t remember the sheet music…!

69: Japan Otaku Reviews

>>64

On the top right.

Always

There is a display!!

57: Japan Otaku Reviews

It’s enviable that people who have a determined weapon of the soul don’t have to worry in times like this…

60: Japan Otaku Reviews

The stick is clearly not a weapon used by humans, but even the incredibly weak bugs in the trial version are still strong, so once you get hooked, it seems like you won’t be able to escape.

63: Japan Otaku Reviews

>>60

Even so, I think the insect stick is fun as long as I’m just buzzing around and charging my attacks without worrying about finding the optimal setup.

61: Japan Otaku Reviews

A man who chooses the weapon that suits him best among close-range guard weapons in that game.

62: Japan Otaku Reviews

The V-Jump lance was so pleasant to watch that I was a bit tempted to go for the lance myself…

65: Japan Otaku Reviews

This game doesn’t really work with button mashing…!

70: Japan Otaku Reviews

>>65

The sword is doing fairly well with that!

66: Japan Otaku Reviews

When I play Wiles, I get dizzy and need a break after each quest, but why is that?

I’ve never gotten drunk in my past works.

74: Japan Otaku ReviewsYeahx1

>>66

Motion blur off

75: Japan Otaku Reviews

>>66

Is the FPS unstable and making you feel sick?

On the contrary, if you’re trying to raise the FPS and have frame generation turned on, there can be flickering on the screen, which might cause motion sickness.

67: Japan Otaku Reviews

The insect rod has a difficulty in selection that is in a different vector from weakness, so if you intend to seriously focus on it as your main choice, it might actually be good.

68: Japan Otaku Reviews

The stick that can be used to ride and easily produce damage will be welcomed as multi-purpose.

71: Japan Otaku Reviews

The flute is dancing in a fun way while producing sounds.

77: Japan Otaku Reviews

>>71

Aren’t we playing a different game with the flute every time? It happens sometimes.

76: Japan Otaku Reviews

I probably don’t even remember melodies or flute players that I don’t use often.

78: Japan Otaku Reviews

I’ve been practicing lance a bit in beta because it gets stronger, but I’ve gotten used to the gunlance’s loose gameplay, so I can’t move properly with the lance…

80: Japan Otaku ReviewsYeahx1

Since I have stamina-based skills like Runner, it’s honestly about holding dual swords and a bow or something like that.

83: Japan Otaku Reviews

>>80

I think things like bullet enhancement are definitely weapon skills…

81: Japan Otaku Reviews

The default settings can make you feel sick easily, so it’s a good idea to look up some recommended settings for that.

82: Japan Otaku Reviews

I’ve been using the lance all this time, so I can’t really switch to another weapon now. It has to be the lance, after all.

I don’t have any attachment to this beta lance, so I want to quickly try the really fun-looking product version lance.

84: Japan Otaku Reviews

I love how just randomly pressing buttons with guns causes a lot of explosions and deals a ton of damage.

85: Japan Otaku ReviewsYeahx2

I want to pull the camera back more…

90: Japan Otaku Reviews

>>85

It’s nothing unusual.

101: Japan Otaku Reviews

>>85

I’ve been thinking for a while that this game would be more mainstream and interesting if it were in first-person perspective, don’t you think?

106: Japan Otaku Reviews

>>101

Let’s make it possible to switch to first-person view so that character creation doesn’t become meaningless.

No, this is the Middle Ages.

136: Japan Otaku ReviewsYeahx7

>>101

I think it’s quite difficult to make a first-person perspective weapon-swinging game interesting.

86: Japan Otaku Reviews

In the V Jump article, most of the weapons are praised for their improvements.

The only thing written was that the bug stick is soft and it’s really difficult to use, which was frustrating; I just want some relief.

87: Japan Otaku Reviews

>>79

In the preview gameplay video, it was clearly shown that the recovery time after the rushing slash has been shortened.

It seems that the time for dodging has increased, and it looks quite practical.

95: Japan Otaku Reviews

>>87

Oh, I see… The gaps after the sixth move are also reduced, huh…

88: Japan Otaku Reviews

The bug stick seems easy to use once it gets countered.

89: Japan Otaku Reviews

If the Slugger Axe high-speed transformation comes, can’t we fight by repeatedly using transformation attacks?

91: Japan Otaku Reviews

I’ve seen the previews from each media outlet, but why is Famitsu going around capturing environmental creatures?

93: Japan Otaku ReviewsYeahx2

>>91

It’s an important thing, right? For some people.

96: Japan Otaku ReviewsYeahx6

>>91

Isn’t it quite a good angle?

98: Japan Otaku Reviews

>>96

It’s a good point of the W series.

114: Japan Otaku Reviews

>>96

CAPCOM: “Focus on the hunt! 💢”

100: Japan Otaku Reviews

>>91

This game has plenty of things to do besides hunting.

Even at the open beta stage, there have been confirmations of time-limited rare environmental creatures.

105: Japan Otaku Reviews

>>100

????

What does it mean…?

108: Japan Otaku Reviews

>>105

Let’s do it!

Monster Hunter Wilds!

Currently, we are holding a free beta!

103: Japan Otaku ReviewsYeahx2

>>91

It’s one of the selling points…

92: Japan Otaku Reviews

It’s amazing that Lance looks not just normal but the most interesting it’s ever been.

I can’t believe you were able to adjust it that well…

94: Japan Otaku ReviewsYeahx4

I always turn off motion blur first in any game.

97: Japan Otaku Reviews

World types are well-designed for environmental organisms, so sometimes I act with that in mind.

It’s cute, isn’t it?

111: Japan Otaku Reviews

>>97

I really like the rare Hiri that only stops at the top of that guy who has a back that acts as a lightning rod.

99: Japan Otaku Reviews

Tsukinohagoromo is nice, isn’t it…

102: Japan Otaku Reviews

Is there no my room to decorate with environmental creatures in this game?

104: Japan Otaku Reviews

It’s a good memory that we went around for those that appeared with low probability…

107: Japan Otaku ReviewsYeahx1

In other words, if the weapon information is half-baked, it’s almost certain to end up as a lower-tier version of V-Jump, so a video that diverges from that has more of a reason to exist.

110: Japan Otaku ReviewsYeahx1

>>107

It’s important to do what others do not do.

109: Japan Otaku Reviews

I want to float a lot of jellyfish again.

112: Japan Otaku Reviews

I liked raising environmental organisms, so I hope to be able to do that as the game progresses.

Sunanoryuusei is already at the top of the list of candidates I want to keep.

122: Japan Otaku Reviews

>>112

By the way, I wonder if I have a My House. I used to quite like the luxurious feel of the IB rooms.

113: Japan Otaku Reviews

Is archery still strong now?

115: Japan Otaku ReviewsYeahx1

I played around with the gunlance, but…

Is there really a presence of wound destruction attacks…? Isn’t it seriously too hard to use?

121: Japan Otaku Reviews

>>115

Let’s forget the drill and destroy it with the Dragon Cannon.

116: Japan Otaku ReviewsYeahx1

The V-Jump people are really skilled, and their weapon explanations are easy to understand and helpful.

117: Japan Otaku Reviews

Where is the diamond longhorn beetle I’ve heard about!?

118: Japan Otaku Reviews

Let’s give the wound to other hunters who need it.

123: Japan Otaku Reviews

>>118

Flute, insects stick, sword, and so on.

125: Japan Otaku Reviews

>>118

Break it before it gets broken.

130: Japan Otaku Reviews

>>118

Shut up! I don’t know!

Dragon Cannon

119: Japan Otaku Reviews

Since we are putting a lot of effort into environmental biology and ecosystems, it would be appreciated if such topics were brought up, wouldn’t it?

120: Japan Otaku Reviews

Wasn’t it that the V-Jump person won a tournament in the past?

124: Japan Otaku Reviews

As a hunter, capturing creatures around here is part of the job, right?

126: Japan Otaku Reviews

The Gunlance doesn’t require any rituals to deal damage, so it’s really beginner-friendly this time.

134: Japan Otaku Reviews

>>126

Jasuga is easy to use, flashy, and seems great, doesn’t it?

127: Japan Otaku Reviews

I’m happy to receive three extracts for the wound.

128: Japan Otaku Reviews

The final version uses a lance, but I’m playing with a katana in the beta.

But the sword is fun… I might cheat on it.

129: Japan Otaku Reviews

Was it a shared wound?

131: Japan Otaku Reviews

There are fish that can only be found while diving and swimming, but how do you catch them…?

133: Japan Otaku Reviews

>>131

It should be possible to shoot the capture net.

140: Japan Otaku Reviews

>>133

Even when I aim, it seems like they’re swimming, so the net only goes to the upper right… I guess I need to remember how to do it when they’re swimming?

132: Japan Otaku Reviews

Since OBT2, it has become possible to set up private lobbies.

I’ve never seen a hair set up here.

137: Japan Otaku Reviews

>>132

Because I’m doing it with real friends…

139: Japan Otaku ReviewsYeahx3

>>137

It seems like you’re having a great time…

146: Japan Otaku Reviews

>>132

To be honest, being anonymous is quite efficient.

There’s no reason to establish a party unless it’s clearly more efficient, like with MAMU or something similar.

I can’t even handle materials like β, so it’s even more intense.

135: Japan Otaku Reviews

It seems that there were some frequent Albedo raids last week.

138: Japan Otaku Reviews

The gun felt that good, huh?

The Dragon Cannon was flashy, so I think I’ll give it a try.

142: Japan Otaku ReviewsYeahx2

>>138

Currently, it’s at the strongest level in history.

141: Japan Otaku Reviews

Even if it doesn’t feel right in beta, it might feel right in the final version.

143: Japan Otaku Reviews

I’m so angry to know that there’s a perfect performance on the flute.

You have to press the button regardless of the sound of the performance before and after the melody is established, and the benefits of success are high.

Why do I have to do something like this called “injury attack”?

144: Japan Otaku Reviews

Hmm, it really doesn’t feel like I’m attacking with a lance at all…

I want to touch the final version soon.

145: Japan Otaku Reviews

I don’t quite understand multi-play, but it seems like only the linked party can accept free quests while running around the field together in a free environment for investigation quests.

147: Japan Otaku Reviews

By the way, since I can switch it up, I want to try using a Heavy, but what should I be shooting in this game?

152: Japan Otaku ReviewsYeahx1

>>147

I don’t understand… it’s still in beta, after all…

154: Japan Otaku Reviews

>>147

I still don’t know…

At the demo stage, there was recoil with the shotgun and the penetration was weak, so I feel that regular and Gatling is better.

156: Japan Otaku Reviews

>>147

Shoot the demon bullet into the ground.

175: Japan Otaku Reviews

>>156

Since everyone is clinging to it anyway, isn’t it better to shoot at the monster?

148: Japan Otaku Reviews

I am certain about the bow, but I am hesitating between the lance and gun lance.

So far, the feel is better for the gunlance, but…

149: Japan Otaku Reviews

In the Gun V jacket video, I was worried that the damage from the stakes was barely increasing.

150: Japan Otaku ReviewsYeahx1

I just want the performance to at least be displayed with flashy timing.

To be honest, I didn’t even realize it existed at first.

159: Japan Otaku ReviewsYeahx1

>>150

I really can’t understand what they were thinking when they make you have to time your just actions in this game with all the effects, sounds, and enemies’ attacks to watch out for.

It’s too late to press the button after you see the sound wave generated!

182: Japan Otaku Reviews

>>150

I also discovered it for the first time when a video of someone commentating with a flute randomly showed up in my YouTube Shorts.

Moreover, even if you succeed, the flute just glows red a little…

I have no idea what Capcom is thinking with the action settings and what they want to achieve in this game…

151: Japan Otaku Reviews

If the software is released seriously, I think I will be in my room for a while.

It’s still just a test for now…

153: Japan Otaku Reviews

I think XX was the most active here.

155: Japan Otaku Reviews

There are probably some people who want to clear it solo before trying multiplayer.

157: Japan Otaku Reviews

I can’t shake off my previous sensations, and I’m perplexed by how powerful the Gatling is.

163: Japan Otaku Reviews

>>157

It’s now super practical because the switching is quick and the charging is fast.

I’ve only been using it when playing during opportunities, so it slips from my consciousness.

186: Japan Otaku Reviews

>>163

What… are you going to abandon the sniper rifle!?

191: Japan Otaku Reviews

>>186

I thought it seems to depend on the parts to be installed after watching some video the other day.

201: Japan Otaku Reviews

>>186

The quick switch means you could probably use it depending on how you lie down too.

158: Japan Otaku Reviews

Since everyone will just turn off motion blur anyway, they should just remove the option to turn it off.

160: Japan Otaku ReviewsYeahx1

I have the impression that the Monster Hunter room on the bulletin board will still be active even after the next installment is released, not just for a while.

That may be a semi-fixed room.

161: Japan Otaku ReviewsYeahx2

Well, I guess being in multi-lobbies has also become more casual.

162: Japan Otaku Reviews

I’m looking forward to seeing what the final version of the distress signal will be like.

164: Japan Otaku Reviews

I think it’s still okay not to clean my room because it’s bothersome to think about how to organize it.

165: Japan Otaku Reviews

There are regulars on the bulletin board who stick together and run quests, and if you join later and post a quest, you feel ignored.

166: Japan Otaku Reviews

>>165

Do you really think I have no heart?

174: Japan Otaku Reviews

>>165

There was even a fully stocked wiki with recipes for Friday night, making it easier to follow up with Rise…

167: Japan Otaku Reviews

I wonder how the reevaluation of skill balance will turn out.

168: Japan Otaku ReviewsYeahx7

I will use the broken weapon from that time! A broken weapon is a once-in-a-lifetime encounter!

179: Japan Otaku Reviews

>>168

There seems to be a trend where using strong weapons is considered embarrassing.

Using strong environmental weapons reduces stress, and of course, if the base specs are high, skills can further differentiate from others, resulting in a higher upper limit of strength.

I think it would be a good idea to practice with the strong weapons that are revealed in the final version…

196: Japan Otaku Reviews

>>168

It’s fine to approach it with the ease of attacking with the strongest movement in that piece.

169: Japan Otaku Reviews

Is there a new video from Rance?

170: Japan Otaku Reviews

It feels like if you just say “help me,” they would gladly participate, but if there’s no word, then I guess that happens.

171: Japan Otaku Reviews

I don’t understand how to handle hair for more than four people…

177: Japan Otaku Reviews

>>171

When I dislike this quest, I just pretend I didn’t see it.

172: Japan Otaku Reviews

Since there were only 16 people at the meeting, that didn’t happen…

“Isn’t that guy always here? There was a nameless “nter” person.”

173: Japan Otaku Reviews

In reality, regulars want newcomers to join in and post quests more and more.

176: Japan Otaku Reviews

The attack direction in focus mode is too free, and I feel like it might be better to attack with the back button using weapons other than the insect glaive.

178: Japan Otaku Reviews

I think there are some things that are better than the adjusted SE world.

180: Japan Otaku ReviewsYeahx3

The bulletin board rooms in almost every game have become mostly fixed member groups, haven’t they?

188: Japan Otaku Reviews

>>180

If it’s an rude initial, there are all kinds of people.

181: Japan Otaku Reviews

The main complaint about this game is that concentrated weak point attacks are garbage.

Therefore, I’m afraid of the final product.

187: Japan Otaku Reviews

>>181

Depending on the growth of firepower, I’m a bit scared that it might lead to a comeback of Rise.

183: Japan Otaku ReviewsYeahx1

I like people gathering and having fun, but I can understand feeling like I don’t have to go if it turns into a semi-fixed atmosphere.

184: Japan Otaku Reviews

The multi always spreads healing potions with wide-area equipment.

I wonder who will bring this area’s skill this time.

185: Japan Otaku ReviewsYeahx1

It’s a common sight to see everyone start moving the moment a quest is posted, even though no one was doing anything before…

189: Japan Otaku ReviewsYeahx4

I was strictly a gun user, but somehow I’m starting to operate other weapons.

It has become incredibly complicated, and rather, I found gunplay to be in the easier category.

190: Japan Otaku Reviews

I will debut with a sword.

Nice to meet you.

195: Japan Otaku Reviews

>>190

The sword in this work is quite fun and strong in its beta stage, so I think it’s good.

192: Japan Otaku Reviews

Guns are simple, so you can just watch things like matcha.

193: Japan Otaku ReviewsYeahx1

It’s a fun time with a lot of people right after the release, experiencing a once-in-a-lifetime moment.

194: Japan Otaku Reviews

The hammer is still easy as always, but there isn’t really anything especially enjoyable as a new element.

197: Japan Otaku Reviews

In Monster Hunter, stronger weapons have incredibly powerful counters, so it’s simply fun to use them.

Weak weapons are too constrained by strange rituals, and it’s tough.

198: Japan Otaku Reviews

I took 11 minutes on Geryos, I’m trash.

204: Japan Otaku Reviews

>>198

The real challenge starts after you remember the position of the rocks, not the time.

199: Japan Otaku ReviewsYeahx2

Doing the β multi, I really think the FF elements are terrible…

200: Japan Otaku ReviewsYeahx2

I can’t help but feel that I somewhat understand what they want to achieve with the strange stick lance of β.

It’s unreasonable to try to make it work with a charged counter that doesn’t hit even though it’s a cross-counter method.

202: Japan Otaku Reviews

The great sword Tachi gun is super fun.

203: Japan Otaku Reviews

I thought Gat looks pretty strong, so it’s worth considering using a Heavy as the main weapon.

205: Japan Otaku Reviews

While the Charge Blade is strong, it has a lot of stress factors, you know…

I’m too worried about the product version because I’m overly reliant on just guard and wound destruction buffs.

206: Japan Otaku Reviews

This time, I think I’ll focus more on evasion skills than firepower.

There are too many unavoidable wake-up attacks.

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